YMMV / Sonic Rivals

  • Best Boss Ever: Metal Sonic in the first game's Sky Park Zone Act 2. It's like a 3D remake of the race against him in Sonic CD.
  • Best Level Ever: Meteor Base from Sonic Rivals 1, by virtue of not having to race a rival at all and just run through the level old-school style. In the sequel, almost all of the levels could be considered such due to their unique settings that defy tropes (peaceful seaside Greek architecture? Rivals 2 did it before Unleashed, and Rivals 2 also featured the first "Wild West" zone in the series) and the fact that Free Play mode exists, so it's possible to slow down and enjoy the scenery.
  • Character Rerailment: Interestingly, while Silver Took a Level in Jerkass compared to his 2006 depiction, this actually ends up being truer to an aspect of his character that 2006 ended up glossing over, namely his being awkward and rude to people he sees as being in the way of his mission when working by himself.
  • Darkness-Induced Audience Apathy: Despite the premise of the series, fans have this reaction towards the characters who are portrayed as Jerkasses who are willing to insult and fight each other instead of assisting each other to stop Eggman.
  • Ear Worm: Almost all the songs, actually.
  • Even Better Sequel: Rivals 2. More playable characters, better level design, better graphics, better soundtrack, voice acting, and to top it all off, a Free Play mode where you can just run through the level by yourself with no Rival. While the last one has to be unlocked, it's a godsend to those who just want a classic Sonic experience with straight platforming and running.
  • The Scrappy: Though not as much as his reception in Sonic the Hedgehog (2006), Silver gets this due to him becoming rude and hostile towards others for no reason.
  • So Okay, It's Average: By and large, those who have played the Rivals games don't see anything particularly bad about the games, but also nothing particularly good that stands out.
  • That One Level: Some of the later levels in the first game can get unnecessarily difficult due to inconveniently-placed death pits and traps. In the 2nd game, several levels stand out:
    • Frontier Canyon Act 2 with Tails: Silver is the rival this time, and he has the annoyingly-overpowered special attack of reversing the player's controls, as well as taking many shortcuts. On the other hand, Tails has the useless special ability of flying, which doesn't help in the Rivals series due to the level design being designed around horizontal, not vertical, layouts.
    • Mystic Haunt Act 3: This level features several annoying gimmicks, but the worst are the lever-gates that require the player to wait until the correct symbol is shown before jumping off. They break the flow of the level and offer the rival a chance to take easy potshots.