YMMV: Rise of Legends
- Alternate Character Interpretation: Is Giacomo an Ideal Hero as he is presented, or a Troubled, but Cute Byronic Hero who indirectly (or directly) slaughtered thousands of people, including some that had nothing against him, to get his revenge ?
- That One Boss: Go ahead and try and fight the Doge's and his private army in the first campaign and see how well that works out for you. Just be glad he doesn't show up to defend his capital in the final mission.
- That One Sidequest: Finishing "Stranglehold" during Gorilla Warfare on Tough. Expect to do a lot of Save Scumming even if you do you use mind control on the bad guy's City Of Vengeance
- What an Idiot: Carlini, weilding only a sabre, taunts and challenges Czin, an intergalactic alien conqueror with semi-godlike technology. Guess who loses this fight.
- A special case of reversed Cutscenepower To The Max and a bitter one is, if you skilled him in sniping, so he could practically one-shot this guy with no problems. Also all points you spend on him are gone forever!.
- What Could Have Been: The game was released practically half made. There were designs not for one, but three different "fourth races", one of which was to be included in the game. That means that an entire quarter of the storyline, and entire quarter of the units and heroes and strategies and game mechanics, never saw the light of day. Each of the three "theoretical races" seems to have been at least as original and well thought out as the three that made it into the game... The Kahan were based upon Mongolian culture and mythology, and might have had mobile cities on the back of enormous beasts of burden (and in fact, the map editor still has some icons for their heroes and units). The Skald were based on Finnish mythology with touches of Slavic and Norse, and built cities of ice. Least detailed and most mysterious are the Kragar, which appear to have been some kind of race of bestial giants.