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YMMV: Rifts
  • Broken Base: Between the Fandom, the Fan Dumb and the Hate Dumb complaints by those who don't play it, the constant calls it was ruined following any new Sourcebook, rules change, the rules not changing for decades, or Canon Defilement (perceived or real)...and the occasional (rare) rational disagreement over an issue related to the game or setting...the Rifts fanbase has split more times than a sequoia's root system.
    • Feeling cold? Hop on over to rpg.net and post anything about Palladium games. The ensuing flame wars will heat your home for months.
    • The Palladium forums, though, are pretty tame, partly due to strict moderation. (The Fanwork Ban, one of the bigger sources of flamethrower fuel elsewhere, is fully supported and obeyed here.)
  • Draco in Leather Pants: For all the atrocities they commit, the Coalition can be surprisingly easy to sympathize with. After all, the vast majority of the world's problems actually are caused by magic and/or creatures from other dimensions. If it weren't for their zero tolerance policies and ceaseless propaganda, they would easily come off as The Federation.
    • This gets brought up in the introduction to the second book in the Siege on Tolkeen series. Siembieda states flat out that "die-hard fans of the Coalition" will probably be displeased with the way the CS is portrayed in this book. But nothing in the book is coming out of nowhere, it all fits previously-established techniques and doctrines used by the CS for decades now.
    • They probably wouldn't get hit with this trope so hard if their armor and weaponry didn't look so darn Badass.
    • On at least two occasions CS troopers have saved the life of Erin Tarn (admittedly not knowing who she was other than an old human lady) from monstrous threats. It is actually possible for CS characters to be Lawful Good, because so much of the world around them is filled with evil monsters, while they themselves are deliberately undereducated and ignorant of politics. Thus they do not know enough to realize their government is evil until it really gets rubbed in their faces.
  • Freud Was Right: Some of the robots have... interesting weapon placements.
  • Game Breaker: If the character you are playing doesn't break the game in some way, shape, or form, you're doing it wrong. Oddly, although they're really just a Mighty Glacier class writ very large, the Glitter Boys get all the heat for this trope.
  • Magnificent Bastard: a standard villain or Anti-Villain trope in Rifts
    • Karl Prosek, Emperor of the Coalition, and his son Joseph, who if anything is worse.
  • Memetic Mutation: MOAR MEGADAMAGE!
  • Misaimed Fandom: The Coalition States provokes arguments about this: some hold they cannot possibly be good, others note that integration is effectively impossible so they just might be what they claim.
  • Nightmare Fuel: Some of the things done by Alien Intelligences, Atlantis, Dark Mages, Cults, Evil Gods, Mad Scientists, and the various versions of The Empire are often damned sick and horrifying even by RPG standards!
    • There's some stuff, like the Soul Harvesters (guess what they do) from Psyscape, which is so disturbing that the book has a disclaimer right before that section warning off folks with timid sensibilities.
    • The artwork and concepts of the four Horsemen of the Apocalypse in the Africa world book.
    • The mutants in Madhaven. Their freaky appearance is bad enough until you remember that they're all descended from humans.
  • Protection from Editors: More like "Kevin doesn't hire any editors," leading to occasional Rouge Angles of Satin, Author Filibusters and playtest anecdotes filling up space in the books.
    • Before their divorce, Kevin's wife Maryanne was usually listed as the editor. One wonders if she did anything beyond typesetting and posing for various pictures.
  • Strawman Has a Point: the Coalition States is portrayed as a nazi-esque pro-tech anti-magic big bad who are racist against aliens/psychics/mages. Their views are promoted as being irrationally paranoid and intolerant. Actually examining the powers and abilities of something like a dragon or a high-powered psychic makes them sound a lot more sane. People who have played a lot of Rifts tend to slowly drift towards the Coalition's viewpoint that the possession of certain powersets makes you a constant threat to everyone around you, and you should be treated as such.
    • Exposure to a Nonhuman Tactical Strike/Elimination Team campaign aka Supernatural SWAT, which is basically a crash course in just how bad things can get in this department, tends to radically alter the views of players about how much of the Coalition is crazy.
  • Values Dissonance: It's stated that regarding Pre-Rifts films, audiences couldn't care less about any type of Speculative Fiction movie (it's too much like real life for them), but will eagerly watch even the stupidest movie that depicts typical life on Pre-Rifts Earth. For example, Avatar or The Lord of the Rings would be total flops, while The Room or Gigli would have people lining up for repeat viewings.
  • Word of God: System creator Kevin Siembeda enjoys his ability to state what is and isn't canon. He isn't like a lot of other RPG authors who suggest the GM should do whatever they please: the books contain notes and pointers on what to do as footnotes.

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