These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Feeling cold? Hop on over to rpg.net and post anything about Palladium games. The ensuing flame wars will heat your home for months.
The Palladium forums, though, are pretty tame, partly due to strict moderation. (The Fanwork Ban, one of the bigger sources of flamethrower fuel elsewhere, is fully supported and obeyed here.)
Complete Monster: Many of the principal villains, both literal monsters and humans, fall into this trope.
While the Angel of Death and Alistair Dunscon are complete monsters, they have their moments of sympathy in their backstories, Yahuar Huacac the Blood Weeper is practically the epitome of evil and insanity, wanting to rule a continent of the undead where no living thing can survive.
A lot of Emperor Prosek's detractors (both in and out of the game) accuse him of this, though like the Angel and Dunscon above, he does have his Pet the Dog moments. For instance, for all that he's merciless and ruthless with anything he considers a threat (real or imagined) to the CS, unlike most tyrannical dictators, he is genuinely concerned for the citizens of the CS, and does his level best to make sure they're well treated. Unfortunately, in his opinion, this includes keeping them ignorant, illiterate, and xenophobic. For the other side of the coin, see Draco in Leather Pants below.
Note that any sympathetic behavior on Prosek's part is directly linked to how obedient/useful anyone is to him, even if they are human. He outright declared war on Free Quebec because they democratically voted to secede from the CS because he had vastly exceeded the original terms of the whole Coalition by declaring himself The Emperor. He actually cultivates the Burbs around the CS fortress cities as refugee camps whose human inhabitants have no citizenship rights in the CS because he uses the promise of attaining such status as an incentive for them to become cannon fodder in his armies. Plus he generally has no problems with killing any humans that are not explicitly his subjects (and many who are).
Draco in Leather Pants: For all the atrocities they commit, the Coalition can be surprisingly easy to sympathize with. After all, the vast majority of the world's problems actually are caused by magic and/or creatures from other dimensions. If it weren't for their zero tolerance policies and ceaseless propaganda, they would easily come off as The Federation.
This gets brought up in the introduction to the second book in the Siege on Tolkeen series. Siembieda states flat out that "die-hard fans of the Coalition" will probably be displeased with the way the CS is portrayed in this book. But nothing in the book is coming out of nowhere, it all fits previously-established techniques and doctrines used by the CS for decades now.
They probably wouldn't get hit with this trope so hard if their armor and weaponry didn't look so darn Badass.
On at least two occasions CS troopers have saved the life of Erin Tarn (admittedly not knowing who she was other than an old human lady) from monstrous threats. It is actually possible for CS characters to be Lawful Good, because so much of the world around them is filled with evil monsters, while they themselves are deliberately undereducated and ignorant of politics. Thus they do not know enough to realize their government is evil until it really gets rubbed in their faces.
Game Breaker: If the character you are playing doesn't break the game in some way, shape, or form, you're doing it wrong. Oddly, although they're really just a Mighty Glacier class writ very large, the Glitter Boys get all the heat for this trope.
The Cosmo Knight, however, is simply ridiculous.
And the Godling makes the Cosmo-Knight look sane.
And the Elder Magelord makes the Godling look like a wimp. First session with one of these, I tore apart a Glitter Boy with my bare hands.
Misaimed Fandom: The Coalition States provokes arguments about this: some hold they cannot possibly be good, others note that integration is effectively impossible so they just might be what they claim.
Or just being an ordinary human that the CS has no immediate need for. The Burbs are populated by people who have been waiting for generations to gain CS citizenship, and it is not because the CS bureaucracy is slow.
There's some stuff, like the Soul Harvesters (guess what they do) from Psyscape, which is so disturbing that the book has a disclaimer right before that section warning off folks with timid sensibilities.
The artwork and concepts of the four Horsemen of the Apocalypse in the Africa world book.
The mutants in Madhaven. Their freaky appearance is bad enough until you remember that they're all descended from humans.
Before their divorce, Kevin's wife Maryanne was usually listed as the editor. One wonders if she did anything beyond typesetting and posing for various pictures.
Strawman Has a Point: the Coalition States is portrayed as a nazi-esque pro-tech anti-magic big bad who are racist against aliens/psychics/mages. Their views are promoted as being irrationally paranoid and intolerant. Actually examining the powers and abilities of something like a dragon or a high-powered psychic makes them sound a lot more sane. People who have played a lot of Rifts tend to slowly drift towards the Coalition's viewpoint that the possession of certain powersets makes you a constant threat to everyone around you, and you should be treated as such.
Exposure to a Nonhuman Tactical Strike/Elimination Team campaign aka Supernatural SWAT, which is basically a crash course in just how bad things can get in this department, tends to radically alter the views of players about how much of the Coalition is crazy.
Word of God: Kevin likes to rant and rave what is and what is not. There no neutral alignments. Period. End of Discussion. All Strawman Has a Point is irrelevant and the Coalation States are pure evil because Kevin made them that way. Faction A will join Faction B. It will happen, a more logical alternate be damned. He isn't like a lot of other RPG authors who suggest the GM should do whatever they please: Kevin has notes and pointers on what to do as footnotes all over the place. Of course Palladium Books doesn't have a Death Squad on call, so GM's can do whatever they want (and frequently do). Neutral alignment genocide squad of the heroic Coalition States against those nasty D-Bee invaders trespassing on mankind's precious Earth? Go for it.