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  • Big-Lipped Alligator Moment: Stylando, Samanosuke's evil Genma-created doppelganger. It shows up out of nowhere for one cutscene, and the next time it appears is as a boss battle. In the entire rest of the game there is no mention of the Genma being able to create lookalikes of people, nor does one show up again.
  • Broken Base: Regarding the remaster:
    • Despite the below-listed Fridge Brilliance behind it, many fans are still rather split over whether or not remastering only the first game was a good idea. While many gamers are understandably excited, there are some good points to be made. For starters, a lot of people see it as a rather half-assed move on Capcom's part due to the fact that after almost 13 years of no word on the franchise's status (with some fans even petitioning for an HD collection of all 4, no less), a re-release of the first game was all we got. This, combined with its incredibly abrupt and out-of-nowhere announcement, along with the surge in popularity of Samurai-based Hack and Slash games thanks to the unexpected success of Nioh during the middle of The New '10s, has led some to believe Capcom is only remastering the game because it would be relevant, and nothing else.
    • Fans are also split over whether or not excluding the Genma content from the Xbox port matters or not. Some are indifferent, some are glad they omitted it, while others are downright disappointed and hope that it gets released as DLC.
  • First Installment Wins: Remains the most well-known and critically acclaimed game in the series, as well as the best-selling. This trope's effect may be one of the reasons it got remastered on its own.
  • Fridge Brilliance: Many fans are puzzled that Capcom decided to remaster just the first game as opposed to a collection of all 4, but it actually makes a lot of sense. Not only is it a great marketing tactic to test the waters, but Warlords was also the only title in the series to be released on more than one console, with the Genma Onimusha port for the Xbox, making it more likely for non-PlayStation gamers to be familiar with it. This would not only explain why it's being remastered for all current consoles, but also why only the PS4 and Xbox One versions are being released on disc: because the PS2 and Xbox is where it originally appeared, and it would be an excellent throwback.
  • Narm:
    • "Even if i die......I will DESTROY YOU!" in the climactic scene, as there is an awkward pause with Samanosuke's mouth still flapping in the English version since the words in Japanese are longer.
    • Samanosuke's unlockable giant panda suit, especially in the cutscenes.
  • Scrappy Mechanic: The Genma release on Xbox introduced a new type of soul that enemies can drop. Collecting it on it's own does nothing, but if you collect 6 of them, you'll enter a super mode where you are invincible and put out massive damage for the duration. However, enemies will attempt to absorb this type of soul as well, and if they succeed, they Turn Red and become a lot more dangerous. The trouble is that even if you try to play soul tug-of-war with them, they are very persistent and will require heavy button mashing to beat. On top of that, other enemies won't be content to just sit around and wait for you to play tug-of-war, they'll happily attack you (which if they hit you, you'll be staggered and the enemy will definitely win the soul). Overall, your own real option in most scenarios is to simply let the enemy absorb the soul and get stronger, as there's often little you can do about it.
  • That One Boss:
    • The second fight with Marcellus is often regarded as a harder fight than Fortinbras.
    • Hecuba is also difficult, though not as hard.
    • Ayame, the creepy doll from Genma Onimusha.
  • That One Puzzle: The infamous water trap puzzle; After three puzzles that aren't that difficult, Samanosuke gets stuck in a room slowly filling with water, and to get him out, Kaede has to solve a timed puzzle by rearranging tiles so two of them form a picture. There aren't many ways to solve it and it's deceptively easy to get stuck and have to reset it. And again, it's timed, giving you about three minutes to solve it before Samanosuke drowns. The closest save point is before the start of the puzzle gauntlet, and the door locks behind you after you enter. Meaning that if you fail this puzzle, and you will if you don't know what you're doing, you have to do the other three puzzles (and watch two unskippable cutscenes) just to try again. Ask anyone who's played Onimusha, and chances are they'll tell you they still can't do this puzzle without a guide.

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