YMMV: Nanashi no Game

  • Anti-Climax Boss/Good Bad Bugs: The final instance of Red Akane is terrifyingly hard to evade...unless you strafe. Keep on sidestepping for victory!
  • Awesome Music
    • The guitar riffing audio track when the protagonist is being chased by Riko. Sure, you are running for your life... but you have to admit the song is catchy.
    • The golden ending's music from the original game. It's an orchestral version of the 8-bit RPG song.
  • Heartwarming Moments:
    • The Stinger of the Golden Ending of the original game. You get a final e-mail from Asahi with a short message: "Thank you.", meaning that the protagonist helped her to forgive and reconcile with her father, and finally is resting in peace.
    • The sole fact that Ushio Ikuta, the game's creator, named the game "Road to Sunrise", after his daughter (Asahi), whose name loosely translates to "sunrise".
  • Hilarious in Hindsight:
    • While the TS is definitely a Bland-Name Product for the Nintendo DS in that title's world, and acts similarly to a mini-computer or cell phone that sends messages and e-mails, it also sends and receives transmission signals, probably based on the DS Download Play feature. But, it wasn't until the Nintendo 3DS that the portable console would allow data exchange between players in a certain rank of close proximity through the StreetPass and, would also stay "always on" to send and receive data from wireless network nodes through SpotPass.
  • Nausea Fuel:
    • Whatever is inside Odaka's toilet doesn't look normal. One has to wonder what it really is... though (A) the protagonist of the original remark that he could have at least flushed it and B) It moves in Me (which is even worse, since it looks like no one cleaned that after a year from the incident). However, it is pretty unclear what it is due to the DS' graphic limitations.
    • Mercy General Hospital as a whole. The place was closed due to rumors of illegal practices, and it becomes evident as deeper as you go, that this was indeed the case. There's lots of blood in operational rooms' beds and in a maternity room... There's even a room that looks like it was a torture chamber, and then, there are "secret" rooms that look like were not appropriate for using as "morgues".
      • And it gets 10 times worse until you explore it again in Me, with the walls and floor completely covered in fresh blood. Sure, it is an illusion, but still...
  • Nightmare Retardant: There are some elements and objects from the original game that makes you question if they are supposed to be terrifying due to the graphic limitations of the Nintendo DS.
    • The water looks green with a jelly-like texture (the aforementioned example of Odaka's Toilet, qualifies as well). And the blood doesn't look as such (the Nanto Express Line Subway's Car 4 blood red-shred-advertising, at its best, looks like paper decoration for birthday parties, instead).
    • Fortunately, the sequel does have an increase on its graphic quality, but it still offers some stuff that would have been rendered so much better (again, Odaka's bathroom).
  • Scrappy Mechanic: Running is completely useless in the "real world". Its control is wonky, and it's noticeable when the character is forced' to run from fast Regrets, which the player has to react quick as well. How useless? Well, compared when the protagonist needs to run from Riko or Ohyama, it looks like they do a brisk walk when normal ghosts are behind them. At least, this gets improved in the sequel, where the Regrets are much more aggressive than the first ones, and the controls' movements respond better.
  • Suspiciously Similar Song: At first, the RPG's music sounds very familiar, if just a bit... off. Then it descends into ear-piercing noise.
  • Uncanny Valley: The character models from Me look unrealistic compared to its predecessor's. Their skins look gloss-ier and their faces' proportions just look... off (especially, in regards to Ren and Yuuto).
  • Vocal Minority: The North American focus groups who complained that "you couldn't shoot anything." They were a huge factor in the decision to not localize the game.
  • The Woobie: Poor Mr. Ikuta. All he wanted was to create a game dedicated to his family. His daughter, Asahi, hates him for spending so much time on it, and he ends up losing his wife and daughter. When you investigate the old Ikuta residence, you discover a disheveled white-haired Mr. Ikuta huddled in the closet in a catatonic state, clutching his daughter's diary.
  • Woolseyism: The fan translation team took some liberties to what to do on certain parts of the game.
    • Two of Odaka's neighbors' names in the Japanese version, are "Barker" (probably referring to Clive Barker) and "Kurasaka" (Kiichirou Kurasakanote ). They are replaced in the fan translation patch by the names of more recognized horror series' creators in the West.
    • When you view the cursed game's ending sequence, the credits suddenly stop and the first characters of the on-screen names turn red, which spells out "I won't forgive you". In the fan translation patch, this is changed so the words "YOU DIE" are formed by taking letters from "Yutani", "sound", and "director".