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  • Anti-Climax Boss: The boss of BSM2's level 4-5 is quite easy compared to the tough level before it. It leaves itself open to attack from the start, unlike the Calamari Blimp, and doesn't have enough HP to compensate. Its rings of shielded Lead Bloons are also less adept at pushing the player around than the Calamari Blimp's "bubbles" or shots of shielded Reds.
  • Awesome Music: The Deep Bloon Sea theme from the sequel is an exciting piece that represents the huge amounts of action in the deep ocean.
  • Demonic Spiders:
    • The "ring of shields" Bloon formations with a "core", which take an excruciating amount of time to whittle down without any research upgrades or over-levelled weapons. An excellent example are those found in 3-5, which have an Orbiting Particle Shield of Shielded Ceramics, Shielded Glass, and Shielded Lead Bloons stacked together!
    • Glass bloons not only reflect the extremely powerful tech attacks, but THEY CONTAIN ZEBRA BLOONS, which are immune to bomb weapons, AND ICE in Mobile!
  • Contested Sequel: Bloons Super Monkey 2 to Bloons Super Monkey 1. BSM2 features multiple upgrades separated into paths, more levels, better graphics, a 100% Completion system, and abilities... alongside an extreme tendency for Level Grinding and tendencies to slip into Bribing Your Way to Victory sometimes.
  • Difficulty Spike: The Deep Bloon Sea in the sequel. While Bloon Dunes did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) at once during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in this world are extremely thick.
  • Even Better Sequel: The mobile version of Bloons Super Monkey 2 is considered this to the original, due to having more levels and a more in-depth upgrade system alongside being in 3D.
  • Goddamned Bats:
    • Shielded Bloons in general. They are able to push Super Monkey around if he collides into them and they can take far more punishment than regular Bloons of their colour.
    • UFO Bloons. These either steal blops lying around (if they're green UFOs) or directly from you (if they're purple). Greens need to be hit multiple times to be put down for good, and after every hit they gain Mercy Invincibility and temporarily leave the screen. Purples will keep circling around Super Monkey, even behind him, making them a pain to hit. Fortunately, Purple UFOs die in one hit.
  • Memetic Badass: While the Bloons Tower Defense series showed that the Super Monkey is powerful, this series practically solidifies his status as the most badass character that Ninja Kiwi has ever made. He can shoot bursts of doom energy from his eyes, throw boomerangs much faster then the Bionic Boomer, whip the bloons with energy, & summon a massive pineapple that nukes the entire screen. That's just the tip of the iceberg! Whats more, neither water or space can stop his attacks from working & in fact, he can breathe in both environments!
  • Scrappy Mechanic:
    • In BSM2, Zebra, Glass, Rainbow, and Ceramic bloons toss their contents in random directions when popped (generally up and to the side). In the online version, no major problems arise. In the mobile version, this can unfairly ruin diamond attempts. If the bloons are popped near the bottom of the screen, the children will often be tossed into unreachable places and give you no chance of popping them. Whether this happens or not pretty much depends on sheer luck.
    • In some cases, the Golden Bloon in the Flash version. The Golden Bloon transforms your Super Monkey into a randomly-decided master of a certain class. Unfortunately, unless the Golden Bloon summons Sun God, the transformations can easily backfire due to immunities. Even with max Lab upgrades, these transformations can't pop their immunity bloons easily.
  • Special Effects Failure:
    • The Software graphics setting in the sequel. It was meant to make the game run faster by using less resources. Even worse? It actually lags the game even more on some computers!
  • That One Boss:
    • Calamari Blimp in stage 3-5 in the sequel. You're pretty much required to have a good number of high-level weapons and good amounts of Research if you want to deal any real damage to it. And that's not getting into its really irritating ability, which is to summon a "bubble" made of Shielded Bloons that will push you around a lot. The Calamari Blimp is also a major pain to Diamond, to the point where stage 3-5 is the hardest to Diamond on the Flash version. Not only you must pop all the bloons the boss spawns, including its shield bubbles and squirts of Shielded Red Bloons, but you cannot pop the boss too fast as well. If you do, the remaining shielded reds will leave on the bottom left corner of the screen, and you will miss your chance at Diamond for being impatient.
    • The boss of level 20 in 2 Mobile is abnormally difficult at this point in the game. It has 21,000 HP in total, almost double that of any other boss until level 50, consists of 10 segments that only appear on screen for around 1-3 seconds at a time, and they all have the same immunities that lead bloons do. On top of that, most of the level's bloons are inside the boss itself, so you have to waste precious time popping the 100 or so pinks to ceramics that pour out of the snake's body to not lose by failing to get the bronze medal.
  • That One Level:
    • BSM 2 Mobile:
      • Stage 23 in Monkey Lane has way too many fast shielded bloons, and features all of the bloons with immunities except glass. At one point, the game creates an entire level of Donkey Kong out of shielded Black Bloons.
      • Stage 46 in Frozen Fields. Ceramics, both shielded and unshielded, clustered into giant gear formations, with some shielded leads thrown in. Especially infuriating for Diamond attempts because it's way too easy to leak small numbers of bloons at the end without the right powerups, epic powers, and general loadout.
      • The boss of Stage 50 is very easy... until you destroy it, at which point hundreds to thousands of ceramics will spill out of it immediately and rush to the bottom of the screen.
      • Level 99. Getting Diamond on this level is unfairly difficult due to normal red bloons of all things. At a certain point in the level, these red bloons will spawn and despawn extremely quickly ("only a frame or two" quickly), and some even spawn off the screen where most attacks can't reach.
  • Visual Effects of Awesome:
    • The Hardware graphics setting, in addition to looking good visually, has faux-3D effects that work nicely. Someone said that it "makes BTD5 look like it was drawn in a cave"!

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