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YMMV / Amnesia: Rebirth

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  • Alternative Character Interpretation: Tasi has this, since it is confirmed without a doubt that her daughter Amari is afflicted with the same congenital illness that killed Alys. Because of this, some people find her decision to take Amari with her back home, dooming her child to die of a very painful disease to be selfish and self-serving. Her desperation to retain something that reminds her of her husband in a way makes her a reflection of the Big Bad. Granted, staying with a life-stealing empress of a dead civilization may not be as fun, but it's clear that in the Provider ending, which is unambiguously portrayed as the Golden Ending, that Amari is going to die painfully, very young, and there is nothing Tasi can do to stop this or Tasi's own eventual transformation into a Harvester. Every ending with Tasi successfully going home still dooms Amari to die horribly. And Tasi knows this, which puts the justification for her quest on shaky ground.
  • Catharsis Factor: Seeing Tasi slam Anton Metzier's head on the Throne Room's stairs is quite satisfying after seeing him kidnap her daughter.
  • Contested Sequel: Although generally considered a high-quality game, Rebirth garnered a wide range of personal reactions, being some fans' favorite game in the series and other fans' least favorite, usually dependant on how much players are able to immerse themselves in Tasi's perspective as a mother.
  • Esoteric Happy Ending: The Provider ending is portrayed as the happiest ending due to Tasi and Amari both surviving and having hope for the future. However, it doesn't address the fact that Amari still suffers from the congenital illness that killed Alys, and Tasi is still at risk of turning into a Harvester at any time, this time in the middle of Paris. Assuming they both even live for the next few years, they will still have to deal with World War II and Nazi Germany's subsequent occupation of France.
  • Funny Moments: You get an achievement ("Nope, Merci!") by quitting the second the game starts to get scary.
  • It's the Same, Now It Sucks!: While the return to Amnesia: The Dark Descent's style of story and gameplay were considered a step in the right direction, several reviews note that Rebirth stuck too close to the original and failed to incorporate the near decade of innovation to the Survival Horror genre since The Dark Descent helped codify it.
  • Paranoia Fuel:
    • The whole story takes place simply because Empress Tihana was desperate to become a mother, and possibly saw the fact that Amari was ill as a justification for her actions. Out of all people, Tasi's group was the one closest to her, but the same could've easily happened to any other group with a pregnant woman or infant just for being at the wrong time and place.
    • Imagine a person unlucky enough to be lost in the sands around the Tomb of Tin Hinan. Someone could unintentionally doom themselves to a horrible death while trying to find shelter or supplies in the local buildings or caves, of which are all filled with Ghouls.
  • Scrappy Mechanic:
    • Some of the criticisms suffered by the new inventory system point to how bright it looks, potentially hurting the eyes of the player and/or diminishing the horror element from darker locations.
    • Reaching a high level of fear while in darkness would cause images to start suddenly flashing, accompanied by a harsh noise. Many considered this to be more annoying than scary, and it was since toned down in a patch a week after release due to negative player feedback.
  • They Changed It, Now It Sucks!: One big criticism from fans of the first game at launch was the lack of custom stories, something that could potentially keep the game from having a lifespan similar to The Dark Descent. Luckily, after extensive player feedback, Frictional Games added this feature in a post-release update.
  • Underused Game Mechanic: The Traveler's Locket. According to some critics, it is very under-utilized throughout the story, appearing mostly at the beginning and the end of the story. It is restricted as a tool to find supplies and as a Plot Device, while it could also be potentially used to create hiding spots during chases for more intense moments.
  • Win Back the Crowd: After A Machine for Pigs received mixed reviews for not being as scary as the first game, Rebirth has been praised as a return to form for the series thanks to the original developers coming back to make the game instead of Chinese Room.
  • The Woobie: Tasi. One year after losing her first daughter, still with fresh wounds, while simply flying towards her next job, her plane suddenly crashes when it's noticed by Empress Tihana, who desperately wants to become a mother. Once on the ground she is pursued by countless monstrosities, and suffers both physical and emotional pain, including being forced into choosing whether or not she should give up her still unborn child, losing the members of her crew as well as her husband, being beaten, almost drowned, having her ribs broken (then suddenly restored), almost crushed, potentially losing her sanity, slowly turned into a monster, being left for dead by the one crew member she managed to save, having to torture a person for the sake of producing Vitae for her daughter, being dropped from relatively long heights several times, being forced to walk through the desert while in labor, having her daughter kidnapped right after birth, and being put under a second Sadistic Choice right at the end. One might as well say that the game itself is her own Trauma Conga Line.

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