Army of Two has a scene that actually Lampshades this Trope. Salem and Rios have been set up as the fall guys after they unwittingly killed a US senator to help their corrupt boss back S&C get him out of the picture so a bill to privatize the military will pass. They board a cargo plane to head back to Miami to stop him. But Phillip Cylde, crazy as hell mercenary, who has apparently cut his mouth to create a sick Joker-esque smile, has snuck aboard the plane. You'd Expect Clyde to simply kill Rios and Salem while they are sleeping and try everything possible to avoid using guns... in a flying airplane. Or maybe even just planting a time bomb and jumping out of the plane before it goes off. Instead He not only kills the pilots of the plane instead of his intended targets, he delays shooting them to gloat at how much he's going to enjoy killing them. This would be fine as he took Salem as a hostage and pretty much had control of the situation. But the US Air Force noticed the dead pilots, figured it was an approaching terrorist attack and started shooting at the plane. This gives Salem and Rios the chance to overpower Clyde and get themselves to cover. Clyde starts shooting wildly damaging the plane even further. Then Clyde throws a grenade, a short-sighted move in general. But it only gets worse as another hit from the US Air Force manages to roll the grenade back at him. Rios then lampshades Clyde's actions up to this point by saying "What an Idiot" and he and Salem head for the hovercraft at the back of the plane. But Clyde isn't done, he actually decides to fire a Javelin missile inside the plane. He apparently doesn't know how to use its "fire and forget" technology 'cause he misses and manages to help Rios and Salem by blasting open the jammed cargo door behind them. Rios and Salem escape on the hovercraft while Clyde ends up in the drink with the crashing plane. He survives, but he seriously screwed up his mission in so many ways.
Daniel Cross has Desmond held at gunpoint after catching him breaking into a skyscraper. You'd Expect: Cross to stay out of Desmond's reach. Instead: He walks up to Desmond, who quickly gets control of his gun and knocks him out.
Haytham has managed to knock Connor to the ground after their fight. You'd Expect: Haytham, knowing that Connor has Hidden Blades, would break Connor's arms first to prevent him using them. Instead: Haytham just tries to strangle Connor. Connor is able to bring up a Hidden Blade and fatally stab Haytham.
Sequence 8 largely ends up happening because of Connor's stupidity. He's in New York, trying to assassinate Thomas Hickey. After chasing him through the streets, Connor has him pinned against the wall. You'd Expect: Connor to kill him then and there, particularly after what happened the last time he let one of the Templars live. After that he runs from the militia, who think that he's involved in Hickey's counterfeiting scam, and works on clearing his name from there. You wouldn't expect this to be hard for him, just bribe some town criers and printing press owners, like he did at the Boston Massacre. Instead: He gloats that he's stopped Hickey's plan, and when accused of counterfeiting, tries to argue his case then and there, and is arrested. Things go From Bad to Worse for Connor; first he's thrown in prison, and later framed for planning to assasinate George Washington and nearly hanged.
Haytham has been trying to get Connor to join him and the Templars since they first met. Problem is, other than their differing ideologies, Connor believes that one of Haytham's subordinates burned down his village, killing his mother in the process (It was actually George Washington who was responsible). Haytham knows who's truly responsible. You'd expect: Haytham to tell Connor this information as soon as he found out. Instead: He only tells Connor when he's found out that Washington intends to have it destroyed again. As a result Connor believes that Haytham knew ths for a while and was deliberately hiding it from him, and breaks off all contact with him. The next time they meet, it ends in tragedy.
Near the end of the game, the Colonial Templars have been reduced to the leader Charles Lee and a few thugs. Connor is still hunting him down. You'd Expect: Lee to stay armed at all times. Instead:He doesn't, and subsequently misses a golden opportunity to kill Connor, who ultimately kills him soon after.
According to the Game OverCutscene in Banjo-Kazooie, Gruntilda could just tell her lackey to turn up the power and complete the transformation from Hag into Hot anytime she wanted. You'd Expect: She tell her lackey to turn up the power immediately, or anytime during the several hours she taunts the heroes while they collect the collectibles of the game. Instead: She does the aforementioned latter, either doing nothing but taunting the heroes as they get closer and closer to her, or work on her Pop QuizLethal Lava Land. In Addition: After heroes beat her in (again) aforementioned Pop QuizLethal Lava Land she willingly gives up her hostage and runs away, even though she was under no real obligation to do so. But Then: Despite Gruntilda uncharacteristically abandoning her plot and fleeing, Tootie insists that you have to properly defeat her before you can celebrate your victory. It can't be said with certainty that she would have been any nicer if they'd left her alone, but the outcome of this battle leaves her severely injured and vowing revenge, which leads to all of her villainous plots during the next three games. And To Top It All Off: The victim of the first game's plot and catalyst for the rest of the franchise's problems vanishes from the series entirely afterward. So what have our heroes gained?
Gibari and King Ladekahn have headed to Nashira to watch the skyfarers bring in today's catch. When they reach Nashira, however, they're shocked to find that Alfardian soldiers have captured the village and imprisoned the inhabitants. Ladekahn demands to know what is going on, and is laughed at by the soldiers. You'd Expect: He'd say something along the lines of 'I'm King Ladekahn, dumbass. What the hell are you doing on my island?' Instead: He throws a fit and orders them to leave Diadem immediately, prompting the soldiers to lock him and Gibari up.
Ladekahn also has a moment in Eternal Wings. After Alfard (again) lays siege to Diadem on flimsy claims, he's told that the Alfardian emissaries would like to make a ceasefire. You'd Expect: He'd realize that Alfard probably doesn't have Diadem's best interests in mind. Instead: He meets the Alfardians on the bridge to his castle, alone, and gets shot by Ayme. The only thing that keeps Ayme from finishing him off is Lyude's Heel Face Turn.
BioShock: Mad Scientist Dr. Suchong is put in charge of developing a plasmid that will make Big Daddies protect Little Sisters whenever the Little Sisters are in harm's way. You'd expect: That Suchong would not do anything to harm the Little Sisters, in the case that his research were successful. Instead: While complaining about the initial failures of his creation, he slaps a Little Sister that was trying to get his attention. It ends up revealing his work was, in fact, successful when he gets drilled to his desk by a suddenly-protective Big Daddy.
In the Desperation story of BlazBlue: Continuum Shift, Noel and Tsubaki have their little tiff due to Tsubaki being thoroughly mindraped by Terumi. Noel accidentally extracts a memory of Terumi from Tsubaki's mind afterwards and comes to the conclusion that he did something to her good friend. You'd think Noel would at least fall back and get some reinforcements. She was there at the end of Calamity Trigger, and knows Terumi is bad news. Other characters have gone out of their way to advise her to give the bastard a wide berth - Makoto, her other good friend, explicitly asked her to try and stay away from him. Even if Noel and the help can't take Terumi down, they'd have an escape plan. Instead she charges on in and fights Terumi alone. Just the way he wanted it.
"I have arrived, reborn as Kusanagi. The destroyer of all living things. I am death..."
New York has been overrun by the alien Ceph. Military command has already, by this point, hired and discarded mercenary company CELL to try and contain not only the alien invasion but the plague they're spreading at the same time. When this fails (spectacularly), military command sends in Marine companies to A) contain the invasion and B) arrest the CELL operatives who have not just failed in their duty, but are completely fucking insane. You'd Expect: the higher-ups to let the Marines go about doing their jobs. Perhaps even send in regular soldiers to handle rounding up CELL and let Marines get on with dealing with the Ceph. The times you see the Marines in action, they seem to hold their own fairly well, if with heavy casualties. Reinforce them and let things continue that way, or, hell, investigate these reports of a man in super-armor kicking alien ass five ways till Sunday. Instead: They decide that extra measures are needed. Well, can't blame them for that. But they decide to strike against the Ceph by bombing out the upriver dam and flooding the city. Now, these aliens have been nicknamed the Ceph. As in, cephalopods. As in, creatures that live in water. Nearly every scientist talked to in the game notes how it's obvious that they are, at least, amphibious in origin, and that they seem to be at home in the water. So, not only are the higher-ups endangering the forces already in the city, they are potentially providing the aliens with an environment in which they will have an easy upper hand. In Addition: The disease is still rampant, so flooding the city will only serve to spread the virus into the water supply.
Later, Ceph lithoship rises out of Central Park and prepares to spread the virus over the entire city, potentially much, much farther. Now, the last time a lithoship reared its head, military command launched a nuke at it. The lithoship then proceeded to not only be completely unharmed, but actually absorbed the power from the blast to boost its processes. You'd Expect: The higher-ups will have learned from their past mistakes and look for alternatives, seeing as the last time they nuked one of these things it went south rather spectacularly. Instead: They decide to throw a nuke at the damn thing anyways. Fortunately, Alcatraz sabotages it before they can get the launch in the air.
Command & Conquer 3: The forces of GDI have managed to finally lay siege to Temple Prime, HQ for the Brotherhood of Nod and assumed location of the Nod mastermind/Messianic figure, Kane. Nod has the nasty habit of outsmarting GDI at every turn; oftentimes twisting GDI's actions against the organization. GDI's leading general advises that GDI forces attempt to hold the siege until Nod forces surrender. GDI's Director demands that they use GDI's Ion Cannon. The general notes that Nod was storing weaponized Green Rocks with enormous explosive potential in the facility; and suggests they consult their Green Rock Expert. Turns out, he's been kidnapped by Nod. You'd Expect The director to realize that these events might be related, and the risk of falling into yet another scenario where Nod tricks GDI into doing something terrible; therefore erring on the side of caution with the Death Ray. Instead The director orders the Ion Cannon be used, and Nod's Green Rock weapon explodes, causing a chain reaction with other Green Rocks in the area. This leads to a rather large explosion that more or less erases the Balkan Peninsula from existence; the director notes that the area was primarily Nod-controlled. It's also worth noting that the Director (Redmond Boyle, played magnificently sleazily by Billy Dee Williams) is implied to be an idiot, and later in the game, shows himself to be a fanatic of the degree of "So long as Nod is destroyed, do whatever action is necessary, even if it causes huge casualties on our side"
In the original Dawn of War campaign, the protagonist has battled his way through aliens and heretics alike to keep the forces of darkness from acquiring a powerful artifact. After most of them are crushed, he stands victorious with the MacGuffin in his hand, ready to destroy it. He also stands staring down the barrels of a lot of semi-friendly alien troops and one of their farseers who begs him not to destroy it. He is understandably reluctant, given that its destruction has been his objective for some time now. You'd Expect: The farseer's next words would be, "destroying it will release the powerful demon sealed inside, you unbelievable dumbass" which would be helpful, fulfill her agenda on the planet, ensure that the vast majority of her troops won't have died in vain, avoid releasing a Greater Demon and still fill her contractual quota of insulting the Puny Earthlings. If he ignores her, she can have the satisfaction of saying "I told you so", should she live long enough. Instead: The equally wordy but far less useful, "you know not what you do! We cannot allow this..." followed by her ordering her troops to shoot him. The artifact is broken in the ensuing firefight, and Hilarity Ensues. And the icing on the cake is: This is far from the first time the Eldar have chosen to insult humans rather than explain why what they're doing is a bad idea.
In the very beginning, Frank West confronts a number of survivors in the mall. One of them is an old lady who's looking for her lost dog. A few moments later, it finally shows up - on the other side of the barricaded doors, barking, seemingly ignored by the zombies on the other side. You'd Expect: The other survivors to tell the lady to forget about it and keep her back. If anything, the dog could have been affected, too. Besides, it was being ignored, there could have been a mission later on to save it! Instead: The lady breaks through, throws open the barricade and runs into the zombie hoard to grab her dog. The old lady is murdered and the zombies break in, killing most of the other survivors.
After being defeated by Frank, Isabela is told to bring Carlito in for interrogation. You'd Expect: That he would refuse the request or come in calmly, having his plan already in motion. Instead:He shoots her in anger, leaving her with an obvious wound when she next sees Frank. She stops working for Carlito after this..Way to go, Carlito.
Before that, Frank meets her again in the supermarket after having saved her from Steven Chapman, a psychopath, and asks her to cooperate with him. You'd Expect: Isabela would gladly accept this since that they first met in the entrance of Willamette Mall, and he saved her life. Instead: She started to yell about how it's his fault that the hometown she and Carlito lived was destroyed by the zombies. Frank doesn't even call out or ask her what the hell is she talking about, so this is a double dumb moment.
At the start, Trish breaks into Dante's joint, beats the crap out of him, impales him with a sword, electrocutes him with lightning then chucks a 200+kg motorbike at him to crush him. You'd Expect: After what she did to him, and noticing that the lightning came out of her bare-hands, therefore proving she's not a normal human, you'd expect Dante to instantly recognize Trish as a villain and kill her immediately. Instead: Dante is gullible to believe Trish's tall tales and lets her lead him to the evil island where his enemy awaits, and are all eager to kick his ass. In Addition: She also does this again late in the game when she plays damsel-in-distress to lure Dante into a boss-fight, then attacks him in the process, although it's Nightmare doing most of the attacking. In Another Addition:Trish also says, "You should know better than to trust a stranger!"
Dante has rescued Trish. This is because she looks like his mother. You'd Expect: He'll immediately forgive her for betraying him over to Mundus and convince her to work together with him so that he can finish this once and for all. Instead: He shouts out at her for her betrayal and leaves her behind. Of course, having failed Mundus, Trish gets captured by him.
In the original Diablo, the Lone Wanderer, upon defeating the title Lord of Terror, sees him revert back to a regular man with a weird-looking stone in his head, a stone that is quite obviously a soulstone of sorts for the thing he's just taken out. You'd Expect: The Lone Wanderer would put two and two together and destroy the stone so Diablo cannot rise in this world again. Instead: The Lone Wanderer decides to jam the damned thing into his own head in an attempt to contain Diablo's evil within his own body. This leads to him being taken over by Diablo by the time the second game rolls around, and things just get worse from there.
In the Japan onlyDigimon game, D-1 Tamers, Millenniummon is back as Moon-Millenniumon, and the only person who can take him down again is Ryo Akiyama. This is a cause for alarm, naturally. The only person who doesn't have a clue is Ryo himself, and Ken. You'd expect The Chosen Children/Digidestined to give Ryo the run-down of the situation from the start so he can train to defeat Moon-Millenniumon. This guy has taken down Millenniummon before, and if he knew, he'd train even harder. Instead They set up a tournament and outright manipulate Ryo so he can become stronger, and prepared to take down Moon-Millenniumon. And they only tell him the truth at the last minute, before the final practice dungeon. Nevermind that Ryo had to sacrifice a Digimon earlier on in the Digimon Graveyard. Though Ryo did indeed defeat Moon-Millenniumon, and even though the Chosen Children did apologise for deceiving him, Ryo goes into a Heroic BSOD as a result that lasts straight into the next game, and it's probably the reason why he went to the Digimon Tamers universe instead of back to his home universe. What the hell, Digidestined?
Isolde, Wife of Arl Eamon, ruler of Redcliffe, discovers her son is a mage. Being her only son, revealing it would see him locked away in a tower for his entire life, an outcome she'd rather avoid. You'd expect Isolde weighs up all her options carefully, and either spends a lot of time looking for a completely trustworthy mage outside the circle to teach her son to control his magic enough to not be a problem, or failing that admit the truth and do what she can to visit her son as often as possible. Instead She takes the first apostate Mage she could and gives him the complete run of the castle while tutoring Conner. Said Mage is Jowan from the Mage Origin, who has been pressed into service by Loghain into poisoning Eamon.
So with that done, Jowan poisons Eamon and he falls ill. Redcliffe now falls into the hands of Isolde. You'd expect Isolde takes over ruling the arling to the best of her ability. Instead She sends out all of Redcliffe's knights (all of them) to go find the legendary Urn of Sacred Ashes in the remote hope that it might cure him. This leaves the arling, and especially the castle and nearby village defenseless and at the mercy to whatever malevolent force just happens upon it...such as a demon that has possessed her magically-inept and naive mage son by taking advantage of his own desperate wish to save his father.
Bann Teagan, who's in charge of the Redcliffe village prepares for the desperate fight with the undead that are about to emerge from the castle. Suddenly a Gray Warden arrives and seeks entrance to the castle, which there is, through the secret passage Teagan knows about. Hoping to employ Warden's help against the undead attack he keeps silent about the passage. Warden has an option to leave the village to its doom, since, even if they help defend it, there is no way for them to get into the castle and achieve their goal, so there's no point in risking their lives. You'd expect Teagan to spill the beans about the passage. The Warden is obviously not a coward, so if provided an access to the castle, they might defeat whatever is reigning the undead and prevent the upcoming attack alltogether. It's not like he loses anything as otherwise the Warden will just leave. Instead He remains silent, the whole village is slaughtered, and Teagan himself only survives because somebody still has to reveal the passage to the Warden who inexplicably returns to the village after the battle is over.
At the end of Anders' personal quest in Awakening, the Templar assigned to capture him (he is an Apostate, after all) confronts the party, and learns that Anders has officially become a Grey Warden, making him essentially untouchable by her. You'd expect the Templar to think rationally and decide capturing one Apostate isn't worth risking the ire of the Wardens or the King/Queen. Instead She completely snaps and tries to murder every non-Templar in the area. Naturally, this doesn't end well for her. Even Worse It is possible that the Warden Commander, who recruited Anders and is protecting him, is themselves the King/Queen of Ferelden, as well as the beloved hero who slew the archdemon and ended the Fifth Blight. Killing or injuring said hero in the process of apprehending Anders would likely bring loads of anger and hatred down on the Templar order in Fereldan from both the people and the nobility as well as the Grey Wardens. And if the warden is king or queen? Anora might be willing to look the other way, but could you imagine the shitstorm that would ensueif Alistair found out some dumbass Templars killed his dear wife? You'd also expect the ambush to take place in an empty warehouse with other templars and circle mages ready to bombard the party as soon as they stepped through the door. Instead she sets up what is probably the most poorly planned ambush in the history of RPG. The warehouse contains chests full of lyrium potions, superior mage robes for Anders, and other goodies useful for mages. She also waits patiently for the party to reach the phylactery room before delivering a Pre Ass Kicking One Liner before feebly attacking the party with only two other templars.
Dynasty Warriors 7: In Guandu, Liu Bei, Zhang Fei, and Zhao Yun, who are allied with Yuan Shao, discovers Guan Yu on Cao Cao's side, much to their shock and disbelief. Yuan Shao finds out... You'd Expect: He'd allow Liu Bei to explain the situation. It's obvious that he doesn't know, much less condone this. Maybe seeing his sworn brothers may convince him to return to their side (And if he's repaying a debt to Cao Cao, he's already killed his two best warriors so that should suffice) and possibly decrease morale on the enemy's side. Instead: Shao accuses Liu Bei of betrayal and orders his men to capture him, distracting them from facing Cao Cao (Who History-aside most likely used this to his advantage and won the battle). However: At this point, Yuan Shao was implied to be senile and thus it likely wouldn't have mattered if Liu Bei explained or not.
The Elder Scrolls IV Oblivion: The Emperor knows the exact minute of his own assassination. He also knows that once he dies, the Legions of Hell will invade unless one of his offspring wears the magical MacGuffin around his neck and is coronated as the new Emperor. Fortunately, he has legions of loyal soldiers and secret agents and the resources of an entire continent at his command. He also has a network of tunnels underneath his palace in case he needs to escape. You'd expect: He would set up a system by which his rule would be quickly and efficiently passed on to one of his heirs, who is not fated to die. Instead: He doesn't inform his bodyguards of his inevitable death, and instead ends up entrusting his amulet to a random stranger in the prisons underneath the palace.
A lone thief down on his luck spots an individual killing a dragon in the distance. No mean feat for sure, likely accomplished by shooting it out of the sky with a well placed arrow, reducing it to a pile of ashes with magic, or even by jumping on its head and driving a sword into its skull. A few moments after seemingly absorbing its soul, said individual resumes his/her casual stroll down the road in the thief's direction. You'd expect The thief recognizes that clearly this is a dangerous person, and either ignores them or promptly leaves the immediate area. Instead The thief decides its a good idea to try to rob the dragon slayer instead, only to quickly find out why they should have stuck to chopping firewood.
In Fable II, Lucien needs to gather the three heroes and absorb their power in order to use the Tattered Spire. Obviously, you, as the hero, has to stop him. You'd Expect The hero to kill one of the heroes. The Hero of Skill is a mass murderer, extremely narcissistic, and a total Jerkass all around. Instead The hero spends over a decade gathering the heroes in order to perform a ritual in order to forge an artifact that removes Lucien's power after he performs his version of the ritual with the same heroes. Not only does this plan only work if Lucien captures the heroes after you already used them, but a ton of very bad things happened as you wasted all of that time.
NCR President Aaron Kimball decides to make a visit to Hoover Dam to deliver a speech, despite the fact the Caesar's Legion is literally next door and will be looking to take him out. You'd Expect: Him to do the speech by radio from a secure location inside the dam, make damn sure there was no way anyone could get in with a gun, much less a bomb, or not hold the speech on the front lines. In failing that, he could at least not announce it ahead of time so that the Legion won't have time to plan the assassination. Instead: He announces it ahead of time, giving the Legion time to plan, doesn't even bother to hide his entry, coming in via Vertibird, and if you aren't there to protect him, he predictably dies.
Joshua Graham is the Legate of Caesar's Legion and leads them to Hoover Dam, where they run into the forces of the New California Republic. Legion tactics dictate that the most inexperienced go first to act as a bullet sponge, followed by more experienced troops with the veterans bringing up the rear to mop up any remaining resistance. However, Hoover Dam is a bottleneck where the numbers of the Legion are made moot in the face of a hail of gunfire. In addition, cliffs surround the position and provide good positions of fire for the NCR's sharpshooters. You'd Expect: He would sit back, look at his tactical options and do as his boss would do, covering his flanks with skirmishers and trying to find some way around the bottleneck. And if not around it, move through it as quickly as possible. Instead: Graham sticks to the playbook like glue, sending his forces without cover over exposed and narrow ground. While the rank-and-file are getting torn to pieces by NCR regulars, Rangers and First Recon begin picking off the veterans in the rear from their cliff-top positions. Even Worse: Graham decides to counter this by sending his veterans to push to the sharpshooter's position. They fall back, heading into Boulder City, which has been rigged with explosives. The Legion's finest fall hook, line and sinker for the trap, riding the town right into the stratosphere. The rest of the forces panic and rout with the loss of the veterans, but the dam provides no escape. Graham lost almost the entire army. So: Caesar is predictably angry, has his Legateset on fire and thrown into the Grand Canyon. This not only gives the NCR a political and psychological victory, but gives the Legion a boogeyman in the form of the Burned Man. Both veteran Ranger Chief Hannlon and Graham himself lampshade this, the later commenting that while a good fighter, was never any good at tactics.
Fate/stay night, Heavens Feel route. Sakura has had her internal mana eating parasite activated, causing a race against time to kill Zouken before he can screw with her head and turn him to his side. The plan is highly contingent on Sakura's state of mind staying intact. You'd Expect Shirou and Rider would go out of their way to clear up Sakura's very obvious doubts and insecurities and pay more attention to what she says. Tohsaka could emphasize their family bonds. Or something. But not be a total jerkass. Instead Rider hides from Shirou and Tohsaka and doesn't explain how Sakura is feeling. Shirou tunes out when Sakura tries to tell him important things, and doesn't really mention that he loves her and his reaction to Tohsaka does not mean he likes her more than Sakura. Tohsaka goes out of her way to belittle her and deride Sakura's worthlessness and willpower after the game explicitly stated her will cannot be broken by people she distrusts. Well, it had to go downhill somehow, and an Idiot Plot is better than mass Diabolus ex Machina.
A few missions into the campaign, the GTVA discovers an ancient artificial subspace portal deep in the previously strategically uninteresting Gamma Draconis system, near the site of an ambush by the returning-after-thirty-yearsBig Bad Shivans. The Alliance is intrigued by this discovery, because of the potential for the technology to be used to revive the collapsed subspace link to Earth, as well as the strategically-important resources that lie in the nebula beyond the portal. Unfortunately, as they explore the other side, they discover Shivans, Shivans, more Shivans, even more Shivans, and ummm... Lots of Shivans, which eventually ends up in an encounter with a massive juggernaut warship, designated Sathanas, that could rip apart an entire fleet in two minutes. You'd expect The Alliance to gather as much data as they can about the ancient portal, immediately retreat from the nebula, deactivate the portal, blow up the subspace link, and live happily ever after. The Shivans, of course, are those Omnicidal Maniacs from thirty years ago who had that invulnerable SD Lucifer with the Wave Motion Gun that was used to level all of the cities in the planet of Vasuda, killing four billion Vasudans and rendering the planet uninhabitable. They nearly reached Earth, if not for the heroic efforts of Alliance pilots who managed to destroy the Lucifer in subspace, which caused the collapse of the subspace link to Earth. Instead: The Alliance:
Kept trying to fight the Shivans inside an unknown system. Never mind that this is a species that almost wiped out everyone in this side of the galaxy thirty years ago. To hell with the fact that it was the Shivans who destroyed the Ancients, a race that had a huge empire and was way more advanced than the Terrans and the Vasudans combined (not actually true for technology as a whole, but the Alliance doesn't know that since the only surviving pieces of Ancient technology are ones belonging to a category in which the Ancients were just that advanced). Despite the fact that the only response to a threat this species knows is more...and bigger.
Logically, with the Shivans having sent their biggest, they could only respond with more. The GTVA still went back inside the nebula. And did they get more. They retreat, but now it's too late. The only option left is to evacuate an entire star system and blow up the jump nodes leading to the Shivan-infested systems to seal them off.
Ironically, a dialogue between your wingmen in the first nebula mission heavily foreshadows the later events. Yes, even the Red Shirts think this is a bad idea. One wingman even told the other to shut up, that they're just following orders and they can't do anything about it!
Wingman A: ...I never signed on for hunting Shivans!
Wingman B: Don't kid yourself, we're the ones being hunted, pilot.
Wingman C: Command should shut down that portal and send the Aquitaine back to Deneb. We've got no business being out here!
Wingman D: If Command needs your opinion they'll promote you to Admiral, now shut up and focus.
As mentioned before, the Sathanas has extreme powerful forward mounted guns. You'd Expect: When attacking an enemy, it will try to keep the enemy in front. Instead: The ship is passing the Colossus and is unable to continue firing. As a result, the Colossus survives even without further assistance of the player with the above mentioned thirty to fifty-percent hull integrity. Otherwise it would be destroyed.
Zeus has heard a prophecy that his son will overthrow him, just as he did his father, who had overthrown his own father. You'd Expect: He'd just not have sex, thus eliminating any danger of having a son who might overthrow him. Instead: He has kids anyway, and instead of simply killing his son as an infant, allows him to grow up. His son eventually does lead a revolt against him. Surprise surprise.
In Chains of Olympus, Persephone has tricked Kratos into giving up his power. She has also set Atlas free and given him Helios' power to destroy the pillar holding up the world. You'd Expect: She would stay quiet and not give the game up, allowing the plan to succeed. Failing that, at least kill Kratos so he can't interfere. Instead: She gloats about it to Kratos, stating that Kratos' daughter Calliope will also be killed due to the destruction of the pillar. This gives Kratos the resolve to push Calliope away for her sake, reclaim his power and kill Persephone as well as stop the plan.
In the first game, Kratos uses Pandora's Box, which contains the power to kill a god, to kill Ares. In III, he looks for it again in order to kill Zeus. Along the way, he slaughtersthe fuck out of the gods and goddesses he hasn't already killed yet. You'd Expect: He realize that not only has he already opened the Box, he's killing deities left and right, and so has said power already; therefore, he can just head straight to Zeus. Instead: He wanders all over Olympus looking for it and continues killing gods, bringing natural disasters on the world and practically destroying it, and gaining and losing a Morality Pet.
Here's a good one: Kratos has just killed the Sisters of Fate, and can use the threads to travel through time itself. You'd Expect: He would use this power to go back and stop himself from killing his wife and child, stopping the nightmares before they ever started. Instead: He travels back to the Great War between the Gods and Titans with the intent of bringing them back to start said war back up again and get his revenge on Zeus.
Grand Theft Auto San Andreas has Hernandez report Tenpenny and Pulaski's wrong doings off-screen. The next thing you see the former hitting him with a shovel for it. He left the latter alone to get CJ to dig his grave. Hernandez regains consciousness to see this. You'd Expect: He takes out his gun and shoots Pulaski in the head. Then he would help CJ to climb up. Instead: Hernandez attempts to tackle him, which causes Pulaski to shoot him in the gut, mortally wounding him and sending him into the grave.
Grand Theft Auto Vice City: Tommy Vercetti is a low level mook sent to Vice City in order to negotiate a major drug deal with a cartel. As expected, a rival cartel ambushes the deal, resulting in both the drugs and the money being stolen in the chaos. This makes Sonny Forelli, his boss, extremely angry and he's spends the rest of the game getting angrier and angrier at the main character for not being able to get the money back. During this time, Tommy starts to make connections of his own and starts to make his own little empire in Vice City, coming into contact with a substantial chunk of change and enough drugs to make the original deal look like chump change. You'd expect: Tommy would at one point tell his boss that he'll fully pay him back for everything lost in the initial ambush, since even a quarter of the way through the game, he has enough money to do this, and then offer a rendezvous to give the money. Even if he didn't have all the money, he could at the very least persuade one of his many powerful friends to help him out in this situation just to get the mob boss off his back and maybe even have some of the mob boss' assets to help him out once things cool down. Instead: Tommy seems very nonchalant during all of this, every time Sonny demands money, Tommy either says nothing to help his situation, or just saying he'll "figure out a way" to pay him back. He literally does absolutely nothing to help out the situation. As expected, near the end of the game, Sonny, finally fed up, sends hitmen to extract the money from Tommy's friends, and after those are dispatched the boss openly declares war on Tommy resulting in the final mission where literally most of his friends abandon him, leaving him to fight off the entire force by himself.
In the Nightfall campaign of Guild Wars, players release Palawa Joko to help them combat the main bad guy in the game. In the past, this character attempted to conquer the area where Nightfall takes place with a strong army, and was tough to defeat. When he is released, he shows no remorse for this, and in the game starts to rebuild his army. You'd expect After defeating the main villain of the campaign, some of the player characters, heroes, and other members of the order of whispers would grab some worms (Which they have learned how to control during the game), travel to Palawa Joko while they are still on somewhat friendly terms, and capture him while his army is still weak, and the players have the capabilities needed. (This would all happen "offscreen", most likely.) Instead In Guild Wars 2, the backstory of the game has Palawa Joko rebuilding his army over time and taking over Elona, causing a lot of destruction and suffering. Perhaps this is simply for Rule of Fun, but it does seem odd that another villain wasn't created for that particular area.
In Half-Life 2, Alyx and Gordon have just broken into a high security prison to rescue Alyx's father. They learn that Dr. Mossman is a traitor who is a Well-Intentioned Extremist when it comes to keeping Alyx's father out of harm's way. Alyx confronts the traitor, and takes this person along to the teleporter that will be their escape method. You'd expect: Alyx to just enter the coordinates herself, or at the very least ensure that Dr. Mossman isn't in the same teleportation group as her father. Keep in mind, that this is less then a minute after she called this person out for being a traitor. Instead: She has the known traitor do it, then acts surprised that Dr. Mossman entered the wrong coordinates and kidnaps her father.
In Halo 2, Sesa 'Refumee is leading a rebellion against the Covenant because he has discovered the truth about the Halos: that they're superweapons, not gateways to heaven. To silence him, the Covenant sends a special ops team led by the Arbiter, who manages to trap 'Refumee. However, Sesa has a irrefutable proof: a Forerunner Monitor of the Halos who's glad to tell the truth about the rings. You'd expect: 'Refumee would let the Arbiter listen to the Monitor and thus convert him and his troops to his cause. Instead: He attacks the Arbiter before he has time to listen, and thus gets killed by him. The Arbiter thus never hears what the Monitor was going to say until the end of the game.
In Halo 4, the Ur-Didact is a Nigh InvulnerableForerunner with powers of teleportation, levitation, and telekinesis who plans to wipe out humanity. He's accidentally released from his Cryptum by Master Chief, a human supersoldier who is determined to rectify his mistake. You'd expect: the Didact to easily kill Master Chief and be on his way, as his great powers make any fight with him a Curb-Stomp Battle. Instead: he monologues to him at length then tosses him aside, and afterward only sends his Promethean droids to attack the Chief whenever that pesky human returns. Only at the end of the game does it occur to him to just teleport to Chief and kill him himself, and even then he wastes time by floating Chief over a chasm then slowly choking him, giving Cortana the chance to save him.
Also Halo 4, Andrew Del Rio, Captain of the UNSC Infinity, humanity's most advanced starship, receives word from Master Chief that a Sealed Evil in a Can has broken out and needs to be stopped before it wages war against humans. You'd expect: He'd believe the celebrated war hero and blast the Didact with everything the ship's got, while the Forerunner is still vulnerable. And send an FTL warning to Earth just in case that still doesn't work. Instead: He insists Master Chief is delusional, despite him being the biggest game-changer of the war and despite Del Rio having witnessed floating orb ships, pristine Forerunner structures, and a hollow planet all in the same day. He claims attacking is out of the question because Infinity might be destroyed, despite it being more powerful than entire fleets and having its own fleet. As for sending a message to Earth, he does so by flying to it, which would take hours, rather than an instantaneous message. * Result: Del Rio gets stripped of his rank by Fleetcom for leaving Chief on the planet. On more sadder notes, the Diadect manages to escape Requiem, and manages to steal the Composer, and kill everyone in the station near Installation 3, and manages to wipe out New Phoenix when he arrives at Earth.
When Ethan came to the warehouse by himself and save Shaun, Blake has surrounded him with lots of policemen. You'd Expect:He acknowledges that he is with his son and realizing he is not the Origami Killer. Instead:He doesn't and opens fire on him in front of his son. The bright side to this is that he loses his job.
"Uploaded": Blake is told by Captain Perry now that Jayden is dead, he can do whatever he wants with his ARI glasses. While working, he is tempted to try it. You'd Expect:He decided to throw it away since that he feels suspicious of it. Instead:He puts it on and enjoys it briefly before a vision of Jayden appears, hinting that he'll suffer the effects of the ARI next.
"Under Arrest" has Norman pushing and punching Blake when he is beating the crap out of Ethan. This results Blake to pull out his gun at him. If you save Ethan when he's not in the floor, he'll be there to see it. You'd Expect: Norman tells him that he's not supposed to bring a gun while in interrogation otherwise Ethan might get it which he'll do by grabbing his right hand. Instead: He tells Blake that he's out of his mind and shooting him will make him lose his job. Ethan doesn't do anything to save him.
There's also when he attempts to tell Captain Perry about it. You'd Expect: The captain will go to the interrogation and show Blake who's boss. Instead: He just tells Norman to put a sock on it, proving he's also incompetent.
The heroes (a poorly armed mining company) stumble upon an alien escape pod apparently millions of years old. It gives away some strange biological readings. They report the finding to their superiors and request futher orders. You'd Expect: We-e-ell, frankly speaking you wouldn't sincerely expect some high-ranking military to order the heroes to immediately return to the homeplanet, so the pod could be properly studied in safe enviroment (by "safe" I mean "with capacity to incinerate it the moment some horrible, ship-consuming Virus breaks out of it") and the possible benefits could be shared with the whole planet, and not to tuck in some out-of-way corner of the galaxy and open the pod by themselves, wouldn you? It was still an exasperately dumb move.
The said pod was snatched by the heroes from under the very nose of a gang of space pirates. After some failed attempts to catch up with elusive heroes and reclaim their prize the pirates finally engage them. What they see is the lower section of the heroes' ship (where the pod apparently is) drifting separetely and covered with some icky ulcerous stains. Upon arrival the heroes immediately contact the pirates and beg them not to approach the pod. You'd Expect: Once again, you can't seriously expect the pirates to consider the plead or beware of the strange look of the section and at least send some minor ships to investigate. PROFIT beckons. Naturally they board the section with the whole fleet, get infected and destroy the last hope for the heroes to contain The Virus.
After The Virus spills on the larger part of the galaxy and gains self-consciosness, it offers a local run-down Empire a deal: they help it find and repair an ancient superpowered ship The Virus originated from and it gives them half the galaxy to reign over. You'd Expect: *sigh* Of course, you could hope that the imperials would somehow scrap enough common sence together and turn the deal away, but deep inside you'll know it's fool's hope. Naturally they accept, and the conflict escalates much further then before.
In Famous has Zeke getting a hold of the Ray Sphere, a device that gave Cole his powers. You'd Expect: He'll just give it to him to save the day from Alden. Instead:He attempts to use it to gain powers of his own even if it costs the lives of people. Luckily, it didn't work, so Kessler asks him to join him. What did Zeke do? He does.
Sora (along with Donald and Goofy) meets Riku (Sora's best friend and another survivor of The Heartless invasion that destroyed the boys' island home) in Traverse Town, after spending the first fifth of the game searching for him and Kairi across different Disney-themed planets. Sora asks Riku if he wants to join them and search for Kairi along with them. You'd Expect Riku, even though he is Badass Normal enough to be able to fight off The Heartless, to join his best friend and recognize both that Sora has everyone's best interests at heart, and that going it alone is dangerous and stupid. Instead He gets pissy, thinking that Sora ditched him for Donald and Goofy and to show off his Keyblade, and starts his eventual Face Heel Turn. Even Worse Staying with the good guys probably would have resulted in Riku getting his own Keyblade a lot sooner than he did.
Or, in an alternate interpretation of that same scene: You'd Expect Donald and Goofy to welcome him, since he has proven his skill and strength. Instead Donald blows Riku off without any explanation at all, providing fertilizer for the seeds of darkness in Riku's heart. And Sora doesn't call Donald out at all or ask why not.
Yes, Sora does ask why Riku can't come. Donald states that he doesn't care that Riku is Sora's friend. Sora looks up, Riku is gone.
Another super-dumb moment:
Sora has discovered Xigbar in a room in the Land of the Dragons. Sora and gang turn away for a second, only to realize that Xigbar is no longer in front of them.
You'd Expect: Xigbar has the same portal-y powers as the rest of the Organization. Surely, he must have disappeared through one of those!
Instead: You see him sneakily walking behind Sora's back to get to the door out of there. At least it also doubles as a Funny Moment.
In the Sith Lords, there's the Jedi Masters. Following the end of the war and Revan's departure, Sith assassins start knocking off Jedi from the shadows. Unable to find the source, the Jedi gather in an attempt at mass precognition. This draws the attention of Nihilus, who kills them all easily. Thus the remaining Masters go into hiding, hoping to lull the enemy into a false sense of security so they'll emerge. Years pass with absolutely zero success, until the Exile shows up and draws their attention. She sets about gathering the masters to deal with this. You'd Expect: That despite all the animosity between them, the Masters would see reason and agree to help. After all, they've have nothing to show for their work while the Exile manages to save two entire planets (admittedly, one of those planets was originally doomed because of her, but she fixed it), the settlement on Dantoonie, and roots out the source of the bounty of Jedi. Instead: Faced with pretty much direct evidence that the Sith have no only returned but are actively undermining the (as mentioned) fragile-as-hell Republic, they decide to do nothing. Having gone to all the trouble of gathering on Dantooine, they decide to stick their heads back up their asses and hope for the best while the Republic dies around them. To make matters worse, they then decide the Exile is somehow an even bigger threat than the Sith, and attempt to strip her of the Force entirely rather than help her when she's being actively pursued by assassins. Worst Jedi ever! And the icing on the cake is: All three of them, in some way, had pretty much ignored their original idea and were trying, in their own way, to get to the bottom of the problem. Or, in the case of Zez-Kai Ell, had come to understand that maybe they were wrong to begin with. Even if they were stumbling around in the dark, they were at least trying. This means that, in the time it took for them to reach Dantooine, they actually managed to unlearn everything they had done in their self-imposed exile.
In one of the street cases, Cole Phelps and Roy Earle, two cops stumbled into a fight between Dudley Lynch and a black man on the roof of a house over a girl, Shannon Perry, where the black man was thrown down to his death. After the fight, Dudley assured the girl that he did it all for her and they seem to have a romantic moment before Cole Phelps came up the roof to talk to Dudley about the incident. You'd Expect: That Dudley would explain that the incident was a case of self-defense and that Shannon would testify for him. Thus allowing him to get out of the situation Scot-free. Instead: He ran away, while throwing Shannon hard to the floor, then we have a chase scene where the cops managed to capture him. Then Dudley tried to tell the cops that the whole thing was a case of self-defense but Cole calmly told him that the whole thing is out of his hands and said that if so, Shannon would testify so for him. But given the way he treated her when he was about to make a run for it, it seems unlikely. In Addition: Running away from the police tend to be a charge in and of itself.
In The Legend of Zelda: Ocarina of Time, Ganondorf, surprisingly enough, gets one of these. After Link meets Zelda in the Temple of Time and obtains the light arrows from her, he traps Zelda inside a crystal so that he can get the triforce of wisdom. You'd Expect He would trap Link too while he was distracted by the monologuing, obtaining all three triforce parts and being able to rule the kingdom of Hyrule without any opposition. Instead He allows Link to enter his castle, and gets defeated twice, and then trapped in another dimension.
A similar situation happens in The Legend Of Zelda Twilight Princess; after Link and Midna retrieve the Fused Shadow from the Lakebed Temple, Zant ambushes the two, takes the remaining Fused Shadow pieces and uses Lanayru to expose Midna to the light, leaving her near death. You'd Expect he would give Link a similar treatment, considering that Link is both The Chosen One and the main reason Midna got as far as she did in the first place. Instead, Zant puts a curse on Link that leaves him in his wolf form and.....that's it. Despite being a wolf, Link is still in fighting condition, therefore being able to not only find a way to return to his human form and save Midna, but also allows them to kick Zant's ass later on in the game.
The Legend of Zelda: The Wind Waker: Link, Tetra/Zelda, King Daphnes and Ganondorf are atop Ganon's tower. Tetra's out cold, Link barely conscious and Ganondorf thus managed to snatch their Triforce pieces and reassemble the whole Triforce. Now, he must only touch it and all his wishes will come true- Except King Daphnes beats him to it and touches the thing first. You'd Expect The King would wish Ganondorf out of existence, heal Tetra's and Link's wounds and restore Hyrule for the people of the (apparently fishless, you mind) Great Sea to live in. Instead He wishes for Hyrule to be rendered Lost Forever. Yeah, nothing else, just washing away this perfectly nice kingdom for no real reason, while Link and Tetra (still barely able to stand on their feet), have to battle Ganondorf, who now suffers a Villainous Breakdown, since his plans are derailed. Even made worse by the fact that, after the battle is won, Ganondorf dead and Link visibly wounded, the king walks up to the kids and apologizes that they've got to nothing left except to just carry on with the hope they've got now. When he, technically, could have given them Hyrule. Like the goddesses intended him to. It was the whole freakin' purpose his soul was still around. No wonder that the The King of Hyrule is a Jerk comics are so popular...
In The Legend of Zelda: Skyward Sword, Link has learned that Ghirahim is pretty damn angry about losing Zelda and Impa to the Gate of Time in Lanayru province, which Impa explicitly destroyed to prevent pursuit - this is learned because Ghirahim banters on about the second Gate of Time prior to the battle at the Fire Sanctuary. Link activated the Gate of Time in Faron province to learn about the Triforce and Zelda's role in current events, and not only did he manage to get his hands on the Triforce in its entirety, but Link also uses it as it was intended by Zelda - to utterly annihilate the Imprisoned beyond all hope of recovery. Zelda is scheduled to wake up shortly due to her seal no longer being needed, but Ghirahim is still out there. You'd expect Link to blow up the Faron Gate of Time or ask old lady Impa to dismiss the gate, since Hylia's loyalists no longer have a use for it. Ghirahim explicitly wanted to know about this gate so he could get his hands on Zelda, after all, and with him at large, leaving the Gate operational is a bad thing. Instead Link walks up to greet Zelda as she awakens from her crystallized sleep. If you still couldn't put two and two together by now, Ghirahim kidnaps Zelda, drags her through the Gate of Time, and offers up her soul to Demise in sacrifice - and since Zelda's soul is Hylia's, Demise awakens from his thousand-year imprisonment 999 years early. You know, guys, you could have prevented this whopper!
Lucius has the eponymous character taking control of his "father" Charles into killing his mother, Nancy, with a nail gun. At the same time, McGuffin and another police officer are present at the scene. You'd Expect: that he puts two and two together that Lucius is responsible for taking control of his "father" and killing his mother and has him locked up. Happy ending, indeed. Instead: he comes to a conclusion that Charles is responsible for the murder, and tries to lead chase to him. During that time, he has the other police officer watch over Lucius which he does murder. For him, he assumes the worse after this.
At one point in Luminous Arc, the player party has just subdued an opponent. They all know she has one of the Plot Coupons they're grappling for in her body, she's killed dozens of innocent civilians, and nobody has any reason to believe she's not completely synthetic. You'd Expect: Someone to rip the stone out of her chest. At least one party member is impulsive or pragmatic enough to do it without calling a team meeting. Either way, a serious threat is out of the game and the party is up one MacGuffin. Instead: They leave her to recover and fight again another day. Repeatedly.
Video Games M-R
Marvel Vs Capcom 3: In Spider-Man's ending, J Jonah Jameson sees pictures of him defeating Galactus. You'd Expect: He finally realizes Spider-Man is not a menace and calls off the "Hero or Menace?" thing off. Instead: Jameson brushes them off, and thinks that Spider-Man is teaming up with Galactus. Let's just face it, that's the Jameson we know of.
In Mega Man Battle Network 3, during the Hero of ACDC arc, Mr Match approaches Lan and uses peer pressure to trick him into loading in mysterious code "packages" laden with malware that eventually cause a fire in a research laboratory. Mr Match had previously used a series of planted WWW agents and some clever social engineering to bluff Lan into believing that he had genuinely reformed, and preyed on the resulting trust to trick Lan in this fashion. You'd Expect: Lan to check the packages or get someone like his father to vet them before doing anything with them. Instead: He allows Mr Match to play on his ego and manipulate him into playing along, disregarding standard IT security practices, resulting in the endangerment of the lives of the researchers including his father.
In the anime of Mega Man Star Force, Bob Copper suspects Geo Stelar to be Mega Man. He follows Geo all over the city. Please note that "Mega Man" has the same hair, eyes and voice as Geo. Geo also shows up all the time whenever trouble is brewing... Or after. It's no surprise Copper is suspicious. In a following incident, Copper locks Geo in his car as a test to see if he's Mega Man. Mega Man does show up, and Copper finds Geo inside the car after that. However, anyone could conclude that Geo could have actually escaped, changed into Mega Man, fought the bad guy, and then locked himself in the car again to avoid suspicion. This is what actually happened, as Zack Temple demonstrates the fallacies of "childproof" touch-command door locks by opening the door and letting Geo loose. You'd expect: Put two and two together and either accuse Geo of being Mega Man... or continue suspecting him, at least, and tailing him all the time. Instead: He immediately assumes Geo to be one of Mega Man's groupies. Cue surprise on Geo's part. Clark Kenting seems to work better than people think... or one can wonder how a man who can come to such ridiculous conclusions actually got onto the force.
Mercenaries 2: Corrupt Corporate Executive Ramon Solano hires the player to break a Venezuelan general who had attempted a coup out of jail. Airstrikes are called in, tanks are used, stuff blows up, mission accomplished. You'd Expect Solano thanks the merc for a job well done, pays them, sends them on their way, and goes on to take over the country and elevate it's status to that of a world power. Instead He turns on the player and has them shot. Cue the Roaring Rampage of Revenge that ends with Venezuela getting torn up and Solano himself dead. For Added Idiocy The merc Solano hired was the mercenary that had previously been involved in the Song Initiative. During that situation, the mercenary showed their aptitude at singlehandedly taking down a military dictatorship for money.
Metal Gear Solid: When Snake finds the DARPA Chief, the chief tells Snake that Psycho Mantis read his mind in order to figure out the chief's detonation code. But when Snake talks to Kenneth Baker, Baker informs Snake that both he and the DARPA Chief have been fitted with anti-ESP nanomachines, and the terrorists tortured Baker to figure out his code. So how did they get the DARPA Chief's code? They didn't. The Chief Snake met was actually Decoy Octopus, a master of disguise, and Ocelot accidentally killed the real Chief in an interrogation. You'd Expect Snake to figure out that the terrorists do not, in fact, have the ability to launch a nuke or at least ponder how strange all this is. Instead Snake, even after seeing a psychic hallucination of what happened to the DARPA Chief before he arrived, doesn't catch on, and proceeds to use the card key he has to activate Metal Gear, since he THOUGHT it was active already but it actually isn't, and now it IS active. And he can't shut off Metal Gear because Liquid climbs into the thing and starts shooting before he gets the chance.
Otacon is attracted to Naomi, the person who injected his most precious person andpartner of over a decade Snake with the FOXDIE virus. You'd Expect: Otacon to carry at least a bit of a grudge for that. Instead: He falls in love with her simply because she's not currently being a bitch to him.
Samus is on her way to Sector Zero when, right as she gets to the entrance, a Metroid comes out of hiding to greet our heroine. Adam happens to be right behind them, freeze gun in hand. You'd Expect either Adam or Samus would freeze the damn thing and save both of their hides from being Metroid chow, or Adam asks Samus to stop and shoot the Metroid. Instead Adam SHOOTS Samus with the most powerful round of ammo he had, leaving Samus utterly powerless and scared suitless, not even bothering to shoot the Metroid until it was right about to ATTACK SAMUS! The only ounce justification he had for shooting Samus was to stop her from going into Sector Zero, something that could have easily been a lot less life-threatening and damaging if he simply asked her to stop. It might be just as stupid, but it would have made tons more sense and a lot less f***ed up.
If that turn of events didn't already turn heads, this'll do the trick. Instead of reacting with confusion and anger like a normal person's reaction to friendly fire, Samus pretty much accepts this. She even mourns his death. Would you mourn a guy who shot you for no real reason?
Midway through the game, Samus is asked by her former commanding officer, Adam Malkovich, to go into an area that's superheated and filled with lava. You'd Expect: No problem. Considering the game notably averted Bag of Spilling and Samus still has all her upgrades from Super Metroid, all she has to do is turn on her Varia/Gravity Suit and walk through without fear of being injured by the heat. Better yet, while Adam has restricted her use of weapons, there should be nothing stopping her from employing her defensive suit capabilities, especially in cases where her life is in danger. Instead: She doesn't, and willingly runs through the superheated area taking damage for no discernible reason, until Adam finally tells her to activate her Varia Suit when she comes face to face with a boss and is forced into a protracted battle. Even more bizarrely, she "authorizes" other technologies when Adam isn't around (like the Space Jump) - there shouldn't have been anything stopping her from turning her suit on. Even Worse: Again, the sole in-game justification for the authorization system is that using power bombs wherever you want would vaporize your non-Power Suited allies. This apparently means Samus is not allowed to defend herself from hostile environments as best as she can simply because Adam didn't explicitly tell her to keep doing so at the beginning.
There is also the fact that Adam told her if she used any power-ups without his say-so, she was off the mission with a one-way ticket to court martial town. That said, the stupidity comes in when everyone, especially Samus and even more so himself, realize she's the lynchpin of this mission's succeeding. You'd Expect: "Samus, turn on all non-combat abilities to ensure your survival." Instead: "I'm still mad you that you quit the Marines after I ordered my brother/your boyfriend to die. You don't get any power ups at all until I say so."
The Federation want to cover up their dastardly cloning experiments on the Bottle Ship and tie up loose ends. You'd Expect: They would order Adam to not board the station, shut off it's distress signal and/or blockade the station with starships and threaten to destroy anyone who approaches then board it with their own teams and eliminate any evidence as needed. Instead: They allow Adam to go in and replace one of his squad with an assassin who's job it is to kill them all, and Samus Aran. Because clearly getting a squad of your own men killed and attempting to murder the galaxy's finest bounty hunter is far more efficient than just telling them to go away.
Mortal Kombat Armageddon: It's learned in the game's Konquest mode that in the future, the Mortal Kombat tournament will become corrupted and its competitors will grow more numerous and gain more power from tapping into more of the fabric of reality than normal, thus causing The End of the World as We Know It with their infighting. You'd Expect: The Elder Gods to stop the tournament right then and there, thus preventing it from being the crux of the future apocalypse. Instead: They use a lowly Edenian god to start a Xanatos Roulette, in the hopes of stopping the Armageddon just when it begins to start. Naturally, it backfires on them.
One of the suspects has her term paper erased by the Black Cat. You are given the option of asking the suspect if she kept a hard copy. If you do, the suspect replies: You'd Expect: "Of course I did! Do you think I want four weeks of research to go down the drain? Good thing the Black Cat didn't count on that!" Instead: "No! It would be like printing out a book!"
Sadly, Nancy Drew herself is capable of this without the player having to invoke it (the moments where it can be invoked are the ones resulting in a Game Over). For example, at the end of Legend of the Crystal Skull, Nancy has found the eponymous skull in a crypt. Just as she does, the culprit comes along, sees her down in the crypt with the skull, and in an Aladdin-esque moment, asks for Nancy to hand over the skull. You'd Expect: That Nancy, being the highly-experienced detective she is even by game standards (this is game seventeen), would see through this ruse and proclaim "A-ha! So you're the culprit!" and refuse to give up the skull even if it meant having to escape another trap. Instead: Nancy actually hands over the skull, then acts surprised when the culprit traps her in the crypt and takes off with the skull.
And then at the end of Ransom of the Seven Ships, the bum whom Nancy has been helping turns out to be a former culprit out for two things: the treasure, and revenge. And did we mention this is one of the most genuinely insane culprits in the entire series? You'd Expect: Nancy would do something or come up with a plan, like going through her inventory and using something on the culprit, or, even better, using her walkie-talkie to alert George. Instead: Nancy just...kind of stands there while the culprit rants and raves. She realizes she might be a in a trap and only whimpers "Oh no" when she still has seconds to take action. And this is a trap she has been aware of since she first came to this particular beach.
In Okami, the priestess Rao has been talking about trying to find the "Fox Rods" since Ammy first met her. First she was saying she would use them to cure the curse on Sei-an City, then after Ammy fixed that, she changes her reason to "get rid of all the monsters." When she went into the Ghost Ship with Ammy and the Water Dragon showed up, Rao pretty much leaped all the way to the shore, leaving the person she was supposed to be helping to get eaten. Eventually, Ammy finds the Fox Rods; they were lodged in the Water Dragon's stomach, and when she first finds them, they turn into very evil little demonic foxes that try their hardest to kill her. Then we learn that they were what drove the Water Dragon insane in the first place by leaking dark magic everywhere. Immediately after this, Rao shows up in the Water Dragon's garden in the underwater Dragon Palace and asks for the Fox Rods. You'd Expect: They'd be a little suspicious of how much she wants these by this point Obviously Evilartifacts and hang on to them, especially if they remembered her display of superhuman abilities after they got off the Ghost Ship or thought to consider how the hell she got down to the Dragon Palace in the first place. Even if they trusted her completely, Issun voices worry that monsters will target whoever has the Fox Rods in order to get them, and who better to deal with roving monsters than God herself? Instead: Ammy hands over the Fox Rods so quickly that even Issun thinks she's getting ahead of herself. Turns out that the real Rao was killed a long time ago, and the one you've been dealing with the whole time was a shapeshifted Demon Lord Ninetails who needed the Rods to unleash his full power.Nice Job Breaking It, Hero.
In Phantasy Star II, the party is unable to use the access tunnel leading to the Biosystems Labs because of the bandit Darum, who went a little nuts after his daughter Teim was kidnapped. They retrieve his daughter, put a veil on her, and go to the tunnel. You'd expect: Teim would throw off her veil, yell, "Daddy, it's me!" and hope he recognizes her. Instead: She walks up to Darum in the veil. When he demands her money, she haughtily refuses, and he cuts her down. Then he kills himself on realizing what he's done, at which point Rolf sermonizes about the increasing evil of the world. You know, Rolf, you could've prevented this one!
In the same game it's increasingly made clear to Adrienne throughout the entire game that there is some evil power in the house that can manipulate objects, caused Carno to murder his wives, caused several near-fatal accidents in the past and has increasing control of her huband. You'd Expect: At the very least, the moment she started having visions of Carno murdering his wives Adrienne would seek help from the people in town (most of whom already believe there's something evil in the house) and get out of the house as soon as is physically possible. Instead: She just stays there. For day after day. Even after Don rapes her she stays for several more chapters. Really how she survives to the end of the game is a complete mystery.
You're sent to gather Perfect Apples, though you're ambushed by Team Skull who takes all the Perfect Apples. You'd expect Chatot to give you a chance to explain what happened. Instead Chatot gripes you out without giving you a chance to explain what happened and sends you to bed without eating, and later in the game, he complains that you wouldn't be able to do the job properly. Bonus Idiocy: Team Skull show up later with a Perfect Apple they saved for Wigglytuff. Yet no one questions where they could have gotten it.
And in Heart Gold and Soul Silver, in the Team Rocket hideout in Mahogany Town, there's a scientist in the first floor (the one with the Persian statues) with three Magnemites. After you defeat him, you can talk to him. What does he say? You'd expect: That the scientist would just mention what Team Rocket has in store involving the Radio Tower. Or something involving their plan, anything except... Instead: He tells you that the computer on his desk can turn off the alarms set in the Persian statues, and for you to not push it. But, being the hero that you are, of course you're gonna do that...unless you prefer to pass the statues anyway to fight the Grunts for EXP.
In Diamond, Pearl and Platinum you have team Galactic. Not a single grunt, whole team. At one single point in the games, their Eterna City hideout. First is a grunt who wants a donation of Pokemon. You'd expect: Since they're trying to look good, he would politely tell the player to return when he'll decide to donate for Team Gallactic Instead: He tells the player to "scram", yelling at him for wasting his time, losing his chance for any donations he would get from anybody the kid could know. Second is the way whole team wants to show you which way to the top. You'd expect: Not guarding at all, or guarding both of the stairs, at all three floors of the building. Instead: There are signs talking about "the right way leading you to success" or something, obviously showing right way. A sign near every single good staircase. Talking about right way.
Rainbow Six: Vegas: Gabriel Nowak is the new guy, who somehow makes it onto the world's foremost Commando team. During his first mission, he ignores orders, gets a hostage negotiator killed, and acts petty about it when called out. You'd Expect: That such a loose cannon and ineffective operator would be booted from the team immediately. Instead: He's still a part of your squad and still disobeys orders five years later. This allows him to use Rainbow's contacts and weaponry in setting up his massive scheme which it takes you two games to undo.
Agent Ross has manipulated John Marston into killing all of his former gang. Ross wants the glory for this, so he plans to kill Marston to take all the credit. You'd Expect: Ross would just shoot Marston in the back right at the site of the battle with Dutch's gang, or order the Army to kill him right then and there, allowing him to blame the death on Dutch. Instead: He lets Marston go and re-unite with his family for several days before invading his ranch with a company of trained soldiers. Marston, with the advantage of fighting on his own turf and resting up, kills dozens of them. Marston then dies right before his son's eyes. The same son then returns to get his vengeance on Ross (and Ross' family, if the player feels particularly vindictive) On the other hand...
John has just killed off dozens of army regulars almost single-handedly, not even counting the duels won, forts stormed, revolutions started, and hundreds of men killed before. He's told his wife and daughter to run and save themselves and prepares to meet his possible end. He knows that there is a good amount of men outside the barn door. What should he do? You'd Expect: You'd think that John would call upon his years of experience and realize that pushing open the door and boldly striding out into the open would be rather less than ideal as a tactic for survival. Even if he's accepted his death, you would expect him to try to stay alive as long as possible to divert attention away from his wife and son. John (and the player) has dealt worse situations before, why start making bad decisions now? Instead: John boldly pushes the barn door open and strides toward the firing line of men who are all pointing guns at him. A quick player can get maybe half of them before the death by cutscene. A noble end, sure, but...What an Idiot.
In the beginning of the game, John Marston is in front of Fort Mercer. Above him is his target, Bill Williamson and at least two other men. All have guns trained on him. During the conversation, it's becoming clear that Bill won't listen to him. You'd Expect: John Marston accepts Bill's offer to leave while he still had the chance. Instead: He pulls out his cattleman revolver, but in a split-second, one of the bandits shoot him in the ribs, causing him to nearly bleed to death. He's lucky he was saved soon afterward and that the bandit in question didn't instead shoot him in the head.
John Marston knows people who are willing to help him in his quest. You'd Expect: He'd be civil with them, even though they appear to be wasting his time. Instead: He threatens to blow their brains out every chance he gets.
There's also the matter of in-game cartoon character Beaumont The Burly. He goes to a women's suffrage support meeting, and doesn't agree with it. You'd Expect: Him to keep his mouth shut. Instead: He walks up to the speaker, and tells her to quit it, and go home and get ready to make supper. The women attending respond by beating him to a pulp, tying him up, and dumping him on a railway line.
Darius Mason is a dolt in Red Faction: Armageddon. What he does with Kara after their vehicle breaks down though truly takes the cake as the most infuriatingly stupid thing to ever happen in the Red Faction series. You'd expect: Their Spider Walker broke down right smack in the middle of bug territory. Thus, you would think the two would have fixed the problem as fast as they could so they could get on their way before company comes. (beat) You would, wouldn't you? Instead: While taking their time repairing the machine, the two decide to get Strangled by the Red String and make out in the middle of a Martian wasteland. Next thing you see, dozens of monsters come after them and just as the weakest alien in the game is about to kill Darius, Kara steps in and gets Impaled with Extreme Prejudice. Even Worse: All of the events in the game could've been avoided if Darius just fixed the terraformer with his nanoforge after Adam Hale blew it up. This makes the deaths of Kara, as well as countless of others, all frustratingly pointless, so he deserves the guilt that will haunt him for the rest of his life. Get a clue, Darius.GET AF***INGCLUE.
HUNK and his teammate are alone in the room with the wounded Birkin. They have at least two more men positioned outside. They are all highly trained, heavily armed and armored professional killers who's only likely opposition are a 110-pound woman with no combat experience and her pre-pubescent daughter. You'd Expect: They would do a sweep of the room, searching for any additional virus samples and checking to see if the man they were sent to kill and just riddled with bullets was in fact dead. Instead: They book it, grabbing the virus samples and getting out. Not only did Birkin survive the attack, though gravely injured, he happened to have a sample of the monster-making virus on his person. When he injects himself with it, the resultsare predictable. This not only leads to the near-complete decimation of the team, but also results in the virus infecting the entire city and leading to the downfall of Umbrella. Even Worse: This happened before, chronologically anyway. Dr. James Marcus was similarly assassinated by the U.S.S—it's entirely possible and even speculated that HUNK was a part of that operation—and a similar outcome led to Marcus coming back to life, infecting a train, destroying two Umbrella facilities and nearly becoming unstoppable were it not for the timely intervention of a rookie cop and an ex-Marine.
Wesker confronts Chris and Sheva in his jet. He puts the former down with one punch on his side and two punches on his chin, and a kick then focuses on the latter with Chris' gun. As Chris tries to shoot him, he dodges every bullethe throws at him. Next, he pulls out his Samurai Edge and points it at Chris' head. You'd Expect: Wesker uses this as an opportunity to blow his brains out, finally killing Chris. Instead: He basically says, "A new Genesis is at hand, and I will be the creator." Five seconds after, Sheva, whom he's not focused at that time, tries to attack him with a knife, missing the chance.
Excella Gionne. You'd Expect: Now that she gets the position of being CEO of Tricell, she wouldn't blindly follow orders from some mysterious guy who is prone in betraying everyone he worked with in the first place. Even if she knew Wesker is really dangerous, she would try to betray him in some way. Instead: Not only does she do so, but she continues to get involved with him that she ended up getting betrayed in the end.
In Lost in Nightmares DLC which is Chris' flashback at chapter 3-1, Chris and Jill are fighting Wesker in Spencer's mansion. With the powers of the virus, he manages to gain the upper hand to them as he's about to deliver the killing blow to Chris. What should Jill do? You'd Expect: Jill to run towards Wesker and deliver a kick to send him falling below the mansion. Instead: Jill does send falling Wesker below the mansion... by tackling and diving with him there. A heroic sacrifice, sure, but... neither of them died from that. What's more is that Wesker gets Jill to be his puppet bodyguard for the next 3 years as the events of the game begins.
Return To Krondor manages to avert this trope for the most part. However, there is one glaring instance of this trope popping up at the end of the game. William is magically carried to Widow's Point by Sidi, gets to fight Bear and finally kill him. William reunites with the other four player characters and take the Tear of the Gods back to Krondor. Sidi is the guy Bear worked for and Sidi is responsible for all sorts of trouble the protagonists went through. You'd Expect: William bring up Sidi's name, which will cause a reaction to the other four and confront Sidi. Instead: The five characters go back to Krondor, seem to forget all about Sidi, and William never brings up the fact that Sidi helped him bring down Bear.
In Rosenkreuzstilette, Tia has defeated Iris in the final battle. Iris ponders why she'd lose to a single mage fighting by herself, and Tia reminds her that she wasn't actually fighting by herself; everyone was cheering her on. It's because Iris couldn't believe in others nor love her fellow man that she lost. Tia then tells Iris to give up. You'd expect:Iris would agree to surrender and then stop her evil deeds and change her ways. Instead:She, as the Magnificent Bastard she is for knowing where Tia has positioned herself, laughs and mocks Tia for having let her guard down, and invokes the power of her tiara, activating the self-destruct mechanism of her palace in an attempt to crush Tia with it, and escapes in her capsule. Unknown to her, however, Tia and Lilli are saved by Talos, and they happily reunite with their friends and colleagues from RKS.
Video Games S-Z
Sherlock Holmes versus Arsene Lupin. Pretty soon in the adventure, Watson gets followed by a journalist with a French-sounding name. You'd expect: Watson to tell Holmes, or at least take five seconds to figure out the journalist's name, which he has on a business card, is an anagram of Arsene Lupin, French master of disguise who's used an anagram as a name all of five minutes before you meet this journalist. Instead: Watson plays the perfect Unwitting Pawn and lets Lupin steal the Rosetta stone.
Sid Meier's Pirates!: Any time the player is looking for family members and has Baron Raymundo at their mercy. You'd Expect: The player character to take Raymundo prisoner and force him to tell them the exact location of a family member. Instead: He's content with getting part of a map showing where to find them, and catching Raymundo again months later and repeating the process.
Near the end of Silent Hill 2, James is confronted by Eddie, an overweight and mentally disturbed man who's been mocked by his peers for his entire life. Eddie is surrounded by corpses, wielding a revolver, and delivering a monologue about how everyone is made equal in death, including the fact that he's going to murder the next person who so much as looks at him funny. Eddie then says a friendly 'goodbye' to James and turns around to leave the room. You'd Expect James to say nothing about the crazy, bid Eddie a fond farewell and get the hell out of there. Instead, James asks Eddie if he's gone nuts. Eddie responds about as well as you'd expect.
In Skies Of Arcadia, during the aerial battle for Yafutoma between the Armada and the Tenkou, the heroes attempt to, and succeed in, locating their captured ship. They attempt a boarding action, preparing to go side-to-side by a distance of meters with this airship, with a full crew of hostile soldiers. You'd expect the Delphinus' new management to attempt evasive action, any evasive action or movement at all, or fire on the pirate ship as it makes itself a fat, slow and impossible to miss target by closing in. Instead the ship remains completely motionless in midair, obligingly allowing the air pirates to pull up, leap aboard, and presumably for the ship to fly off again without shooting at it once or trying to maneuver or follow the entire time. Way to go, guys. Way to go.
Sleeping Dogs: The entire Sun On Yee leadership. All of them have gathered together for Uncle Po's funeral. This comes after two attempts on Uncle Po's life and on both occasions they didn't have nearly enough protection available. You'd Expect: Them to bring their gang with them along with any VI Ps whose deaths might force the Hong Kong police to take action. Instead: Only the top leaders and two or three regular members of the gang go. And they seem surprised when a rival gang shows up with assault rifles and grenade launchers. Really if it weren't for Lee the game would have pretty much ended right there.
In Sonic Chronicles: The Dark Brotherhood, Imperator Ix, after taking a thrashing from the entirety of Sonic the Hedgehog's team, taps the Villain Ball long enough to blurt out how he plans to conquer the world like he tried four thousand years ago. Procurator Shade, who has demonstrated tactical competence up to that point, happened to be within earshot and immediately questioned his motives. You'd expect Ix to apologize to Shade, grab the Master Emerald, return to the Nocturne with Shade in tow, and explain to her the necessity of such actions. Instead Ix firmly grasps the Villain Ball, cuts her off with a very loud "SILENCE!!" and blasts her off the island. He gets away with the Master Emerald anyway, but Knuckles saves Shade's bacon, having recovered from the shock that the Nocturnus are still alive after all this time. This incident gives Shade all the reason she needs to switch allegiences.
Soul Calibur V: After Pryhha defends him from Nightmare, Patroklos sees her in the state where she is destined to become the new host of Soul Edge. You'd Expect:He has to find help for her. Instead:He turns Soul Calibur on her.
The UED forces find on Tarsonis an abandoned Psi Disrupter build by the confederates. This device is able to break the zerg's psychic link, preventing the Overmind and its cerebrates to control zergs. Stukov says that it's a great tool for the UED mission (to ensalve the Overmind) while Duran prefer to destroy it, since "If it falls in Mengsk's hands, it could control the zerg as well in combination with the psi emitters". You'd excpect that DuGalle would listen Stukov, not only because he's his longtime friend and viceadmiral of the UED, but because his suggestion made much more sense that Duran's, a guy who met recently. Instead he listens to Duran, and orders the Psi Disrupter to be destroyed.
Later Kerrigan manages to destroy the Psi Disrupter. You'd expect the UED would build another one or even have another already built. The Terrans have siege tanks and science vessels and cloaking fields, so surely they have a computer capable of storing schematics, right? Instead they fight Kerrigan without it and their whole fleet gets wiped out.
In Star Ocean: The Last Hope, the party lands on an Another Dimension version of 1957 Earth and gets their ship and a party member captured by the local Men in Black. After infiltrating their secret underground base and fighting their way through bizarre alien experiments, the party comes across the base's Mad Scientist commander who tells our protagonists they're honestly really just trying to solve the world energy crisis and would you please give us your ship's power source so we can stop pollution, be friends with aliens instead of experimenting on them and save the future. You'd expect: The party brainiacs if not the captain himself to realize that the ship's power source could destroy the entire planet if improperly used and categorically refuse to give it to some ethically challenged people they met 5 minutes ago, no matter how much they wanted to help "save the future." Instead: They give up their Green Rock, then obliviously walk into an obvious jail cell. From there they have front-row seats to watch the crazy woman install it into her makeshift reactor which immediately starts an irreversible overload. Cue escape from exploding planet.
Also from the game, Sarah, unsurprisingly, has a moment that overlaps with Too Dumb to Live. At one point in the story, Sarah gets kidnapped by the evil cultists who had attempted to kidnap her previously. Now, that isn't the What an Idiot moment. What is, is her reaction to said cultists jumping through the window of her house. You'd Expect: Running away, screaming for help, attempting to fight them off. Instead: She, in her own words, simply gets up and nonchalantly goes to make them tea. What... the... f**k... Sarah?
In New Super Mario Bros Wii, every time Mario finishes off the boss in the castle stage, you see him with Bowser Jr. and there's the airship with Peach right behind him. You'd Expect: Mario to attack Bowser Jr., then jump on the airship to get Peach. Instead: He just stands there watching them. And then they take off. It's especially jarring when Mario has the propeller hat.
Still in the Super Mario series, Super Paper Mario gives a railroaded example. One of the villains is Mimi, a shapeshifter. Once each time she is met, she uses a different form and asks the heroes to do something. Since she uses this technique after we've seen her transform, it's pretty easy for the player to guess that it's her. You'd Expect: The characters to see through the illlusion (most of the time, Mimi used this technique to lure the heroes into a trap), ad guess correctly that the character in front of them is Mimi in disguise. Instead: You're forced to do what Mimi asks you to, and the gang falls into Mimi's trap. Just great. Made even worse when Mimi took on the appearance of a character that had absolutely no reason to be there (such as Merlon, the Sage of the Hub Zone, who never leaves it.)
Lee Linjun, who turned to the Shadow Mirrors' side to show up his former classmate Tetsuya Onodera, believing him (and especially him) and his forces to be inferior to fight off the invasion of the Einst and Inspectors, has his forces trounced by those of said classmate. You'd expect Lee to get the hell out of there and recoup his losses. Instead He takes his ship, the Shirogane, and attempts to use it to ram Tetsuya's ship, the Kurogane. Unfortunately, as Tetsuya points out, he failed to notice the drill in front of the Kurogane. Naturally, this doesn't end well for Lee.
Before this, there's a mission where you have to defend a base against enemies that will destroy it if they so much as brush the outside wall. You'd Think Lee would use the LONG RANGE guns that can do heavy damage to small vessels on his ship to shoot at said enemies. Instead he's The Load for the entire mission.
Some time later, Lee is aboard the Shirogane when he spots two enemy Rhinoceros Mechs, one of which has Shadow-Mirror member Echidna Iisaki on-board. The Shirogane pursues them and the Mechs seem intent on letting it follow them. A few seconds in, Lee assumes that they're leading him into a trap. You'd Expect Lee would stop the pursuit, lest he fall for the trap. Or, since he is that type, he'd test the waters with a few mechs. Instead Lee, being the glory-hound Jerk Ass that he is, charges in full speed ahead. To the surprise of no one playing, it is a trap, and Lee and the Shirogane are confiscated by the Shadow-Mirror. Even Echidna herself mocks Lee for falling for what he knew was a trap.
In Tomb Raider Underworld, Lara Croft discovers an old Nemesis she thought she killed in the past, Atlantean god Jacqueline Natla, is alive and being help captive by Lara's rival, Amanda. Lara then goes on a wild goose chase all over the world to find the artifacts and tools needed to reach Avalon so she can find her mother who vanished over 20 years ago. However, the final step to reach Avalon can only be performed by Natla herself. You'd Expect: Lara, having fought Natla before, would leave her trapped in the glass containment or at least quickly kill her with Thor's Hammer. Instead: Lara, fueled by her desire to find her mother, frees Natla and just threatens to kill her the moment she steps out of line. This causes Natla to activate an ancient device that can sunder the Earth's crust and release poisonous ash into the atmosphere, basically destroying the world. Oh, and Lara's mother is a zombie.
In Twisted Metal (2012), Dollface is one of three main characters who successfully win the competition. Dollface (Krista Sparks, a model who had a doll mask spiritually locked on her face by a backroom doctor) has spent the entire competition fighting to get her prize: remove the mask once and for all. You'd Expect: She'd wish for the mask to be removed. Instead: Krista has second thoughts, and realizes that she would always look beautiful if she kept the mask on. She asks Calypso to put her on "the biggest runway in the world" - he drops her on the tarmac at an airport, where Krista realizes a plane is landing behind her. Instead of running off to the side of the runway, she starts running in the opposite direction as the plane, breaks her heel, then lays down monologuing on the runway (with a good ten- to twenty-second buffer between the time she falls and when the plane lands) instead of rolling out of the way. She ends up dying just like the other two competitors.
In Valkyria Chronicles 2, Squad G is in the middle of liberating Cosette's hometown from rebels. Once the fighting dies down, the squad begins to work on getting medical treatment to the civilians wounded in the rebel's attempted ethnic cleansing. However, seeing her hometown in ruins coupled with people dying brings up some bad memories for Cosette, causing her to freeze up. You'd Expect: Avan would get her to a safe place where they can get her to calm down, and have another medic tend to the wounded. Instead: Avan decides to snap Cosette out of it by shooting himself, reasoning that it will motivate her to get past the trauma and save his life. This not only runs the risk of making Cosette's breakdown worse and killing Avan, but cuts off Squad G's chain of command and forces Cosette to spend time on a person who would have been perfectly fine if he had behaved logically. Granted, Avan is an idiot, but there's only so much we can excuse that.
In Wallace and Gromit in Project Zoo, the titular characters are chasing Feathers McGraw through the lava of the volcano. They landed on one section of his hideout. As soon as they land, he activated a trap door for them to fall, but luckily, it didn't. You'd Expect: Wallace and Gromit should get out of the trap door. Instead: They just fool around the trap door. During that time, Feathers keeps on pressing the button to activate it, and it did.
Warcraft III has Medivh trying to redeem his earlier evils by preventing a demonic invasion. He knows what's going to happen and warns every leader he can reach. You'd expect Medivh to be specific and detailed to the leaders about the incoming invasion, and to try and convince the orcs to make peace with the Alliance. He'd tell Arthas exactly how the Scourge works to prevent Lordareon falling, and would try his hardest to fight the Legion if no one believed him. Instead Medivh makes non specific, vaguely threatening prophecies, and demand leaders follow instructions with logical fallacies apparent when one knows everything. Medivh becomes angry and petty when he's not immediately obeyed, and encourages the orcs to run away from their punishment, prompting the Alliance to pursue them in the expansion. Medivh also never helps the orcs prepare for Kalimdor, directly leading to an important demigod being killed.
Neku meets a Reaper who offers him a chance to do one mission to get out of the Game immediately. You'd Expect: That being the misanthrope he is, Neku would have at least enough skepticism of a sinister person he knows nothing about to ask what the task is before agreeing to it. Instead: His reaction is best paraphrased as "Sure, sign me up!" He's instructed to "erase" his partner, and is only stopped from doing so when someone turns up to explain that the Reaper has no authority to do what he thought she was offering and that he would have got out of the Game by being erased himself. Later we learn that the characters are dead and that the prize of the Game is an opportunity to return to life, so getting out of it isn't even desirable.
Eri, Shiki's best friend, noticed that she wasn't having any luck trying to design an outfit. You'd Expect: She'd help her with this problem. Instead: She just said, "You're not meant to be a designer." She did realize that it was a bad response after how upset Shiki got, but Shiki died before Eri could explain.
In Tol Barad Peninsula of World of Warcraft, one daily quest involves escorting a prisoner out of Farson Hold. You'd Expect: The prisoner to follow you like many Escort Mission NPCs, since you found your way into the place. It's not hard to find your way out, since the dungeon is straight across the courtyard from the gate. Instead: The prisoner takes a few wrong turns, once even going up the stairs in one of the hold's towers, on the way out, while ignoring the door out that is within sight. To be fair, though, the guards generally don't start attacking until you're outside, so this stupidity won't jeopardize your chances of success, although it's more unnecessary walking to repeat if the prisoner dies or the quest glitches.
In the ancient ZX Spectrum game Feud, Learic curses you with an aging spell before the start of the game that will kill you after one day. The only way to reverse the curse is to kill him. You'd Expect: Learic to actively avoid you. The sensible course of action would be to evade you for the day and win by default. Instead: He comes after you trying to kill you, giving you a chance to fight back and kill him, saving yourself.