What An Idiot: Video Games
Sometimes, you're railroaded into making a bad decision
for the game to proceed. Other times, the game does it for you
. Either way, the reaction is still the same: "What an Idiot
Video Games With Their Own Pages:
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Video Games A-F
- Ace Attorney:
- In the cases 1-2, 1-3 and 1-4, Phoenix has gotten hold of evidence that will 100% prove that the person he suspects is the killer.
You'd Expect: Phoenix to keep his mouth shut about this and take the evidence to a save place - like his office.
Instead: In all three of those instances, he confronts the suspect outside of court, in a room and inofficial setting, presents the evidence and tells them how he can nail them for the crime...! As, a result, he gets punched, almost killed by the Yakuza and tazed by the suspect, respectively.
- In the third game, loan shark Furio Tigre offers to waive client Glen Elg's $100,000 loan if he creates a highly valuable computer virus, which Tigre can use to pay off his own debts to the mob. Elg then meets Tigre at a local restaurant to hand over the virus, but hears that day's winning lottery numbers on his radio, and begins shouting about how he's won $500,000. This creates a problem for Tigre, who urgently needs the virus, which Elg (apparently) now has no need to hand over.
You'd Expect: Tigre to persuade Elg to give him the virus anyway, pointing out that he could keep the whole $500,000 for himself and do a lot of gambling with it (Elg being a compulsive gambler). Alternatively, he could just kick the crap out of Elg and take the CD containing the virus by force, since Elg wouldn't really be able to go to the police over the matter, as he would incriminate himself for creating the virus to begin with. In either case, you'd think Tigre would at least find out what Elg intends to do with the money and the virus.
Instead: While Elg is celebrating his win, Tigre poisons his coffee with potassium cyanide, causing Elg to immediately die when he drinks from the cup. Tigre then uses the restaurant owner (another client deep in debt) to help carry out an elaborate plan to frame a waitress for the murder, then impersonates Phoenix Wright in court to get the waitress jailed. Surprisingly enough the plan actually works for a while... until the case is taken to a retrial, and further idiocy from Tigre in the courtroom exposes him as the true killer.
- And here's the "further idiocy" in question: Phoenix has presented a bottle with Tigre's fingerprints on it, and claimed that it once held the poison that killed Elg. It's a lie, and Tigre knows this.
You'd Expect: Tigre to ask what proof Phoenix has that his bottle once held the poison, and then watch as Phoenix's lie is revealed.
Instead: Tigre proceeds to describe in detail the real poison bottle, thus proving himself to be the killer. He actually proves his own guilt, which is very rare in-universe.
- In the case's first trial, Tigre manages to put together a very good Phoenix disguise, with the exception of Phoenix's attorney badge; Tigre's is made of cardboard, and barely resembles the real thing.
You'd Expect: Someone to notice this and realise that as far as they know, this attorney's a fraud.
Instead: Tigre is allowed to represent the waitress in court, and he subsequently puts her on death row for a crime she didn't commit. In the second trial, Phoenix even lampshades how idiotic it is that anyone would be tricked by the fake badge.
- In the fourth game, Phoenix is defending Zak Gramarye for the murder of his mentor Magnifi, and has just been accused of presenting forged evidence. The only thing known about the forgery, aside from it "proving" Zak innocent, is that it was requested a few days before the trial, by an anonymous caller. Phoenix is asked for an explanation.
You'd Expect: Phoenix or Zak (it's his neck on the line here) to point out that Phoenix only took the case the day before the trial, and therefore wouldn't have had time or reason to request any forgeries. If the court wants proof, all they have to do is bring in Trucy, who would have probably overheard Zak apologising for giving the case to Phoenix so late, and ask her to testify to that effect.
Instead: Phoenix just assumes that the court won't hear his explanation, doesn't defend himself, and is subsequently disbarred. Zak meanwhile decides to just run away, not only contributing to the ruination of Phoenix's career, but also abandoning his eight-year old daughter and forcing himself to go into utterly pointless hiding. This becomes very jarring the next time we see the matter bought up, when Apollo's claim that Phoenix didn't have time to request a forgery is apparently believed by everyone in court.
- In the fourth game's first case, Shadi Enigmar (who turns out to be Zak Gramarye, Trucy's fugitive father) plays a game of poker against Phoenix and wants to win, since Phoenix has not lost a single poker game in a seven year streak. Shadi even pulls in the card dealer of the game, so that it can be properly done.
You'd Expect: Shadi to not do this, since winning money from poker games is basically Phoenix's income right now that he uses to pay rent and feed himself, which includes taking care of Shadi's daughter that he abandoned years ago!
Instead: Shadi goes through with the idea of beating Phoenix via cheating, but Phoenix realizes the cheating-setup before the game and ultimately wins without cheating, a riot breaks out where the card dealer is knocked unconscious, Phoenix leaves to call EMTs for some help and Shadi ultimately gets killed. Though that last part had nothing to do with the game.
- During the game's last trial, Apollo claims that one of the witnesses is the real killer, and that he sent a poisoned stamp to the victim. The idea was that when the victim used the stamp, it would kill him. The witness then claims that he couldn't be the killer because he had no way of knowing when the victim would use the stamp, therefore he couldn't have planned the murder.
You'd Expect: Apollo or the Judge to point out that this is irrelevant, since either way, the witness sent something to the victim with the intent of killing him with it.
Instead: Both of them buy it, and Apollo's case is only saved thanks to the prosecutor of all people pointing out that the witness is bluffing.
- In the fourth game, Zak reveals that he has the real diary page, which gives him exclusive rights to perform Magnifi's magic tricks on stage.
You'd Expect: Him to admit this in court, taking the heat off of his lawyer who is currently in the frying pan for supposedly forging evidence.
Instead: He runs off and becomes a fugitive, never mentioning the diary page until later. His reason was that Zak owning the page would've put suspicion on Valant.
- In the fifth game, Professor Aristotle Means has just committed murder and has the perfect plan to pin the crime on his student, Juniper Woods. He creates a fake crime scene, manages to dispose of the body without any detection and creates a credible alibi for himself.
You'd Expect: Means to not incriminate himself any further and just let things run naturally.
Instead: He outright tells one of the witnesses to lie to the investigating attorneys about a piece of forged evidence, knowing full well that a) the witness could confess/testify to this fact, b) the defense could deduce that it's a fake and therefore, c) link it to him and determine that he's the actual culprit (all of which happens).
- Also in the same game: A space mission director is informed of a potential bomb plot a few days before a rocket launch. It is probably similar to the attack from seven years ago that led to the death of one of his crew members (and gave post-traumatic stress disorder to another). Despite his pleas, the government refuses to listen to him and cancel the launch.
You'd Expect: He would feign some unexpected repairs or technical difficulties with the rocket to delay the launch. Or break protocol and cancel the plans anyway, privately explaining the situation to the current crew and disregard his job security in place of saving lives.
Instead: He plans to save the crew on his own by switching the actual launch site with one that was retired as a museum, but only tells the plan to one of the crew members while drugging the other into having no recollection of the actual events. The bomb goes off resulting in costly damage, while the perpetrator escapes and manages to kill one of the crew anyway. The drugged crew member (coincidentally the one suffering from PTSD) is then charged with his colleague's murder.
- Armored Core: Nexus. Navis, a smaller-scale Corporation, activates a Lost Technology superweapon to keep their territory safe from the larger encroaching Corporations. This weapon is the robotic equivalent of a weapon of mass destruction. So, of course, it promptly goes nuts on them upon activation and destroys the very people who activated it, killing the Navis executives, leaving Navis in ruins and almost all of its employees and resources dead and destroyed.
You'd Expect: The other Corporations, seeing Navis get completely wiped off the map by willy-nilly activating giant freakin' robots, would be a heck of a lot more cautious with the lost weapons that they found, and that they wouldn't ever activate those weapons without knowing exactly what those weapons did, what those weapons were capable of, and sure as all heaven not without being able to control them.
Instead: Kisaragi, another Mega Corp. that is apparently completely Genre Blind, does the exact same thing in the exact same game. Only this time, not only do they activate a copy of That One Boss of the entire Armored Core series (the AI of which has a Kill 'em All and Murder Is the Best Solution mentality no less), but they also activate hundreds of thousands, if not millions, of suicide weapons, all of which promptly go kamikaze on the rest of the Corporations and humanity in general. Oh, and it also gets the protagonist of the game, you, killed.
- Army of Two has a scene that actually Lampshades this Trope. Salem and Rios have been set up as the fall guys after they unwittingly killed a US senator to help their corrupt boss back S&C get him out of the picture so a bill to privatize the military will pass. They board a cargo plane to head back to Miami to stop him. But Phillip Cylde, crazy as hell mercenary, who has apparently cut his mouth to create a sick Joker-esque smile, has snuck aboard the plane.
You'd Expect Clyde to simply kill Rios and Salem while they are sleeping and try everything possible to avoid using guns... in a flying airplane. Or maybe even just planting a time bomb and jumping out of the plane before it goes off.
Instead He not only kills the pilots of the plane instead of his intended targets, he delays shooting them to gloat at how much he's going to enjoy killing them. This would be fine as he took Salem as a hostage and pretty much had control of the situation. But the US Air Force noticed the dead pilots, figured it was an approaching terrorist attack and started shooting at the plane. This gives Salem and Rios the chance to overpower Clyde and get themselves to cover. Clyde starts shooting wildly damaging the plane even further. Then Clyde throws a grenade, a short-sighted move in general. But it only gets worse as another hit from the US Air Force manages to roll the grenade back at him. Rios then lampshades Clyde's actions up to this point by saying "What an Idiot" and he and Salem head for the hovercraft at the back of the plane. But Clyde isn't done, he actually decides to fire a Javelin missile inside the plane. He apparently doesn't know how to use its "fire and forget" technology 'cause he misses and manages to help Rios and Salem by blasting open the jammed cargo door behind them. Rios and Salem escape on the hovercraft while Clyde ends up in the drink with the crashing plane. He survives, but he seriously screwed up his mission in so many ways.
- Assassin's Creed:
- Altair is on a mission to retrieve a magical artifact for the Assassins. While on his way, he sees Robert de Sable, head of the Templar Order, the enemies of the Assassins, and decides to take him out, despite it not being within the parameters of the mission.
You'd Expect: Altair to wait for the opportune moment, and then simply do a jumping assassination on de Sable, therefore taking him out before he has enough time to react.
Instead: He announces his presence to de Sable, before walking up and trying to stab him. As a result of his actions, not only does he fail, but one of the Assassins who came with him is killed, and the other one ends up losing one of his arms.
- Altair has another one shortly after, along with Malik, the Assassin who lost his arm. They're both trying to get back to Masyaf, the Assassin HQ.
You'd Expect: The two of them to take sufficient measures to ensure that the Templars don't follow them back to Masyaf.
Instead: It doesn't appear that they did, considering that the fortress ends up beseiged by Templar forces.
- Assassins Creed III:
- Daniel Cross has Desmond held at gunpoint after catching him breaking into a skyscraper.
You'd Expect: Cross to stay out of Desmond's reach.
Instead: He walks up to Desmond, who quickly gets control of his gun and knocks him out.
- Templar William Johnson is trying to buy Native American lands so that he and the Templars can protect them from the colonists' expansion. Unfortunately for him, the Native American leaders are refusing to sell.
You'd Expect: Johnson to just tell the leaders that he intends to keep their lands safe, and that as the colonies get more populated and need more space, relations between them and the natives will deteriorate to the point they'll be willing to go to war.
Instead: He has his mooks point guns at the leaders, to try forcing them to sell, and only tells the truth to Connor, as he's dying from the Assassin's blade.
- Sequence 8 largely ends up happening because of Connor's stupidity. He's in New York, trying to assassinate Thomas Hickey, who's trying to assassinate George Washington. After chasing him through the streets, and getting accused of being a member of his counterfeiting operation, Connor has him pinned up against a wall.
You'd Expect: Connor to just kill him, particularly after what happened the last time he let one of the Templars live. Or, if he wants to find a solution that doesn't involve murder, just knock him out and leave him to be arrested. After that he runs from the militia, and works on clearing his name from there. You wouldn't expect this to be hard for him, just bribe some town criers and printing press owners, like he did at the Boston Massacre.
Instead: He just explains his motivations to Hickey, and when accused of counterfeiting, tries to argue his case then and there, even when it's clear the militia won't listen. Things go From Bad to Worse for Connor; first he's thrown in prison, and later framed for trying to kill Washington by the Templars.
- Haytham has been trying to get Connor to join him and the Templars since they first met. Problem is, other than their differing ideologies, Connor believes that one of Haytham's subordinates burned down his village, killing his mother in the process (It was actually George Washington who was responsible). Haytham knows who's truly responsible.
You'd expect: Haytham to tell Connor this information as soon as he found out.
Instead: He only tells Connor when he's found out that Washington intends to have it destroyed again. As a result, Connor believes that Haytham was using this information to manipulate him, and breaks off all contact with him. The next time they meet, it ends in tragedy.
- Haytham has managed to knock Connor to the ground after their fight.
You'd Expect: Haytham, knowing that Connor has Hidden Blades, would break Connor's arms first to prevent him using them.
Instead: Haytham just tries to strangle Connor. Connor is able to bring up a Hidden Blade and fatally stab Haytham.
- Near the end of the game, the Colonial Templars have been reduced to the leader Charles Lee and a few thugs. Connor is still hunting him down.
You'd Expect: Lee to stay armed, and with bodyguards at all times.
Instead: He doesn't, and ditches said bodyguards as soon as he sees Connor, and subsequently misses a golden opportunity to kill Connor, who ultimately kills him soon after.
- Both occasions Connor is chasing a Templar through a city.
You'd Expect: That he'd just focus on catching the Templar in question.
Instead: He went out of his way to avoid shoving people aside during the chase, if the secondary objectives of those missions are to be believed. That's the same as dusting your wardrobe while your house is on fire.
- Assassin's Creed: Rogue:
- Early on, a distraught Shay Cormac returns to Mentor Achilles Davenport from a mission to retrieve a supposed Piece of Eden, having unintentionally caused an earthquake to destroy the city of Lisbon during his search. Shay claims that there was no Piece of Eden for him to find, and points out that this has happened before; when an Assassin was sent to Haiti to explore a First Civilization site, an earthquake destroyed Port-au-Prince soon after he arrived.
You'd Expect: Achilles to tell Shay not to blame himself for what happened, and assure him that they will stop messing with the First Civilization, having figured out that when they do, the place they search will "coincidentally" get hit by a huge earthquake.
Instead: Achilles insists on continuing to search for Pieces of Eden, and lets Shay get dragged out of his office kicking and screaming. Shay subsequently defects to the Templars in order to stop the Assassins doing any more harm in their search for First Civilization artifacts, and becomes instrumental in wiping out the Colonial Assassins.
- Years after Shay's defection, Hope foils an attempt by him to sneak into her mansion and assassinate her. Shay is now lying at her feet, winded.
You'd Expect: Hope to either stab Shay with her hidden blades (which are supposed to be standard issue for the Assassins), choke him out, break his neck, or do something that would cause his immediate death while she has the chance.
Instead: Hope takes away Shay's gas mask, fills the room full of poisonous gas, and runs off, leaving him to die. Shay promptly escapes, and ultimately kills her.
- According to the Game Over Cutscene in Banjo-Kazooie, Gruntilda could just tell her lackey to turn up the power and complete the transformation from Hag into Hot anytime she wanted.
You'd Expect: She tell her lackey to turn up the power immediately, or anytime during the several hours she taunts the heroes while they collect the collectibles of the game.
Instead: She does the aforementioned latter, either doing nothing but taunting the heroes as they get closer and closer to her, or work on her Pop Quiz Lethal Lava Land.
In Addition: After heroes beat her in (again) aforementioned Pop Quiz Lethal Lava Land she willingly gives up her hostage and runs away, even though she was under no real obligation to do so.
But Then: Despite Gruntilda uncharacteristically abandoning her plot and fleeing, Tootie insists that you have to properly defeat her before you can celebrate your victory. It can't be said with certainty that she would have been any nicer if they'd left her alone, but the outcome of this battle leaves her severely injured and vowing revenge, which leads to all of her villainous plots during the next three games.
And To Top It All Off: The victim of the first game's plot and catalyst for the rest of the franchise's problems vanishes from the series entirely afterward. So what have our heroes gained?
- Baten Kaitos Origins:
- Gibari and King Ladekahn have headed to Nashira to watch the skyfarers bring in today's catch. When they reach Nashira, however, they're shocked to find that Alfardian soldiers have captured the village and imprisoned the inhabitants. Ladekahn demands to know what is going on, and is laughed at by the soldiers.
You'd Expect: He'd say something along the lines of 'I'm King Ladekahn, dumbass. What the hell are you doing on my island?'
Instead: He throws a fit and orders them to leave Diadem immediately, prompting the soldiers to lock him and Gibari up.
- Ladekahn also has a moment in Eternal Wings. After Alfard (again) lays siege to Diadem on flimsy claims, he's told that the Alfardian emissaries would like to make a ceasefire.
You'd Expect: He'd realize that Alfard probably doesn't have Diadem's best interests in mind.
Instead: He meets the Alfardians on the bridge to his castle, alone, and gets shot by Ayme. The only thing that keeps Ayme from finishing him off is Lyude's Heel-Face Turn.
- Battlefield 3: Deuteragonist Dimitri Mayakovsky and his Spetsnaz team have traced a known terrorist to Paris who has a stolen nuclear device and plans to detonate it and intend to do whatever is necessary to stop him.
You'd Expect: That they'd warn the French authorities that terrorists are on their soil and have a nuclear weapon primed and to request their assistance in stopping the detonation. Or warn the US Government that they have a double agent in their ranks.
Instead: They don't say a word, and decide that they have no choice but to storm in guns a'blazin and waste precious time and effort having to murder any innocent French police officer who gets in their way.
Result: Vladimir dies in the crossfire, the nuke goes off without a hitch taking over a million civies with it, Russia ends up in the middle of a major international shitstorm, and Dimitri ends up with life-threatening radiation poisoning for his trouble. An Epic Fail for his squad on virtually every front.
- From the other side, Sgt. Henry Blackburn's Marine detachment under the leadership of Captain Cole are sent in to capture a Russian arms-dealer working with the terrorists who have taken over Iran. But when they get close to compound they find it's already being seized by Russian paratroopers who are being sent in to capture the dealer themselves.
You'd Expect: Cole to wait and ask command to advise them on the situation or try to get in contact with the Russian forces to clarify things.
Instead: He takes this as proof that the Russian Army is in league with the terrorists and are covering up their mess and orders his under-armed and outnumbered troops to attack them completely unprovoked.
Result: It ends with nearly ALL of the Marines under Cole's command dead and as Montes points out, the assault probably triggered the biggest international incident since Pearl Harbor. All because he wanted a promotion so damn bad and didn't think for five seconds about the possible repercussions. And thought setting off World War III was the best way to get it. And it's implied it would've WORKED if Blackburn hadn't done the smart thing and wasted him.
- Or, hell, the whole framing device. To elaborate, Sgt. Blackburn is in custody and suspected of treason to which two CIA analysts have been tasked with investigating the matter. Throughout the entire interrogation Blackburn keeps warning them that Solomon is the mastermind behind a suspected terror plot and that he plans on attacking that very day with details about how he plans to do it.
You'd Expect: That they'd go over every last nook and cranny as thoroughly as possible and advise their superiors to take precautions in case of a possible terror attack. Or look for evidence of a possible security leak or rogue agent.
Instead: Simply because Solomon is a CIA informant, they believe EVERYTHING he says without question. Despite Blackburn having a witness in the form of Montes, they never ask for his testimony, and despite having VIDEO EVIDENCE of Solomon murdering Corporal Miller in cold blood, they never so much as have him undergo a psych evaluation. Instead, one of the interrogators contributes nothing and only says "Ha ha fuck you, you're lying" every chance he gets and all but confesses to Black that the interrogation is a Kangaroo Court and that he's already guilty. Plus, they both ignore Cole blatantly giving the middle finger to Rules Of Engagement and every bit of evidence Black has in favor of simply blaming the Russians for everything. Because, you know, they're Russian. They can't possibly NOT be evil.
Result: Solomon's plan almost succeeds and is only thwarted because Montes and Blackburn are sick of their bullshit and escape. And if Multiplayer and the sequel are any indication, they still decide to wage a completely pointless war that will cost millions of dollars and lives anyway.
- Beyond: Two Souls: The (evil) American government has discovered a supernaturally empowered girl who has a literal guardian spirit devoted to protecting her at any cost. This spirit has telekinesis and can suffocate people as well as possess their bodies.
You'd Expect: They keep a close eye on the girl and maintain a constant watch on her throughout her life, minimalizing any influence that she might see as threatening or oppressive. Above all, they don't expose her to traumatic situations and try to keep her state of mind sane and uncompromised.
Instead: They make her their assassin and keep her from having any freedom and social contact. When the girl inevitably tries to escape their grasp, they send a small army's worth of cops and soldiers to detain her.
Result: The girl rebels, and goes on to kill people. A lot of people.
- Late in the game, Jodie is pressed into infiltrating a PLA-Expy's top secret Underwater Base with her former CIA teammates, which include both Designated Love Interest Ryan and the team's token-Asian member Nick. Finding a submarine dry-dock and seeing no alternative to piloting the sub down and walking in through the front door, Jodie suggests Dressing as the Enemy to try and slip by unnoticed. Since Jodie's supernatural connection to Aiden is needed for the mission, she gets a pass, but she still needs some backup and since the sub is only a two seater, only one other member of the squad can go with her.
You'd Expect: They would send Nick with her so as not to arouse suspicion; even if he isn't Chinese (or Kaziri, or whatever), he would be more likely to pass for one at a distance and thus, would stand out less. He could then scout ahead for the far-more conspicuous 20-something white girl.
Instead: They send the obviously white Ryan with her for no adequate reason other than to create dramatic/romantic tension.
Result: Jodie and Ryan are discovered almost immediately after exiting the sub, and are captured and tortured for information.
- BioShock: Mad Scientist Dr. Suchong is put in charge of developing a plasmid that will make Big Daddies protect Little Sisters whenever the Little Sisters are in harm's way.
You'd expect: That Suchong would not do anything to harm the Little Sisters, in the case that his research were successful.
Instead: While complaining about the initial failures of his creation, he slaps a Little Sister that was trying to get his attention. It ends up revealing his work was, in fact, successful when he gets drilled to his desk by a suddenly-protective Big Daddy.
- There are instances in the BlazBlue series where you really have to question the intellect of the protagonists.
- The third Clock Tower game features a man intending to sacrifice his granddaughter her fifteenth birthday. He's doing this in order to become an immortal creature of evil.
You'd Expect: The grandfather would treat his granddaughter with love, kindness and respect, not only so that she'll live long enough to see her fifteenth birthday, but that she'll implicitly trust him when the time comes. Even if he has to complete a ritual to sacrifice her, all he has to offer is a big birthday party for his beloved granddaughter to lure her into a trap.
Instead: He constantly puts her in danger against other evil forces, which eventually awakens her latent powers that help her fight off the evil. By the time she makes it to her grandfather, she promptly tells him off and kicks his ass with her newly awakened powers.
- Crysis 2:
- New York has been overrun by the alien Ceph. Military command has already, by this point, hired and discarded mercenary company CELL to try containing not only the alien invasion but the plague they're spreading at the same time. When this fails (spectacularly), military command sends in Marine companies to A) contain the invasion and B) arrest the CELL operatives who have not just failed in their duty, but are completely fucking insane.
You'd Expect: the higher-ups to let the Marines go about doing their jobs. Perhaps even send in regular soldiers to handle rounding up CELL and let Marines get on with dealing with the Ceph. The times you see the Marines in action, they seem to hold their own fairly well, if with heavy casualties. Reinforce them and let things continue that way, or, hell, investigate these reports of a man in super-armor kicking alien ass five ways till Sunday.
Instead: They decide that extra measures are needed. Well, can't blame them for that. But they decide to strike against the Ceph by bombing out the upriver dam and flooding the city. Now, these aliens have been nicknamed the Ceph. As in, cephalopods. As in, creatures that live in water. Nearly every scientist talked to in the game notes how it's obvious that they are, at least, amphibious in origin, and that they seem to be at home in the water. So, not only are the higher-ups endangering the forces already in the city, they are potentially providing the aliens with an environment in which they will have an easy upper hand.
- Later, Ceph lithoship rises out of Central Park and prepares to spread the virus over the entire city, potentially much, much farther. Now, the last time a lithoship reared its head, military command launched a nuke at it. The lithoship then proceeded to not only be completely unharmed, but actually absorbed the power from the blast to boost its processes.
You'd Expect: The higher-ups will have learned from their past mistakes and look for alternatives, seeing as the last time they nuked one of these things it went south rather spectacularly.
Instead: They decide to throw a nuke at the damn thing anyways. Fortunately, Alcatraz sabotages it before they can get the launch in the air.
- In Crysis 3
- CELL discovers that the Alpha Ceph is both the central hive mind of the Ceph colonization on Earth and a massive source of energy which also happens to be the means of controlling the other Ceph - literally, the energy it releases is the same signal that controls the Ceph.
- You'd Expect: That CELL would realize that using the Alpha Ceph as an energy source isn't worth risking the destruction of all humanity if it gets loose.
- Instead: CELL uses the Alpha Ceph as a power source, interlinking all of Earth's power grids to the alien. And as a result, when the Alpha breaks loose, another Ceph war erupts.
- Command & Conquer 3: The forces of GDI have managed to finally lay siege to Temple Prime, HQ for the Brotherhood of Nod and assumed location of the Nod mastermind/Messianic figure, Kane. Nod has the nasty habit of outsmarting GDI at every turn; oftentimes twisting GDI's actions against the organization. GDI's leading general advises that GDI forces attempt to hold the siege until Nod forces surrender. GDI's Director demands that they use GDI's Ion Cannon. The general notes that Nod was storing weaponized Green Rocks with enormous explosive potential in the facility; and suggests they consult their Green Rock Expert. Turns out, he's been kidnapped by Nod.
You'd Expect The director to realize that these events might be related, and the risk of falling into yet another scenario where Nod tricks GDI into doing something terrible; therefore erring on the side of caution with the Death Ray.
Instead The director orders the Ion Cannon be used, and Nod's Green Rock weapon explodes, causing a chain reaction with other Green Rocks in the area. This leads to a rather large explosion that more or less erases the Balkan Peninsula from existence; the director notes that the area was primarily Nod-controlled. It's also worth noting that the Director (Redmond Boyle, played magnificently sleazily by Billy Dee Williams) is implied to be an idiot, and later in the game, shows himself to be a fanatic of the degree of "So long as Nod is destroyed, do whatever action is necessary, even if it causes huge casualties on our side"
- In the original Dawn of War campaign, the protagonist has battled his way through aliens and heretics alike to keep the forces of darkness from acquiring a powerful artifact. After most of them are crushed, he stands victorious with the MacGuffin in his hand, ready to destroy it. He also stands staring down the barrels of a lot of semi-friendly alien troops and one of their farseers who begs him not to destroy it. He is understandably reluctant, given that its destruction has been his objective for some time now.
You'd Expect: The farseer's next words would be, "destroying it will release the powerful demon sealed inside, you unbelievable dumbass" which would be helpful, fulfill her agenda on the planet, ensure that the vast majority of her troops won't have died in vain, avoid releasing a Greater Demon and still fill her contractual quota of insulting the Puny Earthlings. If he ignores her, she can have the satisfaction of saying "I told you so", should she live long enough.
Instead: The equally wordy but far less useful, "you know not what you do! We cannot allow this..." followed by her ordering her troops to shoot him. The artifact is broken in the ensuing firefight, and Hilarity Ensues.
And the icing on the cake is: This is far from the first time the Eldar have chosen to insult humans rather than explain why what they're doing is a bad idea.
- Dead Island:
- Jin kicks up a stink about helping those in a prison, despite warnings how dangerous it is.
You'd Expect: She'd listen.
Instead: She threatens the other survivors, causing distrust between them, ends up getting raped, and completely snaps to the point where her attack on Ryder White is taken as Driven to Suicide.
- Dead Rising:
- In the very beginning, Frank West confronts a number of survivors in the mall. One of them is an old lady who's looking for her lost dog. A few moments later, it finally shows up - on the other side of the barricaded doors, barking, clearly zombified.
You'd Expect: The lady to forget about it and keep back. The dog had been affected!
Instead: The lady breaks through, throws open the barricade and runs into the zombie hoard to grab her dog. The old lady is murdered and the zombies break in, killing most of the other survivors.
- After being defeated by Frank, Isabela is told to bring Carlito in for interrogation.
You'd Expect: That he would refuse the request or come in calmly, having his plan already in motion.
Instead: He shoots her in anger, leaving her with an obvious wound when she next sees Frank. She stops working for Carlito after this.. Way to go, Carlito.
- Before that, Frank meets her again in the supermarket after having saved her from Steven Chapman, a psychopath, and asks her to cooperate with him.
You'd Expect: Isabela would gladly accept this since that they first met in the entrance of Willamette Mall, and he saved her life.
Instead: She started to yell about how it's his fault that the hometown she and Carlito lived was destroyed by the zombies. Frank doesn't even call out or ask her what the hell is she talking about, so this is a double dumb moment.
- Devil May Cry:
- At the start, Trish breaks into Dante's joint, beats the crap out of him, impales him with a sword, electrocutes him with lightning then chucks a 200+kg motorbike at him to crush him.
You'd Expect: After what she did to him, and noticing that the lightning came out of her bare-hands, therefore proving she's not a normal human, you'd expect Dante to instantly recognize Trish as a villain and kill her immediately.
Instead: Dante is gullible to believe Trish's tall tales and lets her lead him to the evil island where his enemy awaits, and are all eager to kick his ass. Indeed.
In Addition: She also does this again late in the game when she plays damsel-in-distress to lure Dante into a boss-fight, then attacks him in the process, although it's Nightmare doing most of the attacking.
In Another Addition: Trish also says, "You should know better than to trust a stranger!"
- Even Trish is no better on the above moments. She is given an order by Mundus to eliminate Dante after the Brainwashed and Crazy Vergil failed. She agrees to it.
You'd Expect: That Trish would use one of Mundus' marionettes to make it look like to Dante that some imposter of her has taken her captive and proceed to attack him with Nightmare. That way, Dante wouldn't have a reason to hate Trish and having someone to fight alongside with while she maintains her cover. As for her mission, she would have to weaken him first before allowing Nightmare to finish him off.
Instead: She tells Dante that she is working for Mundus, makes herself out to be a monster, and attacks him alongside Nightmare. Despite this, he came to her rescue when she is about to be crushed by some debris. She asked him why, and he replies that she looks like his mother.
You'd Expect: He'll immediately forgive her for betraying him over to Mundus and convince her to change sides with him. After all, she's Just Following Orders in betraying him so there's no need to worry about it. Not only that, but also she has teleport powers that could be useful in getting to Mundus' throne quickly rather than take the long way of fighting his minions until he gets there. With her by his side, they can defeat Mundus together with no sweat and get the hell of Mallet Island so they can have a happy ending together.
Instead: He gets pissed over her betrayal that he wants nothing to do with her from that point on.
You'd Expect: Trish will now realized that she has damaged him emotionally that she agrees into staying away from him.
Instead: She tried to approach him.
Even Worse: When he gets to Mundus' throne, Dante saw Trish being held captive, and without a defensive move, he gets immobilize by his attacks. Trish manages to get out of being captured and dies by taking her former master's killing blow. He even regretted on that choice of leaving her behind upon her death. "My mother risked her life for me, and now you too. I should have saved you. I should have been the one to fill your dark soul with LIIIIIIGHT!!"
- In the original Diablo, the Lone Wanderer, upon defeating the title Lord of Terror, sees him revert back to a regular man with a weird-looking stone in his head, a stone that is quite obviously a soulstone of sorts for the thing he's just taken out.
You'd Expect: The Lone Wanderer would put two and two together and destroy the stone so Diablo cannot rise in this world again.
Instead: The Lone Wanderer decides to jam the damned thing into his own head in an attempt to contain Diablo's evil within his own body. This leads to him being taken over by Diablo by the time the second game rolls around, and things just get worse from there.
- In the Japan only Digimon game, D-1 Tamers, Millenniummon is back as Moon-Millenniumon, and the only person who can take him down again is Ryo Akiyama. This is a cause for alarm, naturally. The only person who doesn't have a clue is Ryo himself, and Ken.
You'd expect The Chosen Children/Digidestined to give Ryo the run-down of the situation from the start so he can train to defeat Moon-Millenniumon. This guy has taken down Millenniummon before, and if he knew, he'd train even harder.
Instead They set up a tournament and outright manipulate Ryo so he can become stronger, and prepared to take down Moon-Millenniumon. And they only tell him the truth at the last minute, before the final practice dungeon. Nevermind that Ryo had to sacrifice a Digimon earlier on in the Digimon Graveyard. Though Ryo did indeed defeat Moon-Millenniumon, and even though the Chosen Children did apologise for deceiving him, Ryo goes into a Heroic BSOD as a result that lasts straight into the next game, and it's probably the reason why he went to the Digimon Tamers universe instead of back to his home universe. What the hell, Digidestined?
- Slackjaw has been trying to break into a safe containing a lot of valuables. To this end he offers a deal to Corvo, who's on his way to assassinate the Pendleton brothers: If Corvo can get the safe's code from its owner, Slackjaw will deal with the Pendletons for him. If he decided to take the deal, Corvo will visit Slackjaw at his base to tell him the code.
You'd Expect: That upon getting the code, Slackjaw would send one of his people to check if Corvo had used the code to rob the vault himself. Remember, Slackjaw knows next to nothing about this masked individual, and certainly doesn't know if he'll employ Loophole Abuse or not.
You'd Then Expect: That if Corvo has done the above, Slackjaw would either get in contact with the guy and request payment of the safe's valuables (i.e. the reason he made the deal in the first place) before he goes through with his part of the bargain, or simply not risk his manpower for a man who effectively screwed him over.
Instead: Even if Corvo robs the safe himself, thereby depriving Slackjaw of his intended profit, Slackjaw will still get rid of the Pendletons for him.
- The Lord Regent of Dunwall has done a few very unethical things in the past: not only did he frame Corvo for the assassination of the Empress, he was also responsible for the rat plague that's presently causing havok across the island.
You'd Expect: The Lord Regent to try getting rid of any evidence that connects him to the above.
Instead: He records a confession of his crimes. As a result, Corvo has the opportunity to get rid of him for good by broadcasting the confession to the whole of Dunwall.
- Happens all the time in Dwarf Fortress.
- Dwarves have an understanding of how fire works. They're known for being smiths, after all.
You'd Expect: Dwarves would avoid things that are on fire.
Instead: They see nothing wrong with picking up a still-burning sock and end up doing a spirited impression of a torch.
- Dwarves also have an understanding that the various creatures of the world are dangerous. Or, at the very least, that anything that kills a dwarf probably won't be friendly to other dwarves.
You'd Expect: That dwarves would avoid any creature that can injure or kill dwarves.
Instead: The short, bearded idiots run out to loot the corpses of their fallen brethren while the random thing that killed the last dwarf is still in plain sight.
- Dragon Age: Origins:
- Isolde, wife of Arl Eamon, ruler of Redcliffe, discovers her son is a mage. Being her only son, revealing it would see him locked away in a tower for his entire life, an outcome she'd rather avoid.
You'd expect Isolde weighs up all her options carefully, and either spends a lot of time looking for a completely trustworthy mage outside the circle to teach her son to control his magic enough to not be a problem, or failing that admit the truth and do what she can to visit her son as often as possible.
Instead She takes the first apostate Mage she could and gives him the complete run of the castle while tutoring Conner. Said Mage is Jowan from the Mage Origin, who has been pressed into service by Loghain into poisoning Eamon.
- So with that done, Jowan poisons Eamon and he falls ill. Redcliffe now falls into the hands of Isolde.
You'd expect Isolde takes over ruling the arling to the best of her ability.
Instead She sends out all of Redcliffe's knights (all of them) to go find the legendary Urn of Sacred Ashes in the remote hope that it might cure him. This leaves the arling, and especially the castle and nearby village defenseless and at the mercy to whatever malevolent force just happens upon it...such as a demon that has possessed her magically-inept and naive mage son by taking advantage of his own desperate wish to save his father.
- Bann Teagan, who's in charge of the Redcliffe village prepares for the desperate fight with the undead that are about to emerge from the castle. Suddenly a Gray Warden arrives and seeks entrance to the castle, which there is, through the secret passage Teagan knows about. Hoping to employ Warden's help against the undead attack he keeps silent about the passage. Warden has an option to leave the village to its doom, since, even if they help defend it, there is no way for them to get into the castle and achieve their goal, so there's no point in risking their lives.
You'd expect Teagan to spill the beans about the passage. The Warden is obviously not a coward, so if provided an access to the castle, they might defeat whatever is reigning the undead and prevent the upcoming attack alltogether. It's not like he loses anything as otherwise the Warden will just leave.
Instead He remains silent, the whole village is slaughtered, and Teagan himself only survives because somebody still has to reveal the passage to the Warden who inexplicably returns to the village after the battle is over.
- At the end of Anders' personal quest in Awakening, the Templar assigned to capture him (he is an Apostate, after all) confronts the party, and learns that Anders has officially become a Grey Warden, making him essentially untouchable by her.
You'd expect the Templar to think rationally and decide capturing one Apostate isn't worth risking the ire of the Wardens or the King/Queen. (Or suggest that you'll be the one to kill Anders if he goes off the deep end)
Instead She completely snaps and tries to murder every non-Templar in the area. Naturally, this doesn't end well for her.
Even Worse It is possible that the Warden Commander, who recruited Anders and is protecting him, is themselves the King/Queen of Ferelden, as well as the beloved hero who slew the archdemon and ended the Fifth Blight. Killing or injuring said hero in the process of apprehending Anders would likely bring loads of anger and hatred down on the Templar order in Fereldan from both the people and the nobility as well as the Grey Wardens. And if the warden is king or queen? Anora might be willing to look the other way, but could you imagine the shitstorm that would ensue if Alistair found out some dumbass Templars killed his dear wife?
You'd also expect the ambush to take place in an empty warehouse with other templars and circle mages ready to bombard the party as soon as they stepped through the door.
Instead she sets up what is probably the most poorly planned ambush in the history of RPG. The warehouse contains chests full of lyrium potions, superior mage robes for Anders, and other goodies useful for mages. She also waits patiently for the party to reach the phylactery room before delivering a Pre Ass Kicking One Liner before feebly attacking the party with only two other templars.
- Drakengard 2: Nowe, a Knight of the Seal, has just survived General Gismor's attempt to poison him, and grievously wounded Gismor in the process. His childhood friend, Eris, finds them in the room, and is naturally shocked by the scene, demanding an explanation from Nowe.
You'd Expect: Nowe would point at Gismor and yell, "He tried to poison me! It's there, on the table!"
Instead: Nowe runs for it, while Eris sounds the alarm and forces Nowe to carve his way through the Knights of the Seal HQ, guaranteeing he'll never be allowed back in.
Even Worse: At several points during the game, Nowe runs into Eris, who clearly doesn't think that Nowe has told her everything about what happened. Despite all these opportunities to try to explain the truth, he never does so.
- Dynasty Warriors 7: In Guandu, Liu Bei, Zhang Fei, and Zhao Yun, who are allied with Yuan Shao, discovers Guan Yu on Cao Cao's side, much to their shock and disbelief. Yuan Shao finds out...
You'd Expect: He'd allow Liu Bei to explain the situation. It's obvious that he doesn't know, much less condone this. Maybe seeing his sworn brothers may convince him to return to their side (And if he's repaying a debt to Cao Cao, he's already killed his two best warriors so that should suffice) and possibly decrease morale on the enemy's side.
Instead: Shao accuses Liu Bei of betrayal and orders his men to capture him, distracting them from facing Cao Cao (Who History-aside most likely used this to his advantage and won the battle).
However: At this point, Yuan Shao was implied to be senile and thus it likely wouldn't have mattered if Liu Bei explained or not.
- The Elder Scrolls V: Skyrim:
- A lone thief down on his luck spots an individual killing a dragon in the distance. No mean feat for sure, likely accomplished by shooting it out of the sky with a well placed arrow, reducing it to a pile of ashes with magic, or even by jumping on its head and driving a sword into its skull. A few moments after seemingly absorbing its soul, said individual resumes his/her casual stroll down the road in the thief's direction.
You'd expect The thief recognizes that clearly this is a dangerous person, and either ignores them or promptly leaves the immediate area.
Instead The thief decides its a good idea to try to rob the dragon slayer instead, only to quickly find out why they should have stuck to chopping firewood.
- A rogue bandit woman wants to kidnap someone and use them for ransom.
You'd expect: That this woman would literally kidnap anyone but the Dovahkiin's family. Like, literally, anyone else.
Instead: The bandit woman kidnaps the Dovahkiin's family, resulting in a Curb-Stomp Battle and Roaring Rampage of Revenge for the Dovahkiin Papa Wolf or Mama Bear.
- A bandit named Arvel the Swift has stolen the Golden Claw from the Riverwood general store and gone to Bleak Falls Barrow in order to use it to get past the Nordic puzzle door. While in the barrow, he gets into a fight with a giant frostbite spider, which has encased him in a web cocoon. Eventually, the Dovahkiin walks in and releases Arvel from the web, killing the spider in the process.
You'd expect: Arvel to recognize that this person (who killed an enemy that had captured him) is way out of his league and leave. The Dovahkiin, at this point, may or may not know that Arvel has the claw (you can go to Bleak Falls Barrow without activating the Golden Claw quest) and probably won't pursue. He can simply wait for his rescuer to get through the barrow (either killing all the enemies and turning back after getting stuck at the puzzle door or getting killed in the process; either way, Arvel would have fewer enemies to deal with) and return to use the lock and gain access to whatever's locked in the cave. Alternatively, and with even less risk, he could just return the damned claw and get an honest job.
Instead: After being rescued by the Dovahkiin, Arvel immediately runs further into the cave, either running into a spike wall trap or getting killed by draugr in the process.
- Upon identifying Karliah as the one attempting to undermine the Thieves' Guild, Mercer Frey orders the Dragonborn to accompany him to where she's hiding in order to take her down. Upon arriving they discover that she has eliminated a number of draugr, eluded many others, and reset the dungeon's traps in preparation for their arrival. Along the way, Mercer continually remarks on how formidable she is. Once the two thieves reach the end, the Dragonborn is shot by a paralytic arrow. After the ensuing conversation which reveals Mercer as the true traitor, Karliah escapes.
You'd Expect: Mercer to realize he needs all the strong allies he can get. Karliah has already established herself as a Magnificent Bastard, a competent fighter and master of stealth, and if Aringoth and Gulum-Ei being piss-in-pants scared of her is any indication can be quite ruthless. If he would have simply played it cool during their conversation, and helped the Dragonborn after her escape, he would have had such an ally. Apart from Mercer being a dick, the Dragonborn has no reason to believe Karliah over him and no one would have recognized his treachery until it was too late to do anything about it.
Instead: Mercer happily confesses his crimes, establishing himself as the Big Bad, and after Karliah's escape gloats to the paralyzed Dragonborn about how he was simply using him/her before stabbing and leaving them for dead. This allows Karliah to help the Dragonborn herself, outs Mercer as the "villain", and nets him a very pissed off enemy who could easily kill him with their voice alone. Nice Job Fixing It, Villain.
- In Fable II, Lucien needs to gather the three heroes and absorb their power in order to use the Tattered Spire. Obviously, you, as the hero, have to stop him.
You'd Expect: The hero to try killing one of the three heroes. If they're evil, any of them are fair game, and if they're good, the Hero of Skill is a mass murderer, extremely narcissistic, and a total Jerkass all around.
Instead: The hero spends over a decade gathering the heroes in order to perform a ritual to forge an artifact that removes Lucien's power after he performs his version of the ritual with the same heroes. Not only does this plan only work if Lucien captures the heroes after you already used them, but a ton of very bad things happened as you wasted all of that time.
- Fallout: New Vegas:
- NCR President Aaron Kimball decides to make a visit to Hoover Dam to deliver a speech, despite the fact the Caesar's Legion is literally next door and will be looking to take him out.
You'd Expect: Him to do the speech by radio from a secure location inside the dam, make damn sure there was no way anyone could get in with a gun, much less a bomb, or not hold the speech on the front lines. In failing that, he could at least not announce it ahead of time so that the Legion won't have time to plan the assassination.
Instead: He announces it ahead of time, giving the Legion time to plan, doesn't even bother to hide his entry, coming in via Vertibird, and if you aren't there to protect him, he predictably dies.
- Joshua Graham is the Legate of Caesar's Legion and leads them to Hoover Dam, where they run into the forces of the New California Republic. Legion tactics dictate that the most inexperienced go first to act as a bullet sponge, followed by more experienced troops with the veterans bringing up the rear to mop up any remaining resistance. However, Hoover Dam is a bottleneck where the numbers of the Legion are made moot in the face of a hail of gunfire. In addition, cliffs surround the position and provide good positions of fire for the NCR's sharpshooters.
You'd Expect: He would sit back, look at his tactical options and do as his boss would do, covering his flanks with skirmishers and trying to find some way around the bottleneck. And if not around it, move through it as quickly as possible.
Instead: Graham sticks to the playbook like glue, sending his forces without cover over exposed and narrow ground. While the rank-and-file are getting torn to pieces by NCR regulars, Rangers and First Recon begin picking off the veterans in the rear from their cliff-top positions.
Even Worse: Graham decides to counter this by sending his veterans to push to the sharpshooter's position. They fall back, heading into Boulder City, which has been rigged with explosives. The Legion's finest fall hook, line and sinker for the trap, riding the town right into the stratosphere. The rest of the forces panic and rout with the loss of the veterans, but the dam provides no escape. Graham lost almost the entire army.
So: Caesar is predictably angry, has his Legate set on fire and thrown into the Grand Canyon. This not only gives the NCR a political and psychological victory, but gives the Legion a boogeyman in the form of the Burned Man. Both veteran Ranger Chief Hannlon and Graham himself discuss this, the later commenting that while a good fighter, was never any good at tactics.
- Fatal Frame 2: Crimson Butterfly, introductory cutscene. Two sisters, Mio and Mayu, are playing in a forest when Mayu runs off out of the blue. Mio follows her, only to find that, in the space of about two seconds, the sky above has switched very conspicuously from bright day to darkest night. There is literally no way this change could be interpreted as normal. Clearly, there's some sort of weird demon shit going on.
You'd Expect: Mio stops and tries to figure out what the hell is going on. At the very least, running blindly through a pitch-dark forest is likely to get her ankle broken. At most...well, there's a reason people aren't accustomed to the sun just up and disappearing.
Instead: Mio continues to chase Mayu...right into the cursed, haunted village and past the magically enforced Point of No Return. At no point does she show any surprise over the celestial atmosphere losing its shit, and she and Mayu walk right into the creepy, deserted village.
- Fate/stay night, Heavens Feel route. Sakura has had her internal mana eating parasite activated, causing a race against time to kill Zouken before he can screw with her head and turn him to his side. The plan is highly contingent on Sakura's state of mind staying intact.
You'd Expect Shirou and Rider would go out of their way to clear up Sakura's very obvious doubts and insecurities and pay more attention to what she says. Tohsaka could emphasize their family bonds. Or something. But not be a total jerkass.
Instead Rider hides from Shirou and Tohsaka and doesn't explain how Sakura is feeling. Shirou tunes out when Sakura tries to tell him important things, and doesn't really mention that he loves her and his reaction to Tohsaka does not mean he likes her more than Sakura. Tohsaka goes out of her way to belittle her and deride Sakura's worthlessness and willpower after the game explicitly stated her will cannot be broken by people she distrusts. Well, it had to go downhill somehow, and an Idiot Plot is better than mass Diabolus Ex Machina.
- In the ancient ZX Spectrum game Feud, Bad guy Leanoric curses you with an aging spell before the start of the game that will kill you after one day. The only way to reverse the curse is to kill him.
You'd Expect: Leanoric to actively avoid you. The sensible course of action would be to evade you for the day and win by default.
Instead: He comes after you trying to kill you, giving you a chance to fight back and kill him, saving yourself. Seriously, what did he cast that spell for?
- Freespace 2:
- A few missions into the campaign, the GTVA discovers an ancient artificial subspace portal deep in the previously strategically uninteresting Gamma Draconis system, near the site of an ambush by the returning-after-thirty-years Big Bad Shivans. The Alliance is intrigued by this discovery, because of the potential for the technology to be used to revive the collapsed subspace link to Earth, as well as the strategically-important resources that lie in the nebula beyond the portal. Unfortunately, as they explore the other side, they discover Shivans, Shivans, more Shivans, even more Shivans, and ummm... Lots of Shivans, which eventually ends up in an encounter with a massive juggernaut warship, designated Sathanas, that could rip apart an entire fleet in two minutes.
You'd expect The Alliance to gather as much data as they can about the ancient portal, immediately retreat from the nebula, deactivate the portal, blow up the subspace link, and live happily ever after. The Shivans, of course, are those Omnicidal Maniacs from thirty years ago who had that invulnerable SD Lucifer with the Wave Motion Gun that was used to level all of the cities in the planet of Vasuda, killing four billion Vasudans and rendering the planet uninhabitable. They nearly reached Earth, if not for the heroic efforts of Alliance pilots who managed to destroy the Lucifer in subspace, which caused the collapse of the subspace link to Earth.
Instead: The Alliance:
- Kept trying to fight the Shivans inside an unknown system. Never mind that this is a species that almost wiped out everyone in this side of the galaxy thirty years ago. To hell with the fact that it was the Shivans who destroyed the Ancients, a race that had a huge empire and was way more advanced than the Terrans and the Vasudans combined (not actually true for technology as a whole, but the Alliance doesn't know that since the only surviving pieces of Ancient technology are ones belonging to a category in which the Ancients were just that advanced). Despite the fact that the only response to a threat this species knows is more...and bigger.
- Logically, with the Shivans having sent their biggest, they could only respond with more. The GTVA still went back inside the nebula. And did they get more. They retreat, but now it's too late. The only option left is to evacuate an entire star system and blow up the jump nodes leading to the Shivan-infested systems to seal them off.
- Ironically, a dialogue between your wingmen in the first nebula mission heavily foreshadows the later events. Yes, even the Red Shirts think this is a bad idea. One wingman even told the other to shut up, that they're just following orders and they can't do anything about it!
Wingman A: ...I never signed on for hunting Shivans!
Wingman B: Don't kid yourself, we're the ones being hunted, pilot.
Wingman C: Command should shut down that portal and send the Aquitaine back to Deneb. We've got no business being out here!
Wingman D: If Command needs your opinion they'll promote you to Admiral, now shut up and focus.
- As mentioned before, the Sathanas has extreme powerful forward mounted guns.
You'd Expect: When attacking an enemy, it will try to keep the enemy in front.
Instead: The ship is passing the Colossus and is unable to continue firing. As a result, the Colossus survives even without further assistance of the player with the above mentioned thirty to fifty-percent hull integrity. Otherwise it would be destroyed.
Video Games G-L
- Golden Sun:
- Isaac and his companions are after Saturos's group, who have taken two of their friends hostage. They later defeat him in battle at the Mercury Lighthouse.
You'd Expect: Isaac's group to try capturing the weakened Saturos, thereby giving them a hostage of their own.
Instead: They just stand there as Alex explains how they were able to beat Saturos, in order to allow the latter to recover. And he does.
- Later in the game, Isaac's party is hired to defend a ship from monsters as it crosses an inland sea. It is quickly decided that the most important area of the ship to protect is the oarsmen's deck, since if any of the oarsmen are taken out, the ship won't be going anywhere. Predictably, Isaac's party are asked to defend this area.
You'd Expect: Isaac and company to stay on the oarsmen's deck, preferably near the single entrance to it. That way, they could intercept any attacking monsters before they can harm the oarsmen.
Instead: They're in a completely different area than the one they're supposed to be protecting! As a result, whenever monsters attack, an oarsman is always injured by the time Isaac and his friends get there, and they have to rope one of the passengers into rowing in his place.
- Grand Theft Auto IV:
- Niko finds out that Michelle is a government agent sent to spy on him while he's stealing the cocaine that belongs to Elizabeta.
You'd Expect: Him to be enraged by this revelation and pull a gun on her with the intention of killing her.
Instead: He just screams "You fucking bitch!", and does nothing to stop Michelle from confiscating the coke that he stole back.
- Towards the end of the game, Jimmy Pegorino is doing a deal with Dimitri Rascalov, who, for lack of a better word, backstabbed everyone who dared to work for him.
You'd expect: For Pegorino to (1) either cancel the deal eventually, (2), kill Rascalov as soon as the deal was over or (3), be suspicious and have either Niko or Phill Bell monitor Dimitri.
Instead: He still tries to go ahead with the deal.
Assuming that Niko went with the "Revenge" option: Pegorino's organization has been reduced to nothing after Niko killed Dimitri.
You'd think: Pegorino would realize that making a deal with Dimitri would not have been worth it and apologize to Niko.
Instead: Pissed off that Niko practically destroyed his organization, he ruins his cousin's wedding by killing one of the guests, Kate Mc Reary, who depending on player choices may or may not have been Niko's girlfriend at the time.
- Grand Theft Auto V:
- Several years before the game's storyline, Michael is in a gang consisting of him, Trevor Phillips, and their friend Brad. Because of concerns for his family, Michael decides that he wants out of being a criminal.
You'd Expect: That he would talk about this with his partners, and try to part with them on good terms, so that they'll leave him alone.
Instead: He goes behind both their backs and plans to have them either killed or arrested, while faking his death at the same time. Trevor survives, and when he finds out that Michael ditched him, he's furious about it for most of the game.
- Later on, Michael is taking part in a jewelry store robbery.
You'd Expect: Him not to do or say anything to give away his identity during the job, if he doesn't want any attention from the cops/underworld as a result of it.
Instead: He gives his Catchphrase to a cop trying to get them to move their illegally parked bikes. The result is that Trevor realizes he's still alive and barges his way back into Michael's life, bringing with him a great deal of trouble.
- Lamar yet again tries another money making venture after the one before went wrong.
You'd Expect: Possibly a deal with a person or group that is reliable and won't get him or Franklin killed or arrested.
Instead: He makes a deal with D, a Ballas gangster he tried to kidnap and ransom away for money earlier. This leads to an ambush by the Ballas and a three star police chase.
- Devin Weston is understandably pissed that Michael's latest exploits had gotten his assistant, Molly, a terminal case of plane turbine and deprived him of a lot of money . He calls Michael and the former offers an apology, and in response, Devin sends his private army to Michael's home to kill his family and gloats about it right in his face, prompting Michael to go Papa Wolf on them all.
You'd Expect: For Devin to realize just who he had managed to piss off and evacuate the country ASAP.
Instead: He sticks around, enters Franklin's home and tells the man to go kill Michael for him, despite screwing him over in the past. Result? Devin dies. Honestly, this guy was Too Dumb to Live embodied.
- Dr. Friedlander becomes famous after publishing his work with Michael De Santa without getting the latter's express permission, to the point where he gets his own TV show. Naturally, this means he can't nickel-and-dime Mike for any more sessions.
You'd Expect: That when he has to report the news to Michael, someone he knows is a career criminal with a violent temper, he would simply say he can't provide any more therapy, stay quiet about the reasons why, and possibly suggest another therapist he could go to before getting out of town.
Instead: He brags about where his newfound fame is going to get him right to Michael's face, and drops a hint that it's all because of his (completely ineffectual) sessions with Michael. Mike gets understandably pissed, chases after Friedlander, and kills him.
- Floyd is house-sitting for his girlfriend when all of a sudden, out of the blue, his cousin Wade shows up with Trevor, who wastes no time in kicking the door in, making himself at home, ordering Floyd around as if he owns the place, and threatening bodily harm on him.
You'd Expect: That Floyd would do something about the uninvited maniac who's trespassing and squatting in his home. Like call the police at his next and safest opportunity (like in a hotel room he checks into to hide from Trevor).
Instead: He does nothing. Trevor continues to abuse him, makes a mess of the apartment, and even forces Floyd in helping him rob his place of employment.
- Grand Theft Auto: San Andreas has Hernandez report Tenpenny and Pulaski's wrong doings off-screen. The next thing you see is the former hitting him with a shovel for it.
You'd Expect: Since Tenpenny and Pulaski had no intention of letting either CJ or Hernandez get out alive, they would just shoot them, and bury the completely dead bodies themselves.
Instead: Tenpenny leaves Pulaski to do the job, who takes more joy in forcing CJ to dig his own grave than ensuring Henandez would be out cold long enough for CJ to dig the grave, letting Hernandez take him by surprise, and allowing CJ to go after him as well.
- Grand Theft Auto: Vice City:
- Tommy Vercetti is a low level mook sent to Vice City in order to negotiate a major drug deal with a cartel. As expected, a rival cartel ambushes the deal, resulting in both the drugs and the money being stolen in the chaos. This makes Sonny Forelli - Tommy's boss - extremely angry, and he spends the rest of the game getting angrier and angrier at the main character for not being able to get the money back. During this time, Tommy starts to make connections of his own and starts to make his own little empire in Vice City, coming into contact with a substantial chunk of change and enough drugs to make the original deal look like chump change.
You'd Expect: That Tommy would at one point tell his boss that he'll fully pay him back for everything lost in the initial ambush, since even a quarter of the way through the game, he has enough money to do this, and then offer a rendezvous to give the money. Even if he didn't have all the money, he could at the very least persuade one of his many powerful friends to help him out in this situation just to get the mob boss off his back and maybe even have some of the mob boss' assets to help him out once things cool down.
Instead: Tommy seems very nonchalant during all of this. Every time Sonny demands money, Tommy either says nothing to help his situation, or just says he'll "figure out a way" to pay him back. He literally does absolutely nothing to help out the situation. As expected, near the end of the game, Sonny sends hitmen to extract the money from Tommy's friends, and after those are dispatched, the boss openly declares war on Tommy. This results in the final mission where most of Tommy's friends abandon him, leaving him to fight off the entire force by himself.
- Sonny isn't helping himself, either. He's basically launching a drug deal with the Vance Gang without the consent of the other Liberty City mafia families. He is primarily motivated by self-serving financial gain, while simultaneously aiming for the hope that the situation will resolve itself in a "better to ask forgiveness than seek permission" manner when the anti-drug heads of the mob see the profits he is raking in. Who do you think he would send in to handle this sensitive operation?
You'd Expect: Him to send in one of his trusted friends or allies, someone who he knows he can trust to get the job done and remain loyal, mitigating circumstances or not.
Instead: He sends in Tommy Vercetti, a man whom he personally tried to assassinate. He not only survived that, but killed his assassins, proving that he is a man who is very difficult to kill. In addition to that, he received no help from the Mob while in prison and gained no love for them in the meanwhile. When the inevitable happens and Tommy ends up backstabbing Sonny, Sonny sends down the men seen with him in the intro to destroy a growing criminal enterprise (by which point he finally decides to do so, Tommy has gained enough influence to own half the city). Unsurprisingly, they fail. Not even when he has the luck of having one of Tommy's top lieutenants turn traitor, he still can't beat Tommy, and pays for the mistake of giving the task to him with his life.
- In the Nightfall campaign of Guild Wars, players release Palawa Joko to help them combat the main bad guy in the game. In the past, this character attempted to conquer the area where Nightfall takes place with a strong army, and was tough to defeat. When he is released, he shows no remorse for this, and in the game starts to rebuild his army.
You'd expect After defeating the main villain of the campaign, some of the player characters, heroes, and other members of the order of whispers would grab some worms (Which they have learned how to control during the game), travel to Palawa Joko while they are still on somewhat friendly terms, and capture him while his army is still weak, and the players have the capabilities needed. (This would all happen "offscreen", most likely.)
Instead In Guild Wars 2, the backstory of the game has Palawa Joko rebuilding his army over time and taking over Elona, causing a lot of destruction and suffering. Perhaps this is simply for Rule of Fun, but it does seem odd that another villain wasn't created for that particular area.
- In Half-Life 2, Alyx and Gordon have just broken into a high security prison to rescue Alyx's father. They learn that Dr. Mossman is a traitor who is a Well-Intentioned Extremist when it comes to keeping Alyx's father out of harm's way. Alyx confronts the traitor, and takes this person along to the teleporter that will be their escape method.
You'd expect: Alyx to just enter the coordinates herself, or at the very least ensure that Dr. Mossman isn't in the same teleportation group as her father. Keep in mind, that this is less then a minute after she called this person out for being a traitor.
Instead: She has the known traitor do it, then acts surprised that Dr. Mossman entered the wrong coordinates and kidnaps her father.
- Halo Series:
- In Halo 2, Sesa 'Refumee is leading a rebellion against the Covenant because he has discovered the truth about the Halos: that they're superweapons, not gateways to heaven. To silence him, the Covenant sends a special ops team led by the Arbiter, who manages to trap 'Refumee. However, Sesa has a irrefutable proof: a Forerunner Monitor of the Halos who's glad to tell the truth about the rings.
You'd expect: 'Refumee would let the Arbiter listen to the Monitor and thus convert him and his troops to his cause.
Instead: He attacks the Arbiter before he has time to listen, and thus gets killed by him. The Arbiter thus never hears what the Monitor was going to say until the end of the game.
- In Halo 4, the Ur-Didact is a Nigh Invulnerable Forerunner with powers of teleportation, levitation, and telekinesis who plans to wipe out humanity. He's accidentally released from his Cryptum by Master Chief, a human supersoldier who is determined to rectify his mistake.
You'd expect: the Didact to easily kill Master Chief and be on his way, as his great powers make any fight with him a Curb-Stomp Battle.
Instead: He monologues to him at length then tosses him aside, and afterward only sends his Promethean droids to attack the Chief whenever that pesky human returns. Only at the end of the game does it occur to him to just teleport to Chief and kill him himself, and even then he wastes time by floating Chief over a chasm then slowly choking him, giving Cortana the chance to save him.
- Also Halo 4, Andrew Del Rio, Captain of the UNSC Infinity, humanity's most advanced starship, receives word from Master Chief that a Sealed Evil in a Can has broken out and needs to be stopped before it wages war against humans.
You'd expect: He'd believe the celebrated war hero and blast the Didact with everything the ship's got, while the Forerunner is still vulnerable. And send an FTL warning to Earth just in case that still doesn't work.
Instead: He insists Master Chief is delusional, despite him being the biggest game-changer of the war and despite Del Rio having witnessed floating orb ships, pristine Forerunner structures, and a hollow planet all in the same day. He claims attacking is out of the question because Infinity might be destroyed, despite it being more powerful than entire fleets and having its own fleet. As for sending a message to Earth, he does so by flying to it, which would take hours, rather than an instantaneous message.
Result: Del Rio gets stripped of his rank by Fleetcom for leaving Chief on the planet. As for the Didact, he escapes Requiem, retrieves his ship and superweapon, and slaughters the entire population of a UNSC space station and major city.
- Hamtaro Ham Ham Heartbreak: One of the relationships you must save is Dexter and Howdy in Boo Manor. After witnessing them arguing, you find Dexter in a different room but Howdy's not with him.
You'd Expect: Dexter to tell you what happened to Howdy or at the very least for him to warn you that there is a freaking trap door in the room.
Instead: He stays silent and you're forced to have Hamtaro drop in the trap door.
So: Dexter rushes off to get help. In an optional Cutscene, Bijou finds him in a funeral parlor. Dexter sees a rope which he hopes he can use to pull Hamtaro and Howdy to safety. However, the rope's in an open casket.
You'd Then Expect: Dexter to just forget the rope and find another way to save his friends.
Instead: He climbs into the casket which slams itself shut and locks him inside.
- Homeworld: Cataclysm:
- The heroes (a poorly armed mining company) stumble upon an alien escape pod apparently millions of years old. It gives away some strange biological readings. They report the finding to their superiors and request futher orders.
You'd Expect: We-e-ell, frankly speaking you wouldn't sincerely expect some high-ranking military to order the heroes to immediately return to the homeplanet, so the pod could be properly studied in safe enviroment (by "safe" I mean "with capacity to incinerate it the moment some horrible, ship-consuming Virus breaks out of it") and the possible benefits could be shared with the whole planet, and not to tuck in some out-of-way corner of the galaxy and open the pod by themselves, wouldn you? It was still an exasperately dumb move.
- The said pod was snatched by the heroes from under the very nose of a gang of space pirates. After some failed attempts to catch up with elusive heroes and reclaim their prize the pirates finally engage them. What they see is the lower section of the heroes' ship (where the pod apparently is) drifting separetely and covered with some icky ulcerous stains. Upon arrival the heroes immediately contact the pirates and beg them not to approach the pod.
You'd Expect: Once again, you can't seriously expect the pirates to consider the plead or beware of the strange look of the section and at least send some minor ships to investigate. PROFIT beckons. Naturally they board the section with the whole fleet, get infected and destroy the last hope for the heroes to contain The Virus.
- After The Virus spills on the larger part of the galaxy and gains self-consciosness, it offers a local run-down Empire a deal: they help it find and repair an ancient superpowered ship The Virus originated from and it gives them half the galaxy to reign over.
You'd Expect: *sigh* Of course, you could hope that the imperials would somehow scrap enough common sence together and turn the deal away, but deep inside you'll know it's fool's hope. Naturally they accept, and the conflict escalates much further then before.
- In House of the Dead 4, during the ending The World has been beaten, it mutates even more, followed by James activating a bomb in his PDA powerful enough destroy it.
You'd Expect: For James to chuck that thing like no tomorrow, destroying The World so he and Kate can continue fighting the zombie apocalypse together.
Instead: James performs a Stupid Sacrifice by diving right into The World with his PDA time bomb in hand, taking The World with him.
- inFAMOUS has Zeke getting a hold of the Ray Sphere, a device that gave Cole his powers.
You'd Expect: He'll just give it to him to save the day from Alden.
Instead: He attempts to use it to gain powers of his own even if it costs the lives of people. Luckily, it didn't work, so Kessler asks him to join him. What did Zeke do? He does.
- In an alternate future where the Ray Sphere disaster didn't effect Empire City, the Beast/ John White arrives in Empire City.
You'd Expect: Future Cole/ Kessler to tell his family to run and own the Beast's ass with his lightning powers.
Instead: He selfishly runs for his life along with his family.
Result: The Whole world goes to ruin, eventually his family kicks the bucket, and it leaves Future Cole/ Kessler with no choice but to ruin the life of his past counterpart.
- In the Good Ending of the sequel, Cole has decided to use the RFI which it will kill all Conduits, himself included. Suddenly, Kuo tries to grab it off him, unable to accept this fate.
You'd Expect: He should use his Arc Restraint to contain her while he, Zeke, and Nix went to recharge the RFI.
Instead: They just stare at her while she runs away from them in anger. The next time they see her, Kuo is sided with the Beast.
- Near the end of Jak II, Metal Kor reveals his true form to Jak and Baron Praxis—a massive, insect/reptile like abomination. He then orders the Baron to give him the Precursor Stone that he had been obsessively searching for the whole game.
You'd Expect: The baron to realize he had no chance in beating him, and just surrender the stone.
Instead: "If the city must die, then we ALL die! ARRAGGH!" The Baron promptly draws his sword and charges at Kor along with his soldiers — and then promptly gets blasted several feet away, crashing into huge chunks of construction equipment, by an energy blast from Kor.
- In Chapter 13 of Kid Icarus: Uprising, Pit is infiltrating Arlon's Lunar Sanctum. At one point during the land battle, both Pit and Palutena ask Arlon why the Sanctum was built in the first place.
You'd Expect: Arlon, being the Quintessential British Gentlemen he is, to calmly explain why the sanctum was built in hopes of getting Pit and Palutena to back off or at least come to a deal.
Instead: Arlon gets irritated and refuses to answer and Pit fights his way through the Lunar Sanctum and eventually reaches Arlon.
Result: Arlon is defeated and the Lunar Sanctum is destroyed. And with the Sanctum's destruction, the Chaos Kin, a being of unspeakable evil is freed from the Sanctum, allowing it to wreak havoc on the world three years later. Essentially, Arlon is directly responsible for Chapters 18-21. Viridi lampshades it in chapter 20.
Viridi: If only I'd been there at the time. Or Arlon should have explained the situation, but you know how reserved he is.
- Kingdom Hearts:
- Sora (along with Donald and Goofy) meets Riku (Sora's best friend and another survivor of The Heartless invasion that destroyed the boys' island home) in Traverse Town, after spending the first fifth of the game searching for him and Kairi across different Disney-themed planets. Sora asks Riku if he wants to join them and search for Kairi along with them.
You'd Expect: Riku, even though he is Badass Normal enough to be able to fight off The Heartless, to join his best friend and recognize both that Sora has everyone's best interests at heart, and that going it alone is dangerous and stupid.
Instead: He gets pissy, thinking that Sora ditched him for Donald and Goofy and to show off his Keyblade, and starts his eventual Face-Heel Turn.
Even Worse: Staying with the good guys probably would have resulted in Riku getting his own Keyblade a lot sooner than he did.
- Or, in an alternate interpretation of that same scene:
You'd Expect: Donald and Goofy to welcome him, since he has proven his skill and strength.
Instead: Donald blows Riku off without any explanation at all, providing fertilizer for the seeds of darkness in Riku's heart. Sora does ask why Riku can't come. Donald states that he doesn't care that Riku is Sora's friend. Sora looks up, Riku is gone.
- Another super-dumb moment:
- Sora has discovered Xigbar in a room in the Land of the Dragons. Sora and gang turn away for a second, only to realize that Xigbar is no longer in front of them.
- You'd Expect: Xigbar has the same portal-y powers as the rest of the Organization. Surely, he must have disappeared through one of those!
- Instead: You see him sneakily walking behind Sora's back to get to the door out of there. At least it also doubles as a Funny Moment.
- Knights of the Old Republic:
- In the Sith Lords, there's the Jedi Masters. Following the end of the war and Revan's departure, Sith assassins start knocking off Jedi from the shadows. Unable to find the source, the Jedi gather in an attempt at mass precognition. This draws the attention of Nihilus, who kills them all easily. Thus the remaining Masters go into hiding, hoping to lull the enemy into a false sense of security so they'll emerge. Years pass with absolutely zero success, until the Exile shows up and draws their attention. She sets about gathering the masters to deal with this.
You'd Expect: That despite all the animosity between them, the Masters would see reason and agree to help. After all, they've have nothing to show for their work while the Exile manages to save two entire planets (admittedly, one of those planets was originally doomed because of her, but she fixed it), the settlement on Dantooine, and roots out the source of the bounty of Jedi.
Instead: Faced with pretty much direct evidence that the Sith have no only returned but are actively undermining the (as mentioned) fragile-as-hell Republic, they decide to do nothing. Having gone to all the trouble of gathering on Dantooine, they decide to stick their heads back up their asses and hope for the best while the Republic dies around them. To make matters worse, they then decide the Exile is somehow an even bigger threat than the Sith, and attempt to strip her of the Force entirely rather than help her when she's being actively pursued by assassins. Worst Jedi ever!
And the icing on the cake is: All three of them, in some way, had pretty much ignored their original idea and were trying, in their own way, to get to the bottom of the problem. Or, in the case of Zez-Kai Ell, had come to understand that maybe they were wrong to begin with. Even if they were stumbling around in the dark, they were at least trying. This means that, in the time it took for them to reach Dantooine, they actually managed to unlearn everything they had done in their self-imposed exile.
- L.A. Noire:
- In one of the street cases, Cole Phelps and Roy Earle, two cops stumbled into a fight between Dudley Lynch and a black man on the roof of a house over a girl, Shannon Perry, where the black man was thrown down to his death. After the fight, Dudley assured the girl that he did it all for her and they seem to have a romantic moment before Cole Phelps came up the roof to talk to Dudley about the incident.
You'd Expect: That Dudley would explain that the incident was a case of self-defense and that Shannon would testify for him. Thus allowing him to get out of the situation Scot-free.
Instead: He ran away, while throwing Shannon hard to the floor, then we have a chase scene where the cops managed to capture him. Then Dudley tried to tell the cops that the whole thing was a case of self-defense but Cole calmly told him that the whole thing is out of his hands and said that if so, Shannon would testify so for him. But given the way he treated her when he was about to make a run for it, it seems unlikely.
In Addition: Running away from the police tend to be a charge in and of itself.
- The Legend of Zelda: Ocarina of Time
- Ganondorf, surprisingly enough, gets one of these. After Link meets Zelda in the Temple of Time and obtains the light arrows from her, he traps Zelda inside a crystal so that he can get the triforce of wisdom.
You'd Expect He would trap Link too while he was distracted by the monologuing, obtaining all three triforce parts and being able to rule the kingdom of Hyrule without any opposition.
Instead He allows Link to enter his castle, and gets defeated twice, and then trapped in another dimension.
- Zelda has prophetic dreams, which tell her that Hyrule is in danger of Ganondorf who wants to take the Triforce, though much more vaguely. Since her father doesn't believe her since she's a child and girl, Zelda comes up with the idea that she and Link should collect the Spiritual Stones that lead the way to the Triforce and use the Triforce for themselves to hinder Ganondorf's plan.
You'd Expect: Zelda to realize that collecting MacGuffins that would lead directly to the thing that Ganondorf wants is a terrible idea, especially if it's pulled off by two children, and that what she should be doing is not do anything, since the stones are separated and in the hands of people who will not simply give them to Ganondorf and the Ocarina of Time is in her hands, which is also needed to get to the Triforce, meaning that it would be extremely difficult for Ganondorf to obtain everything necessary to reach the Triforce.
Instead: Link collects all thre Spiritual Stones, the king of Hyrule is likely killed and Ganondorf is a known traitor, resulting in Zelda having to flee, though she gives the Ocarina to Link and he opens the way to the Triforce only for Ganondorf to immediately have free and easy access to the Triforce because they collected the items that were far away from each other, so they could try to avoid this.
Plus: The fact that Zelda, who is known to be much wiser than her childish appearance may offer actually doesn't realize this huge flaw.
- The Legend of Zelda: The Wind Waker: Link, Tetra/Zelda, King Daphnes and Ganondorf are atop Ganon's tower. Tetra's out cold, Link barely conscious and Ganondorf thus managed to snatch their Triforce pieces and reassemble the whole Triforce. Now, he must only touch it and all his wishes will come true- Except King Daphnes beats him to it and touches the thing first.
You'd Expect The King would wish Ganondorf out of existence, heal Tetra's and Link's wounds and restore Hyrule for the people of the (apparently fishless, you mind) Great Sea to live in.
Instead He wishes for Hyrule to be rendered Lost Forever. Yeah, nothing else, just washing away this perfectly nice kingdom for no real reason, while Link and Tetra (still barely able to stand on their feet), have to battle Ganondorf, who now suffers a Villainous Breakdown, since his plans are derailed. Even made worse by the fact that, after the battle is won, Ganondorf dead and Link visibly wounded, the king walks up to the kids and apologizes that they've got to nothing left except to just carry on with the hope they've got now. When he, technically, could have given them Hyrule. Like the goddesses intended him to. It was the whole freakin' purpose his soul was still around. No wonder that the The King of Hyrule is a Jerk comics are so popular...
- In The Legend of Zelda: Skyward Sword, Link has learned that Ghirahim is pretty damn angry about losing Zelda and Impa to the Gate of Time in Lanayru province, which Impa explicitly destroyed to prevent pursuit - this is learned because Ghirahim banters on about the second Gate of Time prior to the battle at the Fire Sanctuary. Link activated the Gate of Time in Faron province to learn about the Triforce and Zelda's role in current events, and not only did he manage to get his hands on the Triforce in its entirety, but Link also uses it as it was intended by Zelda - to utterly annihilate the Imprisoned beyond all hope of recovery. Zelda is scheduled to wake up shortly due to her seal no longer being needed, but Ghirahim is still out there.
You'd expect Link to blow up the Faron Gate of Time or ask old lady Impa to dismiss the gate, since Hylia's loyalists no longer have a use for it. Ghirahim explicitly wanted to know about this gate so he could get his hands on Zelda, after all, and with him at large, leaving the Gate operational is a bad thing.
Instead Link walks up to greet Zelda as she awakens from her crystallized sleep. If you still couldn't put two and two together by now, Ghirahim kidnaps Zelda, drags her through the Gate of Time, and offers up her soul to Demise in sacrifice - and since Zelda's soul is Hylia's, Demise awakens from his thousand-year imprisonment 999 years early. You know, guys, you could have prevented this whopper!
- In The Legend of Zelda: Twilight Princess, After finding the final Fused Shadow and dispelling the Twilight around Hyrule, Zant confronts Link and Midna at Lanaryu's spring and takes the Fused Shadows from them.
You'd Expect: Zant, seeing how much trouble Link is, would simply kill him and Midna and spare himself further headache.
Instead: Zant merely curses Link to permanently remain in Wolf form and nearly kills Midna by exposing her to light.
Result: Link manages to escort a barely-alive Midna to Zelda, who heals her wounds. The two then go on to break Zant's curse using the Master Sword and eventually make their way to Zant's front door. Midna all but spells it out for him when they finally meet.
Midna: Isn't this ironic? Here we are, all thanks to the dark magic curse you placed on Link!
- In the Raising Sim Long Live the Queen, at times entrepreneurs come to your castle to ask you to fund their new great ideas, such as a printing press or field hospital. The money they are asking for is minimal compared to the state budget.
You'd expect the protagonist princess gladly to fund such obvious benefits, pushing her kingdom into the Age of Enlightenment.
Instead she doesn't get what the fuss is about (sample quote: "wouldn't putting sick people together just make them die faster?") and send the innovator away empty-handed. (Granted, you can avoid this by investing heavily in economics or health training, but these have far from obvious benefits early on in the game before the choice comes up.)
- Elodie, as Crown Princess, is fourteen years old and has spent her time at a boarding school until her mother's death, which means she is immediately the ruler of Nova and has one year before she comes of age to have her official coronation.
You'd Expect: Elodie to be allowed to consult advisers or her father for important decisions, because she can't possibly learn everything she needs to know in a year, especially so soon after the sudden death of her mother.
Instead: She is forced to decide everything herself with only a basic education under her belt, with no input from her father or anyone else, while the rest of the nobility is openly trying to sabotage her rule if she doesn't perform perfectly.
- Lucius has the eponymous character taking control of his "father" Charles into killing his mother, Nancy, with a nail gun. At the same time, McGuffin and another police officer are present at the scene.
You'd Expect: that he puts two and two together that Lucius is responsible for taking control of his "father" and killing his mother and has him locked up. Happy ending, indeed.
Instead: he comes to a conclusion that Charles is responsible for the murder, and tries to lead chase to him. During that time, he has the other police officer watch over Lucius which he does murder. For him, he assumes the worse after this.
- At one point in Luminous Arc, the player party has just subdued an opponent. They all know she has one of the Plot Coupons they're grappling for in her body, she's killed dozens of innocent civilians, and nobody has any reason to believe she's not completely synthetic.
You'd Expect: Someone to rip the stone out of her chest. At least one party member is impulsive or pragmatic enough to do it without calling a team meeting. Either way, a serious threat is out of the game and the party is up one MacGuffin.
Instead: They leave her to recover and fight again another day. Repeatedly.
Video Games M-R
Video Games S-Z
- The Saints Row series:
- The Boss of the Third Street Saints is a notorious gang leader, criminal, all-around badass, and will not stop his/her rampages until his/her enemies are dead.
You'd expect: That the other gangs/organizations will do their best to appease to the Boss, or otherwise not give the Boss any reason to focus all his/her rage directly on them.
Instead: They taunt or threaten the Boss, kidnap and torture/kill his/her friends and send mooks out to kill him/her routinely. The result is what you would expect.
- An example would be Maero from Saints Row 2, when he offered the deal to the Boss.
You'd Expect: That he would be more generous in splitting Stilwater like 50/50 or argue his case better in a polite way considering the Boss did assassinated the previous mayor and Chief of Police along with taking down three gangs from the previous game. With the result of Saint/Brotherhood alliance.
Instead: He rudely calls the Boss and dismisses him/her while not doing anything.
Even worse: He ignored Jessica's warnings that the Saints would retaliate, the result leading to some ugly deaths.
- In the third game, Deckers boss Matt Miller is able to overhear a conversation between Kinzie, Pierce and the Boss through Kinzie's computer. Through this connection, which the Saints are unaware of, he learns of a powerful supercomputer that S.T.A.G. has in their possession, and sends his mooks to retrieve it for the Deckers.
You'd Expect: Matt to not reveal to the Saints that he just overheard their conversation, so that his mooks can retrieve the supercomputer in peace, and so that he can continue to use this source of information.
Instead: He smugly reveals himself so that he can go "Nice Job Breaking It, Hero" to Kinzie. The Saints realise that Matt is about to take the computer, and are subsequently able to steal it from him, killing several Deckers mooks in the process. Said supercomputer is later used to bring the Deckers down for good.
- Sherlock Holmes Versus ArsŤne Lupin. Pretty soon in the adventure, Watson gets followed by a journalist with a French-sounding name.
You'd expect: Watson to tell Holmes, or at least take five seconds to figure out the journalist's name, which he has on a business card, is an anagram of Arsene Lupin, French master of disguise who's used an anagram as a name all of five minutes before you meet this journalist.
Instead: Watson plays the perfect Unwitting Pawn and lets Lupin steal the Rosetta stone.
- Shadow of the Colossus: A young man by the name of Wander is looking for a way to bring his girlfriend back from the dead. To that end, he carts her corpse over hill and dale to an ancient, crumbling shrine residing in a place with the cheerful name of the Forbidden Land. Upon noticing the sword in his hand, the ancient dual-voiced god of the temple, named Dormin, speaks up and offers to make a deal with Wander—kill sixteen colossi and Mono will be revived. He also warns Wander that the price he pays "may be heavy indeed."
You'd expect: Wander to remember that he's speaking to a disembodied voice that was apparently so evil that a whole chunk of land was deemed forbidden just to keep it sealed away, and demand to know what this price might be. Upon hearing the cost, he would admit to himself that maybe there are some things out there worth more than your own happiness, turn around and go home to give Mono a decent burial and then move on with his life.
Instead: Wander brushes off this doom-laden remark with a dismissive "It doesn't matter." He then goes on to slaughter sixteen magnificent and mostly harmless colossi, gets his horse nearly killed and ends up becoming Dormin's next vessel. He was only stopped by the timely arrival of the man who'd been hunting him down.
- Sid Meierís Pirates!: Any time the player is looking for family members and has Baron Raymundo at their mercy.
You'd Expect: The player character to take Raymundo prisoner and force him to tell them the exact location of a family member.
Instead: He's content with getting part of a map showing where to find them, and catching Raymundo again months later and repeating the process.
- Near the end of Silent Hill 2, James is confronted by Eddie, an overweight and mentally disturbed man who's been mocked by his peers for his entire life. Eddie is surrounded by corpses, wielding a revolver, and delivering a monologue about how everyone is made equal in death, including the fact that he's going to murder the next person who so much as looks at him funny. Eddie then says a friendly 'goodbye' to James and turns around to leave the room.
You'd Expect James to say nothing about the crazy, bid Eddie a fond farewell and get the hell out of there.
Instead, James asks Eddie if he's gone nuts. Eddie responds about as well as you'd expect.
- Silver Chaos: Pam is much stronger than humans, but he still lets his master, a weak-looking old man enslave, beat and rape him.
- In Skies of Arcadia, during the aerial battle for Yafutoma between the Armada and the Tenkou, the heroes attempt to, and succeed in, locating their captured ship. They attempt a boarding action, preparing to go side-to-side by a distance of meters with this airship, with a full crew of hostile soldiers.
You'd expect the Delphinus' new management to attempt evasive action, any evasive action or movement at all, or fire on the pirate ship as it makes itself a fat, slow and impossible to miss target by closing in.
Instead the ship remains completely motionless in midair, obligingly allowing the air pirates to pull up, leap aboard, and presumably for the ship to fly off again without shooting at it once or trying to maneuver or follow the entire time. Way to go, guys. Way to go.
- Sleeping Dogs: The entire Sun On Yee leadership. All of them have gathered together for Uncle Po's funeral. This comes after two attempts on Uncle Po's life and on both occasions they didn't have nearly enough protection available.
You'd Expect: Them to bring their gang with them along with any VI Ps whose deaths might force the Hong Kong police to take action.
Instead: Only the top leaders and two or three regular members of the gang go. And they seem surprised when a rival gang shows up with assault rifles and grenade launchers. Really if it weren't for Lee the game would have pretty much ended right there.
- In Sonic Adventure, Sonic and Tails, having two of the Chaos Emeralds, encounter Knuckles, who is looking for pieces to the Master Emerald in the Mystic Ruins.
You'd Expect: Knuckles to ask Sonic if he's seen any of the Master Emerald pieces.
Instead: Knuckles verbally orders Sonic to hand over his Emeralds without clarifying which kind he wants. Sonic, thinking Knuckles means the Chaos Emeralds, challenges him to a fight and in doing so loses the two Chaos Emeralds. Eggman promptly shows up after that, swiping them and giving them to Chaos.
- Sonic Adventure 2 introduces Shadow, an anthropomorphic hedgehog who can move at very fast speeds, same as the title character.
You'd Expect: Anyone who has previously seen Sonic, upon gazing on Shadow for the first time, to immediately notice that this hedgehog is not Sonic. For one thing, Shadow's fur is black and has red stripes, whilst Sonic's is blue all over.
Instead: G.U.N., Eggman, Amy and the general public all mistake Shadow for Sonic at some point in the story.
- In Sonic Chronicles: The Dark Brotherhood, Imperator Ix, after taking a thrashing from the entirety of Sonic the Hedgehog's team, taps the Villain Ball long enough to blurt out how he plans to conquer the world like he tried four thousand years ago. Procurator Shade, who has demonstrated tactical competence up to that point, happened to be within earshot and immediately questioned his motives.
You'd expect Ix to apologize to Shade, grab the Master Emerald, return to the Nocturne with Shade in tow, and explain to her the necessity of such actions.
Instead Ix firmly grasps the Villain Ball, cuts her off with a very loud "SILENCE!!" and blasts her off the island. He gets away with the Master Emerald anyway, but Knuckles saves Shade's bacon, having recovered from the shock that the Nocturnus are still alive after all this time. This incident gives Shade all the reason she needs to switch allegiences .
- Towards the climax of Sonic Lost World, the Deadly Six capture Tails when they had intended to capture Sonic for robotization.
You would think that, knowing how smart Tails is, Zavok would:
A. Kill him.
B. Knock him unconscious, leaving the fox defenceless against the robotization, or
C. Have someone supervise the process rather than leaving Tails completely alone to prevent him from hacking the computer.
Instead: Zavok chooses to roboticize Tails while he's still awake, and then he leaves.
Result: Tails hacks the computer and messes with the roboticization process, allowing him to keep his free will after being robotiziced.
- Soul Calibur V:
- Patroklos, after a period of time travelling with Z.W.E.I. and Viola, has been reunited with Pyrrha, his long lost sister. Viola then makes a few cryptic statements, the general gist of them being that Patroklos and Pyrrha cannot remain together.
You'd Expect: Patroklos to at least figure out what she's trying to tell him, and perhaps request clarification from her.
Instead: He regards the statements as "threats and riddles", not even realising that she's trying to warn him about something.
- After Pyrrha defends him from Nightmare, Patroklos sees her in the state where she is destined to become the new host of Soul Edge.
You'd Expect: Him to try finding help for her.
Instead: He turns Soul Calibur on her. This pisses her off to the point that the next time he sees her, she starts fighting him, accusing of abandoning her like she thinks everyone would do to her.
- The UED forces find on Tarsonis an abandoned Psi Disrupter build by the confederates. This device is able to break the zerg's psychic link, preventing the Overmind and its cerebrates to control zergs. Stukov says that it's a great tool for the UED mission (to ensalve the Overmind) while Duran prefer to destroy it, since "If it falls in Mengsk's hands, it could control the zerg as well in combination with the psi emitters".
You'd expect that DuGalle would listen Stukov, not only because he's his longtime friend and viceadmiral of the UED, but because his suggestion made much more sense that Duran's, a guy who met recently.
Instead he listens to Duran, and orders the Psi Disrupter to be destroyed.
- Later Kerrigan manages to destroy the Psi Disrupter.
You'd expect the UED would build another one or even have another already built. The Terrans have siege tanks and science vessels and cloaking fields, so surely they have a computer capable of storing schematics, right?
Instead they fight Kerrigan without it and their whole fleet gets wiped out.
- In the finale of Starcraft 2: Heart of the Swarm Kerrigan breaks into Mengsk's inner sanctum and finds him strangely confident and holding something akin to a detonator in his hand.
You'd expect: that, since whatever that thing controls, it CLEARLY cannot be anything good, Kerrigan would dash forward and smash the detonator out of his hand or blast Mengsk with her psychic powers. For all she knew the detonator could trigger a nuclear bomb Mengsk planted just in case he loses.
Instead: She just stands there like a dumbass while Mengsk presses the button, which makes the Xel-Naga artifact rise from a niche in the floor, and he very nearly kills Kerrigan with it.
- This wallpaper,◊ which shows a Viking (anti-air flyer/anti-ground walker) fighting a Colossus (ground-attack strider so tall it can be targeted as an air unit).
You'd expect: The Viking to attack the Colossus with increased firepower while completely immune to its attacks.
Instead: It's attacking the Colossus while in walker mode, doing reduced damage and getting hit by its Death Ray.
- In Star Ocean: The Second Story
- The first disc culminates in the team assaulting Eluria Tower to stop the destruction of Expel by destroying the Sorcery Globe. They run headlong into the Ten Wise Men, a group of villainous beings from Nede who plan to destroy the entire universe via advanced magic. The Ten Wise Men look at the group and are surprised to see a Nedian Rena) with the party.
You'd Expect: That they would simply kill all of them (a group of teenagers) instantly.
Instead: They routinely mock the party, have one of their weaker members knock the party down to critically-low health without killing them and assume that Expel's destruction will finish them off. It doesn't, and the team gets saved by inadvertantly transporting to Nede, whereupon they get much more powerful weapons and equipment and decide to take the fight to the Wise Men's doorstep by attacking their base at Fienal.
And Then: They assault Fienal and are beaten down once again by the Wise Men, who mock them.
You'd Expect: That, once again, they would just kill them and be done with it.
Instead: They again toy with the party and leave them conscious, and are stalled long enough by the leader of the L'Aqua Defense Force so the heroes can escape. The team then gets advanced weaponry and tools from Dr. Mirage, spends several days training in simulations at the Fun City Coliseum, and it's only then that they decide to start attacking in force, by which point they're easily defeated. It isn't until the player's party has chainsawed through 2/3rds of the Wise Men that they finally start panicking, by which point the heroes are already in the final dungeon. They may take the cake as the dumbest enemies in the series.
- Claude's father, Ronixis, is in space over Nede when the Ten Wise Men decide to use his ship as target practice by using Fienal as a glorified anti-matter cannon. They fire off a shot (at low power) that knocks the ship's shields down by a significant amount.
You'd Expect: That, given how the ship was nearly crippled by a single shot, Ronixis would immediately order the ship to plot an escape path and get the hell out of dodge, or at the very least, start moving so the cannon can't get a lock on them. He doesn't even have much of a reason to stay either, as he believes Claude to be dead.
Instead: He spends a good minute trying to hail the planet and start negotiations, while failing to do anything besides leave the ship parked in orbit. Even after another shot takes down the ship's shields, he doesn't do anything except admit defeat. The ship just sits until it's destroyed by a third blast.
- In Star Ocean: The Last Hope, the party lands on an Another Dimension version of 1957 Earth and gets their ship and a party member captured by the local Men in Black. After infiltrating their secret underground base and fighting their way through bizarre alien experiments, the party comes across the base's Mad Scientist commander who tells our protagonists they're honestly really just trying to solve the world energy crisis and would you please give us your ship's power source so we can stop pollution, be friends with aliens instead of experimenting on them and save the future.
You'd expect: The party brainiacs if not the captain himself to realize that the ship's power source could destroy the entire planet if improperly used and categorically refuse to give it to some ethically challenged people they met 5 minutes ago, no matter how much they wanted to help "save the future."
Instead: They give up their Green Rock, then obliviously walk into an obvious jail cell. From there they have front-row seats to watch the crazy woman install it into her makeshift reactor which immediately starts an irreversible overload. Cue escape from exploding planet.
- Also from the game, Sarah, unsurprisingly, has a moment that overlaps with Too Dumb to Live. At one point in the story, Sarah gets kidnapped by the evil cultists who had attempted to kidnap her previously. Now, that isn't the What an Idiot moment. What is, is her reaction to said cultists jumping through the window of her house.
You'd Expect: Running away, screaming for help, attempting to fight them off.
Instead: She, in her own words, simply gets up and nonchalantly goes to make them tea. What... the... fuck... Sarah?
- Street Fighter
- Rufus has taken it upon himself to challenge Ken Masters, and consequently goes on a trip to seek him out. The only problem? Rufus doesn't even know what Ken looks like.
You'd expect: That Rufus would first get a picture of Ken from somewhere like, hmm, I dunno, the Internet or the newspaper? After all, Ken's an extremely rich dude, the American martial arts champion, and a well-known fighter on the street fighting circuit.
Instead: Rufus assumes that every single Street Fighter he comes across must be Ken. Including Cammy, who for the record is a girl, simply because Rufus knows Ken is blond and Cammy happens to be blond. Rufus isn't the brightest bulb, mind you, but there's a big difference between genuine ignorance and outright stupidity.
- Cammy, while attempting to destroy the information on the BLECE project, is stopped at gunpoint by C. Viper (who's been working undercover in S.I.N. for the CIA). Viper orders Cammy to step away from the computer console containing the BLECE data.
You'd expect: For Viper to at least reveal that she's on the good guys' side. While Cammy might not have any reason to trust or believe her, Viper would then have the opportunity to explain that she is also seeking to bring down S.I.N., and that having the BLECE information will go a long way toward that end.
Or: For Viper to, at least, yank Cammy away from the console. If her intention is to recover the BLECE data while maintaining her cover, the least she could do would be to ensure that the data isn't in danger of being erased right there and then.
Instead: Viper's got a gun to Cammy's head, sure, but she just stands there while Cammy's finger is an inch away from the Delete button...which she proceeds to press. This results in years' worth of undercover work going down the drain, which Viper openly laments in Cammy's hearing moments after the fact.
- Super Robot Wars Original Generation 2:
- Lee Linjun, who turned to the Shadow Mirrors' side to show up his former classmate Tetsuya Onodera, believing him (and especially him) and his forces to be inferior to fight off the invasion of the Einst and Inspectors, has his forces trounced by those of said classmate.
You'd expect Lee to get the hell out of there and recoup his losses.
Instead He takes his ship, the Shirogane, and attempts to use it to ram Tetsuya's ship, the Kurogane. Unfortunately, as Tetsuya points out, he failed to notice the drill in front of the Kurogane. Naturally, this doesn't end well for Lee.
- Before this, there's a mission where you have to defend a base against enemies that will destroy it if they so much as brush the outside wall.
You'd Think Lee would use the LONG RANGE guns that can do heavy damage to small vessels on his ship to shoot at said enemies.
Instead he's The Load for the entire mission.
- Some time later, Lee is aboard the Shirogane when he spots two enemy Rhinoceros Mechs, one of which has Shadow-Mirror member Echidna Iisaki on-board. The Shirogane pursues them and the Mechs seem intent on letting it follow them. A few seconds in, Lee assumes that they're leading him into a trap.
You'd Expect Lee would stop the pursuit, lest he fall for the trap. Or, since he is that type, he'd test the waters with a few mechs.
Instead Lee, being the glory-hound Jerk Ass that he is, charges in full speed ahead. To the surprise of no one playing, it is a trap, and Lee and the Shirogane are confiscated by the Shadow-Mirror. Even Echidna herself mocks Lee for falling for what he knew was a trap.
- Touhou 8: Imperishable Night has either Reimu or Marisa try to stop the titular imperishable night caused by the two characters you chose to play, in order to find the person who replaced the moon with a false one.
You'd Expect: The main characters to explain whatís wrong with the moon, and why they needed to slow down time, potentially gaining another ally.
Instead: They only say that thereís something wrong with the moon without explaining what, and why itís important to slow down time, difficult boss fight ensues.
- Tomb Raider (2013)
- Lara finds that her best friend Sam is about to be burned at the stake by the Solari. Several of the cult's members are in attendance. Lara uses her bow and arrow to kill the guy with the torch before he can set Sam's pyre alight. Unfortunately, the rest of the Solari notice. At this point in the game, Lara is at least willing to kill large amounts of the Solari if it means saving her friends.
You'd Expect: Lara to switch to her assault rifle or shotgun and start gunning down any mooks who attack her.
Instead: She keeps using her bow, and only manages to loose one arrow (which doesn't hit anyone), before getting taken down by some of the mooks.
Result: Lara receives a horrific No-Holds-Barred Beatdown, and the burning goes ahead as planned. Except that a gust of wind blows out the fire, apparently due to Sam being a descendent of Queen Himiko.
- While escaping from the Solari Fortress, Lara goes up against a mook manning a mounted machine gun. Using Le Parkour, she makes it to the mook and manages to knock him to the ground, away from the gun.
You'd Expect: Her to pull out her pistol and shoot him before he can recover.
Instead: She tries to use the machine gun, but it's so heavy that the mook manages to knock her off the ledge they're on before she can aim at him. Lara only survives due to a grenade launcher being very nearby, and the mook being a terrible shot, allowing her to survive long enough to grab said grenade launcher and blast him with it.
- Late in the game, Sam's been kidnapped again, and is taken to the Solari monastery solely by the Big Bad and a traitor from Lara's group. Lara heads up there as well, and actually just beats them to it. She hides as they come past her at the entrance to the monastery.
You'd Expect: Lara to simply come out of hiding, hold the Big Bad and traitor at gunpoint (if she doesn't want to just kill them), and demand Sam's release.
Instead: She just lets them pass by, and subsequently has to make her way through a huge fortress being torn apart by fierce storms, while fighting off a small army of Solari, and another small army of undead samurai, in order to rescue Sam.
- In Tomb Raider Underworld, Lara Croft discovers an old Nemesis she thought she killed in the past, Atlantean god Jacqueline Natla, is alive and being held captive by Lara's rival, Amanda. Lara then goes on a wild goose chase all over the world to find the artifacts and tools needed to reach Avalon so she can find her mother who vanished over 20 years ago. However, the final step to reach Avalon can only be performed by Natla herself.
You'd Expect: Lara, having fought Natla before, would leave her trapped in the glass containment or at least quickly kill her with Thor's Hammer.
Instead: Lara, fueled by her desire to find her mother, frees Natla and just threatens to kill her the moment she steps out of line. This causes Natla to activate an ancient device that can sunder the Earth's crust and release poisonous ash into the atmosphere, basically destroying the world. Oh, and Lara's mother is a zombie.
- Tomb Raider: The Last Revelation has Lara Croft learn at an early age that disturbing tombs that threaten to bring danger to those who disturb it should be taken seriously as her mentor, Werner von Croy, learned the hard way when his attempt to steal the Iris artifact cause the room they were in to be caved in.
You'd Expect: Lara to remember her past experience by not removing artifacts from their resting place unless it is safe to do so.
Instead: Lara steals the Amulet of Horus (only bothering to read what the amulet says after escaping the tomb), which releases the Evil God, Set, and he threatens to bring The End of the World as We Know It. Now Lara is responsible for setting things right again.
Also: Werner von Croy survived his deathtrap when he claimed the Iris.
You'd Expect: von Croy would learn his lesson and heed the warnings of other tombs that contain artifacts.
Instead: The man tries to steal the Amulet of Horus from Lara. When Lara tried to warn von Croy about the impending danger, he just dismisses it as "ancient hocus pocus". This causes him to get posessed by Set.
- In Transformers: Fall of Cybertron, Starscream devises a plan to attack a transport from the air to try stealing its cargo of Energon. Along the way, one of the Combaticons eyes their defenses, and sees that the transport is armed with anti-air batteries.
You'd Expect: Starscream to rethink the strategy, and try to come up with a different plan.
Instead: He decides to attack anyway, resulting in massive losses.
Later: He calls for a retreat, the Combaticons stay back, and manage to salvage the mission, but destroy half the energon in the process.
You'd Expect: For him to congratulate them on salvaging the mess, and even though half the energon is destroyed, it's better than the Autobots having it all.
Instead: He gulags them for insubordination.
- And when he tries to "recruit" Grimlock to his army, he keeps going on and on about how he holds all the cards, and that he'd be wise to accept his offer.
You'd Expect: Him to consider that maybe, just maybe, Grimlock may actually be smarter than he looks, and stop treating him like a brainless attack dog.
Instead: Right as he gets in Grimlock's face, Grimlock grabs him, and flings him into the controls holding him down, resulting in his freedom.
- In Trauma Center: Under The Knife, Angie worries that Derek's latest patient isn't out of the clear yet, and tells him that they should examine him again and talk to his usual doctor. Unfortunately, Derek's due to help out with a symposium later on, so he's planning on meeting up with some other doctors later that day.
You'd Expect: Derek would do what Angie says he should do, and call the doctors to try getting the meeting postponed. You'd think that they'd understand his reasons, being doctors themselves.
Instead: He insists that he can't just blow them off after they've travelled so far to meet him. As a result of his choice, the patient in question nearly ends up dying, and Angie verbally tears Derek a new one when he gets back.
- Tron 2.0
- F-Con, a rival company, is trying to take over Encom to obtain the digitizer tech. Their CEO says in an email how he has been looking forward to this for twenty-plus years
You'd Expect: F-Con to wait for the merger to quietly go through, the new bosses to force Alan Bradley into early retirement (with a generous severance package), and quietly appropriate the AI Ma3a and the Shiva Mark II laser as company property, launching the Datawraith project beneath everyone's notice.
Or If that was not an option, they would use their mole, Thorne, to copy and steal the files and smuggle them back to F-Con headquarters where they could again, quietly work on it.
Or: If Alan really made a stink about the merger and handing over his life's work, arrange for him to "disappear" from his home or even the Encom parking garage, maybe with some appropriate steps to make it look like he was a despondant, aging man who had lost his beloved wife, his close friend, was estranged from his son, and had a career go down in flames.
Or: If they really needed the man himself alive, arrange the kidnapping and staged suicide, but make sure to keep a pioneer of AI technology anmd computer security (as in the guy who programmed Tron and Ma3a) away from any computer equipment, electronics, or even a telephone jack and electrical outlet.
Instead: They arrange for a couple of goons to march into Encom in the middle of the workday, brazenly kidnap Mr. Bradley while he is on the phone with his son, threaten his life repeatedly, and lock said computing pioneer in a room full of cast off computer parts with a working power outlet and telephone line.
- Speaking of Thorne, he was F-con's mole inside Encom for several months, observing the laser tests and sending the results back to F-Con. He heard Alan repeatedly talk about how the laser wasn't ready to digitize humans and he had almost, but not quite, worked the bugs out just yet on the safety features.
You'd Expect: Thorne and F-Con to run some tests of their own to discern if that was truly the case or if Alan was stalling for time. You'd also expect F-Con to test this with something other than a human being right off the bat.
Instead: Assuming Alan was just stalling, F-Con bypasses all safeties and shoots Thorne in there. Alan was not joking about those safeties. Thorne becomes a living computer virus they can't even control.
- Jet obtains the Tron Legacy code (no relation) in the belief it will protect Ma3a from tampering, but he also finds several emails on the old Encom mainframe indicating that the code wasn't completed and has serious bugs.
You'd Expect: Him to point these out to Ma3a and have second thoughts about installing something to her code that may not be compatible.
Or: Wait until he could contact "Guest" and ask about the code.
Instead: He and Ma3a find a compiler living on the Internet, he volunteers to try compiling it to himself (dude, you're a User, that alone should make it a dodgy idea). Ma3a steps in and says it's meant to protect her from tampering. As she is being compiled, Jet gets a warning from his dad not to compile it. As soon as the process completes, Ma3a goes Ax-Crazy from the buggy code, kills Byte, wounds Thorne, and tries to kill Jet, who can only get on a lightcycle and flee in terror.
- In the first season of The Walking Dead, one of Ben's classmates is attacked by a zombie. The kid tries to get away, only to trip and fall.
You'd Expect: The kid should have gotten up or at least crawled to get away from the zombies.
Instead: The kid starts pleading to the zombie to not kill him and doesn't even try to get away. Obviously, he gets killed.
- In episode 4, Ben talks to Lee about how his actions of giving the bandits at the motel some supplies indirectly caused the death of Kenny's wife and son, Katjaa and Duck and decides to tell Kenny about it. Lee wisely advises Ben to not tell Kenny what happened because he knows Kenny's reaction would put the group in danger.
You'd Expect: Ben would listen to Lee's advice and keep his mouth shut for the sake of keeping the group unified.
Instead: Ben insists that he tells Kenny his secret just to clear his sins. Later on, Ben tells Kenny what he did, causing Kenny to fly into a fit of rage while the group is under attack by a group of zombies.
- In Twisted Metal (2012), Dollface is one of three main characters who successfully win the competition. Dollface (Krista Sparks, a model who had a doll mask spiritually locked on her face by a backroom doctor) has spent the entire competition fighting to get her prize: remove the mask once and for all.
You'd Expect: She'd wish for the mask to be removed.
Instead: Krista has second thoughts, and realizes that she would always look beautiful if she kept the mask on. She asks Calypso to put her on "the biggest runway in the world" - he drops her on the tarmac at an airport, where Krista realizes a plane is landing behind her. Instead of running off to the side of the runway, she starts running in the opposite direction as the plane, breaks her heel, then lays down monologuing on the runway (with a good ten- to twenty-second buffer between the time she falls and when the plane lands) instead of rolling out of the way. She ends up dying just like the other two competitors.
- In Valkyria Chronicles: Selvaria has been ordered to commit a Suicide Attack to wipe out the Gallian army. She stages a Wounded Gazelle Gambit in order to be brought to the center of the base that houses the entire remainder said army, with a concession that her own soldiers be released in exchange for her surrender.
You'd Expect: Selvaria to either commit a Heel-Face Turn because she doesn't want to kill herself for a man who never loved her, or blow up the base with her attack, thus ensuring the Empire's victory, choosing to follow her duty to the end.
Instead: She tells Squad 7, the only unit in the army with a Valkyria and the only unit to consistently succeed against the Empire's otherwise-unstoppable assault, to escort her men home, and then waits until they're clear of the blast zone before she detonates herself, thus killing herself and sabotaging her own mission.
- In Valkyria Chronicles II, Squad G is in the middle of liberating Cosette's hometown from rebels. Once the fighting dies down, the squad begins to work on getting medical treatment to the civilians wounded in the rebel's attempted ethnic cleansing. However, seeing her hometown in ruins coupled with people dying brings up some bad memories for Cosette, causing her to freeze up.
You'd Expect: Avan would get her to a safe place where they can get her to calm down, and have another medic tend to the wounded.
Instead: Avan decides to snap Cosette out of it by shooting himself, reasoning that it will motivate her to get past the trauma and save his life. This not only runs the risk of making Cosette's breakdown worse and killing Avan, but cuts off Squad G's chain of command and forces Cosette to spend time on a person who would have been perfectly fine if he had behaved logically. Granted, Avan is an idiot, but there's only so much we can excuse that.
- In Wallace & Gromit in Project Zoo, the titular characters are chasing Feathers McGraw through the lava of the volcano. They landed on one section of his hideout. As soon as they land, he activated a trap door for them to fall, but luckily, it didn't.
You'd Expect: Wallace and Gromit should get out of the trap door.
Instead: They just fool around the trap door. During that time, Feathers keeps on pressing the button to activate it, and it did.
- Warcraft III has Medivh trying to redeem his earlier evils by preventing a demonic invasion. He knows what's going to happen and warns every leader he can reach.
You'd expect Medivh to be specific and detailed to the leaders about the incoming invasion, and to try convincing the orcs to make peace with the Alliance. He'd tell Arthas exactly how the Scourge works to prevent Lordareon falling, and would try his hardest to fight the Legion if no one believed him.
Instead Medivh makes non specific, vaguely threatening prophecies, and demand leaders follow instructions with logical fallacies apparent when one knows everything. Medivh becomes angry and petty when he's not immediately obeyed, and encourages the orcs to run away from their punishment, prompting the Alliance to pursue them in the expansion. Medivh also never helps the orcs prepare for Kalimdor, directly leading to an important demigod being killed.
- The World Ends with You:
- Neku meets a Reaper who offers him a chance to do one mission to get out of the Game immediately.
You'd Expect: That being the misanthrope he is, Neku would have at least enough skepticism of a sinister person he knows nothing about to ask what the task is before agreeing to it.
Instead: His reaction is best paraphrased as "Sure, sign me up!" He's instructed to "erase" his partner, and is only stopped from doing so when someone turns up to explain that the Reaper has no authority to do what he thought she was offering and that he would have got out of the Game by being erased himself. Later we learn that the characters are dead and that the prize of the Game is an opportunity to return to life, so getting out of it isn't even desirable.
- Eri, Shiki's best friend, noticed that she wasn't having any luck trying to design an outfit.
You'd Expect: She'd help her with this problem.
Instead: She just said, "You're not meant to be a designer." She did realize that it was a bad response after how upset Shiki got, but Shiki died before Eri could explain.
- In Tol Barad Peninsula of World of Warcraft, one daily quest involves escorting a prisoner out of Farson Hold.
You'd Expect: The prisoner to follow you like many Escort Mission NPCs, since you found your way into the place. It's not hard to find your way out, since the dungeon is straight across the courtyard from the gate.
Instead: The prisoner takes a few wrong turns, once even going up the stairs in one of the hold's towers, on the way out, while ignoring the door out that is within sight.
- Yggdra Union:
- Someone has stolen Undine's Transmigragem, a sacred treasure which is used for a reproduction of its kind. A brief investigation indicates a shady human wizard from The Empire is responsible for the stolen item.
You'd Expect: Undine's Queen Emelone to takes a serious look into the matter, and co-operates with the Royal Army who are more than willing to help them tracking down the lost artifact.
Instead: The Undines, holding Honor Before Reason, go apeshit on human neighborhood and burn down their villages just for the heck of it. As a result, the whole nation of Undine, including the queen herself and her right-hand woman, is slained by Yggdra's army.
- The Royal Army reaches the border of the Imperial's capital, Bronquia. After a battle against Baldus, Kylier warns Yggdra that marching into a city would turns her in a villain who invades innocent people's home country.
You'd Expect: Yggdra to consider Kylier's warning, then either back down with her army or come up with a better plan to sneak into the enemy's stronghold without invoking needless bloodshed.
Instead: Yggdra decides to push on, pissing off Kylier as she leaves the party permanently. As a consequence of dashing head first with an army into a town, the alarmed villagers Monica and Canaan take arms to fight the heroes, only to get killed off horribly. The whole scenario is simply one of the most tragic and idiotic Player Punch situations in gaming history.
- From the third Ys game, The Oath in Felghana, Anti-Villain Chester wants revenge against Count McGuire for ordering Chester and his little sister Elena's hometown, Genos Island, destroyed, which also killed all of the other inhabitants. To get close to McGuire, Chester becomes a knight and pledges his loyalty to the count.
You'd Expect : Chester would have plenty of chances, after proving his loyalty, to just stab the count when they're otherwise alone, or at least fight off the rest of the guards using his excellent sword skills, demonstrated by the fact that he's That One Boss.
Instead: Chester chooses to do exactly what the count says because he wants the count to be Hoist by His Own Petard, using the statues that caused the destruction of Genos Island in the first place against him. This leads Chester to cross the Moral Event Horizon several times, including abandoning his little sister, stabbing one of his childhood friends and leaving him for dead because Chester's decided he can't turn back, and then infecting the entirety of a castle with a Hate Plague that turns all of the servants and knights (who had nothing to do with Genos Island) into mindless zombies. It's only after Elena finally snaps Chester out of it that he acknowledges he's gone too far, and ends up dying to save what's left of the town of Redmont.