What An Idiot / Tales Series

  • Tales of the Abyss:
    • Cute Bruiser Anise is secretly being forced by the game's Big Bad to act as his spy inside the party. His leverage over her is her parents, who are being held hostage in the city of Daath under the pretense of being housed inside the religious citadel there. At one point in the game, the party, including Anise, goes to Daath to break out one of their friends, who is being held under heavy guard in a military garrison adjacent to the citadel. This poses no great challenge.
      You'd expect: Her to realize that her allies are more than strong enough to rescue her parents, tell them what's going on, and beg them to stop off and collect two more passengers.
      Instead: She says nothing, and isn't revealed as a traitor until she openly turns on the party and helps the villains to murder the person who is essentially the Pope of the religion that she personally follows - and who, for extra irony, is the person they went to Daath to save the first time they were there.
      Bonus Idiocy: She is, of course, Easily Forgiven. With a side helping of being forgiven for her hypocritical tongue lashing of the main character earlier and her horrible treatment of her rival who just called her out for it all.
      Extra Bonus Idiocy: There are three major powers in the world. She spends the game traveling with the two heirs to one of the powers, the second-in-command of the second power, and the leader of the third power, all of whom dislike the big bad she is controlled by, along with having one of the worlds only flying machines. Guess when she takes the opportunity to inform them of what is happening and ask for help.
    • Related to that is what happens when said rival, Arietta, confronts Anise and the rest of the party some time later in the Cheagle Woods. Arietta, besides being pissed at the party for killing the Liger Queen that raised her, calls out Anise for her treatment of Ion, and how Anise is responsible for it all.
      You'd Expect: That Anise and the party would try to explain the circumstances surrounding Ion's mistreatment. For one, Ion wasn't killed by Anise, he was killed by Grand Maestro Mohs, who is so desperately trying to follow the Score that he'd kill his own boss and restart a major worldwide war to try and get it back on track. It was also Mohs who was manipulating Anise into being a traitor in the first place. With all of that, the party has ample ammunition and evidence to convince Arietta to back off.
      Instead: They say absolutely nothing about Ion, or why any of it happened, just that Arietta is being "delusional," and they kill her in a boss battle. The after-battle cutscene is presented especially tragically, as Arietta dies pitifully calling out for Ion, lamenting that her "mama," the Liger Queen, died for nothing. It also manifests with a bit of Fridge Horror when you realize that Arietta died without ever knowing what really happened to Ion, who she also loved like an older brother, and that none of it had to happen if Anise and the party had just opened their mouth. It makes the whole sordid affair a case of poor communication literally killing someone.
    • During the climax of the game's first arc, the party chastise Luke for causing the deaths of hundreds of people by following Van's plan that they knew nothing about.
      You'd Expect them to realize that Luke completely idolizes Van, so when Van told him to "not tell anyone" about his plan, Luke wouldn't tell anyone.
      Instead they chastise him worse for it, thinking that it would be easy for him to just tell them.
      Also they completely ignore the fact that several of these characters (in particular, Jade) had knowledge of Van or Luke that could have fundamentally changed the outcome, had they mentioned any of it to him.
      Plus They fail to recognize that out of the entire party there's only one of them that Luke had any reason to trust at all, that that one person already works with Van, and that Luke had no reason not to trust Van until up to this point.
  • Tales of Destiny(PS2 version only):
    • Leon Magnus sees a suspicious secret meeting taking place, and overhears his father and associates plotting to steal the Eye of Atamoni.
      You'd Expect: Leon to leave immediately and tell the appropriate authorities.
      Instead: He confronts them, and when his father tries to recruit him tells him he won't participate, but he won't turn them in either. Hugo then gleefully reveals he doesn't have a choice but to participate because Leon's maid, Marian, has been kidnapped by him.
      You'd Then Expect: Leon to go to the proper authorities, or at the very least the Swordian Masters he's made friends with for help.
      Instead: He does what Hugo wants several times, even after it's clear he doesn't intend on letting Marian go. This leads to Leon losing his prestige and status as a knight, his friends, and his life.
  • Tales of Symphonia:
    • Overview: At the Palmacosta Human Ranch, Lloyd and co show up to destroy the ranch and rescue all the captives inside who are going to be used to make exspheres. They run into Chocolat, a Damsel in Distress who was captured when she left Palmacosta, in order to lure the Chosen to the Ranch, as they already saved Chocolat's mother Cacao once before. When they confront Magnius, Magnius taunts Lloyd with his failure to liberate the Iselia Human Ranch and reveals he killed Marble, Chocolat's grandmother.
    • You'd Expect: Chocolat to give Lloyd a chance to explain himself, or at least not trust that the brutal thug Magnius isn't telling the whole story, as Lloyd and Genis actually tried to save Marble but she was turned into a monster by Forcystus to punish Lloyd for going near the Human Ranch and Lloyd was forced to Mercy Kill her.
    • Instead: Chocolat freaks out, refuses to listen to Genis when tries to tell her what happened and insists she will wait for Dorr to save her (unaware Dorr is actually working for Magnius). She's then taken away by some Desians, who drag her off to the Iselia Human Ranch.
    • Overview: At one point in the game, the party has to acquire a Ymir fruit, which hangs off a very tall tree.
    • You'd Expect: Colette, who has wings, to simply fly up and pick a fruit off the tree. Or have Sheena summon Undyne, the Summon Spirit of Water, to get the fruit. Or have Genis and/or Zelos use their magic to get the fruit out of the water with a spell. Or just have anyone jump into the water and pick the thing up with their bare hands before climbing out.
    • Instead: The party decides to go through a convoluted puzzle involving having an animal headbutt the tree so a fruit falls into the water, and then luring fish with music to push the fruit through the river to the shore while avoiding having these fish get eaten by other fish and traipsing through a dangerous dungeon to find somewhere they can collect said fruit. The option for anyone else to use their powers to get the fruit never comes up.
    • Overview: The party realizes that to use the Eternal Sword, they need Elven blood, which allows them access to magic.
    • You'd Expect: Any of the party members who are not Lloyd or Presea, the only two characters without magic, would offer to take up the sword. After all, they do not need to actually know how to fight with swords to use it. And previously, only Lloyd tried and failed to take the sword. Literally anyone else could just pick up the sword besides Presea.
    • Instead: Nearly a full third of the game is spent trying to make it possible for Lloyd to use the sword, which makes no sense, considering, first of all, Sheena and Zelos know that they have Elven blood in their veins, or else they couldn't cast magic, and could easily use the sword, and second of all, even if they wanted to use the Eternal Sword as a weapon, it's a single sword- Lloyd specializes in using two swords, which is much different than using just one. If anything, Zelos should be using it. The party had no way of knowing the sword would split into two, either. Even if Zelos has the excuse he might plan to betray the party, there is no reason why Sheena or Regal or Colette or Raine or Genis can't simply pick up the sword to hold onto for later.
  • Tales of Symphonia: Dawn of the New World:
    • Everyone is investigating the cause of recent fires in Izoold. It's been proven that the fires have been caused by a light-frog. A bit of investigating shows that a common factor linking every fire was that seafood gels were involved. However, light-frogs don't normally feed on seafood gels.
      You'd Expect: Everyone figures that if seafood gels are common in each fire, they must be involved somehow, right?
      Instead: Everyone adamantly refuses to acknowledge that this is even possible, despite the fact that the very presence of a light-frog in Izoold is unnatural. Absolutely every time you bring it up, they consistenly tell you how impossible this is, and even when you finally kill the damn thing by baiting it with seafood gels, everyone is absolutely shocked that the only common factor in the fires could've been the cause.
      Additionally: Nazdrovie!
    • In the same game, Ratatosk Emil had used his Ein Soph Aur on Richter, which Ricter reversed with Eternal Recurrance right back at his face. A few cutscenes later, Ratatosk Emil runs into Richter again.
      You'd expect: Emil to remember what happened the last time he tried to use Ein Soph Aur and not use it this time.
      Instead: He uses it again, the predictable happens and it gets reversed right back at him. To top it all off, Ratatosk Emil still has that same shocked look on his face that he did when it was reversed the first time.
      In Addition: You can also do this yourself by having Ratatosk Emil use Ein Soph Aur against Richter in a battle. Sure enough, Eternal Recurrence occurs.
  • Tales of Vesperia:
    • Towards the halfway point, Judith discovers that the party's ship's Blastia core is actually a Hermes Blastia and, naturally, destroys it. The rest of the party, who are unaware of the history of Hermes Blastia, demand an explanation.
      You'd Expect: That Judith, who clearly considered the party her friends, would explain how the Hermes Blastia are extremely harmful to the world, and must be destroyed.
      Instead: She refuses to explain anything and outright abandons the party, effectively betraying them. Not only does this cause considerable tension and angst within the party, it also directly leads to the party coming into conflict with the Hunting Blades guild.
      Bonus Idiocy: Judith could've at least waited until the boat docked and they all got off the ship first, or is the word "patience" not in her vocabulary?
    • During the party's trip through the desert, the characters suffer from heat and dehydration.
      You'd Expect: Rita, a mage who can create large quantities of water with magic and regularly does so while fighting enemies, to use this spell to provide refreshments for the party.
      Instead: The party is stuck popping cacti for water until they eventually collapse from heat stroke after the Boss Battle.
  • Tales of Rebirth:
    • During Hilda's character segment, they encounter Naira, who happens to be Hilda's birth mother. However, Naira is aware of a dangerous prophecy and fears it may harm her daughter.
      You'd Expect: Naira to calmly tell her daughter about the prophecy and how she fears it will kill her, and try to encourage her to leave town for her safety.
      Instead: She rejects Hilda, rips up Hilda's treasured Tarot Cards, refuses to talk to her, only revealing things when Tohma shows up, and she performs a Heroic Sacrifice to protect her daughter, which could've been avoided if she had just opened up. Sheesh!
  • Tales of the Tempest:
    • During the beginning scenes, villains Lukius and Rommy storm the church in the village and sets fire to the priest inside, killing him. Said Priest's wife approaches from the outside where the hero Caius was watching this all go down. He then stops and warns her that her husband's killers are still inside and that it's dangerous.
      You'd Expect: That as someone with absolutely no combat ability she would heed Caius' warning and wait until the killers left before getting near her already dead husband, after all, she still has a child to consider.
      Instead: She walks straight inside, goes right up to where her husband died (and his killer is still standing), and without even putting up a token resistance, gets set on fire and dies as well.
  • Tales of Xillia:
    • After once again making a fool of himself in front of his 'rival' Jude and his boss Milla due to receiving false information from a carrier pigeon, handmaid Ivar receives another message from the same bird telling him that he can save The Four Great Spirits with an item Milla had given him earlier.
      You'd Expect: Ivar not to take conveniently-timed messages from strangers that have already been wrong, and go back to Nia Kherra like his boss keeps telling him to.
      Instead: Wanting to prove himself superior to Jude, Ivar ends up activating the Lance of Kresnik, nearly killing everyone nearby (including Milla) and giving Exodus the opportunity they've been waiting for to invade.
  • Tales of Berseria:
    • What kicks off Velvet's Roaring Rampage of Revenge is her brother-in-law Arthur, aka Artorius Collbrande, performing a ritual sacrifice on Velvet's blood brother, Laphicet. The ritual also infect Velvet's arm with daemonblight, causing her to to scream in fury as she slashes through daemons, demanding an explanation.
      You'd Expect: Arthur would tell Velvet why he killed Laphicet: to start a ritual that was ultimately for what he felt was the greater good by creating a way to stop the daemonblight. Or, failing that, for Arthur to tell Velvet about the ritual beforehand, explaining how Laphicet was a willing victim of the ritual if it meant saving Velvet's life and helping to heal the world. While Velvet would never agree to let her little brother die, at least Arthur would have done all he could to make it as painless as possible.
      Instead: Arthur gives vague platitudes about how "the sin is mine to bear" and offers no apology for what he did. This, plus being locked in the dark for three years, turns Velvet into a Tragic Monster that causes far more trouble for Arthur and his goals.
      Even Worse: Arthur's ultimate goal is sealing all emotion away from humans and turning them into coldly logical beings. Based on that, one would think the logical thing to do would be to make the ritual as painless as he could for Velvet to prevent any unnecessary complications.
    • Late in the game, Velvet's party has a plan to stop the Abbey's final goals right at the eleventh hour. They only have one night to do it, and need everything to go perfectly, and that includes luring two specific people from the Abbey, Melchior and Shigure, the last enforcers of Artorius, to a very specific and ostentatious location.
      You'd Expect: The Abbey would recognize what Velvet is trying to do, and have one of her targets simply not show up. Shigure would never turn down an implicit challenge from Rokurou, and nobody can stop him from going, but the other could simply refuse the bait and doom Velvet's plans.
      Instead: Both targets go for it, hook, line, and sinker; both of them show up, and they both play right into Velvet's hands. They might be powerful, but that's still giving Velvet an opening to put her plan into action.
      Even Worse: The more "reasonable" of the two targets is even more obsessed with pure reason than Artorius, and appears to have pridefully taken the bait on the assumption Velvet will match his predictions and give into despair at any moment, despite having completely changed her way of thinking, and explaining this to his face. Nice Job Fixing It, Villain!. Even more egregious, Melchior flat out tells Magilou he knows exactly what Velvet is trying to do...and yet came anyway.