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"Rivers boil and dark clouds gather. Mountains roar. Valleys shudder. The eternal flame of Luenra has at last been kindled... but are any of its warring peoples ready?
The Ubaan dwell in the east, building from wood and rock and bone. Their aspirations know no bounds and long years of labors have brought them far, gifting them light and heat and unity. They have made much that others have not, but no tool of their make can stall what is to come.
In the west are the Dryll, whose meaty brains and hairy bodies live on different planes. They imbibe strange potions to set their minds adrift, peering into the spirit world and speaking to infinity. They desire more than anything to see the great unseen, but miss what stands before them.
Under the great red peaks of the north live the Makilek, who know fire better than any. For all their history they have delved deep into the hearth of the world. They know the danger for what it is and long have been prepared, yet still they lack the power to undo it.
Last and lowest are the Rith, who dwell in murk and curse the sun. They think themselves safe, cradled in their cold, dark depths, but not even the sea can douse immortal embers.
No. They are not ready.
Yet still the mountains roar and valleys shudder. The growing flame will not delay, and when it rises it will burn all Luenra to ashes. Only by proving their worth can the tribes survive this. They must end their petty conflicts and look to the future- bridge the gap between mortal and immortal and breath life into the legends. If they don't, the Age of Fire will end as soon as it has begun..."

Age of Fire is* a third person action-adventure game set in a prehistoric fantasy world. After choosing between one of the four warring factions in singleplayer, players take turns controlling brave tribal warriors and mystic titans called Legends in a quest to save the world from a volcanic apocalypse. Each faction has its own story and ending to uncover, with unique items, abilities, and challenges along the way. In multiplayer players focus more on the Legends, leaving behind old tribal alliances to wage war online.

Age of Aether is* an expansion for Age of Fire which can also be played as a standalone game. Like Age of Fire, it's a third person action-adventure game focused around four warring factions and their giant mystic warbeasts, the Legends. There is again a singleplayer campaign for each faction with unique characters, levels, bosses, and endings, plus a freeform online component where players can mix and match Legends from any faction. Additionally, since this is an expansion, that includes all the factions and Legends from Age of Fire too!

  • DISCLAIMER: Neither of these games exist. Yet. Unless someone is willing to turn the associated art into actual games, that is...

The Ages series is a collection of conceptual artworks for a hypothetical series of third person action-adventure fantasy games, created by DinoHunter2 (who was formerly on DeviantArt, but is now on Tumblr). These "games" are meant as a celebration of mythology, history, and culture, showcasing a variety of playable fantastical creatures as a gateway to learning about the various cultural, societal, folkloric, and scientific aspects behind every single one of them. While these games are entirely fictional as stated above, DinoHunter2 provided extensive information about hypothetical gameplay aspects and strategies for all playable characters, factions, and Legends, and has expressed interest in adding future installments to this series to further expand upon the worlds portrayed.


These projects provide examples of:

    open/close all folders 

    General 
  • Behemoth Battle: What happens when you play as the Legends — to beat each "level" where you control a Legend, you need to defeat all the Legends affiliated with the opposition.
  • Signature Move: Every playable Legend gets two signature techniques, both with cooldown time: a non-damaging Roar that can buff themselves or debuff enemies, and an Active Special that performs some kind of special attack or functions. They also all get a Passive Special that provides a unique aspect to the gameplay of each of them, such as increased mobility, added meters for certain buffs or debuffs, etc.
  • Shout-Out: A lot of the skins for the playable legends are references to popular culture, mythology, and folklore. Age of Aether especially includes many other mythological creatures in its skin collections aside from the playable Legends.

    Age of Fire 
  • Aquatic Hadrosaurs: The Warhorn Legend is affiliated with the Rith, whose other patron Legends are water- or swamp-dwelling.
  • Final Boss: Ur'thak the Betrayer, or rather his unnamed mount, a veritable Kaiju who towers over even the largest playable Legends.
  • Fish People: The Rith, who wish for the world to be flooded and whose playstyle includes the need to replenish water to stay alive. They're based in part on Homo diluvii testis, a misinterpretation of a fossilizied giant salamander.
  • Ghostly Animals: The Mammoth and Sabertooth Legends, which returned to the world of the living out of, respectively, the Mammoth's love for its herd and the Sabertooth's hatred towards the Ubaan that killed it.
  • Hollywood Prehistory: The world of Luenra is portrayed as this, with cavemen rubbing shoulders with pop-culture depictions of dinosaurs, ancient mammals, and more.
  • Lizard Folk: The Makilek which, rather than the Ubaan, are the simplest race to play as, relying on their metal-laced claws for most of their combat options.
  • Mammoths Mean Ice Age: The Mammoth Legend can invoke this by summoning a Tempest with its active special, slowing enemies down with a snowstorm out of nowhere.
  • Maniac Monkeys: The Dryll are the equivalent of Frazetta Man in this setting, giant baboons whose playstyle revolves around stealth, trickery, and the use of poisons to buff debuff enemies.
  • Prehistoric Monster: The Legends invoke this trope, leaning towards the vintage, monstrous portrayals of many of the species they represent:
    • Headbutting Pachy: The Thundercrown Legend exaggerates this trope by making its charge its signature technique. If it's moving fast enough, it will create a shockwave that knocks away enemies every time it hits something (and can produce a bigger shockwave with its active special, Drum).
    • Raptor Attack: The Raptor Legend is the standard Jurassic Park fare, a fast-moving scaly damage-dealer that tears at enemies with its razor-sharp claws.
    • Savage Spinosaurs: The Sunfin Legend resembles a cross between a spinosaur and a Dimetrodon, using its sail to Absorb energy and unleash a devastating Heatwave.
    • Slurpasaur: Invoked to some extent with the Spitter - which looks dinosaur-like at first despite its neck frill, but is in fact a giant Malicious Monitor Lizard a la the Megalania.
    • Temper-Ceratops: The Swordhorn Legend is arguably the mascot of the Age of Fire, and is as fierce as they come; aside from its devastating charge, it can use its head shield to Reflect incoming attacks.
    • Terrifying Tyrannosaur: The Tyrant Legend is a nearly tripodal, gluttonous monstrosity whose Mighty Roar Freezes enemies and resets their cooldowns, while its savage Crush attack allows it to pin and damage enemies while recovering health.
    • Terror-dactyl: The Pterodactyl Legend is a vulture-like, raptorial horror of the skies that's able to pick up objects with its feet, drag other Legends around, and Scatter enemy armies with its terrifying screech.
    • Tough Armored Dinosaur: The Sawback and Hammertail Legends represent the stegosaur and ankylosaur clades, respectively. The Sawback is able to fling its tail detachable spikes like javelins, while the Hammertail curls up into a ball and rolls destructively over or through structures and enemies.
  • Sea Monster: The Rith Legends generally have an aquatic theme, but none emphasize this more than the Urserpent Legend, the token aquatic reptile that's even able to bring the water to it when on land by forcefully spraying it from its mouth.

    Age of Aether 
  • Big Creepy-Crawlies: The Esuriit are based on European legends of giant gold-digging ants, and are the playable race representing European mythology.
  • Feral Vampires: The Kivuli are the playable race representing African mythology, being vampiric primates with bat-like features based on several African vampire myths. Their playstyle calls for stealth, vertical maneuverability, optimal enemy health draining, and trickery.
  • Final Boss: The castle of King Jerrich, which is fought by the Legends of your faction in all campaigns, though you also have to fight King Jerrich himself inside the castle as the playable race of the campaign midway through the battle.
  • Frog Men: The Tiguwok represent North American mythology, being sapient, anthropoid amphibians with cryomancy powers.
  • Our Monsters Are Different: Even for the classical fantasy creatures serving as the Legends, there are some interesting takes on their core concepts as well as a massive variety of other mythical monsters in their non-recolored skins.
    • Classical Chimera: This version has a lion-like front half that can roar superheated air, the horns and back legs of a goat, and a spiny tail like a manticore. Skin options include the Criosphinx, the Nue, the Piasa, the Cactus Cat, and the Chupacabra.
    • Our Dragons Are Different: The Dragon and Shenlong Legends are the classical European and East-Asian dragons, respectively, but the options for their skins also reference various other mythical dragons or draconic creatures such as the Tarasque, the Amaru, the Phaya Naga, and the Makara. The Dragon, notably, is incapable of flying despite having wings, and all of its non-recolor skins are wingless.
    • Our Gryphons Are Different: The Gryphon Legend is a giant predatory bird with a lion-like tail, mane and ears rather than the classic griffin, able to summon Whirlwinds and drag Legends around like the Pterodactyl does. Skin options include the Basilisk and Cockatrice, two wyverns, the Tengu, the Garuda, and two different feathered serpents.
    • Our Hydras Are Different: The Hydra Legend resembles an amphibian rather than the classic giant serpent. Skin options include Zmey Gorynych, Yamata No Orochi, and the multiple-headed depictions of the Naga.
    • Oni: The standard depiction with a kanabo and horns, though with some influences from Japanese portrayals of demons. Skin options include an ogre, a Classical Cyclops, two Norse giants, and the giant automaton of Classical Mythology, Talos.
    • The Phoenix: The Eastern equivalent, the Hou-Ou, is used here as one of the Baarah-Panje Legends, though the Western version is one of the skin options alongside the Rarog, the Huma, and the Egyptian Bennu.
  • Snake People: The Baarah-Panje are the Asia-based faction in this "game", relying on raw power and a venomous bite at the expense of maneuverability.

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