Videogame / I Saw Her Standing There

http://static.tvtropes.org/pmwiki/pub/images/i_saw_her_standing_there_923.png
A simple flash game with a basic platformer setup. The hero needs to jump around and save his girl. The catch? The girl is a zombie. The gameplay involves getting the girl through obstacle courses into her cage to be contained fighting off other zombies if need be avoiding touching her at all. It's up to the player to Earn Your Happy Ending!

It has two sequels: I Saw Her Too, With Lasers, a puzzle game; and I Saw Her Across the World, based more around exploration.

This game contains examples of

  • And Then John Was a Zombie: The girl and the player at the end of the game.
  • Bookends: The first two games' endings and beginnings take place on a flat plane where you have no choice but to die.
  • Boy Meets Ghoul: Boy meets Girl and falls in love, but then she was a zombie. Boy becomes Zombie, and Boy and Girl live happily ever after.
  • Escort Mission: In the first game, some puzzles require that you protect the girl zombie - the second game is mostly about getting the boy zombie to the girl safely, or vice versa, without having them getting eaten or disintegrated.
  • Evil Smells Bad: In I Saw Her Too, With Lasers, the green zombies are described as the scientist as smelling "super gross".
  • Fission Mailed: You have to go to the girl and die on the first level and the last.
  • Foreshadowing: The story in all three games is told in a pseudo-hulk speak throughout the game and dictated in past tense as becoming a zombie destroyed the hero's grammar and vocabulary.
  • Hulk Speak: The games narration is told in simple sentences with no regard to capitalization most of the time. Justified as becoming a zombie destroyed a person's grammar and vocabulary.
  • It Can Think: Zombies are in fact capable of love. And making pancakes. And (by the third game) keeping pets, marrying, and having polyamorous relationships.
  • Last of His Kind: The protagonist is implied to be the last human. Near confirmed at the ending of the game, when he gets turned into a zombie it says "All of the humans are dead."
    • Maybe not. The sequels reveal there are still humans around. The third game gives you the option of finding and zombifying these humans.
  • Mad Scientist: You play a downplayed one in the second game.
  • Multiple Endings:
    • In the second game:
      • Cure: The scientist decides to allow the zombie boy and girl to zombify him.
      • Kill Them All: The scientist fires a huge laser that not only kills the zombie boy and girl, but the entire Earth and universe. I hope you're happy.
      • Freedom: The scientist releases the zombie boy and girl, as well as the other zombies, into the outside world.
    • The third game has it, too:
      • Marriage: The zombie protagonist and their lover decide to get married. And proceed to kill and eat any human they can find.
      • Graveyard: The zombie protagonist and their lover go to the graveyard and cook pancakes to summon more zombies. Then everyone falls in love and start having polyamorous relationships.
      • Puppy: The zombie protagonist and their lover decide to adopt a puppy. Then they ate its brain because they're zombies.
  • Non-Action Guy: Subverted with the first game's protagonist who's unarmed for half the first game but gets a gun to fight off the other zombies later. The protagonists in the sequels play this trope straight, though.
  • No Zombie Cannibals: The green zombies won't hurt the girl. The sequel does away with this, though the scientist you play as in the second game only describes them as 'filling the [victim] with despair.
    • Averted in the third game, where the protagonist and his/her lover are mentioned to kill and eat humans in one ending.
  • One-Hit-Point Wonder: Just a glancing touch of a hazard will kill you and make you restart the level.
  • Paranormal Romance: A boy falls in love with a zombie girl (the feeling is mutual), but due to the boy being human, pursuing a relationship is a bit difficult. The boy eventually becomes a zombie, so he's able to get the girl in the end.
  • Pink Is Feminine: The girl zombie is colored pink to show she's a girl. In the third game you can make it an option, or subvert it by making a pink male zombie.
  • Polygamy: The third game's "Graveyard" ending has the protagonist and their lover go to the graveyard and cook pancakes to summon more zombies. Then everyone falls in love and start having relationships with each other.
  • Purely Aesthetic Gender: The third game allows you to choose your gender as well as the gender of your lover (giving you the choice of being straight, gay, lesbian, or other), but it doesn't really affect the story other than changing gender pronouns.
  • Shout-Out: The third game has a forest area where the trees look like hills in the background and you can jump on certain turtle-like animals.
  • Stick Figure Game: The art style is minimalistic to say the least.
  • Teleporters and Transporters: Teleporters are featured in the second game.
  • Thrill Seeker: The third game has you and your lover playing a game of tag/hide-and-seek. The more dangerous and "wild" it is, the better.
  • Trademark Favorite Food: Apparently zombies love pancakes.
  • Was Once a Man: The third game reveals that the protagonist and their lover had been in a relationship even before they became zombies. And they had a dog as a pet.
  • What Measure Is a Non-Human?: The zombie girl and zombie boy are sentient as humanly possible and capable of love and making pancakes. The green zombies on the other hand are completely feral, jerks, and smell "super gross". The second game discusses this trope through the scientist, who ponders whether zombies are in fact sentient than they appear.
  • Would Be Rude to Say "Genocide": The zombies kill all of the humans by the first game's end. Though it's likely that that's because the player was the last human.
  • Our Zombies Are Different: As stated above, zombies are capable of falling in love, marrying, and having pets and making pancakes.
  • Zombie Infectee: Double Subverted in that if you touch the girl or any other zombie during the game you just die, but in the end the girl touches the hero and he becomes a zombie.
http://tvtropes.org/pmwiki/pmwiki.php/Videogame/ISawHerStandingThere