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Videogame: A Nightmare on Elm Street (NES)

FREDDY'S™ COMING!

A 1989 horror platformer for Nintendo Entertainment System, based on A Nightmare on Elm Street film series, specifically the third film. It was developed by Rare, and released by LJN Toys.

Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.

The game was reviewed by The Angry Video Game Nerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.

This game has the examples of:

  • After Boss Recovery
  • Bag of Sharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
  • Dark World: The dream world. There tend to be more hazards here, and you're taken there automatically before a boss fight.
  • Dem Bones: Human enemies from the real world appear as skeletons in the dream world.
  • Down in the Dumps: The junkyard is one of the levels.
  • The End... Or Is It?: Displayed in the ending screen.
    Freddy™ is dead and the nightmare is [sic] ended.
    .........or has it?
  • Frankenstein's Monster: Enemies resembling him appear in the real world.
  • Leitmotif: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.
  • Level Scaling: Bosses have more HP depending on how many people are playing.
  • Life Meter: Just to let you know: no, the sleep meter is not your life meter, though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get four hits before dying, though frustratingly you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
  • Mind Screw: When one player's sleep meter runs dry, everyone gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to you.
  • Organ Autonomy: Freddy's™ bodyparts act as boss battles.
    • Boss Rush/Marathon Boss: In an odd case that satisfies the criteria of both tropes, you fight all of them in the last stage, followed by Freddy™ himself.
  • Player Party: In a bizarre twist, the game can use the NES Satellite or NES Four Score (Nintendo's renditions of a multitap at the time) for a gang of up to four players at once.
  • Rodent of Unusual Size: Giant rats are enemies in the real world.
  • Stock Femur Bone: Freddy's™ collectible remains are portrayed by femur bones.
  • What Could Have Been: An early version had players control Freddy™ with the goal of the game reversed: you kill teens to prevent them from collecting his bones.


Freddy's NightmaresFranchise/A Nightmare on Elm StreetA Nightmare on Elm Street (PC)
Spider-ManCreator/LJN ToysWrestleMania
Night TrapVideo Games of the 1980sA Nightmare on Elm Street (PC)
The Nightmare Before Christmas: Oogie's RevengeLicensed GameA Nightmare on Elm Street (PC)
Nightmare NedHorror Video GamesA Nightmare on Elm Street (PC)
The New Zealand StoryNintendo Entertainment SystemNightshade

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