The Room is a 2012 Puzzle Game
available for Apple and Android devices. You enter a Room
containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of an eyepiece with a strange lens
) that get more complicated as you go further into the safes contained within the safe
. You also discover more notes from A.S.
detailing his research into a mysterious element
called Null.Not to be confused with
the terrible movie
of the same name, the game based on it
, or a certain other game.
This game provides examples of:
- AFGNCAAP: Your character is one, referred to only as "you" in the notes.
- All There in the Manual: If you don't bother to read the notes, you could be forgiven for thinking the game has no story. Not that it makes a lot of sense even if you do.
- Apocalyptic Log: The notes arguably qualify. We're not totally sure what happened to him, but it's probably not good.
- Eldritch Abomination: Not directly, but A.S. mentions using the Null device to try to summon an ancient deity. He initially feels he didn't succeed, but the rest of the log suggests something happened.
- Cliff Hanger: The ending. Specifically, solving the penultimate puzzle transports you to a Stonehenge-looking place, possibly in another dimension. Solving the final one opens a mysterious door that you then walk through. You're then informed you're trapped with no way back and there are many more rooms to explore. The developers have expressed clear intent to make at least one sequel though.
- Combinatorial Explosion: Averted. You do have an inventory, but there's no mechanism to combine items in your inventory. Additionally, most items you get are pieces or keys that only fit into one puzzle since the keyholes/pegs/etc. are all different shapes and sizes.
- Goggles Do Something Unusual: The eyepiece you get has a special lens that allows you to see otherwise-invisible things that are needed to solve some puzzles. It also provides a limited form of X-Ray Vision at certain points. Near the end of the game it apparently lets you see into another dimension.
- Guide Dang It: Two puzzles require you to tilt the actual Android device you're playing the game on. Might not be so bad, except that these are the only two puzzles in the game that need it, the Hint System doesn't explicitly say it until you get to the very last hint, and unlike all the other puzzles in the game it's Leaning on the Fourth Wall.
- Hearing Voices: A.S. mentions that he starts having hallucinations and hearing things. As the game progresses, you will too.
- Hint System: Three to four clues are available for any given puzzle. However, it can be difficult to get it to advance to the next hint at times.
- Matryoshka Object: The Game
- Powered by a Forsaken Child: The notes state that the Null element is somehow directly connected to the human soul. A.S. is only able to get a working sample when he accidentally exposes his body to his active machinery.
- Room Full of Crazy: The titular room is covered in scrawled arcane symbols visible only through the eyepiece.
- Rule of Three: The big safe holds a smaller one, which holds a still smaller one. There are also three missing cogs in the clockwork, three seals on the second box...
- Sanity Slippage: A.S. definitely seems to have been experiencing this as his experiments continued.
- Sequel Hook: Part of the ending informs you that there are more rooms to explore.
- Shout-Out: One of the puzzles involves opening a small intricate puzzle box.
- Stock Video Game Puzzle: Well, it is a Puzzle Game...
- Wham Line: "I can no longer enter the wine cellar." Near the end of the game you get the even creepier "There are rooms EVERYWHERE."