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Video Game / The Ancient Art of War

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One of the earliest Real-Time Strategy games, The Ancient Art of War (1984) adapts the world's oldest military treatise, Sun Tzu's The Art of War.

The player is a Non-Entity General whose opposite number is a historical or mythological tactician, such as Caesar, Alexander, Athena, or the ultimate challenge, Sun Tzu himself. The three unit types follow a Tactical Rock–Paper–Scissors model: archers beat knights, knights beat barbarians, and barbarians literally beat archers. Strategy incorporates many of the topics discussed by Sun Tzu, including supply lines, morale, and Geo Effects.

There were two sequels, The Ancient Art of War at Sea and The Ancient Art of War in the Skies. The authors, Dave and Barry Murry, along with their sister Dee Dee Murry, would later go on to create the Manhunter Adventure Game series.

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