"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing Mega Man 2. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing Zelda and you weren't allowed to get hit once, or touch any of the walls or blocks."Silver Surfer is an auto scrolling Shoot 'em Up with Side View and Top-Down View levels, based on the comic book series. It was developed by Software Creations and released in 1990 for the Nintendo Entertainment System. It is considered one of the hardest games ever made.You play the Surfer, shooting his way through five three-section levels. You can choose which level to play, just like Mega Man. At the end of each level, you fight a Boss Battle against a villain from the Silver Surfer comics universe, and gain one piece of a Dismantled MacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a Final Boss (a giant purple guy with a huge pistol) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says "No, it's too dangerous" and hides it away. The end.
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