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Partia is a trilogy of Strategy RPGs developed by Team Imago and released for the iPhone and Android phones. The series is heavily inspired by Fire Emblem and TearRing Saga, having near-identical gameplay.


The Partia trilogy contains the following tropes:

  • All There in the Manual: Most of your units' backstories are only found within their character bios.
  • Anti-Frustration Features: If you get a game over from your lord getting killed, you can reload the game at the start of the previous turn. Very helpful should you fall victim to a random enemy critical hit.
  • Cold-Blooded Torture: Aanon, a rebel leader in Partia 2, is tortured to death upon being defeated.
  • Crutch Character: Luca. He’s a prepromoted unit you get at chapter 1. While his stats are really good when you get him, they’re actually pretty low for his level. By the time you start promoting your other units towards the end of the game, he won’t be able to keep up very well.
  • Damsel in Distress: In Partia 1, the first mission has the protagonist attempting to rescue his sister from a band of rebels. She doesn’t make it. Later on, Cala is kidnapped in an attempted couq d'etat. She's not completely helpless, however, as she can fight her way out after a thief unlocks her cell.
  • Deuteragonist: Lady Cala of the first game. She’s the unit most involved in the plot aside from the protagonist and the game will give the player a game over if she dies. Although her class is Cavalier, she's effectively a lord character.
  • Distressed Dude: In the final mission of Partia 1, you need to get your units to the protagonist in time before the royal guards kill him. It's technically possible for him to fight his way out himself but, uh, good luck with that.
  • Expy: Pell from Partia 2 is practically a dead-ringer for Roy. This only really applies to their designs, however, as Roy is the son of a marquess while Pell comes from a peasant background.
  • Frame-Up: The protagonist is framed for the murder of his brother at the end of the first game.
  • Glass Cannon: Mages, just like in Fire Emblem. They hit like a truck, but are pretty fragile.
    • Serenes in Partia 2 has access to the "Rapid Fire" skill, allowing her to attack four times with only a slight penalty to accuracy. However, her Defense stat is rather bad: a problem exacerbated by her class' inability to use armor or shields. All in all, she exaggerates both the strengths and weaknesses associated with archers as she can deal a ton of damage from a distance, but is helpless up close.
  • Hello, [Insert Name Here]: The protagonist’s name can be decided by the player.
    • A similar situation happens with the protagonist of the sequel. The player can name him whatever, but the character bios for Raf, Serenes, and Bendt refer to him by his canon name "Pell" regardless of what the player chose.
  • Heroes Prefer Swords: Just like the games that inspired it, the lords of all three games wield swords.
  • Level Grinding: The player can level up their units in-between missions by having them take on arena battles.
  • Luck-Based Mission: The final mission is largely dependent on how good the level-ups for the protagonist were. While it's by no means impossible if your protagonist had gotten stat-screwed as poor defense level-ups can be offset by equipping Dwarven or Elvish armor, the amount of enemy mages still means that a single random critical hit can and will give you a game over.
  • Mighty Glacier: Armor Knights, just like in Fire Emblem. Special mention goes to Jannet who can easily No-Sell most enemies if trained.
  • Rescue Romance: The protagonist and Cala. They had mutual feelings for each other beforehand, but they only confess after Cala is rescued.
  • Retraux: The series uses a pixelated art style, harkening back to the classic SRPGs it's inspired by. Especially the first game, which uses pixelated character portraits. While the sequel titles use a more modern anime style for the portraits, they keep the pixelated map sprites.
  • Video Game Cruelty Potential: In one chapter, you have the option of murdering innocent refugees. The refugees are all carrying promotional items and stat boosters, which the player can only get if they decide to kill them. The player can choose to let them be, but will miss out on said items.

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