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"Enter the world of specialized warfare, the world of Global Operations."

The Canadian brother of Counter-Strike you never knew existed.

Global Operations is a First Person Tactical Shooter developed by Canada's Barking Dog Studios (before it's acquisition by Rockstar Games). Barking Dog Studios itself made several maps for Counter-Strike, hence the cartoon dog logo of the company is the same as the Pop Dog vending machine both in the former game and Global Operations itself.

Using a gameplay format more or less "borrowed" by Counter-Strike (and to a lesser extent, Delta Force and Team Fortress), the player(s) assume the role of multiple Special Forces operatives, with different categories each with varied stats and firepower (including Commando, Recon, Sniper, Medic, Demoman, Heavy Gunner and VIP) as they take on terrorists and insurgents on various missions leading from Siberia to Mexico to Sri Lanka.

New to the game at the time is that the opposing factions for each map are unique, with every single map has its models.

Striving for a more "realistic" gameplay experience, besides kicking ass the game also encourages the player character to constantly provide medical assistance to teammates and constantly watch each other's backs - stopping to heal an injured redshirt will yield monetary bonuses and promotions after each level.

Along with an online mode that is available for up to 24 players, there's a single player mode which is a gauntlet of all the available maps played with bots.


"I need a Medic. Roger."

  • Artificial Stupidity: At least in easier difficulties, the bots are less bots and more like a target practice dummy. They do sometimes accomplish objectives and doing the best of their class (such as reviving players)
  • Big Fancy House: The Mexico shootout takes place in a lavish, red-draped manor belonging to a drug lord.
  • Capture the Flag: One of the multiplayer modes, where the team who eliminates the opposition's leader wins.
  • The Cartel: The first mission in Mexico involves a clash between the army/law enforcement against a cartel. Unusually, it's a bomb demolition where the army/law enforcement is the one bombing the target, which is a stash of drugs.
  • Combat Medic: The Medic class can heal (and even revive!) slain fellow commandoes, besides kicking ass on his own.
  • Container Maze: Shows up in one of the maps, where the player needs to extract hostages while taking down insurgents all the way.
  • Demolitions Expert: The "Demolitions Expert" class commandoes, who uses explosives exclusively. Exactly What It Says on the Tin.
  • Emergency Weapon: The combat knife, for all factions.
  • Escort Mission: Some of the stages requires you to escort hostages - three at a time - through enemy territory. And then there's the VIP escort special missions (lifted from —Counter-Strike'') where one player is the VIP.
  • Exclusive Enemy Equipment: Some classes (the players and opposition's) have firearms exclusive to their own faction, but they can collect dropped weapons from slain enemies, thereby averting Unusable Enemy Equipment. However, using weapons obtain from a different class will decrease accuracy and precision (which makes sense considering it's a weapon they're untrained for).
  • The Generalissimo: The mission in North Africa (location unspecified, the stage's location is simply called as such) sees you assigned to liberate the country from one General Ratu, who's currently a dictator oppresing the local populace.
  • I Have a Family: Some of the hostages will let out this quote when you prepare to evacuate them.
    "I have a wife... children..."
  • Laser Sight: One of the Magnum-class weapons and the sniper rifle meant for night operations have these attached to their fronts.
  • Malevolent Masked Men: The Argentine faction's members wears face-concealing masks resembling skulls, should they assume the role of enemy forces.
  • Muzzle Flashlight: In most missions set at night where the lights are out and you don't have a flashlight at hand, your best source of illumination is by gunfire.
  • Villain Shoes: After all the single player missions are completed, another campaign is unlocked where the players play the antagonistic faction, e.g. terrorists or insurgents. For instance, one of the missions for the Black River Brigade (a global terrorist organization) have them attempting to blow up a power plant while the good guys tries stopping them.
  • Weapon Specialization: Due to the game's plot (or lack of it) and absence of character names and personalities, most of the characterization depends on the firearms they're assigned with. Guess what weapons are specialized for the Sniper, Heavy Gunner, Commando and Demoman classes?
  • Wire Dilemma: Defusing a bomb in the game has the player cutting the wire in the correct order after the detector loading is completed.

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