is an early nineties action game from Electronic Arts
loosely based on the first Gulf War
The player controls an Apache gunship and undertakes several missions for the US government as they attempt to thwart the actions of the mad dictator Killbaba.
Played from an isometric perspective
, the game is more tactical than an out and out shooting game.
Coming so soon after the end of the war it depicts the game was initially thought to be in bad taste
. Ultimately the quality of the game won out and it was a huge seller, spawning several sequels.Desert Strike
was followed up by a number of sequels
in particular alludes to Desert
in one mission suggesting the events of that game were retconned
as a STRIKE mission, which could mean that STRIKE had a part to play in the other two games.
Contains examples of the following tropes:
- Ace Pilot
- Captain Ersatz: General Killbaba is clearly meant to be Saddam Hussein.
- Critical Existence Failure: Your chopper can be shot full of holes from all manner of rocket and AA gunfire, down to 5 remaining hitpoints and still keep fighting just as good as it does at 100% health, but one stray bullet from a soldier's rifle, and...
- Easy Logistics: What luck that our helicopter can instantly replenish ammo, fuel and even armor just by winching up supplies that just happen to be scattered all over the battlefield!
- Gulf War: Alludes to it.
- Hyperspace Arsenal: Averted, the Apache's weapons load-out is 100% accurate. (Yes, it can actually carry 38 rockets, 8 missiles and 1200 20mm gun rounds at once.)
- Inertia Is a Cruel Mistress: It certainly makes hovering over various pickups trickier.
- Insurmountable Waist-Height Fence: Your chopper can't change altitude, so you have to fly around two story buildings or mountains.
- Isometric Projection
- Just Plane Wrong: The final mission of Desert Strike features C-5 Galaxy cargo plane as a "nuclear bomber".
- Made of Explodium: Every vehicle and building will come apart in a nice shower of fragments and orange fireballs.
- Made of Iron: Though not invincible, your helicopter can take a lot of missile hits and keep flying.
- Qurac: The actual country involved in Desert Strike is never named.
- Ripped from the Headlines: The Gulf War.
- Shout-Out: The terrorist combi van that's the first enemy you're likely to see in the second game is ripped right out of Back to the Future.
- Side Quest: You're given bonus points for going above and beyond the mission parameters. If your mission is to take out a power station, take out the electrical towers with it; if you only need to capture one enemy commander to fulfill your objective, get the other three anyway; and so on. Desert Strike, in particular, has an unadvertised mission to locate and rescue the MIA co-pilot during the second campaign.
- Trapped Behind Enemy Lines: Several of your copilots have to be rescued by you.
- Turns Red: Inverted. At the start of each campaign, the enemy has various radars and electrical systems in operation which, while active, make their units target you faster, hit harder, and take more hits. Naturally, these radars/power plants will be among your first objectives to level the playing field.
- 24-Hour News Networks: The plot is delivered by a Lawyer-Friendly Cameo version of CNN, the GBS. As if this isn't obvious enough, GBS is basically the information arm of STRIKE.
- The 16-bit installments featured EANN (Electronic Arts News Network, in the levels and some of the cut-scenes between missions.
- Weapon of Mass Destruction: Chemical, bio and nuke weapons.