Deep Fear is a 1998 Survival Horror game for Sega Saturn, known for being the last Saturn game to reach Europe.The player controls John Mayor from the ERS, a sort of civilian mercenary group specialised in rescues, stationed in the Big Table, an underwater army base. As the game begins, the submarine Sea Fox delivers to the base a capsule which recently fell out from space. Suddenly, the submarine inexplicably crashes, opening all its nuclear missiles hatches. John manages to go in the wreck and deactivate the hatches, but something came from the Sea Fox to the Big Table...Deep Fear is Resident EvilIN THE OCEAN! The main feature that sets it apart from Resident Evil is that it has an Oxygen Meter that decreases as you move. To complicate matters, certain areas have less air than others, so time is of the essence.The music is composed by Kenji Kawai who also composedGhost in the Shell.Retsupurae did their usual schtick on a longplay of the game. View it here.
April Fools' Plot: The game starts off with Mookie and Sharon playing a joke on John. Later, when John informs Clancy of the monsters, he did not believe him at first. Also, the entire game takes place during April Fools!
Artistic License - Military: For some reason, the man in charge of the Navy SEALs is called Colonel, despite the fact that there are no colonels in the Navy. (The Navy equivalent of a colonel is a captain.) Also, for some reason an Army Colonel is in charge of an underwater base.
Near the beginning, John Mayor has to get two keys to deactivate the launch of nuclear missiles from the submarine "Sea Fox". This much mirrors the real-life security system PAL's two-man rule. What doesn't match it is how both keyholes are within arm's reach from one spot, allowing John to turn both keys at once...
Bittersweet Ending: John survives and puts a stop to the virus before it can spread to the rest of the planet... but fails to save any of the other characters.
Blatant Item Placement: An admitted flaw is that there are so many items placed everywhere that there's hardly any challenge to the gameplay.
Camp/Just a Stupid Accent: Dubois Amalric. His voice is so flamboyantly gay-sounding, it's hard for it to be anything else.
The Dog Was the Mastermind: It turns out the source of the infection was Gena's chimp Anthony, who was really a NASA chimp that had been floating in space for decades, causing the bacteria in his body to mutate due to cosmic radiation exposure. Also, Clancy and Gena were behind the secret viral research that ended up causing the outbreak.
Danny gets attacked by a mutated Anna and sends John and Gena off so he can activate the elevator for the two of them to escape.
Hope Spot: Nearing the start of Disc 2 a fellow survivor catches a cold. It had been established earlier that a cold is what's stopping the infection from affecting John; thus, you'd think the same could be said for her. Unfortunately, she still ends up becoming a monster shortly afterwards.
Well, she thought she had a cold...
Hollywood Science: The end cut-scene is the most aggravating case, for we see John emerge from the escape pod into open air after spending the whole game in a deep-sea compound. In real life, he should have been taken to a decompression chamber, or the sudden change in air pressure would have killed him.
Even more aggravating is the Flooded Rooms, you would think opening a door to a flooded area would release water into the room connected to it. This includes one particularly mind-boggling case toward the end: you have to climb up a ladder, from a room below that's perfectly dry, into a room above that's completely flooded. Not even gravity can circumvent whatever magic is preventing adjacent rooms from flooding.
Painful Transformation: Victims of the virus go through a pretty painful metamorphosis with random abscesses and growths erupting from various parts of the body, which the game excitedly shows off in the CGI cutscenes from multiple camera angles. At one point, a victim's fingernails start popping off for no real plausible reason other than to disgust the audience.
One-Winged Angel: Gena's final mutation is that of a winged, green-skinned woman. Oh, and her voice echoes and she glows so hard she can blind you.
Oxygen Meter: Each room holds a limited oxygen level represented by a time counter, which goes down faster if you use your weapons. You also have the rebreather, a tiny oxygen bottle you use in the rooms without air, which has a meter, making it a more straight example. Luckily, the save points allow you to reload the rebreather and all the rooms of the area you're currently in.
Rescue Romance: Between John and Gena. Her mutating into a monster at the end of the game puts a bit of a halt to things, though.
Selective Gravity: In the flooded rooms, John and the monsters can walk and run like normal, even though you can see a floating corpse in the very first flooded room John comes across.
Soundtrack Dissonance: The music may be the only genuinely good thing about the game, but the songs rarely seem to match the tone of the scene they're in.
Trick Bomb: John carries around a slew of air grenades with him. When they explode they fill the room with breathable oxygen. And at one point, he gets a fire extinguisher "capsule" that also works like a grenade.
Vasquez Always Dies: Anna looks like she can hold her own, right? Heck, she even catches a cold, which was established to prevent John from turning himself, so she's totally gonna be fine. Oh, wait, no, she's turned into a monster, and you have to kill her. Figures. (For what it's worth, though, even the less macho women end up dying too.)
Walk, Don't Swim: John Mayor apparently has zero buoyancy, as he still walks in flooded rooms.
Weaksauce Weakness: As it turns out, the common cold is an effective vaccine for the mutant virus. It also has some weakness to oxygen, but that's actually a weakness of many microscopic organisms, so it's not as bad.