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-->'''[Volga River, Red Army attack]''': "[[RedsWithRockets The world has turned against us]], but we will not stop! We are the future of humanity! Fight for the whole oppressed class, comrades! '''''URA!'''''"

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-->'''[Volga River, Red Army attack]''': "[[RedsWithRockets "[[UsefulNotes/RedsWithRockets The world has turned against us]], but we will not stop! We are the future of humanity! Fight for the whole oppressed class, comrades! '''''URA!'''''"
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-->'''[Verdun Heights, German attack]''': "We have raised the veil of hell! Let's show those Poilus who the true devils are! Fight until the ground is ''soaked'' with their blood! '''''ATTAAAACK!'''''"

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-->'''[Verdun Heights, German attack]''': "We have raised the veil of hell! Let's Let us show those Poilus these poilus[[labelnote:*]]''poilu'', a nickname for a French soldier[[/labelnote]] who the true devils are! Fight ''Fight until the ground is ''soaked'' with '''soaked''' in their blood! blood!'' '''''ATTAAAACK!'''''"

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-->'''[Ballroom Blitz attack]''': "[[UsefulNotes/YanksWithTanks We've come a long low way, boys]]! Now it's time for America to show its teeth! ''Fix bayonets!'' '''''CHAAARGE!'''''"
-->'''[Suez attack]''': "[[UsefulNotes/BritsWithBattleships For King and Country]]! '''''For the glory of the British Empire! FORWAAARD!'''''"
-->'''[Soissons defense]''': "[[UsefulNotes/PrussiansInPickelhauben We stand side by side and fight]]! ''We will repulse this attack!'' '''''Kill them all to the last man! ATTAAAACK!'''''"
-->'''[Empires Edge defense]''': "[[UsefulNotes/TheSoundOfMartialMusic All of you are heroes, brave souls who survived the fighting in the mountains]]! ''Fight for your life. Fight for the Empire! Defend our country, or die trying!''"
-->'''[Volga River Attack]''': "[[RedsWithRockets The world has turned against us]], but we will not stop! We are the future of humanity! Fight for the whole oppressed class, comrades! '''''URA!'''''"

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-->'''[Verdun Heights, German attack]''': "We have raised the veil of hell! Let's show those Poilus who the true devils are! Fight until the ground is ''soaked'' with their blood! '''''ATTAAAACK!'''''"
-->'''[Ballroom Blitz Blitz, American attack]''': "[[UsefulNotes/YanksWithTanks We've come a long low way, boys]]! Now it's time for America to show its teeth! ''Fix bayonets!'' '''''CHAAARGE!'''''"
-->'''[Suez -->'''[Suez, British attack]''': "[[UsefulNotes/BritsWithBattleships For King and Country]]! '''''For the glory of the British Empire! FORWAAARD!'''''"
-->'''[Soissons -->'''[Soissons, German defense]''': "[[UsefulNotes/PrussiansInPickelhauben We stand side by side and fight]]! ''We will repulse this attack!'' '''''Kill them all to the last man! ATTAAAACK!'''''"
-->'''[Empires Edge -->'''[Empire's Edge, Austro-Hungarian defense]''': "[[UsefulNotes/TheSoundOfMartialMusic All of you are heroes, brave souls who survived the fighting in the mountains]]! ''Fight for your life. Fight for the Empire! Defend our country, or die trying!''"
-->'''[Volga River Attack]''': River, Red Army attack]''': "[[RedsWithRockets The world has turned against us]], but we will not stop! We are the future of humanity! Fight for the whole oppressed class, comrades! '''''URA!'''''"
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-->'''[Tsaritsyn Attack]''': "[[UsefulNotes/RedOctober Ours is a true socialist revolution]]! Destroy what came before! Destroy your enemies! ''Change history!'' '''''CHARGE!!'''''"

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-->'''[Tsaritsyn -->'''[Volga River Attack]''': "[[UsefulNotes/RedOctober Ours is a true socialist revolution]]! Destroy what came before! Destroy your enemies! ''Change history!'' '''''CHARGE!!'''''""[[RedsWithRockets The world has turned against us]], but we will not stop! We are the future of humanity! Fight for the whole oppressed class, comrades! '''''URA!'''''"
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** The elite classes all wear some weird equipment, but it is all based on actual equipment used in the war. The Flame Trooper's gas mask? [[http://www.culture24.org.uk/asset_arena/4/48/10/201844/v0_master.jpg Real]]. The Sentry's face-covering helmet? [[https://i.pinimg.com/originals/d3/ff/92/d3ff926e7ec2492cd8560fa794c86c2a.jpg Real]]. The goggles-and-respirator combo worn by the Tank Hunter? [[http://www.firstworldwar.com/photos/graphics/gw_frgasmasks_01.jpg Real]].

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** The elite classes all wear some weird equipment, but it is all based on actual equipment used in the war. The Flame Trooper's gas mask? [[http://www.[[https://web.archive.org/web/20190722183716/https://www.culture24.org.uk/asset_arena/4/48/10/201844/v0_master.jpg Real]]. The Sentry's face-covering helmet? [[https://i.pinimg.com/originals/d3/ff/92/d3ff926e7ec2492cd8560fa794c86c2a.jpg Real]]. The goggles-and-respirator combo worn by the Tank Hunter? [[http://www.firstworldwar.com/photos/graphics/gw_frgasmasks_01.jpg Real]].
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** "Avanti Savoia!" [[spoiler:Luca and the Arditi manage to take control of the Austria-Hungarian fort despite their setbacks, but Matteo is dead.]]

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** "Avanti Savoia!" [[spoiler:Luca and the Arditi manage to take control of the Austria-Hungarian Austro-Hungarian fort despite their setbacks, but Matteo is dead.]]
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* DeathOrGloryAttack: The bayonet attachment available for some weapons. Land the attack, and it’s a one hit kill on the enemy. However, your soldier will let out a very loud battle cry, alerting your target and any of their teammates who are nearby. It also lowers your turning speed considerably, and if you stop charging without hitting an enemy you will be incapable of sprinting for a short time, which isn’t ideal when you’re close to an enemy.

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* DeathOrGloryAttack: The bayonet attachment available for some weapons. Land the attack, and it’s a one hit kill on the enemy. However, your soldier will let out a very loud battle cry, alerting your target and any of their teammates who are nearby. It also lowers your turning speed considerably, and if you stop charging without hitting an enemy you will be incapable of sprinting for a short time, which isn’t ideal when you’re close right in the face of a person with a gun and a reason to an enemy.
use it on you.
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* DeathOrGloryAttack: The bayonet attachment available for some weapons. Land the attack, and it’s a one hit kill on the enemy. However, your soldier will let out a very loud battle cry, alerting your target and any of their teammates who are nearby. It also lowers your turning speed considerably, and if you stop charging without hitting an enemy you will be incapable of sprinting for a short time, which isn’t ideal when you’re close to an enemy.
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* MountainWarfare: "Avanti Savoia!" takes place in the midst of the mountains of the Italian Front during World War I, with the protagonist being a part of the Royal Italian Army fighting against the Austro-Hungarian Army.
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* {{Orientalism}}: InUniverse: The narrator for the British attackers in the Operation 'Oil of Empires' considers the Ottomans to be primitive savages that would easily be defeated before the first battle at Fao Fortress. This changes right around after that battle, presumably after seeing the casualties they've inflicted and their raid, and then occupation, on the Suez Canal.

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* {{Orientalism}}: InUniverse: The InUniverse, the British narrator for the British attackers in the Operation 'Oil of Empires' Operation considers the Ottomans to be primitive savages that would easily be defeated before the first battle at Fao Fortress. This changes right around after that battle, presumably after seeing the casualties they've inflicted and their raid, and then occupation, on the Suez Canal.

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*** The Gallipoli levels in ''Turning Tides'' happened in 1915, and the two Battles of Heligoland Bight (either of them could be the one the BF1 is depicting) are set in 1914 and 1917. The Zeebrugge Raid is set in 1918 though.

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*** The Gallipoli levels in ''Turning Tides'' happened in 1915, and the two Battles of Heligoland Bight (either of them could be the one the BF1 game is depicting) are set in 1914 and 1917. The Zeebrugge Raid is set in 1918 though.



-->Over 60 million soldiers fought in "The War to End All Wars". It ended nothing. Yet it changed the world forever.

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-->Over --->Over 60 million soldiers fought in "The War to End All Wars". It ended nothing. Yet it changed the world forever.



* ThirdTimesTheCharm: The third time Edwards tries to start Black Bess' after repairing it, it runs perfectly.

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* ThirdTimesTheCharm: The third time Edwards tries to start Black Bess' Bess after repairing it, it runs perfectly.perfectly.
* TrialByFriendlyFire: When Black Bess gets stuck in the mud and swarmed by German soldiers, the crew sends out an order to the back lines via messenger pigeon to fire artillery directly at their position. Miraculously, the barrage kills all the Germans while Black Bess remains relatively unscathed.

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-->'''[[[https://en.wikipedia.org/wiki/Meuse-Argonne_Offensive Meuse-Argonne Offensive]]]''': "One can only speculate what might've happened if the German Army succefully defeated the Meuse-Argonne Offensive. After four years of war, the will of the German people was breaking and its empire collapsing, with American troops still arriving in Europe, an Allied victory would've still been likely."

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-->'''[[[https://en.wikipedia.org/wiki/Meuse-Argonne_Offensive Meuse-Argonne Offensive]]]''': "One can only speculate what might've happened if the German Army succefully successfully defeated the Meuse-Argonne Offensive. After four years of war, the will of the German people was breaking and its empire collapsing, with collapsing. With American troops still arriving in Europe, [[ForegoneConclusion an Allied victory would've still been likely.likely]]."



-->'''[[[https://en.wikipedia.org/wiki/Battle_of_Verdun Battle of Verdun]]]''': "The defense of Fort Vaux was marked by the heroism and endurance of the French soldiers stationed there. This small garrison repulsed constant assaults of gas and fire and bullets, before physical conditions forced them to surrender. If the Germans had been able to hold the fort, perhaps their assault on Verdun itself would have been successful, and the Western Front permanently breached. However, strategically, there was little justification for the atrocious losses on either side."
-->'''[[[https://en.wikipedia.org/wiki/Brusilov_Offensive Brusilov Offensive]]]''': "By the beginning of 1916, it was becoming increasingly clear that Russia could no longer sustain the losses from several failed operations, while maintaining loyal to the autocratic and ever more dysfunctional monarchy of Tsar Nicholas II. If the Austro-Hungarians had managed to halt the first Brusilov advance, inflicting further wounds on Russia, it is likely that anger amongst the people at home would have ignited the revolution immediately, leading to the Bolsheviks pulling out of the war before the winter set in, a huge blow to the Allied alliance."
-->'''[[[https://en.wikipedia.org/wiki/Russian_Civil_War Russian Civil War]]]''': "Had the White Army succeeded in holding Tsaritsyn, and kept control of the Volga River, access to oil and grain would surely strengthen their tiring forces. With fuel in their tanks and food in their stores, perhaps their subsequent march on Moscow would have been successful, and seen the volunteer army put an end to the socialist revolution. Had the Reds lost Tsaritsyn, perhaps Commissar Joseph Stalin's position in the Bolshevik ranks would not have been so favorable, and so the future of Soviet Russia would have looked very different indeed."

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-->'''[[[https://en.wikipedia.org/wiki/Battle_of_Verdun Battle of Verdun]]]''': "The defense of Fort Vaux was marked by the heroism and endurance of the French soldiers stationed there. This small garrison repulsed constant assaults of gas and fire and bullets, before physical conditions forced them to surrender. If the Germans had been able to hold the fort, perhaps their assault on Verdun itself would have been successful, and the Western Front permanently breached. However, strategically, [[WhatASenselessWasteOfHumanLife there was little justification for the atrocious losses on either side.side]]."
-->'''[[[https://en.wikipedia.org/wiki/Brusilov_Offensive Brusilov Offensive]]]''': "By the beginning of 1916, it was becoming increasingly clear that Russia could no longer sustain the losses from several failed operations, operations while maintaining loyal to the autocratic and ever more dysfunctional monarchy of Tsar Nicholas II. If the Austro-Hungarians had managed to halt the first Brusilov advance, inflicting further wounds on Russia, it is likely that anger amongst the people at home would have ignited the revolution immediately, leading to the Bolsheviks pulling Russia out of the war before the winter set in, a huge blow to the Allied alliance."
-->'''[[[https://en.wikipedia.org/wiki/Russian_Civil_War Russian Civil War]]]''': "Had the White Army succeeded in holding Tsaritsyn, and kept control of the Volga River, access to oil and grain would surely strengthen their tiring forces. With fuel in their tanks and food in their stores, perhaps their subsequent march on Moscow would have been successful, and seen the volunteer army put an end to the socialist revolution. Had the Reds lost Tsaritsyn, perhaps Commissar Joseph Stalin's Stalins' position in the Bolshevik ranks would not have been so favorable, and so the future of Soviet Russia would have looked very different indeed."



** The Scouts K-Bullets are designed to pierce a vehicle and deal some damage. They're not very powerful, dealing a measly 4 - 10 points of damage depending where you hit. The game itself even recommends to [[DeathofaThousandCuts coordinate with other K-Bullet using Scouts to actually pose a threat to any vehicle encountered]]. Most of the time, though, you'll be using them for stalling a vehicles self repair while you wait for dedicated AT players to come by, or as a DesperationAttack when you're cornered. They also deal 'critical' hits depending on where you hit the vehicle (each vehicle has a number of critical hit locations), causing bonus damage, and they can also disable components, if the shot and the vehicle's condition are right, including treads, weapons and engines. K Bullets have no effect on behemoths. Their nature as AP rounds also comes into play against Elite Classes and Cavalry, who all wear heavy body armor. Normally, this renders basic bullets [[ScratchDamage almost worthless]] against them, but K-Bullets punch straight through, making them ideal for countering these juggernauts.

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** The Scouts K-Bullets are designed to pierce a vehicle and deal some damage. They're not very powerful, dealing a measly 4 - 10 11 points of damage depending where you hit. The game itself even recommends to [[DeathofaThousandCuts coordinate with other K-Bullet using Scouts to actually pose a threat to any vehicle encountered]]. Most of the time, though, you'll be using them for stalling a vehicles self repair while you wait for dedicated AT players to come by, or as a DesperationAttack when you're cornered. They also deal 'critical' hits depending on where you hit the vehicle (each vehicle has a number of critical hit locations), causing bonus damage, and they can also disable components, if the shot and the vehicle's condition are right, including treads, weapons and engines. K Bullets have no effect on behemoths.behemoths excluding the Armored Train. Their nature as AP rounds also comes into play against Elite Classes and Cavalry, who all wear heavy body armor. Normally, this renders basic bullets [[ScratchDamage almost worthless]] against them, but K-Bullets punch straight through, making them ideal for countering these juggernauts.



* ArtisticLicensePharmacology: An adrenaline shot as a revival kit can make sense. But not as much if you use a fully charged up adrenaline shot to ''kill'' an enemy soldier...only for moments later for an enemy medic to use ''another'' adrenaline shot to revive that same soldier you overdosed.

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* ArtisticLicensePharmacology: An adrenaline shot as a revival kit can make sense. But not as much if you use a fully charged up adrenaline shot to ''kill'' an enemy soldier... only for moments later for an enemy medic to use ''another'' adrenaline shot to revive that same soldier you overdosed.



** The Sentry elite class is a Support writ large, with an accompanying firepower increase, as they wield ''aircraft machine guns'' as their guns of choice.

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** The Sentry elite class is a souped-up Support writ large, with an accompanying firepower increase, as they wield ''aircraft machine guns'' as their guns of choice.



* CloseRangeCombatant: The Trench Raider Elite Kit is described to a melee based kit equipped with the new and lethal Raider Club, with the only other options of harming other players being indirect fire from GrenadeSpam or shots from their revolver sidearm. He moves faster than normal players so he can chase you down easily, and his Raider Club has no takedown animation and is a one-hit-kill, making it deadly even in group situations.

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* CloseRangeCombatant: The Trench Raider Elite Kit is described designed to be a melee based kit equipped with the new and lethal Raider Club, with the only other options of harming other players being indirect fire from GrenadeSpam or shots from their revolver sidearm. He moves faster than normal players so he can chase you down easily, and his Raider Club has no takedown animation and is a one-hit-kill, making it deadly even in group situations.



** The Support class can mow down waves of players with pinpoint accuracy, but only if aiming down and either lying down or mounted on a wall.

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** The Support class can mow down waves of players with pinpoint accuracy, but only if aiming down and either lying down or mounted on a wall. Like Medics, they usually operate best a mid-range where they can set themselves up to mow down enemy players through sheer volume of fire.
** The Scout class, in tradition to its equivalent classes from previous games, operates most effectively from range with its bolt action rifles, which fire slowly but deal massive damage. The sweet-spot mechanic gives the majority of its rifles the means to have a medium-long effective range depending on the weapon chosen, instantly kill infantry if the Scout works at their preferred range. However, even the Infantry-variants of their rifles are no match to an Assault up close and can be outgunned by a Medic if they’re not a crack shot or are in their sweet-spot range.



* HistoricalBadassUpgrade: In real life, the Russian Women's Battalion of Death played a largely ceremonial role and most of its members never saw combat.

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* HistoricalBadassUpgrade: In real life, the Russian Women's Battalion of Death played a largely ceremonial role and most of its members never saw combat. In the game, they serve as the Russian Scout and accompany battles by the dozen.


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** Among the various improvised weapons a soldier could carry, ranging from combat knives to digging and climbing equipment, the bottle melee is cheapest and arguably the oddest to bring to a war zone. Even the [[JokeWeapon Kolibri]] has its history as a weapon.
*** Likewise, the dud club is a dud grenade attached to the end of a metal stick to act as an improvised club - the game itself notes that it’s ''probably'' safe to swing at people.
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* AluminumChristmasTrees:
** Airplane rockets? In UsefulNotes/WorldWarI? They're real, known as ''[[https://en.wikipedia.org/wiki/Le_Prieur_rocket Le Prieur]]'' rockets.
** The heavily armored Sentry elite class looks unreal, but their heavy armor is [[http://flashbak.com/world-war-1-body-armor-1914-1918-32670/ historically accurate]], being issued to immobile sentries and some machine gun crews. It is RuleOfCool however to combine them all into a mobile heavy-armor sentry with a portable machine gun.
** [[BlackVikings Black Germans]]? A case of PoliticallyCorrectHistory? Not so if you consider [[https://en.wikipedia.org/wiki/German_colonial_empire Germany's African colonies]].[[labelnote:*]]Though historically, their presence on the European campaigns was relatively small and only numbered in the few hundred at most compared to the thousands of their Afro-British and Afro-French counterparts.[[/labelnote]] In fact, Germany's most successful field army of the Great War was comprised mostly of black colonial troops led by [[FourStarBadass General Paul Von Lettow-Vorbeck]][[note]] Who famously told Hitler to fuck himself (exact words) when offered a position in the Nazi party[[/note]], who later spent years lobbying the German and later West German governments to recognize his Tanzanian soldiers as German veterans eligible for benefits as such.
** A bayonet for a double barreled shotgun? [[https://civilwartalk.com/attachments/bayonet-jpg.45039 Those do exist]], and they date back to the UsefulNotes/AmericanCivilWar.
** The gun sights are all real and based on real [=WW1=]-era gun sights (of varying rarities), including the round lens sight, which are experimental British sights known as [[http://equipment.wikia.com/wiki/Gibbs_Magnifying_Sights Gibbs Magnifying Sights]]. That being said, the game allows them to be mounted on many weapons with which they were never mated in real life.
** Surely nobody would invent something as [[LittleUselessGun pointlessly tiny]] as the Kolibri pistol in real life. It has to be something the devs made up as a joke, right? [[https://www.guns.com/news/2013/03/04/the-2mm-kolibri-the-worlds-smallest-centerfire-pistol-in-the-world No, and no.]]
** The Trench Raider elite kit is based on the real tactic of [[https://en.wikipedia.org/wiki/Trench_raiding Trench raiding]]. While they are exaggerated for gameplay reasons, their focus on close combat and use of melee and grenades with ranged handguns as backup is indeed what real trench raiders would do.
** The support class [[https://i.imgur.com/URffhuo.png wears a huge variety of strange helmets]], but they all existed.
*** The British Support wears the [[https://i.imgur.com/32S3K74.png Wilmer model eye defense]].
*** The American Support wears the [[https://www.militarytrader.com/.image/c_fit%2Ccs_srgb%2Cfl_progressive%2Cq_auto:good%2Cw_620/MTY3Mzc4MjY4ODE5ODI2Mjg4/model-8.jpg Model 8 full-face helmet]].
*** The Italian Support wears the [[https://i.pinimg.com/originals/46/5a/ce/465aceb2bab73443deca36b85b7b702a.jpg Dunand visor]].
*** The German Support wears the [[http://www.zib-militaria.de/WebRoot/Store8/Shops/61431412/5115/206F/ACA3/B725/853A/C0A8/2936/9054/0905.jpg Gaede Helmet]].
*** The French Support wears the [[https://upload.wikimedia.org/wikipedia/commons/6/65/Helmet_Pollack_Memorial_de_Verdun.JPG Pollack visor]].
*** Although no pictures of the Austro-Hungarian Support's helmet exist, ''The Art of Battlefield 1'' mentions that the devs found the helmet in a museum, so it is real. Plus, it does bear some resemblance to the [[https://i.pinimg.com/originals/35/4d/8f/354d8f4ba9c7d816877da34915104430.gif Model 9 sentinel's helmet]].
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* AnachronismStew: ''They Shall Not Pass'' adds the Char 2C super-heavy tank, which wasn't built until 1921.

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*** While most multiplayer maps are carefully selected from battles happening around the end of the war at 1918 (when most of the RareGuns had been developed), there are a few exceptions. Fao Fortress is set during the Fao Landing in 1914, Suez is set during the Raid on Suez Canal in 1915, and two of the ''They Shall Not Pass'' DLC maps are set during the Battle of Verdun, in 1916.

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*** While most multiplayer maps are carefully selected from battles happening around the end of the war at 1918 (when most of the RareGuns had been developed), 1918, there are a few exceptions. Fao Fortress is set during the Fao Landing in 1914, Suez is set during the Raid on Suez Canal in 1915, and two of the ''They Shall Not Pass'' DLC maps are set during the Battle of Verdun, in 1916.



* RareGuns: While correct for the time period, an astonishing amount of firearms in the game were either prototype weapons that did not enter production, guns that were not formally adopted by any army at the time, or had very little production numbers in real life, notably the semi-auto rifles; some of them even having ''full-auto'' capability [[TruthInTelevision all the way back in the 1910s]].
** The Gabbett-Fairfax Mars automatic pistol, a HandCannon if ever there was one, is available as a sidearm for the Scout class in multiplayer. The Mars is a very unusual and ''[[AwesomeButImpractical extremely]]'' complicated long-recoil-operated pistol firing an insanely-powerful round. Only about 80 were ever built, and each were not only experimental, but were also individually hand-crafted, meaning no two are identical. Its [[DevelopmentHell troublesome development]] bankrupted its designer, Hugh Gabbett-Fairfax, and did the same to a consortium of his creditors who tried to run with it after he gave up.
** The [[RareGuns/{{Handguns}} Borchardt C-93]] is an all-class sidearm (with a pistol carbine version for tankers and pilots). The weapon's expensive production meant that only around 3,100 [=C93s=] were produced in total.
** The Cei-Rigotti select-fire automatic rifle is the starting weapon available to the medic class. Being one of the first automatic rifles on the planet, only around 100 were made.
** The total production run of the Mauser ''Selbstlader'' M. 1916 was 1000 rifles. Like many early semi-auto designs, the ''Selbstlader'' required grease-lubricated ammunition in order to function properly. This obviously meant it didn't get along well with dirt, kind of a big deal in trench warfare.
** 4,000 Mondragón Automatic Rifles were manufactured in Switzerland for the Mexican army [[note]] The rifle's designer was Mexican, but production had to be outsourced due to a complete lack of functional factories in Mexico in 1911[[/note]] (compared to 17 million Lee-Enfields and ''tens of millions'' of Mauser 98s), but the first 1,000 proved extremely finicky about their ammo, causing the Mexicans to change their minds. SIG managed to offload the other 3,000 on the Germans, who found the same problem. Most Mondragóns spent the war on armory racks, considered more trouble than they were worth.
** The Luger Selbstlader Model 1906 was an experimental toggle-action rifle (essentially a scaled-up Luger P08 firing rifle rounds) that never entered production. Only a few prototypes were made.
** Downplayed with the Springfield [=M1903=] rifle which, while common enough in the hands of American soldiers after 1917, was less common than the [=M1917=] Enfield[[note]]For context, more Enfields were produced in just a year of war (roughly 2 million from 1917-1918) than Springfields were produced in almost 15 years of peace (roughly 800,000 from 1903-1917)[[/note]]. The Pedersen Device, a drop-in conversion that changed it from a bolt-action .30-06 to a semiauto chambered in .30 Auto Pistol, was never deployed in combat, though it was technically a service weapon with a production number higher than most other weapons on this list.
** The Webley-Fosbery Automatic Revolver actually turned out to be a terrible combat pistol, jamming quickly when exposed to the mud and dirt of trench warfare. The few officers who brought their auto-revolvers to the front lines quickly abandoned them in favor of the much more reliable and widespread Webley Mk VI. Approximately 4,750 were made.
** The JokeWeapon 2mm Kolibri also counts as a rare gun with only around 1,000 ever produced, and is a collector's item today.
** Exaggerated with the Hellriegel 1915, which for reasons unknown never went beyond the experimental phase. There are no known examples that survived the war, and there are also only a few known photos of it, all of which are of the weapon's right side - meaning the entire left side of the weapon had to be guessed at by the developers. Even the game's [[http://battlefield.wikia.com/wiki/Hellriegel_1915_(Codex_Entry) codex entry for it]] is unusually sparse, as any information about the gun is exceedingly rare to find.
** Like the Hellriegel 1915, there is also the Huot Automatic Rifle, which was a Canadian light machine gun based on the notorious Ross rifle. Only ''five'' of them were ever made and they were never issued outside of experimenting, and forgotten about by the time the war ended.
** ''They Shall Not Pass'' adds the [[https://en.wikipedia.org/wiki/Ribeyrolles_1918_automatic_carbine Ribeyrolles automatic carbine]], effectively a proto-assault rifle that never left the testing phase and was ultimately rejected by the French army.
** The same DLC also adds the [[https://en.wikipedia.org/wiki/Sjögren_shotgun Sjögren Inertia shotgun]], which, while at least getting into production, still fits this trope due to only 5000 being made.
** ''In the Name of the Tsar'' contains the experimental Schwarzlose SMG, which was designed by Andreas Schwarzlose[[labelnote:*]]Better known for his [[http://www.imfdb.org/wiki/Schwarzlose_Machine_Gun_Model_07/12 heavy machine gun designs]][[/labelnote]] and based off of the much more common MG 08/18. [[https://www.reddit.com/r/ForgottenWeapons/comments/9ni8uw/the_socalled_smg_0818_was_designed_by_schwarzlose/ Until recently]], nobody knew who made it, how many were made, or even ''what its actual name was''. Only a single example is known to still exist.
** [[invoked]] ''In the Name of the Tsar'' also has two new self-loading rifles; the General Liu Rifle, a prototype Chinese rifle which might have been more common if it hadn't been for a streak of misfortune that had its machinery sunk, its designer suffering a stroke and [[DiedDuringProduction ending with his death]]. There's also the Fedorov Avtomat, another weapon acting as a proto-assault rifle of sorts that had its initial mass production numbers cut to a mere 100 units due to UsefulNotes/RedOctober. Production of the weapon resumed during the early 20s, and including the introduction of the modernized [=M1923=] version, by the time production ceased forever in 1925, production numbers totaled 5000 units.
** [[RuleOfThree Again from the same DLC]], there is also the [[https://en.wikipedia.org/wiki/Perino_Model_1908 Perino Model 1908]] heavy machine gun, unique for having a clip mechanism fed from a hopper.
** ''Turning Tides'' adds the Farquhar-Hill semi-automatic rifle, which was only issued on a limited trial basis with infantry and to British aviators. While the rifle was ordered into mass production in 1918, the war ended before many examples were made and the rifle was dropped entirely the following year.
** The Infiltrator's primary weapon, the Martini-Henry Grenade Launcher, is actually a [[http://www.thefirearmblog.com/blog/2013/08/12/reallife-steampunk-martini-henry-grenade-launcher/ Blanch-Chevallier Grenade Discharger]], a very strange experimental grenade launcher made from a Martini-Henry rifle. It works like a [[{{BFG}} BIG]] rifle grenade launcher, firing large grenades with blanks. It was ridiculously ahead of its time (to near SteamPunk levels) for being a shoulder-fired grenade launcher, but was never ever trialed by any military of the time.
** While the C96 is a common pistol, the derived [[https://jamesdjulia.com/item/3100-394/ M1917 Trench Carbine]] found in ''Turning Tides'' is most definitely not. These were made by Mauser in very small quantities and trialed for trench raiding, but was rejected for being too expensive and is thus never used in combat.
** ''Turning Tides'' also includes [[https://en.wikipedia.org/wiki/Steyr_M1912#Repetierpistole_M1912/P16 the Repetierpistole M1912/P16]], an automatic version of the Steyr M1912 pistol.
** The final DLC, ''Apocalypse'', does not disappoint with its weapon selection.
*** Assault gets the [[https://en.wikipedia.org/wiki/Chauchat-Ribeyrolles_1918_submachine_gun RSC SMG]], an experimental tank-crew service weapon designed to both fire out of tank ports and be used for self-defense in the case of a tank crew having to go on foot. Only a few prototypes were made, in both the 8+1 magazine model seen here and a later 20-round Chauchat magazine version, but was eventually abandoned for being too powerful for its self-defense role.
*** Support gets the experimental air-cooled version of the MG 08, MG 08/18. Trialed towards the end of the war, it was only used in small numbers and the attempts to lighten it resulted in insufficient cooling; combining this with a still heavy barrel that lacked a quick-exchange feature meant overheating was a major issue and it ended up AwesomeButImpractical.
*** Medic gets the Steampunky [[https://www.youtube.com/watch?v=U682yOpNafg Howell Automatic]] conversion for the Lee-Enfield. While relatively cheap and utterly spartan in its conversion, using most of the original rifle's parts with only a few new additions bolted on, the resulting Frankenstein's Monster of a rifle was unergonomic, heavy, and difficult to control. The sights were moved down the left side of the rifle and multiple guards installed to prevent the user from suffering EyeScream or {{Fingore}} from the moving bolt. It also clashed with British Army doctrine, which had no use for a self-loading rifle, and thus never went anywhere.
*** Finally, Scout gets the [[ReliablyUnreliableGuns notorious]] Ross Rifle, from which the above mentioned Huot Automatic is built from.
** Post-DLC, a few final rare weapons were added: the Thompson Annihilator prototype and the Burton LMR, both of which are prototype weapons and the latter of which only has one example ever made.
** There are also rare weapon variants in the ''Battlefield V'' pre-order weapon variants. The Fedorov-Degtarev is an experimental LMG version of the Fedorov Avtomat, and the M1919 SMG is an early version of the M1921 Thompson.



** The general speed at which the game plays is far faster than what the setting would make you expect. The gameplay, unlike say, ''VideoGame/{{Verdun}}'', de-emphasizes the slow trench warfare elements, and instead focuses on the open and mobile battlefields that the ''Battlefield'' series is known for. AcceptableBreaksFromReality (e.g. prevalence of automatic RareGuns) speeds up the combat gameplay, all so that the game would still feel like a ''Battlefield'' game at heart but with significant changes to accommodate the setting. To be fair, the entire ''Battlefield'' franchise had always sped up the pace at which warfare goes for fun, much like the rest of the FPS industry.

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** The general speed at which the game plays is far faster than what the setting would make you expect. The gameplay, unlike say, ''VideoGame/{{Verdun}}'', de-emphasizes the slow trench warfare elements, and instead focuses on the open and mobile battlefields that the ''Battlefield'' series is known for. AcceptableBreaksFromReality (e.g. prevalence of automatic RareGuns) speeds up the combat gameplay, all so that the game would still feel like a ''Battlefield'' game at heart but with significant changes to accommodate the setting. To be fair, the entire ''Battlefield'' franchise had always sped up the pace at which warfare goes for fun, much like the rest of the FPS industry.

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* AnachronismStew: ''They Shall Not Pass'' adds the Char 2C super-heavy tank, which wasn't built until 1921.



* RareVehicles:
** All four of the armored cars in the game were not common vehicles during World War I. The British Rolls-Royce Armored Car (RNAS Armored Car in-game) was the most common one relative to the other three, with 120 produced. The next was the German Ehrhardt E-V/4 ([=EV4=] Armored Car in-game), which only 53 were built. The Italian FIAT-Terni Tripoli (F.T Armored Car in-game) only had 14 vehicles built. The biggest example however, would be the Austro-Hungarian Romfell Armored Car - only ''2'' were built in real life.
** There's a case of Rare Tanks too with the [=A7V=]. In "Through Mud and Blood", Black Bess' crew has to fight at least four [=A7V=] tanks. In reality, only about 20 were ever made so it's really astounding to see Black Bess account for the destruction of 1/5 of all of them.
*** ''They Shall Not Pass'' adds the Char 2C super-heavy tank, which wasn't built until 1921.
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* TheGreatestHistoryNeverTold: Notably [[AvertedTrope Averted]].
** The War Story "Avanti Savoia", and the multiplayer Operation "Iron Walls" depict the Italian front against Austria-Hungary.
** "The Runner", "Nothing is Written", and the Operation "Oil of Empires" showcase the Middle Eastern theater.
** The ''In the Name of the Tsar'' DLC features Operations focusing on Russia's efforts in the war, but the "Red Tide" Operation is notable for depicting the Russian Civil War that followed the 1917 revolution.
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Up To Eleven is a defunct trope


* ArtisticLicenseGeography: While the tradition of locations in the Battlefield franchise being much closer to each other than they actually should be continues as usual, it's taken UpToEleven with the ''They Shall Not Pass'' map Soissons. The actual battle for Soissons was spread apart for miles long across the land, with towns of interest scattered about along the country side. Here, they're a mere couple meters from each other in the form of small towns as objectives for teams to capture. It's [[JustifiedTrope justified]] in the sense that it would be incredibly difficult and rather glaring to create a map that large in comparison to the rest of the maps.

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* ArtisticLicenseGeography: While the tradition of locations in the Battlefield franchise being much closer to each other than they actually should be continues as usual, it's taken UpToEleven up to eleven with the ''They Shall Not Pass'' map Soissons. The actual battle for Soissons was spread apart for miles long across the land, with towns of interest scattered about along the country side. Here, they're a mere couple meters from each other in the form of small towns as objectives for teams to capture. It's [[JustifiedTrope justified]] in the sense that it would be incredibly difficult and rather glaring to create a map that large in comparison to the rest of the maps.



*** Similar to the Steyr 1912 mentioned above, some of the weapons in the ''In the Name of the Tsar'' DLC have different reload animations depending on how many ammo is left. The Mosin-Nagant and its sawn-off counterpart in particular have ''[[UpToEleven five different animations]]'', one for reloading from empty, and one for every possible number of bullets left.

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*** Similar to the Steyr 1912 mentioned above, some of the weapons in the ''In the Name of the Tsar'' DLC have different reload animations depending on how many ammo is left. The Mosin-Nagant and its sawn-off counterpart in particular have ''[[UpToEleven five ''five different animations]]'', animations'', one for reloading from empty, and one for every possible number of bullets left.



** UpToEleven with the Hellriegel 1915, which for reasons unknown never went beyond the experimental phase. There are no known examples that survived the war, and there are also only a few known photos of it, all of which are of the weapon's right side - meaning the entire left side of the weapon had to be guessed at by the developers. Even the game's [[http://battlefield.wikia.com/wiki/Hellriegel_1915_(Codex_Entry) codex entry for it]] is unusually sparse, as any information about the gun is exceedingly rare to find.

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** UpToEleven Exaggerated with the Hellriegel 1915, which for reasons unknown never went beyond the experimental phase. There are no known examples that survived the war, and there are also only a few known photos of it, all of which are of the weapon's right side - meaning the entire left side of the weapon had to be guessed at by the developers. Even the game's [[http://battlefield.wikia.com/wiki/Hellriegel_1915_(Codex_Entry) codex entry for it]] is unusually sparse, as any information about the gun is exceedingly rare to find.



** ''In the Name of the Tsar'' contains the experimental Schwarzlose SMG, which was designed by Andreas Schwarzlose[[labelnote:*]]Better known for his [[http://www.imfdb.org/wiki/Schwarzlose_Machine_Gun_Model_07/12 heavy machine gun designs]][[/labelnote]] and based off of the much more common MG 08/18. [[https://www.reddit.com/r/ForgottenWeapons/comments/9ni8uw/the_socalled_smg_0818_was_designed_by_schwarzlose/ Until recently]], nobody knew who made it, how many were made, or even ''[[UpToEleven what its actual name was]]''. Only a single example is known to still exist.

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** ''In the Name of the Tsar'' contains the experimental Schwarzlose SMG, which was designed by Andreas Schwarzlose[[labelnote:*]]Better known for his [[http://www.imfdb.org/wiki/Schwarzlose_Machine_Gun_Model_07/12 heavy machine gun designs]][[/labelnote]] and based off of the much more common MG 08/18. [[https://www.reddit.com/r/ForgottenWeapons/comments/9ni8uw/the_socalled_smg_0818_was_designed_by_schwarzlose/ Until recently]], nobody knew who made it, how many were made, or even ''[[UpToEleven what ''what its actual name was]]''.was''. Only a single example is known to still exist.



* GrenadeSpam: Bound to happen in general, but taken UpToEleven with the Trench Raider elite kit, described as to having '[[StuffBlowingUp an impressive grenade arsenal]]' (3 normal grenades and 3 smoke grenades).

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* GrenadeSpam: Bound to happen in general, but taken UpToEleven up to eleven with the Trench Raider elite kit, described as to having '[[StuffBlowingUp an impressive grenade arsenal]]' (3 normal grenades and 3 smoke grenades).

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** The 3D model of the Villar-Perosa machine gun used with Sentry kits is based on the prop mock-up of the weapon used in the 1987 film ''The Sicilian''.

to:

** The 3D model of the Villar-Perosa machine gun used with Sentry kits is based on the prop mock-up of the weapon used in the 1987 film ''The Sicilian''.adaptation of ''Literature/TheSicilian''.



** The Sawed-off Shotgun has a special reload that pays homage to ''VideoGame/{{Doom}} II''[='s=] Super Shotgun, right down to [[StylisticSuck deliberately jerky animation]]. Scope it [[https://www.youtube.com/watch?v=Ca3EUpr6PdQ here]].

to:

** The Sawed-off Shotgun has a special reload that pays homage to ''VideoGame/{{Doom}} II''[='s=] ''VideoGame/DoomII''[='s=] Super Shotgun, right down to [[StylisticSuck deliberately jerky animation]]. Scope it [[https://www.youtube.com/watch?v=Ca3EUpr6PdQ here]].right down to]] the [[StylisticSuck deliberately jerky animation]].
** The description for the Peacekeeper states that "according to some, [[VideoGame/MetalGearSolid this is the greatest handgun ever made]]".
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None


-->'''[Oil of Empires, after the fourth and final stop]''': [[UsefulNotes/TurksWithTroops "Let this Ottoman victory be the first of many!]] Let these dry winds take this news across the world, let it bring hope to the hearts of Turkey people everywhere! Forward brothers, always forward, for conquest, fame, and eternal happiness!"

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-->'''[Oil of Empires, after the fourth and final stop]''': [[UsefulNotes/TurksWithTroops "Let this great Ottoman victory be the first of many!]] Let these dry winds take this news across the world, let it bring hope to the hearts of Turkey people everywhere! world! Forward brothers, always forward, for conquest, fame, and eternal happiness!"
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-->'''[[[https://en.wikipedia.org/wiki/Gallipoli_Campaign Gallipoli Campaign]]]''': "If the allies had succeeded in succeeded in securing the Dardanelles, the British fleet would have reached and taken Constantinople. The subsequent fall of the Ottoman Empire would have opened up a new front for the Allies to attack the Balkan states loyal to the Central Powers, possibly ending the war within months. Failure for Colonel Mustafa Kemal’s 19th Turkish division would likely have seen him demoted, and his role in the rebellion to liberate occupied Turkey would have been very different indeed."

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-->'''[[[https://en.wikipedia.org/wiki/Gallipoli_Campaign Gallipoli Campaign]]]''': "If the allies had succeeded in succeeded in securing the Dardanelles, the British fleet would have reached and taken Constantinople. The subsequent fall of the Ottoman Empire would have opened up a new front for the Allies to attack the Balkan states loyal to the Central Powers, possibly ending the war within months. Failure for Colonel Mustafa Kemal’s 19th Turkish division would likely have seen him demoted, and his role in the rebellion to liberate occupied Turkey would have been very different indeed."
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TRS cleanup


* SomethingCompletelyDifferent:
** Unlike the previous ''Battlefield'' games which were either set in World War 2, Vietnam, the present day, or the future, ''Battlefield 1'' is set in World War I.
** During the climax of "Through Mud and Blood", [[spoiler: you get to control the Black Bess' pigeon, guiding it to [=HQ=] while it's carrying the tank commander's fire mission request to have artillery fire on the tank itself.]]
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*** UsefulNotes/RedsWithRockets: Unexpectedly showing up in the same DLC as their Tsarist counterparts, the newly formed Red Army takes part in the [[RedOctober Russian Civil War]] where they duke it out with the White Army, a loose collective army that is in direct opposistion to communists and their ideology.

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*** UsefulNotes/RedsWithRockets: Unexpectedly showing up in the same DLC as their Tsarist counterparts, the newly formed Red Army takes part in the [[RedOctober [[UsefulNotes/RedOctober Russian Civil War]] where they duke it out with the White Army, a loose collective army that is in direct opposistion opposition to communists and their ideology.

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** UsefulNotes/GaulsWithGrenades: The first DLC, ''They Shall Not Pass'', is completely dedicated to the French Army and their battles. Time will only tell if the FrenchForeignLegion would make an appearance.

to:

** UsefulNotes/GaulsWithGrenades: The first DLC, ''They Shall Not Pass'', is completely dedicated to the French Army and their battles. Time will only tell if the FrenchForeignLegion would make an appearance.



** UsefulNotes/RussiansWithRifles: Similar to the above French example, the Tsarist Russian Army appears in their own DLC.
** UsefulNotes/TheSoundOfMartialMusic: The Austro-Hungarian Empire and its troops appear opposing the Italian forces.

to:

** UsefulNotes/RussiansWithRifles: Similar to the above French example, the Tsarist Russian Army appears in their own DLC.
DLC, ''In the Name of the Tsar.
*** UsefulNotes/RedsWithRockets: Unexpectedly showing up in the same DLC as their Tsarist counterparts, the newly formed Red Army takes part in the [[RedOctober Russian Civil War]] where they duke it out with the White Army, a loose collective army that is in direct opposistion to communists and their ideology.
** UsefulNotes/TheSoundOfMartialMusic: The Austro-Hungarian Empire and its troops appear opposing both the Italian forces.and Russian armies.
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None


*** "The Runner" is set during the Dardanelles campaign (1915), but that won't stop Bishop from acquiring an MP 18 submachine gun (developed in 1918, hence the name), nor does it stop most of the British troops from wearing Brodie helmets (developed in 1915, but not issued en mass until 1916). That's not even getting into the fact that Bishop actually runs into a guy with a ''flamethrower'' at one point.[[labelnote:*]]And this happens ''twice''![[/labelnote]]

to:

*** "The Runner" is set during the Dardanelles campaign (1915), but that won't stop Bishop from acquiring an MP 18 submachine gun (developed in 1918, hence the name), nor does it stop most of the British troops from wearing Brodie helmets (developed in 1915, but not issued en mass until 1916). That's not even getting into the fact that Bishop actually runs into a guy with a ''flamethrower'' at one point.[[labelnote:*]]And this happens ''twice''![[/labelnote]]''twice''!
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Filk Song is about fanmade homage, and shouldn't be referenced on a work page


* FilkSong: [[https://youtu.be/hmX1NlxYt_k Pawns of War]], courtesy of Music/MiracleOfSound
-->''Hoist the flags, hold the lines, lessons ever lost to time. Now we sing for you, departed pawns of war.''

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* AnachronismStew: Conspicuously averted in general, despite the presence and abundance of relatively high-tech weapons. Every piece of weaponry and technology used in the game either predates or was developed during the war, if it wasn't actually used to some extent, but most were either too obscure or too impractical to see widespread service. There are however still some cases of this happening:

to:

* AnachronismStew: Conspicuously averted in general, despite the presence and abundance of relatively high-tech weapons. Every piece of weaponry and technology used in the game either predates or was developed during the war, even if it wasn't actually used to some extent, but most were either too obscure or too impractical to see widespread service. There are however service.
** Even if the weapons were 'real', it was
still some cases a common criticism of this happening:the game that the Developers chose to use these experimental & obscure weapons to ensure the game played like a typical modern shooter, filled with automatic weapons that only gained more wider use in World War 2, and not the slow bolt action rifles that were actually used by troops during the war.
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Added DiffLines:

*** Similarly, the shot of Lawrence standing on top of the train's wreckage is lifted directly from the film.
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Not So Different has been renamed, and it needs to be dewicked/moved


** While never directly stated (and the gameplay perspectives focus on the Allies), the ending for the "Storm of Steel" prologue for the singleplayer campaign highlight the nature of the war as this. After a grueling fight involving tons of deaths on both sides and the entire battlefield being flattened by an artillery strike, two soldiers who survived, one American and one German, found each other and stand off against each other. After a few seconds, both of them throws their guns down, seemingly both realizing that they are really NotSoDifferent.

to:

** While never directly stated (and the gameplay perspectives focus on the Allies), the ending for the "Storm of Steel" prologue for the singleplayer campaign highlight the nature of the war as this. After a grueling fight involving tons of deaths on both sides and the entire battlefield being flattened by an artillery strike, two soldiers who survived, one American and one German, found each other and stand off against each other. After a few seconds, both of them throws their guns down, seemingly both realizing that they are really NotSoDifferent.aren't so different.
Tabs MOD

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** [[invoked]] ''In the Name of the Tsar'' also has two new self-loading rifles; the General Liu Rifle, a prototype Chinese rifle which might have been more common if it hadn't been for a streak of misfortune that had its machinery sunk, its designer suffering a stroke and [[AuthorExistenceFailure ending with his death]]. There's also the Fedorov Avtomat, another weapon acting as a proto-assault rifle of sorts that had its initial mass production numbers cut to a mere 100 units due to UsefulNotes/RedOctober. Production of the weapon resumed during the early 20s, and including the introduction of the modernized [=M1923=] version, by the time production ceased forever in 1925, production numbers totaled 5000 units.

to:

** [[invoked]] ''In the Name of the Tsar'' also has two new self-loading rifles; the General Liu Rifle, a prototype Chinese rifle which might have been more common if it hadn't been for a streak of misfortune that had its machinery sunk, its designer suffering a stroke and [[AuthorExistenceFailure [[DiedDuringProduction ending with his death]]. There's also the Fedorov Avtomat, another weapon acting as a proto-assault rifle of sorts that had its initial mass production numbers cut to a mere 100 units due to UsefulNotes/RedOctober. Production of the weapon resumed during the early 20s, and including the introduction of the modernized [=M1923=] version, by the time production ceased forever in 1925, production numbers totaled 5000 units.

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