Video Game / Amagon
A 1989 Platform Game
for the Nintendo Entertainment System
, developed by Aicom.
Amagon is a run-of-the-mill Marine
who has the unfortunate luck of landing on a deserted island, armed with only his trusty machine gun and 300 bullets. Said deserted island is overloaded with spiders, scorpions... and anthropomorphic beasts
? Who are, sure enough, all out to get Amagon. The good news is, Amagon spies a boat on the crescent-shaped island, which could lead to his escape. The bad news, of course, is that it's on the complete opposite end of the island from where he lands. Though one more bit of good news for him - there's an item to be found on the island called the Mega-Key (well, Mega-Ki
is more likely, since the icon isn't actually a key...), and by getting it, he can turn into a musclebound-behemoth
whose punches pack a wallop well beyond what his gun can do.
This game has examples of:
- Big Boo's Haunt: Zone 4. If it's creepy music and dark colors didn't give off enough of a vibe, it has weird ghost things, spooky owls, ghostly flames, and disembodied heads. The boss is a skeleton monster.
- Book Ends: Since the island is crescent-shaped, you can see the opposite shoreline at the beginning of the first stage and the end of the last.
- Cast from Hit Points: The most powerful attack in the game is a laser arc that Megagon can shoot from his body, at the cost of two hit points.
- Death Mountain: Zone 5.
- Death Throws: Turning towards the screen and throwing his hands up, Mario-style.
- Dem Bones: The Boss of Zone 4, The Skeleton Monster.
- Empowered Badass Normal: Amagon as Megagon; Amagon is a trained Marine who can mow down an army of hostile animals and beast-men with enough bullets. Megagon is the same Marine given a super-strong super-tough super-body.
- Green Hill Zone: Zone 1.
- Half-Human Hybrid: Each level has a Mini-Boss that's a mashup of a person and a large, powerful animal.
- Jungle Japes: Zone 2.
- The Lost Woods: Zone 4.
- Nintendo Hard: You die in one hit, you have limited means to defend yourself, and enemies love to come in swarms. Yeah, this game isn't easy.
- One-Hit-Point Wonder: Amagon. One of the reasons that Megagon form is so useful.
- Palmtree Panic: Zone 6.
- Pistol-Whipping: Amagon's attack when he runs out of bullets.
- Power Up Motif: Megagon has his own theme, which will usually override the current music. (Zone 4 is the exception: its spooky music continues to play even when Amagon turns into Megagon)
- Ratchet Scrolling
- River of Insanity: Zone 3.
- Scoring Points: Valuable for once, because each 5000 points you have when activating the Mega-Key results in an additional hit point for Megagon, up to a maximum of 70,000 points to convert into 14 hit points.
- So Near Yet So Far: The ship to take Amagon to safety is clearly visible in the distance right at the start of the game, but you have to fight your way all the way across the island to get to it— presumably the open water is even more hazardous to swim across, seeing how the rivers are filled with deadly fish.
- Super Mode: Megagon.
- Transformation Trinket: The Mega-Key.
- Wham Line: "Watch out for outer space invaders."
- When Trees Attack: Devil Tree, boss of Zone 2.
- A Wizard Did It: The game implies that the island's strangeness is due to the influence of an alien that is the Final Boss.