So You Want To: Write The Next TMNT
Humanoid turtles who are ninjas... and teenagers... and named after famous artists of the Renaissance. How could this story concept ever work? Yet it did work, and it worked well. And what with the original comic series, a Saturday Morning Cartoon series, a handful of arcade games and various console games, three live-action movies, a live-action television series (a la Power Rangers), a cartoon series that sent them into the future, and now an anime-styled animated movie... you can't deny that there was something about this concept that caught public interest. If only there were some way to make lightning strike twice.... This page, then, is here to discuss the elements that made Teenage Mutant Ninja Turtles into the worldwide success that it became, and to help you see how you might use these elements to craft your own series. Don't forget to check out So You Want To Write A Story for advice that holds across genres.
Necessary TropesA team of heroes who fight the bad guys yet hide from the innocent bystanders. Sound familiar? So far, this is just X-Men, although of course most of the X-Men at least looked human until they turned their powers on. The story began as a parody one-shot of contemporary Super Hero comics, especially Daredevil, but quickly developed into a tough action series in a Fantasy Kitchen Sink setting, without forgetting the characters and their relationships. Once the turtles entered their most familiar incarnation - the Saturday Morning Cartoon version - well, it was a light-hearted action comedy with laughable villains and excellent theme music.
PitfallsWell, you can't plan for Executive Meddling changing the whole tone of your story - but then, that cartoon series was probably the best thing that ever happened to the turtles. And it proved that they work well as a concept no matter the trappings.
Potential SubversionsAfter all this time of staying in hiding so that people wouldn't freak out... it could be that society is a bit more understanding than the heroes gave them credit for. Hey, it worked for Buffy: The students even gave her an award for saving their hides ("We don't exactly know what you've been doing, but we know we owe you one. Thanks").
Suggested Themes and AesopsThe idea of being a hero even when people hated you cropped up more than a few times. However much the team batted the idea around, they weren't about to stand by and watch the humans get attacked, and it didn't matter that at the end of the day, there they were back in the sewers.
Potential MotifsColors worked well: blue for the calm leader, red for the hot-tempered Lancer, purple for the inventor, orange for the party dude.
Set Designer / Location ScoutYou might not want to go the Absurdly Spacious Sewer route, but if your heroes are pariahs, you're going to want a place where they can hide from the world. The inside of their hideout should give us a good feel for the personality of these heroes as a group: Notice the homey atmosphere, the sofa and TV, the refrigerator full of pizza... and a training room they made use of every few episodes. Not to mention: bunk beds. Aside from that, the turtles went to various parts of town, had a few jaunts to other dimensions, and occasionally followed the villains down into their tunnels and the giant burrowing monstrosity that was Krang's lair.
Props DepartmentEach turtle had a distinct weapon: sword, sai, bo, nunchucks. They're not the weapons that the American audience is used to, and they worked out very well. And you know what else? Each turtle suited the weapons assigned to them - the calm leader took the weapon with the most skill and heroic qualities attributed to it, the angry dude took the most savage stabbing weapons that required you to get close and personal, the party guy took the noisy, distracting weapons and the technical pacifist took the least lethal, longest range weapon. If you're going to go the same route, choose distinctive weapons that are simple yet outside the mainstream. And be aware that Executive Meddling might Retcon the weapons into useless costume artifacts that, if they get pulled out at all, are never used for combat, unless it's against robots... or the odd chance for the villain to disarm the hero.
Costume DesignPaper-Thin Disguise somehow managed to let them walk around in trenchcoats, hats and freaky-lookin' masks. Heck, they even got into swanky clubs in that getup. Aside from that, they wore... their shells. No, really, no clothes, just shells, plus belts and masks (both color-coded). Splinter went around in a simple robe, whereas April... okay, that yellow getup of hers was just weird. And let's not even go into Casey Jones and his sports-equipment fetish.
Casting DirectorThe Turtles form a Four-Temperament Ensemble:
- Leo (the Leader) is Phlegmatic: rational, observant, unemotional.
- Raph (the Lancer) is Choleric: dominant, easily angered, charismatic.
- Donnie (the Smart Guy) is Melancholic: creative, perfectionistic, easily depressed.
- Mikey (the Fun Guy) is Sanguine: cheerful, optimistic, impulsive.