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Sarcasm-Blind characters in Video Games.


  • In The Darkside Detective, Dooley has this as an aspect of his general ditziness.
  • Dishonored features a few guards who make complaints to their commanding officers about terrorizing/executing civilians. When they start reacting to the officers' extremism with sarcastic praise about the murder of the innocent for fun and profit, the officers seem to think THIS IS CONSTRUCTIVE BEHAVIOR. KILLING PEOPLE IS NOT CONSTRUCTIVE BEHAVIOR.
  • Knight-Commander Meredith in Dragon Age II is either totally sarcasm blind or utterly determined to ignore Snarky!Hawke. "Always happy to help in a life-threatening situation." "Good." And so on...
    Meredith: I assume you are ready, Champion?
    Hawke: To slaughter the entire Circle? Oh, sure.
    Meredith: Good.
    • One of your companions, Merrill, starts out a few seconds behind on any sarcastic comment. Since "Snarky" is one of the standard conversation options, this can happen several times in her introductory conversation alone.
  • In the backstory of Guilty Gear, this is the reason why Sin Kiske wields a flag as his weapon. During his training, Sin had a discussion with his instructor Sol Badguy about what kind of weapon would suit him. Sin said that he wanted something that draws attention and lets everyone know who he is; in response Sol snarked "Why don't you just use a flag while you're at it?!" Needless to say...
  • In MySims Kingdom, the first time you go to Cowboy Junction, Buddy asks what kind of people they'll find there. Lyndsay says that it's probably inhabited by a race of fishmen, which excites Buddy. She tells him that was sarcasm. He tells her that he's a fishman, prompting a "Really?" from her. He takes that to mean that he fooled her "with a sarcasm."
  • Ward the Jerkass from The Orion Conspiracy does not know sarcasm when he hears it. Devlin says sarcastically at one point, "Thank you for your compassion and understanding." Ward's response goes something like "What?"
  • During the climax of Portal 2 as the second core transfer starts. Justified as it's a machine:
    Announcer: Corrupted core, are you ready to start?
    Wheatley: What do you think?
    Announcer: Interpreting vague answer as "yes".
    Wheatley: Nonononononono!! Didn't pick up on my sarcasm...
  • Ratchet & Clank: Between his constant malfunctioning and lack of tact, one has to question Dr. Nefarious's claim to being an evil super genius. Especially when he can't even see past the scathing burns his own personal servant Lawrence, who constantly snides him on a regular basis, yet he never notices any of it.
    Nefarious: To think, they called me insane Lawrence. We'll see who's insane... when my pets have exterminated all life, on this MISERABLE PLANET!!!
    Lawrence: Well, that should clear things right up, sir.
    Nefarious: The famous Captain Qwark couldn't possibly be this stupid... Could he?
    Lawrence: Even drooling imbeciles can achieve success in certain fields, sir. Mad Science, for example.

    Nefarious: That moron [Captain Quark] could never hope to match wits with the likes of me!
    Lawrence: If anyone can beat a moron at his own game, it's you, sir.
  • Red Dead Redemption: Undead Nightmare once again features the omni-bigot Conspiracy Theorist and memetic Large Ham Herbert Moon, who blames a broad yet bizarrely specific cabal of groups for the undead plague. John Marston, Deadpan Snarker extraordinaire, piles sarcasm onto Moon for his irrational hate, which Herbert mistakes for support for his righteous cause to single-handedly stop the undead plague and bring down the conspiracy. Herbert Moon is promptly eaten by zombies seconds after he steps out of his store.
  • In The Secret World, Hayden Montag suffers from this. As Headmaster of Innsmouth Academy, one of the most disaster-prone Wizarding Schools in the country, its expected for him to be a bit on the dour and humourless side- especially now that the school and most of the surrounding countryside are under attack by everything from ancient Norse sea-zombies to Native American wendigos. Montag, however, has great difficulty understanding human emotions, catapulting quite a bit of his dialogue into this trope. Example: Montag has just explained how living humans have been Buried Alive inside the walls to act as immortal magical power sources, and how the few that just escaped have to be rounded up and forced back into their tombs:
    Usher: The first time you get bricked in's probably the worst time, eh?
    Montag: From my research, it seems each time begins a claustrophobic eternity anew.
    Usher: You're like the world's revenge on sarcasm, d'you know that?
  • Mical the Disciple in Star Wars: Knights of the Old Republic II. When the player character receives a request to meet a shady character, alone, Atton Rand snarks, "Well, at least we know it isn't a trap," to which Mical earnestly replies, "No, Atton, I think it may be a trap!" Since her and Mical are an either/or pair, The Handmaiden fills this role for Male!Exile's party. "What are you talking about? It's obviously a trap."
  • In Touch Detective, when the player first converses with Daisy:
    Mackenzie: Um, I'm Detective Mackenzie.
    Daisy: Oh, how cute. A detective.
    Mackenzie: Thanks...
    Daisy: Don't you understand sarcasm when you hear it?
    Mackenzie: ...
    :: Mackenzie's reaction showed that she didn't like it.


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