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Evermore Park was, in its own words, an Experience Park in Utah. Themed around a small European Village, the park can be thought of as a rules-light LARP crossed with a persistent Ren Faire. Guests a.k.a. World Walkers interact with the natives, go on quests to earn gold, or favor or just help others out. There were guilds to join, magic to study, secrets to uncover... and of course, the town is a Doom Magnet, so there is always some problem that needs fixing.

Evermore operated seasonally, cycling between the gloom filled Lore in the fall, the cold perils of Aurora in winter, and the brighter threats of Mythos in the summer. Each season begins with the opening of a different part of a Portal Network attached to the town. Each portal brings different visitors, and new threats. Generally each season's current problem will be solved in part by World Walkers and in part by the Evermorian natives and whoever is visiting.

The park was notable for its persistent narrative. Negative Continuity is not in place, and the end of one season would have repercussions on the next. The plot moved every night the park is open, whether any given World Walker is present or not. Characters and World Walkers could develop friendship or animosity, and World Walkers were encouraged to come in costume, create persistent characters, and build relationships with the natives.

Evermore Park ultimately shuttered on April 9th, 2024, with promises from its current owner about a "new attraction".


Evermore Park provides examples of:

  • Adventure Guild: There are several guilds World Walkers can join, and all of them provide full quest lines.
  • An Adventurer Is You: Quests range from mail delivery to espionage to rituals to stop The Darkness. All performed by World Walkers with the aid of Evermorians.
  • Anachronism Stew: The town is roughly Victorian but the locals are used to seeing phones and know that their actions are shared via podcasts. To say nothing of welcoming Jedi and Starfleet officers just as easily as they do knights in armor.
  • Barbarian Tribe: The Wolves of Winter, a visiting faction in Aurora '19, move animalistically, wear furs and pelts, and took some time to learn the local language. They are officially the remnant of several tribes that have been decimated.
  • The Bard: Two examples. There is a bardic guild run by an acting troupe, which is also one of the guilds World Walkers can join. And in the sense of musicians and satirists there is a pair of dwarfs who fill the role.
  • Dark and Troubled Past: A common feature of the local Evermorians, presumably to give them some depth and to create secrets that World Walkers can learn.
  • Good-Guy Bar: The Crooked Lantern is set up as one of these for World Walkers. It also works as a gathering place for the local pirates.
  • Kayfabe: The locals do their absolute best to never break character, presenting themselves as completely real individuals, and they will never acknowledge that they are just in a park.
  • LARP: One of the closest cousins to what Evermore IS, though with fewer rules and less combat than most.
  • Massive Multiplayer Crossover: Most Evermorians are originally from somewhere else, worlds that connected to the park via portal. Additionally World Walkers can cosplay and act as licensed characters from just about any franchise and the locals will roll with it
  • Mind Control: A surprisingly common theme in Evermore, both Lore '19 and Aurora '19 had aspects of it. The first a mind shattering plague and the second mind control pies.
  • Mysterious Past: If and Evermorian doesn't have a Dark and Troubled Past they will have this, at least initially.
  • Omnicidal Maniac: The Darkness of Lore '19 wanted to infect and destroy all of Evermore and the rest of the world.
  • Pirate: One of the persistent guilds that World Walkers can join is the local pirate crew, who tend towards gambling and mischief.
  • The Plague: The central theme of Lore '19 was the Black Blood Plague that controlled, killed, and zombified the locals.
  • Portal Network: Evermore sits at the center of one. One of the portals leads to our world, and several of the others lead to worlds that give the seasons their names (Lore, Aurora, Mythos).
  • Single-Biome Planet: If the elves and Wolves of Winter are to be believed, Aurora is in perpetual winter.
  • Yet Another Christmas Carol: Aurora '20 offered a walk-through production of A Christmas Carol where guests and a narrator/tour guide follow Scrooge throughout the park on his journey through past, present and future.

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