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Recap / Battle for Wesnoth – Under the Burning Suns

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Mainline in: 1.1.2 and after
Created by: Asa Swain (quartex) and Piotr Cychowski (Mist/cycholka)
Year of events: 300 AF

A campaign very different from other mainline campaigns. Here, you play as Kaleh, leader of the Quenoth elves who live in a desert in a world with two suns. When rocks falling from the sky destroy the Quenoth village, Kaleh sees a vision from the elven god Eloh who orders him to lead his people somewhere else. The elves follow her order and soon finds out the world is more than just the desert where they lived.


This campaign provides examples of:

  • After the End: The campaign takes place long after a failed attempt to raise the third sun turns the land of Wesnoth into a barely hospitable desert.
  • Binary Suns: The only mainline campaign sets in the era of two suns. The second one is created by Wesnoth wizards to banish the darkness long before the campaign.
  • Cataclysm Backstory: Scenario 9 reveals that during an age of prosperity, a powerful magic ritual was used to create a second sun so the days would be longer to diminish the power of evil creatures in the world. The world fell into decadence and when an attempt was made to raise a third sun it backfired horribly, crashing into Wesnoth and causing the current setting of the campaign.
  • Convection, Schmonvection: Downplayed. When the elves fight through a room filled with lava, units in the room take two points of damage every turn they're in the room and twenty five points of damage if they end their turn on a lava hex, which is still tamer than what realistically would happen.
  • Exposition Dump: Scenario 9 drops a staggering amount of exposition about what happened in the last thousand years, why there are two suns, where the Empire of Wesnoth went, and what the Big Bad really is.
  • Flaming Sword: If you manage to keep Elyssa alive, she makes the elves a flaming sword as a parting gift when she stays behind in the underground city.
  • Hold the Line: In "A Stirring in the Night", two groups of undead magically appear at night to fight each other, putting the elves camp in danger. The elves must defend themselves from the undeads (and a sudden orc raid) until dawn.
  • Horse of a Different Color: Post-1.14 version, the Quenoth Elves ride antelope-like creatures called dustboks and buffalo-like creatures called taurochs. Dustbok riders offer much the same mobility as regular horse cavalry, while tauroch riders have no better mobility than infantry but have superior damage resistance.
  • If I Wanted You Dead...: A variation. Melusand tells the elves that if she and the mermen are Yechnagoth's agents who want to capture the elves, they would have captured them already. Instead Melusand tells the elves everything about Yechnagoth and let the elves choose what to do.
  • Let's Fight Like Gentlemen: In the final scenario, the Big Bad Yechnagoth challenges Kaleh to a duel in her temple. Nym, Zhuul, and Grog/Rogrimir decide to go inside and help him against the creature — and a good thing, too, since Yechnagoth wasn't planning on fighting fair.
  • Oddball in the Series: Unlike most mainline campaigns, this one takes place long after Wesnoth fell, has an unusual day-night cycle because of the two suns (which doesn't exist in the other campaigns), stars an unusual kind of elves rather different from the mainline one, and has an Eldritch Abomination for a Big Bad rather than a mortal/undead antagonist.
  • Rise to the Challenge: The first half of "Out of the Frying Pan" takes place in a cave that's flooding, forcing the elves to stay ahead of the rising tide while battling various threats along the way.
  • Shifting Sand Land: Unfortunately for the desert elves, only the first three scenarios are set in sandy desert. The second one in particular has the elves crossing a desert so hot even they can be affected by dehydration.
  • Smoke Out: The mysterious cloaked figure who keeps showing up to try to kill Kaleh vanishes in a puff of smoke each time he's defeated (except for the last time).
  • Suspiciously Similar Substitute: If you fail to rescue Grog (if you allied with the trolls) or Rogrimir (if you allied with the dwarves), they will be replaced by their brothers Nog and Jarl respectively. The replacements have slightly different traits, but are otherwise identical for both gameplay and story purposes.
  • Taken for Granite: When (fake) Eloh declares Kaleh a traitor, Zhul doesn't want to take side between Kaleh and Eloh and pleads to Eloh to stop the fighting. "Eloh" responds by turning Zhul into stone. The spell wears out once "Eloh" is defeated, showing that's not really her.

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