Quotes: New Media Are Evil

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    Fiction 

Harman, the size of the world has changed. It's changed to the size where you can control it with your hands just like a PDA. The world will... keep getting smaller. (laughs)
Kun Lan, Killer7

The individual is supposed to be weak. But far from powerless — a single person has the potential to ruin the world. And the age of digitized communication has given even more power to the individual. Too much power for an immature species.

Dr. Melfi: Sounds to me like Anthony Junior may have stumbled onto existentialism.
Tony: Fuckin' internet.
The Sopranos, "D-Girl"

He lived in a time when Fascism, like a virus—like the AIDS virus—needed a strong host in order to spread. Germany was that host. But Germany did not prevail. The world was too big. Fortunately, the world has changed. Global communications, cable TV, the internet. Today the world is smaller and a virus does not need a strong host in order to spread. The virus... is airborne.

He's been playing those video games an awful lot. Makes him a very good shooter. Holding that controller's like holding a gun, they say in the news! You gotta help me, I fear for my life!
Max Payne 2

It's nice to see that criticism isn't just for movies and video games. Bloody opera - corrupting our kids...
Assassins Creed III's Animus Database on The Beggar's Opera

    Real Life 

All the new media are art forms which have the power of imposing, like poetry, their own assumptions. The new media are not ways of relating us the 'real' world; they are the real world and they reshape what remains of the old world at will.

We've got to nip this Internet thing in the bud...
— Attributed to both Sen. James Exon and Supreme Court Justice Clarence Thomas, circa 1996

Any new media or industry that grows rapidly is going to be criticized. That's just because the older, more established media have been around, and a lot of adults can be very conservative. They may not have an open mind to new things that weren't around when they were growing up, and are replacing the things they grew up with... over the years I've seen this standard image of a child playing a video game in which the child is alone in a darkened room, with his face very close to the TV, with the light of the TV reflecting off his face, holding the controller and just staring at the TV. I'd really like to be able to change that image of video games into something that's a little more positive.

Newsreaders still feel it is worth a special and rather worrying mention if, for instance, a crime was planned by people 'over the Internet'. They don't bother to mention when criminals use the telephone or the M4, or discuss their dastardly plans over a cup of tea.

The internet, our greatest tool of emancipation, has been transformed into the most dangerous facilitator of totalitarianism we have ever seen. The internet is a threat to human civilization.
Julian Assange (yes, that one)

In the old days when everyone played with, I don't know, wooden pegs, kids couldn't wait to do their homework!

I think I checked Twitter four minutes after all my kids were born. 'Hey, nice baby. OH MY GOD LOOK AT THIS TYPO IN THE CABLE GUIDE LOL!

They used to hate all the internet. And then they learned that they could could pictures of breasts on it, and now they only hate social media. 'Social Websites Melt Children's Brains', which is kinda ironic, because the Daily Mail melts old people's brains.
Martin Robbins, "Why the Daily Mail is Evil"

His name was Jamie Kellner, and he was the new Chairman and Chief Executive Officer of Turner Broadcasting Systems [who] stirred up a hornet's nest when he stated, in a 2002 interview, that personal video recorders like TiVo, which allowed viewers to skip commercials, were tantamount to stealing from the networks. If folks didn't watch the commercials that the networks aired, he reasoned, they therefore wouldn't buy any products, and if they didn't buy any products, advertisers would stop paying for future commercials. Strangely, Kellner did not go on a crusade against the remote control.
R. D. Reynolds and Bryan Alvarez, The Death of WCW

I love this dude who is, as Judd Nelson describes him, a “hot weapons” dealer. Not only does he smuggle his guns by duct-taping them to the insides of arcade machine cabinets, but he’s also the prototypical version of the ’90s long-haired scumbag bad guy on every episode of Walker, Texas Ranger. I just love that this thriving criminal empire is contingent on the continued existence of arcades. Out of curiosity, how many arcades do you think were accidentally blown up when he tried to pack hand grenades into Dance Dance Revolution machines?
Chris Sims and David Uzumeri on Steel

To put things into perspective, the movie Pan's Labyrinth came out the same year as Rule of Rose. Both are quite similar: they star little girls that have to live in unnatural conditions (the Spanish Civil War, an orphanage) and who escape in a world of make-believe that is potentially even worse than their reality. In either case, whether or not the supernatural elements are real is open to interpretation. Pan's Labyrinth received Oscars and its director went on to direct Hollywood blockbusters. Rule of Rose was mostly ignored and the only notoriety is has received was for allegedly being violent kiddie porn. It's hard not to see this as a case study for how unfairly games are treated in mainstream media.

The fact that games are a threat to traditional media is why they’re constantly being marginalized by the mainstream. And this marginalization explains why we have so many pathetic editorials by game journalists and industry spokespeople who try to find ways to 'legitimize' gaming in the eyes of the media and make it more 'inclusive', 'mainstream', and 'accepted'. They don’t get it. They don’t understand that it’s a war, and videogames and the new media are winning big time. Calling videogames artistically illegitimate, childish, etc. is the only weapon of the old media, besides lobbying for games to be classified as dangerous killing simulators.

My department is rather forward-thinking, but felt videogames, despite their 50 year history, were simply too new to consider. My classmates felt that videogames were not worth saving; that rubbish was best left in the dustbin of history...What has happened is that GG has become an excuse for a generation of videogame archivists to not be trained professionally.
8BitRebecca on the fallout from GamerGate