"They said, 'What do you think about Mickey Mouse? Would you be interested in doing a Mickey Mouse game?' And I said, 'No! Because I don't do games for kids. You've done an incredibly good job of making Mickey lame and irrelevant to anybody over the age of eight over the last 30 years. I don't do games for kids.' They said, 'No, no, no! We want someone to reinvigorate this character, reinvent this character.' I literally said: 'You know, this is probably impossible, we're probably going to fail. I'm in.'"
— Warren Spector signing on for something very few people could possibly predict.
"Mickey was based on the character of Douglas Fairbanks, Sr. He was the superhero of his day, always winning, gallant, and swashbuckling. Mickey's action was in that vein. He was never intended to be a sissy, he was always an adventurous character. I thought of him in that respect and I had him do naturally the sort of thing Doug Fairbanks would do. Some people got the idea that in Plane Crazy, Mickey was patterned after Lindbergh. Well, Lindy flew the Atlantic, but he was no Douglas Fairbanks. He was a hero to boys because of airplanes and what he had accomplished flying the Atlantic. But Mickey wasn't Lindy— he was Douglas Fairbanks."
"The game is not just you interacting with a bunch of pixels. It's about your connection to characters that even you forgot about as Mickey Mouse."
Warren Spector, describing the emotional core of Epic Mickey
"I love the nostalgic, myself. I hope we never lose some of the things of the past."