These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Anti-Climax Boss: The final boss. You shine some lights in his face, then go inside him and perform surgery. It's challenging, but not really the fight you'd expect, especially after the epic build-up in Dark Beauty Castle just before it.
Big Lipped Alligator Moment: The UFO challenge. Gremlin Roger tells you to go to the UFO and "face your destiny". Once you do, spatters seem to teleport in, at which point Gus will say this isn't part of the ride and he thinks the UFO came from space. Once you beat the spatters you get a pin from a chest with a slightly different design than the rest, which also seemed to be teleported onto the platform, then you leave with no explanation.
Crazy Awesome: Disney. Yes, the company. Think about how the first meetings for this game must have gone: "Hey, you know Mickey Mouse? The extremely marketable character you last used in an educational show for children? We want to make an extremelydarkvideo game about him." "Okay." "On the Wii." "Okay." "We're bringing in the guy who made Deus Ex to direct it." "Sure." "You'll have to buy back the rights to characters no one has cared about in nearly a century." "On it." "Here's the concept art.◊" "Nice work." "Here's the opening sequence." "Cool." Seriously, what.
Putting it on the Wii makes sense, at least — after all, Mickey Mouse is Disney's most mainstream character, and the Wii is unarguably the most mainstream-friendly console available at the time.
What's even cooler is that (according to an interview/trailer) Disney was the one to pitch the idea to the game, not Warren.
Fridge Horror: Oswald's 420 children. Not them directly, but it suddenly gets twisted with horror when you realize that since cats have broods of 3-5 offspring, this means that Ortensia must of had to go through the agony of birth at a bare minimum of 84 times. Then there's also the both physically and mentally exhausting task of raising all of them at once.
Harsher in Hindsight: While the game world is based on Disneyland, the fact that the Disney World's Toontown is gone as of February 2011 means it has been consigned to the Wasteland.
Heartwarming Moments: When Oswald gives Mickey his heart back. Also the ending scene, where Mickey and Oswald place their hands on the mirror opposite each other. A lot of gamers (and possibly old-school Disney fans) feel really sad for Oswald being forgotten - but this game brought him back. He's not a forgotten toon anymore!
Hilarious in Hindsight: In 2008, GameTrailers listed Warren Spector on a list of Top 10 Game Creators, noting that he (at the time) hadn't been heard of since his company was bought by Disney. The narrator facetiously added, "Here's hoping for a Mickey Mouse/Deadly Shadows crossover."
Love It or Hate It: Opinions are highly divided on whether the game is good or bad. Some like the premise and the gameplay reminiscient of old-school 3D platformers while others are turned off by the various rough edges in the game, mostly the camera.
This right after hearing "It's a Small World" backwards.
It'S A WoRLD oF PAiN....iT's A WoRLD oF TeARS.... iT's A WoRLD oF SiN AnD YoUR PriMAL FeARs..... iT's A WoRLD MaDe oUt Of YoUr BrOkEn DrEaMs..... iT's A SmAll...SmAll WoRLDnote Original comment on this video, which has since been removed by the user.
Nausea Fuel: In the latter half of the game, the Blot's Bloticles are destroyed by drenching their blisters with thinner, with an overall effect like pus.
Also, the effects of using thinner on the Small World Clock Tower. Once you make it break its arms, the streams of green fluid that gush out of small pipes in its arm look almost exactly like uncontrolled arterial bleeding.
Wait, wasn't there a game for the GameCube in which Mickey got trapped in a mirror by some mischievous ghost thing, which then proceeded to shatter the mirror and force Mickey to find its shards to get out? Pretty sure it was a point-and-click adventure sort of game... now, what was it called?!?note Disney's Magical Mirror Starring Mickey Mouse.
Especially trying to figure out how to beat him the "nice" way.
It's actually a lot easier to beat him the nice way than fighting him the other way.
Robot Captain Hook, especially if you're trying to get the thinner upgrade.
The Shadow Blot atop Mickeyjunk Mountain WILL kill you several times in your first playthrough, and when you think you know him. It doesn't help that you can fall off the arena while you're trying to dodge his attacks.
That One Attack: His thinner hadouken is massive, and is practically impossible to dodge if you are close to him. And he loves to use it when you are.
That One Level: The Asia Boat Ride is unbelievably frustrating, mostly because there's practically nowhere safe to jump thanks to you being surrounded by an ocean of thinner.
They Wasted a Perfectly Good Character: The game has a tendency to use different versions (e.g. animatronics) of popular characters rather than using actual forgotten characters. Ones that are forgotten tend to be changed so they're more powerful rather than working with their original concepts.
Unpopular Popular Character: Deliberately invoked by Warren Spector, who loved Oswald and wanted to make him more popular. Sure enough, the more the game showed that Oswald was forgotten, lonely and desperate for recognition, the more fans loved him and swore that he was as good as or better than Mickey.
Win Back The Crowd: The whole "angle" of this game, and we don't mean "putting Mickey into a current trend" in this case.
The Woobie: OSWALD. He could very well be the poster boy example of the Western AnimationWoobie in this game. Life sucks when your half-brother usurped your popularity and became a major icon, while you became a footnote in history books, only known or cared about by the most dedicated animation fans.
First, he was abandoned by his own father over a dispute with Charles Mintz, and when Walter Lantz took over the cartoons, Walt openly approved of Lantz using Ozzie — even though Lantz would eventually derail Oswald from his cartoony roots and turn him into a cutesy Funny Animal in an attempt to cash in on Disney (ironically). And it only got worse when his half-brother Mickey Mouse usurped Oswald's original popularity, which, coupled with Lantz's derailment of the character, as well as the gradual rise of Screwy Squirrel characters over cute funny animals in the early 40's (including Universal's own new character, Woody Woodpecker) sent Oswald to his grave in 1943, after limping by for the last several years. You would think that in the world for forgotten Disney characters he would have finally gotten the happy ending he deserved - but no, things got evenWORSEfor him. Said half-brother just happened to accidentally spill a jug of paint thinner onto Yen Sid's world, which wound up ruining the whole place by turning it into a savage wasteland, as well as unleashing the Shadow Blot upon the place, which would lead the entire world into even more mayhem and ruin, forcing Oswald and any remaining resistance underground. And by the time Mickey is dragged there by the Shadow Blot itself, Oswald has built robotic copies of Mickey's friends to accompany him just to keep himself from goingcompletely insane. And on top of that, he becomes jealous and hateful of Mickey so as to be an active obstacle. So much for him being a "lucky rabbit."
Seems like the game has its own meta Wastelanders of its own. Matthew Stringer and Chris Takami as well as the 8 other interns from Disney Interactive Studios were the initial core creative group that really started the idea of Epic Mickey. But they rarely, if at all, get any credit for their work.
After Walt lost him, Ozzie's life started to suck pretty bad.
Also Ortensia. This apparently runs in the family, considering their bunny children that are looking at her picture inside her house and are crying over her portrait and waiting for their mom to come home.
Interestingly, though, the comics and the game seem to take the view that Oswald really is quite lucky; he has a loving family, friends who admire him, and a land made in his own image. If he could only put his jealousy of Mickey behind him (as he seems to do by the end of the game), he'd be happy.