Playing With / You Shall Not Pass

Basic Trope: A character sacrifices himself to prevent the baddies from reaching his allies.
  • Straight: Quentin, a soldier, blocks the door between the enemy forces and his allies, letting himself be shot so the others can get away.
  • Exaggerated: Quentin places himself between both entire armies, giving his side time to retreat... Somehow.
  • Downplayed:
    • Quentin defends his friends from a bully by blocking his path.
    • Go Through Me
  • Justified:
  • Inverted: A band of warriors charge ahead to break through a blockade.
  • Subverted: Quentin stands in front of the doorway, screaming "YOU SHALL NOT PASS!" and either:
  • Double Subverted:
  • Parodied:
    • A member of a celebrity's entourage stands in between the celebrity and a horde of squeeing fans. "LET ME BEAR YOUR GLOMPS!"
    • The 'enemy army' isn't really there to fight at all, and gets confused by this strange shouty man standing in their way and who keeps interrupting their explanations with repeated cries of "YOU SHALL NOT PASS!"
  • Zig Zagged: Quentin blocks the entrance to a room, then runs away into the next room, blocking that exit, etc.
  • Averted: The entire platoon goes down fighting.
  • Enforced: Quentin's actor is quitting, and the writers liked him and want him to go down in style.
  • Lampshaded: "GO! I'LL HOLD THEM OFF!" "He's doing that Gandalf thing again, isn't he?"
  • Invoked: Quentin is a Death Seeker who's been looking for an opportunity to do this, even if it isn't necessary.
  • Exploited: The bad guys anticipate that the strongest hero will do this, so a small army of mostly illusory foes attack the heroes as they are crossing the bridge. A short distance past the bridge, the rest of the heroes are ambushed by the real enemy while the strongest hero is still busy holding off the illusions.
  • Defied:
  • Discussed: "Damn, we don't have time for this! I'll stay behind to hold them off to buy you guys time."
  • Conversed: ???
  • Implied: The battle is never shown. Quentin's teammates recover his corpse near the door surrounded by dead enemies. There are no footprints going through the doorway from the enemy.
  • Deconstructed: Quentin's allies feel incredibly guilty for abandoning him to his death.
  • Reconstructed: While feeling guilty, Quentin's allies realize that this was how Quentin wanted to die in the first place, and pour a Libation for the Dead in honor of his glorious last stand. Then they press on, and whenever they are discouraged, someone reminds them that they must ensure Quentin's sacrifice was not in vain.
  • Played For Laughs:
    • Quentin sacrifices himself for his comrades, but turns out that the army is an army of sad gnomes, looking for somebody to play with.
    • The following sequence occurs:
    Quentin: You shall not pass!
    Cue beating.
    Quentin, now broken and beaten: ...They passed.
  • Played For Drama: Quentin's death means that the team is now without their Ace, and the Big Bad is still out there.

Go back to You Shall Not Pass! I'll keep the Mooks here until you can switch pages!