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Basic Trope: A graveyard produces a seemingly unending succession of undead.

  • Straight: A Badass Preacher shelters in a rural church in the middle of Nowhere, GA, as waves of hundreds of zombies pour forth from the small churchyard surrounding it.
  • Exaggerated: A single coffin spews forth thousands of undead.
  • Downplayed: Fridge Logic suggests that there shouldn't have been quite as many corpses as there seem to be zombies.
  • Justified:
    • Rather than waking the dead, a portal to hell has been opened up under the graveyard.
    • The graveyard is the site of a mass grave, and the sheer evil of the atrocity that created it is what provided the dark energy that allowed a Necromancer to wake the dead.
    • The magic causes the dead to re-compose under the ground, so everyone who was ever buried there is being reconstituted from the bone fragments and dirt they've been reduced to.
    • The graveyard is very old and as a result it's wonky.
    • People have been buried on top of each other to conserve room (Truth in Television in some parts of Europe, though only after a long while).
    • It was a plague emergency mass grave. Which also makes the zombies extra dangerous.
  • Inverted:
  • Subverted:
    • There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
    • Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacred the whole town after the graveyard proved inadequate.
  • Double Subverted: "Uh, Preacher? Turn around, Preacher..."
  • Parodied:
    • The zombies and the zombie-slayers start playing Scooby-Dooby Doors with open sarcophagi.
    • The zombies are actual clowns.
  • Zig Zagged: A huge number of zombies rise from a grave site, but it turns out that under the grave is over a catacomb, only for it to be revealed that the catacomb only had a small family crypt inside.
  • Averted: There are only a handful of corpses still intact enough to raise from the dead — although unless subjected to Kill It with Fire or the Chunky Salsa Rule, they can always be re-raised.
  • Enforced: Graveyards are the Mook Maker for zombies in a Survival Horror game, and are simply spawned there whenever the AI deems it appropriate.
  • Lampshaded: "Was Nowhere, GA by any chance built on an ancient Indian Burial Ground? Because there are way too many bogies for a 150-year-old town"
  • Invoked: Ned the Necromancer spent years stealing and re-burying corpses into a single graveyard so that when he cast his reanimation spell (which has a limited radius) it would affect the largest number of corpses possible.
  • Exploited:
    • Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
    • The heroes use the constant supply of zombies to do cheap level grinding and item farming.
  • Defied: After all the zombies are raised, the graveyard becomes silent as the truly dead and no more come out.
  • Discussed: "Go through the graveyard? Are you crazy? There's no telling how many hundreds of zombies are there!"
  • Conversed: "With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation."

Back to Clown-Car Grave. Only one troper per plot, please.

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