History PlayingWith / ClownCarGrave

11th Jan '13 8:28:38 AM demonfiren
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* '''Conversed''': "With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation.

to:

* '''Conversed''': "With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation."
28th Dec '12 2:47:51 PM V_Phantom
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* '''Exploited''': Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.

to:

* '''Exploited''': '''Exploited''':
**
Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.



25th Oct '12 12:48:04 PM Earnest
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* '''Zig Zagged''': ???

to:

* '''Zig Zagged''': ???A huge number of zombies rise from a grave site, but it turns out that under the grave is over a catacomb, only for it to be revealed that the catacomb only had a small family crypt inside.



* '''Lampshaded''': "Was Nowhere by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???

to:

* '''Lampshaded''': "Was Nowhere Nowhere, GA by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''': ???
Ned the Necromancer spent years stealing and re-burying corpses into a single graveyard so that when he cast his reanimation spell (which has a limited radius) it would affect the largest number of corpses possible.
* '''Exploited''': ???
Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
** The heroes use the constant supply of zombies to do cheap level grinding and item farming.
* '''Defied''': ???
After all the zombies are raised, the graveyard becomes silent as the truly dead and no more come out.
* '''Discussed''': ???
"Go through the graveyard? Are you crazy? There's no telling how many hundreds of zombies are there!"
* '''Conversed''': ???"With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation.
20th Aug '12 12:02:08 PM johnnye
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Added DiffLines:

'''Basic Trope''': A graveyard produces a seemingly unending succession of undead.
* '''Straight''': A BadassPreacher shelters in a rural church in the middle of Nowhere, GA, as waves of hundreds of zombies pour forth from the small churchyard surrounding it.
* '''Exaggerated''': A single coffin spews forth thousands of undead.
* '''Downplayed''': FridgeLogic suggests that there shouldn't have been ''quite'' as many corpses as there seem to be zombies.
* '''Justified''':
** Rather than waking the dead, a portal to hell has been opened up under the graveyard.
** The graveyard is the site of a mass grave, and [[ThePowerOfHate the sheer evil of the atrocity that created it]] is what provided the dark energy that allowed a {{Necromancer}} to wake the dead.
** The magic causes the dead to re-compose under the ground, so everyone who was ever buried there is being reconstituted from the bone fragments and dirt they've been reduced to.
* '''Inverted''': We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
* '''Subverted''': There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
* '''Double Subverted''': "Uh, Preacher? Turn around, Preacher..."
* '''Parodied''': The zombies and the zombie-slayers start playing ScoobyDoobyDoors with open sarcophagi.
* '''Zig Zagged''': ???
* '''Averted''': There are only a handful of corpses still intact enough to raise from the dead -- although unless subjected to KillItWithFire or the ChunkySalsaRule, they can always be ''re-''raised.
* '''Enforced''': Graveyards are the MookMaker for zombies in a SurvivalHorror game, and are simply spawned there whenever the AI deems it appropriate.
* '''Lampshaded''': "Was Nowhere by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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Back to ClownCarGrave. Only one troper per plot, please.
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.ClownCarGrave