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Changed line(s) 10 (click to see context) from:
** People have been buried on top of each other to conserve room (ThruthInTelevision in some parts of Europe, though only after a long while).
to:
** People have been buried on top of each other to conserve room (ThruthInTelevision (TruthInTelevision in some parts of Europe, though only after a long while).while).
** It was a plague emergency mass grave. Which also makes the zombies extra dangerous.
** It was a plague emergency mass grave. Which also makes the zombies extra dangerous.
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** The count of undead is exactly accounted [[ShownTheirWork for down to age, sex and rough cause of death.]]
to:
** The count of undead is exactly accounted [[ShownTheirWork for down to age, sex and rough cause of death.death of the real world location.]]
Changed line(s) 16 (click to see context) from:
** Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacared the whole town after the graveyard proved inadequate.
to:
** Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacared massacred the whole town after the graveyard proved inadequate.
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** The graveyard is very old and as a result it's wonky.
** People have been buried on top of each other to conserve room (ThruthInTelevision in some parts of Europe, though only after a long while).
** People have been buried on top of each other to conserve room (ThruthInTelevision in some parts of Europe, though only after a long while).
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Changed line(s) 18 (click to see context) from:
** The zombies are {{Zombie Clown}}s.
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** The zombies are {{Zombie Clown}}s.actual clowns.
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Changed line(s) 16 (click to see context) from:
* '''Parodied''': The zombies and the zombie-slayers start playing ScoobyDoobyDoors with open sarcophagi.
to:
* '''Parodied''': '''Parodied''':
** The zombies and the zombie-slayers start playing ScoobyDoobyDoors with opensarcophagi.sarcophagi.
** The zombies are {{Zombie Clown}}s.
** The zombies and the zombie-slayers start playing ScoobyDoobyDoors with open
** The zombies are {{Zombie Clown}}s.
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Fixed some minor formatting problems that were bugging me
Changed line(s) 9 (click to see context) from:
* '''Inverted''': We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
to:
* '''Inverted''': '''Inverted''':
** We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
** We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
Changed line(s) 11,12 (click to see context) from:
* '''Subverted''': There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
* Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacared the whole town after the graveyard proved inadequate.
* Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacared the whole town after the graveyard proved inadequate.
to:
* '''Subverted''': '''Subverted''':
** There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
* ** Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacared the whole town after the graveyard proved inadequate.
** There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
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** The count of undead is exactly accounted [[ShownTheirWork for down to age, sex and rough cause of death.]]
Added DiffLines:
* Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacared the whole town after the graveyard proved inadequate.
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Changed line(s) 23 (click to see context) from:
* '''Conversed''': "With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation.
to:
* '''Conversed''': "With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation."
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minor indentation fix
Changed line(s) 18 (click to see context) from:
* '''Exploited''': Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
to:
* '''Exploited''': '''Exploited''':
** Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
** Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
Deleted line(s) 26 (click to see context) :
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Changed line(s) 13 (click to see context) from:
* '''Zig Zagged''': ???
to:
* '''Zig Zagged''': ???A huge number of zombies rise from a grave site, but it turns out that under the grave is over a catacomb, only for it to be revealed that the catacomb only had a small family crypt inside.
Changed line(s) 16,21 (click to see context) from:
* '''Lampshaded''': "Was Nowhere by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
to:
* '''Lampshaded''': "Was Nowhere Nowhere, GA by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''':???
Ned the Necromancer spent years stealing and re-burying corpses into a single graveyard so that when he cast his reanimation spell (which has a limited radius) it would affect the largest number of corpses possible.
* '''Exploited''':???
Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
** The heroes use the constant supply of zombies to do cheap level grinding and item farming.
* '''Defied''':???
After all the zombies are raised, the graveyard becomes silent as the truly dead and no more come out.
* '''Discussed''':???
"Go through the graveyard? Are you crazy? There's no telling how many hundreds of zombies are there!"
* '''Conversed''':???"With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation.
* '''Invoked''':
* '''Exploited''':
** The heroes use the constant supply of zombies to do cheap level grinding and item farming.
* '''Defied''':
* '''Discussed''':
* '''Conversed''':
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'''Basic Trope''': A graveyard produces a seemingly unending succession of undead.
* '''Straight''': A BadassPreacher shelters in a rural church in the middle of Nowhere, GA, as waves of hundreds of zombies pour forth from the small churchyard surrounding it.
* '''Exaggerated''': A single coffin spews forth thousands of undead.
* '''Downplayed''': FridgeLogic suggests that there shouldn't have been ''quite'' as many corpses as there seem to be zombies.
* '''Justified''':
** Rather than waking the dead, a portal to hell has been opened up under the graveyard.
** The graveyard is the site of a mass grave, and [[ThePowerOfHate the sheer evil of the atrocity that created it]] is what provided the dark energy that allowed a {{Necromancer}} to wake the dead.
** The magic causes the dead to re-compose under the ground, so everyone who was ever buried there is being reconstituted from the bone fragments and dirt they've been reduced to.
* '''Inverted''': We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
* '''Subverted''': There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
* '''Double Subverted''': "Uh, Preacher? Turn around, Preacher..."
* '''Parodied''': The zombies and the zombie-slayers start playing ScoobyDoobyDoors with open sarcophagi.
* '''Zig Zagged''': ???
* '''Averted''': There are only a handful of corpses still intact enough to raise from the dead -- although unless subjected to KillItWithFire or the ChunkySalsaRule, they can always be ''re-''raised.
* '''Enforced''': Graveyards are the MookMaker for zombies in a SurvivalHorror game, and are simply spawned there whenever the AI deems it appropriate.
* '''Lampshaded''': "Was Nowhere by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
----
Back to ClownCarGrave. Only one troper per plot, please.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
* '''Straight''': A BadassPreacher shelters in a rural church in the middle of Nowhere, GA, as waves of hundreds of zombies pour forth from the small churchyard surrounding it.
* '''Exaggerated''': A single coffin spews forth thousands of undead.
* '''Downplayed''': FridgeLogic suggests that there shouldn't have been ''quite'' as many corpses as there seem to be zombies.
* '''Justified''':
** Rather than waking the dead, a portal to hell has been opened up under the graveyard.
** The graveyard is the site of a mass grave, and [[ThePowerOfHate the sheer evil of the atrocity that created it]] is what provided the dark energy that allowed a {{Necromancer}} to wake the dead.
** The magic causes the dead to re-compose under the ground, so everyone who was ever buried there is being reconstituted from the bone fragments and dirt they've been reduced to.
* '''Inverted''': We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
* '''Subverted''': There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
* '''Double Subverted''': "Uh, Preacher? Turn around, Preacher..."
* '''Parodied''': The zombies and the zombie-slayers start playing ScoobyDoobyDoors with open sarcophagi.
* '''Zig Zagged''': ???
* '''Averted''': There are only a handful of corpses still intact enough to raise from the dead -- although unless subjected to KillItWithFire or the ChunkySalsaRule, they can always be ''re-''raised.
* '''Enforced''': Graveyards are the MookMaker for zombies in a SurvivalHorror game, and are simply spawned there whenever the AI deems it appropriate.
* '''Lampshaded''': "Was Nowhere by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
----
Back to ClownCarGrave. Only one troper per plot, please.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???