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1'''Basic Trope''': A graveyard produces a seemingly unending succession of undead.
2* '''Straight''': A BadassPreacher shelters in a rural church in the middle of Nowhere, GA, as waves of hundreds of zombies pour forth from the small churchyard surrounding it.
3* '''Exaggerated''': A single coffin spews forth thousands of undead.
4* '''Downplayed''': FridgeLogic suggests that there shouldn't have been ''quite'' as many corpses as there seem to be zombies.
5* '''Justified''':
6** Rather than waking the dead, a portal to hell has been opened up under the graveyard.
7** The graveyard is the site of a mass grave, and [[ThePowerOfHate the sheer evil of the atrocity that created it]] is what provided the dark energy that allowed a {{Necromancer}} to wake the dead.
8** The magic causes the dead to re-compose under the ground, so everyone who was ever buried there is being reconstituted from the bone fragments and dirt they've been reduced to.
9** The graveyard is very old and as a result it's wonky.
10** People have been buried on top of each other to conserve room (TruthInTelevision in some parts of Europe, though only after a long while).
11** It was a plague emergency mass grave. Which also makes the zombies extra dangerous.
12* '''Inverted''':
13** We [[NothingIsScarier only actually see about three zombies]] over the course of the film, but at daybreak there are hundreds of corpses littering the grass.
14** The count of undead is exactly accounted [[ShownTheirWork for down to age, sex and rough cause of death of the real world location.]]
15* '''Subverted''':
16** There are stories of thousands of dead walking the earth at night, but these turn out to be exaggerations.
17** Bob's crew notice that there are more zombies than graves. Then they check the village for survivors and find out Ned massacred the whole town after the graveyard proved inadequate.
18* '''Double Subverted''': "Uh, Preacher? Turn around, Preacher..."
19* '''Parodied''':
20** The zombies and the zombie-slayers start playing ScoobyDoobyDoors with open sarcophagi.
21** The zombies are actual clowns.
22* '''Zig Zagged''': A huge number of zombies rise from a grave site, but it turns out that under the grave is over a catacomb, only for it to be revealed that the catacomb only had a small family crypt inside.
23* '''Averted''': There are only a handful of corpses still intact enough to raise from the dead -- although unless subjected to KillItWithFire or the ChunkySalsaRule, they can always be ''re-''raised.
24* '''Enforced''': Graveyards are the MookMaker for zombies in a SurvivalHorror game, and are simply spawned there whenever the AI deems it appropriate.
25* '''Lampshaded''': "Was Nowhere, GA by any chance built on an ancient IndianBurialGround? Because there are way too many [[NotUsingTheZWord bogies]] for a 150-year-old town"
26* '''Invoked''': Ned the Necromancer spent years stealing and re-burying corpses into a single graveyard so that when he cast his reanimation spell (which has a limited radius) it would affect the largest number of corpses possible.
27* '''Exploited''':
28** Ned maps out every mass grave in history and plans his evil plots using them for geographical convenience.
29** The heroes use the constant supply of zombies to do cheap level grinding and item farming.
30* '''Defied''': After all the zombies are raised, the graveyard becomes silent as the truly dead and no more come out.
31* '''Discussed''': "Go through the graveyard? Are you crazy? There's no telling how many hundreds of zombies are there!"
32* '''Conversed''': "With so many zombies pouring out of graveyards, you'd think that any survivors of the zombie apocalypse would insist on cremation."
33----
34Back to ClownCarGrave. Only one troper per plot, please.
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36%% Optional items, added after Conversed, at your discretion:
37%%
38%%* '''Deconstructed''': ???
39%%* '''Reconstructed''': ???
40%%* '''Plotted A Good Waste''': ???
41%%* '''Played For Laughs''': ???

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