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Nightmare Fuel / Postal 2

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Denser and Wackier or not, don't think that game doesn't have moments that will make your skin crawl.

Per site policy, Spoilers Off applies to all Nightmare Fuel pages, so all spoilers here are unmarked. You Have Been Warned!


  • In one house, you find that the bathroom floor, sink, and bathtub are covered in blood.
  • Most of the gore in the game is too over the top to take seriously or really be disturbed by, but an exception comes in if you light NPC's on fire. When they're done burning up, they'll be reduced to burnt, bloody and naked bodies who, if still alive, will whimper and cry in agony as they lay on the ground. Killing them at this point feels like mercy more than anything else.
  • The sewers in the game are pretty eerie. They are mostly dark with only a red tint to accompany them, and there is an ambient drone that is heard whenever you go there. There are also mutated burned up hellhounds roaming them, ready to attack the Dude on sight.
  • In a huge case of Surprisingly Creepy Moment, there's the "Get Steaks" mission on Thursday. Walking in to the butcher shop, the fact nobody is at the counter should be a clue that something bad is about to go down soon. Walking into the back you find The Butchers, a gaggle of bloody butcher-apron-wearing lunatics who are Ax-Crazy by even Postal's Crapsack World standards. And what cements their wicked reputation so firmly? Literally the second you walk in, you see a trio of Butchers laughing madly as they watch people being dropped into the whirring blades of a meat grinder - ALIVE, might as we add - and the reason they turn on you is because they don't want you ruining their "fun". Thankfully, a well-armed Postal Dude should be able (and more than willing) to blast all of these loonies to hamburger meat themselves.
    • From the same level, you come across a whole cow stuck face-first in a huge meat grinder, with its lower back and legs sticking upward as it gets mulched gruesomely. It's probably one of the goriest and most unsettling moments in the whole game, though it is a bit funny just by how ridiculous it is.
  • The level where you get kidnapped by rednecks and help up in a sex dungeon at the brewery. Based on the many sexual torture devises in the room the Postal Dude wakes up and fight his way through, who knows what horribly depraved things they were planning to do to him, or already did to him.
  • The hallucinations the Dude experiences throughout the expansion pack Apocalypse Weekend certainly count. Whenever one happens, the world around him becomes disturbing and distorted, with walls turning into moving flesh and blood stained tiling straight out of Silent Hill. In one specific hallucination in the game taking place in the offices, all the doors are plastered with a creepy baby (Gary Coleman?) face on them.
  • The creepy fat nurse (pictured above) from the intro cutscene of Apocalypse Weekend. Luckily it was only a dream.
  • Apocalypse Weekend also introduces undead zombies into the mix, as well as many creepy encounters with zombified Gary Colemans (probably rendered more creepy after his (apparent?) death).
  • A fanmade game, Eternal Damnation, included in the Fudge Pack edition of Postal 2, is full of Nightmare Fuel, especially in parts of the game where giant Body Worlds-like corpses chase you down the street.
  • The final boss of Apocalypse Weekend, Mike J: the Mad Cow of Zombies and God of Hellfire. In general, you are fighting the producer of Running With Scissors as a giant mutated humanoid zombie cow. note  He is tough, large, leaves a trail of fire in his path and has flaming Gary Colman heads to shield him from the Postal Dude's attacks. He is a horrendous sight to behold.
    "All bow down and worship my asscock!"
  • Paradise Lost gives us mutated dogs, which are larger than normal dogs from the original Postal 2. They only appear in the Cock Asian mission, but are still pretty creepy regardless.
    • Speaking of the Cock Asian, plenty of hints to the meat used in the food is included in the kitchen and storage room. In fact, if you go back to the restaurant's storage room in Thursday, a cage full of zombies will be there. We're sure you can connect the dots.
  • You go to Hell on the last day of Paradise Lost. The depiction is typical of most depictions of Hell: fiery lakes of lava, skeletons in chains on walls, zombies, the return of the above mutated dogs (now less mutated and more hellish, complete with glowing red eyes) and gimps and cows in cages. The screams of the damned heard throughout the level are also pretty unsettling.
  • In the original Postal 2, there is a house you can find filled with cats and a woman. If you go to that house in Paradise Lost, the house is still full of cats, but the bathtub in the other room has a headless corpse in it. A strange drone is also audible in the house.
  • The zombie cows, especially when they charge at you.
  • In the former police station where you meet Zack Ward, if you go to Anthony Hopkins' solitary door, instead of it being empty as usual, you're gonna see some bizarre cow-like doll inside sitting on a toilet while a creepy drone plays in the background.
  • The monkeys on the first day in the CCCP building. Especially the fact that they have the top of their head cut and you can see their brain. Although it can kind of shift to funny when you free them and they spout odd lines in a synthetic voice while shooting their tormentors.
  • The game's Asylum, complete with hostile inmates, doctors and a creepy track that is reminiscent of Postal 1. It gets worse for one of Paradise Lost's errands on Wednesday, where you have to go through all three buildings to find parts to fix an air conditioner - parts which the inmates and doctors are apparently worshipping, and will throw themselves at you in huge numbers to protect.
  • The Postal 2 Cursed Tape. A fan machinima inspired by The Ring where all the gore and violence in Postal is shown in a very, very much more horrific context.


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