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Nightmare Fuel: Dead Island

Dead Island

  • Some of the zombies are rather disturbing. Specifically the Butcher, who has had his entire forearm sawed into a sharp blade made out of his arm bone. Nice
  • What's possibly even scarier then any zombie is the people caught in-between. There's murders, sociopaths, and depraved people in general all over the island.
  • The sewers. Tight hallways and murky water lurking with zombies just waiting to pounce on you. There are also zombies there that just happen to shoot acid at you.
  • Morseby in general.
  • The thugs don't chase you. Practically every other zombie will, but not the thugs. It's as if they're saying "You're dead anyways, so why should I waste my time chasing you? I'm stronger than you are anyways."
  • Unlike the Infected then, who are faster than you and will chase you like Determinator personified, as if their life depends on your death.
  • Besides the trailer (which is both this and Tearjerker), the Infected Zombies are made of this trope. Those horrible screams when they charge you, the fact that they usually come in packs, and the fact that they can take away half of your health before you can even see them.
    • Some of the zombie's cries and roars are actually quite unnerving, particularly the Infected and Thugs. Here, enjoy.
      • And that some Infected make a dying sound like a crying baby. Thanks, Dead Island, I really was finding it way too easy to sleep before you did that.
      • No mention of the Suicider zombies? Those things are basically more ghoulish versions of Boomers. Instead of spreading bile on you, they explode on you, and while the Boomer only leaves behind its lower torso and legs upon death, this thing leaves behind its legs, lower torso... and its bloodly mangled upper skeleton.
    "Help me..." *BOOM!*
    • Wanna know whats worse than that, Word of God is suiciders are still fully conscious and aware of what they're doing, those tumours are actually parasites forcing them to seek out the living.
    • Outrunning most of the zombie types are fairly easy. Outrunning infected can be nerve-wrecking. Unlike the others, they don't stop coming after you until you reach a safe house or area. And how fast and how long you can run from the infected depend on your stamina. And you have low stamina.
    • During the City map, there are times when you find yourself climbing for safety. You think it's all over, but sometimes, and it does happen, the infected climb up to kill you.
    • The sewers can become fairly unpleasant. Trapped in tight spaces with walkers is one thing. Trapped in tight spaces with infected on your heels while you're trying to reach safety is a whole other matter.
    • Early on you come across a man slumped in a literal pool of blood with floating, mangled corpses all around him. Talking to him reveals he had to kill his wife, father, and brother in self-defense after they turned.
    • Playing in a dark room at night with a Turtle Beach headset is probably something that should not be done if you ever plan on sleeping. It is Paranoia Fuel incarnate.
  • Hasn't anyone posted the game menu soundtrack? Just listen to this, and don't feel creeped out! http://www.youtube.com/watch?v=PgUWNIq33sA&feature=related Just imagine walking around in the destroyed and ravished cities Zombie Apocalypses bring!
  • Returning from the Super Market to the Town Hall. When you enter, you find barricades that have obviously failed, fire, and blood, guts, and dead bodies everywhere. Completely overrun by zombies. Absolutely no one is alive anymore. Every inhabitant in the Town Hall is now either a corpse or a zombie. Every police officer. Every civilian. Even the Mayor. And it's implied it's all your fault. Sweet dreams.
  • Installing on the PC sets the tone nicely with a blood chilling scream when you click setup.
  • Guess what? The virus is hinted at being caused by kuru, right? That's not the Nightmare Fuel part. Kuru is a real disease, that's not it either. Kuru stems from cannibalism, even that's not the reason this counts. The real reason is because kuru really can turn people into zombies, the game only exaggerates it through the disease mutating. We could well be just one adaptation of the virus away from the events of the game. You're welcome.
  • Koritoia Ope, really, once you find the grisly details out. He worships the infected, regarding them as holy individuals who walk between the real world and the Dreamtime, and is then shown attempting to beat a girl to death because she's an "evil spirit". After he gets shot, he's made out to be even worse: the girl in question? His own daughter. Who also comments that she ran away from the tribe originally because he sold her to another man as a slave to pay off his gambling debts. Plus, he's responsible for the initial outbreak of infected in the first place, by using his position as medicine man to make his people eat the brains of zombies, causing them to all be infected.
    • The novelisation makes him even worse by filling in the blanks the game left: the first zombies? They were men he had beat and rape his daughter when she came back to the tribe to try and make peace with him. They caught the disease from her, then he had her sealed up in the tombs to starve to death because he blamed the "immortals'" comparative mindlessness on her "being an evil spirit".

Dead Island Riptide

  • In the ending, the survivors who decide to stay and wait for rescue on Palanai were last seen getting overrun by the zombies. After the heroes and the other survivors escape the island on a boat, the boat was last seen six days later drifting towards another island with no one on deck. And as the camera zooms towards the cabin's door, a growl can be heard and the door knob turns from the inside but it cuts to black and "The End" pops up before it reveals the fate of everyone but it's implied that the five immune heroes turned into zombies and killed the other survivors.
  • The grenadiers, dear god the grenadiers. These new infected that RIP OFF THERE OWN GODDAMN TUMOROUS SKIN AND THROW IT AT YOU!
  • The trailer pulls this off with the image of a couple who become shipwrecked, zombies are closing in and their only choice is to kill themselves before they become infected.
  • No need to play the game for a dose of Nightmare Fuel. The Zombie Bait edition included a little something...if you needed something to stop you from sleeping this should do the job nicely.
  • The cover is bad enough but this is one that earns it's R rating, even the screen of it on the XBOX dashboard is disturbing.
  • Modern Warfare was cited as being disturbingly close to a American invasion to hit home for those in the United States. Well despite it's fictional setting Palanai resembles Australia, particularly up in Queensland, which can add a dose of Paranoia Fuel.
  • The new Dead Zones are something like the abandoned houses in the first game, except the exterior and interior take the form of either a Vietnamese concentration camp with lynched bodies strung up or voodoo caves (as well as shrines dotted about the island) that would give Baron Samedi the heebee jeebies. Once you're done in them you'd be well forgiven for wanting to GTFO.
  • John Morgan's personal recordings where he recalls air support bombing villages in lieu of the outbreak, the chain of command going to hell, a zombie woman eating her own child and his superior's answer to what to do about the infected if the orders need to be spelled out for him.
  • As the game progresses your character becomes more and more of a Blood Knight. Well when some criminals try to kill and rob them they completely and utterly lose their shit, flying into an Unstoppable Rage. The Infected, who are permanently locked in this mode? That's who you're playing as. When your character snaps out of it they are freaked, it turns out the Fury mode is just that, a combination of ice, psychosis, and roid rage, and they're scared it'll happen again.
Dark Souls IINightmareFuel/Video GamesDeadly Premonition

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