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"You Know That Thing Where", usually abbreviated to YKTTW, is used for spit-balling new tropes.

You don't need to go through YKTTW at all. It is a tool that is here to help make a good article, not the "Committee To Approve Articles." It will help you catch some errors before they are made, give you a chance to get some wider perspective that may not have occurred to you, determine if your suggestion already has a page here, and get some good examples for the trope. That's it. If you're confident in your article, feel free to write it without going through YKTTW; if there's a problem, Wiki Magic will take care of it. The chances of making a good article do go way up for you, though, if you do take it through YKTTW.

Keep in mind that Works pages, for a new show, film, anime, comic, what have you, don't need to go through YKTTW. Just go ahead and make those.

There are three main stages to the YKTTW process, each of which is explained in more depth below:
  • Creating the YKTTW, in which a single contributor proposes a new trope with a brief writeup and invites the comments of everyone else.
  • The reply stage, where the various tropers add suggestions and examples, and discuss the possible page with the creator.
  • The Launch, where a final writeup (including the examples) is created and launched to its own page.

Some general notes on how YKTTW works:
  • The tick marks indicate new posts. A double tick indicates a new YKTTW.
  • If bizarre things start happening, don't worry. When you reload the page they usually work themselves out. Be patient and keep trying.
  • If a post has more than one reply, but the replies don't show up, click the "show replies" button until they show up.
  • If you put a link to a picture in your post, it might be rendered. Use small images or text links to the picture.
  • Like everything else on the wiki, you can edit anything you see, including the YKTTW and the comments on it. However, the name next to the text displayed will be that of the last person to edit it - your name if you're Known, or Unknown Troper and an IP if you're not. It's bad form to edit over someone else's comments, so don't do it unless you feel you absolutely have to (like to fix a markup that is breaking the discussion).
  • As with everywhere else, please try to put a bit of work into your YKTTW. Good spelling and grammar aren't just for the final writeup; they help people understand you and make them more likely to care about what you have to say. A badly written YKTTW is likely to get fewer comments, which means it'll get fewer examples, less contribution and more likely to end up on the cut list. The same goes for comments; if your comment makes no sense, don't expect to see your example in the final write-up.
  • Do not put a picture in a reply. It will just screw up the formatting. The original post will handle them fine, but replies should just link to pictures.

Creating a YKTTW:
The first stage of the process: click the "Add a new YKTTW" button, enter your working title and your writeup, and click the "send" button.

When creating a new YKTTW, you should aim to give a good idea of the trope that everyone can understand, preferably with a few examples of your own to make the concept clear. Try and make sure it's something anyone can comment on and understand. Nothing is completely Self Explanatory. It helps if you can explain it in terms of other tropes, but not if you can just describe it as "this trope, but More So".

A good rule of thumb for new tropes is Three Rules Of Three.

  • Before creating your YKTTW, try to make sure we don't already have it. See Finding A Trope for more help with this. If you think we might have the trope but still can't find it, just put Do We Have This One in your new YKTTW - someone will probably call you out on it.
  • A snappy title that gets the trope across is helpful but not mandatory. The working title box does not have to be the final title. Naming A Trope is your friend. If you still can't think of one, add Needs A Better Title.
  • We have a number of other useful Stock Phrases to use on YKTTW. See Predefined Messages.
  • Try as hard as you can to avoid Subjective Tropes. More often than not, they just lead to arguments.
  • If your trope slides down the page without getting any replies, you might want to give it a YKTTW Bump. There are two ways of doing this:
    • Edit the entry (click on the little pencil icon at the top of the entry, whose location tends to vary depending on which web browser you use) and enter "save changes" without making any changes, which will automatically bump the YKTTW to the top of the stack without adding new replies. Or just add a new reply.
  • If you find that we already have your trope, or if you reconsider the YKTTW, discard it by launching it (see below) to Discarded YKTTW. This is usually, but not always, left to the person who created the trope to do.


Contributing:
Hit the "Expand Comments" button on a given YKTTW, and then "Reply". Enter what you have to say into the box, then press "Send". When a new reply is entered, the YKTTW will be bumped to the top of the page.

Replying to a YKTTW is a form of Wiki Magic: it's how a page gains examples, content and sometimes a better name. Browsing YKTTW and adding your comments is how a YKTTW becomes a trope. When the YKTTW is launched, it's the launcher's responsibility to read through the comments and add the examples to the page. There is a tool on the Discussion created when the trope is launched to help with this, "Show All Markup" will provide a copy of the YKTTW and replies that can be copy-n-pasted.

  • When giving an example from an obscure source, mention the type of media it is from. Most page launches are structured with categories for the examples rather than dumping all the items in a list, meaning the person launching has to know where the examples are from in order to put them in the right place in the writeup. It's not necessary with more well-known examples, and the example itself often makes it clear, but if the source is more obscure, it again helps the launcher to add "(anime example)" or something. Err on the side of caution.
  • Style your examples so that the launcher doesn't have to work hard to put them in the article. The very best way to add an example is to format it in the style of an example as it would be on the final page, complete with markup. It saves the launcher time, as they can just copy and paste the code, and it will be your own contribution ending up in the page rather than being rewritten.
  • Just as nothing is completely Self Explanatory, no examples so well-known that no description is needed. An example that consists entirely of Series... Just, Series. or One Word: Series isn't very informative or interesting.
  • Helpful things to add that aren't examples are related tropes and the indexes that this trope belongs in. All this is to make the launcher's job easier.
  • If you can't add any examples to a trope but think it's good and deserves to be launched, say so! Encouragement is important.
  • However, if you don't think the proposed is a trope, is too subjective, should be Lumped with something else or doesn't deserve to be a page, go ahead and say so. Far better to nip a bad page in the bud than have to deal with a site cluttered up with The Same But More articles and subjective natter. If the original poster disagrees, that person will state his/her case. There can be an open discussion about it.
    • But try to use Constructive Criticism instead of insulting. People tend to be far more receptive to the former.

Launching:
Go to the YKTTW and click "show replies". Scroll down to the bottom of the page and click the "Launch" button. Add the title, and click "Launch" again. This will launch the YKTTW to the wiki page put in the title, and a link to the YKTTW discussion will automatically be added to that page's Discussion. Go to the page itself, click "Edit page", add the writeup and examples, and link them up.

When entering your trope's title on the launch page, keep these points in mind:
  • Due to the way Wiki Words work on this site, punctuation of any sort will not work, except for a hyphen. The most common example of this is the dreaded apostrophe (you must use "cannot" instead of "can't", for instance), but it applies to all punctuation. Except for a hyphen.
  • Enter the trope title on the launch page exactly as it will appear in the page's header. Do not WikiWord it. For example, if you're launching a page titled "Title Of The Page", enter it as Title Of The Page rather than TitleOfThePage; the wiki software will make it a Wiki Word for you.
  • Numerals work in trope titles, but not as a leading character (for example, 3DMovie must become Three D Movie), because the software treats numerals as lower-case.

You can write all the markup yourself, or copy the Trope Entry Template and edit the content. Copying and pasting the entries directly from the YKTTW is best, if contributors have formatted their examples properly.

Launching a trope is the most demanding part of the YKTTW process. If the replies have been helpful, it'll be much easier. This is the final page, and it should be complete, concise and well formatted. A page so well written nobody else will feel a need to edit the body text is something to be proud of.

  • The best way to determine if a YKTTW is ready to be launched is to ask on the YKTTW itself and get opinions. More examples can't hurt, a prematurely launched page is worse than one that languished a few days more on YKTTW.
  • The general rule of launching is to let the person who proposed the trope launch it, unless they specifically said it was Up For Grabs. However, if the original creator stops replying to the discussion, and the trope is all ready to go, it's better to act and launch the trope.
  • The main writeup has to be well written, properly formatted, use correct markup and make sense. Make sure you're familiar with the wiki's Good Style and Text Formatting Rules. Check the page once it's written. There's nothing wrong with being a Serial Tweaker.
  • If there are very few examples, you can be lazy and lump them all together, but if many more examples are going to be added in future it's helpful to structure the page, inserting headings different kinds of media, for example Literature, Tabletop Games. Don't put in headings if there aren't currently any examples under them, it's pointless.
  • It's generally a better idea to write the whole page out in full at once than add it piecemeal, as if someone going through the launches list happens across a half-finished page, they might jump in and finish it themselves. You don't even have to write it out on the wiki - type the page up somewhere else, and enter it all in at once.
  • Put the trope in the categories it fits in, in its correct alphabetical place. For instance, if you're launching a trope about machine guns called "More Dakka", add More Dakka to Guns And Gunplay Tropes in alphabetical order and put the <<|GunsAndGunplayTropes|>> markup at the bottom of More Dakka page.
  • When you've written up the trope, in order to make sure a trope gets plenty of wicks and is noticed, it helps to go to the example pages and add it there (there's nothing wrong with copy-pasting the example text). This is not mandatory, but all too often a trope page withers and dies because nobody even noticed it was added. A good rule of thumb is that a healthy trope page should have at least 12 wicks; if you absolutely can't get it there, you should probably list it on Pages Needing Wicks. If there are tropes related to the one you launched, add "See also" sections to both tropes. The more pages linked up, the better the Wiki Magic flows.

See also A Guide To Easy Launching Of Your YKTTW.