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* Used in a couple ways by the humans in the ''Film/{{Transformers}}'' film series:
** In ''Film/{{Transformers}}'', a communications officer on foot marks a target for an [[GunshipRescue AC-130 Spectre gunship]], which is the first time humans damage a Transformer in the film.

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* Used in a couple ways by the humans in the ''Film/{{Transformers}}'' film series:
''Film/TransformersFilmSeries'':
** In ''Film/{{Transformers}}'', ''Film/{{Transformers|2007}}'', a communications officer on foot marks a target for an [[GunshipRescue AC-130 Spectre gunship]], which is the first time humans damage a Transformer in the film.
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** The older games like ''[[VideoGame/Battlefield1942 1942]]'', ''Vietnam'' or ''2'' sometimes feature a manual system of spotting, where a pair binoculars are issued to certain classes and whatever they mark would appear on your teammates map, but ultimately boils down to team initiative to act on your spotting. Newer games have a universal spotting system where anyone can point at an enemy and mark the target on the HUD for a short period of time, even getting or recieving point bonuses if friendlies gets the kill as a reward for your spot.

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** The older games like ''[[VideoGame/Battlefield1942 1942]]'', ''Vietnam'' or ''2'' sometimes feature a manual system of spotting, where a pair binoculars are issued to certain classes and whatever they mark would appear on your teammates map, but ultimately boils down to team initiative to act on your spotting. Newer games have a universal spotting system where anyone can point at an enemy and mark the target on the HUD for a short period of time, even getting or recieving receiving point bonuses if friendlies gets the kill as a reward for your spot.
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** The older games like ''1942'', ''Vietnam'' or ''2'' sometimes feature a manual system of spotting, where a pair binoculars are issued to certain classes and whatever they mark would appear on your teammates map, but ultimately boils down to team initiative to act on your spotting. Newer games have a universal spotting system where anyone can point at an enemy and mark the target on the HUD for a short period of time, even getting or recieving point bonuses if friendlies gets the kill as a reward for your spot.

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** The older games like ''1942'', ''[[VideoGame/Battlefield1942 1942]]'', ''Vietnam'' or ''2'' sometimes feature a manual system of spotting, where a pair binoculars are issued to certain classes and whatever they mark would appear on your teammates map, but ultimately boils down to team initiative to act on your spotting. Newer games have a universal spotting system where anyone can point at an enemy and mark the target on the HUD for a short period of time, even getting or recieving point bonuses if friendlies gets the kill as a reward for your spot.
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"Spotting" is a military term for relaying the coordinates of the enemy to an allied unit (usually an artillery battery or a sniper) so it can take them out from a long distance, without putting itself in danger. The spotter is usually a small mobile unit that approaches the enemy hopefully undetected, calls in a shot and moves on--but really, any unit can act as a spotter, given long range backup. A snipers' spotter also has the additional job of guarding the sniper from flanking attacks, something that is a little hard to do when they're currently focused on lining up their shot through a zoom scope.

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"Spotting" is a military term for relaying the coordinates of the enemy to an allied unit (usually an artillery battery or a sniper) so it can take them out from a long distance, without putting itself in danger. The spotter is usually a small mobile unit that approaches the enemy hopefully undetected, calls in a shot and moves on--but really, any unit can act as a spotter, given long range backup. A snipers' sniper's spotter also has the additional job of guarding the sniper from flanking attacks, something that is a little hard to do when they're currently focused on lining up their shot through a zoom scope.

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* In ''{{VideoGame/Foxhole}}'', artillery requires a two-man team, ''partly'' to shove the thing into place. A spotter with binoculars is required to accurately land shells on targets; needing to calculate the range between the target and their location before adjusting for the actual position of the artillery gun.

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* In ''{{VideoGame/Foxhole}}'', artillery ''{{VideoGame/Foxhole}}'':
** Artillery
requires a two-man team, ''partly'' to shove the thing into place. A spotter with binoculars is required to accurately land shells on targets; needing to calculate the range between the target and their location before adjusting for the actual position of the artillery gun.gun.
** Ballistic rockets require coordinates to be transmitted to their launch site before the launch sequence can start. Before their rework, a player equipped with a radio backpack had to be within binocular range of the target; after the rework, the coordinates are generated when an Intelligence Center activates.
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** ''TabletopGame/OnlyWar'':
*** Sharpshooters and Ratlings have the option to take an upgrade for their Comrade allowing them to act as a spotter. Mechanically this allows the Comrade to take an Aim action and give the benefits of it to the player character instead.
*** Characters with the Master of Ordnance specialization can function as artillery spotters and are able to call in fire support either from their mortar-equipped Comrade or from allied artillery units.
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* ''VideoGame/PrimalCarnage'':
** The ''Pteranodon'' and ''Tupandactylus'' have the ability to mark all nearby humans with their screech, making them show up as glowing red outlines, that are visible through walls, to all teammates for several seconds.
** The Scientist has placeable items called 'sensor mines', that do the same thing for any dinosaurs that walk over them.
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[[folder:Real Life]]
* One theoretical use case for the F-35 Lightning II in a conflict with a peer nation is to use its stealth features to hide itself in enemy airspace and pass targeting information to non-stealth jets with greater payloads such as the F-15.
[[/folder]]
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* ''LightNovel/RebuildWorld'': At one point when Akira faces an ambush and encirclement consisting of artillery and tank units, the enemy send a pack of MechanicalMonster spotters to find Akira, that had previously been captured and reprogrammed, to do this without risking any of their hunter's lives.
* This is a common role of aerial mages in ''LightNovel/SagaOfTanyaTheEvil''. One of Tanya's first duties is spotting for an imperial artillery battery.

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* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': At one point when Akira faces an ambush and encirclement consisting of artillery and tank units, the enemy send a pack of MechanicalMonster spotters to find Akira, that had previously been captured and reprogrammed, to do this without risking any of their hunter's lives.
* This is a common role of aerial mages in ''LightNovel/SagaOfTanyaTheEvil''.''Literature/TheSagaOfTanyaTheEvil''. One of Tanya's first duties is spotting for an imperial artillery battery.

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* ''TabletopGame/{{Warhammer 40000}}'' novels:

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* ''TabletopGame/{{Warhammer 40000}}'' ''Literature/HeavyObject'': The Amazon arc pits the 37th against ''Break Carrier'', an Object built around a giant railgun. It can spot its own way over terrain obstacles by firing chaff shells into the atmosphere and bouncing radar signals off of it, then using a two-stage shell to change the projectile's direction in midair.
* ''Literature/PrincessesOfThePizzaParlor'': From ''Pasta and Penance: The Redemption of Princess Isabel #2'', only one member of the party can SeeTheInvisible enemies [[spoiler:via AwesomenessByAnalysis of the environment]], but they don't have the right attacks. But, they can use that to guide the other party member that ''can'' LightEmUp with beams of magical energy:
--> '''Natalie:''': [A] [[spoiler:special point thingy just for figuring stuff out]]? This is what you were using to help Amelia aim?\\
'''Paul:''' Y-yeah...
* ''TabletopGame/Warhammer40000''
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* ''LightNovel/HeavyObject'': The Amazon arc pits the 37th against ''Break Carrier'', an Object built around a giant railgun. It can spot its own way over terrain obstacles by firing chaff shells into the atmosphere and bouncing radar signals off of it, then using a two-stage shell to change the projectile's direction in midair.



* In the ending for ''Videogame/{{Metro 2033}}'', Artyom climbs the collapsing Ostankino Tower in Moscow after a [[AfterTheEnd nuclear apocalypse]] in order to use a military laser guidance system to guide tactical nuclear missiles towards the Dark Ones' hive.

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* In the ending for ''Videogame/{{Metro 2033}}'', ''Videogame/Metro2033'', Artyom climbs the collapsing Ostankino Tower in Moscow after a [[AfterTheEnd nuclear apocalypse]] in order to use a military laser guidance system to guide tactical nuclear missiles towards the Dark Ones' hive.
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** ''Adeptus Titanicus'': The Arcus maniple, built around a Warbringer Nemesis Titan and a support pack of Warhound Scout Titans, allows the Warbringer to fire all its guns at anything within its range a Warhound has line of sight to, including reduced scatter distance on its blast weapons. With a Warbringer Nemesis Titan being essentially a "pocket battleship" that mounts disproportionately heavy weaponry for its moderate size, that can make a ''big mess''.
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* In ''Anime/SpaceBattleshipYamato2199'', ''Yamato'' sends its fighter complement out to find the enemy's base on Pluto while the ship itself hides from a massive laser cannon that uses orbital mirrors to strike almost any location near the planetoid. Once Kodai and his wingman find the weapon, they radio in coordinates that allow ''Yamato'' to bombard it with [[KineticWeaponsAreJustBetter Type-3 Shells]] over the horizon and confirm its destruction before moving in to suppress the main base.

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* In ''Anime/SpaceBattleshipYamato2199'', ''Yamato'' sends its fighter complement out to find the enemy's base on Pluto while the ship itself hides from a massive laser cannon that uses orbital mirrors to strike almost any location near the planetoid. Once Kodai and his wingman find the weapon, they radio in coordinates that allow ''Yamato'' to bombard it with [[NuclearOption Type-3]] [[KineticWeaponsAreJustBetter Type-3 Shells]] over the horizon and confirm its destruction before moving in to suppress the main base.
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* Players in ''VideoGame/PlanetSide2'' can spot enemy players, vehicles and structures in direct line of sight. Doing so will trigger a voice command that can be heard by allies ([[WithCatlikeTread and enemies, so be careful when using stealth!]]), and appear on the HUD and minimap.
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** This is a feature of every artillery unit in the game. Blind firing reduces their already less-than-stellar accuracy, though the fact that they're more useful as [[KnockBack infantry-dispersal weapons]] means it doesn't matter as much. Special mention should go to the Imperial Guard's Basilisk, which has the highest range of all (there are some maps where ''no'' unit can ever be out of range), and the fact that the Guard has a radar ability that allows them to briefly remove FogOfWar from any point on the map.

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** This is a feature of every artillery unit in the game. Blind firing reduces their already less-than-stellar accuracy, though the fact that they're more useful as [[KnockBack infantry-dispersal weapons]] means it doesn't matter as much. Special mention should go to the Imperial Guard's Basilisk, which has the highest range of all (there are some maps where ''no'' unit can ever be out of range), and the fact that the Guard has a radar ability that allows them to briefly remove [[DefogOfWar remove]] FogOfWar from any point on the map.
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* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's largely revered by players as one of the [[GameBreaker single most powerful perks in the game]] as it allows them to stay incredibly useful once they find a good vantage point, especially on [[GeoEffects high ground]]. The ''Enemy Within'' expansion added enemy units that were made counter snipers that sit back are several screens away from teammates and snipe down everything.

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* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's largely revered by players as one of the [[GameBreaker single most powerful perks in the game]] as it allows them to stay incredibly useful once they find a good vantage point, especially on [[GeoEffects high ground]]. The ''Enemy Within'' expansion added enemy units that were made to counter this playstyle of having snipers that sit back are and murder everything the spotter squadmates see from several screens away from teammates and snipe down everything.away.
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* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's largely revered by players as one of the single most powerful perks in the game as it allows them to stay incredibly useful once they find a good vantage point, especially on [[GeoEffects high ground.]]

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* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's largely revered by players as one of the [[GameBreaker single most powerful perks in the game game]] as it allows them to stay incredibly useful once they find a good vantage point, especially on [[GeoEffects high ground.]]ground]]. The ''Enemy Within'' expansion added enemy units that were made counter snipers that sit back are several screens away from teammates and snipe down everything.
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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot. [[spoiler:Unfortunately the survey team gets assassinated, forcing the team in charge of firing the weapon itself to aim the weapon manually with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]

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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot.shot, as [[spoiler:the turret is worn down from 20 years of non-use and non-maintenance]] and it can only be reliably fired once. [[spoiler:Unfortunately the survey team gets assassinated, forcing the team in charge of firing the weapon itself to aim the weapon manually with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]
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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot. [[spoiler:Unfortunately the survey team gets assassinated, forcing the team in charge of firing the weapon itself to aim the weapon itself with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]

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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot. [[spoiler:Unfortunately the survey team gets assassinated, forcing the team in charge of firing the weapon itself to aim the weapon itself manually with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]
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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot. [[spoiler:Unfortunately they end up being assassinated, forcing the team in charge of firing the weapon itself to aim the weapon itself with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]

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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot. [[spoiler:Unfortunately they end up being the survey team gets assassinated, forcing the team in charge of firing the weapon itself to aim the weapon itself with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]
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* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot. [[spoiler:Unfortunately they end up being assassinated, forcing the team in charge of firing the weapon itself to aim the weapon itself with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]
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* In ''TabletopGame/BattleTech'', has a number of different weapons that can be used to make indirect-fire attacks at a target they don't have line-of-sight to if it can be seen by another friendly unit. These include Long Range Missiles, Mortars, and Artillery.

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* In ''TabletopGame/BattleTech'', has a number of different weapons that can be used to make indirect-fire attacks at a target they don't have line-of-sight to if it can be seen by another friendly unit. These include Long Range Missiles, Mortars, and Artillery. Spotting could be performed by any ground unit, but by default infantry and battle armor work best because they don't suffer any penalties for their attacks for doing so and don't impose any additional spotting penalties on the unit making the indirect-fire attacks. There are also two pieces of gear that work for spotting. The NARC missile beacon, a specialized missile that sticks to the target rather than exploding and allows any unit equipped with NARC-seeking Long Range Missiles to make indirect fire attacks against that target without need of a spotter. Second is the TAG, a modified laser that is used to direct homing artillery shells toward a target or improve the indirect-fire abilities of semi-guided [=LRMs=].
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[[folder:Roguelikes]]
* The Sniper in ''VideoGame/RiskOfRain'' has a spotter RobotBuddy as his ultimate, which marks a single most threatening enemy on the screen and gives you guaranteed crit chance against it. Causes a bit of PronounTrouble, as the Sniper's ending says "And so they left,[...]", which more likely implies it's referring both the Sniper and the Spotter.
[[/folder]]
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* ''Fanfic/RealityChecksNyxverse:'' Before the fight even began, Spike was given a crystal radio by Bright Eyes to hear what was going on down during the festival, [[HulkingOut when Spike transformed into a giant Dragon to fight the other Dragons]], he still had the radio in his ear; which proved useful when Garble spat acidic bile into Spikes' eyes since the radio allowed for Bright Eyes (who was now atop the Palace Spire at that moment) to coordinate Spikes' attacks.
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* ''LightNovel/RebuildWorld'': At one point when Akira faces an ambush and encirclement consisting of artillery and tank units, the enemy send a pack of MechanicalMonster spotters to find Akira, that had previously been captured and reprogrammed, to do this without risking any of their hunter's lives.
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* ''VideoGame/RedAlert3'': The Guardian Tank can switch its weapon for a laser designator that increases the damage taken by the target from all other units by relaying telemetry to allied rangefinders. With the High Tech upgrade, all attacks deal 50% more damage.
* ''VideoGame/EmpireEarth'':
** During the German campaign, you're given command of an observation balloon. While it can be used for mundane observation, using it to spy on one of the French forts unleashes a massive artillery barrage that level all units inside.
** The expansion adds a spy satellite with the same purpose, that can also move in space.
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* ''VideoGame/SierraOps'': In the last mission of Episode 2, the ''Lapis'' can use a laser to mark targets for the ''Sierra's'' long-range missile batteries.

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** Units on low ground cannot see or attack units that are on higher ground, unless a friendly unit with vision of the high ground is present. Flying units or ground units that can traverse cliffs (such as Reapers and Colossi in ''II'') are useful for gaining vision. Since nearly all Terran buildings have built-in rockets that allow them to lift off and fly around, a Terran player can use a lifted building (usually a barracks) as a beefy high ground spotter which can stay alive for a while even if the enemy tries to take it out.

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** Units on low ground cannot see or attack units that are on higher ground, unless a friendly unit with vision of the high ground is present. Flying units or ground units that can traverse cliffs (such as Reapers and Colossi in ''II'') are useful for gaining vision. Since nearly all Terran buildings have built-in rockets rocket engines that allow them to lift off and fly around, a Terran player can use a lifted building (usually a barracks) as a beefy high ground spotter which can stay alive for stand getting shot up quite a while even lot before it actually dies.
** Protoss Stalkers with the Blink ability can teleport to any location within a small radius as long as they can see it, which is a problem
if the desired destination is on high ground above the Stalkers or on the other side of a vision obstacle. A flying unit or a friend on the other side can enable Blink Stalkers to do some neat things, such as performing a DungeonBypass by blinking into the enemy tries to take it out. main base from the bottom of the cliffs.
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[[/folder]]

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