-The Game Over Room-
This is the safest room in the game. Only "Q" can kill you.
The player is given the option to perform an action that can only ever result in failure or otherwise hinder progress. Rather than simply disabling the action, the developers instead let the player try it, and then punish them for it. Most of the time it's just Schmuck Bait
included as a joke, but some especially sadistic developers add such things with no, or little, warning
in games where Continuing Is Painful
Some games provide such a command as a suicide command for fun, quick level resets or when the current level is left in an unsolvable state. Often a Puzzle Reset
, but in MMORPGs
may provide a bug workaround.
Overlaps with No Fair Cheating
in cases where X used to be a cheat code in an earlier game.
Some games (mostly puzzle games) also use this as a sort of Reset Button
so the player can suicide and restart if they get stuck.
Sometimes results from a Leap of Faith
, and often results in Yet Another Stupid Death
. When you're instead rewarded
for taking an obviously stupid action, that's a Violation of Common Sense
. If the stupid action is required in order to solve a puzzle or advance the plot, then Stupidity Is the Only Option
. See Press Start To Game Over
for when the Trolling Creator
puts a suicidal option right at the beginning of the game. Contrast Press X to Not Die
Sub trope of Forbidden Chekhov's Gun
open/close all folders
Anime and Manga
- In Fate/Zero and Fate/stay night, Masters have Command Seals (3 per contract) that force their Servants to do exactly what the Masters say, even if the only possible outcome of said action is losing the Holy Grail War. In Fate/Zero, Kayneth force his Servant Lancer to commit suicide, as part of the deal to let him walk away unmolestednote from the war after he's crippled.
- Later, Kiritsugu forces Saber to destroy the Holy Grail itself.
Live Action TV
- Wheel of Fortune is perfectly happy to let players pick a letter that's already been picked. They can even buy a vowel that's already been picked. Under no circumstances can this be beneficial; it's just an easy slip-up that wastes a turn. It's not even an attempt to get the players to pay attention; there's a board just offscreen that tells them the letters that have already been called. This is subverted on Free Play, where calling any letter, even if it's already been called, isn't in the puzzle, or both, still allows the player to keep his or her turn.
- However, they avert this with vowels. If every vowel in the puzzle is revealed, the host informs the players that there are no more vowels left, even if the puzzle doesn't have all five vowels in it. Conversely, if only vowels are left, the contestants are told that they must buy a vowel or solve.
- Until the late 2000s, accidentally calling a vowel after spinning resulted in a lost turn, although this no longer seems to be the case.
- On Password, Pyramid, or any other word-association game, giving the word itself as a clue automatically disqualifies it.
- As seen on The Colbert Report: The Machine That Turns Itself Off. note
- Starship UK in Doctor Who. People have the choice of protesting or forgetting when they learn that the spaceship is powered by torturing an innocent creature. Those who choose to protest are subsequently fed to the Space Whale.
- In The Weakest Link, the players must periodically shout "Bank!" throughout the rounds in order to preserve their winnings. Occasionally, they accidentally shout "Pass!" instead. The hostess will accept their pass and move on to the next player, causing the team to lose any unbanked money in the process.
- A common "joke" in many online PC games was to advise other players to press a keyboard shortcut for closing windows (and thus exit the game). Eventually developers cottoned on to this and many games disable the relevant commands for this reason (or at least give the player some sort of warning). A lesser example (which still works but isn't as damaging) is to do the same with a "change window" command (such as alt + tab in windows), which would leave the naive player in question vulnerable for a second or two while they brought the game back up.
- Similar to the above example, Trolls playing online with the Xbox One have taken to using the gamer tag "Xbox Sign Out" and then ticking people off enough so they blurt out that name to insult them, thus punting them from the game with the Xbox's voice recognition system. Hilarity Ensues.
- One Minecraft mod allows you to make machines powered by electricity. You could use copper cables to route the power to these machines. Not using rubber to insulate the cables would cause you to get an electric shock. (Naturally, some savvy players use this effect to create an electric fence.)
- The Amazing Spider-Man on Game Boy featured a level in which you needed to press up and the jump button at the very end to get into a window. Everywhere else, though it may give you a vertical boost, you risk falling to your death.
- While fighting a T-rex on the second boss level in The Lost World for the Sega Genesis, you have to hit your vehicle on it while it is stunned to send the dinosaur into an electric fence. Try to bump into the dino without stunning it and you'll get eaten.
- Quest for Glory III introduced a new spell called Thermonuclear Blast, basically as a joke. The description for the spell read something along the lines of: "Everything in a ten mile radius dies instantly. This includes your character, but at least you'll go out with a bang!" The spell would actually develop some limited use in the fifth game, where it could be used to initiate a Non-Standard Game Over in a certain scene. There is one place where the spell is used in a serious way: if you waited too long at the end before destroying the Big Bad and closing the portal, the Bigger Bad got through, and you died in a Thermonuclear Blast.
- Scribblenauts allows you to summon a nuclear bomb at any time, with pretty much the same results. Although it does have limited use on certain levels with some creativity. For instance, on a level that requires you to clean up trash, if you stand your character where the Starite will spawn, then nuke the place, your corpse will successfully win the stage.
- You could also summon a "BOMB SHELTER", get inside, and then drop the nuke.
- "METEOR", "TSUNAMI", and "EPIC FAIL" will also do the same thing. Sadly, EPIC FAIL summons the same thing as "NUKE". Also, you have to drop the meteor from a few feet up for it to kill everything.
- In the sequel, the Black Hole just grows until everything is destroyed. It can't be deleted either.
- Adding the adjective dead to your character will do just that... note
- In Adventures of Lolo, press Select to dienote .
- The Death Gate adventure-game. Among the spells you learned along the way was 'Self-Immolate', which does Exactly What It Says on the Tin - using the spell would instantly kill you. It did, however, turn out useful when fighting a mirror image of yourself. Just scribe a mirrored version of the spell's runes - which does nothing - and your copy would dutifully flip it and kill himself.
- In Analogue: A Hate Story, you can cause the reactor that powers your communication with *Hyun-ae and *Mute to melt down. Looking back, it's quite clear what's going to happen, but that doesn't stop it from being incredibly tempting.
- Don't Shoot the Puppy is a parody of these: once you've started a level, any action (including moving the mouse by ANY amount) results in failure — the only way to not shoot the puppy is to leave your computer alone. The challenge comes from the various ways in which the game tries to either bore you into quitting, or else trick you into doing something.
- There is a similar game called Execution by Jesse Venbrux. The only way to "win" is to quit. Restarting results in an "it's already too late" message and shows you the failure screen, even if you delete and reinstall the game. This is because the game records your loss in a part of your computer's registry that's not deleted when uninstalling.
- In Don't Shit Your Pants, typing "shit" in the command line causes you to shit your pants instantly, thus losing the game. Even if you type it in on the title screen.
- In Fallout, you can set the timer on a nuclear warhead to 30 seconds. Try to outrun that fireball.
- In Fallout 2, you can try to manually arm a nuclear warhead. While a high science skill character will succeed at this, a character without... won't.
- In Fallout 3, when you obtain the GECK, there is an option to activate it. Should you try, the device will helpfully inform you that, when activated, it will destroy everything in a large radius for materials. You can then turn it on anyway.
- After being captured by the Enclave, you can tell Autumn the code to the purifier, after which he executes you by gunshot.
- In the Mothership Zeta DLC, try taking off your space suit during the space walk.
- During "Who Dares Wins" in the Broken Steel DLC, there are some Deathclaw pens in the Enclave stronghold Adams Air Force Base. At this point, you may have a device that lets you take control of Deathclaws the Enclave has rigged with mind-control devices. There are terminals that let you open the doors. And that's when you realize this is where they keep Deathclaws before the mind control procedure.
- In most of Bethesda's PC games, you can select a target in the console and use the "kill" command on it. Well, you can choose yourself as that target...
- Fallout: New Vegas has one implemented for plotline reasons when playing through the Dead Money expansion. You are warned that if you use a terminal to read Sinclair's Notes while in the Sierra Madre Vault, you will become permanently trapped. If you do so anyway, it will lead to a Non-Standard Game Over wherein you starve to death and your likeness becomes a hologram in the Madre. However, just because you are warned about it doesn't mean you can't spring the trap on Elijah... In the other non-standard game over, you join forces with Elijah and release the Cloud to kill everyone else in the Mojave.
- In the SNES game E.V.O.: Search for Eden, at the end of almost every stage, you are given the option of allying with the then-current Big Bad. Doing so always results in a Non-Standard Game Over for your character.
- In Half-Life: Opposing Force, you can get an electricity-firing weapon called the shockroach. You're fully capable of firing it underwater, despite the fact that doing so kills you immediately.
- In Half-Life 2, at some points, killing yourself in a way that couldn't possibly be unintentional will net you a special failure message: "Subject demonstrated extremely poor judgment."
- Quake has the Thunderbolt weapon, which kills you when fired underwater, and it also electrocutes anything in a radius that depends on the amount of ammo you have for it. This is (kinda) useful in multiplayer if a bunch of people are in the water with you, or if you're invincible.
- In the Full Motion Video game based on the Johnny Mnemonic film, you try to access the internet, you die instantly. Note that there's an internet access port on nearly every screen of the game.
- In Leisure Suit Larry 6, you could attempt to open an underwater door from the inside. Larry does not survive the following increase in air humidity.
- If you flush the toilet in the restroom of Lefty's Bar in the original, it overflows and causes you to drown. Other easy ways to die are shoplifting, neglecting to pay the taxi driver, or wandering into a dark alley.
- In Paper Mario: The Thousand-Year Door you can choose to read a ghost's diary after promising not to (although you have to dig through enough "are you sure"s to rival Windows Vista) or, later, accept the Big Bad's We Can Rule Together. Both result in a Non-Standard Game Over.
- Super Paper Mario
- You can die before the game even officially starts. Just tell the character telling you about the rift in the world that you don't want to do anything about it. He will ask if you're sure and tell you the world will end without your help. Say yes and he asks if you are REALLY sure. Say yes again and he then says something like "Well... I guess there is nothing to be done about it then. This world and all who live in it will be destroyed." And you get a Game Over, even before you can officially control your character.
- When you enter level 4-1, which is set in outer space, you can choose not to put on your air helmet. Do that 3 times and after Tippi mocks your ineptitude, BOOM- game over.
- Another We Can Rule Together happens in the next-to-last chapter. Cue another 10 Windows Vista "Are you sure"'s from the same character from the previous example before leaving you at the Big Bad's mercy.
- Golden Sun: After the prologue dungeon, when asked by Mister Exposition if you are willing to take on this dangerous quest to save the world, you can just say no and walk out of the house, resulting in a Non-Standard Game Over where the game tells you that the world began drifting towards its end due to your choice.
- In New Super Mario Bros. Wii's multiplayer co-op mode, you can press the A button to go into a bubble and let your friend(s) continue the level, then have one of them pop the bubble to bring you back into the game. This can save you a life or two when going through tight spots, as only one player needs to surmount the challenge. BUT... the A button is not disabled when everyone else is in a bubble (or out of lives), so if you press it then, you'll be stuck in a bubble with no way to pop it, and you'll have to restart the level! Which, of course, came in handy for Maxwell Adams' hilarious prank.
- This can actually come in handy sometimes — if you're on your last life, everybody else is out of lives, and you're plunging to your doom, letting yourself die causes a Game Over and you have to reload your last save. But going into a bubble will only make you restart the level and bring back the other players.
- Fire Emblem: The Blazing Sword. Go on, attack Fargus. I dare you.
- In the mainline games, you can have your last Pokémon use Selfdestruct or Explosion. Guess what happens next.
- In Pathways into Darkness, you can set the timer on your nuke too short, set it too long, or oversleep. The formermost results in burning atomic death, the latter two in a Fate Worse Than Death by way of Eldritch Abomination.
- Phantom 2040: Near the end of the game is a level where the player is running on the outside of a moving train. Pressing down+ jump allows the player to drop down to a lower part of it, even when on the lowermost part of the train. Dropping from there (and thus onto the tracks) can only ever result in instantaneous death.
- The above is a common occurrence in any oldschool platformer, as the devs simply didn't think people would be crazy enough to even accidentally do such a thing and didn't code the very bottom-most platform as being 'solid.' Therefore all terrain with a similar appearance could be fallen through, even if it was at the very bottom of the screen. Kid Icarus was an especially large offender since it usually scrolled vertically, yet also made the space below you into a Bottomless Pit, even if you just advanced a single pixel too high.
- This is inverted in Planescape: Torment — as the point of the game is to more or less figure out why you're immortal, and find a way to die.
- To get a Non-Standard Game Over you can kill the only source of information on how to save yourself from everlasting reincarnation. You can also anger a being of godlike power twice in a row. Or accept a position with a lifetime term. Or annoy a Medusa.
- You may also receive a blade which is specifically designed to kill you, and only you - "It looks like it couldn't cut butter." This comes in handy during the endgame...
- Or, if you have Wisdom 25, you can try to WILL YOURSELF TO DEATH.
- Then there's the throne of the Silent King (the aforementioned lifetime term), which is inescapable once sat in, and by all evidence has killed the last person to sit on it. Nameless can choose to take the throne himself, with predictable results.
- Planescape: Torment also subverts this trope in that willingly taking mortal damage can prove beneficial:
- A woman who wants to know what murdering another person feels like offers The Nameless One a thousand coins to allow her to stab him in the heart.
Jolmi: "Somewhat disappointing, I must admit. Ah, well... coin well-spent, nonetheless. Farewell."
- The Nameless One can talk someone out of committing suicide by snapping his own neck, coming back to life, and telling the unsure person what's on the other side.
- The Nameless One can also humiliate an evangelist talking about the wonders the afterlife holds by challenging him to die — he'll agree if you die first. After snapping your own neck and coming back to life, you can ask him to hold up his end of the bargain, which he'll backpedal on. You can then draw a dagger and stop just short of killing him, causing him to audibly soil himself.
- To get through your own tomb, The Nameless One has to repeatedly die.
- And of course, there's the easiest way for The Nameless One to sneak back into the Mortuary...
- All that said, this part of the trope is eventually played straight when it becomes apparent that every time The Nameless One should die, someone else dies in his place — and becomes a shadow that will hunt him down relentlessly.
- The Omega Stone lets you "use" an electric fence, press the big red button on what turns out to be an explosive device, and so on.
- This follows the precedent of the preceding Riddle of the Sphinx, in which you could die by choosing the wrong one of six pairs of slabs, trying to pass an uncharmed cobra, etc.
- Shadowgate. Just about everything you can do is either necessary to progress, or immediately fatal. One notable exception makes you press X three times to die. Using the torch on yourself:
Narrator: You now have terrific second-degree burns on your hands.
Narrator: You hold the torch close enough to cause second and third-degree burns.
You finally set your hair on fire. The rest of your body soon follows!!
- Déjà Vu
- The game will let you "use Gun on Self":
Narrator: ...Well, that's one way to go out with a bang. So much for your dreams and aspirations.
- In addition, you can walk into the local police station at any time. However, unless you bring all the evidence implicating the people trying to frame you and got rid of all the fake evidence they planted, you're immediately arrested and given at least ten years in prison.
- Walking to the right of the police station will cause Ace to fall into a pit in an open construction site and die, with no warning.
- And to fill out the trilogy, Uninvited plays with it by giving you many, many, many warnings that leaping into the den of the resident Giant Spider is a bad idea. Ignoring these leads to your well-deserved death.
Narrator: Well, what do you know. It's a giant spider.
- Metal Gear Solid 3 has a suicide pill that you can take to fake your death and throw off an enemy pursuit. You can take a revival pill to return to action once the coast is clear... or not, wait a while, and watch Snake die for real.
- After the cutscene where you knock out Ocelot for the first time, you can shoot him. However, this results in a "time paradox", a Non-Standard Game Over. There's an achievement for this in the later ports - "Problem Solved, Series Over".
- There's quite a few of these in the series, like shooting a bomb in Metal Gear Solid 2, or pumping a few SOCOM rounds into Meryl while she lies bleeding under Wolf's line of fire in Metal Gear Solid (you even get a few bonus Codec conversations for doing this). You can also shoot Baker through the hole in the wall before encountering Ocelot.
- You can also touch the wires binding Baker to the beam (which sets off the C4) in MGS, take a brief dip in the water in Vamp's boss room (brief as in you drown) in MGS2, screw with the Marines in the holds (causing you to be caught in most cases) in MGS2, and many more things. The Metal Gear series has a lot of these.
- Shinobi games feature a self-destruct ninjitsu, which kills or greatly damages everything on the screen and reduces a life from your total stock, while also giving you another use for a ninjitsu. There's nothing to stop you from using it while on your very last life.
- Space Quest had quite a few of these.
- Roger could activate his ship's self-destruct system at any time, though it turns out to be a useful function later.
- Several games require Roger at some point to go on a spacewalk outside his ship. Naturally, there's nothing stopping you from opening the airlock without putting on a spacesuit first...
- In one scene, Roger could walk through an array of destructive lasers with no apparent harm, only to fall into pieces seconds later. At which point, at least in the VGA remake, the developers would mock you with an instant replay. And then there's the pool of corrosive acid which can be reached into. You also have the option of smelling or even tasting the acid, which also proves fatal in a hurry.
- The escape pod in Space Quest has a big red button marked "Do Not Press". If you press it, the pod is sent through a dimension warp into King's Quest I: Quest For The Crown (or Conquests of the Longbow in the remake), where you either drown in the moat or die in a fiery crash.
- In Space Quest IV, you have the option near the beginning to pick up a piece of "unstable ordinance". If you do, it later explodes and kills you. Picking up the unstable ordinance gives you points, putting it back costs you some, but it is still a net gain. It serves no other purpose, GUIDE DANG IT! Also, if you pick it up after exiting the sewers, you immediately get killed by the security droid.
- Space Quest IV also featured a software store where you could pick up items and take them to the counter - or try and leave the store. The first three times you try to leave, you'll be told to pay the clerk or you'll be sorry - the fourth time you try and walk out of the store you get blasted by the anti-shoplifting system.
- Banging on the change machine in the arcade is not a good idea, though at least the change machine gives you the warning "Banging on the Change Machine will only activate its self-defense mechanism."
- Near the end of the gane, you have the option of deleting the SQ4 application from the Supercomputer, which causes the game to quit.
- The "Taste" command in SQIV has no useful function for the entire game, except for the narrator's humorous reactions to you licking everything in sight. There's also at least one place where using it has mortal results (What did you expect when you try to lick a force field generator?)
- Police Quest had one part where you could give the jail bondsman your keys, badge, gun, or even UNIFORM. All of these result in a Have a Nice Death message, even though you don't die.
- In the second installment of the series, you could fail to put ear protectors on when using the firing range. Shoot twice, and Have a Nice Death.
- Open Season: Try to leave the convenience store without paying? The owner shoots you. Shoot anyone? You die too. Fail to use the mirror on a stick before entering the door? You get fatally mauled by the Big Bad's dog.
- In the early 1980s FORTRAN ASCII graphics Star Trek game, the player can activate the Enterprise's Self-Destruct Mechanism. Which is Exactly What It Says on the Tin.
- In some ports of this game, when the Enterprise explodes, it will destroy any nearby Klingon ships. Depending on the port, this can result in a net increase in the player's final score, making it, if nothing else, a reasonable thing to do when all other options have been exhausted. One Commodore 64 port, titled "Space: The Ultimate Frontier" plays it out as a sort of cut scene, evoking Star Trek III.
- Similarly, Star Trek: Voyager: Elite Force lets you activate Voyager's self-destruct system. While it gets disabled immediately so nobody dies, it does result in your character's incarceration and a game over. (Ironically, Captain Janeway is notorious for her auto-destruct habit — she uses it three times in Season 2 alone.)
- In Star Trek Online, the player will eventually learn the "Abandon Ship" skill. Specifically, the crew abandons the ship while the captain sets it to self destruct. The resulting explosion can severly damage nearby enemy ships, while the player's ship is free to respawn afterwards.
- This ability is only usable if the ship's hull integrity (i.e. health point) is below 25%.
- In Streets of Rage 3, throws cannot be performed on the "Big Ben" type of enemy. However, rather than just disallowing throws on them, the game instead has these enemies crush the player any time they try a throw, doing a fairly large chunk of damage. And just to mock you further, the fat bastards will laugh at you if they squash you... or pretty much taking damage from anything in their sight.
- Which is a bit of an annoyance for people who have played Streets of Rage 2, where the "Big Ben" type enemies were throwable with no ill effects.
- And a Continuity Nod for people who played Streets of Rage 1, where they did.
- System Shock: Firing the Kill Sat aimed at Earth. Whoops.
- In Tobal No. 1, Hom had a move where he touches the button on his back and shuts himself off, thus losing the round. It had no purpose other than suicide, though sometimes if you're fighting him, he'll do it himself, letting you win.
- Karoshi 2.0 has a room entitled "Press Q to quit."
- A few of the puzzles literally involve pressing X (or at least a different key) to die. Of course, since dying is the whole point of the game, this is a good thing.
- Super Karoshi has "exit" doors in several early levels. Touching them displays the message "Exiting" and some elipses before dumping you to the menu.
- In Starship Titanic, you come across a button that says "Press to Disarm Bomb" - which arms it.
Bomb: "Now this is going to be a fairly large explosion, so everybody should stand back...oh, about twenty-two miles."
- Subverted in that if you actually wait long enough for the entire countdown from 1000 to expire, the bomb gets cold feet about actually exploding and restarts the countdown. Oddly enough, even though the bomb will never blow up during gameplay, it will explode in the ending FMV if it happens to be armed. At least it got the parrot too.
- Your character menu in GTA Online has an extra option which is not present in the character menus for either of the three main protagonists: "Commit Suicide".
- The Binding of Isaac has several examples.
- I Wanna Be the Guy: "This is the safest room in the game. Only "Q" can kill you." Of course, "Q" still kills you anywhere else.
- In the PC game The Neverhood, you cannot die. However, once you drain the lake, you will see a Bottomless Pit. It is clearly marked "Do Not Jump In. You Will Die!". Jumping in gives you a Non-Standard Game Over where you continue to fall forever.
- Aaah, Nethack.
- Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. Unless you can fly. If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:
Nethack: Go to Nowhere. Are you sure? [ynq] (q) y
Nethack: You scream in agony as your body begins to warp...—More—
Nethack: You cease to exist.—More—
Nethack: Your possessions land on the floor with a thud.—More—
Nethack: Do you want your possessions identified? [ynq] (n)
- Throwing rocks at the ceiling and taking damage when they hit you on the head.
- Hurting your leg when you kick something immobile.
- Falling down staircases because you're carrying too much.
- Getting stoned because you tried to go down stairs while wielding a cockatrice corpse and carrying too much.
- Choking by trying to eat a boulder made of meat.
- Shooting yourself with a wand of death. There's a reason the game coined the term Yet Another Stupid Death.
- There are no less than forty-five ways to get yourself killed by a cockatrice - and only a few are from enemies.
- It's even possible to attempt to mount your horse, slip off, and kill yourself... on the very first turn!
- Castlevania: Order of Ecclesia: Equip Dominus Anger, Dominus Hatred, and Dominus Agony, press Up+ X to die. Ironically, however, you are required to use this exact technique to kill the final form of Dracula, and it's the one instance where you don't die (Albus's soul takes the place of Shanoa's in this case).
- One of the items you can find is the "Death Ring", which drastically raises all your attributes with the description "One hit kills instantly." As it turns out, the description is referring to Shanoa - taking a single hit with the ring equipped will instantly kill her. Actually quite useful for getting Boss Medals.
- Commander Keen: In Episode 2, "The Earth Explodes", your goal is to disable the numerous Wave Motion Guns on the alien mothership. Each of these guns has an "on" switch on them. Guess what happens if you press it.
- In Maniac Mansion, you can blow up Ed's beloved hamster in the microwave. And then give it back to him. He reacts poorly. And you can nuke the mansion, by draining the swimming pool, pushing the Big Red Button, or setting off the security system.
- Knights of the Old Republic
- You can try to talk to Calo Nord after watching him effortlessly kill three gangsters. He reacts to you in precisely the same manner. If you don't back off before he counts to three, you get a Hopeless Boss Fight.
- Pleading guilty to your attempt to break into the Sith base on Manaan will get you executed.
- There are several computer terminals throughout the game that let you hack into various security systems. Most of them offer the ability to activate security systems or overload terminals in various rooms, eliminating any enemies in the area. There's nothing to stop you doing this to the room you're currently standing in.
- Picking a fight with an Adamantoise in Final Fantasy XIII. (Unless you're REALLY overleveled, or you taught Vanille "Death".)
- In Duke Nukem: Zero Hour, it's really not a good idea to start firing off weapons inside the support structure for the blimp. Boom indeed.
- Episode 4 of Duke Nukem II takes place inside of a spaceship in deep space, and one or two levels have airlock doors that you can shoot open, causing Duke to get sucked out into space and die (though this can easily happen by accident, making them a huge annoyance.)
- Toejam And Earl has the Total Bummer! present that, when opened, instantly kills the player.
- Return to Castle Wolfenstein has a Cyanide Pill that kills Blazkowitz, and which you can assign to the X key, of course. It is meant as a quick reset button, but using the standard reset or loading a save file is actually quicker, as it spares you the death sequence.
- PixieMUD had a Line of Death. "Do not cross this line or you will die." When someone invariably did — and did — it announced their folly to all other connected players.
- In ThunderDome MUD, drinking gasoline was instant death. Since the most convenient way to carry it was in one of the larger canteens, and drinking water is also often necessary, it wasn't an infrequent death. The Implementors themselves would laugh on the gossip line when reading the death logs.
- Shadow Madness includes the item "Pandora's Caudron". Its in-game description is "Do not use. EVER!" Using it shows a FMV that ends in an Earth-Shattering Kaboom, followed by a Game Over screen.
- The original Ultima Underworld has a spell called "Armageddon." It pretty much does Exactly What It Says on the Tin. When used, it destroys every item (both in your inventory and on the ground), monster, door, and staircase, and sets all your abilities at zero, making it impossible to win. Just doing the first would be enough for that.
- The sixth and seventh Ultimas also have the Armageddon spell. Casting it kills every living thing in the game except for the Avatar and Lord British. (And in Ultima VII, Batlin.)
- Warcraft II and III have a cheat code that results in an immediate Game Over.
- Chronicles of Riddick: Escape from Butcher Bay allows you (and encourages you with flashing) to try to pick up the DNA-encoded guns. ZZZAP. Although the damage is extremely minor.
- La-Mulana, PC version: Equip F1 Spirit 3D and Contra. Take any damage. Makes one serving of dead Lemeza. Equipping them in the reverse order rapidly eats Lemeza's health before your very eyes. Either way, good night sweet prince.
- The One-Hit-Point Wonder ability is a clear callback to Contra. As for F1 Spirit, the developers just really hated the game.
- The Impossible Quiz insidiously disguises a Press X to Die as a Press X to Not Die.
- At least one version of the quiz does the reverse, disguising a Press X to Not Die as a Press X to Die (but a literal reading of the instructions does function as a Press X to Die).
- One level in the Futurama game contains a working Suicide Booth. Step inside and press the interact button.
- In Mech Assault, in the multiplayer Grinder mode, if you play with a friend, you are able to walk around as a regular human. Press a certain button? Ludicrous Gibs!
- Mother 3: While playing as Duster in Osohe Castle in Chapter 2. In order to get inside the castle, you must open a hole to get to the floor below. Fortunately, there's a conveniently placed statue holding a large iron ball. Dash into it, and it'll drop the ball, which crashes through the floor. Dash into it from the right, and it'll drop the ball which crashes through you.
- The Lord of the Rings parody adventure game Kingdom 'O Magic contains a Thermal Detonator as a collectible item. Using it anywhere plays a cutscene of a nuclear explosion followed by the standard death sequence.
- In the adventure game KGB, you can use your gun on yourself. The game even asks you if you really want to do it. Of course, if you do, you die.
- The game Wax Works has, in the Egyptian level, the option to knock down a supporting pillar. This is required; however, the game makes no effort to dissuade you from standing beside said pillar while knocking it down. Oops.
- Sierra's game Freddy Pharkas: Frontier Pharmacist has all means of offing oneself with unnecessary medications, noxious gases, and horse poo. The best one, though. is trying to use the guns on yourself, which prompts the game to quit to DOS and mock you.
- An old book on how to write computer games featured a spy-themed text adventure written in BASIC. The main text pointed out that any valid "eat" or "chew" command would result in death, since the only two edible objects in the game were capsules with a faint aroma of Bitter Almonds and a plastic explosive disguised as chewing gum.
- In Zone of the Enders, you get a mission to protect one of the structural support pillars of the colony.
- In the "bonus level" in Modern Warfare 2, An Evening with Infinity Ward (aka the Museum level), there are two objects that, when you aim at them at close range, display DO NOT press X (in the 360 version, the other versions change the use button, and as such, the line). Doing so will bring every exhibit to life, and set them on you.
- Just to clarify, this means that the various total badasses you just finished fighting through the toughest opposition in the world with, as well as all of the previously mentioned toughest opposition in the world, come to life in a small, confined space, fully armed and ready for action... And each and every one of them is trying as hard as possible to murder you. Good luck with that!
- Perfect Dark had this in one of its multiplayer modes. One player plays through the mission, while the other plays as a Mook, trying to impede Player 1. When changing weapons, the mook player could select "Cyanide Pill" which would instantly kill you. However, this actually served a purpose; you would respawn at a different point on the level, so it was helpful for letting you catch up to the player.
- An attempt to use the God Mode cheat from Doom in Heretic results in instant death. Also, using the infinite weapons cheat results in instant depletion of all weapons.
- In the first Postal game, you can literally press X to commit suicide. Your avatar will then get on its knees, point a handgun under its chin, and pull the trigger, blowing off its own head. Good for a level start-over. In the sequel, you go out with a grenade and a shrug. Great for crowded dancefloors!
- In the Tekken series, Yoshimitsu has a button combo that allows him to stab himself with his own sword. Sure, you can damage another guy behind you, if there is a guy behind you, but after you stab the other character and yourself at the same time, you can stab yourself again and take away the rest of your health. Still pretty funny, though.
- Same with Soul Calibur's Yoshimitsu. It's fun to pull it off right after winning a match.
- If you're crippled in Bushido Blade, you can press the Select button to surrender honourably, allowing your opponent to finish you off.
- In Mass Effect 2, you meet Morinth, an asari with a rare genetic defect that kills anyone she has sex with. You have the option to have sex with her. The result is what you expect.
- Most of the games have an item called the Surrender. When used, the player's team will be removed from the match, although its members remain on the landscape waving white flags and can be knocked around by the remaining teams.
- And let us not not forgot KAMIKAZE!
- Heck, all weapons can be used to to kill yourself (or your teammates), and it regularly turns out that having one or two worms sacrificing themselves for the greater good is a good idea. Or you just want to show your opponent that you can use your team as a suicide squad and still kick his ass.
- Many Death Is a Slap on the Wrist multiplayer games have a Slash Command for this, like Unreal's "suicide", which broadcasts the message "[player] had an aneurysm."
- Peasant's Quest lets you simply type "die". The game insults your intelligence, then carries out the command. So do Thy Dungeonman and its sequel Thy Dungeonman II.
- In The Elder Scrolls III: Morrowind you can get a scroll that boosts your acrobatics to insane levels. For three seconds. This means you jump like Supes. And then die once you hit the ground. Oh, and did I mention you get the scroll from the corpse of the guy who was testing it out, crashing — and dying — right in front of you?
- Of course, they are called the "scrolls of Icarian Flight." (Although this does raise the issue of Orphaned Etymology.)
- Not a perfect example, since it is quite possible to find a use for it - Slowfall, at any power, removes all falling damage (and synergises well in other respects), a spell of levitate halts the fall in favour of, well, levitation, and falling in water.
- Almost all Infocom games let you kill yourself just by requesting it ("kill self" or "die"). Unfortunately, some Infocom games default the player as the noun when one isn't given; what that means is never type "kill" because the game will fill your name right there on the form...
- Uplink after the Evil Corporation hands you The Virus. DO NOT ATTEMPT TO RUN REVELATION LOCALLY.
- Although creative players can use it as a cheap (free!) alternative to a Self Destruct Device (which otherwise costs a signifigant amount of money and a hardware slot).
- Screwed yourself over in N? Press "K" to die. In the "sequel" N+, you literally Press X to Die.
- In the original Dragon Warrior, when the Dragonlord tells you We Can Rule Together, you actually can take him up on his offer.
- In Star Control 2 , using the Utwig Bomb (a tool designed to destroy small planets for easy mining) is not wise.
- The Journeyman Project has lots of these:
- Going to the wrong destination in the transporter, resulting in you being Ret Gone by the temporal distortion wave.
- Walking off the cliff in the Prehistoric era.
- Walking up the maintenance transport tunnel and getting run over.
- Turning the wrong way when the Mars robot tells you "out of my way, human, or die!"
- Going into the Mars Maze before disarming the bomb.
- Going to NORAD VI or the airless parts of Mars without the oxygen mask.
- Attempting to remove the shield generator bomb before disarming it.
- Walking into areas with humans and getting captured.
- Taking the gas canister in Norad VI.
- Selecting the "manual" option for the loading arm when the Norad robot is trying to break through the sub dock window.
- Riven: Trapping yourself in the prison book, going to Gehn's age before you have the book, or opening the fissure without trapping Gehn first.
- Subverted in Myst where the brothers, Sirrus and Achenar, tell you not to find the green book since it'll place you in a book prison like theirs. Doing so reveals that their father, Atrus, is stuck within the book, and as it turns out, he has much nobler intentions. Helping one of the brothers winds up with your character switching places with them in one of the prison books. If, however, you enter the book without bringing a crucial item, you do get trapped in D'ni with Atrus.
- Impossible Mission II has "Press C (or Alt+ F1) to Die", if the player character is caught in a no-win situation.
- The Armageddon button in Lemmings and its sequels changes all Lemmings to Bombers. This helps end the level quickly.
- In The Oregon Trail, trying to ford the Green River nearly always results in the death of your entire party. Considering how deep it is and how tall a wagon is, this is not surprising.
- In The Oregon Trail II, the Green River is only about 5 feet deep (still too deep to ford), but the Mississippi and Missouri are about 20 feet deep, like the Green is in the first game. The treatment options for diseases usually have an option that increases the likelihood of death for the patient. Venturing through the desert without water containers or through winter weather without appropriate garb also pretty much guarantees a TPK. And don't try to climb a steep hill without using ropes or double teaming. And hit 5 or so rocks on the Columbia and your leader WILL drown (oddly, everyone else usually survives), no ifs ands or buts about it.
- In the fifth edition, don't try crossing a desert by day, or everyone will die of thirst, even if you have water kegs.
- Pickory contains a suicide key, which appears to be entirely useless. However, it is actually required to progress in the game at one point.
- Soul Nomad & the World Eaters includes options like these, though it helpfully labels anything that will result in an immediate game over with a little skull-and-crossbones in the option list. At least one option leads to a different path on a New Game+, though.
- Eternal Darkness: Sanity's Requiem features a room with a large switch on the floor that, when stood on, causes a large stone slab to crash down on the switch. There is nothing to stop the player character from standing on the button.
- In Banshiryuu, the third game of the Seihou Bullet Hell series, the stage 2 boss can summon several nuclear warheads to the battlefield. If you damage them too much with your shots, they'll detonate, instantly taking you to the Game Over screen regardless of how many lives or Continues you have left. Since the first reaction to anything suddenly appearing in a shooting game is to shoot at it, well...
- Swan-diving off a ledge (without Soft Water below) in Tomb Raider is suicide. Saving while standing in spikes results in a Lara-kabob upon restoring. Don't jump in the Ganges River in 3, or you will be devoured by the piranhas, if you don't drown first. Trying to swim in the rapids of Madubu Gorge results in instant drowning. Lara is highly flammable; if you're lucky you can jump in the water before you burn to death. In the glitchy Angel of Darkness, don't go in the alcove with the medkit near the beginning, or you will be mauled to death by invisible dogs. There are countless other instances where you can glitch-kill Lara.
- For a more traditional example of this trope, try jumping onto the Midas hand in the original game (or the Anniversary remake) and gawk at your solid-gold Lara.
- In The Elder Scrolls IV: Oblivion you can eat poisoned apples which kill you near instantly. The reason is because you gain a permanent "Poison" enchantment. The poison never wears off. For non-vital NPCs, they will re-spawn with the buff, causing guards and civilians to spawn and die almost immediately. For vital NPCs, because they cannot die, they will fall from loss of HP, wake up, and fall unconscious again.
- Strictly speaking, any game that allows you to throw grenades or fire an RPG at your feet counts as this. Also any game that allows you to jump from great heights (or Bottomless Pit) and kill yourself. Inverted by games that don't include fall damage from any height.
- In Homeworld, all of the player's ships have a scuttle function. Including the mothership.
- Averted in the quasi-sequel Homeworld Cataclysm. Attempting to scuttle your mothership results in the voice of the captain replying in shocked, hushed tones, "I... will... NOT!"
- Many of the WWE games include a 'Create A Wrestler' section, including the ability to assign moves. Some of the available moves are included as jokes, generally being 'failed' versions of normal moves. If you are cruel enough to assign these moves to your character, you can literally force your wrestler to do things such as climbing the turnbuckle, walking out onto the ropes and losing balance, landing crotch-first on the hard ropes. What is more terrifying, Press X To Die or Press X To Crotch Yourself Into Oblivion?
- In Guild Wars, at the end of the Nightfall campaign, players can use the /dance command to start dancing in front of the giant boss. Who then starts dancing back. Which immediately kills EVERYONE on your team. You got served indeed.
- Most of the microgames in WarioWare involve frantic button pressing, but occasionally you'll get one where you win by doing absolutely nothing. The only way to lose is by... you guessed it, pushing a button.
- In the Map Room of Raiders of the Lost Ark, you use a key to walk from a narrow ledge to a spot below the map, then equip the headpiece of the Staff of Ra to do what Indy did in the movie. But while you're standing there, the slightest movement will send you plummeting to your death in the valley below. You have to equip the key again to leave.
- Super Mario Bros. 2 (US) has a suicide code.
- In Quest for Glory I, thieves come equipped with a lockpick; their proficiency with which was denoted by the character's lockpick skill. Typing in the command "pick nose" results in the message "You delicately insert the lockpick in your left nostril." If your hero had a high enough skill (~40 or higher), the operation is a success. If not, "Unfortunately, you push it in too far, causing yourself a cerebral hemorrhage," and your death.
- In Team Fortress 2: Select Soldier. Equip Equalizer or Escape Plan. Press G (the default Taunt key). This has the "advantage" of taking out anyone close to you. Also, type "kill" or "explode" into the console.
- To elaborate, the Equalizer and the Escape Plan replace the normal taunt by the aptly named "Kamikaze". Your character will grab a grenade and pull the pin, which will then kill you and any enemy who's within 6 feet of the explosion.
- In Left 4 Dead, the developers left in a suicide command for players who had gotten themselves stuck. The problem was, when players were Boomers, that command caused them to explode instantly, preventing the Survivors from stun-locking them with the melee shove. This was quickly patched out.
- You can intentionally trip car alarms to call a swarm of Infected upon yourself.
- It is still possible to trigger suicide as an Infected. However, now this is only possible if the Survivors are really, really far away. It's mainly done so you can catch up.
- In Left 4 Dead 2, there is the part with the Bride Witch. If you decide to check the radio nearby, the Witch plus a horde will attack you.
- In Shenmue 2, Ryo Hazuki meets up with Zhangyu, a barber offering information on one of the four Wude, which any martial artist should know. He trims Ryo's hair, and suddenly asks you to stay calm. He puts a razor to Ryo's throat and a Quick Time Event appears. Pressing the button will cause Ryo to free himself. This is exactly the wrong thing to do, as the third Wude, DAN, means to "Be brave and stay calm to make the right decisions."
- One brief puzzle in Metroid: Other M involves Samus cornered up an elevator shaft by a large chameleon-like creature. At the top is a busted elevator, which can be set loose with a missile to crush the foe. Simple! Small print: it will crush Samus as well. (Fortunately, there's a small alcove in the wall to hide in.)
- At one point in the Fate route of Fate/stay night, the main character Shirou is brutally mauled by one of the villains. Your choices at this point are either to stand up or not stand up. If you choose the latter, of course, you die, and the game's hint corner berates you for your complete lack of gaming savvy.
Ilya: You... (executes a 203-hit combo on Shirou) ...fuckin' chicken grill!
- Similarly, you get a choice in Unlimited Blade Works that is essentially between 'kill yourself' (although you take the Big Bad down with you) or 'try to stay alive'. Predictably, if you pick the former, you die. The game's hint corner at that point assumes you picked that one out of perverse curiosity and gives you a hint about how to get the route's second ending instead of how you can avoid that death.
- The Fate route has a possible bad end in which Shirou is killed by Saber in a terrible lapse of judgement if the player hasn’t raised enough affection points. Like before, the Have a Nice Death sequence blatantly calls you out on the fact that given how hard it is to fail that check, you probably went for that end on purpose.
- LittleBigPlanet has a self-destruct option... mostly so you can get out of a dead end (and with the focus on user-created content, it's not uncommon for a level design to fail catastrophically, necessitating such a thing). It helps to ease the pain that Sackboy just holds his breath like a stubborn child and pops like a balloon.
- Blowing up your own starbases in the Star Trek Text Game, possibly the Ur Example from 1971.
- Something of a brilliant subversion in Yahtzee Croshaw's graphical adventure game, with text input, Trilby's Notes. At the very end of the game, when Trilby is severely injured and barely holding onto life, you can decide to just stop trying and enter 'Die'. However, this is actually the CORRECT solution (as your life was needed for a sacrifice).
- Guess what happens if you type "pick up phone booth" in the text adventure Pick Up The Phone Booth And Die?
- In Command & Conquer 3, you lose if you have no buildings. You can sell all your buildings, including the last one.
- This can be enabled as an option in Tiberian Sun. Problem is, in this game as well as Red Alert, when the computer doesn't have any production buildings left, it will sell all its buildings to get some infantry and attempt a last-ditch rush with all remaining units...
- The first game had a suicide command, at least the Win95 version. Just press 'R' and click Yes.
- Dungeon Crawl:
- Q (quit). Score list entry: "committed suicide"
- Walking into deep water (unless the character is merfolk), "drowned".
- Walking into lava, "burned".
- Setting yourself to fire (walking onto magical fire, scroll of immolation), "burned".
- Casting magic accidentally on yourself (by aiming *)...
- Note that the game will usually not let non-merfolk walk into deep water, unless you are confused, and even then it's nice enough to ask for confirmation before moving while confused and next to deep water. It will also warn you before you walk into flaming or freezing clouds.
- The early Nancy Drew games had a lot of Press X To Game-Ending Screwup opportunities, although they've become less common as the series developed. These rarely resulted in death, but the game would tease you about the stupid move before offering a chance to return and try again.
- In Apollo Justice: Ace Attorney, all you need to do to get the Bad Ending is vote guilty when the game puts you in the role of a juror.
- Portal 2 features two scenarios where doing this will earn achievements:
- Following GLaDOS's advice about completing the final test chamber will make her seal said chamber and flood it with neurotoxins.
- Following Wheatley's advice about coming back to his deathtrap after you've escaped it will make him lament that it no longer works and try and try and try to make you leap into the pit the deathtrap was over instead.
- In World of Warcraft, during the Chimaeron encounter (one of the few cases in which you can walk up to the boss without pulling aggro), the raid must talk to Finkle Einhorn to activate the Bile-O-Tron, a device that enables players to survive Chimaeron's attacks. If you attack Chimaeron to pull him like most other bosses, the raid will not live past the first Massacre.
- When jumping from great heights using buffs to slow your fall, you can cancel the buff in midair. Obviously, you go splat if you do this while too far away from the ground. Also, simply jumping from great heights at all without something to save you from death, or jumping into the bottomless void that surrounds the floating continent of Outland. You can also swim into deep sea and eventually drown when your fatigue depletes, or swim in lava (this doesn't kill you instantly, but inflicts some hefty damage).
- Related to falling off heights, there is also flying mounts. The ability to summon and dismiss one can be bound to any button of your liking, thus making the trope name literal if you dismiss your mount when high up in the air (and don't have soft water or slow fall/instant flying transformation (as resummoning the mount cannot be done mid-air)/instant teleport spell to save you).
- The game has several spells (like Hellfire that deals damage to you and enemies around) and some items (Dark Rune and Demonic Rune restore mana and drain a lot of life) that can kill you if you use them while low on life. However, only a few appear to have no use beyond killing yourself. Yet, even those that do allow you to die without sustaining durability damage, which led to abuse and subsequent scrapping of the items. Notable among those is the Crystal of Zin-Malor, a quest item, which used to be equippable with this description: "Deals damage and drains 100 to 500 mana every second if you are not worthy." Despite what you might be tempted to think, your player character is NOT worthy. Many players chose to scrap the quest and keep the item to kill themselves if needed (to avoid durability damage or interrupting flight paths) until Blizzard made the item unequippable.
- From The Bright in the Screen: "Red Buttons. They hurt you."
- This may be more due to player incompetence, but: In some versions of the NCAA Football video game for Xbox, the X button caused your player to "dive". Usually it gets pressed accidentally while running in the open field, in which case it has the effect of "fall down" (thus killing the play). There was also a "throw ball away" button that invariably caused an intentional grounding penalty, and a "celebrate" feature that drew a flag for unsportsmanlike conduct.
- The freeware Roguelike game Elona has the nuclear bomb. Detonating it results in a cutscene that shows a nuclear mushroom seen from outer space, and then back to the game field, NPCs are dying left and right, "cheerfully" saying "I hate this planet" and so on. This is in a game that allows you to keep a little girl as pet, complete with leash. But the nuke does have its use and you can cheat the death as well as the bad karma, if you know how.
- In Blocks That Matter, you can hold down the W key to activate your Tetrobot's self-destruct sequence if you get stuck trying to solve a puzzle.
- In Dungeons & Dragons Online: Eberron Unlimited, you can type "/death" into the chat/command box to kill your character. This can be useful for teleporting to a distant tavern that you've asked to be resurrected at (although your equipment will be damaged if you /death outside of a tavern). It can also be used while incapacitated, occasionally handy if you won't be rescued but a resurrection shrine is nearby.
- The second title of the Oddworld series, Abe's Exoddus. Fee Co Depot has an info station thing where a Slig (Enemy Guard) hosts an infomercial for the player. At the end, he refers to a lever right next to the player should they have any questions. If the player pulls the lever, a boulder drops and kills the player instantly. Thankfully, this is done right at the start of Fee Co Depot so as not to undo progress. And considering the game so far, it should be obvious to players.
- A literal example in the Escape Velocity series. Holding down Cmd-D (Ctrl-D on Windows) for ten seconds triggers your ship's self-destruct. It's possible to survive this by having an Escape Pod or a Fighter on board and pushing the eject button, or having a Auto-Eject system.
- Even the old Game & Watch games with LCD screens and so on had this. In Donkey Kong and Donkey Kong Jr., you had to leap for something hanging at the end of the course, either a crane hook or a key on a string. You had to jump for them by pressing the jump button. You could also walk off the platform you were supposed to jump from, which resulted in you falling to your death. This wouldn't count in a modern game, but Game & Watch games with their limited graphics capabilities typically didn't allow for a lot of freedom of movement...
- Valve combines popular multiplayer games with accessible dev consoles; tricking players into exiting through obscure console commands is par for the course. That is, after they'd already discovered that F10 closes the game instantly. (They 'fixed' that though.)
- Also from Valve, in Dota 2 the Bloodstone item's activatable ability, Pocket Suicide, is to kill your character immediately. However the Bloodstone has a number of effects that make death cheaper and killing yourself when under overwhelming attack denies the enemies the money and XP they'd get for scoring the killing blow, this is occasionally useful.
- Just about every version of Lode Runner has a suicide button in case you get stuck.
- Europa Universalis, being based on history, has a number of events where one country can chose to merge with another (eg. Lithuania merging with Poland to form the Polish-Lithuanian Commonwealth). If the player happens to be controlling the country in question, choosing to merge is an instant game-over.
- In Resident Evil 4, you can kill yourself in a number of stupid ways, such as shooting fish in the lake and causing Del Lago to swallow you whole, dropping a boulder trap on yourself, pissing off Luis by shooting him, etc.
- Adventure game Beneath a Steel Sky allows you to die in a number of ways, but there are three stand-outs for self-inflicted fatalities; descending a staircase with a security officer who already tried to murder you standing at the bottom, sticking plastic explosive in a live electrical socket, and opening the door to a nuclear reactor core without wearing protective clothing.
- Early in Victor Vector and Yondo the Dog in The Cyberplasm Formula, the two enter a mostly-abandoned subway line; after meeting with some rebels down there (or rather, accidentally barging into their hideout), you're supposed to exit via a ladder that will take you to the other side of a fence separating the restricted zone from the city. Part of the line is still being used, though, and Victor briefly wonders if they can flag down a train. There's nothing to stop you from attempting that, despite Yondo warning you not to; predictably, they both get run over.
- Inputing the original Konami Codenote in the SNES version of Gradius 3 while the game is paused results in you exploding. If you press L, R, L, R instead of Left, Right, Left, Right though, the Konami Code works as normal.
- Karateka allows you to walk backwards off the cliff where you start the game.
- And at the very end you can get the girl you're trying to save to kick you to death by approaching her while still in your combat stance.
- The Last Ninja: Press Run/Stop to commit seppuku.
- Video Game/Stormbringer, the last game in the ZX Spectrum Magic Knight series, includes the spell Quiticus Gamus. Take a guess.
- Crash Tag Team Racing allows you to wander around the park. There are signs you can walk up to and literally press X to die. Each one is different, and you can fill up a gallery.
- Max Payne 3 is pretty good about using invisible walls to prevent you from falling off places to their death. The game won't stop you Shootdodging off them, though.
- Kid Icarus makes you jump off a ledge when you press Down. While you could use this to jump onto a lower platform, it was more likely you would jump off the screen and die.
- In I Have No Mouth and I Must Scream as Nimdok, if you stab the Nazi Anesthetist, then get caught by the guard, you're told that you will be punished like all enemies of the regime. You're then shown an image of a chamber full of fire. Nimdok can also die if the golem is commanded to attack him.
- Gorrister can also kill himself by puncturing too many airbags in the blimp causing it to crash, drinking punch that smells like gasoline (poisoned), firing the gun at anything (it results in a giant explosion)
- If Ted leaves the castle door open dire wolves will come in and eat him.
- Inverted at the ending of The Cat Lady: "PRESS ANY KEY TO LIVE."
- In the Mechwarrior series, you have a self destruct command. In most of the games, using it just forces you to start the same mission again. It can potentially have use in Mercenaries and multiplayer though.
- The makers of Fallen London could not settle for making a simple Press X to Die Button. Instead, they concocted an entire sidequest of nothing but Press X to Die (or Worse) Buttons - Seeking Mr. Eaten's Name. Every step of the story warns the player that pursuing the name is a terrible idea that will cost them everything and earn them nothing. Every step of the story drains the player's inventory, severs their social connections, drives them mad, sends them to prison, steals and soils their soul, kills them, permanently reduces their stats, or all of the above. Word of God has joked that the story may or may not at some point require the player to give Failbetter Games their home address and permission to destroy their computers with a stick. Naturally, it's quite a popular storyline.
- During this storyline, you are given the chance to pay 50 Fate (bought with real money) and 5 carnival tickets to ride a particularly interesting ride in a warped version of Mrs. Plenty's Carnival. If you do - and this is after one of the biggest disclaimers you will ever see in a video game - your character is deleted. No second chances, no way back. People have actually done this; one player found that their character survived, and promptly sent in a bug report.
- The text adventure Dunnet accepts suicidal commands.
You forcefully shove a lamp down your throat, and start choking.
You are dead.
- In Enchanted Scepters, you can commit suicide by typing "Jump" on the cliff path.
- In Devil Survivor 2, you can choose to not be rescued from the trainwreck at the beginning of the game, resulting in a Game Over before your very first battle.
- In Ingress, Power Cubes are items that recharge your XM gauge by 1000-8000 XM with each use, depending on the level of the Cube. You can recycle items, deleting them and giving a small pinch to your XM gauge. If you recycle a Power Cube, you only get 100 XM at most, so there is no reason to choose recycling a Cube over using it.
- In the X-Universe series, try launching a Tomahawk Heavy Missile when you're flying a Commonwealth M8 bomber (or Phantom Missile if you're flying the Terran Claymore) while you're being fired upon. Congratulations, your death wish has been granted. Game over.
- The same applies if you have a Hammerhead Missile and/or Firestorm Torpedo in your cargo hold and you carry only 1 GJ of shielding or less, then you attempt to launch.
- Most of the bad endings of Mogeko Castle are reached this way: the player is explictedly warned beforehand that taking a certain action will result in Yonaka's death, then asked if they want to do it anyway.
- In Battleblock Theater, you have to press a certain key to enter doors in the Hub Level. If you press it anywhere else, it will make your character start trembling and eventually explode. It actually comes in handy in the Insane Mode if you want to quickly restart the level.
- In Gruntz, there is a Big Red Button on the interface that, if pressed, will start a countdown and will make all of your gruntz explode once it reaches zero. The game suggests to use it if you want to restart the level.
- There is also the MPBOMBAGE cheat that does the same thing minus the countdown.
- In OMGWTFOTL, you always have the option to [X] GENUFLECT (which always results in the main character getting killed). And by "always", we mean "including the game's main menu". Forget Press Start To Game Over, you can get a Game Over before the Press Start bit!
- A literal example in FTL: Faster Than Light, where pressing the "X" key will open all the doors on your ship and depressurize every compartment. If you do not close the doors on the outside of the ship (or just press "Z" to close all doors), your crew will asphyxiate and die (unless they're of the Lanius race.) Doing this in the tutorial results in a Non-Standard Game Over.
- In Sonic Shuffle, if you use the Eggman card in battle, you automatically lose against the monster.
- Pushing the restart button in Time Fcuk causes the player to pop a cyanide pill, which for some reason causes his head to explode. Doing this in the final stage when prompted nets you the bad ending.
- In Age of Empires, pressing the Delete key while you have one of your own units selected kills that unit instantly.
- SCP-313. There's only a 1.5% chance of something going horribly wrong, but there's no chance of anything useful happening.
- There used to be these old tricks. In Windows, hit "Win + r" to bring up the run dialog. Once you've done that, type "format C:". You can get a similar effect on *NIX systems by typing "sudo rm -rf /". (In case you couldn't tell, this advice will wipe your hard drive. Do not do it.). Or to delete "C:\Windows\System32", which wipes out most of Windows' system files. However, none of these actually work now. Windows will refuse to do so and informs the user either the drive is in use or it's a system folder and cannot be deleted. Linux throws an error on "sudo rm -rf /". However, nothing does stop you in Linux to delete one of the system root folders like "sudo rm -rf /opt"
- Likewse, "alt+F4" or "CTRL+Shift+W" doesn't work as intended sometimes (both close the window) as many programs will confirm the action. For browsers with multiple tabs, it will ask if you wanted to close the browser (though single tabs are fair game).
- Taken to the most literal extreme possible by the Deliverance Machine, a euthanasia device which asks the user a series of questions, ending with "If you press this button, you will receive a lethal injection and die in 15 seconds – Do you wish to proceed?"