Literature: The Illusion of Life

The Illusion of Life: Disney Animation note  is a Non-Fiction instructional/historical book that was commissioned by Walt Disney himself prior to his death to be made by Les Clark, who was with Disney all the way from Oswald the Lucky Rabbit up to Walt's death. However, Clark died in 1979 while doing preliminary research for the book. An attempt to complete the book was made in the 1980's in a large collaboration project with many surviving Golden Age and Dark Age Disney veterans, the project being spearheaded by two of Disney's Nine Old Men, Frank Thomas and Ollie Johnston.

The book has received universal acclaim and excellent sales, considered by many to be one of the best books on animation available. It has never been out of print since. It also recieved two companion books, Too Funny For Words and The Disney Villain.

Also the Trope Namer of The Twelve Principles of Animation.

Makes a great companion to The Animator's Survival Kit and Preston Blair Animation 1.

Has nothing to do with existential crises.

Tropes Used By This Book:

  • Art Evolution: Given it's a history book about Disney animation, it inevitably contrasts the older stick figure and rubberhose drawing styles with the more naturalistic drawing style Disney developed and refined from the mid 1930's and onward. It particularly highlights Fred Moore's redesign of Mickey Mouse in Pluto's Judgement Day as a big step forward, by changing Mickey's design from a stiff dumbbell to a flexible, spongy pear shape.
  • Bowdlerise: The Goofy character analysis near the end of the book is a condensed version that censors the original 1934 version, which made an unfortunate comparison of Goofy to a "Coloured Boy". The unabridged analysis was posted on Michael Sporn's Splog.
  • Declarative Finger: Brought up in the book, as it was very commonly used by early animators who were still getting used to animating dialogue and thus having to time the accents of the characters actions to it. When the animators got better at finding ways to do this, the finger pointing was derided as cliche and faded out as a result.
  • Disney School of Acting and Mime: Discussed frequently throughout the book. Frank and Ollie make a point that the reason the Disney animators do this kind of acting is because it's simply impossible for animation to match the same level of subtle acting or screen precense as live action, even with tools that closely try to emulate it like rotoscoping, and that it's more sensible to exaggerate rather than directly copy real life.
    "The actor is trained to know these symbols of communication because they are his tools in trade. Basically, the animator is the actor in animated films. He is many other things as well; however, in his efforts to communicate his ideas, acting becomes his most important device. But the animator has a special problem. On the stage, all the foregoing symbols are accompanied by some kind of personal magnetism that can communicate the feelings and attitudes equally as well as the action itself. There is a spirit in this kind of communication that is extremely alive and vital. However, wonderful as the world of animation is, it is too crude to capture completely that kind of subtlety. If in animation we are trying to show that a character is sad, we droop the shoulders, slump the body, drop the head, add a long face, and drag the feet. Yet those same symbols also can mean that the character is tired, or discouraged, or even listless. We can add a tear and pinpoint our attitude a little better, but that is the extent of our capabilities."
  • Door Stopper: Over 550 pages, it'll take you a long time to read through this thing.
  • Fascinating Eyebrow: Walt Disney's thinking expression. Which coincidentially was pretty much his only expression during meetings.
  • History of Animation: Goes into some detail about what was going on at Disney during their Golden Age and Dark Age, and several works from The Silent Age of Animation are occasionally brought up.
  • Lazy Artist: Strongly discouraged in the Solid Drawing part of the "Principles of Animation" chapter, which stresses how much of a handicap it is to be an animator without proper drawing skills;
    "The old-timers were hard pressed to keep up with the demands of the new type of animation. More than one man counseled the beginners, "You should learn to draw as well as possible before starting to animate." Grim Natwick, whose animation career started in New York in 1924, pointed out, "The better you can draw, the easier it'll be for you. You'll have to draw the character in all positions and from every angle; and if you can't do it, and have to stage it from some other angle, it's very restrictive and takes longer." Marc Davis was more philosophic a few years later; "Drawing is giving a performance; an artist is an actor who is not limited by his body, only by his ability and, perhaps, experience." Too many of the men, old and new, were full of tricks and techniques that had looked great in cartooning school but did nothing for them at the Disney studio. The little shadows under the toes of the shows, the slick line, the flashy verve of clothing reacting to violent exertion—all these devices that had impressed us in high school were of little use anymore."
  • Medal of Dishonor: One anecdote mentions that story meetings that weren't successful would have other storymen bestow the "Bomb of the Week" (or Big Bomb Award for Worst Sketch of the Week) award on the drawings. A "1st prize" likewise existed if the storyboard was approved.
  • NSFW: Fred Moore's nude woman drawings.
  • Milholland Relationship Moment: On the section on exaggeration, animator Dave Hand recalls how he had to do a scene from 1931's Traffic Troubles six times with Walt telling him each time that it wasn't funny enough. Finally, Dave has enough and makes the action so exaggerated he was sure it would get him fired. He ran the scene for Walt, who then turns around and says, "There, Dave, that's just what I wanted." When Dave became a director, he would tell his animators to "make it so extreme that you make me mad".
  • No Celebrities Were Harmed: The book highlights the Silly Symphonies short "Who Killed Cock Robin" for its caricature of iconic actress Mae West, which so effectively caricatured her beyond the level of a Shallow Parody, that Mae herself lauded it!
  • Pungeon Master: Ham Luske. The more unfunny was the pun, the more he laughed and the more annoyed were his coworkers...which made him laugh even harder.
  • Shown Their Work: There's a reason this book is considered one of the best books on animation available.
  • Spiritual Successors: Frank and Ollie would author two companion books; Too Funny For Words: Disney's Greatest Sight Gags (which elaborates on the story and gag process at Disneys, as well as gag techniques) and The Disney Villain.
  • That Makes Me Feel Angry: It is discussed in the book that anyone who merely states their feelings is not acting.
  • The Twelve Principles of Animation: Not only the Trope Namer, but also the most famous chapter of the entire book.