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Lets Play / Archcrystal

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So, what do you do when you've captured a breeding pair of cave dragons and really want a draconic army? Well, the ruler of Archcrystal faced that dilemma, and he chose to extend the running of the fortress far beyond the point where most forts have either retired or suffered spectacular and hilarious downfalls. As his decades-old fort stretched into centuries, he encountered problems no fort had ever faced before and found new ways to pass the time. Creating a glass fortress in hell, for example.

Archtropes

  • Death World: Archcrystal is situated in the Jungle of Drying, an evil jungle with periodic soot clouds that turn people into Husks.
  • Didn't See That Coming: Archcrystal is so ridiculously old that it eventually started suffering from problems that no other fortress experienced or would even have to take into consideration, like wells falling apart because their buckets disintegrated from age, despite wear on buckets being negligible in the short term.
  • Did You Just Punch Out Cthulhu?: Under the command of Queen Libash, the Archcrystal military (along with their giant war tigers and cave dragons) cleared the Underworld of demons, and set about making a glass fort there. The fort eventually reached up to the surface, meaning that Archcrystal brought sunlight to Hell.
  • Heroic Lineage: Most of the fort is descended from Bomrek Cradlecrafts the Waning Fence of Gales, a militia commander from the beginning of the fort. His second oldest son eventually became king, making his family the royal family of that civ.
  • Long Runner: Archcrystal is the oldest known player fortress, at 470 years old, having been played from 2015 to the present.
  • Our Dragons Are Different: The ones Archcrystal tamed are Cave Dragons, which live underground and don't breathe fire (but are immune to it).

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