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As a Fridge subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • The main villains don't just get progressively more dangerous because they are stronger or have more powerful armies to send after you, but as the chapters go on each new villain is more and more aware of Nyrissa's schemes and less susceptible to her manipulations. To wit:
    • The Stag Lord was tempted with mere promises of revenge and power, and clings to the hope she will save him until mere seconds before he dies, giving in to despair when he ultimately realizes he's done for.
    • Tartuk or Hargulka will lament having been promised a kingdom of their own, but acted mainly to give kobolds and trolls a place of their own to avoid persecution, and once their partner is dead they are at peace with the idea of accepting mercy or switching sides.
    • Armag had to be indoctrinated by the Sisters since birth and, if reached in time, comes to the realization the Defaced Sisters have been deceiving him all along on his own and turns on them, accepts his loss gracefully and comes to genuinely respect you.
    • Finally, Irovetti has been one step ahead of Nyrissa all along, knowing full well you are yet another of her victims, and holding on to Briar to turn against her in the future.
  • The mysterious entity who reincarnates Tartuccio as Tartuk is never identified, but a player who pays attention will notice he has the exact same Handsome Jack-like voice as The Lantern King. They also both share a theme of being deceitful tricksters and both have a connection to the Big Bad. If he is brought along as a companion for the final fight, Tartuk confirms this, precisely by recognizing the Lantern King's voice.
  • The Host of the Inconsequent Debates has a few hints dropped as to who they are. They use plural pronouns. They're implied multiple times to perceive time in a non-linear fashion and have no trouble opening a portal thousands of years in the past. They also speak for the Eldest and don't explicitly deny being one. This skewed perception of time, ability to speak on the Eldest's behalf, use of plural pronouns, and willingness to screw with the Lantern King by opening the portal almost certainly makes them Shyka the Many, another of the Eldest. This is indeed later confirmed when meeting them again at the Castle of Knives.
  • Why is Maegar Varn an economics advisor when he's a fighter-type mercenary that's unlikely to have many points invested into Intelligence, the Economics stat? If you find him before you have to, you interrupt his arguing with a merchant about business. He takes the subject extremely seriously. Furthermore, it should be noted that he is not a simple mercenary, he is leading a mercenary company, which involves handling a lot of business, often even more than it involves actual fighting. A few characters mention that he is not a particularly outstanding fighter, which means that he is likely leading the company not because he is the most skilled in combat, but due to his intelligence and cunning. Further borne out in Varnhold's Lot, where his class levels are in rogue, and his Intelligence, 15, is his second-highest stat.
  • All of your candidates for Espionage advisor are very good at hiding things from people. Ekundayo hides his feelings behind a mask of silent stoicism, Jubilost hides his good nature behind his terrible attitude and his attitude behind his publications, and Jaethal hid her murderous nature from the authorities for a long time. Further, their initial effectiveness is in sync with how successful they were. Jaethal got found out fairly quickly and it spread far and wide, and she's likely to be the weakest advisor due to Dexterity (Espionage's key stat) not being a priority for her. Jubilost maintains his reputation among anyone who's never met him but it's quickly dispelled when you do, marking him as the middle ground in line with Dex being his secondary stat. You never really find out what Ekundayo is thinking, and he's likely your best choice due to his Dex-focused build.
  • There was some confusion about how Valerie receives her scar despite her opponent wielding a bludgeoning weapon. At the end of her companion questline, the scar is removed by Shelyn herself, implying that it was placed there by her to begin with as punishment for Valerie's intolerant views. This is backed up by the fact that Valerie is initially surprised that she got scarred in the first place, receives the wound even if she doesn't get hit during the duel, and that it is not painful, further indicating that Sheyln was interfering with the situation.
  • When you attempt to cross over to Pitax (and during the Pitax invasion arc) the guards will constantly sneer at you and mention your barony/kingdom is just a backwater barbarian land with little to no military power, even if you have a perfectly functional kingdom with a booming economy, loving subjects and powerful army. This may sound like Gameplay and Story Segregation, but it makes sense once you figure out that King Irovetti has an iron grip on censorship and information within Pitax, so no matter what they will judge you based on Irovetti's propaganda rather than any actual facts.
  • The fact there is resurrection magic but it can't be used on your companions should they suffer a Plotline Death might seem like a cheap shot to mantain story consistency. However, resurrection magic in Pathfinder isn't just a matter of restoring the dead to life: it restores the deceased's soul back in their body, and a since Plotline Deaths involve either you turning on your companions or Nyrissa making them believe you will never come back for them, it is obvious their souls would be lost to you by the time you attempt it. And with one companion in particular, talking her out of abusing her daughter will result in her goddess - the same one that brought her Back from the Dead to begin with - killing her with a Divine Bolt Of Retribution.
  • Towards the end of the game, a specific character can reveal precisely why so many of The Fair Folk are drawn to your Kingdom. Evindra, one of Nyrissa's "sisters", informs you that the veil between the First World and the Stolen Lands is so thin that a fae being killed there will simply reincarnate back in the First World rather than dying for real. And since the primary reason fae don't visit Golarion is fear of dying, many of them are drawn to the Stolen Lands out of sheer curiosity.
  • In the Golden Ending The Lost Prince is the only Eldest who has no precondition or requirement to help the player kill the Lantern King. Of course he doesn't - The Lost Prince is noted in other Pathfinder lore to be the most frequent target of the Lantern King's trolling, and as such actually has a reason to want to get rid of him.
  • If you talk to Blakemoor the Wizard about the First World you learn the Lantern King pulled a very nasty prank on Shyka the Many, which Shyka has remembered/will remember and probably wanted/wants/will want revenge for, explaining why Shyka is much more inclined to screw over the Lantern King this time around even though they're not usually enemies. It's also why Shyka is willing to overlook the fact they loathe Nyrissa to get back at the Lantern King.
  • Tristian being an Ecclesitheurge (and thus unable to wear armor or use shields) makes a lot more sense when you learn he's a former movanic deva since they don't wear armor or use shields either.
  • The entirety Valerie's quest line was one giant The Plan on Shelyn's part. With the last quest being a Batman Gambit. The duel is a case of Heads I Win, Tails You Lose when it comes to her getting her scar. Win or Lose the battle she will get the scar. This factors into a case of Be Careful What You Wish For as suddenly everyone isn't complementing her beauty and treating her differently, something she thought she wanted. Which leads to the last part; the best resolution has Valerie formally leaving the Order instead of just walking away, something which is a big no no for a Lawful Good or even Lawful Neutral person. The Paladin order is purged of their Tautological Templars and the Order is forced to sit down and reconsider things. All perfectly in line with the goals of a Neutral Good Goddess with a Paladin order.
  • Tristian is shown constantly being an Excellent Judge of Character, yet he still falls for Nyrissa's lies despite it being clear she isn't being truthful. Fey are noted to be extremely difficult to read because they view things differently than mortal creatures, and Nyrissa herself is a complicated being with both good and bad traits, having been Madden Into Misanthropy. Naturally Tristian, being a former movanic deva that would view things more clearly good and evil, would have trouble reading her compared to mortals, as the two are fundamentally different.

  • For the Level 9 Minister event Ekundayo, who is Lawful Good, will choose the Chaotic Evil option in dealing with the situation. No reason is given for this.

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