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Everybody Dies Ending / Visual Novels

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  • In Analogue: A Hate Story, you are sent to investigate a derelict Generation Ship, the entire population of which perished about 600 years ago for mysterious reasons. Long story short, a Human Popsicle from a far more democratic period of the ship's life was made to go through heavy abuse from the ship's noble families and snapped so hard that, as she describes in a diary entry aptly titled "I'll kill them all!", she cut off the ship's life support system, killing everyone including herself onboard.
  • Danganronpa:
    • Danganronpa 2: Goodbye Despair has this as the Junko AI's final plan. She intends to kill all (or at least as many as possible) of the students on the Neo World Program in order to upload her consciousness into their bodies. This is most clearly shown in Chapter 4, where she (through Monokuma) locks them in the Funhouse without food attempting to starve them to death, only stopped because Gundham killed Nekomaru in order to get the other students out.
    • Subverted in Danganronpa V3: Killing Harmony. The only way to put a stop to the killing game contest is to have all the remaining students, including the mastermind, refuse to vote in the final trial, resulting in them being executed for not voting and a disappointing ending. Everyone abstains from voting, at which point Keebo self-destructs, destroying the school and getting the mastermind crushed under a pile of rubble. The three remaining students survive, though.
  • Most of the routes for Dies Irae ends with much of the main cast dead to various extents. Kei's route feature the highest survival rate while the others have somewhat similar mortality rates to each-other depending on how you count. Kasumi's route leaves most of the main cast dead or dying while the Big Bad's plan only hits a speed-bump. Marie's leave even more dead but allows for her to Ascend to a Higher Plane of Existence, leaving only Ren, Kasumi and Mercurius alive, the last of which is only able to exist as a sort of ghost. And finally Rea's route kill even more, but ends with a huge Reset Button allowing everyone to live but with no memories of the events that transpired.
  • Doki Doki Literature Club!:
    • The normal ending sees Monika deleting the game and everyone in it because she observes that everyone is just doomed to a cycle of suffering.
    • The secret ending seems to be happy, or at any rate Bittersweet Ending, since everyone but Monika survives and gets a good start at living happily from there onwards. Except when the Fridge Logic kicks in — since the plot has taken a turn from high school romance to being about inexplicably sentient and sapient characters in a video game, what's going to happen to them when the game ends? It's not discussed at all (Sayori only says something encouraging but totally ambiguous about what happens next), but logically, it might end up with everyone effectively stopping to exist anyway in the video game equivalent of a Dream Apocalypse.
    • By means of Alternate Timeline, this trope is possibly averted in the Plus expansion's side-stories, although more likely not. Due to the characters not being given tormenting Medium Awareness, none of the darker events of the story ever happen within the side-story timeline, thus saving the girls the cruel fate they received back in the main game. On the other hand, since the new external backstory makes this into another simulation, it may be that the world ends anyway when their creators stop running it, and everyone stops existing.
  • Defied in Double Homework when the protagonist leads his sisters and friends on an escape from the avalanche. Dr. Mosely/Zeta tried to kill them due to how much they’d discovered about her and her experiments, but, impressed by their escape, she lets them live.
    Dr. Mosely/Zeta: You are a liability. You are all liabilities.
  • In Fate/Zero, the protagonist Kiritsugu survives, but is terminally diseased, and everyone else in the main cast except for Kotomine and Waver Velvet dies.
  • Muv-Luv Alternative ends with one final, Suicide Mission for Takeru and his squadmates: Operation Cherry Blossom. One by one, you see each of the girls — characters developed over the course of three games and friends who Takeru (and the player) has come to care for very deeply — perform a Heroic Sacrifice to let Takeru go on, and get killed in ways so brutal and graphic that an outcry from the fans resulted over the Gorn, culminating in Takeru being forced to to blow up Meiya (the girl he cared for the deepest aside from his girlfriend Sumika) to kill the Big Bad. Only three make it out of the Original Hive alive: Takeru, Sumika and Kasumi, and of them Takeru ceases to exist and Sumika dies due to No Ontological Inertia. Of the unit Takeru and his squadmates joined, all (except the three who spent the operation hospitalized) are dead (including the commanding officers), and the three may follow suit if the sidestories released by the makers are any indication.
  • Raging Loop:
    • One of the mandatory bad endings of the Wit route ends with the "wolves" Chiemi and Chikamochi slaughtering everyone else who survived up to that point, with Chiemi even killing Chikamochi near the end of it.
    • The actual ending of Wit is even worse. The above scenario is averted by Haruaki unloading Chiemi's gun ahead of time, with Chiemi and Chikamochi subsequently lynched. It seems like everyone who survived has a happy ending waiting for them... and then Haruaki returns to Yasumizu after a few days to find that everyone who remained at the village killed each other off, with Haruaki himself dying not long after.
  • When They Cry:
    • The entire town of Hinamizawa is wiped out in one of the continuities in Higurashi: When They Cry (several, actually), and most of the main characters die — generally in horrible and bloody ways — in the other continuities as well.
    • One of the arcs is actually named Minagoroshi, Mina = everybody, goroshi = to kill. The kill 'em all arc, the official English title is "The Massacre Chapter."
    • Subverted in Matsuribayashi-hen. It says a lot about the series that not killing everyone could be considered a subversion rather than just an aversion.
    • Umineko: When They Cry follows suit and underlines it by giving you the body count at the end of each arc, which is most frequently read, "When the seagulls cry, there are no survivors."
  • Zero Escape:
    • Nine Hours, Nine Persons, Nine Doors:
      • The "Submarine" ending plays it perfectly straight, with every other Nonary Game participant dead and covered in blood, before you get knifed In the Back. That's every character killed. Ace feigned death, and the Snake that was dead in Door 3 was not the actual Snake that you met. Snake would probably still die, though.
      • The "Axe" ending, quite likely. Clover killed Seven, Santa, June and Junpei, and Ace likely killed Lotus to get into door 9. Clover would have killed Ace: she was covered in blood, he had Lotus' bracelet. Word of God states she was unable to work out the kyuu/Q (9/q) puzzle, and burned in the incinerator.
    • Virtue's Last Reward has over twenty endings, a number of which imply a total castpocalypse. Special mention goes to Clover's ending, however, which involves the player character walking in on a room filled with the corpses of six of the cast and promptly deciding to join them. The remaining two characters' fates are left ambiguous; Quark is presumably left trapped in the Cryo chamber, whereas K appears to have picked up the deadly virus Radical-6.
      • Several other endings also end with the entire area being blown in a giant anti matter explosion. The true ending also reveals that all the other endings that seemed to end relatively bloodlessly actually ended in disaster once the camera stopped rolling; they are also canon despite being alternate endings. The backstory also has a kill em all for almost the entire planet! Luna's ending is also noteworthy, while not as big a blood bath as Clover's, it still manages to kill as many people over a longer, but still relatively short, amount of time. One character even manages to die twice.
    • Zero Time Dilemma has this in several of its endings, and in fact, invoking this is necessary to get the game's true ending. In the final segment before the true ending, the group reunites and accidentally start off a bomb that will detonate the entire facility with them inside. Akane figures out that the group needs to SHIFT to a timeline when they are all alive and never even entered the facility in order to escape...but because of the way SHIFTing works, their alternate selves from that reality die in the explosion instead without ever knowing why.
      • D-END: 1 is the timeline that leads to the apocalyptic future of Virtue's Last Reward, so naturally this happens there too. C-Team dies in the early game vote. Phi accidentally gets Q-Team killed, and Mira injects her with Radical-6 as revenge. Diana refuses to leave her behind and forcibly drags her and Sigma to the surface, and Phi becomes Patient Zero for the plague that wipes out humanity. The only glimmer of hope comes from Junpei and Akane transferring in from another timeline, and Akane starting the AB Project that will eventually lead to the events of VLR.
      • D-END: 2 ends with Akane escaping the facility alone and leaving Diana and Sigma stuck inside. They ration out their food long enough for Diana to give birth to twins, but shortly after they're born they run out of food entirely, leaving them all to starve. What makes it worse is that a different plot path later reveals that there was a pantry full of food that they could have utilized had they known it was accessible to them.
    • At one point during a D-Team segment, Diana is given the option to press a very conspicuous button; doing so blows up the facility.

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