Drinking Game: The Legend of Zelda: Ocarina of Time

Two sets of rules set out from here for The Legend of Zelda: Ocarina of Time.

One set of rules is noticeably easier than the second. If you want to be insane, yes you can do both.

Fairy Boy Rules:

  • Every time you die and are brought back by a fairy - finish your bottle.
  • Every time you kill a gold skulltula and get the gold token - take a drink of something gold. Adding gold flakes to anything will do.
  • Every time you use your ocarina - take a drink.
  • Every time the Hyrule Castle drawbridge closes on you - take a drink.
    • No longer applicable once you get the Sun's Song.

Hero Of Time Rules:

  • At the start of the game, when the game asks you to name Link instead name him "Drink". Every time the game says "Drink" you drink.
  • Every time you open a chest, take a drink.
    • Take two if it's a complete letdown.
    • Take three if it's a freeze trap.
  • Whenever you meet Kaepora Gaebora (the owl) get a friend to read his text in real time and while they're talking everybody else must drink until it's done.
    • Drink again with a higher rate of consumption if you accidentally make him repeat hismelf.
  • Every time a ReDead paralyzes you, freeze. Once it wears off, then take a drink.
  • Take a drink every time you use the Sun's Song.
  • Take a drink every time you roll into a wall accidentally.
  • Take a drink every time Navi offers advice when not in combat.
  • Take a big drink every time you get snatched by a Wallmaster.
  • Every time you warp using a song, take a drink for the road.
  • Take a sip for every heart an Iron Knuckle cleaves out of your health when it whacks you around with its humongous axe.
  • Take a very, very, very, very, VERY small sip every single time Link makes a high pitched screaming sound.
  • Drink an entire glass if you get swallowed by a Like-Like.
    • Down the entire bottle if you end up losing either your shield or your tunic.