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Characters / Warhammer 40,000: Eternal Crusade

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Tactical Marine

The basic class, able to equip standard weaponry, as well as wield knives.

Assault Marine

The jump infantry class, specializes in mobility and close quarters combat.
  • Anti-Armor: Can use power weapons to damage vehicles and hit other infantry really hard. These have a slower attack speed than they starting chainsword, though, so surprise is a necessity against other infantry.
  • Close-Range Combatant: As the only ranged weapons they can equip are a pistol and grenades, they are definitely this
  • Jet Pack: Uses one.
  • Multi-Melee Master: Can use chainswords, power swords, power axes, power mauls, and power fists, which were listed in increasing levels of damage.
  • Multi-Ranged Master: They can als equip bolt pistols, plasma pistols, and grav pistols.
  • Necessary Drawback: The more damage a melee weapon does, the slower it strikes. For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel. Notably, the game itself acknowledges this: it states that Power Fists should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.

Devastator Marine

The Heavy weapons class, can equip heavy weapons.

Apothecary

The medic class, focused on healing, but can still dish out quite a beating.

Ground Assault

The fifth class, cannot use the Jump Assault's jet pack, but can use a shield instead.

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