Yuri is a commoner born in the lower quarter of Zaphias. Initially seeking to recover the lower quarter's stolen Aque Blastia, he is swept up in an adventure that will take him far beyond the Empire's borders. Although he is quite close to Flynn, they frequently clash over their conflicting world views, and have a friendly rivalry.Some tropes that apply to Yuri:
Blood Knight: He seems to be happiest when in a good fight. Made especially clear in his reaction to the Giganto Monsters all being defeated, which is pure disappointment because there are no more monsters left that could give him a decent scrap.
Blow You Away: Despite his general disinterest in the workings of Blastia magic, some of his attacks trend towards Wind. Yuri will literally say "I'll blow you away!"
Humble Hero: Doesn't care to be acknowledged for saving the world.
Hypocrisy Nod: He's aware that his vigilantism are rather hypocritical when he's called out for them. However, he does it anyway because nobody else will.
Jumping Off the Slippery Slope: He grows increasingly but steadily ruthless in his dealings with villains over the course of the story, until Don Whitehorse's death causes him to re-evaluate things, at which point he decides that he's been "too soft" and starts threatening to kill his own friends over relatively minor infractions. Thankfully he is pulled out of this mindset before he gets a chance to act on it.
Knight in Shining Armor: Despite what he might say about himself, he'll always come to the aid of the needy, even at his own risk. In the scene for Yuri's True Knight title, Estelle says he is more of a knight than anyone she knows.
Technician Versus Performer: His fighting style is very much that of a performer. He's not as technically skilled as Flynn, but more than makes up for it with his agility, creativity and sheer Rule Of Cool.
The Nicknamer: Seems to have a nickname for everyone — he's coined "Estelle", "Captain", "Judy", "Old Man", "Tweedle A and B", "Apple Head"...
Think Nothing Of It: Has turned down rewards for several of Brave Vesperia's jobs, much to the rest of the guild's economic despair. Also doesn't mind when people attribute his heroics to Flynn, though Flynn certainly does.
Flynn is Yuri's childhood friend who Yuri states that he "could never beat at anything", and a rising star in the Imperial Knights. Over the course of the story he is promoted to Captain, and later Commandant.Some tropes that apply to Flynn:
Accidental Hero: He's very often credited for Yuri's work, and is even named Commandant. He doesn't approve of being given all of Yuri's credit and becomes (highly) upset that Yuri doesn't care who gets credit for what he does.
The Ace: He's even the ace card in the poker minigame.
Big Damn Heroes: Often heads The Cavalry that bails Brave Vesperia out of situations too big to handle on their own, like halting the war between Dahngrest and the Empire, and ramming the rampaging battleship Heracles off-course so its laser cannon misses the heavily populated Zaphias. Also played in the Big Damn Villains territory when his brigade is the one that's meant to cut Yuri and his party off after Belius' death.
Colonel Badass: Especially in the PS3 version where he is promoted into a proper party member. Although he's not quite a colonel — he goes from Lieutenant to Captain to Commandant over the course of the game.
Guest Star Party Member: Only in the Xbox 360 version. The PS3 version, however, upgrades him to a full party member who is available much more often throughout the game, although not often enough to disqualify him from this trope. He permanently joins after Aurnion.
Lethal Chef: If he follows the recipe to the letter, his food is great. If he doesn't... he is apparently so bad he got the Wonder Chef to yell at him, and causes one of the judges in a cooking contest to spontaneously combust. Yuri comments during a skit that he learned to cook for himself so as to avoid Flynn making the food.
Cordon Bleugh Chef: The problem with Flynn is that he has a really warped sense of taste. Though it will always look appetizing, there is no way to know what he put in it. Thus, eating a meal cooked by Flynn is much like playing Russian Roulette.
Mana Shield: He has a skill which reduces damage taken by sacrificing some TP.
Think Nothing Of It: Flynn goes out of his way to help people as much as he can, but he doesn't like it when people do this to him.
Took a Level in Badass: The PS3 version significantly buffed him in every way possible, including turning him into a permanent party member. Unfortunately for the player, this also applies to the Duel Boss against him, which is no longer a joke, even if you know what you're doing.
Wide-Eyed Idealist: He believes in making things better by rising high enough to make a difference, though he is at least somewhat down-to-earth about it.
Yuri (and Flynn)'s dog. Mainly a supporting character not directly involved in the plot, but serves as Yuri's loyal companion and moral support. The pipe in his mouth is a memento from his previous master.Some tropes that apply to Repede:
Amplified Animal Aptitude: Highly intelligent, and usually seems to understand what the party is saying. He still needs Yuri to read him skill manuals, though.
Yuri finds Estelle while escaping from the castle dungeon. One escape sequence and an attack by a Psycho for Hire later, and the two are running off on a quest to find Flynn. Over the course of the journey, Yuri and Brave Vesperia help Estelle discover who she really is.Some tropes that apply to Estelle:
Action Girl: Believe it or not, she is a pretty decent fencer, a good tank, and serves as the game's resident Combat Medic.
A-Cup Angst: Played with; while she's not flat by any means (she's in the middle in the Boobs of Steel scale by being a both a strike and magica arte user, not to mention between Rita and Judith), she has the most problems with Judith's proportions, leading to this quote...
Artificial Stupidity: And how! She has a nasty habit of rushing into close combat when she really should be healing, and rarely heals status ailments without being directly ordered to. It takes a large amount of finagling with the AI settings to make things go smoothly.
Artificial Brilliance: But at the same time? She often uses Angel Ring to bring enemies close together when Rita or Raven is preparing to hit one one with an ability that inflicts damage across a small area.
The Ditherer: For a vast majority of the game, she has a hard time deciding what to do or what she really cares about.
Friend to All Living Things: Subverted. She really, really tries, but for one reason or another, it doesn't work out for her. Sometimes with tragic consequences, sometimes just plain hilarious, such as her skits with Repede.
Gratuitous French: Her strongest non-arte attack involves her counting to three in French, and one of her physical artes uses a musical term and a dancing term (respectively) both created by the French. Both conveniently combine to make a decent combo in-game.
Idiot Heroine: Estelle, there's an Entelexia in pain. Whaddyawannado? "HEAL IT!" Okay, that didn't go over so well. The important thing is to learn from our mistakes. There's another one in pain over there. What are we going to do? "HEAL IT!" Gorrammit...
In-Series Nickname: Her full name is "Estellise", though to Brave Vesperia she's "Estelle." To make no mention of the canon "Ristelle" nickname...
Technical Pacifist: She hates having to hurt people, however knows that world outside the barriers; and at time even inside them, is too dangerous to not fight and not everyone is willing to sit down and talk.
A Kid Samurai that Yuri and Estelle find wandering through the forest. He was a member of the guild called "The Hunting Blades" but gets fired for desertion. He and Yuri go on to make a new guild called Brave Vesperia.Some tropes that apply to Karol:
Cowardly Lion: Karol keeps joining guilds, only to quit shortly afterward when his cowardice sends him running for the hills...traveling with Brave Vesperia allows him to take a level in badass, but he still retains his nervousness in battle.
He even has several skills that reference this cowardice, ranging from shortening battle escape times to being able to restore HP and MP while "playing dead."
Deadpan Snarker: Not as much as Yuri, obviously, but he still has his moments.
Dishing Out Dirt: Both his first Arte and his first Mystic Arte have a definitive "earth" theme to them. Much like Presea, another Team Symphonia under-age Mighty Glacier.
Jack Of All Trades: He might be a Mighty Glacier in-combat, but out of it, he's a competent mapmaker, monster analyst, and handyman, with a wealth of knowledge about the Union and many areas of the world. Justified, since he probably picked up his skills from his constant guild-hopping.
A partial in-combat example as well, as he has aerial arts (Havoc Thunder and Rending Drop), a ranged art (Reaper Knock), a self-buff (Coil Beat), enemy debuffs (Destructo Booing, Destructo Spider Web, etc.), and healing arts (Nice Healing Smash series). He's the second most versatile party member after Raven!
The Lancer: Qualifies for this trope in terms of the story due to his personality differences with Yuri and the fact that he's always either the first the one to back him up, or the first one to disagree with him. Combat-wise, he's more of The Big Guy.
Mighty Glacier: Team Symphonia continues their tradition of pre-pubescent tanks.
Also when he first learns his Mystic Arte — he gets it in a sidequest where he trains using the sword of his hero. The sidequest comes shortly after he watches his childhood hero commit suicide right before his eyes, thus giving him the needed motivation to start training.
You Shall Not Pass: Karol gets a scene that is arguably his Crowning Moment of Awesome. With the rest of the party paralyzed and a giant monster baring down on them, Karol decides to invoke this trope rather than abandon his friends to a grisly death even though its clear from his expression that this battle is also probably a case of Bring Me My Brown Pants.
A talented, feisty mage from Aspio. Yuri thinks she stole the blastia from the lower district. She joins the companions to continue her blastia research, and fights with a scroll and magic.Some tropes that apply to Rita:
Animal-Eared Headband: Her waitress outfit gives her a cat-ear headband, and a bunny-ear headband is available for everyone.
Awesome, but Impractical: Her Levitation skill. Even with the Risky Ring to solve the TP consumption problem, it basically negates the more useful Resilience skill. All the same, a flying spellcaster never gets old.
Improbable Age: She started studying blastia at age 10. That was 5 years ago!
Fridge Horror: Consider how emotionally detached she is from people while that into account. It seems like there may be more wrong with The Empire's system than even Yuri is aware of.
Jerk with a Heart of Gold: She becomes one of these as the game goes on. Initially she's just a jerk, but after Estelle saves her after the blastia malfunction at Heliord she becomes more open and gains her Heart of Gold.
Lethal Chef: Tough not as bad a Flynn. It's not that she can't cook, she's just too impatient to put the time or effort into it.
Petite Pride: An NPC dubs her "Flatty McChesterson." Unlike Estelle, she doesn't seem to mind, thinking large breasts just get in the way.
Although in the skit "The Proper and the Picky" she does seem to get sensitive about it.
Playing with Fire: Though she has access to spells of most elements, she always defaults to her Fireball spell during cutscenes. There's also mention of her using Fire magic in a skit.
Samus Is a Girl: Sort of. The person who Yuri was chasing in the beginning was clearly male, but was, for whatever reason, using her name. Thus, he was still surprised when he first met Rita and discovered she was female.
Teen Genius: 15-year old Rita is the smartest person in the world. Period. Ask her to create something that will tear the laws of nature asunder and her response will be something like, "Eh, it'll take until breakfast at least."
A 'Fishy Old Man', Raven is the right-hand man of Don Whitehorse, leader of the Five Master Guilds. Yuri initially encounters Raven in a jail cell next to his. Here, Raven gives Yuri the key to his cell so he can escape. The party later encounters him in Capua Nor, where he tricks them into going the opposite way towards Ragou (it works out in the end).Raven is actually Captain Schwann Oltorain - sent by Alexei to spy on Estelle, and eventually capture her. He later rejoins Yuri after fierce coercion.Some tropes that apply to Raven:
Ambiguous Disorder: It's never outright stated by the characters, but there are enough clues to suggest that Schwann could be a completely separate personality. The way Schwann and Raven talk about each other like they're separate people is the most obvious indication: Schwann saying "Raven isn't here" during his boss fight or Raven saying that Alexei "buried that poor schmuck" in reference to Schwann.
Gratuitous Italian: Two of Raven's artes, Arrivederci and Inverno, are Italian words (for "Goodbye" and "Winter", respectively).
Grumpy Old Man: Although he's only thirty-five, he gets invoked with the "Old Man" nickname by the other, much younger guild members and whines often about not being able to keep up with them physically on their long journeys.
In the original Japanese script, they refer to him by a slanderous term for a middle aged man. No similar word exists in English, so he gets the Old Man nickname instead, which is only slightly strange given his definitely-not-old age.
Have I Mentioned I Am Heterosexual Today?: There are a few skits where Raven notes he's not interested in cooking for the guys, or giving them a piggyback. Yuri even teases him in one skit when Raven implies that Estelle's concern for Yuri is because she's 'grown close' to him. Yuri then points out that Raven cares about him as well, so they must have grown close too. Raven of all people, then seems awkward.
Like You Were Dying: One of Raven's enter battle quotes after Baction: "Fight like I'm gonna die, huh?". He becomes much less of a Death Seeker after the events of Baction, and has gained a new lease on life by the end.
Meaningful Name: Ravens are black and considered dirty, but Raven is free. Swans are pure white and considered noble and beautiful, but Schwann is caged by his past.
The Mole: In both the Guild Union and your party for Alexei.
Not Brainwashed: Yes, Raven really did kidnap Estelle and hand her over to Alexei of his own free will. Though he was somewhat forced to, since Alexei had control over the continuing function of his blastia heart.
The Southpaw: Most notably in his Schwann guise. Less obvious normally since bow-usage is determined by eyesight rather than hand laterality, meaning that Raven wields his long-range weapon in the conventional manner.
Split Personality: Raven and Schwann certainly act like they're separate personalities, though it is a deliberate act on his part. Flynn calls him out on it in an optional scene in the PS3 version.
Welcome Back Traitor: He kidnaps Estelle, hands her over to Alexei, and then proceeds to fight against you to slow you down in your pursuit. After the fight, the party discover that Alexei has been blackmailing Raven with his life all along, and Raven proceeds to pull a Heroic Sacrifice in order to save the lives of the party. He's welcomed back after a series of good punches.
I Owe You My Life: A darker version. Yuri states that Raven's life belongs to Brave Vesperia after that little incident.
An aerial specialist that fights with a Blade on a Stick and wears very little clothing. Yuri meets up with her after being captured by Barbos. Turns out, she was the "dragon freak" flying around destroying blastia. At first, she accompanies the Guild to continue her mission of destroying out-of-control blastia, and to spy on Estelle as per Phaeroh's request. Despite herself, she grows close to everyone, and becomes a permanent part of the Guild's True Companions.Some tropes that apply to Judith:
Judith: If that's all it is, just wear this outfit yourself.
Estelle: Like my boobs could fill out that top!
Cat Smile: In some promotional artwork (see right...), but not usually in-game.
Cloudcuckoolander: Myep. Our Judy's not always all there in the head.
Combat Stilettos: Taken to their logical extreme as her actual secondary weapon.
Daddy's Girl: Judith's father was the inventor of the Hermes blastia, and flew around the world on Ba'ul with Judith. In a dialogue with Yuri aboard the Fiertia, Judith says that her father has a huge influence on her, and she misses him a great deal.
Dragon Rider: She is the armored "dragon freak" that has been flying around destroying blastia. She and her "dragon" (or rather, Entelexeia) friend Ba'ul have shared a bond ever since she befriended the lonely creature as a child.
Easily Forgiven: She cripples the party's only mode of transportation and abandons them in hostile territory, but everyone seems to forget this after she rejoins. Then again, the fact that she actually had a very good reason for crippling the ship (the abandonment, less so) probably helped.
Guide Dang It: You want to know about her backstory? Good luck, unless you've got a strategy guide to find the hidden scenes.
Hot Chick in a Badass Suit: In the PS3 version she can get Richter's suit as an alternate costume. She also has the poker dealer's outfit that she can get at the casino, which is basically a vested tux without the topcoat.
Kick Chick: She can equip greaves as her secondary weapon, and many of her artes are flying kicks and the like.
The fact that she's an excellent fighter skyrockets this even higher. Like your average female warrior, she prefers to be swift and agile during combat, and she pulls off wicked acrobatics and flashy attacks on the battlefront. I'd say she's 200% sexy!
And there's the fact she loves teasing/flirting with Yuri, Raven, and just about everyone who's interested (see TheTease below).
Professional Gambler: At Nam Combunda, it is revealed she made most of her traveling money before joining up with Brave Vesperia by gambling. She was quite infamous in the industry for her unflappable poker face.
Theme Naming: All of her techs have something to do with the moon.
Unusual Ears: Has pointed elven ears and long antennae, like all krityans.
Vigilante Woman: Revealed to have been a non-killing variant for the Entelexeia; what with her destroying of Hermes Blastia and all. When Estelle turns out to be an even greater threat to the world, she promises to take this trope to the extreme if there really is no hope that she can properly control and maintain her power. Three guesses as to whether she does this or not.
A new character for the Playstation 3 Updated Rerelease. Was originally planned to be in the Xbox 360 version, but was scrapped. Patty is a little girl with dreams of sailing the seas. She talks like an old lady. She is actually the pirate Aifreed, whose crew made her drink a substance that reduced her age at the cost of her memories in order to protect her.
Luck-Based Mission: Meeting all her "Summon Friends" pals for her "Successor to the Great Pirate's Name" title.
Luck Stat: And she can max it with an exclusive accessory.
My God, What Have I Done?: She feels this way after killing Seifer, even though he asked that she kill him. Directly after the fact, she regrets having to do it, and sobs over the death of her friend, with Estelle nearby to comfort her.
Stance System: Between Normal, Advance, Brainel, and Critical. Normal is Exactly What It Says on the Tin, Advance emphasizes direct attacks, Brainel caters to range and spell casting, and Critical has the benefits of the previous two. Critical also has so much going for it, it's almost unfair.
Non Indicative Name: "Brainel" is not exactly indicative of its purpose, however, since the word doesn't exist in the English language.
What Could Have Been: The three letter player-character identifier PAT appears in a few places on the Xbox 360 disc, so she was probably cut fairly early into production.
The Commandant of the Imperial Knights. As Commandant, Alexei was tasked with saving a world he soon realised was killing itself through its excessive blastia culture. Believing that the world was incapable of relinquishing its blastia culture and exhausting every other reasonable solution, Alexei crossed the Despair Event Horizon and arrived at an insane scheme to rewrite the natural laws of the world with the Enduring Shrine of Zaude, destroying the old world in the process.
All There in the Manual / Guide Dang It: For such a major character, Alexei's backstory, motivations, goals and hopes are very poorly explained throughout the game. Not only do you need to play through the game about twice, or do every sidequest under the sun to piece it all together, you also need to read the Japanese-exclusive guidebooks to get the full picture. Oh and, for the record? Namco has never had to do this for any of its Tales characters before. Ever.
Big Bad: Narratively-wise. Interestingly, he gets defeated after the second act. The last act is, essentially, cleaning up the mess he left. (The "mess" in question is an Eldritch Abomination threatening to devour the entire planet.)
Despair Event Horizon: Happened to him before the game's events and more than likely led to his Jumping Off the Slippery Slope. When tasked with protecting the world as Commandant, he realised the impossibility of the task due to the blastia culture that was slowly killing it.
Go Mad From The Revelation: He puts years of effort into uncovering and controlling Zaude, which he believes to be an ultimate weapon which he can use to force the general populace to give up blastia. When he activates it he realizes that it is actually a barrier sealing an Eldritch Abomination. Upon learning that his efforts only hastened the death of the world, Alexei literally snaps and begins raving about how humans are doomed.
Villain with Good Publicity: Surprisingly averted. Although Alexei is a hero who is beloved by the Empire, when he shows his true colors, only the Leviathan's Claw Guild (under Yeager) and his personal Brigade continue to support him.
Estelle's distant cousin, and another member of the Imperial Family. He too was drawn into the succession crisis as a potential Imperial Candidate. He spends most of his time traveling and meeting with Guild leaders to improve the relationship between the Guilds and Empire.Alexei's insurrection and the Adephagos crisis sees him named as emergency Emperor, and his leadership abilities help form an alliance between the Guilds and Empire. It is implied that he is made Emperor permanently with the support of the Council and Knights, ending the succession crisis.
Big Good: He basically becomes this for the Empire by the end of the story.
Distressed Dude: He's introduced by Yuri rescuing him from a sinking ship. Damsel tendencies must run in the family...
Expy: Looks an awful lot like Flynn, who himself looks an awful lot like Guy.
Reasonable Authority Figure: First as a noble who's willing to listen to commoners and form treaties with the Guilds, and then as Emperor.
"It's the privilege of my exalted station to dispel such boredom with the...help of the common people."
An Imperial Councilmember tasked with governing the port town of Nor Harbor. He is corrupt and depraved; feeding his own people to his pet monsters if they cannot pay his obscenely high taxes. He openly despises Flynn for being a commoner and does his best to make his life difficult.After using his connections in the Council to escape punishment for his crimes in Nor and nearly starting a war between the Empire and Guilds, Yuri takes matters into his own hands and murders him.
Evil Is Petty / For the Evulz: Sure he's corrupt but that doesn't explain why he feels the need to feed kids to wild animals. It's heavily implied that he just enjoys being as evil as he can be for no other reason than because his connections prevent people from being able to touch him.
Moral Event Horizon: In-universe, Yuri and Flynn consider him to have crossed it by feeding children to monsters. This is what motivates Yuri to kill him.
An Imperial Knight Captain of noble birth. Like Ragou, he also openly despises the commonly-born, especially those who have made a name for themselves in the Knights: namely, Flynn, Schwann, and Alexei. He is the appointed governer of Mantaic, a desert town, and has been tasked by a mysterious benefactor to find the creature Phaeroh.After the full abuses he has heaped upon his townspeople have been brought to light, Yuri chases him out of his bed at night and watches as he drowns to death in quicksand.
Sissy Villain: Just... look at him. Loads of makeup, namely the blue lipstick, the loads of pink on his outfit, the fact that his outfit makes the shape of a heart twice (in the front and the back)... ...Look at him.
Smug Snake: He seems like one at first, but we soon learn he's much worse.
A trio of bumbling knights serving under the perpetually-absent Captain Schwann. They are dedicated to the pursuit of justice, and are determined to get the fugitive Yuri back behind bars.
Bunny-Ears Lawyer: Schwann is a hero of the Great War and a hell of a fighter, but he's also a recluse who leaves everything up to Leblanc. He also likes to sleep in prison cells and has grown far too attached to being Raven.
Action Girl: When first attempting to enter Baction, Alexei uses aer to incapacitate your party, leaving you at the hands of a squad of royal guard. When you regain consciousness, the royal guards have been dispatched by Sodia and Witcher.
Karma Houdini: Although Yuri says he hasn't forgotten or forgiven her for stabbing him, she is never actually punished for the murder attempt, nor is it discovered by anyone other than the two involved.
Alexei's aide and secretary, a mysterious Krityan woman. She is an Entelexeia in disguise, keeping tabs on Alexei's movements. She is close to Duke, and is the one who convinces the party to attempt to reason with him.After challenging the party to defeat her as a test of their worthiness, she is reborn as the wind spirit, Sylph.
The head of the Guild Union and Karol's hero. Old friends with the leader of Nordopolica, Belius. He commits suicide to atone for his grandson's inadvertent role in her death, and without his leadership the guild union falls into chaos.
The cunning, much-beloved leader of the guild city of Nordopolica, and close friend to Don Whitehorse. She is also an Entelexeia, and is accidentally killed by Estelle in the midst of an invasion of the city by the Hunting Blades and Imperial Troops.Later reborn as the water spirit, Undine, in the game's third act.
Ax Crazy: Estelle tries to heal Belius when she gets injured, but her powers are poisonous to the Entelexeia and it leads on to a boss fight.
Back from the Dead: Is accidentally revived by the party when they attempt to use her apatheia to condense an aer krene in the third act. She is reborn as the water elemental spirit, Undine.
Reasonable Authority Figure: And how! In a world where everybody who could give you answers is backstabbing you, manipulating you, or just plain old trying to kill you, it says a lot about the character that Belius is the first one who tries to start answering your questions. Sadly, she gets killed before she can. Additionally, Belius runs the city lawfully, as you might expect a Guild leader to, but at the same time is willing to tell Estelle about her role regardless of whether or not she should rightfully be the one to do so.
Screw Destiny: She tries to do this, telling Estelle who she is and what her destiny may be and more or less saying "Screw the consequences", but the Hunting Blades interrupt.
Diabolus ex Machina: Zagi has no backstory, no motive, no discernible allegiances (he doesn't even show concern or loyalty to the other members of Leviathan's Claw), no specific goal beyond killing people For the Evulz and no concrete connection to any of the characters. He just turns up at random points, even when it makes no sense for him to do so, to antagonise the party. This is exactly why Yuri is so frustrated with him.
New Powers as the Plot Demands: In his final confrontation, he uses... some kind of arte that seals the pathway behind him; forcing Yuri and co. to fight him. How and why he has this power is never explained.
It's also never explained who gave him his Blastia Arm and later upgraded it to have a giant skull shaped guard on it. Presumably his path-blocking skill was related to the previous, as he doesn't have his Mystic Arte, Shining Blastia Field, before the final battle with him either.
Rasputinian Death: Zagi is not only repeatedly beaten up, but thrown off a boat several times, left on an exploding boat, had his mechanical arm short out, poisons himself, and finally dies from falling.
Recurring Boss: Five times, excluding the Memory Dungeon. Think of it this way, there are that many of the 23 (or 25 in the PS3 version) Secret Missions dedicated to him!
The leader of Leviathan's Claw, a guild that specializes in assassination and illegal Blastia distribution. In the English version, he speaks with a German accent, while in the Japanese version, he uses Gratuitous English.
Punch Clock Villains: They serve as Yeager's personal bodyguards [[spoiler:because he helped fund the orphanage in which the twins lived, and their loyalties lie with him and only him. They serve him as gratitude for his kindness, and as such their duties to him are all that matter to them, regardless of his evil intentions.
The head of the Blood Alliance, a powerful mercenary guild behind the string of blastia core thefts that kicks off the story. He is collaborating with Ragou, but it's clear Barbos is using him for his own ends. At the end of the first act, he is soundly defeated by Yuri and company. He dies after throwing himself from off the top of Ghasfarost tower.
The head of Fortune's Market, an extremely successful merchant's guild. A shrewd businesswoman, she is not above taking risks to expand her company, and is one of the few guild leaders willing to do business with the Empire. She employs Brave Vesperia on many occasions, and her company's aid is instrumental in the construction of Aurnion.
Adam Smith Hates Your Guts: On the Ghost Ship, which Kaufman herself lampshades: "What, you expect me to give you supplies for free? You're kidding! You're gonna have to pay up!"
Improbable Age: Nan is held in high regard as a warrior in the guild... despite being twelve. Since there's no word on when her family was killed by monsters, it's likely Tison has been training her for years to be the warrior she is today.
Karma Houdini: You would think that they would have been punished for betraying the Union, openly attacking Nordipolica without first telling the Don about their suspicions over Belius, and directly causing Belius' death. You would be wrong. In fact, it is Harry Whitehorse, who wasn't even involved in the attack, who gets punished for what the Hunting Blades did. (or he would have, if the Don didn't commit suicide to save him)
Well-Intentioned Extremist: The Hunting Blades go in and out of this trope. They want to protect citizens from monsters; but they don't know that the Entelexeia, especially Ba'ul and Belius, are not monsters. Most of their members have a Freudian Excuse.
Except for Clint, who knew the whole time and attacked them because his parents were killed by an Entelexeia.
All Your Powers Combined: His true final boss form gains a new Mystic Arte that combines all of your party's Mystic Artes into one super-powered attack, and will surely kill at least one party member and significantly heal Duke himself.
Anti-Hero-> Anti-Villain: Starts off as a mysterious, but fairly douchebaggish wanderer who, despite everything, still assists the party. The Adephagos pushes him over the edge, however. He then saves the day, like Shizel did in Tales Of Eternia, but unlike Shizel, became the first Tales Series villian to survive the final battle.
Grave Marking Scene: Part of the optional sidequest involving him will have you finding him paying his respects at Elucifer's grave.
Heel Face Revolving Door: First he's an ominous villainous guy who seems threatening, then he gives you Dein Nomos to help you save Estelle. Then he saves Yuri after he falls off Zaude, takes his sword back, and decides that the only way to save the world is to kill mankind.
Heel Realization: After being defeated by the party, and reminded of Elucifer's wish to protect humanity.
Nice Job Fixing It, Villain / "Funny Aneurysm" Moment: An in-universe example of the latter. The Empire has spent the better part of ten years looking for its royal treasure, Dein Nomos, because without it they can't crown a new Emperor (for some reason). As it turns out, Duke pinched it at the end of The Great War: thereby making him directly responsible for the political crisis that has gripped the world for a decade. However, if he hadn't, it's very unlikely that he would have been able to resolve the issue of the Aer Krenes going out of control.
No Cure for Evil: Subverted. Part of what makes his optional form That One Boss is that he is able to heal himself. Not only is it very hard to interrupt, but he'll usually heal himself for more damage than you just did.''
One-Man Army: One of the Entelexeia, massive Olympus Mons that can raze armies by themselves, says point-blank that the party has no chance fighting him. This is after you've fought and killed a few Entelexeia yourself.
Humans Are Bastards: Has very little faith in the human race. Considering how he has firsthand knowledge of how humans still haven't learned not to mess with aerflow after the last Adephagos disaster...
Playing with Fire: He is reborn after his death as the fire elemental spirit, Efreet.
The Unfought: He is the only major antagonist who the party never fights - although it certainly helps that the party doesn't want what he fears to happen as much as anybody, and that he wasn't really a true villain.
A dear friend of Duke's from the Great War. He was a powerful Entelexeia who advocated living with humans. Though he and Duke fought together during the Great War, the Empire feared his power and murdered him in the aftermath. His grave lies on Ehmead Hill.