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Alternative Character Interpretation | And The Fandom Rejoiced | Awesome Bosses | Broken Base | Complete Monster | Die For Our Ship | Game Breaker | Moral Event Horizon | Narm | Player Punch | Rescued From The Scrappy Heap | Scrappy Mechanic | That One Achievement | That One Attack | That One Boss | That One Level | That One Sidequest | The Scrappy | The Woobie


  • Accidental Innuendo:
    • When the group finally corners Alexei atop Zaude, he tries to sway them with a Might Makes Right speech. Yuri and the others adamantly refute his ideology, though Patty's line comes out wrong:
      Patty: (angrily, at Alexei) "All the booty in the world couldn't make me sign on as part of your twisted dream!"
    • So does the following post-victory banter between Estelle and Flynn:
      Estelle: "Victory calls, and I come."
      Flynn: "As you will."
  • Americans Hate Tingle: Patty is generally a popular character in Japan due to her fun gameplay quirks, her cute design, and the nature of how she is integrated into the story. In the West, she's much more polarizing. The reason for this is largely attributed to the No Export for You nature of the PS3 version, meaning she ended up becoming the face for many who were unhappy about the lack of release until several years later. Ignoring that, her personality and role in the story is seen more negatively compared to Japan. The fanbase has fortunately mellowed out - but she's still somewhat of a Base-Breaking Character.
  • Awesome Music: Fury Sparks.
    • Tenacity. When even the most minor of battles must be absolutely epic.
    • A Vow of Unity. Possibly one of the best town themes in an RPG ever.
    • Chance for a Big Reversal. An epic and uplifting piece which plays during some pivotal moments in the plot, usually marking the heroes gaining the upper hand.
  • Base-Breaking Character:
    • Estelle's naïveté and indecisiveness does annoy some players, partly because it seems to take an eternity for her to come to a conclusion and isn't well-versed in figure of speech (despite her rather profound interest in books). Then again, these traits are often viewed as endearing and befitting of a cloistered, kind princess who serves as The Heart of the party.
    • Karol. He tends to be criticized for his Cowardly Lion gimmick, and how often annoying he can come across when it comes to his personality and role in the story. The fact he gets a good amount of focus in the story also means he tends to be seen as having taken the spotlight away from characters needing it more like Judith. Others however find him to be a rather believable portrayal of a Kid Hero who aspires to be as strong and capable as his idol, and desperately wants his "former" guild to validate his resolve. Karol eventually mellows out, and even saves the party from certain death in Act 2 but the path to that moment, and the results after, leave him a polarizing character.
    • A divide over Rita's popularity between her role in the plot and gameplay. Her fans love her for her snark and game-breaking magic abilities, which allow her clear entire waves of enemies single-handedly. For her critics, she embodies every single note  negative tsundere stereotype ever. Some also point out how her only real role in the plot is being the party's Blastia expert making her feel more like a plot device and how she never really grows as a character, other than her friendship with Estelle, while fans argue her development is subtle and present, and that detractors simply don't acknowledge it because they don't like her.note 
    • Zagi. Some fans love him for his insane personality and crazed obsession with beating Yuri on top of being the most recurring boss in the game while others loathe him for those same reasons, feeling annoyed by how recurring Zagi is despite having little relevance to the overall story and how one note his personality is.
  • Big-Lipped Alligator Moment: During the Seduction quest in Heliord, Yuri can choose to have Judith, Estelle, or Karol seduce the guard to get past him. No matter what, the quest is relatively the same with them having to make a sexy dress that will catch the guards attention. However, if Yuri chooses Judith to perform the seduction, for some reason Estelle also gets a sexy outfit, despite having no reason to wear one. Now if Estelle is chosen to seduce the guard, Judith will also get a sexy outfit of her own but it's specifically pointed out that she asked the peddler to make it for her while Estelle was getting ready, and given her personality, is in character for her to do so. It's Lampshaded by Yuri, who bluntly asks why she is dressed up despite not being part of it, at which point Estelle changes back to her normal outfit.
  • Breather Boss: The first Yeager boss battle. He comes after the Climax Boss of the first major fight, and while he has a weird fighting style, he is a bit more passive compared to his later fight. He doesn't even have a Secret Mission!
  • Cliché Storm: Admittedly, a lot of the main characters fall into some classic JRPG character archetypes (Estelle is the princess, Karol is the kid character, Raven is the old mentor character, Judith is the fanservice character etc.), which may turn off some first-time players of the game. However, the way how the party is presented throughout the story and how each one of them plays off of each other and the emphasis on the most fun qualities of the characters can still make them an effective cast for a Tales game.
  • Complacent Gaming Syndrome: The most common end game party consists of Yuri, Estelle, Rita, and Raven. This is because Yuri is the best player controlled character, Estelle is a good healer, Rita is the best caster, and Raven provides utility that makes the end game much better to handle. In the updated re-releases, Raven is often switched out for Flynn as he fills the same role but is more tanky, has better heals, and has good physical skills.
  • Complete Monster: Tales of Vesperia has these two evil aristocrats of the Empire:
    • Alexander Cumore, a captain of the Imperial Knights, is from a noble family and considers peasants to be completely beneath him. When he is placed in charge of the town of Heliord, he tricks peasants into volunteering for brutal labor with the promise of making them nobles. Cumore has no authority to ennoble people and he knows it. The labor these peasants undergo is so brutal that many of them die of exhaustion. Later, Cumore is sent to govern an oasis town to find a monster that lives in the desert. While in this position, he forces the peasants in the town to go into the desert to find the monster, knowing that this will likely kill them.
    • Ragou is the corrupt magistrate of Nor Harbor. Nor Harbor has been experiencing storms, making it hard for the people there to make a living off of the port commerce. To make things worse, Ragou harshly taxes his people. If someone cannot afford his taxes, Ragou sends his mercenaries to take their loved ones—including children—as collateral. He keeps these loved ones in a basement full of monsters. When the heroes confront him over this, he explains that he finds people getting eaten by monsters to be entertaining. Ragou offers only one hope to his people: If they kill a vicious monster and bring back its horn as proof, they will never have to pay taxes again. Of course, this monster would make short work of most people who try to fight it. The heroes eventually discover that the storms around Nor Harbor are created by a special Blastia in Ragou's mansion, showing that he orchestrated the suffering of his people for his own amusement.
  • Demonic Spiders: The Ex Unicorns in Tarqaron are very dangerous Lightning Bruisers capable of overwhelming your party through just ramming attacks alone, and take a lot of effort to put down. What's worse is that you can face a group of up to three of them at a time, and they tend to go after your healers first. Prolonged battles with them can result in wasting life bottles intended to be saved for the dungeon's two bosses.
  • Diagnosed by the Audience: While the game confirms Judith suffered some form of trauma from her past, it doesn't outright state what. Some players tend to view it as some level of sociopathy or PTSD, as she has trouble explaining herself at times, loves combat to a degree even fellow Blood Knight Yuri finds intense, and mentions she couldn't connect any more to her fellow Krityan's after the Great War.
  • Difficulty Spike: The boss fights in this game are, on average, a tad harder than other Tales Series games.
    • Gattuso is one of the first bosses you fight, and it's infamous for having such high damage output as well as constantly poisoning your party.
    • Zagi's 3rd fight has 60,000 HP when he's supposed to be a mid-game boss... whereas in other Tales Series games, 60,000 HP for a boss at that level is something you usually only find on the harder difficulties.
    • By the time you reach the end of Zaude, you'd expect the boss of the dungeon to not hold back, but Alexei deals gives players much more trouble than what's worth with heavy hitting attacks, spells, and a Mystic Arte that hits for a lot of damage.
    • The difficulty gap between Duke rounds 2 and 3 is simply staggering. It doesn't help that it is completely skippable by not collecting the Fell Arms by the time you fight him (two of which are in the new bonus dungeon in Definitive Edition), but for a lot of people who decide to complete all sidequests and collect all weapons and treasures before getting to the end of the game, this form usually catches them by surprise for what's considered a superboss.
    • After sweeping all the bosses in the game in the Bonus Dungeon and making it to the end, it's slightly surprising to find that the final boss at the end is more difficult than any other before him. Only slightly because, well, this is Kratos Aurion, and the difficulty may be ameliorated by the possibility that the player had to run through the dungeon several times and level up a ton in the process.
  • Disappointing Last Level: The third arc is seen as this narrative-wise. While it doesn't come out of nowhere, it pushes aside a lot of the plots in the first two arcs in favor of an energy-conservation Aesop. The plots it does carry over from the first two arcs however such as Yuri's vigilantism and Karol's conflict with the Hunting Blades are ended on an anti-climatic note.
  • Ensemble Dark Horse: Yeager doesn't get much screen time, but has been voted the most popular villain in the game on the official forums.
  • Fan Nickname: "Puppede" or "Pupede" for Repede as a puppy in The First Strike.
  • Fanon Discontinuity: Many fans claim this towards The First Strike movie due to its arguably odd approaches to characterization and its many inconsistencies with the game. One of many examples regards Rita being knowledgeable about Aer Krenes, when in the game, she never knew what one was until the visit to Keiv Moc.
  • Fashion-Victim Villain: Cumore is a bit hard to take seriously with the blue lipstick, widow's peak, pink and light purple color scheme, and heart patterns in the front and back of his armor.
  • Franchise Original Sin: Vesperia (on the PS3) was the first game to introduce DLC costumes. While this upset some fans, the game overall was still very meaty and had easily the most in game costume in the series before... or since. The very next game had no more than two in game costumes per character (to compare, everyone on the PS3 version of Vesperia had at least five, with Yuri and Karol having well over that), with the rest only available through DLC. The game after that had four costumes total, two of which were for the female lead.
  • Friendly Fandoms:
    • A lot of fans of this game are also fans of the BlazBlue series since the first installment came out internationally not too long after this game's international release.
    • Despite the console rivalry, it also has one with Persona 4 for similar reasons: both are JRPGs released in the West in 2008 and they share a lot of voice actors in the English dub. (Most notably, Kanji in Persona 4 and Yuri in Vesperia were a joint Star-Making Role for Troy Baker)
  • Goddamned Boss:
    • The Baitojoh in the Blade Drifts of Zopheir is not an overly hard boss like some of the more notable ones in the game, but it is incredibly annoying to fight for a number of reasons. Being an enemy that flies above the ground means that stringing together combos to gain any offensive momentum on it is difficult to pull off, and it will constantly dig underground to evade your attacks. This can drag out the fight longer than it should, and while underground, the Baitojoh will stick its dorsal fin out to emit a shock wave that will insta-stun any of your party members near it, leaving them vulnerable and unable to attack for a short time. All of these together makes this boss fight a very irritating slog to go through for what is just another unassuming monster with no bearing on the main plot, and it will likely make you spend some of your resources to keep your head in the game.
    • Clint is an overall tough but reasonable boss for most of his fight, being a Mighty Glacier who hits really damn hard, but is slow and has attacks with clear telegraphs to them. What makes him perhaps one of the most irritating fights in the game is his ability to use Fatal Strikes on you. Like the player, if he hits your characters enough times, he'll put a Fatal Strike circle and can automatically follow-up with a insta-kill if the AI gets a second to breath. This turns the fight into a frustrating slog of trying to hit him without having them appear, and if he lands his Mystic Arte, he automatically applies a Fatal Strike to everyone he hits, becoming an Total Party Kill due to how wide the area of effect is. The fact he now appears in the 100 man solo arena makes it even worse, as he makes that fight nearly impossible without resorting to cheesing him.
  • Good Bad Bugs:
    • The Xbox 360 version had a skill called Eternal Support, which gives a chance that the stat-boosting spells Estelle casts will remain in effect until the the end of the fight or the character was knocked out. One of her spells, Force Field, gives all characters in the area of effect invulnerability. Due to an oversight, Force Field works with Eternal Support, meaning it's possible to make your party invincible for the duration of a fight. You could simply set everyone to Auto-Fight once you got this to work, and go make a sandwich or something - you'd win eventually. This oversight was fixed in the PS3 port.
    • On Easy Mode, Gattuso will not attack you until a certain amount of HP is depleted. He'll attack you otherwise in any other difficulty, but there is a small chance that the game overlooks checking the difficulty it's in, causing Gattuso's A.I. to be defaulted to Easy Mode even when on a different difficulty. If you somehow manage to get it and win, count yourself lucky.
  • Growing the Beard: In terms of gameplay, this is when the series really grew into its own. The previous games in the series Tales of Innocence and Tales of the Abyss still do have their fans, many point out that they are "showing their age" in terms of gameplay, and this is essentially the point when games in the Tales series became much more frantic. In fact, when Innocence was remade for the Vita, it played much more closely to Vesperia.
  • High-Tier Scrappy: Rita is widely considered to be one of the most broken/OP characters in the entire Tales series to date, due to her ability to speed cast high-level spells during Overlimit and singlehandedly wipe out entire fields of enemies in an instant. She's still a force to reckon with even without Overlimit, since her Resilience support skill prevents the enemy from staggering her as long as she's casting a spell and her Levitation ability keeps her safely out of reach of most enemies. The Definitive Edition gives her the Perfect Magic support skillnote  and "Indignation" (the Tales Of series' most powerful spell) as her second Mystic Arte. Put simply: Rita is like having an SNK Boss at your party's disposal.
  • Hilarious in Hindsight: The real Princess Estelle was born in 2012.
  • Ho Yay: Has its own page.
  • Inferred Holocaust: When Tarqaron is raised from the mountains, Aspio is destroyed in the resulting earthquake during the process. Although we see that many of the scholars evacuated to other nearby towns, considering that it happened on what must have been really short notice, there were undoubtedly casualties.
  • It's the Same, Now It Sucks!: A frequent criticism tossed at Vesperia was how it's too similar to previous Tales Series entries, particularly borrowing quite a number of elements from the last mothership game released in America, Tales of the Abyss.
  • Like You Would Really Do It
    • A significant portion of the game is spent on the debate over whether Estelle will have to die for the sake of the world. Of course, if Estelle died, the party would lose its primary healer, so it's hard to believe that the character will be killed off.
    • Just after defeating Disc-One Final Boss Alexei, Yuri, the protagonist is stabbed and falls hundreds if not thousands of feet into the ocean... and survives. The outcome isn't especially surprising, since the game wasn't about to kill off the main character in such an anticlimactic way.
  • Memetic Mutation:
    • Ristelle has more or less become the official name for the RitaxEstelle pairing.
    • Due to the aforementioned gamebreaking Tidal Wave and the process in which it is used, we also have: "Blah blah blah—TIDAL WAVE!" [repeat ad nauseam]
      • To a lesser extent, "Blah Blah Blah—CRIMSON FLARE!" since it could give a huge amount of hits.
      • "I am SO going to make you-Blah blah blah—TIDAL WAVE/CRIMSON FLARE!".
    • Whether or not it's intentional from the programmer's POV, Tipping Forties repeatedly points out how Repede ends up being a cutscene-only version of The Faceless because he has no real plot importance and is thus either absent in most cutscenes or barely visible behind most characters or objects to a degree that their LP thread was renamed to reflect to this ("The Repede Obfuscation Station").
    • "Yeah that one"note 
    • Many people mishear "Azure Edge" as "Badger Edge" - and if you have Yuri spam it? He will shout BADGER BADGER BADGER.
    • Because most people learned of Barbatos from this game, people have jokingly compared him to a competitive Super Smash Bros. player since his mystic arte is "NO. ITEMS. EVEEERRRRR"!
  • Misaimed Fandom: The game's discussion of morality and justice regarding Yuri and Flynn's actions is often boiled down to saying one is right and the other is wrong, despite the game criticizing this mindset several times, and ends with both deciding to help each other instead of disagreeing and arguing about it. A major point of the game is showing that without the other's role in their life, both Yuri and Flynn could end up Jumping Off the Slippery Slope, which is regularly overlooked by some players.
  • Mis-blamed: The PS3 version not getting localized. This was actually not done because Namco was selfish, it was because seemingly because Microsoft paid for it to be exclusive outside of Japan, preventing them from releasing it until many years later. In fact, the voice actors wanted to localize the PS3 version with the extras when they learned it existed.
  • Moe: Estelle and, to an extent, Rita. Parodied with Karol's "Girly" outfit, if you choose him to distract the guard.
  • Moral Event Horizon: Go here.
  • Narm Charm: If the player is quick enough, the second Rita enters overlimit, her voice clips will end up interrupting one another resulting in her going from "I am SO going to make you pay!" to "I am SO going to make you-[speed-casts a spell]"
  • Nightmare Fuel: The anime prequel, The First Strike, has a few.
    • Repede's father Lambert and two of the other dogs owned by the knights being turned into a monster and slaughtering two of the guildmen, complete with blood.
    • The literal shower of human blood from one of the aforementioned guildmen falling onto Hisuka and her subsequent appropriate reaction.
    • The golems attacking the knights while they are investigating the ruins for the source of the abnormal Aer. What makes their appearances worse is the red cords, which, according to Flynn, have to be cut in order to kill them.
  • Obvious Judas: Some players have admitted that they were able to catch on to the identity of the traitor in the party before The Reveal even happened. Considering how traitorous party members have been a theme since Tales of Destiny, many went into expecting a twist of this nature. A lot of fans speculated on account of the fact that their one name being more like an alias than a given name. There's also the fact that in his early appearances, Raven runs into the protagonists at the most convenient times almost as if someone is telling him to spy on them.
  • One-Scene Wonder: The Aiheap Twins only appear at the start and end of the Rag Querion sidequest and then disappear without any other mention of them at all.
  • Player Punch: No matter how much you saw that Damsel in Distress trope coming, it just gets worse and worse.
  • Play the Game, Skip the Story: One of the few things the fanbase agrees on with the game is the gameplay is among the best and still manages to play well over 10 years later, to the point that some consider the games released after to be weaker in the gameplay. However, many players think the story is divisive, citing the amount of subplots that do not seem to go anywhere, were resolved via sidequests, or that the third act basically ate the plot. While the characters themselves are very popular, their character arcs are lacking in some cases as well.
  • Polished Port:
    • The PS3 version has a ton of extra content the Xbox 360 original never got.
    • The Definitive Edition is the PS3 version, but updated with higher resolutions, constant framerates on the PC version, and portability on the Switch version. The console versions also are stellar, with the only issues being some locations having small drops of frame and some technical glitches that were thankfully patched out shortly after release.
  • Porting Disaster: When it first released, the Definitive Edition version was this for all consoles, being marred by run-on sentences, typos, grammatical mistakes, and the newly localized lines also having inconsistent writing compared to the polished dialogue of the original. But worst of all, the newly dubbed dialogue and extra skits (with Yuri having a new English VA voicing all the extra dialogue) have inconsistent sound quality. Except for Patty’s audio (mostly), the new audio is either too low in volume, or too high, which distorts the audio due to the inconsistency (mostly evident at Ghasfarost). The Switch version was possibly the worst one of them all. It had game-breaking bugs and glitches that were not present in either the PS3 or Xbox 360 editions, like shutting down at random times. Thankfully, Bandai Namco released an update (version 1.0.2), rectifying most of the most annoying problems regarding glitches, but some of the typos and the occasionally inconsistent sound quality still remain.
  • Portmanteau Couple Name: Fluri for Flynn/Yuri and Ristelle for Rita/Estelle.
  • Tear Jerker:
    • Everything around the second Duel Boss fight. Alexei controlling Estelle's power, up to and including the second fight against her, fought with just Yuri and a heartbreaking simplistic rendition of Ring A Bell playing in the background. It almost makes you feel like he's actually going to kill her, but thankfully the result is heartwarming instead.
    • A major one in The First Strike when Yuri has to kill Lambert, a member of his squad and Repede's father due to a case of Demonic Possession. It really hits home when Repede later greets Yuri back at the gates, smells Lambert on Yuri's sword, and runs further out to look for him.
    Yuri: "Oh, Repede, I'm so sorry. Your dad, I had no other choice..."
    • And then, Repede immediately licks Yuri's face, as if the sweet little puppy understands exactly what happened and why Yuri had to do it.
  • That One Achievement: All of the Secret Mission achievements to some extent. None of these missions or their goals are even hinted at in the game itself to the point the player may not even be aware they exist, most of them require very specific and obscure setups to do with a tiny window of availability, require the player to hold back to avoid killing the boss before the achievement is completed, and drags out the boss fights, making them far longer and more difficult then they otherwise would have been. This is especially bad during the That One Boss fights mentioned below.
    • Some achievements not related to in-game sidequests that fall in this category involve:
      • Travelling 50,000 kilometres in total (100,000 in the 360 version)
      • Having 10 million Gald in hand
      • Beating the whole game in under 15 hours (which thankfully can be done on New Game Plus)
      • Using all saving points (some of which are missable and including the ones in the Bonus Dungeon)
      • The Bunny Guild achievement, which involves having all 4 Bunny Ears accesories for Yuri, Estelle, Rita and Judith and wearing them for 5 hours while they're the active party at all times, and you can only get one of the accesories after having almost all titles.
  • That One Level: Baction is a large and twisting maze, and while you have a map, it can be tedious to navigate. To make matters worse, your two primary healers are absent for plot-related reasons, making getting through the dungeon and fighting Captain Schwann (also known as Raven) all the more difficult.
  • That One Sidequest: Obtaining the Brionac, Judith's ultimate spear, is a literal game-spanning side-quest that requires a lot of checking at small, almost insignificant spots to obtain it. Miss a step (which in a Tales series game, means tens of hours lost), and you may not likely get it.
  • They Changed It, Now It Sucks!:
    • Another common complaint is that the story is just too different to previous games in the series, being more in line with games like Final Fantasy. Because the game doesn't flesh out its villains anywhere near as much as past installments, most of them come across as purely in it For the Evulz. The whole "Order Versus Chaos" sideplot, which was advertised as the game's central story element, is eventually dropped for a Green Aesop borrowed wholesale from Final Fantasy VII.
    • Many people weren't happy when Troy Baker didn't reprise Yuri for the additional voiced lines in the Definitive Edition. To rub salt into the wound, he stated that he wasn't even approached to voice the extra lines.note 
  • They Wasted a Perfectly Good Character:
    • One common criticism with the story is that many of the party members have subplots in the game that are important for a brief period of time but once those subplots end the characters become mere backdrops. In particular Raven and Judith don't really do much once their subplots are resolved (Pretty early, too), and quickly get pushed back in favor of Yuri and Estelle, with Karol getting a debatably larger focus than them.
    • Dedecchi, the guy who stole the aque blastia. He appears only really three times in game, and then vanishes with no resolution to his plot or what he was doing. Thankfully the PS3 version has a small sub-event where the party finds him, and Rita Stone Blasts him before he is arrested, but due to it being optional, players can easily miss it, and the plotline never gets a resolution if you don't learn about it.
  • They Wasted a Perfectly Good Plot:
    • The subplot about Yuri taking the law into his own hands by murdering people, even though they're people who deserve it seems to fade about two-thirds of the way into the game without ever being concretely resolved. The game largely drops it after Estelle is saved from Alexei, and Yuri never has to truly worry about it again. The seeming resolution to this plot comes in the form of him and Flynn dueling and settling their differences, but the scenes come across as less a resolution of the plotline and debate, but instead them just reaffirming their friendship.
    • Raven's plot about secretly being The Mole for Alexei who fully embraced his alternative persona and having a Blastia for a heart is fairly unused in the end. Once he returns and everyone smacks him, that is essentially the last we ever hear outside of skits and side events.
    • Yuri getting stabbed and lost at sea at the end of the second act is a great way to cap off a tense Wham Episode. But he recovers with no major setbacks, the party is soon reunited, and we're back to business as usual. Aside from some dialogue later between Yuri and Sodia, the incident leaves little impact on the story. One gets the feeling that the whole thing is just an excuse for Duke to get Dein Nomos back. Part of this is because Yuri himself decides not to tell others about it, but it comes across as a missed opportunity in the end, especially since the game has Yuri call Sodia out on it in such a way that many players reasonably assumed would lead to some kind of resolution, but it never happens.
  • The Un-Twist: Absolutely no one is surprised that Estelle's a princess, save Karol. Yuri even says outright, during the first visit to the Quoi Woods, long before the reveal in question, that she's a "sheltered little princess". Even if it was just a joke, Estellise is a noble with a formal upbringing, and with a very important mission to seek out perhaps the most revered Knight of the The Empire.
  • Viewer Gender Confusion: Yuri, due to the boxart, and people not recognizing that his name isn't the feminine Japanese version of Yuri, but rather the masculine Russian version. Then they see his exposed ("surprisingly flat") chest...
    Lee from Still Gaming: "I was so dumb (Concerning the Tales of series in general) that, by looking at the cover... I thought Yuri was a chick. After all, Yuri means... Uh... never mind."
    • Lampshaded in the first few minutes of the game - a male NPC at the inn offers to buy Yuri a drink before realizing Yuri is a guy. The same NPC later complains about Yuri's "womanly" hair in a hilarious manner.
    • A few have mistaken Witcher (aka, "Apple Head") for a girl, since he's rather short and has feminine features. There is a scene in the PS3 / Definitive Edition in which he joins the other guys in the party in the hot springs, but this isn't until really late in the game, and is optional.
    • Duke, a man with long white hair, has gotten this reaction a few times as well, at least before people hear his deep and masculine voice.

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