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Characters / Tales of Vesperia: Brave Vesperia

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Brave Vesperia

    As A Group 

Brave Vesperia is the Guild formed by Karol, Yuri, and Judith at the start of the second act of the game, after Karol was kicked out of the Hunting Blades and Yuri decided that a Guild suits him. The name comes from Estelle who takes it from the brightest star in the sky, of which there is a legend of a brother and sister who saved the world from a great cataclysm. Though the rest aren't officially part of the Guild (Flynn in particular is part of the Imperial Knights still) their close association with them has them considered part of the Guild by others. Despite appearances, it's not Yuri who's the Guild Leader but Karol.


  • Adaptational Badass: Downplayed, but all of them get beefed up in the PS3 re-release, with Flynn truly becoming a Party Member and Patty joining the group as well.
  • Badass Crew: With Karol, Yuri, Judith, Estelle, Repede, Rita, Raven, Patty, and Flynn on the team there is no doubt. They even go on to defeat Adephagos and save the world!
  • Character Development: Though Estelle and Karol are the most obvious ones to go through it, the rest do this as well, slowly changing their views and opinions as much as attitudes. For example, Yuri's inner idealist comes to life, Rita and Judith learn to rely on others and what it's like to have friends, while Raven gains a new lease on life literally.
  • Choice of Two Weapons:
    • With the exceptions of Repede, Flynn and Patty, most of the party gets a choice of two weapons and Karol gets three.
      • Yuri can alternate between swords and axes, with axes causing his artes like Shining Dragon to have a slower rotation speed until he uses the arte a certain amount of times.
      • Estelle can alternate between swords and wands capable of being used as a melee weapon with the latter making her Star Stroke arte launch a bigger projectile.
      • Karol uses either swords as big or bigger than he his, hammers and axes. Again, all the weapons are bigger than he his.
      • Rita uses either a scrolls, though they're just there for magic harnessing and whips. The latter increases her Rudolf, Phi and Ideal strike artes attacking power.
      • Judith uses both spears and rods.
      • While Raven is an pure archer, he either uses light bows, faster firing rate but low power, or his heavy bows which have high power but low firing rate. Both are Morph Weapons that can transform into a small sword.
    • Also, they all have a "sub-weapon" to go with their primary weapons. For example, Yuri uses swords or axes as his primary weapon, and a gauntlet on his fist as his sub-weapon.
  • Conveniently an Orphan: None of them have any blood family - except for Estelle having a cousin - alive. That said, it's not always convenient as all of Judith's various issues can be traced to what her father did and what happened after he died. This trope pays a part in how Brave Vesperia ends up a Family of Choice for the group.
  • Dark and Troubled Past: Of the entire group, only Estelle doesn't have some kind of suffering or sorrow in her past (because the game makes up for that in spades). Even Karol has hang ups thanks to his constant guild hopping before he meets Yuri and forms his own Guild.
  • Did You Just Punch Out Cthulhu?: Yes they do. Yuri gets a special mention for wielding the punching device, but all of them play a part in knocking out the Adephagos.
  • Establishing Character Moment: All are introduced in such a fashion to quickly set up who and what they are. At least at first.
  • Family of Choice: They never outright say it, but it's pretty obvious they see everyone as part of their family (Karol is the little brother with Yuri as his big brother, Rita as his big sister, and Raven as the father figure for example) though subtext suggests otherwise in certain cases. Rita even outright compares the group to something like a family in her heart-to-heart scene with Judith.
  • Growling Gut: If you don't allow the party to eat anything for a while, several cutscenes will play hinting that it's a conscious choice on behalf of the party's. The first indicates that it's due to dieting for Judith, Rita, and Esetelle, whose growling stomachs startle the boys due to thinking they were taking their hunger in stride. It also happens to Karol in the second skit, who is furious about the party being forced to fast.
  • It's Personal: By the time the Big Bad is revealed, he's kicked so many dogs that the entire group is very pissed off.
  • Jack of All Trades: Guild wise, there is no job they won't do as the various side quests prove.
  • Meaningful Name: Brave Vesperia refers to the legend of the cataclysm and of how it was defeated. The climax is of them defeating The Adephagos for good, just like in the legend. Kanji wise, Vesperia can be spelled "Tomorrow Star".
  • One-Man Army: As the 200-Man Melee can be won with any of them, they all qualify. Yuri and Judith are particularly stand out examples.
  • The Pirates Who Don't Do Anything: Downplayed and Lampshaded; they (at least Yuri, Karol, and Judith) are a guild but outside of sidequests they don't really do guild work. Then again, they do have a reason for it. On top of that, they don't really seem to have a "goal" and "type" in regards to what they do as a Guild.
  • Ragtag Bunch of Misfits: A snarky slum kid turned swordsman, a naive and sweet princess, a cowardly kid who uses weapons way too big for him, a hot tempered genius mage, a fishy old man, the only Krityan who fights, a little pirate girl who fights with luck based artes, and the upstanding up and coming knight captain of the Imperial Knights. Oh, and a dog. There is no reason such a group would come together (except for Yuri and Flynn as Childhood Friends) and yet they not only do but save the whole damn world!
  • Spanner in the Works:
    • A lot of dastardly plots tend be foiled simply because Brave Vesperia (and specifically Yuri) happen to stumble into things and, being of heroic nature and in the company of a meddlesome princess, they get involved.
    • In specific, the whole damn plot wouldn't have happened if a) Yuri didn't get arrested that day while looking for that blastia thief b) Raven hadn't decided (for whatever reason) to give Yuri the key out of the cells and c) Estelle hadn't heard some things the very same day that sent her running to help Flynn. All of these random events resulted in Yuri meeting Estelle and getting her out of Zaphias, which ultimately screwed over a lot of wicked plans.
  • Title Drop: Unique among the Tales Series games, their guild name lets the title "Vesperia" be dropped repeatedly.
  • True Companions: By the end of the second act they are definitely this as proven by how they greet Yuri's return after he falls from Zaude.

    Yuri Lowell 
Voiced by: Kosuke Toriumi (JP), Troy Baker (EN), Grant George (Definitive Edition content) (EN)

https://static.tvtropes.org/pmwiki/pub/images/yuri.jpg

Yuri is a commoner born in the lower quarter of Zaphias. Initially seeking to recover the lower quarter's stolen Aque Blastia, he is swept up in an adventure that will take him far beyond the Empire's borders. Although he is quite close to Flynn, they frequently clash over their conflicting world views, and have a friendly rivalry.


  • Action Hero: Very action oriented. Yuri likes to cut his way through a problem if it's standing in his way. This makes him veer into Anti-Hero territory after this is shown to include the murders of both Ragou and Cumore after Yuri believes that they won't be punished under the law.
  • Almighty Janitor: Yuri starts off as an ex-knight (a low level one) civilian fighter and...pretty much just ends up as another Guild member and doesn't even take the boss role. All this while being the strongest fighter in the group (possibly in the world by the end) and being the one to strike the final blow against The Adephagos. Yuri being Yuri, he prefers it this way.
  • Always Second Best: How he feels about Flynn. Unlike most examples, Yuri's actually perfectly okay with that. If you defeat Flynn in his late game Duel Boss, Yuri actually sounds stunned that he was victorious.
  • Ambiguously Bi: Plays along with Judith's flirtations a few times, gives generally non indicative answers when the topic of love is brought up and has said in a skit that his type is anyone who isn't like Raven, which is just the cherry on top of his relationship with Flynn that raises eyebrows in and out of universe. There's also the skit that mentions his first love as a kid (who is suspiciously not given gendered pronouns) being 14 years his senior, which coincidentally matches up with his age difference to Raven. How much of that is on purpose and how much is coincidence is what makes it extra ambiguous.
  • Anger Born of Worry: His favourite way of expressing how he cares when his friends start doing things that puts their lives in danger. Or, in the case of Estelle, say it's okay for them to die.
  • Animal Motif: Wolves. Several of his attacks have the title "Wolf", and is the proud owner of an actual canine, Repede. His last name, "Lowell", even means "little wolf".
  • Anti-Hero: Due to his willingness to stain his hands with blood in the name of justice. Thankfully, the lessons he learns during the game keep him from Jumping Off the Slippery Slope, like the Big Bad did.
  • The Atoner: From The First Strike we learn that he had to kill Repede's dad in self-defense due to a case of Demonic Possession. He, of course, takes care of Repede from then on.
  • Awesomeness by Analysis:
    • Teaches himself how to do a Fatal Strike after seeing Clint do it. Once.
    • A sidequest has him learn the Tiger Blade arte in a similar fashion; he reads the instruction manual once and then immediately is capable of pulling it off.
  • Back-to-Back Badasses: With Flynn, he strikes this pose a few times throughout the game. It even shows up in their dual Mystic Arte.
  • Badass Arm-Fold: One of his skit poses is Yuri doing this, but he does it to look smug or sound supremely confident.
  • Badass Boast: Very fond of giving these. The best example is probably when he claims he and his True Companions "eat guys like (Kratos) for breakfast" — and he has the skills to back it up.
  • Badass Creed: "O brilliant blade of coldest steel, rend the infinite darkness... and crush my enemies to nothing! You're dead! SAVAGE WOLF FURY!"
  • Badass Longcoat: The Dark Enforcer sidequest gives him one.
  • Badass Minds Think Alike: With Flynn several times. This shows that the two of them are similar in spite of their differing opinions on justice and the usefulness of the law in punishing criminals. Despite having arguments about how and when the law should be used, the two of them both have a strong sense of justice and a desire to see the bad guys get punished.
  • Badass Normal: He can't use any magic, even though all Blastia users should be able to in theory — he's simply an uninterested student, and he fully admits that he can't concentrate long enough to learn magic. Not that it stops him from kicking all kinds of asses.
  • Badass Unintentional: Sheer dumb luck is what has him stumble on various disasters and he just happens to be the one, or with someone (such as Rita), with the skills/knowledge to handle it. Several of his early-game adventures are happening to be in the right place at the right time to meet Estelle, or deal with an injustice plaguing a town.
  • Berserk Button: Has a few, like people in power abusing those beneath them and then using their position to get away with it. He also does not like it when people hurt his friends or adopted family (the Lower Quarter and implied to also feel the same about Brave Vesperia) as that will result in him quietly losing it. Oh, and his friends putting themselves in danger on purpose also pisses him off.
  • Big Brother Mentor: To Karol. Yuri is clearly more world-weary than Karol, but Yuri still instructs Karol in the way things work and how to best direct Karol's energy. Even if he can be kind of a troll or Sink or Swim Mentor about it, like letting Karol get monsters after him in the forest.
  • Big Brother Instinct: Again, to Karol; Yuri's always the first one to jump to his defence and do what he can to protect him up to pushing him out of a trap that got the rest of the party.
  • Blade Spam: His first Mystic Arte, Savage Wolf Fury, is mostly this, combined with Flash Steps. He darts around his target, repeatedly slashing them over and over, at a rate of four slashes per second. It's even possible to get a skill that extends how many attacks Yuri lands during this Mystic Arte with well-timed button presses.
  • Blood Knight: He seems to be happiest when in a good brawl. Made especially clear in his reaction to the Giganto Monsters all being defeated, which is pure disappointment because there are no more monsters left that could give him a decent scrap.
  • Blow You Away: Despite his general uninterest in the workings of Blastia magic, some of his attacks trend towards Wind. Yuri will literally say "I'll blow you away!" when activating his Over Limit.
  • Book Dumb: Admits to not being very good at studying - the reason why he doesn't use magic - but certainly isn't dumb (see Instant Expert below). The fact he was raised in the lower quarter probably contributed to him being not good at book knowledge.
  • Boring, but Practical: Due to the fact that it's a cheap, fast OTG attack (short for Off\On The Ground, an attack that picks an enemy up off the ground from a knockdown) that's crucial for his Infinite Combo game, one of his most powerful, and useful abilities is his standard Free-Run attack.
  • Born Unlucky: Early in the game, Yuri sarcastically declares that he must be cursed after a string of misunderstandings, unwanted trouble, and bad luck. Which turns into a Running Gag (and a Lampshade Hanging of a common RPG Cliche).
  • Breakout Character: Indisputably the most popular Tales character, so much that he - alongside Jade Curtiss - had to be banned from popularity polls because he kept winning many consecutive years.
  • Brilliant, but Lazy: Viewed as this by a few people, mostly those who want him to rejoin the knights. Considering he's a very talented fighter with a knack for leading people and yet starts off the game as rather unmotivated and mostly causing trouble in the Lower Quarter, they have a point. He has no real desire to learn or use magic due to the time needed to study it, but when offered the chance to learn a new arte that wasn't magic via a training manual, he happily did so. It's often pointed out that Yuri is an ideal knight for this reason, as he doesn't have ambitions like some knights did while still wanting to help people; he just doesn't have the care or desire to stay with them.
  • Brutal Honesty: Yuri doesn't mince words. At all. It does not matter who you are, even if you are the head of the Union or the freaking Emperor, Yuri will be as blunt as ever.
  • Cassandra Truth: No matter how many times he tries to convince Zagi that he's not Flynn during their first encounter, Zagi tells him to clam it.
  • Celibate Hero: He never actually pursues any kind of romance.
  • Chick Magnet: Estelle, Patty, and Judith all seem to have some degree of interest in him.
  • Childhood Friends: With Flynn, which is a major reason that, despite their increasingly different world views, they still manage to get along.
  • Chronic Hero Syndrome: He's more snarky about this, but he's as bad as Estelle. Just smarter about it.
    • A good example comes early on during the first visit to Deidon Hold: when the Lord of the Plains and a hoard of monsters attack, who is the first one to jump in to help people? It's not Estelle, it's Yuri. He even goes back for a little girl's doll.
    • He acknowledges that sticking to the law and becoming an Internal Reformist will do more good in the long run, but he still resorts to vigilantism to protect people in the short run.
  • Cleavage Window: A rare male example. His normal outfit has a dip that shows off his chest.
  • Combat Parkour: His fighting style includes a lot of spins, flips, and jumps.
  • Cool Shades: Thanks to a synthesizable accessory.
  • Cool Sword: There's his Second Star, Dein Nomos, and the Vesperia Mk.II in the PS3 version. That's not counting his Fell Arm, either.
  • Covert Pervert: Played with. Yuri doesn't hide his perversions, you just don't expect him to have them. Case in point? He put a lot of love in his food. When he first meets Estelle and she goes in a room to change, she peeks out of the door just as Yuri approaches it and holds out her sword towards him.
    Yuri: What? It's not like I was gonna peek.
    Estelle: Flynn did warn me to be careful if I ever met you. (closes door)
    Yuri: (rolling his eyes) Thanks a lot, Flynn.
  • The Cowl: In contrast to Flynn's cape. Whereas Flynn is openly on the front lines and promoting change from within, Yuri prefers to affect change from the shadows and doing what he feels needs to be done. This is best exemplified by Yuri killing Ragou and Cumore after it became clear that Flynn's approach didn't work; while Flynn clearly doesn't like it, Yuri says that if the law won't save people, then there was really only one option.
  • Dance Battler: His quick, flowing motions and tendency to flip his sword fits this. It's more evident in The Movie than the game. This clip shows it particularly well.
  • Dark Is Not Evil: Has black hair, wears black, but is dedicated helping and protecting others.
  • Deadpan Snarker: There's hardly a line that comes out of Yuri's mouth that isn't dripping with snark. The snarkiness is dialed up if he's talking to someone he doesn't respect.
  • Dirty Business: No problem breaking the law or doing something morally dubious for the right reason. He even kills two people in cold blood just for this reason. He did it because he felt like they had it coming, but Yuri admits he felt like it was the only way to see them punished for their crimes.
  • Dude Looks Like a Lady: Very much so. Yuri...doesn't care.
    • One Zaphias NPC mistakes him for a girl and, upon realizing his error, tells him to cut his hair, because having it long is "unmanly". Apparently he hasn't heard of Even the Guys Want Him.
    • Early on in Halure, talking to an NPC kid gives us him declaring he wants to marry Yuri when he grows up.
    • Another NPC in Nam Cobanda Isle remarks how she thought he was a girl and then gets jealous about how nice his hair is. A male NPC near her also double checks that Yuri is male.
    • Yuri's "True Knight" costume give him a ponytail and curves around his waist in such a way that it is even easier to confuse him for a woman until you hear him speak.
  • Even the Guys Want Him: Zagi is very Yandere for him, he gets plenty of close moments with Flynn, a few NPC guys are interested even after realizing he's a guy, and even Raven has a few moments.
  • Every One Has Standards:
    • Yuri is a self-admitted Blood Knight, but even he is put off by how gung-ho Judith is when it comes fighting.
    • Yuri enjoys messing with Karol and Rita, but he does so playfully and never to be outright mean. As a result, he quickly comes to Karol's defense when people mock him. Unlike people like Nan, Yuri knows Karol is brave deep down.
    • His vigilantism is shown to have rules to it. He only kills people if they have proven they will continue to harm others and get away with it, or if they are caught but get away with it for arbitrary reasons like the law getting in the way. Basically, if he knows they are doing wrong of their own will and get away with it already, he takes action because he knows they are irredeemably evil. It's these morals that enable him to call out Phareoh for trying to kill Estelle. Phareoh was willing to kill Estelle because she COULD become a threat, not because she actively was causing problems.
  • Exact Words: Tends to rely on this instead of outright lying, such as in regards to how he met Judith.
  • Experienced Protagonist: Subverted. Yuri may be older, more cynical and more mature than most Tales or even JRPG protagonists, but many people think he doesn't really know how the world works. He agrees because he's seen so little of it. However compared to Estelle and Karol he certainly can fill this role, and he is Street Smart enough to pick up on things fast, which ends up making him the unofficial leader of the group.
  • Expository Hairstyle Change: In The Movie, when he's still a knight, he wears his hair tied back in a low half-tail. The string is cut during a fight and he wears it loose from then on, showing that he's becoming more reckless and less rule-abiding.
  • Expy: He resembles another popular Tales character, Jade Curtis for his effeminate appearance, calm demeanor, being the resident deadpan snaker, being older than the main cast (bar from Raven), and is (was) involved with the military. Basically if you turn Jade into a protagonist swordsman, you get one of the most popular Tales character ever.
  • "Facing the Bullets" One-Liner: In the Kogorh desert believing he's about to get eaten: "Heh...go ahead. Hope you choke...on my bones..."
  • Family-Unfriendly Death: Deals out a few of these. Yuri drowns Cumore in quicksand, and he slits Ragou's throat before kicking him off a bridge to bleed out in the water.
  • Fashionable Asymmetry: Downplayed but he only wears one glove (being his sub-weapon).
  • Fetishes Are Weird: Considering his reaction to Rita's waitress outfit, Yuri, up to that point, had an undiscovered kemonomimi fetish.
  • Foil:
  • Friend to All Children: Downplayed but Yuri is actually rather good with kids, from the likes of Ted to Karol and even Patty. This is probably because he doesn't talk down to them. The First Strike shows him rescuing and befriending a little girl.
  • The Gadfly: Enjoys teasing people. Rita and Karol are favourite targets due to how they react.
  • Guile Hero: Downplayed as he prefers to beat up his problems, but Yuri is quite cunning. If it's not Rita, it's him who's putting the pieces together and offering up solutions.
  • Hair Color Dissonance: Because Purple Is the New Black.
  • He Who Fights Monsters: Yuri is aware that he can become what he kills, but he'll keep killing criminals the laws refuse to punish, as no one else will. Unlike most examples of this trope, Yuri is prevented from walking this path because of his friends.
  • The Hero: A much snarkier and darker take on it than the usual but most certainly The Leader and definitely heroic.
  • Heroes Prefer Swords: Played with. He uses both swords and axes; lampshaded in a skit where Estelle and Karol argue over which weapon Yuri would look cooler wielding. His most Iconic Item in this regard however is the Second Star and he has access to more swords as weapons than axes.
  • Heroes Love Dogs: Given his wolf motif, he also has a big dog named Repede as a sidekick... who's just as badass as his partner. However he says he has no particular fondness for dogs - Repede is simply Repede to him. The Movie corroborates this, as while puppy Repede definitely was fond of Yuri from the beginning, Yuri found him annoying...at first.
  • Heroic Self-Deprecation: For all his apparent bravado, it's clear that he has a pretty low opinion of himself. He flat out calls himself a criminal and wants to ultimately put distance between him and Flynn for the sake of Flynn's career. Flynn...objects. Strenuously.
  • Hero with Bad Publicity: Not that he cares. In fact, the three times he's shown a wanted poster of himself, he reacts with disappointment (at the price on his head), delight (that it's been doubled), and with the tone of someone who was just given an unexpected but not unwanted present.
  • Heterosexual Life-Partners: With Flynn. Though Yuri tries to break it for Flynn's sake. Flynn doesn't stand for that though.
  • Hidden Depths: He's a wonderful cook and is quite optimistic despite his cynical facade.
  • Humble Hero: Doesn't care to be acknowledged for saving the world. It's also Deconstructed by Flynn, who hates the fact that Yuri never takes credit for his actions and instead allows Flynn to do so. It makes him feel like he hasn't earned his status and position, and it proves to be a major reason for their friendly duel later.
  • Hypocritical Heartwarming:
    • Yuri tends to slide into this at times in a minor way, due to being not very honest about his feelings. For example, he can and will tease Karol about his Lovable Coward status but if anyone else does the same Yuri is the first one to defend him. Of course, Yuri's teasing is not flat out mocking and cruel like said people...he just likes making Karol jump.
    • Despite being a vigilante, he advises Flynn against it because it would ruin his career and his goal of reforming the empire's laws.
  • Hypocrisy Nod: He's aware that his vigilantism is rather hypocritical when he's called out on it by Flynn. However, he does it anyway because nobody else will.
  • I Work Alone: Zigzagged. For the most part Yuri doesn't mind working with others, but when things get actually serious he tends to ditch the party to handle the matter himself. This comes to a head near the end of Act II when Yuri attempts to leave the party behind to confront - and potentially kill - Estelle himself. Once they catch up to him and call him out on not trusting them after everything they've been through, Yuri finally drops this attitude for good.
  • Iconic Item: The Second Star, a late-game weapon, is the one Yuri wields on the game cover and most promotional art. To a lesser extent, his blastia bracelet since official art will show him wearing it even in the high school setting.
  • Instant Expert: Whenever a new technique pops up, he pulls some Awesomeness by Analysis and pulls it off in one go by just using the information he gets or watching someone pull it off. Played with when it comes to Over Limit and Burst Artes, which are techniques he learned in the past, but forgot about. When Adecor and Boccos jog his memory, he immediately recalls how to use these techniques.
  • Jumping Off the Slippery Slope: He grows increasingly but steadily ruthless in his dealings with villains over the course of the story, until Don Whitehorse's death causes him to re-evaluate things, at which point he decides that he's been "too soft" and starts threatening to kill his own friends over relatively minor infractions. Thankfully he is pulled out of this mindset before he gets a chance to act on it.
  • Knight in Sour Armor: He left the Knights because he felt they were doing little to protect the downtrodden and end the corruption among the nobles, but his sense of honor and justice still drives him toward this goal.
  • Knight in Shining Armor: Despite what he might say about himself, he'll always come to the aid of the needy, even at his own risk. In the scene for Yuri's True Knight title, Estelle says he is more of a knight than anyone she knows.
  • The Leader: Of the Levelheaded kind, keeping the at times eccentric group around him on task. He develops into a Charismatic one as well by the end.
  • Lightning Bruiser: He's fast, strong and can take a lot of hits. Even when he's equipped with his slower weapon type, an axe, he still attacks faster than most party members. He's also the only party member to learn the Glory skill, which prevents stagger and allows him to attack relentlessly.
  • Limit Break:
    • Savage Wolf Fury is a multiple-hitting flurry of Flash Steps and slashes. The Hit Plus skill allows you to mash the attack button to extend the number of slashes he does.
    • Heavenly Bladewing is an incredibly powerful two-strike attack, and is actually the gameplay version of the giant spirit-powered energy blade that kills the Adephagos in the ending. It can only be done when the Vesperia No. 2 is equipped.
    • Yuri also shares a dual Mystic Arte with Flynn when both can enter Over Limit 4 at the same time: Twin Wave, in which they trap the enemy with an enhanced version of their Guardian Field artes, strike them through, and finish them off with a massively powerful beam attack.
  • Long-Haired Pretty Boy: Has long hair, and is definitely very pretty which attracts him the attention of both men and women.
  • Loved by All: All the people of the lower quarter like him. They like him way more than the knights (except Flynn), who can't seem to solve their problems.
  • Master Swordsman: Even in the beginning when he's mostly goofing off he regularly beats back knights and he's noted to be an Instant Expert with any blade/battle trick. By the end, there probably isn't anyone who can match him blade-to-blade as his Duel Boss with Flynn proves; the one guy he couldn't beat he now can beat.
  • Mercy Kill: When the Don commits Seppuku, Yuri steps up to be his "Second", or "Kaishakunin" as it's known in Japan.
  • Meaningful Name: Lowell means "little wolf" to line up with his Animal Motif.
  • Missing Mom: An optional scene in Mantiac reveals his mother died when he was a baby. Absolutely nothing is said about his father.
  • Mr. Fanservice: Not only a Tall, Dark, and Handsome Nice Guy with Chronic Hero Syndrome, can fight, can cook (with love even), loves animals, and even shows some skin in the PS3 version's Mitsurugi costume. His normal and swimsuit costumes showing a peek at his chest are certainly appreciated by us fangirls. He also looks great in a tank top. Lampshaded by Kowz, who nicknames him "Pheromone Boy".
  • Murder Is the Best Solution: The reason why he killed Ragou and Cumore. When it becomes clear that the law will do nothing to stop the two of them, Yuri kills them both to make them pay.
  • Nerves of Steel:
    • Being very close to dying freaks him out a little.
    • Subverted when around Judith. He wholeheartedly admits that he thinks she could rip open a monster's stomach from the inside. And that the idea scares him.
  • Nice Guy: Tall, Dark, Snarky and badass? Oh yes. Otherwise he's actually a nice, friendly guy who likes to help people. Just don't do evil deeds in front of him.
  • Noble Male, Roguish Male: The Roguish male to Flynn's noble. Flynn has Bling of War armor, Yuri has normal clothes. Flynn's a Knight in Shining Armor, Yuri's a Knight in Sour Armor. Flynn believes that the best way to promote justice is to change the system from within; Yuri nominally agrees, but believes that there are times when the good guys have to get their hands dirty.
  • Noodle Incident: Hawks told everyone but Yuri about the time when Yuri fell for a woman 14 years older than him. It's not explained why or how.
  • Not So Stoic: Yuri normally keeps his cool, but even he has limits. There are plenty of optional skits that seem to revolve around him losing his cool and more than once some enemies have really pissed him off.
  • Obfuscating Stupidity: Yuri picks up on Estelle's status as royalty, as well as her ability to use artes without a blastia almost immediately, but pretends not to notice and feigns ignorance on multiple occasions to protect her from the probing of others on the topic. Only once the issues come to a head does he admit he knew.
  • One-Man Army: Can pretty much slaughter the whole coliseum with his Fell Arm, and Water Burst Arte, which obliterates pretty much everything around him.
  • Order Versus Chaos: Very firmly represents chaos to Flynn's order.
  • Pay Evil unto Evil: He kills Ragou because the law failed to punish him. He later leaves Cumore to drown in quicksand. Yuri later admits he doesn't feel good about it, but says that if the law wasn't going to punish them, then he had to take matters into his own hands.
  • Power Fist: His sub-weapon is a gauntlet used for punching.
  • Pre-Mortem One-Liner: "Tell me. How many times have you heard those same words?"
  • Price on Their Head: He is presented with his own wanted poster... and is insulted to learn that the bounty on him is "only 5,000 Gald." It is later raised to 10,000.
  • Protagonist Power-Up Privileges: While most Tales games make the main character easiest to use, Vesperia goes a step further by making Yuri the only one to learn Glory.
  • Rapid-Fire Fisticuffs: His Cerberus Strike, Cerberus Blast, Brutal Fang, and Rending Wolf Charge artes has him repeatably punch with one arm. Brutal Fang in particular can go over 100 hits if the player repeatedly taps the attack button and has enough usage for the arte.
  • Rousing Speech: He fires off some extremely badass rants and one-liners that almost instantly break Raven, Karol and Estelle out of their respective BSODs.
  • Screw the Rules, I'm Doing What's Right!: Does this often and it's not always a good thing like his murder of Ragou and Cumore. However, in the end Yuri does it for the sake of others and it's usually a good thing when he decides to screw it and do the right thing.
  • Serious Business: For some reason, Yuri absolutely loses it when the party decides to eat sorbet in the Blade Drifts or udon in the desert.
  • Shipper on Deck:
    • For Ristelle - at the very least, he coins their ship name.
    • He also, according to some dialogue, might even ship Flynn/Sodia or Flynn/anyone who's an upstanding person/knight which seems in part drawn from some Heroic Self-Deprecation.
  • Ship Tease: He is in several teasy relationships, though most aren't necessarily reciprocated by him. The most notable examples are Estelle, Judith, and Flynn.
    • In case of his relationship with Flynn this has bled over into every spin off title they show up in together, typically putting them and their interactions along side canon couples. That the production crew has gone on record several times saying they wholeheartedly support the pairing, their OG voice actors basically being co captains, just adds fuel to the fire.
  • Shut Up, Kirk!: A rare heroic example in response to Flynn's asking if Yuri really intends to dirty his hands with vigilantism.
    Yuri: Intend to? I already have.
  • Silly Rabbit, Idealism Is for Kids!: His response to Flynn's "What the Hell, Hero?" moment.
    "You can't deny that lives were saved because those bastards [i.e., Ragou and Cumore] were put down! You'd rather tell people, 'sorry you have to die today, I promise we'll change things soon'."
  • Small Steps Hero: Kill a villain to end his villainy forever? No problem. Allow an innocent young woman die to save the world? Forget it. See the quote in Silly Rabbit, Idealism Is for Kids! for emphasis.
  • Sneaky Departure: To confront an out-of-control Estelle by himself, knowing the party would be unwilling to kill her even if there was no other choice. It doesn't last long though; the party catches to him in less than a day and lays into him for his lack of trust.
  • Supreme Chef:
    • Presumably perfected his skills from helping out at the inn he lives above, but he started learning how to cook so Flynn wouldn't.
    • According to the skits, he's one the best cooks in the party, along with Judith.
    • The last cooking skit on the list is of Estelle wanting to hire Yuri as a royal chef. He thinks she's exaggerating, but it's Estelle...
  • Sore Loser: Downplayed but when he finds himself on the other end of a Hopeless Boss Fight against the Don, a follow up skit reveals he's determined to one day beat him and is not particularly pleased to have been beaten by him. Noteworthy, this is one of the few times he shows that kind of frustration; his Friendly Rivalry has him (rather happily) admit to Flynn coming out on top all the time.
  • The Stoic: Yuri is mostly unflappable. If he loses his cool, it's normally in a serious situation...or for comedic purposes.
  • Street Smart: Very worldly about how humans work and think. He starts off a bit sheltered (strangely) due to his upbringing and having stuck to the lower quarter for so long interestingly enough (which results in Karol acting as Mr. Exposition) but he learns fast and has sharp insight.
  • Sweet Tooth: Yuri likes every cookable dish. However, he loves every single dessert. This is because of his poor background; sweets became associated with special things and occasions.
  • Sword and Fist: Yuri adds in punches and even some kicks into his attacks. This is not standard to the techniques he learns, which gets mentioned in a PS3 skit when comparing his style to Flynn's.
  • Take Up My Sword: Yuri's Bodhi Blastia formerly belonged to his late captain during his brief time as an Imperial Knight. After using it to kill Garista after discovering his role in the events of the movie, he keeps it for his own use. Also overlaps with Tragic Keepsake, much like Repede's pipe and the design of Flynn's sword.
  • Throw the Sheath Away: Yuri has a distinct, one-handed method of doing this.
  • Team Mom: Hilariously enough, yes he is. He's the one providing emotional support the most to the various members (Estelle, Karol, and Raven most prominently), and is the glue that keeps the team together. The team actually splits up temporarily when he disappears after Zaude and only come back together when he returns. Considering he's the first Supreme Chef of the group, and various skits in that regard, he's also apparently making sure the group is well fed.
  • Technician Versus Performer: His fighting style is very much that of a performer. He's not as technically skilled as Flynn, but more than makes up for it with his agility, creativity and sheer Rule of Cool. Invoked by a PS3 exclusive skit which compares their two styles in exactly this manner.
  • The Nicknamer: Seems to have a nickname for everyone — he's coined "Estelle", "Captain Karol", "Judy", "Old Man", "Tweedle A and B", "Apple Head"...
  • Think Nothing of It: Has turned down rewards for several of Brave Vesperia's jobs, much to the rest of the guild's economic despair. Also doesn't mind when people attribute his heroics to Flynn, though Flynn certainly does.
  • This Is Something He's Got to Do Himself: Invoked and Deconstructed. Faced with the idea that Estelle may not be able to be saved from Alexei, Yuri resolves himself to be the one who ends her life to save her and leaves to go do so. The party promptly catch up and give hell over the fact he decided to take such a heavy duty into his own hands and not trust his friends to help him. Yuri briefly attempts to defend himself, at which point they all slap him for it and tell him no, it isn't his place to decide Estelle's fate.
  • Toxic Friend Influence: In-universe, Sodia considers Yuri to be nothing but trouble to Flynn, due to his actions making more work for them. She also believes his association with Flynn could tarnish his reputation. A point which Yuri doesn't entirely disagree with, mostly in regards to the "associating with Flynn" part. This culminates in Sodia trying to get rid of him, atop Zaude. However, Flynn makes it clear that Yuri is not and never will be a burden to him. Vigorously.
  • Tranquil Fury: Whenever Yuri is really pissed off, this is his state. He's particularly and creepily calm while killing Ragou and Cumore.
  • Tsundere: A platonic, downplayed version about the lower quarter people. He complains and grumbles a lot, but it's obvious despite his attitude he cares greatly for his adoptive family. He also gets like this towards Flynn and the rest of his friends at times too, most notably when you meet Flynn for the first time ingame in Capua Nor. Apparently Yuri isn't very good at being honest about his feelings...
  • The Unchosen One: Yuri himself is just a normal, if badass and snarky guy who had no role in the Empire and Union issues, the secession issues, or anything to do with the Adephagos prior to the game's start, yet becomes the major factor in them. As in he is instrumental in saving the world.
  • Unskilled, but Strong: Downplayed in the beginning of the game. He has sword training from his time in the Imperial Knights, but months after quitting, he forgot a lot of his techniques, such as Over Limit and Burst Artes. This also applies to at least one of his regular artes, since Flynn states that Yuri learned Dragon Swarm in the past, but in-game, he doesn't relearn that arte until level 22. He's still a fast and strong fighter who can relearn his forgotten techniques quickly and can learn new ones just as fast, eventually making him Strong and Skilled.
  • Vicariously Ambitious: Tries to do all the dirty work for Flynn while letting Flynn take the credit for his good deeds so that Flynn will be able to reform the government from within.
  • Vigilante Man: A Villain Killer motivated by a sense of justice.
  • Villain Killer: He is a former Imperial Knight who eventually came to despise the way that the wealthy and powerful got away with their crimes while forcing the lower classes to suffer injustices. He became a Knight Errant and Vigilante willing to help others. During the game, Yuri and the group see this firsthand, with two completely unrepentant villains repeatedly getting away with their crimes because of their status, after which Yuri himself would target said villain and kill them. Flynn, Yuri's best friend and a high ranking knight who hopes to change things from within, eventually finds out and the two duel, but the two come to an agreement that Flynn needs to remain The Paragon that inspires hope in the system while Yuri works as his "darker" counterpart who works outside of the law.
  • Walking Disaster Area: And he knows it. Judging by the very first skit he's been like this his whole life but having not really gone out into the world much he never noticed before he started travelling around. It's also implied that now he's out of the Lower Quarter things are much more peaceful with Yuri not around being the resident Weirdness Magnet.
  • Weapon Across the Shoulder: Look at his picture. His idle pose in combat also has him casually doing this.
  • What the Hell, Hero?: Not afraid to do this and doesn't flinch (usually) when called out himself.
    • When he kills Cumore, Flynn calls him out on it.
    • He later repays the favor by calling Flynn out on his blind faith in Alexei.
    • He also calls out Sodia in the third act (see her folder for details).
  • Wide-Eyed Idealist: Averted and then downplayed. He's certainly not wide eyed about anything, but underneath his jaded attitude Yuri is as much as an idealist as Flynn. It's why he's got such faith in Flynn at being able to change things.
  • Would Hit a Girl:
    • Gets into a fistfight with Judith early in the game. They weren't serious, but it was his idea. He even throws the first punch.
    • On a more serious note, later in the game he implied that he was willing to actually kill Judith when she seemed to betray them. And even kill Estelle if he couldn't find a way to save her from Alexei.
  • You Didn't Ask: Yuri would be good at Poker, as he frequently pulls this trope throughout the game. For example, he'd known, or at least suspected, who Estelle was from the moment they first met, but he decided to play along instead of saying anything.
  • Zen Survivor: Ends up playing this role for Sodia near the end of the story.

    Flynn Scifo 
Voiced by: Mamoru Miyano (JP), Sam Riegel (EN)

https://static.tvtropes.org/pmwiki/pub/images/flynn.jpg

Flynn is Yuri's childhood friend who Yuri states that he "could never beat at anything", and a rising star in the Imperial Knights. He begins the story on a knightly pilgrimage unaware of the dangers he's in, which spurs Estelle and Yuri to try to find him, and he officially represents the Empire across the world as he investigates the various conspiracies piling up around him. Though he and Yuri are close, their contrasting world views can bring them into conflict.


  • Accidental Hero: Played With in that he is genuinely heroic. It's just that he's very often credited for Yuri's work, and is even named Commandant thanks to that. He doesn't approve of being given all of Yuri's credit and becomes (highly) upset that Yuri doesn't care who gets credit for what he does.
  • The Ace: Flynn is well-respected, strong, and polite. As such, most people he meets instantly like him. He's even the ace card in the poker minigame.
  • Adaptational Badass: The PS3 version significantly buffed him in every way possible, including turning him into a permanent party member. Unfortunately for the player, this also applies to the Duel Boss against him, which combines his new abilities with boss combo breaking mechanics. His Secret Mission becomes a lot harder now that he has more artes that need to be used.
  • Ambiguously Bi: Gets flustered around women a handful of times and is so laser focused on Yuri it raises eyebrows in and out of universe and turns Sodia into a Green-Eyed Monster
  • Back-to-Back Badasses: With Yuri, during their dual Mystic Arte, Twin Wave.
  • Badass Minds Think Alike: With Yuri several times. Especially due to their Dual Mystic Arte.
  • Beware the Nice Ones: Yes, he genuinely is that nice and a Knight in Shining Armor. He's ultimately one you should never cross as when he gets mad, he's enraged.
  • Big Damn Heroes: Often heads The Cavalry that bails Brave Vesperia out of situations too big to handle on their own, like halting the war between Dahngrest and the Empire, and [[spoiler:ramming the rampaging battleship Heracles off-course so its laser cannon misses the heavily populated Zaphias.
  • Blood Knight: Flynn tries to keep a lid on it (such behavior is unbecoming of a Knight, after all), but he enjoys a good fight just as much as Yuri. Best shown in The First Strike when Yuri instigates a bar fight. Annoyed, he tries to stay out of it until one of the brawlers punches him in the face. A second later he returns the favor then charges into the fray himself.
  • The Brigadier: After his first promotion.
  • The Cape: In contrast to Yuri's cowl.
  • Chick Magnet: A sub-event in Dahngrest reveals him to be very popular with women when Raven takes him long to the bar. Yuri says girls always used to flock around him in the past.
  • Childhood Friends: With Yuri. This is why he gives Yuri an amazing amount of slack in regards to various less than legal (or flat out illegal) things he does.
  • Colonel Badass: Especially in the PS3 version where he is promoted into a proper party member. Although he's not quite a colonel — he goes from Lieutenant to Captain to Commandant over the course of the game.
  • Combat Medic: In contrast to Estelle, he only learns single-target healing artes. He's better at close-range combat while she's better at offensive magic.
  • Color-Coded Characters: Knight uniforms come in a variety of colors, but Flynn's is always blue at every stage in his career.
  • Cordon Bleugh Chef: The scariest cook in the game. Flynn's food is so bad that Yuri learned how to cook so Flynn wouldn't, and even causes the Wonder Chef to storm off in disgust. Turned on its head, somewhat, in that he's actually quite skilled in the kitchen... it's his warped sense of taste that's the problem. If he sticks to the recipe the meal will taste fantastic, but if he modifies it in any way it's ruined due to his taste buds being far less sensitive to taste compared to everyone else. And unfortunately there's no way to tell either, as the food will always look delicious no matter what he put in there. Thus, eating one of Flynn's meals is akin to taking your chances at the Roulette table.
  • Cool Sword: His signature weapon is a blue sword with a large and somewhat elaborate crossguard.
  • Covert Pervert: He has his moments, especially in the PS3 version where he gets more spotlight.
  • Daddy Issues: In The First Strike, the death of his father and the feeling that it was for naught weighs heavily on Flynn. By the end of the movie, he realizes otherwise and instead takes inspiration from his father from then on.
  • Deadpan Snarker: Mostly in the banter between him and Yuri. He sometimes snarks at the rest of Brave Vesperia, albeit in a far more polite manner than Yuri.
  • Difficult, but Awesome: Not to the same extent as Judith, but most of his artes will knock down enemies and require him to follow up with artes that can inflict downed hits, making him harder to use than characters who can spam non-knockdown artes. However, properly used knockdowns are a good way to get around bosses' anti-combo mechanics.
  • 11th-Hour Ranger: In the PS3 version, where he permanently joins after Aurnion.
  • Fake Ultimate Hero: Downplayed. While he does some good, he ultimately gets the credit for most of Yuri's actions. In a bit of a twist, he's fully aware of his status as one, and isn't too fond of it. This is even more downplayed in the Updated Re-release, where he will fight alongside the party during the end of each act and is therefore just as responsible for defeating the biggest villains of each act.
  • A Father to His Men: Flynn cares very deeply for his brigade, enough that Sodia looks up to him as a model knight she feels unworthy to be praised from. By the time he becomes acting Commandant, so many knights appreciate having him as leader that he is able to rally the knights with little difficulty into accepting many of the purposed ideas to help stop the Adaphagos.
  • Foil: To Yuri. Flynn mostly dresses in white; Yuri is mostly clad in black. Flynn is blonde and idealistic; Yuri is raven-haired and sarcastic. Flynn is the patient, soft-spoken blue oni to Yuri's outspoken, rebellious red oni. Flynn believes in following his duties to the letter, hoping he can set an example to reform the Empire from within; Yuri is disillusioned with the Empire's corruption, and is more than willing to stain his hands with blood if he has to in the name of justice; and Yuri is a very good cook, while Flynn is a Lethal Chef.
  • Former Teen Rebel: Apparently was something of a trouble-maker back in the day.
  • Guest-Star Party Member: Only in the Xbox 360 version. The PS3 version, however, upgrades him to a full party member who is available much more often throughout the game, although not often enough to disqualify him from this trope. He permanently joins after Aurnion.
  • Helmets Are Hardly Heroic: All of the nameless NPC Knights wear helmets, but Flynn is a major character therefore his face needs to be visible.
  • Heroic Self-Deprecation: After he realizes he was manipulated by Alexei, he starts doubting his path as an Internal Reformist and believes Yuri is doing more good as a vigilante guildsman. It helps that even before that, he was tempted to resort to vigilantism against Ragou, hinting that he agrees with Yuri's methods even if he can't say so publicly. When the world leaders meet in Aurnion, Flynn is bothered that he's gaining more approval for his actions than Yuri, though Yuri manages to convince him that his path is still valid and actually helps Brave Vesperia in their own heroics. If he's chosen as the lead for the final battle, he becomes more confident in his goal and acknowledges that even if he can't change the empire alone, he has many allies sharing his cause.
  • Heroes Love Dogs: While he's not as close with Repede as Yuri, Flynn is still fond of him. Repede clearly reciprocates, and the two are the only ones he'll take orders from.
  • Heterosexual Life-Partners: With Yuri.
  • Hidden Depths: He's just as rash and enthusiastic about fighting as Yuri underneath his "shining example of knighthood" exterior.
  • Horrible Judge of Character: Never catches on to Alexei's true nature, even after being promoted to be his right hand man. Yuri rightly calls him out on this after Alexei kidnaps Estelle. In the Updated Re-release, it's revealed Flynn had his suspicions after the Nordolpolica incident, but was too indecisive to act quickly against Alexei.
  • Humble Hero: As bad as Yuri, being incapable of taking praise. In fact, he's worse: beating the Coliseum with him results in a skit where it's made very clear he's a Humble Hero taken up to eleven.
  • Hypocritical Heartwarming: In a variation of this trope, the most humble of the characters who always downplays his accomplishments and doesn't care to be recognizes is incensed by the fact Yuri does the same thing.
  • Incorruptible Pure Pureness: One of very few knights wholeheartedly devoted to goodness, and not involved in any shady business. That doesn't mean he's immune to manipulation, however, which is lampshaded to hell and back.
  • Inspector Javert: To the party in the first act. Downplayed as he lets them get away with more than the usual.
  • Internal Reformist: A Decon-Recon Switch. His motivation for joining the Imperial Knights is to reform them into his ideal of a knight, since the current system has many corrupt knights abusing their authority. However, his blind adherence to orders and the law prevents him from stopping higher ranking villains like Ragou, Cumore, and Alexei. Eventually, he becomes more flexible in his methods while still keeping his goal in mind.
  • Kamehame Hadoken: He has multiple frickin' laser beam spells in the PS3 version, but the clearest example is the spell Divine Streak, which is just a straight-up giant laser attack.
  • Knight in Shining Armor: A very stand-up example.
  • The Lancer: In the PS3 version.
  • Lawful Stupid: Has a bad bout with this during the mid point of the 2nd arc. He really regrets it once he realizes how much he was played.
  • The Leader: Of the Imperial Knights after Alexei reveals his true colours, of the Levelheaded and Charismatic type, though he leans slightly more towards Charismatic.
  • Lethal Chef: If he follows the recipe to the letter, his food is great. If he doesn't... he is apparently so bad he got the Wonder Chef to yell at him, and causes one of the judges in a cooking contest to spontaneously combust. Yuri comments during a skit that he learned to cook for himself so as to avoid Flynn making the food.
  • Light 'em Up: His primary element in the original version. Doubles up with Playing with Fire in the PS3 version thanks to his second Mystic Arte, along with Hell Fire Blade and Fierce Hell Fire Blade. He can also combine his light with Blow You Away due to his Altered Arte, Mistral Soul, in the Updated Re-release.
  • Light Is Good: Part of the whole Paladin thing.
  • Lightning Bruiser: Although he's as strong as a Mighty Glacier, Flynn's just as quick as Yuri and more durable. He doesn't have the same combo potential as Yuri, but he is easily the second best combo character in the party.
  • Limit Break:
    • Radiant Dragon Fang, which he first shows off to Yuri in their final duel, is a spiraling wave of two dragons that blasts through the enemy and carries them upwards. Strangely, in English, Flynn vocalizes this as "Light Dragon Destruction!"
    • Firebird Flight is a strong flame-empowered combo of sword strikes followed up by Flynn briefly transforming into a phoenix-like being that blasts through the enemy. He can only activate it off of Hell Fire Blade and Fierce Hell Fire Blade, implying this is the ultimate version of those techniques.
    • As noted in Yuri's section, Flynn shares the Tales Series's first dual Mystic Arte with him in Twin Wave.
  • Mana Shield: He has a skill which reduces damage taken by sacrificing some TP.
  • Magic Knight: Specializes in casting light magic to fight foes as much as smashing them with his sword.
  • Meaningful Name: His first name in Japanese is written and pronounced as furen (フレン) note , which sounds like 'friend' in Engrish.
  • Military Maverick: Downplayed. After realizing that his blind adherence to the chain of command led to him overlooking Alexei's schemes, Flynn becomes somewhat laxer about following certain rules and customs expected of knights, especially in the PS3 and later versions where he attempts to join Brave Vesperia. Yuri points out that knights cannot join guilds, but allows him to tag along as an unofficial ally.
  • Neat Freak: In the PS3 version and Definitive Edition, if you do the final portion the Yumanju Hot Springs quest, your party is assigned various tasks to help out at the hot springs. As Yuri, you find Flynn in one of the rooms cleaning. Yuri mentions that he recalls how Flynn always kept his room so clean that you couldn't tell that anyone lives there. They reminisce for a bit before Flynn goes back to cleaning, saying that there's some mold that looks like it's going to put up a fight. In The First Strike he gets mad at Yuri for being sloppy in tracking water on the floor after his shower or not making his bed, whereas Flynn's own area is the epitome of neat.
  • Noble Male, Roguish Male: The noble male to Yuri's roguish.
  • Not So Above It All: He's as much of a Blood Knight as Yuri, got into just as much trouble as him when he was a kid, and he even can appreciate Judith's looks in her bikini.
    • In one skit, he and Yuri start bickering over who has the better fighting style.
  • Order Versus Chaos: The order to Yuri's chaos.
  • The Paladin: Albeit a more secular version. He has a sword and shield, light themed artes, healing artes, and a strong sense of justice.
  • Passing the Torch: If Flynn is the one to talk to the Final Boss, the latter points out that the former is unlikely to succeed in reforming the empire, but Flynn states that even if he fails, other people will take up his goals.
  • Promoted to Playable: In the original Xbox 360 version, Flynn is only a major side character who serves as a Duel Boss to Yuri at certain points, and aids Yuri as an AI-controlled Guest-Star Party Member during the monster rampage on Hypionia near the end of the game. In the PS3 version/Definitive Edition, Flynn becomes a fully playable party member.
  • Real Men Eat Meat: His favourite recipes are those that contain beef or pork. He doesn't care for seafood, though. Like Yuri's fondness for desserts, this is a result of growing up poor and only having access to such foods on special occasions.
  • Reasonable Authority Figure: As a lieutenant in the Knights, and later as Captain, and Commandant.
  • Ship Tease: A lot of this with Yuri, which has continued even into later crossover spinoffs.
    • Both in and out of universe, as the production crew like the ship and their Japanese voice actors are very vocal about their support of it
  • Supporting Leader: A Decon-Recon Switch. He eventually becomes Commandant and takes a major role in leading the fight against Alexei and later maintaining order during the Adephagos calamity. However, he feels that Brave Vesperia is doing more to help the world despite how they're not actively leading the world powers and starts thinking that most of his accomplishments are due to their efforts rather than his own. Even in the Updated Re-release, he is non-playable for the majority of the game and therefore isn't directly involved in many important missions. Yuri points out that Flynn's role as a military leader is important and actually helps Brave Vesperia do what they need to.
  • Take Up My Sword: In a sense. His Iconic Item, the White Knight Sword, has a gold pommel, white grip, and most importantly, two golden circles surrounded by a white ring above the crossguard. These characteristics were on the sword of the late captain that he and Yuri had served under; Flynn most likely modelled his own sword after his captain's. Also doubles as a Tragic Keepsake, much like Yuri's Bodhi Blastia and Repede's pipe.
  • Team Dad: In the PS3 version as he gets more screen time and properly joins the team. Various bonus scenes and skits has him act as discipliner, riding herd on the crazy cast, or diving straight in to help in various ways.
  • Technician Versus Performer: A technician, favoring traditional swordsmanship while sacrificing speed and style. That said, his attack speed isn't far behind Yuri and repeated usage of some of his artes allows him to add his own spin on them.
  • Think Nothing of It: Flynn goes out of his way to help people as much as he can, but he doesn't like it when people do this to him.
  • Unwitting Pawn: In the second act he spends some time as this to Alexei. He spends the rest of the act making up for it.
  • What the Hell, Hero?: Despite his efforts to change the Imperial Knights for the better, he ends up being Alexei's lapdog by obeying his less-than-pleasant orders to hunt down Belius at Nordopolica, so much that he was also using monsters to keep people from getting too close. A pissed Yuri later calls him out on not noticing Alexei's plans to kidnap Estelle and force her to resurface Zaude.
  • Wide-Eyed Idealist: He believes in making things better by rising high enough to make a difference, though he is at least somewhat down-to-earth about it.

    Repede 
Voiced by: Makoto Ishii (JP)

https://static.tvtropes.org/pmwiki/pub/images/repede.jpg

Yuri (and Flynn)'s dog. Mainly a supporting character not directly involved in the plot, but serves as Yuri's loyal companion and moral support. The pipe in his mouth is a memento from his previous master.


  • Action Pet: Yuri's pet wolf, and he's also a full-fledged member of the party, able to attack, cast spells, use items, and even has his own Mystic Arte. He even fights with a dagger in his mouth.
  • Amplified Animal Aptitude: Highly intelligent, and usually seems to understand what the party is saying. He still needs Yuri to read him skill manuals, though.
  • Animal Stereotypes: A loyal Heroic Dog.
  • Badass Family: His father Lambert was a dog knight among the Imperial Knights. And if the King of Adventure's travelers are to be believed, his mother was just as badass as her husband.
  • Bottomless Bladder: Subverted, he has a sidequest in which he "marks" the various areas of the world.
  • Cutlass Between the Teeth: How he fights - not with his claws and teeth, but with a dagger he holds in his jaws.
  • Death of a Thousand Cuts: Repede's attacks aren't very powerful, but they hit quite a few times, much like Yuri's do.
  • Friend to All Children: He's noted to be fond of kids (except Karol, because he's a coward, and Rita, because of her attitude) and has stepped in to rescue a few more than once.
  • The Gadfly: For a dog, he really seems to enjoy messing with Rita and Estelle's heads. Maybe he got it from Yuri...
  • Hates Being Touched: Very particular as to who he allows to pet him.
  • Heroic Dog: A quite noble dog... who aids Brave Vesperia (and technically is a member despite being, well, a dog) in various good deeds. He even goes off on his own on at least one side quest to save someone.
  • Improbable Use of a Weapon: He fights with a dagger in his teeth.
  • Improbable Weapon User: His second weapon is a collar... who knows how that works.
  • Invulnerable Attack: "Gale Dog". Not actually an attack, but it makes Repede completely immune to all damage for the very brief time it's active. This includes mystic artes.
  • Item Caddy: Many of his skills augment item usage. There's a skit where the party complains to Yuri about having to use items covered in dog slobber.
  • Lightning Bruiser: Repede isn't much more fragile than the other melee characters, and if played right, he can decimate an entire field of enemies before they even have time to react.
  • Limit Break:
    • An at-first unnamed attack that sees Repede Flash Step through the target and strike them harshly with his dagger. In the skit afterwards, the rest of the party can't decide what to name it, so a frustrated Rita finally just christens it "Slash!!".
    • Lightning Flash can only be activated when Repede has used certain artes enough and his Agility Stat is high enough, which comes through in a series of lightning-fast slashes that batters the enemy around, with the final slashes coming out so fast Repede doesn't even appear to be moving to the naked eye.
  • Meaningful Name: Repede is Old English for Rapid. Many of his strongest artes focus on his speed and he has many skills focusing on fast movement. His name in Japanese is even pronounced more like "rapid" (Rapido).
  • Naming Your Attacks: Played With. After performing his Limit Break, a skit opens up where the party comes up with different names for it. Rita settles it by naming it "Slash!!"
  • Non-Dubbed Grunts: His voice is the same in all versions of the game. However, since Repede's voice is nothing but canine barks, snarls, and howling, it doesn't need to be dubbed by anyone else.
  • Non-Human Sidekick: To Yuri, being seen as a loyal and faithful companion from the very beginning of the story.
  • The Nose Knows: Has a very keen sense of smell, and is able to track Regaey/Yeager across an entire continent.
  • One-Note Cook: You can assign him to be the party's chef... though all he knows how to make is dog food.
  • Oral Fixation: Even before he got the pipe he's almost never seen without a stick, bone, or spoon in his mouth. Justified since he is a dog and dogs need to chew, but none of the other dogs are shown to do it nearly as much as Repede.
  • Out of Focus: Repede is not given much spotlight overall in the story, mostly serving as Yuri's most loyal ally who is there whenever he needs him. Justified since Repede is just a normal, if not badass dog; there isn't much he can do besides be there.
  • Picky Eater: Including the PS3 exclusive recipes, Repede dislikes eighteen out of the 42 recipes you can get. That puts him as the one with the highest amount of recipes he dislikes of the team. This comes from the fact he dislikes every recipe that contains onions, along with sharing the dislike for desserts with Raven. Justified, because Repede is a dog and onions kill dogs. Horribly. While sugar can cause severe digestive problems in dogs if not also being fatal.
  • Sitcom Archnemesis: Estelle repeatedly tries to get Repede to let her pet him, or at least get closer to him. But for some reason, Repede always rebuffs these attempts, growling at Estelle and refusing to let her near him. Estelle is particularly miffed about this.
  • The Stoic: He can't talk, after all. Even so, he is very indifferent and haughty towards some of the party, especially Estelle, Raven, and Karol.
  • Tragic Keepsake: His signature pipe, which belonged to the late captain that Yuri and Flynn had served under. The same also applies to Yuri's Bodhi Blastia and the design of Flynn's sword.
  • Team Pet: A version which fights alongside the group properly. He's one of the more effective fighters in part due to him being a dog (he's low to the ground so certain attacks fly over him). He's a more traditional non-combatant version in The Movie, since he's just a puppy then.
  • Vitriolic Best Buds: With Rita, if you watch the skits and have them in the active party together. While Rita is the only one Repede is ever shown actually fighting with in skits, and they are constantly getting on each other's weak points (water and heights), his AI is usually the one to run to her aid if she's attacked and she usually is the first and most common one to call out if Repede's health gets low ("The dog's almost dead!").

    Estellise "Estelle" Sidos Heurassein 
Voiced by: Mai Nakahara (JP), Eden Riegel (EN), Cherami Leigh (The First Strike prequel film, EN)

https://static.tvtropes.org/pmwiki/pub/images/estelle.jpg

A cheery but exceedingly naive noblewoman who's spent her entire life locked up in Zaphias's castle reading books and dreaming of adventure. Yuri finds Estelle while escaping from the castle dungeon. One escape sequence and an attack by a Psycho for Hire later, and the two are running off on a quest to find Flynn. Over the course of the journey, Yuri and Brave Vesperia help Estelle discover who she really is.


  • A-Cup Angst: Played with; while she's not flat by any means, she has the most problems with Judith's proportions, leading to this quote...
    Estelle: (whispering) They're... bouncing.
    Judith: What are you looking at?
    Estelle: I wish I could bounce.note 
  • Affectionate Nickname: Everyone on the team (except the ever proper Flynn) calls her Estelle, something she appears to appreciate.
  • All Your Colors Combined: Combined with a bit of Summon Magic, in her PS3-exclusive Mystic Arte, Ultimate Elements.
  • And I Must Scream: After getting Mind Raped by Alexei. She recovers.
  • Animals Hate Her: She just can't get Repede to warm up to her, no matter how hard she tries. This even carries over to later spinoffs like Radiant Mythology 3.
    "Why doesn't he like me? (sniff)"
  • Apocalypse Maiden: Prior to act three, she was virtually a walking, talking Hermes Blastia.
  • Apologetic Attacker: One of Estelle's battle-opening quotes is "I'm sorry if I hurt you!". She stops doing this as she goes through a Trauma Conga Line.
  • Artificial Brilliance: She often uses Angel Ring to bring enemies close together when Rita or Raven is preparing to hit one with an ability that inflicts damage across a small area.
  • Awesome, but Impractical: Her outfit at the very start of the game. It looks appropriately regal, but as soon as she tries to move quickly she stumbles and falls - probably owing to her shoes, her dress, or both, since she immediately comments about needing to change clothes.
  • Badass Adorable: She's a cute, ditzy girl, whose attack artes include bopping her enemies on the noggin with a toy mallet (Pow Hammer), or tickling them with a piece of catnip (her secret burst arte) while humming to herself.
  • Brainwashed and Crazy: Thanks to Alexei. She gets better thanks to an "I Know You're in There Somewhere" Fight and speech from Yuri.
  • Break the Cutie: She's used to being able to heal and protect others with her Artes, but her compassion ultimately works against her, when it's revealed that her Artes are fatal to the Entelexeia. Plus, as a Child of the Full Moon, her very existence disrupts the natural flow of Aer in their world. This begins her downward spiral, as it leaves her feeling responsible for Belius' death and makes her believe she's a burden on her friends. Then Alexei gets a hold of her and it gets worse from there.
  • Chronic Hero Syndrome: She's got it bad, stopping to help anyone who looks hurt. Deconstructed at times, as this can get her (and the rest of the party) in trouble and it later turns out using her powers consumes a massive amount of aer, creating imbalances that inch the world closer to death, which just makes it worse. Luckily that problem is solved and Estelle learns to think better before she leaps.
  • Cloudcuckoolander: What else would you call a girl who literally expects someone to "eat their words"? And she really likes doing high fives with everyone... except Raven, of course.
  • Combat Medic: In addition to healing, she can fight on the frontlines with a sword or rod, and with the right skills and equipment she can become a tank, or attack from the rear with a Holy Hand Grenade. She's the best in the game, if not the entire series... provided you've taken the time to properly adjust her AI settings and unlocked her Altered Artes and skills, that is.
  • Comically Missing the Point:
    • Her innocence, along with her sheltered upbringing, has left her clueless about sexually related matters and innuendo. If you choose to have Judith seduce the guard at Heliord, she lures him away from his post by promising to show him a "good time". Estelle fails to understand what Judith means, which causes Karol to stare in disbelief.
    • Tales of the World: Radiant Mythology 3 goes further to show her innocence, during a skit where Asbel teaches her how to improve her swords stance - by standing behind her with his hands on her hips. Estelle doesn't realize how it looks, or why Flynn becomes outraged when he sees how Asbel is holding her. Her attempt to explain the situation only makes it worse:
    Estelle: (matter-of-factly) "Asbel is teaching me a technique. He was just telling me that I need to position my hips properly."
    Flynn: (steps back incredulously) "Position... your hips?!"
    Jade: ''(smirks) "I see, I see. So he was teaching you how to move your body, was he?"
    Flynn: (steps back further) Teaching... your BODY?!"
    (Flynn immediately drags Asbel away to lecture him)
  • Cursed with Awesome: As a Child of the Full Moon, she has the ability to use Artes without a blastia. However, her mere existence causes the world to slowly die by disrupting the aer flow.
  • Cute Bookworm: Adores reading and libraries, and will often wax lyrical about things that remind her of her studies.
  • The Cutie: She's cute, sweet, and so utterly adorable that she became giddy over Rita pretending to eat her words and ran off to tell everybody.
  • Desperately Looking for a Purpose in Life: Throughout the 2nd act and part of the 3rd, Estelle's actions and choices derive from her looking for where she fits. In the end she finds it in becoming a writer.
  • Difficult, but Awesome: Estelle requires a fair amount of micro-management to get the most out of, so be prepared spend an equivalent amount of time setting her AI in the Tactics Menu. If you do so, however, she becomes one of the most effective healers in the entire series.
  • Distressed Damsel: She spends a good chunk of time in the 2nd act in danger for good reasons.
  • The Ditherer: For a vast majority of the game, she has a hard time deciding what to do or what she really cares about. Judith calls her out on this a couple of times for dragging the party around on her whims and she feels really bad about it. Of course, this is justified by the fact that she never left the castle until the events of the game and thus has no experience at all about prioritizing and the fact that she's kind and selfless, she can't leave those in need behind.
  • Ditzy Genius: She's very good at book knowledge and casting, but her social skills are pretty bad and her Cloud Cuckoo Lander tendencies can make it worse.
  • Duel Boss: Thanks to being brainwashed and crazy, Yuri has to fight her.
  • Friend to All Children: Though she doesn't have much luck with animals (as noted below), she's quite good with children.
  • Friend to All Living Things: Subverted. She really, really tries, but for one reason or another, it doesn't work out for her. Sometimes with tragic consequences, sometimes just plain hilarious, such as her skits with Repede.
  • Full Health Bonus: One of Estelle's skills increases her healing according to her own HP. At full health she heals an extra fifty percent to all allies.
  • Gratuitous French:
    • Her strongest non-arte attack involves her counting to three in French, and one of her physical artes uses a musical term and a dancing term (respectively) both created by the French. Both conveniently combine to make a decent combo in-game.
    Estelle: "Un, Deux, Trois! Marche Waltz!"
    • Lampshaded with vichyssoise, which she insists on calling so despite everyone else just calling it potato soup. Truth in Television, as in reality, it really was just a random New York dish hotels gave a French Name for pizzazz.
  • The Heart: The entire party rallies around her, especially once they learn of her true nature and the hell Alexei puts her through.
  • I Choose to Stay: If you complete Estelle's character sidequest chain in Halure, she has an epiphany and tells the others that she's decided to live there, rather than return to the Imperial Palace. The final scenes during the end credits show she's made Halure her new home, where she reads and writes children's stories.
  • Iconic Item: Her Rod and Queen of Hearts shield. The Rod grants her the "Special" skill which allows her to use her Mystic Artes while the Queen of Hearts is her best defensive shield, but overshadowed by her more all around shield, Arredoval.
  • Ignored Epiphany: Zigzagged, but ultimately averted with Ba'ul. It's revealed that her healing artes are lethal to Entelexeia — as they found out the hard way with Belius. When she sees Ba'ul in pain, Estelle is prompted to try to save him, out of habit, until Judith bars her from getting closer to him. This finally makes Estelle realize just how harmful her powers were, despite her good intentions.
  • In-Series Nickname: Her full name is "Estellise", though to Brave Vesperia she's "Estelle." To make no mention of the canon "Ristelle" nickname for her and Rita...
  • Invincible Hero: If you're playing the Xbox 360 version, the Eternal Support + Force Field glitch renders her completely invulnerable for the duration of the battle. And if you've unlocked "Holy Rain" to go with it, she can wipe out entire fields of enemies with absolute impunity.
  • King Incognito: Even though her reveal as royalty was only a surprise to Karol. It's likely that the player won't be surprised either, given her design.
  • Last of Her Kind: Though she isn't technically the last, she's the only remaining Child of the Full Moon that can do something with her power.
  • Light 'em Up: Her only elemental attacks involve the light element. The PS3 version gives her a few more, though, but this one still takes priority.
  • Light Is Good: Wears white, has light-based attacks, and is doesn't hesitant to help anyone she comes across.
  • Limit Break:
    • Sacred Penance is a powerful light-elemental blast of energy that also heals the party a significant amount.
    • Ultimate Elementia utilizes the power of the four Elemental Spirits the party creates in Part 3 to pummel the enemy with devastating waves of each element.
  • Magic Knight: She and Flynn share this role since they are both sword fighters with access to attack and healing artes. Although Estelle leans more towards the magic side since she gets more spells and weapons related to her magic.
  • Meaningful Name: A meaningful nickname. Estel is a word in Elvish meaning "trust" or "hope". Both are qualities Estelle never loses, even after her Character Development via Trauma Conga Line. When Yuri or Raven are waxing nihilistic, Judith is reducing herself to nothing more than her self-appointed job as a blastia destroyer, or whenever Rita's cranky, count on Estelle to bring them out of it with her cheerfulness and hope for a better tomorrow.
  • Mistaken for Romance: Two separate skits have Yuri and Raven ask her if she has a crush on Flynn, Estelle tells them they have the wrong idea each time. Karol instead thinks she's in a Love Triangle with Yuri and Flynn, which Yuri denies.
  • My God, What Have I Done?: After she accidentally drives Belius mad and when the party is forced to mercy-kill her.
  • Nice Girl: So much so, that she suffers from Chronic Hero Syndrome. Which is usually an admirable trait, except in her case, where it becomes a double-edged sword (noted in the Ignored Epiphany entry).
  • "No Peeking!" Request: She gives a nonverbal one to Yuri near the beginning by putting her sword near the door. While Yuri assures her that he wasn’t going to peek, she tells Yuri that Flynn had warned her to be careful if she ever met him, leaving Yuri to dryly thank Flynn.
  • Not So Above It All: She can be rather childish for someone her age, such as pouting about Repede immediately warming up to Judith while still not liking her. One side quest also has her getting attached to a Kritiyan doll and initially refusing to hand it over in exchange for learning a spell.
  • Plucky Girl: Her status as The Ditherer and Heroic BSoD moment aside, nothing really keeps her down long.
  • Pretty Princess Powerhouse: She cannot conceal her nature as a Princess Classic, but she definitely holds her own in a fight.
  • Princess Classic: Reconstructed. Being a classic princess in personality and tastes doesn't mean she's also not a Pretty Princess Powerhouse. And her nature as that also transforms her into a Politically-Active Princess once she gets enough confidence and experience to want to do what she can. An optional scene will grant her a weapon that comes with being the Vice-Emperor, which makes her the second most politically strong person in the empire.
  • Princesses Prefer Pink: Most obviously in her default outfit.
  • Proper Lady: Very polite, even to dogs like Repede or random strangers.
  • Rebellious Princess: Yuri meets her doing her best to escape her own guards just so she can warn Flynn of being in danger. Prolonged contact with Yuri and the rest turns her into more of one as she starts developing a proper backbone and sense of what she really wants to do.
  • Rose-Haired Sweetie: Her hair is bright cherry pink. She's definitely the sweet, demure, chick of the group. The Necropolis of Nostalgia reveals that this is a side effect being a Child of the Full Moon.
  • Royalty Super Power: Her Child of the Full Moon status is from her royal bloodline, as the remaining Children of the Full Moon one thousand years ago were the ones to found the Empire to watch over blastia distribution.
  • Sheltered Aristocrat: Lived a life of comfort and elegance in the castle but is still a pretty kind and loving gal. However, she had no real knowledge of the outside world, other than what she had read in books. It isn't until her journey with Yuri that she's made to realize that much of what she'd read was either outdated, or incorrect. So Rita makes her fill in the pages of their collectipedia, to educate her.
  • Shipper on Deck: Once she finds out about Karol's crush on Nan, she starts needling him for details about their relationship and says she's rooting for him.
  • Ship Tease: With Yuri, Flynn, and Rita. Mostly with Yuri (who is the hero willing to do anything for her) and Rita (being Rita's first friend and having so many close moments with her, it's almost hilarious), since Flynn's out for most of the game.
  • Stone Wall: She has the highest defense stat in the game, along with several defensive spells and multiple support skills that further mitigate damage. (After all, apart from Flynn, she's the only party member with a shield!) However, she doesn't have the health to make her a proper tank, and her offense is outright terrible. She's got the lowest Strength, very short-range attacks, and her Mystic Arte is also the weakest amongst Brave Vesperia. A Good Bad Bug in the original Xbox version allows her to become invincible during the duration of a battle, and turns the stone into titanium.
  • Sword Beam: Her Star Stroke arte sends one along the ground, similar to the Tales classic Demon Fang.
  • Technical Pacifist: She hates having to hurt people; however, she knows that world outside the barriers, and at time even inside them, is too dangerous to not fight and not everyone is willing to sit down and talk.
  • This Is Something He's Got to Do Himself: After she's called out multiple times for her tendency to dither, she attempts to settle her contract with Brave Vesperia so she won't feel the guilt of dragging her friends all over the world for her own selfish desires. The rest of the party, of course, subverts this by having no intention of letting her march off into the desert by herself, and Yuri even jokes that they all figured it would have turned out this way.
  • Trailers Always Spoil: Yuri spoiled her royal status before the game was even out. He distinctly refers to her as "hime-sama" (or: "princess"). Of course, even in the game, it was pretty damn obvious and everybody really saw it coming. Except for Karol.
  • Trauma Conga Line: During part two, she finds out the hard way that her healing artes cause Entelexeia to go insane, then later learns that using her powers could destroy the world. Then she gets kidnapped by Schwann/Raven and tortured into doing the bidding of Alexei, and sent over the edge by his hand that she begs Yuri to kill her. Thankfully, she recovers.
  • True Blue Femininity: In her introduction in the game, as well as in The First Strike, she's wearing blue.
  • White Mage: Estelle blurs the line between a white mage and The Paladin. She is a master of healing, support and holy magic, but also knows her way around a sword and shield.

    Karol Capel 
Voiced by: Kumiko Watanabe (JP), Julie Ann Taylor (EN)

https://static.tvtropes.org/pmwiki/pub/images/karol.jpg

A Kid Samurai that Yuri and Estelle find wandering through the forest, he proves to be more well-traveled than either of them, showing himself knowledgeable on many topics ranging from the monsters that infest the world to the inner workings and politics of the guilds. He boasts that he is a member of the Hunting Blades, a guild that exterminates monsters, but is actually a veteran of many different guilds. He looks up to Yuri as a Big Brother Mentor and steadily takes many levels in badass throughout their journey.


  • Adorably Precocious Child: He carries around a weapon that's bigger than him and is upbeat and adorably cheerful.
  • Amazon Chaser: During one of Patty's personal quests to get Yuri to like her, Karol mentions that she should demonstrate her skills to him because "everyone loves a powerful woman!" Rita then questions if he meant just himself, which, considering his crush on Nan...
  • Badass Adorable: Don't let his appearance fool you. That hammer he carries around isn't just for show.
  • Bag of Holding: Karol keeps EVERYTHING in that bag of his - from bugspray, an endless supply of baseballs, a wind-up toy robot, and even live fish. And, of course, it's how he lugs his trusty hammer around. Once you get the King Bag, Ba'ul says that he could probably fit in there. Note that Ba'ul is big and strong enough to carry an entire cruise ship.
  • Batter Up!: Invoked with "Reaper Knock", which has him pull out a baseball and smack it across screen. The fully charged version (performed by holding down the attack button) produces a cluster of them, hits them further, and inflicts greater damage.
  • Blow You Away: Ultra Punishment Typhoon is one of his Burst Artes. During a lvl.1-2 Overlimit, he simply spins in place and attaks all targets in a limited 360º radius. At lvl.3, he whips up a mini-tornado around his body, which increases its Area of Effect. But at lvl.4, Karol generates a full-blown tornado, which significantly widens its attack radius and causes him and all enemies caught in it to rise higher with each hit. However, Karol is automatically dazed afterwards, due to making himself dizzy.
  • Boring, but Practical: All the mundane skills he learned from all the guilds that kicked him out turn out to make him rather useful in many situations that don't involve feats of bravery or fighting. The problem is he doesn't see the worth in any of these and prefers pulling said feats of bravery and completely blowing it by fleeing so much that he often avoids fighting certain bosses early on. He does eventually see the worth in his innate skills and become crucial many times.
  • Bratty Half-Pint: Pre-character development, he has a Small Name, Big Ego and constantly wants attention, only to run away when the party needs him most. The group, particularly Yuri, not changing their interactions with him despite that is a major role in how his Character Development moves forward.
  • Butt-Monkey:
    • Poor kid basically sums it up himself, when he asks "...why me?"note .
    • He gets blown up by Rita on two separate occasions: 1.) when they first meet her, she assumes he's a thief and fries him. 2.) She failed to realize Karol was disguised as one of the soldiers at Heliord, so she nuked him along with the others. The second is optional however - it depends on whether you pick Karol to be disguised as a knight during that point.
    • If you wear his cafeteria worker costume long enough, it'll trigger a skit where Raven tricks Karol into doing his share of the cooking for him.
    • The player can also subject Karol to humiliation by making him enact his own plan to seduce the guard at Heliord. Which requires him to dress up as a girl, though it unlocks the disguise as a costume for him, later.
    • And you'll get a skit for making him wear his spa costume, which makes the girls steer clear of him.
  • Charged Attack: With the appropriate skill equipped, his attacks can be charged to deal more damage.
  • Combat Medic: Bizarrely enough. He can smash the ground to create healing circles, and his water Burst Arte makes him pound a massive one that can heal a large radius. This even comes into play in a Secret Mission: against Zagi 4, Karol can use Nice Recovery Smash to heal away the poison Zagi is using to empower himself, an interesting example of having to play medic towards the enemy.
  • Cowardly Lion:
    • Karol keeps joining guilds, only to quit shortly afterward when his cowardice sends him running for the hills. Traveling with Brave Vesperia allows him to take a level in badass, but he still retains his nervousness in battle.
    • He even has several skills that reference this cowardice, ranging from shortening battle escape times to being able to restore HP and MP while "playing dead." One of these skills is even called Coward, and it prevents surprised encounters (which force you to use the people at the end of your inactive party). Ironically, it doesn't work unless Karol is in the active party.
    • The pinnacle of this is Karol gaining Bravior, which has an 11 point skill used for changing his stance to show his growth. Not completely useless, as it shortens the lag in between arte usage.
  • Deadpan Snarker: Not as much as Yuri, obviously, but he still has his moments.
  • Dishing Out Dirt: Both his first Arte and his first Mystic Arte have a definitive "earth" theme to them, much like Presea, another Team Symphonia under-age Mighty Glacier.
  • Dogged Nice Guy: To Nan. Funnily enough, he is succeeding, but he doesn't know it.
  • Early-Bird Cameo: In the PS3 version, he can be seen atop a tower in Deidon Hold.
  • Expy: Of Lloyd in terms of appearance and personality. Referenced in the PS3 version, where he can unlock his costume and even acts exactly like him in the appropriate skit.
  • Fatal Flaw: Arrogance and cowardness hold him down so badly that he is seen as a joke by a huge number of people at guilds. Slowly, though, he grows out of these, and he becomes one of the most level-headed people in Dahngrest.
  • The Friend Nobody Likes: To the Guilds. Karol is a laughingstock among them, due to all the times he's been kicked out by different groups for desertion. When he meets up with Nan, she tells him he's been fired from the Hunting Blades too, for the same reason. He completely averts this with Brave Vesperia and the rest of his True Companions, who accept his Cowardly Lion tendencies (if tease him over it).
  • Gender-Blender Name: Though it seems like a boy being named "Karol" is a case of this, this is actually a subversion: "Karol" is the West Slavic version of Charles or Carl.
  • Giver of Lame Names:
    • He initially wants to name his guild "Super Ultra Courageous Braves," which is long, cheesy, and redundant. Fortunately, Estelle names the guild "Brave Vesperia."
    • He tries to name Belius's spirit reincarnation "The Splishy-Splashy Water-Colored Queen." Fortunately, Estelle chooses the name "Undine" instead. Similarly, his name for Phaeroh's reincarnation is "The Fearsome Fiery Fireball King," but this is shot down in favor of "Efreet".
  • Humongous Mecha: His second Mystic Arte in the PS3 version is one.
  • Iconic Item: While not as blatant as most examples of this trope and more downplayed, Karol's red neckerchief appears in most of his costume titles except for three of them (and two of them actually make perfect sense for why he didn't wear it- in one he's disguised as a girl, and in the other he's wearing nothing but two towels). Karolow X, a robot designed to look just like Karol, is also shown to wear one just like it.
  • Idiot Hero: Played With. He knows a lot about Guilds, geography, lockpicking and a lot of info useful for the journey. However, he's gullible, tempts fate WAY too much, and isn't particularly book smart. All of this is justified due to his age.
  • I Just Want to Be Badass: It's made clear on his first meeting that Karol wants more than anything to be awesome and brave. He pulls it off.
  • Improbable Weapon User: Karol's sub-weapon is a bag of hammerspace. At least it has a Bodhi Blastia attached to it, which allows usage of artes.
  • Inferiority Superiority Complex: He tries so hard to act like Guild hopping is a good thing. Being a kid, he's not very good at it.
  • Infinity -1 Sword: Bravior, a Sword of Plot Advancement and his strongest sword in the original game. He gained it by chance on the Blade Drifts of Zopheir, and it gives him a skill which shows his Character Development.
  • Jack of All Trades:
    • He might be a Mighty Glacier in-combat, but out of it, he's a competent mapmaker, monster analyst, lockpicker and handyman, with a wealth of knowledge about the Union and many areas of the world. Justified, since he probably picked up his skills from his constant guild-hopping.
    • A partial in-combat example as well, as he has aerial arts (Havoc Thunder and Rending Drop), a ranged art (Reaper Knock), a self-buff (Coil Beat), enemy debuffs (Destructo Booing, Destructo Spider Web, etc.), and healing arts (Nice Healing Smash series). He's the second most versatile party member after Raven!
  • Keet: He's a pretty cheerful kid.
  • Kid Hero: He is only twelve.
  • Kid Samurai: Has a few qualities of this, being inexperienced yet skilled in some manner at the start.
  • Know-Nothing Know-It-All: Zigzagged. Due to his horrendous resume at getting fired from many guilds, he indirectly gained a vast wealth of knowledge. However, he is quite not as smart as he lets on, such as when he doesn't exactly know why hitting enemies with his bag proves to be very effective, or exactly what kind of person Don Whitehorse is (Karol can only say he's the coolest of the coolest because he's the head of the guilds but doesn't elaborate why). He usually tries to wing it when he wishes to be looked up by other people (something he eventually grows out of).
  • The Lancer: Qualifies for this trope in terms of the story due to his personality differences with Yuri and the fact that he's always either the first the one to back him up, or the first one to disagree with him. Combat-wise, he's more of The Big Guy.
  • Limit Break:
    • Overlord Reign Impact pummels the target with several heavy weapons before Karol grabs the last one to deliver a blow so powerful it cracks the earth.
    • Mega Flashbang Ultra X Bomber (yes, really) utilizes a tiny robot the party finds in a sidequest, except the robot assembles into a Humongous Mecha that blows up the entire battlefield with a single massively powerful blast.
  • Mighty Glacier: Team Symphonia continues their tradition of pre-pubescent tanks. Karol hits hard, but, most likely thanks to his massive weapons, is the slowest. Unlike most examples of this trope, his defense is average compared to other melee characters, though he gets a skill that greatly reduces damage when he's at critical HP.
  • Mr. Exposition: Despite his age, Karol acts like this in the early game and continues to provide information about guilds throughout.
  • Nice Guy: Karol may be a bit sarcastic and spacey at times, but he's got a good heart.
  • "No More Holding Back" Speech: Gets this during the second arc; after dealing with the fallout of Belius's death, the reveal of Yuri's Vigilante Man actions, Judith destroying their blastia and revealing herself to be the "dragon freak", and the Don's death, Karol finally comes to a decision and gives a speech in that regard. It's one of his first real big steps forward in Character Development and becoming the badass he wants to be.
  • Oblivious to Love: As seen when he enters the 100-Man Melee in the colosseum, which ends with a rematch against Nan. When Karol asks why he has to fight her again, she says it's because she likes strong men. Naturally, he has no idea what she's talking about.
    Karol: (exasperated) "Why do you have fight me, to prove yourself??"
    Nan: (blushing) "I-I like strong men, like Master."
    Karol: (clearly confused) "Okay... but what does that have to do with us fighting?"
    Nan: (exasperated) "Take a guess, YOU IDIOT!!"
    Karol: (in frustration) "I DON'T KNOOOW!"
  • Pintsized Powerhouse: Karol may not look it, at first, but he's remarkably strong for his age and diminutive stature. Between moves like Havoc Thunder and Overlord Reign Impact, he usually leaves the coliseum floor in ruins.
  • The Power of Friendship: Part of his development has him learning about this and applying it into massive team efforts.
  • Puppy Love: Karol and Nan are both 12 years old, but the game makes it clear that they're crushing on each other... though he seems unaware that she likes him back.
  • Stone Wall: Though he doesn't have as many guard-augmenting skills as Estelle, his high HP and defense make him an ideal tank.
  • Shout-Out: Karol has two skills, "Combatir" and "Raynard", which allows him to do more damage when equipped with an axe or a hammer, respectively.
  • Shock and Awe: Havoc Thunder spikes the ground with a ligthning enhanced strike.
  • Slap-Slap-Kiss: With Nan, as seen in the Oblivious to Love entry.
  • Small Name, Big Ego: He seems to think having been in a bunch of guilds is a good thing. It's not. Though this attitude of his is a facade.
  • Stronger Than They Look: Kids generally are incapable of wielding weapons bigger than they are, let alone using them effectively. For another example, just see his Mystic Arte under Pintsized Powerhouse.
  • Tempting Fate: While it's true that Rita clocks him every once in awhile, there are times when he brings it on himself. Like deliberately trying to startle her after she'd just said she was used to fighting.
  • Token Mini-Moe: the youngest playable character at age 12.
  • Took a Level in Badass:
    • When he rescues the rest of the party in the Blade Drifts of Zopheir.
    • Also when he first learns his Mystic Arte — he gets it in a sidequest where he trains using the sword of his hero. The sidequest comes shortly after he watches his childhood hero commit suicide right before his eyes, thus giving him the needed motivation to start training.
  • Wholesome Crossdresser: If chosen for the seduction mission.
  • Why Did It Have to Be Snakes?: Bugs in his case; interestingly enough, the reveal of his phobia also has him learn the "Bug Breath" arte that's super effective against bug monsters.
  • Wrecked Weapon: In his introductory cutscene, he mistakes the party for monsters and spins uncontrollably, causing Yuri to strike his weapon to make him stop. This snaps Karol's BFS in half, but he doesn't mind because it's now easier for him to wield as a makeshift battleaxe.
  • You Shall Not Pass!: In one of his most memorable scenes (if not the most memorable), with the rest of the party paralyzed and a giant monster bearing down on them, Karol decides to invoke this trope rather than abandon his friends to a grisly death, even though it's clear from his expression that this battle is also probably a case of Bring My Brown Pants.

    Rita Mordio 
Voiced by: Rika Morinaga (JP), Michelle Ruff (EN), Luci Christian (The First Strike prequel film, EN)

https://static.tvtropes.org/pmwiki/pub/images/rita.jpg

A talented, feisty mage from Aspio. Yuri at first believes she stole the blastia from the lower district, but it just turns out the thief was using her last name to come across as "legitimate". She joins the companions to continue her blastia research, and fights with a scroll and magic.


  • Adaptation Induced Plothole: In the game itself, Rita didn't know about the existence of aer krenes until Alexei sent her to investigate the one at Keiv Moc, and needed Duke to explain its function. In the anime prequel (The First Strike), she already knew about them.
  • Always Save the Girl: Once the reveal of Estelle's nature as a Child Of The Full Moon is given, Rita's goal for the rest of the game is to save her.
  • Ambiguously Gay: She becomes very "dere-dere" around Estelle and seems quite interested in her, to say the least (covered extensively in the Ho Yay page).
  • Animal-Eared Headband: Her waitress outfit gives her a cat-ear headband, and a bunny-ear headband is available for everyone.
  • Awesome, but Impractical: Her Levitation skill. Even with the Risky Ring to solve the TP consumption problem, it basically negates the more useful Resilience skill. All the same, a flying spellcaster never gets old.
  • Badass Adorable: She's a fairly cute young teenage girl, but is also one of the most powerful mages in the entire series, with several game-breaking strategies and spells.
  • Badass Bookworm: She's seen reading when she levels up and even hits people with her book at times.
  • Big Sister Instinct: Off and on towards Karol, starting in Keiv Moc. Has shades of Big Sister Bully, as well, despite not being his actual sister.
  • Black Magician Girl: One of the most troperrific examples.
  • Blatant Lies: During the cutscene where Yuri and the others are preparing to leave Aspio, Rita says she's coming with them. When Yuri asks why, she tells him she wanted to inspect the barrier blastia at Halure, though her real reason was her sudden interest in the unused bohdi blastia on Estelle's wrist. But when Karol says they already fixed it, Rita uses it as an excuse to insist on going with them.
  • Character Development: Subtle but it's there. At the start of the game, Rita saw Blastia as being living people, constantly referring to them with pronouns as if they were people. This was meant to show that she was sheltered from people and lacked meaningful relationships with others. Over the course of the game, Rita drops this and starts acting more sociable around the others. This is best shown when it came to Judith destroying Blastia; early on she treated Judith's actions as if she was killing someone, but over time gradually came to realize the significance of doing so. In a side quest later involving a Blastia acting up in the Zaphias castle, Rita agrees that if she cannot fix it, Judith is free to destroy it. It's clear by the end she now appreciates other people, even if she still dislikes destroying Blastia.
  • Child Mage: Spellcasting is her other forte, aside from blastia and aer research, and is so talented at it that she can cast advanced spells such as "Negative Gate" and "Meteor Storm". The PS3 version even allows her to use Indignation as her second Mystic Arte, which is the most powerful spell in the entire series!
  • The Comically Serious: Especially during victory poses or skits: when the other party members start being silly, she's frequently the one who groans or gets exasperated at their supposed childishness.
  • Companion Cube: Thanks to her lonely, orphaned childhood, she came to see blastia as her only friends. She anthropomorphizes them accordingly, bestowing them with names as she interacts with them.
  • Covert Pervert: Depending on what you believe Estelle found in her dresser drawer. Also seen when Rita checks her out on the sly, as they're preparing to leave Aspio.
  • Crossdresser: Her Mao costume from the PS3 version.
  • Crush Blush: Seen almost anytime Estelle pays her direct attention, such as when Rita first joins them on their way to Nor Harbor, and during the following victory skit:
    Estelle: (impressed) "Wow, Rita! That was SO cool!"
    Rita: (smiles shyly, blushing) "Really? Um... t-thanks."
    Karol: (grinning) "Oooo~oo!"
    Rita: (flustered) "Sh-shut up, you!!"
  • The Dreaded: Of Aspio; everyone freaks out when they hear Yuri is looking for Mordio.
  • Deadpan Snarker: Almost as much as Yuri and usually in response to the more...quirky traits of the rest.
  • Didn't See That Coming: In the form of a Unknown Known, though in a good way! She knows what apatheia is and that, in combining it with her new formula, an aer krene, and Estelle's power, she would make an aer controller that would cure Estelle's problem and possibly also help with the aer crisis. She did not foresee that the consciousness within the apatheia would awaken, forming the first Great Spirit Undine!
  • Don't You Dare Pity Me!: A humorous variant: when the party sees the ocean for the first time, Rita admits that, like Estelle and Yuri, she didn't see it before. Karol then expresses that he finds it sad for Rita, implying that it was because she didn't get the chance until now because was too caught up in her researches. She promptly replies, deadpan, that his pity makes her want to jump off the cliff.
  • Double Standard: Abuse, Female on Male: Rita uses Raven as her personal punching bag, usually whenever he says something perverted. She constantly abuses Karol too.
  • Elemental Powers: As the resident Black Magician Girl, Rita has access to all elements except Light. She also only has one of Ice and Windnote . Not to mention has series staples Thunder Blade as her single Lightning spell and, in the PS3 rerelease, Indignation.
  • Everyone Can See It: It doesn't take the others long to pick up on Rita's interest in Estelle. Yuri and Karol notice it almost immediately (note the knowing look between them at 5:10-5:12 here). So does Judith, who calls Rita out on it when she tried make an excuse to follow Estelle back to Zaphias.
  • Fashionable Asymmetry: She wears a red thigh-high stocking with thin yellow stripes on her left leg and a white one that's slightly shorter on the other.
  • Forgets to Eat: Implied in a skit when the whole team is getting hungry.
  • Glass Cannon: She can throw around ridiculously powerful magic, which is offset by her low physical defense stat and HP. But it's subverted once she unlocks her "Resilience" and "Perfect Magic" support skills which make her nigh unstoppable.
  • Goggles Do Nothing: ...Neither does the lens. Or the ribbons. Or the thigh-high sock. Yep, Rita is a regular Rummage Sale Reject.
    • Subverted by her best headpiece armor, the Elemental Goggles, which also provide resistance to four of the six elements.
  • Hair-Trigger Temper: As part of her Tsundere character she has it. Character Development has her move past it (and it gets lampshaded by the group too) but she still remains somewhat irritable.
  • Implacable Girl: Her "Resilience" support skill prevents her from being staggered, launched, or knocked down as long as she's casting a spell. It also greatly reduces all damage she receives during the spell's incantation. Which means the enemy can't stop her even if they swarm her all at once.
  • Improbable Age: She started studying blastia at age 10. That was 5 years ago!
  • Jerk with a Heart of Gold: She gradually lightens up as the game progresses; particularly after Estelle saves her when the blastia malfunctioned at Heliord. From then on, Rita becomes kinder towards her and the others, and this is notably the point where she starts calling her "Estelle" instead of the full "Estellise".
  • Kindhearted Cat Lover: She's a bit rough around the edges, but she is very fond of felines.
  • Lethal Chef: Though not as bad a Flynn. It's not that she can't cook, she's just too impatient to put the time or effort into it. For example, she once made a "meal" consisting of two slices of bread with a raw egg between 'em.
  • Limit Break:
    • Ancient Catastrophe summons four massive elemental spheres of energy that combine their energies to hit the entire field with a massive explosion.
    • Rita gets to use the Tales Series classic Indignation, a singular incredibly powerful blast of lightning. It's even unlocked by reenacting its first appearance in the series, by casting the closest thing she has otherwise (Thunder Blade) on Dhaos in the 200-Man Melee.
  • Little Miss Badass: She's a mere 15 years old, but is an incredibly powerful mage.
  • Little Miss Snarker: Usually in regard to Raven's perversion and his childlike behavior.
  • No-Sell: She gains the "Perfect Magic" support skill in The Definitive Edition, which makes her immune to all enemy magic and any status ailments caused by them. The spell passes harmlessly through her as if she were a ghost, but she steadily looses TP during each spell's duration.
  • Orphan's Ordeal: Several lines and skits hint that she went through this, enough of one to have no friends before she meets the rest of the group.
  • Petite Pride: An NPC dubs her "Flatty McChesterson." Unlike Estelle, she doesn't seem to mind, thinking large breasts just get in the way, although in the skit "The Proper and the Picky" she does seem to get sensitive about it.
  • Playing with Fire: Downplayed a bit, in that she does have access to almost every element of the game. However, she constantly defaults to casting Fireball during cutscenes, and it's implied in a few skits to be her favorite spell in general. Thus, between that and her largely red outfit, it's a hard not to associate her more with fire than than any other element. Spinoff games usually focus her skills on fire to give her a unique moveset.
  • Sadist: She and Repede do not get along, mostly because it was Repede who started growling her way. During a skit, she's openly happy to see him suffering and Yuri calls her out for it, though she doesn't apologize.
  • Samus Is a Girl: Sort of. The person who Yuri was chasing in the beginning was clearly male, but was, for whatever reason, using her name. Thus, he was still surprised when he first met Rita and discovered she was female.
  • Ship Tease: The game is none too subtle about her implied feelings toward Estelle.
  • Simplified Spell Casting: Get her to Overlimit Level 3 and she replaces even the most long-winded incantations with "Blah, blah, blah.".
  • The Smart Girl: See the Teen Genius entry.
  • Solitary Sorceress: In the movie, she is shown to live in a house in the forest which includes a magic laboratory.
  • Spanner in the Works: When the party confronts Alexei in Zaude, he's surprised to see Estelle has returned to normal and wonders how it was possible, until he notices Rita is with them. She sees the Blastia formula he's working on and sees that he hasn't figured out how to fully awaken Zaude yet. Alexei promptly closes his screen to prevent Rita from seeing anything further and openly admits that it was a mistake to overlook the world's leading authority on Blastia research.
  • Squishy Wizard: She's not really built for taking hits. Justified due to her age and having mostly spent her time researching. She's certainly physically fit thanks to ruin exploration, but her reliance on her magic means she neglects other things.
  • Teen Genius:
    • She's the world's foremost authority on Blastia and Aer research, at only 15 years old, and is a fully accredited scholar on both subjects. Despite this, she doesn't know everything about either of them. She had neither seen, or even heard of an aer krene until she was sent to investigate the one at Keiv Moc, where Duke explains their function to her.
    • Rita eventually figures out how to use Dein Nomos, in conjunction with Belius' apethea and an inactive Aer Krene, to stabilize Estelle's power so she'd no longer disrupt the planet's Aer flow. Not only does it work, she accidentally discovers how to convert an apethea into a Spirit, which becomes vital to saving the planet!
  • Tomboy and Girly Girl: Tomboy to Estelle's Girly Girl.
  • Tome of Eldritch Lore: She always keeps an oversized book strapped around her waist like a fanny-pack, which she opens when casting certain spells. She's also seen reading it whenever she levels up.
  • Transparent Closet: The live-action "Tales of Ristelle" skit hangs a massive lampshade on it, by having the Japanese VA for Zelos trick Rita's VA into showing up by telling her Estellle would be present. Rita calls him out for tricking her, while Zelos and Milla take turns needling her for being tsundere toward Estelle.
  • Tsundere: Lampshaded several times in-game and in the aforementioned live-action skit. Rita is typically abrasive, outspoken, and brutally honest; especially when she's annoyed. But Estelle draws out her softer side and becomes her first real friend, which causes Rita to develop a very strong attachment to her.
  • Vitriolic Best Buds: She doesn't have much respect for Repede when she first meets him, often referring to him as, "dog". But by the time their group reaches Zaude, she's warmed up to him. Rita's usually the one who'll call out whenever Repede needs healing during a fight, and Repede is usually the first to express agreement with Rita about Raven. He's also the one Rita turns to in the "Manly Musk" skit, even though Yuri is right there, and Repede's AI is usually the one to run to Rita's aid if she's attacked when casting.
  • Weather of War: Several of her artes' power can be increased depending on the weather. Her Champagne, as an example, gains a 20% boost in rainy weather.
  • What Could Have Been: In-Universe. When Flynn had sought for her help to investigate the Shaikos Ruins, she declined the offer despite Sodia trying to convince Flynn prior to have her join his brigade, but he respectfully understood her wishes and let her be, which led to him recruiting Wichter in her place.
  • Why Did It Have to Be Snakes?: Ghosts. While Rita will normally take things in stride (or just blow it up), ghosts are the only thing to freak her out. Needless to say, boarding a ghost ship is her worst nightmare...

    Raven (Damuron Atomais) 
Voiced by: Eiji Takemoto (JP), Joe J. Thomas (EN), Jonathan Brooks (The First Strike prequel film, EN)

https://static.tvtropes.org/pmwiki/pub/images/raventov.jpg

A 'Fishy Old Man', Raven is the right-hand man of Don Whitehorse, leader of the Five Master Guilds. Yuri initially encounters Raven in a jail cell next to his. Here, Raven gives Yuri the key to his cell so he can escape. The party later encounters him in Capua Nor, where he tricks them into going the opposite way towards Ragou (it works out in the end). He eventually joins up with the party properly in order to help out the kids he's grown fond of, as well as keep an eye on them for Altosk's sake.


  • All There in the Manual: Japan-exclusive supplementary content (a manga and a drama CD) goes in-depth about his past as a young noble who joined the Knights and grew close to Casey. They also reveal his birth name: Damuron.
  • Ambiguously Brown: Raven's actual ethnicity is unknown, but he has a tanned complexion which may, or may not be his natural skin tone.
  • Back from the Dead: Done twice:
    • Late in the game, he finally comes clean about his past when he tells the others that he died during The Great Warnote . Alexei reanimated his corpse by substituting Raven's heart with a modified Hermes Blastia, which was the reason he was indebted to Alexei and agreed to help him spy on Estelle.
    • Raven surprises Brave Vesperia again, when they find him waiting for them aboard the Heracles, after they thought he had perished when Baction seemingly collapsed while he was still inside. The PS3/Definitive Edition actually explains how he did it.
  • Back Story: Unusually for a Tales game, he stands out as being the only Vesperia party member to get a fully fleshed out backstory. A large chunk of it is only All There in the Manual through bonus materials though.
  • Bavarian Fire Drill: He dodges a fight with the Schwann Brigade by calling them to attention and running by with Brave Vesperia while they stood ready. The Brigade is a bit embarrassed at that. Subverted with the reveal that he is Schwann and did have authority over them. They may not have recognized him, but they'll still respond to his voice.
  • Becoming the Mask:
    • Adopted his Raven persona to spy on the guilds and grew to be genuinely comfortable there. Later he used it to spy on Brave Vesperia, and wound up joining them for good.
    • Downplayed with his Schwann persona. While he prefers being Raven, in The Empty Mask, he acknowledges that his time as Schwann did have meaning in his interactions with his brigade. This may explain why he temporarily acts as Schwann to fight alongside his brigade in the Tag-Team Melee.
  • Blow You Away: His only elemental artes that he learns normally, except for Serpent, are of the wind element.
  • Blue Blood: He was born to the Atomais family, but all of his relatives were killed during the Great War.
  • Chick Magnet: Rita may diss him for being a perv, but his character sidequest in Dahngrest reveals that he's very popular with the women there. Several of them come up to him and either ask him out, or ask when he's going to call them again. Once it's complete, he earns the "Lady Killer" title.
  • Chivalrous Pervert: For all he flirts, he's a gentleman. He doesn't flirt with Rita or Estelle much, and mostly directs attention to Judith. And in the sidequest above, he's mostly gently dissuading the ladies from going out with him, recommending they go with someone younger and nicer.
  • Combat Medic: Love Shot allows him to heal himself or other party members by firing a special arrow in the air. While the amount of healing is small and it initially starts out being only able to heal one person with a single use, the move is pretty handy as it has no casting time, and with enough use is eventually able to heal up to three people at once.
  • Consummate Liar: He's gotten pretty good at it, due to years spent covering his Schwann identity. Though his squad nearly blows his cover by addressing him by his real name in front of Yuri and the others. Raven cuts them off before they actually say it, and tells Yuri they'd gotten him confused with someone else, when he asks about it.
  • Cursed with Awesome: He has a blastia for a heart, making him functionally immortal as long as it never gives out, or is switched off by someone with the power to do so. Alexei gave him the switch in The Empty Mask, but for some reason, the switch didn't work when he tried to use it.
  • Dark and Troubled Past: Most of it is in extra materials, but the short version is that the Great War was not kind to him, having taken both his family and his brigade. Having Alexei bring him back to life with a blastia for a heart, putting his life almost literally in his hands, didn't help at all.
  • Death Seeker: His life is bound to Alexei's command, as the Commandant revived him with a blastia and forced him into servitude. Several of his actions in the game, especially as his Schwann persona, indicate that he's looking to end it all to escape from this contract. He only changes his tune when he's defeated by the party and they spare his life when he asks to settle their debts.
  • Despair Event Horizon: Happened before the game's events, when he (and his unrequited love, Casey) died in the Great War and Alexei took control of his life.
  • Dirty Old Man:
    • Though the only girl in the party he hits on is Judith, he definitely comes off as this.
    • The women in Dahngrest seem to love him for it, or in spite of it (noted in the Chick Magnet entry).
    • If he and Estelle are in the party together, during one Victory Pose, he'll try to get Estelle to give him a hug. She refuses.
  • Easily Forgiven: AFTER the party takes turns "forgiving" him for handing Estelle over to Alexei, that is. In a later scene, he tells Yuri that Estelle said she didn't want to be left out, so she smacked him one too.
  • Extreme Doormat: In The Empty Mask, Damuron loses all hope in his life due to Survivor's Guilt and loses all ambition, causing him to do anything Alexei says. This is after Alexei gives up the switch to his heart, showing that even though he isn't bound by the switch, he really has that little will to make his own decisions. He then serves Don Whitehorse when the latter spares his life, though unlike Alexei, the Don wants Raven to start thinking for himself again.
  • Fake Ultimate Hero: As Schwann, he's seen as an example of a hardworking commoner becoming a distinguished knight. In reality, he's a jaded former aristocrat who is only acting as a Propaganda Hero to support Alexei's policy of having mixed-class brigades. While he will act like a chivalrous knight in public, Alexei eventually starts using him as an assassin against political enemies.
  • Feeling Their Age: He's 35, which doesn't seem that old, but he's eventually revealed to be a veteran of "The Great War" that occurred 10 years prior to the events of the game. So he often quips about his age, such as complaining about his back, or saying he's too old to keep up with Yuri and the others. None of which stops him from sniping enemies, or making time for the ladies. Part of him feeling old is due to having died and been brought back.
  • Foreshadowing: The game leaves a couple of hints that Raven is Captain Schwann and will betray the party.
    • Very early on, Raven is Yuri's cellmate after Cumore arrests him. Following this Alexei lets him out of his cell. On a first playthrough one can assume that Raven is just an ordinary prisoner, but after The Reveal it becomes apparent that Schwann lapsed into his Raven identity while on duty and Alexei is simply retrieving him to get him back on track. Yuri actually thinks back on this and realizes how obvious it was that something was off.
    • Before Raven joins the party, he encounters the other party members at the various towns they stop at almost as if he knows where to follow them. Who else was following the party at this time? The Schwann Brigade. How would Raven know where to find them? Because of he is the leader of the Schwann Brigade.
    • Speaking of the Brigade, you might assume his Bavarian Fire Drill on them only worked because they're massive idiots, but the whole thing makes more sense when you realize they were reacting to their boss's voice.
    • If one is playing close enough attention they can catch on to The Reveal way in advance if they note the similarities between Raven and Schwann. The commonality is that both of these names are references to birds, Raven being obvious and Schwann being a play on "swan". Considering how Raven's last name is never revealed, it could also mean that it is nothing more than an alias.
  • The Friend Nobody Likes: Raven is the only member of the group that almost everyone dislikes, for mostly justified reasons as he does things like lead them into traps or cause problems. They eventually grow to like Raven, but it takes a while and him coming clean about his identity.
  • Gratuitous Italian: Two of Raven's artes, Arrivederci and Inverno, are Italian words (for "Goodbye" and "Winter", respectively). The strangeness of it is discussed in the sidequest where he unlocks them, as the person who gives it to him has an Italian accent.
  • Grumpy Old Man: Although he's only thirty-five, he gets invoked with the "Old Man" nickname by the other, much younger guild members and whines often about not being able to keep up with them physically on their long journeys. In the original Japanese script, they refer to him by a slanderous term for a middle aged man. No similar word exists in English, so he gets the Old Man nickname instead, which is only slightly strange given his definitely-not-old age. It is worth noting that it's a trend for the 35 year old party member to be considered "old" in a Tales game.
  • Handsome Lech: Not that anyone in the party considers him handsome...
  • Have I Mentioned I Am Heterosexual Today?: There are a few skits where Raven notes he's not interested in cooking for the guys, or giving them a piggyback. Yuri even teases him in one skit when Raven implies that Estelle's concern for Yuri is because she's 'grown close' to him. Yuri then points out that Raven cares about him as well, so they must have grown close too. Raven of all people, then seems awkward.
  • He Cleans Up Nicely: While Raven isn't ugly he is noticeably scruffy and scraggly, yet he looks composed and refined in his Schwann outfit.
  • Heel–Face Turn: Shortly after he is outed as The Mole, he joins your side for real.
  • Heroic BSoD: The supplementary manga, The Empty Mask, reveals that Damuron lost all purpose and passion in life after failing to save Casey in the Great War and being one of the few survivors of Casey's brigade. This caused him to become an Extreme Doormat in doing jobs for Alexei and Don and adopt whatever personality best suited these jobs. Don notes that Raven only seems to be genuinely happy when traveling with Brave Vesperia and sends the latter to accompany the small guild as a way to reignite his passion. Unfortunately, when Alexei arranges for the Don to die, Raven is crushed and becomes empty again, resigning himself to serving Alexei. He eventually finds a reason to live when he's accepted back into Brave Vesperia.
  • Heroic Sacrifice: He holds up the roof of Baction so the party can escape before it collapses. In the original Xbox 360 version, it is never quite explained how he survived, but in the Updated Re-release, he tells Flynn that his brigade (Leblanc, Adecor, and Boccos) pulled him out.
  • Heroes Prefer Swords: This is played with in-game, as he shifts his fighting style to suit the situation, much like he shifts personalities.
  • Hidden Heart of Gold: Even while he was a spy he honestly did care for the group and in particular is genuinely sad about the Don having to commit Seppuku.
  • I Cannot Self-Terminate: The switch Alexei gave him fails to shut off his heart, which explains why Raven, as Schwann, threw himself into battle against the party in the hopes that they'd be strong enough to kill him.
  • I Have Many Names: Raven, Schwann, and Damuron.
  • Improbable Aiming Skills: Downplayed, but when he first joins the party in Keiv Moc, Raven shows off some pretty impressive archery skills.
  • I Owe You My Life:
    • A darker version. Yuri states that Raven's life belongs to Brave Vesperia after the Heel–Face Turn and Heroic Sacrifice incident in Baction. Torn up with guilt as he is about betraying them, Raven accepts this, in spite of his Death Seeker tendencies.
    • He was also working for Alexei as Schwann due to believing in this and because of a Leonine Contract.
  • Irony: A minor bit of irony: One of his subweapons is a main-gauche, a dagger designed to be wielded in its user's off hand. Its name literally translates to "left hand." Except Raven is a lefty, so he wields the dagger called "left hand" in his right hand.
  • Jack of All Stats: Before Flynn was added in the different ports, Raven was the most versatile party member you could have. He has several melee artes, can go long-range physical with his bow artes, is the main source of wind damage spellcasting in the party while still having other elements to use as well, and can even heal with Love Shot. Of course, Estelle was a better healer, Rita was a better spellcaster, and Yuri, Judith, and Repede were better offensive wise, but he still was a very versatile character who worked well at end game.
  • Leonine Contract: He's being forced to work for Alexei, who can supposedly kill him at any time. This is implied to be subverted in The Empty Mask, where Alexei gives him the switch.
  • Let's Get Dangerous! As Schwann. Also, whenever he uses his Mystic Arte, since it burns his own life energy away.
  • Like You Were Dying: One of Raven's enter battle quotes after Baction: "Fight like I'm gonna die, huh?". He becomes much less of a Death Seeker after the events of Baction, and has gained a new lease on life by the end.
  • Limit Break:
    • Blast Heart utilizes the power of his blastia heart to blow away surrounding enemies with waves of energy.
    • Much less threatening to his own life is Crisis Rain, which utilizes his morphing fighting styles (between close-combat and ranged) to trap the enemy with a powerful physical strike so he can rain dozens of bolts of energy upon them.
  • Literal Change of Heart: Alexei replaced Raven's heart with a modified Hermes Blastia that draws power from his lifeforce, rather then aer.
  • Load-Bearing Hero: When holding up the ceiling at Baction so the rest of the party can escape.
  • Magic Knight: Capable of using both combat Artes and magic Artes. He also gets a Useless Useful Spell and Time Stop later on, making him something of a Red Mage-lite.
  • Manchild: ...and not ashamed to admit it, as seen during several of the game's cooking related skits, where he complains about having to eat food he doesn't like.
    Yuri: "Repede's making fun of you, Old Man. He says you're a disgrace to humans. You're the oldest one here... Aren't you ashamed of yourself?"
    Yuri: (deadpan) "Sheesh, listen to him."
  • Meaningful Name: Ravens are black and considered dirty, fitting since he's part of the guilds, but Raven is free and helps save the world. Swans are pure white and considered noble and beautiful, fitting since he's a Captain in the Knights, but Schwann is caged by his past and nearly helped destroy the world.
  • The Mole: In both the Guild Union and your party for Alexei.
  • No-Nonsense Nemesis: The serious fight with Schwann is nothing like what we've come to know from Raven. While he does make one wisecrack in the beginning he makes it clear that was it.
  • Not Brainwashed: Yes, Raven really did kidnap Estelle and hand her over to Alexei of his own free will. Though he was somewhat forced to, since Alexei had control over the continuing function of his blastia heart, he admits he was entirely aware of what he was doing. The Empty Mask adds another layer of this by having Alexei hand over the switch for the heart and instead take advantage of Raven's lack of will to think for himself.
  • Obfuscating Stupidity: Raven is quickly proven on his second appearance to be much smarter than he acts. Considering he's actually Schwann, a well known and respected knight captain, and he works as The Mole as well, it's not too surprising.
  • Our Fists Forgive You: Noted in the Easily Forgiven entry.
  • Papa Wolf: Going with the Parental Substitute status below, he's proven to have become very protective of Karol.
  • Parental Substitute: To Karol, as revealed in Schwann's boss fight, provided Karol is in the active party. He also does this with Patty when she's in the party.
  • Perma-Stubble: Adds to his fishy old man look.
  • Propaganda Hero: As Schwann, he was supposed to be a survivor of the Great War and an example of a commoner rising through the ranks. While he did survive the war due to his blastia heart implant, he's not a commoner by birth. This was a lie made by Alexei to encourage more commoners to join the knights.
  • Real Men Hate Sugar: He dislikes sweets, but proudly admits in a skit that he learned to bake them to impress girls.
  • Sixth Ranger: Somewhat; he could also fill in as The Big Guy or The Lancer. In the original 360 version of the game, he was the last party member you get.
  • Split Personality: Raven and Schwann certainly act like they're separate personalities, though it is a deliberate act on his part. Flynn calls him out on it in an optional scene in the PS3/Definitive Edition version.
  • Stance System: An unusual example. Most of his artes are affected by the range he uses them at in battle, resulting in him having essentially two fighting stances he can switch between. When up close, many of his artes either become melee or gain additional effects while being ranged makes them use a basic variant of them. His melee attacks also change depending on his targets range as well.
  • Stealth Hi/Bye: He pops up and disappears so often that Yuri barely bothers keeping track of him after a while.
  • Suicide by Cop: He goes along with Alexei's plan to kidnap Estelle in the hopes that Duke will go after them. Schwann believes Duke's Dein Nomos has the power to destroy his blastia heart and hopes to die in battle against the latter. However, Duke gives Dein Nomos to Yuri, so Schwann fights the party instead. He intentionally gives Yuri an opening to slash his heart, but even Dein Nomos failed to kill him.
  • Team Dad: In a Bumbling Dad fashion, to the point Karol explicitly considers him his Parental Substitute. That said, when he drops his goofy act, he's very good at supporting the rest of the team. He even dads Yuri sometimes.
  • That Man Is Dead: "Sorry, but you buried that poor schmuck alive yourself. I'm Raven. Pleased ta meet ya."
  • Theme Naming: Raven and Schwann are both bird names.
  • Third-Person Person:
    • Only on occasion, but sometimes he uses 'The Great Raven' or 'Ol' Raven'.
    • He also refers to his other personas this way.
    • This is a bit of Translation Convention as in Japanese he uses the very arrogant "Ore-sama" as a personal pronoun.
  • Trick Arrow: Uses various arrows - normal ones, healing ones, landmine-planting ones...
  • Upperclass Twit: As Damuron Altomais, he was a womanizing son of a noble who only joined the knights in order to pick up chicks. However, Casey's idealism caused him to rethink his life.
  • Villain Protagonist: He's the protagonist of the supplementary manga, The Empty Mask. After losing all his friends and family in the Great War, he becomes an Extreme Doormat to Alexei and takes the name of Schwann. When Alexei goes off the deep end, Schwann acts as Alexei's personal assassin to eliminate political enemies, at least until he embraces his identity as Raven and pulls a permanent Heel–Face Turn in Baction.
  • Was It All a Lie?: The party asks this when his identity as Schwann is revealed. While they eventually realize he did care about them, they never figure out which is the real version: the goofy Raven or the knight Schwann.
  • Welcome Back, Traitor: He kidnaps Estelle, hands her over to Alexei, and then proceeds to fight against you to slow you down in your pursuit. After the fight, the party discover that Alexei has been blackmailing Raven with his life all along, and Raven proceeds to pull a Heroic Sacrifice in order to save the lives of the party. When he returns to join them, Yuri makes it clear that he is basically now their "hostage", and owes his life to the guild.
  • Wild Card: For quite some time, no one knows how truthful he is or who's side he's on. He ultimately sides with Yuri's group.
  • Yes-Man: Deconstructed. When Alexei plans on killing his political rivals, he still had a look of hesitancy. Schwann then agrees with the suggestion and states that it's a great plan, giving Alexei the validation to go down a much darker path and erasing his hesitation.
  • You Have Outlived Your Usefulness: After his battle with the party ends with his defeat, Alexei opts to bury the party alive, not caring that Schwann will die with them as well. Lampshaded by Yuri.
    Yuri: This guy is even more twisted than I thought.
  • Younger Than They Look: It can be hard to remember that he's 35 sometimes between his "old man" reputation and the fact that he looks like he could be in his 40s.

    Judith 
Voiced by: Aya Hisakawa (JP), Alison Lees-Taylor (EN)

https://static.tvtropes.org/pmwiki/pub/images/judith.jpg

A Krityan aerial specialist that fights with a lance and wears very little clothing. Judith actually first appears as an armored dragon rider who sporadically appears before the party and destroys blastia, to Rita's fury. Circumstances force her to abandon the armor and dragon when Yuri goes to assault Barbos, and Yuri and company join forces with her (though she keeps her identity as the "dragon freak" a secret from everyone except Yuri). Though seemingly whimsical and carefree, Judith ends up knowing much more than she initially lets on and becomes a valued member of Brave Vesperia.


  • Action Girl: She's The Big Girl of the group and it shows; she's even a Blood Knight.
  • Ancestral Weapon: Her Infinity -1 Sword, Brionac, belonged to her father, explaining the incredibly long and easily missed quest to reclaim it.
  • Animals Hate Her: Inverted. Repede takes a liking to her the moment they meet, much to Estelle's annoyance.
  • Apologetic Attacker: Only once, but notable because in the battle with Raven, Blood Knight Judith is the only one to apologize for being forced to fight him.
  • Armour-Piercing Question: "Estelle, what is it that you really want to do?" among others all directed at Estelle.
  • Badass Normal: For the same reasons as Yuri.
  • The Big Girl: Due to her Blood Knight tendencies and the fact that she's so badass that even Yuri himself is scared by the possibility that she could rip open a monster's stomach if it ate her, she definitely qualifies. Like Karol, however, she double-teams this trope with The Lancer due to her tendency to carry the Conflict Ball in the mid-game.
  • Blood Knight: By her own admission, nothing makes her happier (besides cooking) than when she's tearing strong enemies a new one. If the player excludes her from battle for too long, she'll actually pout, which triggers a skit where she'll mope about it. She mentions that it thrills her to see enemies in pain, and the only time her excitement level goes above "sedated" is in battle.
  • Broken Bird: Her father died right in front of her when she was nine, she was nearly killed in the war, and after she settled in her new home in Myorzo, she couldn't get accustomed to their way of life and was traumatized by the sight of her family's deaths. She became restless, had insomnia, and withdrew from her fellow Krytians.
  • Brutal Honesty: Judith flat out admits that she isn't good at lying, and so tends to just say what she has on her mind. One of her more notable examples is when she calls out Estelle for how she is essentially using Brave Vesperia for her own ends while not offering anything back like a real Guild agreement would expect, something Estelle hadn't even considered and ends up agreeing with. When Yuri speaks to her after, she reaffirms she didn't mean to be rude, but that she meant everything she said.
  • Buxom Beauty Standard:
    Judith: So you're jealous?
    Estelle: Ah—!
    Judith: If that's all it is, just wear this outfit yourself.
    Estelle: Like my boobs could fill out that top!
  • Cloudcuckoolander: Myep. Judy's not always all there in the head, and frequently says things that come off as odd or off-putting to the rest of the party.
  • Combat Stilettos: Taken to their logical extreme as her actual secondary weapon. Can be averted if you decide to equip sandals or slippers though.
  • Cool Big Sis: After warming up to her teammates, Judith becomes one for the party. She is usually bright in tone, is very reliable, and acts supportive towards her teammates, especially Karol.
  • Daddy's Girl: Judith's father was the inventor of the Hermes blastia, and flew around the world on Ba'ul with Judith. In a dialogue with Yuri aboard the Fiertia, Judith says that her father has a huge influence on her, and she misses him a great deal.
  • Difficult, but Awesome: Judith is one of the hardest characters to use right, let alone play as, because her gameplay focuses on aerial combos and the majority of her artes have aerial usage that adjust themselves when used in the air. She can easily seem like a bad party member because of this since air combat is tricky to use and a bit clunky, but if given some time to learn, can be just as good at comboing as Yuri, with the added benefit of having a unique mechanic to do so that only she has.
  • Dragon Rider: She is the armored "dragon freak" that has been flying around destroying blastia. She and her "dragon" (or rather, Entelexeia) friend Ba'ul have shared a bond ever since she befriended the lonely creature as a child.
  • Dude Magnet: Judith and Yuri flirt at each other a lot, Raven is a Dirty Old Man so of course he likes her, there are hints that Karol appreciates her looks, and even Flynn doesn't mind seeing her in a bikini. It's also suggested that Repede is receptive to her because of how attractive she is.
  • Easily Forgiven: She cripples the party's only mode of transportation and abandons them in hostile territory, but everyone seems to forget this after she rejoins. Then again, the fact that she actually had a very good reason for crippling the ship (the abandonment, less so) probably helped. On the other hand, it is implied that Yuri was planning to actually kill her if she didn't have a very good reason, so it's not as though the party just wanted her back after being abandoned.
  • The Gadfly: Teases other people as much as Yuri. The fact that the two of them are in the same party is a horrifying combination.
  • Guide Dang It!: You want to know about her backstory or obtain her Infinity -1 Sword? Good luck, unless you've got a strategy guide to find the hidden scenes.
  • Heroic Seductress: Especially if you pick her to seduce the guard blocking the elevator.
  • I Did What I Had to Do: Her attitude about her blastia destroying days. She even flat out says this trope in one sidequest to Rita.
  • Kick Chick: She can equip greaves as her secondary weapon, and many of her artes are flying kicks and the like.
  • Limit Break:
    • Radiant Moonlight hits surrounding enemies with bolts of lightning that freeze them in place so Judith can strike them with a powerful slash from her spear.
    • Dragon's Moon Spear is a long-winded combo of kicks that drives the enemy high into the sky so Judith can throw her lance at them in one final powerful hit.
  • Lunacy: All of her artes have names that are based on or reference the moon.
  • Mad Scientist's Beautiful Daughter: Hermes, the creator of the Hermes blastia, was Judith's father. She makes it her responsibility to destroy the manufactured Hermes blastia.
  • Ms. Fanservice: She's got nice curves, really nice legs (and tendencies to use them) plus an exposed midriff. And there's the fact she loves teasing/flirting with Yuri, Raven, and just about everyone who's interested (see The Tease below).
  • My Species Doth Protest Too Much: Of the scholarly Non-Action Guy Krityan race, only Judith is shown able and willing to fight. A sidequest lampshades it and notes that if the rest of her people started at least trying out fighting skills, they probably would be pretty good at it.
  • One Woman Army: To the point where the 200-man melee seems to disappoint her.
  • Nerves of Steel: Even more so than Yuri. Judith never seems to really lose her cool though she can show signs of depression or hurt. It seems to be in part a Krityan thing - all of them tend to be weirdly mellow about all sorts of things.
  • Orphan's Ordeal: Judith's father died before her very eyes when she was nine; she nearly died herself, but Ba'ul saved her, then Ba'ul took her to Myorzo, where the Kritya live. She wasn't able to get accustomed to Myorzo's lifestyles, was traumatized by the sight of losing her dad, and she suffered from insomnia. She then started learning about how much damage Hermes blastia was doing to the world, and set out on a journey to destroy it.
  • Our Elves Are Different: And Judith, herself, is very different from normal Krityans, thanks to her Blood Knight and Ms. Fanservice tendencies.
  • Poor Communication Kills:
    • Judith knows Estelle is the Child of the Full Moon and that her power is dangerous to the Extelexeia, but she can't reveal this information without exposing herself as the dragon rider who attacked the party. As a result, Estelle the dangers of her power too late when she accidentally drives Belius into a frenzy with her healing artes.
    • At one point in the game, Judith destroys the blastia powering the party's boat just as they were making their escape from the army. She doesn't bother actually explaining why she did it, but the end result is that Yuri ends up tracking her down with implications of killing her. Thankfully it ends up being subverted, as Yuri is at least willing to hear her reasoning first.
  • Professional Gambler: At Nam Cobanda, it is revealed she made most of her traveling money before joining up with Brave Vesperia by gambling. She was quite infamous in the industry for her unflappable poker face.
  • Purple Is Powerful: Has purple eyes. Suitable for a powerful warrior Krityan, the only one of her race more than willing to fight.
  • Rummage Sale Reject: When tasked to seduce the guard in Heliord, she gets an outfit made that is best described as "rabbit cosplay themed." It is certainly a choice, and must be seen to be believed.
  • Samus Is a Girl: Judith keeps it up longer than Rita.
  • Shameless Fanservice Girl: She wears very skimpy clothing and frequently boasts about having a sexy body, acts very flirtaciously with Yuri and Raven, and on the hot springs, the idea of the men seeing her naked didn't seem to bother her. In fact, her large picture in skits is her purposely leaning down so you end up staring down her cleavage.
  • Ship Tease: Gets some with Yuri. Though by the end of the game it has still not gone beyond simple teasing and his responses are flirty but rather bland.
  • Showgirl Skirt: Over her briefs, she wears a white, knee-length half skirt.
  • Statuesque Stunner: She's the second-tallest party member in the game after Yuri.
  • Stepford Smiler: She spends the first half of the second part hiding her conflict between keeping her life's mission a secret and her newfound friendship to the party.
  • Stripperiffic: As both she and everyone else is aware of, and then subverted by her alternate outfits that are less revealing. Then the PS3 rerelease pulls a Double Subversion by giving her a bikini costume, and if that wasn't enough, her cameo costume is Rutee.
  • Supreme Chef: According to the skits, she's up there with Yuri as one of the best chefs.
  • The Tease: Very much so. In one skit where she offers to wears even less than her already revealing waitress outfit...note 
    Raven: Oh, yes! Oh God, YES!!!
  • Tomboy with a Girly Streak: She might be a Blood Knight, but she expresses interest in being called a "maiden", is a Supreme Chef, and in the past was a Daddy's Girl.
  • Unusual Ears: Has pointed elven ears and long antennae, like all Krityans.
  • Vigilante Man: Revealed to have been a non-killing variant for the Entelexeia, what with her destroying Hermes Blastia and all. When Estelle turns out to be an even greater threat to the world, she promises to take this trope to the extreme if there really is no hope that she can properly control and maintain her power. Thankfully, she doesn't have to.
  • You Shall Not Pass!: She says this to Nan and Tison while defending Ba'ul.

    Patty Fleur 
Voiced by: Chiwa Saitō (JP), Sandy Fox (Definitive Edition) (EN)

https://static.tvtropes.org/pmwiki/pub/images/pattyfleur_4428.jpg

A new character for the Playstation 3 Updated Re-release and Definitive Edition. Was originally planned to be in the Xbox 360 version, but was scrapped. Patty is a little girl with dreams of sailing the seas and currently on a quest to find the "Maris Stella," a legendary treasure of the Great Pirate Aifread. She talks like an old lady and claims to be the granddaughter of Aifread, though she doesn't know for sure due to having amnesia.

She fights with an unusual Stance System, switching between different forms while using her knives and Handguns. Her artes are almost exclusively luck based.


  • Action Girl: She might be quirky in style, but she can still fight her way through enemies.
  • All of the Other Reindeer: Many guildsmen hold her in contempt because her grandfather, Aifread, was behind the Black Hope Massacre. In reality, she is Aifread and the Black Hope Massacre was actually caused by Alexei's aer experiments.
  • Ascended Extra: The pirate Aifread is a recurring element in the Tales series games, either as an Non-Player Character or a person of legend. As Patty is Aifread, this makes it the first time an Aifread is a Player Character.note 
  • Badass Adorable: She's a spunky little girl who still travels the world by herself before joining up with Brave Vesperia permanently, and correct utilization of her luck-based moveset makes her extraordinarily powerful.
  • Blade Enthusiast: Favors knives as her primary weapon and Handguns as her sub-weapon. Interestingly enough, she's shown using her sub-weapon in cutscenes over her knives.
  • Blue Blood: According to one of her former crew members, Jim, she was once part of the nobility before becoming a pirate.
  • Born Lucky: She nearly gets eaten by a monster and comes out none the worse for wear. Arguably ties into her skill set as well - good luck is how she fights.
  • Braids of Action: Has her blonde hair in two braids, invoking the Girlish Pigtails version of this trope.
  • Catchphrase: "[*Says something with absolute confidence*]...Probably."
  • Cloudcuckoolander: After being rescued from a bug monster, "I wasn't attacked! We were playing!"
  • Covert Pervert: More covert due to her apparent age than anything.
  • Early-Bird Cameo: In the Xbox 360 version, in Capua Torim's lighthouse, you can find a "woman's pirate hat" in a dresser with a name scrawled on it, although only the first two letters can be made out: "Pa". Namco Bandai flat-out denied that it had anything to do with Patty Fleur, but, well, in the PS3 version, surprising absolutely no one, this is in fact Patty's room.
  • Fighting Clown: Uses playing cards, jack-in-the-boxes, rockets, etc. with random effects ranging from wiping out all enemies instantly to wiping out the party instantly. Handle with care.
  • Fountain of Youth: She was made to consume a substance that reduced her age to 14.
  • Friendly Fireproof: Subverted. Because of her gambling by chance nature, some of Patty's artes have the potential to harm herself and her allies in battle. This is demonstrated best in one of the outcomes of her Mystic Arte where she summons Barbatos Goetia as an Assist Character, who not only attacks your enemies, but also your party members, and then bans items for 90 seconds.
  • Friendly Pirate: Patty is a granddaughter of the legendary pirate Ainfread who has entered the family business to find her grandfather's legendary treasure. Given she's a growth-stunted 14-year old Patty isn't particularly dangerous to anyone (except during gameplay) and the party spends most of their early encounters rescuing her from various jams she swears she has perfectly under control.
  • Frying Pan of Doom: Her "Little Big Chef" Arte and its Altered Arte, "Fire Big Chef". Somehow, hitting enemies with a frying pan produces full-cooked, edible food that heals the entire party. Or cuts their HP and TP in half, if you're unlucky. The frying pan also shows up in one of her Fatal Strike animations.
  • The Gadfly: More than a few skits revolve around her teasing and tricking the others - at one point even managing to convince Yuri to yell out "Critical Form" to win a bet.
  • The Gambler: Her overall battle style.
  • Intergenerational Friendship: With the rest of the group. However, it's worth noting she's actually the oldest in this equation.
  • Laser-Guided Amnesia: She doesn't remember anything of her past and her entire quest/treasure hunt is in part to regain her memories. Though becomes Faking Amnesia partway through Act 2.
  • Lethal Joke Character: Her highly luck-dependant fighting style might make her seem unreliable, and her Stance System takes some getting used to, but with the right setup she can spam the most powerful spells (both offensive and supportive) in the game with a much smaller casting time and TP cost, and including spells your other characters haven't learned yet. Hitting a Jackpot on her random artes can have game-changing effects like stunning all enemies and emptying all their FS gauges, or almost fully restoring the party's HP and TP.
  • Limit Break: Unusually, Patty only has one Mystic Arte, but true to her nature, Summon Friends is a literal roulette wheel that randomly calls upon the power of various entities, ranging from the plain, like a flock of plain old seagulls or an oden cart merchant, to the unusual, like angelic figures or nurses, and the extravagant, like cameo appearances from Mieu, Quickie, Barbatos, and even her/Aifread's old first mate, Seifer.
  • Little Miss Badass: Young and kickass, if a bit cuckoo. Though the "young" part is a lie, see below for details.
  • Luck-Based Mission: Meeting all her "Summon Friends" pals for her "Successor to the Great Pirate's Name" title.
  • Luck Stat: And she can max it with an exclusive accessory.
  • Likes Older Men: She is rather focused on Yuri... Inverted when taking into account her true age; she actually likes younger men.
  • My God, What Have I Done?: She feels this way after killing Seifer, even though he asked that she kill him. Directly after the fact, she regrets having to do it, and cries over the death of her friend, with Estelle nearby to comfort her.
  • Older Than They Look: Is actually Aifread who was de-aged. She's actually around the same age as the Don. Even discounting the spoiler, you wouldn't expect her to actually be fourteen considering her size and appearance.
  • Pirate Girl: A younger version that the usual or not, see the trope above.
  • Playful Cat Smile: Almost constantly has a mischievous cat-grin on when she's teasing people.
  • Precocious Crush: On Yuri. Subverted as she's actually older than him.
  • Random Effect Spell: Her entire fighting style can be defined by the word "random". Her spells all choose a random spell from a set pool. Of note, Gamble Cast lets you use high-level Artes like Tidal Wave and Holy Lance way earlier than normal.
  • Rebellious Princess: Downplayed. She was a child of the aristocracy who ran away from home in order to go on adventures.
  • Recurring Element: A pirate named Aifread appears in most Tales games as some notable historical figure, or rarely an NPC. As Patty's true identity is Aifread, it marks the first and only time an Aifread is a playable character.
  • Rescue Romance: With Yuri. (It's all in her head.)
  • Stalker with a Crush: Has some shadings to this trope towards Yuri. Played for Laughs of course and she stops being so... aggressive past a certain point.
  • Stepford Smiler: Goes through a lot just because she's the "granddaughter of Aifread" but refuses to let it get her down except for small moments. This tendency increases when she regains her memories.
  • Stance System: Between Normal, Advance, Brainiac, and Critical. Normal is normal, Advance emphasizes direct attacks, Brainiac caters to range and spell casting, and Critical has the benefits of the previous two. Critical also has so much going for it, it's almost unfair.
  • Supreme Chef: Especially with seafood. She manages to save a restaurant from closing down by teaching them an amazing recipe, has the guilds and the council fighting over recruiting her thanks to her culinary abilities, and eventually gets a Wonder Chef costume. Consider that she's an experienced, aged pirate sailing on the seas for years, and this isn't exactly out of nowhere. In fact, two of her artes involving cooking in the middle of battle for bonus effects!
  • Talk Like a Pirate: She had a tendency to say "aye" as an affirmation and makes plenty of nautical- and marine life-based metaphors.
  • Tomato in the Mirror: As it turns out, she isn't Aifread's granddaughter. She IS Aifread herself, aged back after using the Amrita following the Black Hope Massacre.
  • Trying Not to Cry: After she puts the Cursed Wanderer/Seifer out of his misery, Patty recites her creed of how no matter the situation, crying will get her nowhere and repeatedly tells herself that she will not cry... until she eventually breaks down into tears once the knowledge of the tragic fate of her Siren's Fang crew and having just put down her first mate proves to be too much for her.
  • What the Hell, Hero?: Should her abilities create a difficult situation in battle, the other party members will call her on it.
  • Verbal Tic: Uses old-person slurred speech patterns, nanoja, in the Japanese version. Not without reason...

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