Characters / Tales of Vesperia

Tropes relating to the cast of Tales of Vesperia.


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Brave Vesperia

     As A Group 

Brave Vesperia is the Guild formed by Karol, Yuri, and Judith at the start of the second act of the game, after Karol was kicked out of the Hunting Blades and Yuri decided that a Guild suits him. The name comes from Estelle who takes it from the brightest star in the sky, of which there is a legend of a brother and sister who saved the world from a great cataclysm. Though the rest aren't officially part of the Guild (Flynn in particular is part of the Imperial Knights still) their close association with them has them considered part of the Guild by others. Despite appearances, it's not Yuri who's the Guild Leader but Karol.

  • Adaptational Badass: Downplayed, but all of them get beefed up in the PS3 re-release, with Flynn truly becoming a Party Member and Patty joining the group as well.
  • Badass Crew: With Karol, Yuri, Judith, Estelle, Repede, Rita, Raven, Patty, and Flynn on the team there is no doubt. They even go on to defeat Adephagos and save the world!
  • Character Development: Though Estelle and Karol are the most obvious ones to go through it, the rest do this as well, slowly changing their views and opinions as much as attitudes. For example, Yuri's inner idealist comes to life, Rita and Judith learn to rely on others and what it's like to have friends, while Raven gains a new lease on life literally.
  • Choice of Two Weapons: Per the game system, they all have a "sub-weapon" to go with their primary Weapon of Choice. For example, Yuri uses swords and axes as his primary weapon and a gauntlet on his fist as his sub-weapon.
  • Conveniently an Orphan: None of them have any blood family - except for Estelle having a cousin - alive. That said, it's not always convenient as all of Judith's various issues can be traced to what her father did and what happened after he died. This trope pays a part in how Brave Vesperia ends up a Family of Choice for the group.
  • Dark and Troubled Past: Of the entire group, only Estelle doesn't have some kind of suffering or sorrow in her past (because the game makes up for that in spades). Even Karol has hang ups thanks to his constant guild hopping before he meets Yuri and forms his own Guild.
  • Did You Just Punch Out Cthulhu?: Yes they do. Yuri gets a special mention for wielding the punching device, but all of them play a part in knocking out the Adephagos.
  • Establishing Character Moment: All are introduced in such a fashion to quickly set up who and what they are. At least at first (see Character Development above).
  • Family of Choice: They never outright say it, but it's pretty obvious they see everyone as part of their family (Karol is the little brother with Yuri as his big brother, Rita as his big sister, and Raven as the father figure for example) though subtext suggests otherwise in certain cases.
  • It's Personal: By the time the Big Bad is revealed, he's kicked so many dogs that the entire group is very pissed off.
  • Jack-of-All-Trades: Guild wise, there is no job they won't do as the various side quests prove.
  • Meaningful Name: Brave Vesperia refers to the legend of the cataclysm and of how it was defeated. The climax is of them defeating The Adephagos for good, just like in the legend. Kanji wise, Vesperia can be spelled "Tomorrow Star".
  • One-Man Army: As the 200-Man Melee can be won with any of them, they all qualify. Yuri and Judith are particularly stand out examples.
  • The Pirates Who Don't Do Anything: Downplayed and Lampshaded; they (at least Yuri, Karol, and Judith) are a guild but outside of sidequests they don't really do guild work. Then again, they do have a reason for it. On top of that, they don't really seem to have a "goal" and "type" in regards to what they do as a Guild.
  • Ragtag Bunch of Misfits: A snarky slum kid turned swordsman, a naive and sweet princess, a cowardly kid who uses weapons way too big for him, a hot tempered genius mage, a fishy old man, the only Krityan who fights, a little pirate girl who fights with luck based artes, and the upstanding up and coming knight captain of the Imperial Knights. Oh, and a dog. There is no reason such a group would come together (except for Yuri and Flynn as Childhood Friends) and yet they not only do but save the whole damn world!
  • Spanner in the Works: A lot of dastardly plots tend be foiled simply because Brave Vesperia (and specifically Yuri) happen to stumble into things and, being of heroic nature and in the company of a meddlesome princess, they get involved.
    • In specific, the whole damn plot wouldn't have happened if a) Yuri didn't get arrested that day while looking for that blastia thief b) Raven hadn't decided (for whatever reason) to give Yuri the key out of the cells and c) Estelle hadn't heard some things the very same day that sent her running to help Flynn. All of these random events resulted in Yuri meeting Estelle and getting her out of Zaphias, which ultimately screwed over a lot of wicked plans.
  • Title Drop: Unique among the Tales Series games, their guild name lets the title "Vesperia" be dropped repeatedly.
  • True Companions: By the end of the second act they are definitely this as proven by how they greet Yuri's return after he falls from Zaude.

    Yuri Lowell 
Voiced by: Kosuke Toriumi (JP) and Troy Baker (EN)

Yuri is a commoner born in the lower quarter of Zaphias. Initially seeking to recover the lower quarter's stolen Aque Blastia, he is swept up in an adventure that will take him far beyond the Empire's borders. Although he is quite close to Flynn, they frequently clash over their conflicting world views, and have a friendly rivalry.

Some tropes that apply to Yuri:
  • Action Hero: Very action oriented.
  • Almighty Janitor: Yuri starts off as an ex-knight (a low level one) civilian fighter and...pretty much just ends up as another Guild member and doesn't even take the boss role. All this while being the strongest fighter in the group (possibly in the world by the end) and being the one to strike the final blow against The Adephagos. Yuri being Yuri, he prefers it this way.
  • Ambiguously Bi: Though Yuri is willing to flirt with the ladies and shows enough appreciation there, his relationship with Flynn raises more than a few questions. And he has a few comments and such towards Raven as well.
  • Anger Born of Worry: His favourite way of expressing how he cares when his friends start doing things that puts their lives in danger. Or, in the case of Estelle, say it's okay for them to die.
  • Animal Motif: Several of his attacks have the title "Wolf", and is the proud owner of an actual canine, Repede. His last name, "Lowell", even means "little wolf"
  • Anti-Hero: Due to his willingness to stain his hands with blood in the name of justice. Thankfully, the lessons he learns during the game keep him from Jumping Off the Slippery Slope, like the Big Bad did.
  • The Atoner: From The First Strike we learn that he had to kill Repede's dad in self-defense due to a case of Demonic Possession. He, of course, takes care of Repede from then on.
  • Awesomeness by Analysis: Teaches himself how to do a Fatal Strike after seeing Clint do it. Once.
    • A sidequest has him learn the Tiger Blade arte in a similar fashion; he reads the instruction manual once and then immediately is capable of pulling it off.
  • Back-to-Back Badasses: With Flynn.
  • Badass Arm-Fold: One of his skit poses.
  • Badass Baritone: To an extent, courtesy of Troy Baker. Kosuke Toriumi is no slouch there either. This is also the only constant thing to remind you Yuri is actually a guy...
  • Badass Boast: Very fond of giving these. The best example is probably when he claims he and his True Companions "eat guys like (Kratos) for breakfast" — and he has the skills to back it up.
  • Badass Creed: "O brilliant blade of coldest steel, rend the infinite darkness... and crush my enemies to nothing! SAVA--GE WOLF FURY!"
  • Badass Longcoat: The Dark Enforcer sidequest gives him one.
  • Badass Minds Think Alike: With Flynn several times.
  • Badass Moustache: Thanks to a synthesizable accessory.
  • Badass Normal: He can't use any magic, even though all Blastia users should be able to in theory — he's simply a disinterested student. Not that it stops him from kicking all kinds of asses.
  • Badass Unintentional: Very much one. Sheer dumb luck is what has him stumble on various disasters and he just happens to be the one, or with someone (such as Rita), with the skills/knowledge to handle it.
  • Berserk Button: Has a few, like people in power abusing those beneath them and then using their position to get away with it. He also does not like it when people hurt his friends or adopted family (the Lower Quarter and implied to also feel the same about Brave Vesperia) as that will result in him quietly losing it. Oh, and his friends putting themselves in danger on purpose also pisses him off.
  • Big Brother Mentor: To Karol.
  • Big Brother Instinct: Again, to Karol; Yuri's always the first one to jump to his defence and do what he can to protect him up to pushing him out of a trap that got the rest of the party.
  • Bishōnen/Long-Haired Pretty Boy: Could be a poster boy for both tropes.
  • Blood Knight: He seems to be happiest when in a good brawl. Made especially clear in his reaction to the Giganto Monsters all being defeated, which is pure disappointment because there are no more monsters left that could give him a decent scrap.
  • Book Dumb: Admits to not being very good at studying - the reason why he doesn't use magic - but certainly isn't dumb (see Instant Expert below). The fact he was raised in the lower quarter probably contributed to him being not good at book knowledge.
  • Blow You Away: Despite his general disinterest in the workings of Blastia magic, some of his attacks trend towards Wind. Yuri will literally say "I'll blow you away!" when activating his Over Limit.
  • Boring, but Practical: Due to the fact that it's a cheap, fast OTG attack (short for Off\On The Ground, an attack that picks an enemy up off the ground from a knockdown) that's crucial for his Infinite Combo game, one of his most powerful, and useful abilities is his standard Free-Run attack.
  • Born Unlucky: Early in the game, Yuri sarcastically declares that he must be cursed after a string of misunderstandings, unwanted trouble, and bad luck. Which turns into a Running Gag (and a Lampshade Hanging of a common RPG Cliche).
  • Brilliant, but Lazy: Viewed as this by a few people, mostly those who want him to rejoin the knights. Considering he's a very talented fighter with a knack for leading people and yet starts off the game as rather unmotivated and mostly causing trouble in the Lower Quarter, they have a point.
    • The second and third tutorial fights collaborate on this; from Yuri's lines and actions, he's a bit rusty in regards to Over Limits and Burst Artes due to having not needed them in quite some time.
  • Brutal Honesty: Yuri doesn't mince words. At all. It does not matter who you are, even if you are the head of the Union or the freaking Emperor, Yuri will be as blunt as ever.
  • Celibate Hero/Chivalrous Pervert: A rare combination of both. He enjoys flirting in general, but he never actually pursues any kind of romance.
  • Childhood Friends: With Flynn, which is a major reason that, despite their increasingly different world views, they still manage to get along.
  • Chronic Hero Syndrome: He's more snarky about this, but he's as bad as Estelle. Just smarter about it.
    • A good example comes early on during the first visit to Deidon Hold: when the Lord of the Plains and a hoard of monsters attack, who is the first one to jump in to help people? It's not Estelle, it's Yuri. He even goes back for a little girl's doll.
    • He acknowledges that sticking to the law and becoming an Internal Reformist will do more good in the long run, but he still resorts to vigilantism to protect people in the short run.
  • Combat Parkour: His fighting style includes a lot of spins, flips, and jumps.
  • Cool Shades: Thanks to a synthesizable accessory.
  • Cool Sword: There's his Second Star, Dein Nomos, and the Vesperia Mk.II in the PS3 version. That's not counting his Fell Arm, either.
  • Covert Pervert: Played with. Yuri doesn't hide his perversions, you just don't expect him to have them. Case in point? He put a lot of love in his food.
  • The Cowl: In contrast to Flynn's cape.
  • Dance Battler: His quick, flowing motions and tendency to flip his sword fits this. It's more evident in The Movie than the game. This clip shows it particularly well.
  • Deadpan Snarker: There's a reason one of his Fan Nicknames is "Jade 2.0".
  • Dirty Business: No problem breaking the law or doing something morally dubious for the right reason. See Murder Is the Best Solution below.
  • Dude Looks Like a Lady: Very much so. Yuri...doesn't care.
    • One Zaphias NPC mistakes him for a girl and, upon realizing his error, tells him to cut his hair, because having it long is "unmanly". Apparently he hasn't heard of Even the Guys Want Him.
    • Early on in Halure, talking to an NPC kid gives us him declaring he wants to marry Yuri when he grows up.
    • Another NPC in Nam Cobanda Isle remarks how she thought he was a girl and then gets jealous about how nice his hair is. A male NPC near her also double checks that Yuri is male.
    • Yuri's "True Knight" costume give him a ponytail and curves around his waist in such a way that it is even easier to confuse him for a woman until you hear him speak.
  • Even the Guys Want Him: Zagi is very Yandere for him, Flynn has plenty of Ho Yay, a few NPC guys are interested even after realizing he's a guy, and even Raven has a few moments.
  • Exact Words: Tends to rely on this instead of out right lying, such as in regards to how he met Judith.
  • Experienced Protagonist: Subverted. Yuri may be older, more cynical and more mature than most Tales or even JRPG protagonists, but many people think he doesn't really know how the world works. He agrees because he's seen so little of it. However compared to Estelle and Karol he certainly can fill this role, and he is Street Smart enough to pick up on things fast, which ends up making him the unofficial leader of the group.
  • Expository Hairstyle Change: In The Movie, when he's still a knight, he wears his hair tied back in a low half-tail. The string is cut during a fight and he wears it loose from then on, showing that he's becoming more reckless and less rule-abiding.
  • Expy: Has some traits in common with Jade: Deadpan Snarker, The Gadfly, and moving block puzzles with one hand.
  • "Facing the Bullets" One-Liner: In the Kogorh desert believing he's about to get eaten: "Heh...go ahead. Hope you choke...on my bones..."
  • Family-Unfriendly Death: Drowns Cumore in quicksand.
  • Fingerless Gloves: His subweapon. The Garm Fang even goes as far as to give him Fingerless Gloves with huge spikes on the end of them.
  • Fashionable Asymmetry: Downplayed but he only wears one glove (being his sub-weapon).
  • Friend to All Children: Downplayed but Yuri is actually rather good with kids, from the likes of Ted to Karol and even Patty. This is probably because he doesn't talk down to them. First Strike shows him rescuing and befriending a little girl.
  • The Gadfly: Enjoys teasing people. Rita and Karol are favourite targets due to how they react.
  • Guile Hero: Downplayed as he prefers to beat up his problems, but Yuri is quite cunning. If it's not Rita, it's him who's putting the pieces together and offering up solutions.
  • Hair Color Dissonance: Because Purple Is the New Black.
  • He Who Fights Monsters: Yuri is aware that he can become what he kills, but he'll keep killing criminals the laws refuse to punish, as no one else will.
  • The Hero: A much snarkier and darker take on it than the usual but most certainly The Leader and definitely heroic.
  • Heroes Love Dogs: Given his wolf motif, he also has a big dog named Repede as a sidekick... who's just as badass as his partner. However he says he has no particular fondness for dogs - Repede is Repede to him. The Movie collaborates with this, as while puppy!Repede definitely was fond of Yuri from the beginning he found him first.
  • Heroic Self-Deprecation: For all his apparent bravado, it's clear that he has a pretty low opinion of himself. He flat out calls himself a criminal and wants to ultimately put distance between him and Flynn for the sake of Flynn's career. Flynn...objects. Strenuously.
  • Hero with Bad Publicity: Not that he cares. In fact, the three times he's shown a wanted poster of himself, he reacts with disappointment (at the price on his head), delight (that it's been doubled), and with the tone of someone who was just given an unexpected but not unwanted present.
  • Heterosexual Life-Partners: With Flynn. Though Yuri tries to break it for "Flynn's" sake. Flynn doesn't stand for that though.
  • Hidden Depths: He's a wonderful cook and is quite optimistic despite his cynical facade.
  • Humble Hero: Doesn't care to be acknowledged for saving the world.
  • Hypocritical Heartwarming:
    • Yuri tends to slide into this at times in a minor way, due to being not very honest about his feelings. For example, he can and will tease Karol about his Lovable Coward status but if anyone else does the same Yuri is the first one to defend him. Of course, Yuri's teasing is not flat out mocking and cruel like said people...he just likes making Karol jump.
    • Despite being a vigilante, he advises Flynn against it because it would ruin his career and his goal of reforming the empire's laws.
  • Hypocrisy Nod: He's aware that his vigilantism is rather hypocritical when he's called out on it. However, he does it anyway because nobody else will.
  • Iconic Item: Second Star. To a lesser extent, his blastia bracelet since official art will show him wearing it even in the high school setting.
  • Instant Expert: Whenever a new technique pops up, he pulls some Awesomeness by Analysis and pulls it off in one go by just using the information he gets or watching someone pull it off.
  • Jumping Off the Slippery Slope: He grows increasingly but steadily ruthless in his dealings with villains over the course of the story, until Don Whitehorse's death causes him to re-evaluate things, at which point he decides that he's been "too soft" and starts threatening to kill his own friends over relatively minor infractions. Thankfully he is pulled out of this mindset before he gets a chance to act on it.
  • Knight in Sour Armor: He left the Knights because he felt they were doing little to protect the downtrodden and end the corruption among the nobles, but his sense of honor and justice still drives him toward this goal.
  • Knight in Shining Armor: Despite what he might say about himself, he'll always come to the aid of the needy, even at his own risk. In the scene for Yuri's True Knight title, Estelle says he is more of a knight than anyone she knows.
  • The Leader: Of the Levelheaded kind, keeping the at times eccentric group around him on task. He develops into a Charismatic one as well by the end.
  • Lightning Bruiser: He's fast, strong and can take a lot of hits.
  • Master Swordsman: Even in the beginning when he's mostly goofing off he regularly beats back knights and he's noted to be an Instant Expert with any blade/battle trick. By the end, there probably isn't anyone who can match him blade-to-blade as his Duel Boss with Flynn proves; the one guy he couldn't beat he now can beat.
  • Meaningful Name: Lowell means "little wolf" to line up with his Animal Motif.
  • Missing Mom: An optional scene in Mantiac reveals his mother died when he was a baby. Absolutely nothing is said about his father.
  • Mr. Fanservice: Not only a Tall, Dark, and Handsome Nice Guy with Chronic Hero Syndrome, can fight, can cook (with love even), loves animals, and even shows some skin in the PS3 version's Mitsurugi costume. His normal and swimsuit costumes showing a peek at his chest are certainly appreciated by us fangirls. He also looks great in a tank top.
  • Murder Is the Best Solution: The reason why he killed Ragou and Cumore.
  • Nerves of Steel: Being very close to dying freaks him out a little.
    • Subverted when around Judith. He wholeheartedly admits that he thinks she could rip open a monster's stomach from the inside. And that the idea scares him.
  • Nice Guy: Tall, Dark, Snarky and badass? Oh yes. Otherwise he's actually a nice, friendly guy who likes to help people. Just don't do evil deeds in front of him.
  • Nice Hat: Yuri gets two pimp hats as Add-ons.
  • Noble Male, Roguish Male: The Roguish male to Flynn's noble.
  • Not So Stoic: Yuri normally keeps his cool, but even he has limits. There are plenty of optional skits that seem to revolve around him losing his cool and more than once some enemies have really pissed him off.
  • One-Man Army: Can pretty much slaughter the whole coliseum with his Fell Arm, and Water Burst Arte, which obliterates pretty much everything around him.
  • Order Versus Chaos: Very firmly represents chaos to Flynn's order.
  • Pay Evil unto Evil: He kills Ragou because the law failed to punish him. He later leaves Cumore to drown in quicksand.
  • Poisonous Friend: In-universe Sodia considers Yuri to be nothing but trouble to Flynn, due to his actions making more work for them. She also believes his association with Flynn could tarnish his reputation. A point which Yuri doesn't entirely disagree with, mostly in regards to the "associating with Flynn" part. This culminates in Sodia trying to get rid of him, atop Zuade. However, Flynn makes it clear that Yuri is not and never will be a burden to him. Vigorously.
  • Power Fist: His sub-weapon.
  • Pre-Mortem One-Liner: "Tell me. How many times have you heard those same words?"
  • Razor Wind/Sword Beam: His Final Gale and Azure Edge artes respectively. Taken Up to 11 with Bushin Soutenha.
  • Rousing Speech/Dare to Be Badass: He fires off some extremely badass rants and one-liners that almost instantly break Raven, Karol and Estelle out of their respective BSODs.
  • Screw the Rules, I'm Doing What's Right!: Does this often and it's not always a good thing like his murder of Ragou and Cumore. However, in the end Yuri does it for the sake of others and it's usually a good thing when he decides to screw it and do the right thing.
  • Serious Business: For some reason, Yuri absolutely loses it when the party decides to eat sorbet in the Blade Drifts or udon in the desert.
  • Shipper on Deck: For Ristelle. At the very least, he coins their ship name.
    • He also, according to some dialogue, might even ship Flynn/Sodia or Flynn/anyone who's an upstanding person/knight which seems in part drawn from some Heroic Self-Deprecation.
  • Silly Rabbit, Idealism Is for Kids!: His response to Flynn's "What the Hell, Hero?" moment:
    "You can't deny that lives were saved because those bastards [i.e., Ragou and Cumore] were put down! You'd rather tell people, 'sorry you have to die today, I promise we'll change things soon'."
  • Small Steps Hero: Kill a villain to end his villainy forever? No problem. Allow an innocent young woman die to save the world? Forget it. See the quote in Silly Rabbit, Idealism Is for Kids! for emphasis.
  • Supreme Chef: Presumably perfected his skills from helping out at the inn he lives above, but he started learning how to cook so Flynn wouldn't.
    • According to the skits, he's one the best cooks in the party, along with Judith.
    • The last cooking skit on the list is of Estelle wanting to hire Yuri as a royal chef. He thinks she's exaggerating but it's Estelle...
  • Sore Loser: Downplayed but when he finds himself on the other end of a Hopeless Boss Fight against the Don, a follow up skit reveals he's determined to one day beat him and is not particularly pleased to have been beaten by him. Noteworthy, this is one of the few times he shows that kind of frustration; his Friendly Rivalry has him (rather happily) admit to Flynn coming out on top all the time.
  • The Southpaw: Technically he's ambidextrous, but he favours his left hand when fighting.
  • The Stoic: Yuri is mostly unflappable. If he loses his cool, it's normally in a serious situation...or for comedic purposes.
  • Street Smart: Very worldly about how humans work and think. He starts off a bit sheltered (strangely) due to his upbringing and having stuck to the lower quarter for so long interestingly enough (which results in Karol acting as Mr. Exposition) but he learns fast and has sharp insight.
  • Sweet Tooth: Yuri likes every cookable dish. However, he loves every single dessert. This is because of his poor background; sweets became associated with special things and occasions.
  • Sword and Fist: Yuri adds in punches and even some kicks into his attacks. This is not standard to the techniques he learns, which gets mentioned in a PS3 skit when comparing his style to Flynn's.
  • Tall, Dark, Snarky AND Handsome!
  • Team Mom: Hilariously enough, yes he is. He's the one providing emotional support the most to the various members (Estelle, Karol, and Raven most prominently), and is the glue that keeps the team together. The team actually splits up temporarily when he disappears after Zaude and only come back together when he returns. Considering he's the first Supreme Chef of the group, and various skits in that regard, he's also apparently making sure the group is well fed.
  • Technician vs. Performer: His fighting style is very much that of a performer. He's not as technically skilled as Flynn, but more than makes up for it with his agility, creativity and sheer Rule of Cool. Invoked by a PS3 exclusive skit which compares their two styles in exactly this manner.
  • The Nicknamer: Seems to have a nickname for everyone — he's coined "Estelle", "Captain", "Judy", "Old Man", "Tweedle A and B", "Apple Head"...
  • Think Nothing of It: Has turned down rewards for several of Brave Vesperia's jobs, much to the rest of the guild's economic despair. Also doesn't mind when people attribute his heroics to Flynn, though Flynn certainly does.
  • Tranquil Fury: Whenever Yuri is really pissed off, this is his state. He's particularly and creepily calm while killing Ragou and Cumore.
  • Tsundere: A platonic, downplayed version about the lower quarter people. He complains and grumbles a lot, but it's obvious despite his attitude he cares greatly for his adoptive family. He also gets like this about Flynn and the rest of his friends at times too. Apparently Yuri isn't very good at being honest about his feelings...
  • The Unchosen One: Yuri himself is just normal, if not badass and snarky guy who had no role in the Empire and Union issues, the secession issues, or anything to do with the Adaphagos prior to the games start yet becomes the major factor in them. As in he is instrumental in saving the world major factor.
  • Vicariously Ambitious: Tries to do all the dirty work for Flynn while letting Flynn take the credit for his good deeds so that Flynn will be able to reform the government from within.
  • Vigilante Man: Again, when he kills Ragou and Cumore. He even gets a title for it.
  • Walking Disaster Area: And he knows it. Judging by the very first skit he's been like this his whole life but having not really gone out into the world much he never noticed before he started travelling around. It's also implied that now he's out of the Lower Quarter things are much more peaceful with Yuri not around being the resident Weirdness Magnet.
  • Weapon Across the Shoulder: Look at his picture.
  • Weapon of Choice: Swords or axes. Lampshaded in a skit where Estelle and Karol argue over which weapon Yuri would look cooler wielding. His most Iconic Item in this regard however is the Second Star and he has access to more swords as weapons than axes.
  • What the Hell, Hero?: Not afraid to do this and doesn't flinch (usually) when called out himself.
    • When he kills Cumore, Flynn calls him out on it.
    • He later repays the favor by calling Flynn out on his blind faith in Alexei.
    • He also calls out Sodia in the third act (see her folder for details).
  • Wide-Eyed Idealist: Averted and then Downplayed. He's certainly not wide eyed about anything, but underneath his jaded attitude Yuri is as much as an idealist as Flynn. It's why he's got such faith in Flynn at being able to change things.
  • Would Hit a Girl: Gets into a fistfight with Judith early in the game. They weren't serious, but it was his idea. He even throws the first punch.
    • On a more serious note, later in the game he implied that he was willing to actually kill Judith when she seemed to betray them. And even kill Estelle if he couldn't find a way to save her from Alexei.
  • You Didn't Ask: Yuri would be good at Poker as he frequently pulls this trope throughout the game. For example he'd known, or at least suspected, who Estelle was from the moment they first met, but he decided to play along instead of saying anything.
  • Zen Survivor: Ends up playing this role for Sodia near the end of the story.

    Flynn Scifo 
Voiced by: Mamoru Miyano (JP) and Sam Riegel (EN)

Flynn is Yuri's childhood friend who Yuri states that he "could never beat at anything", and a rising star in the Imperial Knights. Though they are close, their contrasting world views can bring them into conflict. Over the course of the story he is promoted to Captain, and later Commandant.

Some tropes that apply to Flynn:

Voiced by: Makoto Ishii (JP)

Yuri (and Flynn)'s dog. Mainly a supporting character not directly involved in the plot, but serves as Yuri's loyal companion and moral support. The pipe in his mouth is a memento from his previous master.

Some tropes that apply to Repede:
  • Amplified Animal Aptitude: Highly intelligent, and usually seems to understand what the party is saying. He still needs Yuri to read him skill manuals, though.
  • Animal Stereotypes: A loyal Heroic Dog.
  • Bottomless Bladder: Subverted, he has a sidequest in which he "marks" the various areas of the world.
  • Cutlass Between the Teeth: How he fights - not with his claws and teeth but with a dagger he holds in his jaws.
  • Friend to All Children: He's noted to be fond of kids and has stepped in to rescue a few more than once.
  • The Gadfly: For a dog, he really seems to enjoy messing with Rita and Estelle's heads. Maybe he got it from Yuri...
  • Hates Being Touched: Very particular as to who he allows to pet him.
  • Heroic Dog: A quite noble dog...who aids Brave Vesperia (and technically is a member despite being, well, a dog) in various good deeds. He even goes off on his own on at least one side quest to save someone.
  • Improbable Use of a Weapon: He fights with a dagger in his teeth as noted above.
  • Improbable Weapon User: His second weapon is a collar...who knows how that works.
  • Invulnerable Attack: "Gale Dog". Not actually an attack, but it makes Repede completely immune to all damage for the very brief time its active. This includes MYSTIC ARTES.
  • Item Caddy: Many of his skills augment item usage. There's a skit where the party complains to Yuri about having to use items covered in dog slobber.
  • Lightning Bruiser: Repede isn't much more fragile than the other melee characters, and if played right, he can decimate an entire field of enemies before they even have time to react.
  • Meaningful Name: Repede is Old English for Rapid. Many of his strongest artes focus on his speed and he has many skills focusing on fast movement. His name in Japanese is even pronounced more like "rapid" (Rapido).
  • Naming Your Attacks: Played With. After performing his Limit Break, a skit opens up where the party comes up with different names for it. Rita settles it by naming it "Slash!!"
  • Non-Human Sidekick: To Yuri and at times Flynn.
  • The Nose Knows / Scarily Competent Tracker: Has a very keen sense of smell, and is able to track Regaey/Yeager across an entire continent.
  • One-Note Cook: You can assign him to be the party's chef...though all he knows how to make is dog food.
  • Picky Eater: Including the PS3 exclusive recipes, Repede dislikes eighteen out of the 42 recipes you can get. That puts him as the one with the highest amount of recipes he dislikes of the team.
  • Static Character: He's a dog, self-explanatory.
  • The Stoic: Justified. He can't talk, after all. Even so, he is very indifferent and haughty towards most of the party, with the exception of Yuri, Flynn, Rita, Judith, and Patty.
  • Team Pet: A version which fights alongside the group properly. He's one of the more effective fighters in part due to him being a dog (he's low to the ground so certain attacks fly over him). He's a more traditional non-combatant version in The Movie, since he's just a puppy then.
  • Vitriolic Best Buds: With Rita, if you watch the skits and have them in the active party together. While Rita is the only one Repede is ever shown actually fighting with in skits, and they are constantly getting on each other's weak points (water and heights), his AI is usually the one to run to her aid if she's attacked and she usually is the first and most common one to call out if Repede's health gets low ("The dog's almost dead!").
  • Weapon of Choice: Fights wielding a knife in his mouth. And sometimes chicken.

     Estellise "Estelle" Sidos Heurassein 
Voiced by: Mai Nakahara (JP), Eden Riegel (EN), Cherami Leigh (The First Strike prequel film, EN)

Yuri finds Estelle while escaping from the castle dungeon. One escape sequence and an attack by a Psycho for Hire later, and the two are running off on a quest to find Flynn. Over the course of the journey, Yuri and Brave Vesperia help Estelle discover who she really is.

Some tropes that apply to Estelle:

  • A-Cup Angst: Played with; while she's not flat by any means (she's in the middle in the Boobs of Steel scale by being a both a strike and magica arte user, not to mention between Rita and Judith), she has the most problems with Judith's proportions, leading to this quote...
    Estelle: (whispering) They're...bouncing.
    Judith: What are you looking at?
    Estelle: I wish I could bounce.
    • Ironically they do in the opening movie.
  • Adorkable: On account of not having much outside experience. She's possibly the most adorable cinammon roll in the game.
  • Affectionate Nickname: Everyone on the team (except the ever proper Flynn) calls her Estelle, something she appears to appreciate.
  • All Your Colors Combined: Combined with a bit of Summon Magic, in her PS3-exclusive Mystic Arte, Ultimate Elements.
  • Ambiguously Bi: On one hand, Judith questions her about her ideal man in a skit (getting a gushy response about a book character), and Estelle seems to have a Bodyguard Crush on Yuri. On the other hand, she has enough Ship Tease with Rita that Yuri himself coins the Portmanteau Couple Name Ristelle.
  • And I Must Scream: After getting Mind Raped by Alexei. She recovers.
  • Animals Hate Her: She just can't get Repede to warm up to her, no matter how hard she tries and she's not getting better with other animals in Radiant Mythology 3.
    "Why doesn't he like me? (sniff)"
  • Apocalypse Maiden: Prior to act three she was virtually a walking, talking Hermes Blastia.
  • Apologetic Attacker: One of Estelle's battle-opening quotes is "I'm sorry if I hurt you!"
  • Artificial Brilliance: But at the same time? She often uses Angel Ring to bring enemies close together when Rita or Raven is preparing to hit one one with an ability that inflicts damage across a small area.
  • Awesome, but Impractical: Her outfit at the very start of the game. It looks appropriately regal, but as soon as she tries to move quickly she stumbles and falls - probably owing to her shoes, her dress, or both, since she immediately comments about needing to change clothes.
  • Badass Adorable: See the Cutie and Invincible Heroine entries.
  • Brainwashed and Crazy: Thanks to Alexei. She gets better thanks to a "I Know You're in There Somewhere" Fight and speech from Yuri.
  • Break the Cutie: She's used to being able to heal and protect others with her Artes, but her compassion ultimately works against her, when it's revealed that her Artes are fatal to the Entelexeia. Plus, as a Child of the Full Moon, her very existence disrupts the natural flow of Aer in their world. This begins her downward spiral, as it leaves her feeling responsible for Belius' death and makes her believe she's a burden on her friends. Then Alexei gets a hold of her and it gets worse from there.
  • The Chick: The heart and main mediator of the team.
  • Chronic Hero Syndrome: She's got it bad, stopping to help anyone who looks hurt. Deconstructed at times, as this can get her (and the rest of the party) in trouble and it later turns out using her powers kills the world due to how she destablizes the aer which just makes it worse. Luckily that problem is solved and Estelle learns to think better before she leaps.
  • Cloudcuckoolander: What else would you call a girl who literally expects someone to "eat their words"? And she really likes doing high fives with everyone... except Raven, of course.
  • Combat Medic: She's the best in the game, if not the entire series... provided you've taken the time to properly adjust her AI settings and unlocked her Altered Artes and skills, that is.
  • Cursed with Awesome: As a Child of the Full Moon, she has the ability to use Artes without a blastia. Oh, and her mere existence causes the world to slowly die by disrupting the Aer flow.
  • Cute Bookworm: Adores reading and libraries, and will often wax lyrical about things that remind her of her studies.
  • The Cutie: She's cute, Spoiled Sweet, and so utterly adorable that she became giddy over Rita pretending to eat her words and ran off to tell everybody.
  • Desperately Looking for a Purpose in Life: Throughout the 2nd art and part of the 3rd Estelle's entire actions and choices derive from her looking for where she fits. In the end she finds it in becoming a writer.
  • Difficult, but Awesome: Estelle requires a fair amount of micro-management to get the most out of, so be prepared spend an equivalent amount of time setting her AI in the Tactics Menu. So long as you set her as follows, she's good-to-go: 1.) Set to: "Focus on Healing" 2.) "Conseve some TP" 3.) "Maintain distance from Enemy" 4.) Set starting distance from enemynote  5.) Turn all Artes you don't want her to waste time using "OFF", leave healing and support Artes "ON".
  • Distressed Damsel: She spends a good chunk of time in the 2nd act in danger for good reasons.
  • The Ditherer: For a vast majority of the game, she has a hard time deciding what to do or what she really cares about.
  • Ditzy Genius: She's very good at book knowledge and casting, but her social skills are pretty bad and her Cloud Cuckoo Lander tendencies can make it worse.
  • Duel Boss: Thanks to being brainwashed and crazy, Yuri has to fight her.
  • Friend to All Children: Though she doesn't have much luck with animals (as noted below), she's quite good with children.
  • Friend to All Living Things: Subverted. She really, really tries, but for one reason or another, it doesn't work out for her. Sometimes with tragic consequences, sometimes just plain hilarious, such as her skits with Repede.
  • Gratuitous French: Her strongest non-arte attack involves her counting to three in French, and one of her physical artes uses a musical term and a dancing term (respectively) both created by the French. Both conveniently combine to make a decent combo in-game.
    Estelle: "Un, Deux, Trois! Marche Waltz!"
    • Lampshaded with vichysoisse, which she insists on calling so despite everyone else just calling it potato soup. Truth in Television, as in reality, it really was just a random New York dish hotels gave a French Name for pizzazz.
  • Green Eyes: Suitable for a very special princess like Estelle.
  • The Heart: The entire party rallies around her, especially once they learn of her true nature and the hell Alexei puts her through.
  • Holy Hand Grenade / Light 'em Up: Her only elemental attacks involve the light element. The PS3 version gives her a few more, though, but this one still takes priority.
  • Ignored Epiphany: Zig zagged, but ultimately averted with Ba'ul. It's revealed that her healing artes are lethal to Entelexeia—as they found out the hard way with Belius. When she sees Ba'ul in pain, Estelle is prompted to try to save him, out of habit, until Judith bars her from getting closer to him. Which finally makes Estelle realize just how harmful her powers were, despite her good intentions.
  • In-Series Nickname: Her full name is "Estellise", though to Brave Vesperia she's "Estelle." To make no mention of the canon "Ristelle" nickname...
  • Invincible Heroine: If you're playing the Xbox 360 version, the Eternal Support + Force Field glitch renders her completely invulnerable for the duration of the battle. And if you've unlocked "Holy Rain" to go with it, she can wipe out entire fields of enemies with absolute impunity.
  • Journey to Find Oneself - The entire premise for the suicide mission of finding Phareoh.
  • King Incognito: Even though her reveal as royalty was only a surprise to Karol. It's likely that the player won't be surprised either, given her design.
  • Lady of War: In her element she's elegant and she certainly is ever so in battle as well.
  • Lady of Adventure: Grows into this.
  • Last of Her Kind: Though she isn't technically the last, she's the only remaining Child of the Full Moon that can do something with her power.
  • Literal-Minded: Though she drops the habit soon after getting out of the castle.
  • Meganekko: Can be turned into one via synth item, and wears glasses while writing in the ending.
  • Limit Break: Sacred Penance
    "Here I go! Divine judgment for an evil soul... Sacred Penance! Rest in peace."
  • Mistaken for Romance: Two separate skits have Yuri and Raven ask her if she has a crush on Flynn, Estelle tells them they have the wrong idea each time. Karol instead thinks she's in a Love Triangle with Yuri and Flynn, which Yuri denies.
  • My God, What Have I Done?: After she accidentally drives Belius mad and when the party is forced to mercy-kill her.
  • Nice Girl: So much so, that she suffers from Chronic Hero Syndrome. Which is usually an admirable trait, except in her case, where it becomes a double-edged sword (noted in the Ignored Epiphany entry).
  • Plucky Girl: Her status as The Ditherer and Heroic B.S.O.D. moment aside, nothing really keeps her down long.
  • Pretty Princess Powerhouse: She cannot conceal her nature as a Princess Classic, but she definitely holds her own in a fight.
  • Princess Classic: Reconstructed. Being a classic princess in personality and tastes doesn't mean she's also not a Pretty Princess Powerhouse. And her nature as that also transforms her into a Politically Active Princess once she gets enough confidence and experience to want to do what she can. An optional scene will grant her a weapon that comes with being the Vice-Emperor, which makes her the second most politically strong person in the empire.
  • Princesses Prefer Pink: Most obviously in her default outfit.
  • Proper Lady: Very polite, even to dogs like Repede or random strangers.
  • True Blue Femininity: In her introduction in the game, as well as in The First Strike, she's wearing blue.
  • Rebellious Princess: Yuri meets her doing her best to escape her own guards just so she can warn Flynn of being in danger. Prolonged contact with Yuri and the rest turns her into more of one as she starts developing a proper backbone and sense of what she really wants to do.
  • Romantic Two-Girl Friendship: With Rita, to where it borders on being a case of Hide Your Lesbians, as the game drops every possible hint short of outright stating it - from having both Karol and Judith lampshade how close she and Rita are, to a guy named "Yuri" coining them "Ristelle".
  • Rose-Haired Girl: Hers is bright cherry pink.
  • Royalty Super Power: Her Child of the Full Moon status is from her royal bloodline, as the remaining Children of the Full Moon one thousand years ago were the ones to found the Empire to watch over blastia distribution.
  • Sheltered Aristocrat: She had no real knowledge of the outside world, other than what she had read in books. It isn't until her journey with Yuri that she's made to realize that much of what she'd read was either outdated, or incorrect. So Rita makes her fill in the pages of their collectipedia, to educate her.
  • Shipper on Deck: Once she finds out about Karol's crush on Nan, she starts needling him for details about their relationship and says she's rooting for him.
  • Ship Tease: With Yuri, Flynn, and of course, Rita. Mostly with Yuri (Being the hero willing to do anything for her) and Rita (Being Rita's first friend and having so many questionable moments it's hilarious), since Flynn's out for most of the game.
  • Skirt over Slacks: Her default outfit.
  • Spoiled Sweet: Lived a life of comfort and elegance in the castle. Still a pretty kind and loving gal.
  • Squishy Wizard: Averted! See the next entry.
  • Stone Wall: She has the highest defense stat in the game, along with several defensive spells and multiple support skills that further mitigate damage. (After all, apart from Flynn, she's the only party member with a shield!) However, she can still get stunlocked when she runs into the fray and melees, since she may not always have the health to make her a proper tank.
  • Sword Beam: "Star Stroke"!
  • Technical Pacifist: She hates having to hurt people, however knows that world outside the barriers; and at time even inside them, is too dangerous to not fight and not everyone is willing to sit down and talk.
  • The Ojou
  • Took a Level in Badass: Arguably post-rescue; it's subtle, but afterward she no longer seems to be the same girl wanting to make graves for every monster she killed.
  • Trailers Always Spoil: Yuri spoiled her royal status before the game was even out. He distinctly refers to her as "hime-sama" (or: "princess"). Of course, even in the game, it was pretty damn obvious and everybody really saw it coming. Except for Karol.
  • Trauma Conga Line: During part two, she finds out the hard way that her healing artes cause Entelexeia to go insane, then later learns that using her powers could destroy the world. Then she gets kidnapped by Schwann/Raven and tortured into doing the bidding of Alexei, and sent over the edge by his hand that she begs Yuri to kill her. Thankfully, she recovers.
  • Weapon of Choice: Royal Rapier or Simple Staff, and Luckily Her Shield Will Protect Her.

    Karol Capel 
Voiced by: Kumiko Watanabe (JP), Julie Ann Taylor (EN)

A Kid Samurai that Yuri and Estelle find wandering through the forest. He was a member of the guild called "The Hunting Blades" but gets fired for desertion. He looks up to Yuri as a Big Brother Mentor and steadily takes many levels in badass throughout their journey.

Some tropes that apply to Karol:

  • Adorably Precocious Child: Adorkable? Check. Carries around a weapon that's bigger than him? Check. Upbeat and adorably cheerful? Check.
  • Badass Adorable: Don't let his appearance fool you. That hammer he carries around isn't just for show.
  • Bag of Holding: Karol keeps EVERYTHING in that bag of his - from bugspray, an endless supply of baseballs, a wind-up toy robot, and even live fish. And, of course, it's how he lugs his trusty hammer around.
  • Batter Up!: Invoked with "Reaper Knock", which has him pull out a baseball and smack it across screen. The fully charged version (performed by holding down the attack button) produces a cluster of them, hits them further, and inflicts greater damage.
  • Blow You Away/Tornado Move: Ultimate Punishment Typhoon is one of his Burst Artes. During a lvl.1-2 Overlimit, he simply spins in place and attaks all targets in a limited 360º radius. At lvl.3, he whips up a mini-tornado around his body, which increases its Area of Effect. But at lvl.4, Karol generates a full-blown tornado, which significantly widens its attack radius and causes him and all enemies caught in it to rise higher with each hit. However, Karol is automatically dazed afterwards, due to making himself dizzy.
  • Bratty Half-Pint: Pre-character development, he has a Small Name, Big Ego and constantly wants attention, only to run away when the party needs him most. The group, particularly Yuri, not changing their interactions with him despite that is a major role in how his Character Development moves forward.
  • Butt-Monkey: Poor kid basically sums it up himself, when he asks "...why me?"note .
    • He gets blown up by Rita on two separate occasions: 1.) when they first meet her, she assumes he's a thief and fries him. 2.) She failed to realize Karol was disguised as one of the soldiers at Heliord, so she nuked him along with the others. The second is optional however - it depends on whether you pick Karol to be disguised as a knight during that point.
    • If you wear his cafeteria worker costume long enough, it'll trigger a skit where Raven tricks Karol into doing his share of the cooking for him.
    • The player can also subject Karol to humiliation by making him enact his own plan to seduce the guard at Heliord. Which requires him to dress up as a girl, though it unlocks the disguise as a costume for him, later.
    • And you'll get a skit for making him wear his spa costume, which makes the girls steer clear of him.
  • Charged Attack: With the appropriate skill equipped, his attacks can be charged to deal more damage.
  • Combat Medic: Bizarrely enough. He can smash the ground to create healing circles, and his water Burst Arte makes him pound a massive one that can heal a large radius.
  • Cowardly Lion: Karol keeps joining guilds, only to quit shortly afterward when his cowardice sends him running for the hills...traveling with Brave Vesperia allows him to take a level in badass, but he still retains his nervousness in battle.
    • He even has several skills that reference this cowardice, ranging from shortening battle escape times to being able to restore HP and MP while "playing dead."
    • One of his skills is even called Coward, and it prevents surprised encounters (which force you to use the people at the end of your inactive party). Ironically, it doesn't work unless Karol is in the active party.
    • The pinnacle of this is Karol gaining Bravior, which has an 11 point skill used for changing his stance to show his growth. Not completely useless, as it shortens the lag in between arte usage.
  • Deadpan Snarker: Not as much as Yuri, obviously, but he still has his moments.
  • Dishing Out Dirt: Both his first Arte and his first Mystic Arte have a definitive "earth" theme to them. Much like Presea, another Team Symphonia under-age Mighty Glacier.
  • Dogged Nice Guy: To Nan. Even funnier, he IS succeeding, but he doesn't know it.
  • Early-Bird Cameo: In the PS3 version, he can be seen atop a tower in Deidon Hold.
  • Expy: Of Lloyd in terms of appearance and personality. Invoked in the PS3 version, where he can unlock his costume and even acts exactly like him in the appropriate skit.
  • The Friend Nobody Likes: To the Guilds. Karol is a laughingstock among them, due to all the times he's been kicked out by different groups for desertion. When he meets up with Nan, she tells him he's been fired from the Hunting Blades too, for the same reason. He completely averts this with Brave Vesperia and the rest of his True Companions, who accept his Cowardly Lion tendencies (if tease him over it).
  • Gender-Blender Name: A boy named Karol...
  • Glacier Waif: A male example.
  • Humongous Mecha: His second Mystic Arte in the PS3 version is one.
  • Iconic Item: While not as blatant as most examples of this trope and more downplayed, Karol's red neckerchief appears in most of his costume titles except for three of them (and two of them actually make perfect sense for why he didn't wear it- in one he's disguised as a girl, and in the other he's wearing nothing but two towels). Karolow X, a robot designed to look just like Karol, is also shown to wear one just like it.
  • Idiot Hero: Played With. He knows a lot about Guilds, geography, lockpicking and a lot of info useful for the journey. However, he's gullible, tempts fate WAY too much, and isn't particularly book smart. All of this is justified due to his age.
  • I Just Want to Be Badass: It's made clear on his first meeting that Karol wants more than anything to be awesome and brave. He pulls it off.
  • Improbable Weapon User: Karol's sub-weapon is a bag of hammerspace. At least it has a Bodhi Blastia attached to it, which allows usage of artes.
  • Inferiority Superiority Complex: He tries so hard to act like Guild hopping is a good thing. Being a kid he's not very good at it.
  • Infinity -1 Sword: Bravior, a Sword of Plot Advancement and his strongest sword in the original game. He gained it by chance on the Blade Drifts of Zophier, and it gives him a skill which shows his Character Development.
  • Jack-of-All-Trades: He might be a Mighty Glacier in-combat, but out of it, he's a competent mapmaker, monster analyst, and handyman, with a wealth of knowledge about the Union and many areas of the world. Justified, since he probably picked up his skills from his constant guild-hopping.
    • A partial in-combat example as well, as he has aerial arts (Havoc Thunder and Rending Drop), a ranged art (Reaper Knock), a self-buff (Coil Beat), enemy debuffs (Destructo Booing, Destructo Spider Web, etc.), and healing arts (Nice Healing Smash series). He's the second most versatile party member after Raven!
  • Keet: He's a pretty cheerful kid.
  • Kid Hero: He is only twelve.
  • Kid Samurai: Has a few qualities of this, being inexperienced yet skilled in some manner at the start.
  • The Lancer: Qualifies for this trope in terms of the story due to his personality differences with Yuri and the fact that he's always either the first the one to back him up, or the first one to disagree with him. Combat-wise, he's more of The Big Guy.
  • Mighty Glacier: Team Symphonia continues their tradition of pre-pubescent tanks. Karol hits hard, but, most likely thanks to his massive weapons, is the slowest.
  • Mr. Exposition: Despite his age, Karol acts like this in the early game and continues to provide information about Guilds throughout.
  • Oblivious to Love: As seen when he enters the 100-Man Melee in the colosseum, which ends with a rematch against Nan. When Karol asks why he has to fight her again, she says it's because she likes strong men. Naturally, he has no idea what she's talking about.
    Karol: (exasperated) "Why do you have fight me, to prove yourself??"
    Nan: (blushing) "I-I like strong men, like Master."
    Karol: (clearly confused) "Okay... but what does that have to do with us fighting?"
    Nan: (exasperated) "Take a guess, YOU IDIOT!!"
    Karol: (in frustration) "I DON'T KNOOOW!"
  • Pintsized Powerhouse: Karol may not look it, at first, but he's remarkably strong for his age and diminutive stature. Between moves like Havoc Thunder and Overlord Reign Impact, he usually leaves the colloseum floor in ruins.
  • The Power of Friendship: Part of his development has him learning about this and applying it into massive team efforts.
  • Ship Tease: Karol and Nan are both 12 years old, but the game makes it clear that they're crushing on each other... though he seems unaware that she likes him back.
  • Stone Wall: Though he doesn't have as many guard-augmenting skills as Estelle, his high HP and defense make him an ideal tank.
  • Shout-Out: Karol has two skills, "Combatir" and "Raynard", which allows him to do more damage when equipped with an axe or a hammer, respectively.
  • Shock and Awe: Havoc Thunder spikes the ground with a ligthning enhanced strike.
  • Slap-Slap-Kiss: With Nan, as seen in the Oblivious to Love entry.
  • Small Name, Big Ego: He seems to think having been in a bunch of guilds is a good thing. It's not. Though this attitude of his is a facade.
  • Tempting Fate: While it's true that Rita clocks him every once in awhile, there are times when he brings it on himself. Like deliberately trying to startle her after she'd just said she was used to fighting.
  • Token Mini-Moe: the youngest playable character at age 12.
  • Took a Level in Badass: When he rescues the rest of the party in the Blade Drifts of Zophier.
    • Also when he first learns his Mystic Arte — he gets it in a sidequest where he trains using the sword of his hero. The sidequest comes shortly after he watches his childhood hero commit suicide right before his eyes, thus giving him the needed motivation to start training.
  • Weapon of Choice: BFS, Drop the Hammer, and An Axe to Grind.
  • Wholesome Crossdresser: If chosen for the seduction mission.
  • Why Did It Have to Be Snakes?: Bugs in his case; interestingly enough the reveal of his phobia also has him learn the "Bug Breath" arte that's super effective against bug monsters.
  • "World of Cardboard" Speech: Gets this during the second arc; after dealing with the fall out of Belius's death, the reveal of Yuri's Vigilante Man actions, Judith destroying their blastia and revealing herself to be the "dragon freak", and the Don's death Karol finally comes to a decision and gives a speech in that regard. It's one of his first real big steps forward in Character Development and becoming the badass he wants to be.
  • You Shall Not Pass: Karol gets a scene that is arguably his Moment of Awesome. With the rest of the party paralyzed and a giant monster baring down on them, Karol decides to invoke this trope rather than abandon his friends to a grisly death even though its clear from his expression that this battle is also probably a case of Bring My Brown Pants.

    Rita Mordio 
Voiced by: Rika Morinaga (JP), Michelle Ruff (EN), Luci Christian (The First Strike prequel film, EN)

A talented, feisty mage from Aspio. Yuri at first believes she stole the blastia from the lower district but it just turns out the thief was using her last name to come across a "legitimate". She joins the companions to continue her blastia research, and fights with a scroll and magic.

Some tropes that apply to Rita:

  • Adaptation Induced Plothole: In the game itself, Rita didn't know about the existence of Aer Krenes until Alexei sent her to investigate the one at Keive Moc, and needed Duke to explain its function. Whereas in the anime prequel ("First Strike"), she already knew about them.
  • Always Save the Girl: Once the reveal of Estelle's nature as a Child Of The Full Moon is given, Rita's goal for the rest of the game is to save her.
  • Ambiguously Gay: She becomes very "dere-dere" around Estelle and seems quite interested in her, to say the least (covered extensively in the Ho Yay page).
  • Animal-Eared Headband: Her waitress outfit gives her a cat-ear headband, and a bunny-ear headband is available for everyone.
  • Awesome, but Impractical: Her Levitation skill. Even with the Risky Ring to solve the TP consumption problem, it basically negates the more useful Resilience skill. All the same, a flying spellcaster never gets old.
  • Badass Adorable: Well, look at the picture for the "adorable" part, and as for the other, head over to "Game-Breaker."
  • Badass Bookworm: She's seen reading when she levels up and even hits people with her book at times.
  • Big Sister Instinct: Off and on towards Karol, starting in Keiv Moc. Has shades of Big Sister Bully, as well, despite not being his actual sister.
  • Black Magician Girl: One of the most troperrific examples.
  • Blatant Lies: During the cutscene where Yuri and the others are preparing to leave Aspio, Rita says she's coming with them. When Yuri asks why, she tells him she wanted to inspect the barrier blastia at Halure, though her real reason was her sudden interest in the unused bohdi blastia on Estelle's wrist. But when Karol says they already fixed it, Rita uses it as an excuse to insist on going with them.
  • Child Mage: Spellcasting is her other forte, aside from blastia and Aer research, and is so talented at it that she can cast advanced spells such as "Negative Gate" and "Meteor Storm". The PS3 version even allows her to use Indignation as her second Mystic Arte, which is THE most powerful spell in the entire series!
  • The Comically Serious: Especially during victory poses or skits, when the other party members start being silly.
  • Companion Cube: Thanks to her lonely, orphaned childhood, she came to see blastia as her only friends. She anthropomorphizes them accordingly, bestowing them with names as she interacts with them.
  • Covert Pervert: Depending on what you believe Estelle found in her dresser drawer. Also seen when Rita checks her out on the sly, as they're preparing to leave Aspio.
  • Crossdresser: Her Mao costume from the PS3 version.
  • Crush Blush: Seen almost anytime Estelle pays her direct attention, such as when Rita first joins them on their way to Nor Harbor, and during the following victory skit:
    Estelle: (impressed) "Wow, Rita! That was SO cool!"
    Rita: (smiles shyly, blushing) "Really? Um... t-thanks."
    Karol: (grinning) "Oooo~oo!"
    Rita: (flustered) "Sh-shut up, YOU!!"
  • The Dreaded: Of Aspio; everyone freaks out when they hear Yuri is looking for Mordio.
  • Deadpan Snarker: Almost as much as Yuri and usually in response to the more...quirky traits of the rest.
  • Didn't See That Coming: In the form of a Unknown Known, though in a good way! She knows what apatheia is and that combining it with her new formula, an aer krene, and Estelle's power she would make an aer controller that would cure Estelle's problem and possibly also help with the aer crisis. She did not foresee that the consciousness within the apatheia would awaken, forming the first Great Spirit Undine!
  • Double Standard: Abuse, Female on Male: Rita uses Raven as her personal punching bag, usually whenever he says something perverted. She gives Karol a couple of whaps too.
  • Elemental Powers: As the resident Black Magician Girl Rita has access to all elements except Light. She also only has one of Ice and Windnote . Not to mention has series staples Thunder Blade as her single Lightning spell and, in the PS3 rerelease, Indignation.
  • Everyone Can See It: It doesn't take the others long to pick up on Rita's interest in Estelle. Yuri and Karol notice it almost immediately (note the knowing look between them at 5:10-5:12 here). So does Judith, who calls Rita out on it when she tried make an excuse to follow Estelle back to Zaphias.
  • Fashionable Asymmetry: She wears a red thigh-high stocking with thin yellow stripes on her left leg and a white one that's slightly shorter on the other.
  • Foil: To both Raven and his perversion.
  • Forgets to Eat: Implied in a skit when the whole team is getting hungry.
  • Glass Cannon: Powerful magic but otherwise is still something of a Squishy Wizard no matter what.
  • Goggles Do Nothing: ...Neither does the lens. Or the ribbons. Or the thigh-high sock. Yep, Rita is a regular Rummage Sale Reject.
  • Green Eyes: Suitable for a powerful and intelligent mage.
  • Hair-Trigger Temper: As part of her Tsundere character she has it. Character Development has her move past it (and it gets lampshaded by the group too) but she still remains somewhat irritable.
  • Improbable Age: She started studying blastia at age 10. That was 5 years ago!
  • Jerk with a Heart of Gold: She gradually lightens up as the game progresses; particularly after Estelle saves her when the blastia malfunctioned at Heliord. From then on, Rita becomes kinder towards her and the others.
  • Kindhearted Cat Lover: She's a bit rough around the edges, but she is very fond of felines.
  • Lethal Chef: Though not as bad a Flynn. It's not that she can't cook, she's just too impatient to put the time or effort into it. For example, she once made a "meal" consisting of two slices of bread with a raw egg between 'em.
  • Little Miss Badass: Noted in the both the Child Mage and Gamebreaker entries.
  • Little Miss Snarker: Usually in regard to Raven's perversion and his childlike behavior.
  • Orphan's Ordeal: Several lines and skits hint that she went through this. Enough of one to have no friends before she meets the rest of the group.
  • Petite Pride: An NPC dubs her "Flatty McChesterson." Unlike Estelle, she doesn't seem to mind, thinking large breasts just get in the way.
    • Although in the skit "The Proper and the Picky" she does seem to get sensitive about it.
  • Romantic Two-Girl Friendship: See the related entry in Estelle's section.
  • Samus Is a Girl: Sort of. The person who Yuri was chasing in the beginning was clearly male, but was, for whatever reason, using her name. Thus, he was still surprised when he first met Rita and discovered she was female.
  • Ship Tease: The game is none too subtle about her implied feelings toward Estelle.
  • Simplified Spell Casting: Get her to Overlimit Level 3 and she replaces even the most long-winded incantations with "Blablabla." Smashes the game in two.
  • The Smart Girl: See the Teen Genius entry.
  • Squishy Wizard: She's not really built for taking hits. Justified due to her age and having mostly spent her time researching. She's certainly physically fit thanks to ruin exploration, but her reliance on her magic means she neglects other things.
  • Teen Genius: She's the world's foremost authority on blastia research and Aer, at only 15 years old, and is a fully accredited scholar on both subjects. Despite this, she doesn't know everything about either of them. She had neither seen, or even heard of an Aer Krene until she was sent to investigate the one at Keive Moc, where she and the others meet Duke.
  • Tomboy and Girly Girl: Tomboy to Estelle's Girly Girl.
  • Tome of Eldritch Lore: She always keeps an oversized book strapped around her waist like a fanny-pack, which she opens when casting certain spells. She's also seen reading it whenever she levels up.
  • Transparent Closet: The live-action "Tales of Ristelle" skit hangs a massive lampshade on it, by having the Japanese VA for Zelos trick Rita's VA into showing up by telling her Estellle would be present. Rita calls him out for tricking her, while Zelos and Milla take turns needling her for being tsundere toward Estelle.
  • Tsundere: Lampshaded several times in-game and in the aforementioned live-action skit. Rita is typically abrasive, outspoken, and brutally honest; especially when she's annoyed. But Estelle draws out her softer side and becomes her first real friend; which causes Rita to develop a very strong attachment to her.
  • Vitriolic Best Buds: She doesn't have much respect for Repede when she first meets him, often referring to him as, "dog". But by the time their group reaches Zaude, she's warmed up to him. Rita's usually the one who'll call out whenever Repede needs healing during a fight, and Repede is usually the first to express agreement with Rita about Raven. He's also the one Rita turns to in the "Manly Musk" skit, even though Yuri is right there, and Repede's AI is usually the one to run to Rita's aid if she's attacked when casting.
  • Weapon of Choice: Whip It Good (in whip, scarf, and scroll forms), Killer Yo-Yo, and Throw the Book at Them.
  • Why Did It Have to Be Snakes?: Ghosts. While Rita will normally take things in stride (or just blow it up), ghosts are the only thing to freak her out. Needless to say, boarding a ghost ship is her worst nightmare...
  • Zettai Ryouiki: On one leg in her default outfit, and in various incarnations in her alternates. Her waitress costume is around a grade B.

Voiced by: Eiji Takemoto (JP), Joe J Thomas (EN)

A 'Fishy Old Man', Raven is the right-hand man of Don Whitehorse, leader of the Five Master Guilds. Yuri initially encounters Raven in a jail cell next to his. Here, Raven gives Yuri the key to his cell so he can escape. The party later encounters him in Capua Nor, where he tricks them into going the opposite way towards Ragou (it works out in the end).

Raven is actually Captain Schwann Oltorain - sent by Alexei to spy on Estelle, and eventually capture her. He later rejoins Yuri after fierce coercion.

Some tropes that apply to Raven:
  • Becoming the Mask: Adopted his Raven persona to spy on the guilds and grew to be genuinely comfortable there. Later he used it to spy on Brave Vesperia, and wound up joining them for good.
  • Beware the Silly Ones
  • Biseinen: Ignoring the garish coat, Raven's quite nice looking for an "old man". He's definitely pretty as Schwann and Damuron, though.
  • Blow You Away: His only elemental artes that he learns normally, except for Serpent, are of the wind element.
  • Cast from Hit Points: His Limit Break, Blastia Heart is implied to do this by how he reacts, pausing and having to clutch his chest right afterwards.
  • Chick Magnet: Rita may diss him for being a perv, but his character sidequest in Dahngrest reveals that he's very popular with the women there. Several of them come up to him and either ask him out, or ask when he's going to call them again. Once it's complete, he earns the "Lady Killer" title.
  • Chivalrous Pervert: For all he flirts, he's a gentleman. He doesn't flirt with Rita or Estelle much, and mostly directs attention to Judith. And in the sidequest above, he's mostly gently dissuading the ladies from going out with him, recommending they go with someone younger and nicer.
  • Combat Medic: Love Shot allows him to heal himself or other party members by firing a special arrow in the air. While the amount of healing is small and it initially starts out being only able to heal one person with a single use, the move is pretty handy as it has no casting time, and with enough use is eventually able to heal up to three people at once.
  • Consummate Liar: He's gotten pretty good at it, due to years spent covering his Schwann identity. Though his squad nearly blows his cover by addressing him by his real name in front of Yuri and the others. Raven cuts them off before they actually say it, and tells Yuri they'd gotten him confused with someone else, when he asks about it.
  • Cool Old Guy
  • Cursed with Awesome: He has a blastia for a heart!
  • Dark and Troubled Past: Most of it is in extra materials, but the short version is that the Great War was not kind to him. Having Alexei bring him back to life with a blastia for a heart, putting his life almost literally in his hands, didn't help at all.
  • Death Seeker: Until he's defeated by the party.
  • Despair Event Horizon: Happened before the game's events, when he (and his unrequited love, Casey) died in the Great War and Alexei took control of his life.
  • Dirty Old Man: Though the only girl in the party he hits on is Judith.
    • The women in Dahngrest seem to love him for it, or in spite ''of it' (noted in the Chick Magnet entry).
    • If he and Estelle are in the party together, during one Victory Pose, he'll try to get Estelle to give him a hug. She refuses.
  • Easily Forgiven: AFTER the party takes turns "forgiving" him for handing Estelle over to Alexei, that is. In a later scene, he tells Yuri that Estelle said she didn't want to be left out, so she smacked him one too.
  • Expy: A Handsome Lech Chick Magnet who is smarter than he seems at first, is the resident Butt-Monkey of the group, and has Hidden Depths such as being The Mole, having a Dark and Troubled Past, and also being a Death Seeker? Discard the appearance, age, and status as an old veteran and you have Zelos Wilder.
  • Feeling Their Age: He's 35, which doesn't seem that old, but he's eventually revealed to be a veteran of "The Great War" that occurred 10 years prior to the events of the game. So he often quips about his age, such as complaining about his back, or saying he's too old to keep up with Yuri and the others. None of which stops him from sniping enemies, or making time for the ladies. Part of him feeling old is due to having died and been brought back.
  • Foreshadowing: The game leaves a couple of hints that Raven is Captain Schwann and will betray the party.
    • Very early on, Raven is Yuri's cellmate after Cumore arrests him. Following this Alexei lets him out of his cell. On a first playthrough one can assume that Raven is just an ordinary prisoner, but after The Reveal it becomes apparent that Schwann lapsed into his Raven identity while on duty and Alexei is simply retrieving him to get him back on track.
    • Before Raven joins the party, he encounters the other party members at the various towns they stop at almost as if he knows where to follow them. Who else was following the party at this time? The Schwann Brigade. How would Raven know where to find them? Because of he is the leader of the Schwann Brigade.
    • If one is playing close enough attention they can catch on to The Reveal way in advance if they note the similarities between Raven and Schwann. The commonality is that both of these names are references to birds, Raven being obvious and Schwann being a play on "swan". Considering how Raven's last name is never revealed, it could also mean that it is nothing more than an alias.
  • Gratuitous Italian: Two of Raven's artes, Arrivederci and Inverno, are Italian words (for "Goodbye" and "Winter", respectively).
  • Grumpy Old Man: Although he's only thirty-five, he gets invoked with the "Old Man" nickname by the other, much younger guild members and whines often about not being able to keep up with them physically on their long journeys.
    • In the original Japanese script, they refer to him by a slanderous term for a middle aged man. No similar word exists in English, so he gets the Old Man nickname instead, which is only slightly strange given his definitely-not-old age. Though, it is worth noting that it's a trend for the 35 year old party member to be considered "old" in a Tales game.
  • Handsome Lech: Not that anyone in the party considers him handsome...
  • Have I Mentioned I Am Heterosexual Today?: There are a few skits where Raven notes he's not interested in cooking for the guys, or giving them a piggyback. Yuri even teases him in one skit when Raven implies that Estelle's concern for Yuri is because she's 'grown close' to him. Yuri then points out that Raven cares about him as well, so they must have grown close too. Raven of all people, then seems awkward.
  • Heel–Face Turn: Shortly after he is outed as The Mole he joins your side for real.
  • Heroic Sacrifice: He holds up the roof of Baction so the party can escape before it collapses. He gets better.
  • Hidden Heart of Gold: Even while he was a spy he honestly did care for the group and in particular is genuinely sad about the Don having to commit Seppuku.
  • Improbable Aiming Skills: Downplayed, but when he first joins the party in Keiv Moc, Raven shows off some pretty impressive archery skills.
  • I Owe You My Life: A darker version. Yuri states that Raven's life belongs to Brave Vesperia after the Heel–Face Turn and Heroic Sacrifice incident in Baction. Though considering his Death Seeker trait, this can be read as Yuri telling him "don't die" and "I care dammit" in his own fashion.
    • He was also working for Alexei as Schwann due to believing in this and because of a Leonine Contract.
  • Jack-of-All-Stats: Raven can work anywhere on the field. He has several melee artes, can go long-range physical with his bow artes, is the main source of wind damage spellcasting in the party, and can even heal with Love Shot.
  • Leonine Contract: He's being forced to work for Alexei, who can supposedly kill him at any time.
  • Let's Get Dangerous! As Schwann. Also, whenever he uses his Mystic Arte, since it burns his own life energy away.
  • Like You Were Dying: One of Raven's enter battle quotes after Baction: "Fight like I'm gonna die, huh?". He becomes much less of a Death Seeker after the events of Baction, and has gained a new lease on life by the end.
  • Literal Change of Heart: Alexei replaced Raven's heart with a modified Hermes Blastia that draws power from his lifeforce, rather then Aer.
  • Load-Bearing Hero: When holding up the ceiling at Baction so the rest of the party can escape.
  • Magic Knight: Capable of using both combat Artes and magic Artes.
  • Manchild: ...and not ashamed to admit it, as seen during several of the game's cooking related skits, where he complains about having to eat food he doesn't like.
    Yuri: "Repede's making fun of you, Old Man. He says you're a disgrace to humans. You're the oldest one here... Aren't you ashamed of yourself?"
    Yuri: (deadpan) "Sheesh, listen to him."
  • Meaningful Name: Ravens are black and considered dirty, fitting since he's part of the guilds, but Raven is free and helps save the world. Swans are pure white and considered noble and beautiful, fitting since he's a Captain in the Knights, but Schwann is caged by his past and nearly helped destroy the world.
  • The Mole: In both the Guild Union and your party for Alexei.
  • Not Brainwashed: Yes, Raven really did kidnap Estelle and hand her over to Alexei of his own free will. Though he was somewhat forced to, since Alexei had control over the continuing function of his blastia heart.
  • Obfuscating Stupidity: Raven is quickly proven on his second appearance to be much smarter than he acts. Considering he's actually Schwann, a well known and respected knight captain, and he works as The Mole as well, it's not too surprising.
  • Our Fists Forgive You: Noted in the Easily Forgiven entry.
  • Papa Wolf: Going with the Parental Substitute status below, he's proven to have become very protective of Karol.
  • Parental Substitute: To Karol, as revealed in Schwann's boss fight, provided Karol is in the active party.
  • Peek-a-Bangs: As Captain Schwann.
  • Perma-Stubble: Adds to his fishy old man look.
  • Real Men Hate Sugar: He dislikes sweets, but proudly admits in a skit that he learned to bake them to impress girls.
  • Real Men Wear Pink And Purple
  • Sixth Ranger: Somewhat; he could also fill in as The Big Guy or The Lancer.
  • The Southpaw: Most notably in his Schwann guise. Less obvious normally since bow-usage is determined by eyesight rather than hand laterality, meaning that Raven wields his long-range weapon in the conventional manner.
  • Split Personality: Raven and Schwann certainly act like they're separate personalities, though it is a deliberate act on his part. Flynn calls him out on it in an optional scene in the PS3 version.
  • Team Dad: In a Bumbling Dad fashion, to the point Karol explicitly considers him his Parental Substitute. That said, when he drops his goofy act he's very good at supporting the rest of the team. He even dads Yuri sometimes.
  • That Man Is Dead: "Sorry, but you buried that poor schmuck alive yourself. I'm Raven. Pleased ta meet ya."
  • Third-Person Person: Only on occasion, but sometimes he uses 'The Great Raven' or 'Ol' Raven'.
    • He also refers to his other personas this way.
    • This is a bit of Translation Convention as in Japanese he uses the very arrogant "Ore-sama" as a personal pronoun.
  • Weapon of Choice: Bow and Sword, in Accord with Trick Arrow (normal ones, healing ones, landmine-planting ones...) This is played with in-game, as he shifts his fighting style to suit the situation, much like he shifts personalities.
  • Welcome Back, Traitor: He kidnaps Estelle, hands her over to Alexei, and then proceeds to fight against you to slow you down in your pursuit. After the fight, the party discover that Alexei has been blackmailing Raven with his life all along, and Raven proceeds to pull a Heroic Sacrifice in order to save the lives of the party. He's welcomed back after a series of good punches.
  • Wild Card: For quite some time no one knows how truthful he is or who's side he's on. He ultimately sides with Yuri's group.

Voiced by: Aya Hisakawa (JP), Megan Hollingshead (EN)

An aerial specialist that fights with a Blade on a Stick and wears very little clothing. Yuri meets up with her after being captured by Barbos. Turns out, she was the "dragon freak" flying around destroying blastia.

At first, she accompanies the Guild to continue her mission of destroying out-of-control blastia, and to spy on Estelle as per Phaeroh's request. Despite herself, she grows close to everyone, and becomes a permanent part of the Guild's True Companions.

Some tropes that apply to Judith:
  • Action Girl: She's The Big Girl of the group and it shows; she's even a Blood Knight.
  • Animals Hate Her: Inverted. Repede takes a liking to her the moment they meet, much to Estelle's annoyance.
  • Apologetic Attacker: Only once, but notable because in the battle with Raven, Blood Knight Judith is the only one to apologize for being forced to fight him.
  • Armour Piercing Question: "Estelle, what is it that you really want to do?" among others all directed at Estelle.
  • Ax-Crazy: Subtly done. It's implied from her love of fighting and her otherwise stoic personality that Judith is somewhat... odd in the mind; even by Krityan standards.
  • Badass Normal: For the same reasons as Yuri.
  • Bare Your Midriff: Particularly with her main outfit. And does a damn fine job at it too.
  • The Big Girl: Due to her Blood Knight tendencies and the fact that she's so badass that even Yuri himself is scared by the possibility that she could rip open a monster's stomach if it ate her, she definitely qualifies. Like Karol, however, she double-teams this trope with The Lancer due to her tendency to carry the Conflict Ball in the mid-game.
  • Blade on a Stick: Her Weapon of Choice.
  • Blood Knight: By her own admission, nothing makes her happier (besides cooking) than when she's tearing strong enemies a new one. If the player excludes her from battle for too long, she'll actually pout, which triggers a skit where she'll mope about it. She mentions that it thrills her to see enemies in pain, and the only time her excitement level goes above "sedated" is in battle.
  • Blow You Away & Shock and Awe: Her elemental artes. The latter forms the theme for her Mystic Arte.
  • Boobs of Steel
  • Broken Bird: Her father died right in front of her when she was nine, she was nearly killed in the war, and after she settled in her new home in Myorzo, she couldn't get accustomed to their way of life and was traumatized by the sight of her family's deaths. She became restless, had insomnia, and withdrew from her fellow Krytians.
  • Buxom Is Better
    Judith: So you're jealous?
    Estelle: Ah—!
    Judith: If that's all it is, just wear this outfit yourself.
    Estelle: Like my boobs could fill out that top!
  • Cat Smile: In some promotional artwork (see right...), but not usually in-game.
  • Cloudcuckoolander: Myep. Our Judy's not always all there in the head.
  • Combat Stilettos: Taken to their logical extreme as her actual secondary weapon. Can be averted if you decide to equip sandals or slippers though.
  • Cool Big Sis: After warming up to her teammates, Judith becomes one for the party. She is usually bright in tone, is very reliable, and acts supportively towards her teammates, especially Karol.
  • Daddy's Girl: Judith's father was the inventor of the Hermes blastia, and flew around the world on Ba'ul with Judith. In a dialogue with Yuri aboard the Fiertia, Judith says that her father has a huge influence on her, and she misses him a great deal.
  • Dragon Rider: She is the armored "dragon freak" that has been flying around destroying blastia. She and her "dragon" (or rather, Entelexeia) friend Ba'ul have shared a bond ever since she befriended the lonely creature as a child.
  • Easily Forgiven: She cripples the party's only mode of transportation and abandons them in hostile territory, but everyone seems to forget this after she rejoins. Then again, the fact that she actually had a very good reason for crippling the ship (the abandonment, less so) probably helped.
    • Though it is implied that Yuri was planning to actually kill her if she didn't have a very good reason. So it's not as though the party just wanted her back after being abandoned.
  • The Gadfly: Teases other people as much as Yuri. The fact that the two of them are in the same party is a horrifying combination.
  • Gainaxing: During her second Mystic Arte in the Playstation 3 version. She's also known by Kowz as "Miss Bouncy-bouncy".
  • Guide Dang It!: You want to know about her backstory? Good luck, unless you've got a strategy guide to find the hidden scenes.
  • Heroic Seductress: Especially if you pick her to seduce the guard blocking the elevator.
  • I Did What I Had to Do: Her attitude about her blastia destroying days. She even flat out says this trope in one sidequest to Rita.
  • Kick Chick: She can equip greaves as her secondary weapon, and many of her artes are flying kicks and the like.
  • Lady of War
  • Lunacy: See "Theme Naming".
  • Mad Scientist's Beautiful Daughter: Hermes, the creator of the Hermes blastia, was Judith's father. She makes it her responsibility to destroy the manufactured Hermes blastia.
  • Memetic Badass: Played for Laughs. Yuri regards her as an in-universe one for her willingness to kill a monster by getting eaten by it and then ripping open its stomach from the inside out to escape.
  • Ms. Fanservice: Why shouldn't we say she's one of these? She's got nice curves, really nice legs (and tendencies to use them) plus an exposed midriff. And there's the fact she loves teasing/flirting with Yuri, Raven, and just about everyone who's interested (see The Tease below).
  • My Species Doth Protest Too Much: Of the scholarly Non-Action Guy Krityan race, only Judith is shown able and willing to fight. A sidequest lampshades it and notes that if the rest of her people started at least trying out fighting skills, they probably would be pretty good at it.
  • One Woman Army: To the point where the 200-man melee seems to disappoint her.
  • Nerves of Steel: Even more so than Yuri. Judith never seems to really lose her cool though she can show signs of depression or hurt. It seems to be in part a Krityan thing - all of them tend to be weirdly mellow about all sorts of things.
  • Orphan's Ordeal: Judith's father died before her very eyes when she was nine, she nearly died herself, but Ba'ul saved her, then Ba'ul took her to Myorzo, where the Kritya live, but she wasn't able to get accustomed to Myorzo's lifestyles, was traumatized by the sight of losing her dad, and she suffered from insomnia. She then started learning about how much damage Hermes blastia was doing to the world, and set out on a journey to destroy it.
  • Our Elves Are Different: And Judith, herself, is very different from normal Kritya; thanks to her Blood Knight and Ms. Fanservice tendencies.
  • Poor Communication Kills: At one point in the game, Judith destroys the blastia powering the parties boat just as they were making their escape from the army. She doesn't bother actually explaining why she did it, but the end result is that Yuri ends up tracking her down with implications of killing her. Thankfully it ends up being subverted, as Yuri is at least willing to hear her reasoning first.
  • Professional Gambler: At Nam Combanda, it is revealed she made most of her traveling money before joining up with Brave Vesperia by gambling. She was quite infamous in the industry for her unflappable poker face.
  • Purple Eyes: Suitable for a powerful warrior Krityan, the only one of her race more than willing to fight.
  • Samus Is a Girl: Judith keeps it up longer than Rita.
  • She's Got Legs: Which she uses to great effect.
  • Ship Tease: Gets some with Yuri. Though by the end of the game it has still not gone beyond simple teasing, there is undeniably some sexual tension between them, which they both openly show through mutual flirting and banter.
  • Showgirl Skirt
  • Simple Staff: Her other Weapon of Choice. When a staff is equipped, some artes have more height to them (PS3 only).
  • Sky Pirate: She isn't, but her Into The Sky costume invokes the image.
  • Statuesque Stunner: She's the second-tallest party member in the game after Yuri.
  • Stepford Smiler: She spends the first half of the second part hiding her conflict between keeping her life's mission a secret and her newfound friendship to the party.
  • Stripperiffic: As both she and everyone else is aware of.
    • And then subverted by her alternate outfits that are less revealing.
      • Then the PS3 rerelease pulls a Double Subversion by giving her a bikini costume.
      • And if that wasn't enough, her cameo costume is Rutee.
  • Supreme Chef: According to the skits, she's up there with Yuri as one of the best chefs.
  • The Tease: Very much so.
    • In one skit where she offers to wears even less than her already revealing waitress outfit...note 
  • Theme Naming: All of her techs have something to do with the moon.
  • Tomboy with a Girly Streak: She might be a Blood Knight, but she expresses interest in being called a "maiden", is a Supreme Chef, and in the past was a Daddy's Girl.
  • Unusual Ears: Has pointed elven ears and long antennae, like all krityans.
  • Vigilante Woman: Revealed to have been a non-killing variant for the Entelexeia; what with her destroying of Hermes Blastia and all. When Estelle turns out to be an even greater threat to the world, she promises to take this trope to the extreme if there really is no hope that she can properly control and maintain her power. Three guesses as to whether she does this or not.
  • Weapon of Choice: Blade on a Stick and Simple Staff, alongside Combat Stilettos.
  • You Gotta Have Blue Hair
  • You Shall Not Pass: She says this to Nan and Tyson while defending Ba'ul.

     Patty Fleur 
Voiced by: Chiwa Saito (JP)

A new character for the Playstation 3 Updated Re-release. Was originally planned to be in the Xbox 360 version, but was scrapped. Patty is a little girl with dreams of sailing the seas and currently on a quest to find the "Maris Stella" a legendary treasure of the Great Pirate Aifreed. She talks like an old lady and claims to be the granddaughter of Aifreed; though she doesn't know for sure due to having amnesia. She is actually the pirate Aifreed, whose crew made her drink a substance that reduced her age and gave her amnesia in exchange for saving her life.

She fights with an unusual Stance System, switching between different forms while using her knives and Handguns. Her artes are almost exclusively luck based.

  • Action Girl: She might be quirky in style, but she can still fight her way through enemies.
  • Badass Adorable: For the adorable part, look at her profile picture and consider her quirky character. For the badass part? Drop by Game-Breaker to see how she's fully capable of smashing the game in half with the right set up.
  • Born Lucky: She nearly gets eaten by a monster and comes out none the worse for wear. Arguably ties into her skill set as well - good luck is how she fights.
  • Braids of Action: Has her blonde hair in two braids, invoking the Girlish Pigtails version of this trope.
  • Catch-Phrase: "[*Says something with absolute confidence*]...Probably."
  • Cat Smile: Almost constantly has this expression on, since she enjoys teasing people.
  • Cloudcuckoolander: After being rescued from a bug monster, "I wasn't attacked! We were playing!"
  • Covert Pervert: More covert due to her apparent age than anything.
  • Early-Bird Cameo: In the Xbox 360 version, in Capua Torim's lighthouse, you can find a "woman's pirate hat" in a dresser with a name scrawled on it, although only the first two letters can be made out: "Pa". Namco Bandai flat-out denied that it had anything to do with Patty Fleur, but, well...
  • Fighting Clown: Uses playing cards, jack-in-the-boxes, rockets, etc. with random effects ranging from wiping out all enemies instantly to wiping out the party instantly. Handle with care.
  • The Gadfly: More than a few skits revolve around her teasing and tricking the others - at one point even managing to convince Yuri to yell out "Critical Form" to win a bet.
  • The Gambler: Her overall battle style.
  • Intergenerational Friendship: With the rest of the group. However, it's worth noting she's actually the oldest in this equation.
  • Knife Nut: Even if she's shown using guns in most videos, her actual equipable weapon is a knife.
  • Laser-Guided Amnesia: She doesn't remember anything of her past and her entire quest/treasure hunt is in part to regain her memories.
  • Little Miss Badass: Young and kickass, if a bit cuckoo. Though the "young" part is a lie, see below for details.
  • Luck-Based Mission: Meeting all her "Summon Friends" pals for her "Successor to the Great Pirate's Name" title.
  • Luck Stat: And she can max it with an exclusive accessory.
  • Likes Older Men: She is rather focused on Yuri... Inverted when taking into account her true age; she actually likes younger men.
  • My God, What Have I Done?: She feels this way after killing Seifer, even though he asked that she kill him. Directly after the fact, she regrets having to do it, and cries over the death of her friend, with Estelle nearby to comfort her.
  • Nice Hat
  • Older Than They Look: Is actually Aifreed who was deaged. She's actually around the same age as the Don. Even discounting the spoiler, you wouldn't expect her to actually be fourteen considering her size and appearance.
  • Pirate Girl: A younger version that the usual or not, see the trope above.
  • Precocious Crush: On Yuri. Subverted as she's actually older than him.
  • Rescue Romance: With Yuri. (It's all in her head).
  • Stalker with a Crush: Has some shadings to this trope towards Yuri. Played for Laughs of course and she stops being so...aggressive past a certain point.
  • Stepford Smiler: Goes through a lot just because she's the "granddaughter of Aifreed" but refuses to let it get her down except for small moments. This tendency increases when she regains her memories.
  • Spoony Bard: Are you blessed by the Random Number God? Can you handle the differences between her forms? If you can answer yes to these questions, then Patty is deadly. If you can't, she's useless.
  • Stance System: Between Normal, Advance, Brainiac, and Critical. Normal is normal, Advance emphasizes direct attacks, Brainiac caters to range and spell casting, and Critical has the benefits of the previous two. Critical also has so much going for it, it's almost unfair.
  • Supreme Chef: Especially with seafood. She manages to save a restaurant from closing down by teaching them an amazing recipe, has the guilds and the council fighting over recruiting her thanks to her culinary abilities, and eventually gets a Wonder Chef costume. Consider that she's an experienced, aged pirate sailing on the seas for years, and this isn't exactly out of nowhere. In fact, two of her artes involving cooking in the middle of battle for bonus effects!
  • Talk Like a Pirate: At least one fanpatch translates her dialogue like this.
  • Weapon of Choice: Knives as her primary weapon and Handguns as her sub-weapon. Interestingly enough, she's shown using her sub-weapon in cutscenes over her knives.
  • What the Hell, Hero?: Should her abilities create a difficult situation in battle, the other party members will call her on it.
  • Verbal Tic: Uses old-person slurred speech patterns, nanoja. Not without reason...

The Empire

     Alexei Dinoia 
Voiced by: Jurota Kosugi (JP), D.C. Douglas (EN)

The Commandant of the Imperial Knights. As Commandant, Alexei was tasked with saving a world he soon realised was killing itself through its excessive blastia culture. Believing that the world was incapable of relinquishing its blastia culture and exhausting every other reasonable solution, Alexei crossed the Despair Event Horizon and arrived at an insane scheme to rewrite the natural laws of the world with the Enduring Shrine of Zaude, destroying the old world in the process.

  • All There in the Manual / Guide Dang It!: For such a major character, Alexei's backstory, motivations, goals and hopes are very poorly explained throughout the game. Not only do you need to play through the game about twice, or do every sidequest under the sun to piece it all together, you also need to read the Japanese-exclusive guidebooks to get the full picture. Oh and, for the record? Namco has never had to do this for any of its Tales characters before. Ever.
  • Authority Equals Asskicking: Especially visible in his boss fight.
    Yuri: He may be crazy, but he still fights like a Commandant.
  • Bond Villain Stupidity: He has no reason not to turn off Raven's heart blastia when he betrays him. It's even lampshaded by the heroes. Despite this, he never does it. It could be that he viewed shutting off Raven's heart as a low priority. He already had what he believed to be the ultimate weapon, and there were already many obstacles in Brave Vesperia's way. Alexei is a formidable fighter himself; even Raven admits in a skit that he couldn't last more than a few minutes in a swordfight against Alexei.
  • Broken Pedestal: To Flynn.
  • Big Bad: Narratively-wise. Interestingly, he gets defeated after the second act. The last act is, essentially, cleaning up the mess he left. (The "mess" in question is an Eldritch Abomination threatening to devour the entire planet.)
  • Chekhov's Gunman: He's mentioned a few times and makes brief appearances during the first arc. Ultimately turns out to be the one behind pretty much everything and the Big Bad.
  • Cool Sword: He has a replica Dein Nomos.
  • Climax Boss: Beating him just clears the way to dealing with the Adephagos.
  • The Dark Side Will Make You Forget: He lost sight of his ideals and things got increasingly worse from there as the other tropes prove.
  • Despair Event Horizon: Happened to him before the game's events and more than likely led to his Jumping Off the Slippery Slope. When tasked with protecting the world as Commandant, he realised the impossibility of the task due to the blastia culture that was slowly killing it.
  • Disc-One Final Boss: He's definitely the Big Bad but ends up as this as his actions unleash the Adephagos upon the world.
  • Dystopia Justifies the Means: After crossing the Despair Event Horizon, he began plotting to unite the whole world under a single, united order. His order. At any cost.
  • Evil Is Petty / Troll: After The Reveal, he more or less stops trying to be subtle about anything and starts acting like a massive tool, even when it benefts him in no way to do so.
  • Evil Laugh: Just in case you had any doubts he was a villain.
  • Evil Plan: His is something along the lines of taking over the world and forcing everyone to give up blastia, which is slowly destroying the planet, by scaring them into submission with Zaude, which he believes to be a super-weapon. A noble goal, if not very well explained—and not very well-thought out on his part.
  • Heel–Face Door-Slam: He shows signs of regret in his last moments, and he might have been offered a chance at atonement had Flynn been the only guy there. Yuri, however, is not as forgiving; he cuts Alexei down after the Commandant starts laughing like a maniac.
  • Knight Templar: At his best he's this; believing he has to Take Over the World to save the world.
  • Go Mad from the Revelation: He puts years of effort into uncovering and controlling Zaude, which he believes to be an ultimate weapon which he can use to force the general populace to give up blastia. When he activates it he realizes that it is actually a barrier sealing an Eldritch Abomination. Upon learning that his efforts only hastened the death of the world, Alexei literally snaps and begins raving about how humans are doomed.
  • Large Ham: In retrospect, a character voiced by D.C. Douglas really had no choice but to be one.
  • Last-Second Chance: Flynn tries this before the last battle at Zaude, causing Yuri to quip: "Flynn! Are you still saying things like that?"
  • Laughing Mad: At the end when he realizes everything he did was for nothing.
  • Limit Break: His Mystic Arte, Brilliant Cataclysm. His constant spamming of it in his boss fight at the end of Part 2 has left a lasting impression on just about anyone who's played the game.
  • The Man Behind the Man: Alexei is behind almost everything in the first two acts.
  • My God, What Have I Done?: When he realizes he accidentally released the Adephagos.
  • Necromancy: He's the one who raised Schwann and Yeager from the dead, via heart blastias.
  • Nice Job Fixing It, Villain!: Through his activation of Zaude, Alexei unintentionally revealed the Adephagos to the world—thus making its destruction a priority now that everyone could see it.
  • Old Soldier: He's probably in his forties at least but it's Depending on the Artist. In the main game, he's a White Hair, Black Heart pretty boy who are usually young. He's several years older than any of the main characters. In the game's anime cutscenes, the bags and lines on his face make him look like he's in his late forties and, on a few rare occasions, extremely aged and ugly. The First Strike struck a balance between the two.
  • Reasonable Authority Figure: Zigzagged. It's not clear as to whether he's one or another corrupt knight for the first part of the game. Then he tells Yuri to keep protecting Estelle. Then he more or less screws the peace pooch between the Guilds and the Empire by attacking Phareoh with Heracles. Then he reveals that he was the Big Bad all along.
  • Trailers Always Spoil: The European trailer of the game reveals that you have to fight him.
  • Übermensch: Believes that a world under his command will be better for it.
  • Villainous Breakdown: After inadvertently bringing back the Adephagos.
  • Villain with Good Publicity: Surprisingly averted. Although Alexei is a hero who is beloved by the Empire, when he shows his true colors, only the Leviathan's Claw Guild (under Yeager) and his personal Brigade continue to support him.
  • Walking Spoiler: Pretty much everything about him beyond his minor role in the first act.
  • Well-Intentioned Extremist: Despite his abuse of Estelle and her powers, he was trying to reform the corrupt Empire and Guilds... by enacting a military dictatorship under his personal guidance.

     Ioder Algios Heurassein 
Voiced by: Megumi Ogata (JP), Bryce Papenbrook (EN)

Estelle's distant cousin, and another member of the Imperial Family. He too was drawn into the succession crisis as a potential Imperial Candidate. He spends most of his time traveling and meeting with Guild leaders to improve the relationship between the Guilds and Empire.

Alexei's insurrection and the Adephagos crisis sees him named as emergency Emperor, and his leadership abilities help form an alliance between the Guilds and Empire. It is implied that he is made Emperor permanently with the support of the Council and Knights, ending the succession crisis.

  • Big Good: He basically becomes this for the Empire by the end of the story.
  • Distressed Dude: He's introduced by Yuri rescuing him from a sinking ship. Such tendencies must run in the family...
  • Expy: Looks an awful lot like Flynn, who himself looks an awful lot like Guy.
  • Nice Guy: Is unfailingly polite and kind to everyone.
  • Non-Action Guy: Doesn't fight and in the PS3 version in fact reveals he has no talent with a sword when he gives up his sword to form Vesperia No. 2 to defeat the Adephagos.
  • Reasonable Authority Figure: First as a noble who's willing to listen to commoners and form treaties with the Guilds, and then as Emperor.
  • Royals Who Actually Do Something: Is very active in the background in making sure the Empire is running smoothly and that negotiations with the Guild Union is also going well.
  • Wide-Eyed Idealist: He truly believes that cooperation between the Empire and the Guilds is possible. Like Flynn though, he's reasonable about it.
  • The Wise Prince: Calm and diplomatic as well.

     Magistrate Ragou 
Voiced by: ? (JP) and Dino Andrade (EN)

"It's the privilege of my exalted station to dispel such boredom with of the common people."

An Imperial Councilmember tasked with governing the port town of Nor Harbor. He is corrupt and depraved; feeding his own people to his pet monsters if they cannot pay his obscenely high taxes. He openly despises Flynn for being a commoner and does his best to make his life difficult.

After using his connections in the Council to escape punishment for his crimes in Nor and nearly starting a war between the Empire and Guilds, Yuri takes matters into his own hands and murders him.

Voiced by: Kenji Nojima (JP) and Liam O'Brien (EN)

An Imperial Knight Captain of noble birth. Like Ragou, he also openly despises the commonly-born, especially those who have made a name for themselves in the Knights: namely, Flynn, Schwann, and Alexei. He is the appointed governor of Mantaic, a desert town, and has been tasked by a mysterious benefactor to find the creature Phaeroh.

After the full abuses he has heaped upon his townspeople have been brought to light, Yuri chases him out of his bed at night and watches as he drowns to death in quicksand.

     The Schwann Brigade 

A trio of bumbling knights serving under the perpetually-absent Captain Schwann. They are dedicated to the pursuit of justice, and are determined to get the fugitive Yuri back behind bars.

Adecor voiced by: Keith Silverstein (EN)
Boccos voiced by: Roger Craig Smith (EN)
Leblanc voiced by: JB Blanc (EN)

Voiced by: Miki Nagasawa (JP), Kate Higgins (EN)

A lieutenant serving in the Flynn Brigade.

  • Action Girl: She's a lieutenant of the Imperial Knights for a reason which she proves later when she leads a Big Damn Heroes after Brave Vesperia is incapacitated by the Big Bad.
  • Beauty Mark
  • Berserk Button: Yuri quickly becomes a walking and talking one to her. By the third arc though, this has dropped.
  • Black and White Insanity: Has this bad. The PS3 version even has a skit where everyone discusses this and Flynn hopes she moves past it.
  • Fiery Redhead: Deconstructed considering what her temper makes her do.
  • Full-Name Basis: She always addresses Yuri by his full name in a disdainful (and later angry) tone. Her intonation changes in the latter portion of the game, out of remorse for trying to kill him.
  • Hero Antagonist: Towards Yuri.
  • He Who Fights Monsters: From her point of view, Yuri's actions reflect poorly on Flynn due to their association. So she and Witcher effectively have to do cleanup work to keep Flynn's reputation from suffering. Which culminates in Sodia attempting to get rid of Yuri, while they're alone atop Zaude. But in so doing, she takes the law into her own hands and inadvertently becomes the very thing she hates about him.
  • Irony: See the He Who Fights Monsters entry.
  • It's Personal: Her attempt at reasoning with Yuri was to essentially order him to stop associating with her superior, Flynn. Yuri's response was to tell Sodia Flynn could decide that for himself and that he had no intention of changing. Suffice to say, it struck a nerve.
  • Jerkass Has a Point: Yuri even admits it. His actions are wrong and cause trouble for Flynn.
  • Karma Houdini: Subverted. She's never charged for the murder attempt, nor is it ever divulged to anyone else. However, Yuri says he hasn't forgiven her for it. The reason he doesn't report her to Flynn is because it would be hypocritical of him and he acknowledges that Flynn benefits from having someone like Sodia under his commandnote .
  • Knight Templar: Sodia takes her duty to Zaphias and as Flynn's subordinate seriously and will not abide anything that can potentially harm either.
  • Loving a Shadow: Heavily implied to be in love with Flynn. However, she likes him as a Knight In Shining Armour and Internal Reformist. Flynn is more than that.
  • Murder the Hypotenuse: Her attempt to kill Yuri on top of Zaude can be read like this, either in a platonic fashion or something more as her reasons for doing so is to remove his "influence" from Flynn.
  • My God, What Have I Done?: Her immediate reaction upon stabbing Yuri and watching him fall from atop Zaude, seemingly to his death. Although he survives, Sodia still left aghast at her own actions.
  • Not So Different: From Yuri, which is lampshaded by the game's manga adaptation.
  • Number Two: She serves directly under Flynn as his lieutenant.
  • Well-Intentioned Extremist: Despite her personal grudge against Yuri, her actions were motivated by her desire to protect Flynn.
  • What the Hell, Hero?: Yuri calls her out for trying to kill him on Zaude. But not for the usual reasons; it's because she could harm Flynn by her actions. In short, he's upset that she failed to take into account Flynn and his own feelings not that she almost successfully managed to kill Yuri.
    • Before the above, Sodia was the one dishing out this towards Yuri. She didn't exactly know how to handle how Yuri calmly accepted her criticism, resulting in her just getting more angry.

Voiced by: Makiko Ohmoto (JP), Wendee Lee (EN)

A mage serving in the Flynn Brigade.

  • Child Mage
  • Foil: To Rita. Also a child magic prodigy, his personality is in drastic contrast to Rita's bombastic outbursts. While Witcher is lawful and takes his duties as part of the empire seriously, he doesn't get as much done as Rita, who is the exact opposite.
  • Only Sane Man: Of the Knights - yes, Flynn doesn't count.
  • Reasonable Authority Figure: He's much more level-headed than Sodia, demonstrated when he stops her from lashing out at Yuri at Baction.
  • The Resenter: Also jealous of Rita's ability and fame in the mage community.
  • The Short Guy with Glasses
  • The Smart Guy: Of Flynn's group.
  • Unknown Rival: To Rita. As she puts in the "Witcher and Rita" skit he may have crossed her field of vision a few times.

Voiced by: Satomi Arai (JP), Kate Higgins (EN)

Alexei's aide and secretary, a mysterious Krityan woman. She is an Entelexeia in disguise, keeping tabs on Alexei's movements. She is close to Duke, and is the one who convinces the party to attempt to reason with him.

After challenging the party to defeat her as a test of their worthiness, she is reborn as the wind spirit, Sylph.

The Guilds

     Don Whitehorse 
Voiced by: Osamu Hosoi (JP), David Lodge (EN)

The head of the Guild Union and Karol's hero. Old friends with the leader of Nordopolica, Belius. He commits suicide to atone for his grandson's inadvertent role in her death, and without his leadership the guild union falls into chaos.

Voiced by: Kujira (JP), Mona Marshall (EN)

The cunning, much-beloved leader of the guild city of Nordopolica, and close friend to Don Whitehorse. She is also an Entelexeia, and is accidentally killed by Estelle in the midst of an invasion of the city by the Hunting Blades and Imperial Troops.

Later reborn as the water spirit, Undine, in the game's third act.

  • Ax-Crazy: Estelle tries to heal Belius when she gets injured, but her powers are poisonous to the Entelexeia and it leads on to a boss fight.
  • Back from the Dead: Is accidentally revived by the party when they attempt to use her apatheia to condense an aer krene in the third act. She is reborn as the water elemental spirit, Undine.
  • Badass Boast: "I am not to be outdone by mere humans."
  • Barehanded Blade Block: In an Establishing Character Moment, Belius blocks Clint's BFS with a single hand without any visible effort. This leads on to...
  • Elemental Embodiment: Of water, after her death and rebirth.
  • Fantastic Foxes: Has the appearance of a nine-tailed fox in Entelexeia form.
  • Female Monster Surprise: The party is unaware that she's female to start with. Then they find out that she's an Entelexeia on top of that.
  • Fire-Forged Friends: May be this with Don Whitehorse, as both fought in the Great War and it's ambiguous as to which sides they were on.
  • Humans Are Bastards: Averted. Doesn't hate people as much as some other Entelexeia do.
  • Idiot Ball: The game never gives a good reason as to why Belius doesn't agree to meet the party before the night of the Full Moon, and what makes it especially jarring is that nobody comments on how ridiculous it is or mentions it again after the meeting. Apparently, Belius just likes to be awkward.
  • Interspecies Romance Ship Tease: Her comment that she wishes Don Whitehorse had been born as one of her race could be interpreted as a one-sided version of this.
    • Her relationship with Natz can also be seen to tease at this, at least with her on the receiving end.
  • MacGuffin Super Person: A rather cruel example, since it's only by her dying that said MacGuffin can be acquired.
  • Making a Splash / An Ice Person: Focuses on water and ice attacks even before her death. After, she is reborn as the water elemental spirit, Undine.
  • Mr. Exposition: Rather, "Miss." Until the Hunting Blades interrupted.
  • Reasonable Authority Figure: And how! In a world where everybody who could give you answers is backstabbing you, manipulating you, or just plain old trying to kill you, it says a lot about the character that Belius is the first one who tries to start answering your questions. Sadly but to the surprise of no one, she gets killed before she can. Additionally, Belius runs the city lawfully, as you might expect a Guild leader to, but at the same time is willing to tell Estelle about her role regardless of whether or not she should rightfully be the one to do so.
  • Samus Is a Girl: Notice how she's never referred to with pronouns outside of spoiler tags?
    • Completely averted in English, considering Belius is only referred to with the wrong pronoun once or possibly twice by the party.
  • Screw Destiny: She tries to do this, telling Estelle who she is and what her destiny may be and more or less saying "Screw the consequences", but the Hunting Blades interrupt.
  • Tragic Monster: She becomes one, no thanks to the Hunting Blades.
  • Walking Spoiler: Nearly everything about Belius is a spoiler, including, in Japanese, her gender.

Voiced by: Akio Suyama (JP), Roger Craig Smith (EN)

A psychotic assassin working for Leviathan's Claw who grows increasingly obsessed with Yuri as the game goes on.

  • Alas, Poor Villain: After he is finally killed off for good, everyone expresses some sympathy for him, with a few skits dedicated to their reactions to his death and what kind of life he might have lived to end up as he did.
  • Anime Hair: Is very similar to Yugi's hair.
  • Artificial Limbs: By his third battle he has a blastia arm.
  • Axe-Crazy: Holy shit yes! He's at least fifty different flavours of psycho at once!
  • Bad Boss: He kills a Mook for recommending that he retreat instead of fighting Yuri.
  • Blood Knight: Very much so...but especially towards Yuri.
    "My blade... it aches to kill...! I have to kill something!"
  • Cybernetics Eat Your Soul: The physical decay is fully apparent by the time the party fights him in Tarqaron.
  • Diabolus ex Nihilo: Zagi has no backstory, no motive, no discernible allegiances (he doesn't even show concern or loyalty to the other members of Leviathan's Claw), no specific goal beyond killing people For the Evulz and no concrete connection to any of the characters. He just turns up at random points, even when it makes no sense for him to do so, to antagonise the party. This is exactly why Yuri is so frustrated with him.
  • Disney Villain Death: Crossed with Rasputinian Death.
  • Dual Wielding Knife Nut: Although they are big knives.
  • Foil: Seems to be what Yuri would be if he didn't have his moral code or any friends.
  • I Just Want to Have Friends: Raven seems to think this is why he's so crazy. Yuri is not convinced.
  • Insane Equals Violent: Oh yeah.
  • Laughing Mad: Good lord, yes.
  • Limp and Livid
  • New Powers as the Plot Demands: In his final confrontation, he uses... some kind of arte that seals the pathway behind him; forcing Yuri and co. to fight him. How and why he has this power is never explained.
    • It's also never explained who gave him his Blastia Arm and later upgraded it to have a giant skull shaped guard on it. Presumably his path-blocking skill was related to the previous, as he doesn't have his Mystic Arte, Shining Blastia Field, before the final battle with him either.
  • Not-So-Harmless Villain: Yuri regards him as a joke until his actions almost result in the destruction of Zaphias.
  • Psycho for Hire: Eventually, he disregards the "for hire" bit completely.
  • Rasputinian Death: Zagi is not only repeatedly beaten up, but thrown off a boat several times, left on an exploding boat, had his mechanical arm short out, poisons himself, tries to fight off a Pterobronc at Mt. Temza during a sidequest in Act 3, and finally dies from falling.
  • Recurring Boss: Five times, excluding the Memory Dungeon. Think of it this way, there are that many of the 23 (or 25 in the PS3 version) Secret Missions dedicated to him!
  • Reverse Grip
  • Stalker with a Crush: As everyone notices, he's very obsessed with Yuri. His reasons for attacking them past the second battle is all just to have Yuri's attention.
  • Talkative Loon: About half of Zagi's dialogue is deranged gibberish. The other half is deranged laughter.
  • Unknown Rival: Yuri barely acknowledges his existence... until he endangers Zaphias.
  • Villainous Breakdown: Zagi becomes progressively more deranged and less human with each consecutive battle.
  • Yandere: His...obsession for Yuri is commented on in a few skits to be like this, with everyone (even Yuri) agreeing it is a "twisted form of love". He certainly seems to get off fighting Yuri.

Voiced by: Mitsuo Iwata (JP), Spike Spencer (EN)

The leader of Leviathan's Claw, a guild that specializes in assassination and illegal Blastia distribution. In the English version, he speaks with a German accent, while in the Japanese version, he uses Gratuitous English.

     Gauche and Droite 
(Gauche) Voiced by: Satomi Arai (JP), Laura Bailey (EN)
(Droite) Voiced by: Miki Nagasawa (JP), Megan Hollingshead (EN)

A pair of young twins who serve as Yeager's personal bodyguards.

  • Badass Adorable: See the Gunslinger and Tag Team Twins entries.
  • Badass in a Nice Suit: As seen to the right, Gauche and Droite wear secretarial garb, with thigh-straps, and high-heeled boots. Though there are slight differences, like how Gauche's miniskirt is pink, while Droite's is black.
  • Bilingual Bonus / Theme Naming: Gauche and Droite means "left" and "right" in French, respectively.
  • Blow You Away: Droite's sword deals wind element damage, and her hair is green, representing an affinity for Wind.
  • Bodyguard Babes/Co-Dragons: They're the reason Yeager doesn't need any other security (see the Little Miss Badass and Tag Team Twins entries).
  • Bonus Boss: Their duel is the last part of the sidequest needed to the receive the last invitation for the 200-Man Melee. Which is missable, if you're playing without a walkthrough (see the Guide Dang It! entry).
  • Combat Stilettos: Both are always seen wearing high-heeled boots.
  • Cool Swords: It's possible to earn their swords by defeating them. Or, if you're using Repede, you can simply mug both of them until he successfully steals them.
  • Dark Action Girls: See the Bonus Boss and Tag Team Twins entries.
  • Easily Forgiven: Spoofed in the coliseum if you fight them with Raven. Droite basically shrugs off Raven's hand in Yeager's death with "Okay!" Gauche is less than pleased.
  • Fiery Redhead: Personality-wise, not so much, but because she deals Fire element damage with her sword, Gauche would probably be a more literal example.
  • Freeze-Frame Bonus: You get a brief, albeit clear, shot of Gauche's panties during the cutscene where she and Droite dropkick Zagi through the window of the Heracles.
  • Genki Girl/Perky Female Minion: Droite is the cheerful, perky one.
  • Girlish Pigtails:
  • Gratuitous French: Gauche and Droite mean Left and Right in French respectively.
  • Guide Dang It!: You only get to fight them as part of a character specific sidequest for Raven. But the steps involved are so vague, that unless you're using a walkthrough, you'll probably miss it since the game doesn't even hint at it.
    • First, go to back to Emhead Hill (from the Capua Tor side), then enter the clearing near where you fought the boss earlier, to trigger a cutscene where Raven picks the Fire Lily.
    • Next, go back to Mt. Temza and travel two screens north to trigger another cutscene, where Raven places the Fire Lily in memory of Casey. After which, he'll get the Compact of Rememberance.
    • From there, go to Torim Harbor and head for the eastside of town, where you'll find Gauche and Droite visiting the orphanage they grew up in. After they leave, the party asks the nanny about them.
    • Now return to Zaude, to the same room where you fought Yeager and you'll find the twins waiting for you. There'll be a brief cutscene before the fight begins. After their defeat, Gauche will ask Raven to give them the compact since it belonged to Casey, who was dear to Yeager. Raven complies and expresses his sympathies for their loss. Gauche gives him Casey's bow in exchange along with the third and final invitation for the 200-Man Melee.
  • The Gunslingers: Their swords transform into guns. Gauche's fires shots that inflict Stun, while Droite has "Love Gun" which makes the target attracted.
  • Hartman Hips: Very much so, for a couple of girls their age.
  • Identical Twin ID Tag: Gauche and Droite are identical, save for the differences in hair and eye color. Gauche is the Redhead, while Droite has green hair and matching eyes.
  • Impossibly Cool Weapon: Like Yeager's scythe, the twins' swords can also transform; becoming magitek pistols that fire special rounds that either: inflict Paralysis (Gauche), Attract (Droite), or Fatigue (both).
  • Jail Bait: They're around 14-15 years old, yet they're both very sexualized - including gainaxing, the mini-skirts they wear, and frequent close-ups of their legs and hips swaying when they walk.
  • Little Miss Badass: If you enter the battle unprepared, it's likely to be over almost as soon as it begins. The twins are unbelievably fast, use coordinated attacks, and have a special joint Mystic Arte. It's no wonder Yeager felt confident with just the two of them around.
  • Male Gaze: The camera focuses on their legs and hips during the cutscene where they arrive with Yeager to pay their respects to Don Whitehorse's death.
  • ModerateHam: Droite. The only reason she isn't a bigger one is due to her limited amount of screentime. By contrast, Gauche is very much The Stoic.
  • Playing with Fire: Gauche's sword deals fire element damage, and her hair is red, representing her affinity for Fire.
  • Polar Opposite Twins: Gauche is shown to be more violent and unfriendly than her sister Droite, who is more cheerful and kind.
  • Punch Clock Villainesses: They're not evil, nor are they misguided. They've pledged their loyalty to Yeager and serve as his personal bodyguards - simple as that. Though they later reveal that it wasn't the life he wanted for them.
  • Red Oni, Blue Oni: A personality inversion.
  • Saying Sound Effects Out Loud: Droite's Thunder Blade incantation:
    Droite: "Thunder-rumble-booooom!"
  • Shock and Awe: Both can use Thunder Blade since it's a combination of wind and fire.
  • Single-Minded Twins
  • Tag Team Twins: They fight you as a team and cover each other with attack spells and healing magic. And if you enter the 200-Man Melee, you get to fight them again.
  • The Stoic: Gauche is the one who always looks bored... except for when it comes to Raven.
  • Theme Twin Naming: Their names are French for "left" (Gauche) and "right" (Droite).
  • They've Got Legs: They're so well-developed, that it's easy to forget that they're minors.
  • Twinspeak: Prepare to hear the following phrase at least 2-3 times, when you face them:
  • Undying Loyalty: Taken to literal extremes, in their devotion to Yeager (see directly below).
  • We Owe Him Our Lives: Gauche says it verbatim, when Rita asks them why they're still so loyal to Yeager, even though he was dead. Droite agrees with her sister.
  • We Will Meet Again: After their defeat, they give you the third invitation for the 200-Man Melee and withdraw - with the promise that they'll fight you again, later.
  • You Gotta Have Green Hair: Droite.
  • You Killed Our Father: They take it personally when Brave Vesperia kills Yeager. Gauche calls them out for it, just before their boss battle begins:
    Gauche: (calmly) "Brave Vesperia... Yeager's killers."

Voiced by: Hirose Masashi (JP), JB Blanc (EN)

The head of the Blood Alliance, a powerful mercenary guild behind the string of blastia core thefts that kicks off the story. He is collaborating with Ragou, but it's clear Barbos is using him for his own ends. At the end of the first act, he is soundly defeated by Yuri and company. He dies after throwing himself from off the top of Ghasfarost tower.

     Mary Kaufman 
Voiced by: Megan Hollingshead (EN)

The head of Fortune's Market, an extremely successful merchant's guild. A shrewd businesswoman, she is not above taking risks to expand her company, and is one of the few guild leaders willing to do business with the Empire. She employs Brave Vesperia on many occasions, and her company's aid is instrumental in the construction of Aurnion.

     The Hunting Blades 
(Clint) Voiced by: Yuji Takada (JP), Travis Willingham (EN)
(Tison) Voiced by: Ryuzo Hasuike (JP), David Vincent (EN)
(Nan) Voiced by: Saeko Chiba (JP), Wendee Lee (EN)

A guild dedicated to ridding the world of monsters. By any means necessary.

  • Antiheroic Neutral: Clint doesn't really care about anything except fighting and killing monsters. Anything that doesn't involve one or both of those things is simply none of his business.
  • Barefisted Monk: Tsion is the only member of the Hunting Blades (and the game, in general) who fights without a weapon.
  • Best Her to Bed Her: Nan is the G-rated version. In her rematch with Karol, during the 100-Man Melee, she plainly tells him that she likes strong men.
  • BFS: Clint's sword is bigger than he is. And he looks about seven feet tall.
  • Blood Knight/Boisterous Bruiser: Most members really enjoy fighting. Tison is the best example.
  • Bonus Boss: Clint in the PS3 version.
  • Cutscene Power to the Max: Remember Gattuso, the infuriatingly difficult boss of Ehmead Hill? Clint's first appearance has him one shot it.
  • Cynicism Catalyst/Freudian Excuse: The guild is mostly populated by those who have lost loved ones to monster attacks.
  • Heel Realization: Clint seems to have a minor change of heart after getting called out by the party, though he tries his best not to show it.
  • He Who Fights Monsters
  • In the Hood: Tison wears a hoodie. It comes off once he's defeated, revealing he has long white hair.
  • Improbable Age: Nan is held in high regard as a warrior in the guild... despite being twelve. Since there's no word on when her family was killed by monsters, it's likely Tison has been training her for years to be the warrior she is today.
  • Karma Houdini: You would think that they would have been punished for betraying the Union, openly attacking Nordipolica without first telling the Don about their suspicions over Belius, and directly causing Belius' death. You would be wrong. In fact, it is Harry Whitehorse, who wasn't even involved in the attack, who gets punished for what the Hunting Blades did. (or he would have, if the Don didn't commit suicide to save him)
  • Knight Templar
  • Psycho for Hire: Implied with Tison. He's quite the Blood Knight and is more than a little bit psychotic.
  • The Rival: As a Hunting Blade, Tison takes issue with Judith for being so protective of Ba'ul. If Judith enters the 100-Man Melee, she and Tison have the following dialog:
    Judith: (teasing) "Oh, you're the ones that played witn Ba'ul."
    Tison: (not amused) "What is your relationship with that monster?!"
    Judith: (mlidly offended) "Ba'ul is my friend and he is not a monster."
    Tison: "I don't believe this... some monster's friend is preaching to me!"
    Judith: (smug) "Well then, I'll just have to beat some sense into you."
    Tison: (stoked) "Ohh... THIS SHOULD BE FUN!!"
  • The Smurfette Principle: Nan's the only girl in the guild.
  • Tsundere: Nan's mainly tsun-tsun towards Karol, but she steadily develops a crush on him as he begins to man up.
  • Wall Crawl: Tison, showing it off at Caer Bocram.
  • Weapon of Choice: Among the three main members, Clint uses a BFS, Tison uses his fists, and Nan uses a Precision-Guided Boomerang about as big as she is.
  • Well-Intentioned Extremist: The Hunting Blades go in and out of this trope. They want to protect citizens from monsters; but they don't know that the Entelexeia, especially Ba'ul and Belius, are not monsters. Most of their members have a Freudian Excuse.
    • Except for Clint, who knew the whole time and attacked them because his parents were killed by an Entelexeia.

Everyone Else

     Duke Pantarei 
Voiced by: Rikiya Koyama (JP), Jamieson Price (EN)

A mysterious man who knows a lot about the aer and the Entelexeia. He becomes an antagonist when he decides to sacrifice humanity to destroy the planet-devouring Adephagos.

Voiced by: Tetsu Inada (JP), Keith Silverstein (EN)

An ancient, incredibly powerful Entelexeia resembling a phoenix. He is aware of how Estelle's power is causing the world to die, and believes that killing her is the only way to prevent it.


A massive Entelexeia embodying the elements of earth and water.


A dear friend of Duke's from the Great War. He was a powerful Entelexeia who advocated living with humans. Though he and Duke fought together during the Great War, the Empire feared his power and murdered him in the aftermath. His grave lies on Ehmead Hill.

  • Canis Major: He was reportedly as large as the tree of Halure.
  • Character Death: Was betrayed by the Empire and murdered while he was injured.
  • One-Man Army: Responsible for humankind winning the Great War.
  • The Pollyanna: He dreamed of humans and Entelexeia living together, and peace for all living things.
  • The Unseen: Reference only.

Voiced by: Aya Endo (Drama CD)

A knight who plays an important role in Raven's backstory. She died during the Great War.

  • Archer Archetype: Used a bow called "Divine Cannon". Which was, until his death and the completion of a certain side-quest, in the hands of Yaeger after she died.
  • Blue Blood: Born to a noble family.
  • Dub Name Change: Kyanari (Canary) in Japanese, most likely to fit the bird theme of Schwann and Raven.
  • Heroic Sacrifice: Died trying to protect Damuron Atomais. Unfortunately was a Senseless Sacrifice as he died anyways and Alexis revived him as "Schwann Oltorain".
  • Identical Stranger: Though it's never commented on, Yuri resembles her a lot or vise-versa.
  • Idiot Hair: Has a big strand of this sticking up in front.
  • Knight In Shining Armour: Was a good, noble person as well as an Imperial Knight.
  • The Lost Lenore: To Raven and Yaeger, who is implied to have been romantically involved with her.
  • Nice Girl: Kind and caring to others.