Characters / Grrl Power

Grrl Power is an ongoing story about superheroines doing everyday superheroic things. It has quite a large cast.

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The Comic Shop


Halo / Sydney Scoville

"My hyperactivity gives me an initiative bonus!"

The lead character of the comic, Sydney is a hyperactive, tightly-wound geek who part-owns and runs a comic-book shop. She's also the newest member of Arc-SWAT, and is a bit of an oddity, as she's just a normal human bonded to seven mysterious orbs which give her superpowers.
  • A-Cup Angst: Especially when comparing herself with Maxima or some of the other supers she encounters. Peggy tells her that it's okay, because Peggy is built similarly, and "the A Team sticks together." Sydney is not amused.
  • Adorkable: With her big round glasses, superhero shirts, and annoying-yet-oddly-charming personality.
  • Alliterative Name: Sydney Scoville.
  • Ancient Artifact: Halo has seven of them. They're floating orbs in the colors of the spectrum, and each one gives her a different superpower:
  • Angrish: The things that Sydney says in an angry rant can cause a passing sailor to blush.
  • Ascended Fangirl: A comics nerd turned superhero.
  • Attention Deficit... Ooh, Shiny!: She has ADHD, she's on medication one step down from methamphetamine for it, and it still isn't enough to fully regulate the condition.
  • Aura Vision: A subpower of her yellow orb.
  • Awesome by Analysis: When Sydney deliberately crosses her Genre Savvy with her ADHD ability to come at problems from angles nobody would usually expect by throwing the kitchen sink at them and seeing what might stick, awesome can, in fact, ensue. As Vehemence found to his cost.
  • Bad Liar: Sydney cannot tell a convincing lie, occasionally leading to Cassandra Truth-style problems. It just doesn't help that she really was trying to get away from a group of nuns...
  • Barrier Warrior: When using the indigo orb. Not only can she change the size of the force field to cover large groups of people, it's strong enough to take some of Maxima's most powerful attacks without difficulty. It even gives her immunity to some non-physical attacks like Vehemence's aggro aura. It also protects the ground at her feet, as evidenced when Maxima hit someone — at the time anchoring himself to the ground — hard enough to lift the street... and Sidney's shield kept the ground at the same level it was when she shielded herself, making a hole on the raised portion.
  • Blind Without 'Em: Invoked but averted: Sydney pretends she's helpless without her glasses to get a villain off his guard. She then boasts about averting the trope (thereby lampshading the aversion), pointing out that no one is so blind as to not see someone moving right near them just because you take their glasses off, at least not in law enforcement. (She points out that there are people that blind.)
  • Boring, but Practical: For all the amazing powers her orbs provide, her fallback option tends to be just using them to telekinetically hit people who get too close. It helps that this is the one function of the orbs that doesn't require her to hold them in her hands.
  • Bunny-Ears Lawyer: Her wacky antics may make her a major nuisance, but her abilities and competence make her far too valuable to the team to justify dismissing her. Much of the nuisance factor may be a result of her beng a Fish out of Water, and is something Maxima is trying to fix.
  • Cleavage Window: Stealth subversion. The cleavage window shirt Sydney wears is a Power Girl t-shirt with a fake cleavage design. The same design can be seen in the comic store window during the exterior shot, as shown here.
  • Clingy MacGuffin: Sydney and her power-spheres cannot be separated by more than a certain distance. Even Maxima, who can lift a truck with one hand, simply can't pull them apart - though it's an odd case, as she can't drag Syd around by yanking on them, either. This allows Sydney a little bit of gloating at Max (especially when she falls on her butt), but is perhaps her one weakness - if they're pinned in place, she's trapped.
  • Cloud Cuckoo Lander: A card-carrying, tax-paying resident of Cloudcuckooland. She acts like the sun burns her, vampire-style (though it doesn't), keeps up a David Attenborough or Jacques Cousteau-style commentary while scuba-diving, and has a doodle of herself marrying a shirtless Wolverine in her note book (which she calls 'the list')
  • Cluster F-Bomb:
  • Combat Tentacles: What she uses the violet orb for on occasion.
  • Combo Platter Powers:
    • Sydney’s seven orbs each do very different things. One gives her flight, one gives her a very impressive force field, one makes a energy-tentacle ... thing, one gives her telepresence and truesight, one makes a powerful energy blast, and the other two no one has any idea about. She can only use two at a time, though, one for each hand.
    • This gets taken even further as we learn more about the Orbs. Not only do several of them seem to come with secondary modes, but they also come with a large skill tree. It's possible that at full power she could end up equaling Dabbler or even Max.
  • Companion Cube: Sydney's tube, at least in her early scenes. She uses it to hold her power orbs (which otherwise deploy themselves in a ring around her, explaining her hero name), and treats it almost as if it were sentient. Most of her Blatant Lies are attempts at covering up what's really inside it.
  • Curiosity Is a Crapshoot: As annoying and obnoxious as she is, it's a very bad idea to leave her unsupervised. She will wander off and get into an attic/storage compartment and start to play with things she doesn't understand in her boredom.
  • Cuteness Overload: Her reaction to meeting a were-hare is quite telling.
  • Dark Secret: Parodied. Sydney doesn't want the rest of Arc-SWAT to know that she's a vegetarian. Sadly, one of the people she does tell is one of Harem's duplicates, and the other four spill to everyone else within a page.
  • Distracted by the Sexy:
    • When she's trying to think of a plan to stop Vehemence, she keeps thinking about Batman, including him dancing with a bat-themed codpiece and no shirt in front of Catwoman.
    • Earlier, she finds out that succubus breasts are literally hypnotic, and uses this to distract Vehemence by having Dabbler jump up and down.
    • Later, she totally misses her very shirtless teammate's instructions to use a wrist band GPS device.
  • Dropped Glasses: Sydney drops her glasses while eating ultra-spicy ramen. just in time to catch a spiced noodle to the eye. She also later drops them during her first real super-battle, but actually turns that to her advantage; see the note on Blind Without 'Em.
  • Ear Worm: Invoked in universe; Sydney seems to be prone to this problem because of her ADHD. During her Awesome by Analysis moment, she keeps thinking about Batman ... and, after her plan takes shape inside her mind, Batman pops up once more singing "I'm the Bat-man!" to the tune of Scatman John, and it gets stuck in her head.
  • Empowered Badass Normal: Prior to using, or even getting, her orbs, she's had some kind of martial arts training, as one of her first on-screen actions is taking down a man at least a foot taller and one and a half times as heavy, with military training, super-powers, and a gun, in a matter of seconds, while she herself is unarmed, and her backstory has her being accosted by a mugger, and her giving him a beatdown so thorough, the official report can only say "oh the humanity." Her orbs make her deadlier by giving her more options, such that she can match Math in combat whose martial arts skills are to the level where he's indistinguishable from a super-powered individual.
  • Eye Scream: 3 million Scoville noodle, directly to the eye. Medic...
  • Fire-Breathing Diner: Finding a place that serves food hot enough to induce this is one of Sydney's favorite things. She eventually succeeds.
  • Flying Brick: In effect... Her orbs can give her flight, invulnerability, and a strong energy tentacle — but only any two of those at a time.
  • Geek: And assertive about it. Not that a comics-shop-owning pop culture fan like her can exactly hide it. She might also label herself a Nerd, but she doesn't really fit the definition used on this site.
  • Geeky Turn-On: She is attracted to Leon not only because he's tall but because he is a geek AND a nerd. She briefly considers marrying him and having him change his last name to Scoville.
  • Genki Girl: In all her ADHD glory. There are times when she seems to be intentionally channeling Tomo from Azumanga Daioh.
  • Genre Savvy: According to her entry in the cast page, one of Sydney's advantages is that she can come up with more power stunts than the people whose powers they are. This is demonstrated in the opening pages, where she proves how her attack in a superhero tabletop game actually worked despite the villain's force-field.
  • He Is Not My Boyfriend : Yeah, but you wish he was, Sydney.
  • Innocently Insensitive: Due to having a hard time filtering anything she says, she tends to insult or otherwise offend people without meaning to do so. It comes to a head during the meeting with the various supernatural entities in the setting when she offends the resident Friendly Neighborhood Vampire with a popular meme.
    Sydney: In Russia, the hunger eats you.
  • Karma Houdini: Thanks to Harem's prank grabbing Maxima's attention, Sydney apparently gets away with snagging Max's hat — and getting away with pulling stuff on Max isn't always easy. She later loses it again, but suffers no punishment.
  • Keet: As expected of someone with ADHD, she's very easily excitable.
  • Lethal Chef: Describes her spaghetti sauce as "weapons grade". It apparently involves peppers that are red, but are not red peppers.
  • Logical Weakness:
    • Sydney's shield that blocks anything also does not allow for air flow. After holding one around herself from most of the fight she starts to get lightheaded and is told to drop it for a few moments to get her air back. She does point out the Fridge Logic in that weakness though, like how changing the size of the shield doesn't seem to affect the pressure of the air inside it.
    • She also has no Super Strength orb, which means that she is exactly as physically strong as you would expect a nerdy young woman who doesn't seem very athletic to be, so she's unable to lift up a heavy gun at one point (though she probably could have with proper leverage, albeit with difficulty).
  • Make Up Is Evil: Downplayed, but Sydney's not wearing make-up makes her feel this way.
  • Masochist's Meal: Sydney likes it hot.
    Sydney: Do you have a dab of pure cap I could garnish this with?note 
  • Master of Illusion: Minor example; she can produce an illusory copy of herself she can see and hear through, courtesy of the yellow comm-ball orb.
  • Meaningful Name: Sydney Scoville loves spicy food, as lampshaded by Mrs. B. at the restaurant.
  • Meganekko: She wears glasses.
  • Mugging the Monster: A background check reveals that she was once arrested for assault. Maxima does not find that surprising. What surprises everyone in the board room is that she was found not-guilty due to acting in self-defense because somebody actually tried to mug her. The only description in the official police report is "Oh, the humanity!". Further, when her co-worker/business partner hears about the bank robbery, he's concerned about the fate of the bank robbers.
  • Mundane Utility: Halo realizes she could totally cheat at Skeeball using the orbs. She can also use them to hit people with as they hurtle round her. In fact, this sometimes seems to be becoming her primary combat technique.
  • The Napoleon: Halo sometimes gets peeved about being the smallest super in the cast.
  • Nerdgasm: She begins to hyperventilate in excitement at meeting a were-dire honey badger.
  • Nightmare Fetishist: When Sydney finds out that vampires and werewolves are real, rather than being shocked and horrifed, she's overjoyed and squeals with childish glee, even going so far as to hug a very big and imposing werewolf around the waist and commenting on how "fluffy" his fur is, and then proceeding to troll said werewolf with a camera like a photographer talking to a model.
  • Nonstandard Character Design: Sydney is very often drawn in cartoony poses while the rest of the cast is drawn more realistically.
  • Only the Knowledgable May Pass: Her nerd-test with Leon.
  • O.O.C. Is Serious Business: Peggy realized that she pushed Sydney too far when Sydney yelled out "Fuck BATMAN!"
  • Perverted Drooling: When presented with a roomful of shirtless, perfectly-muscled superhero hunks.
  • Politically Incorrect Hero: Downplayed but present, mostly because she has almost no filter on what she says. She's currently being trained by Arianna to have a bit more of a self-censor, with... limited success thus far.
    Arianna: It would be a shame to refine you into a more considerate individual then have you insult every Irish person the first time you stub your toe on camera.
    Sydney: So... don't say stuff like "potato deficient famine jockeys"?
  • Pop-Cultured Badass: She obviously has a detailed knowledge of internet memes, enjoys My Little Pony: Friendship Is Magic enough to have it's opening theme for a ringtone, and when Maxima is testing the strength of her forcefield, Halo starts dancing while singing "Can't Touch This" as well as proclaiming that she is "EENWEENCIBLE!"
  • Power Incontinence: Due presumably to her powers deriving from the orbs and not from herself, Sydney has difficulty judging their level. She can't assess how fast she is flying, for instance, or use her energy blasts below maximum output. This has led to both a few accidents and some Achievements in Ignorance.
  • Power Perversion Potential: Invoked; when asked to name the orb that produces an energy tentacle, Sydney initially suggests "hentorb," "molestorb" and "The Violator." Eventually, she's forced to pick the more PR-friendly "lighthook."
  • Proud to Be a Geek: Sydney is not only very open in her geekery, she explicitly considers geekiness something to be proud of.
  • Puppy-Dog Eyes: Sydney's force Maxima to make a Will Save.
  • Required Secondary Powers:
    • While her shield has the Logical Weakness of being so strong that air can't pass through it, she lampshades how it apparently can compensate and eliminate the change in air pressure that changing its size would cause.
    • The flight orb cancels out vertigo while she's holding it, which is good because normally she's slightly acrophobic.
    • Although she is nowhere near strong enough to lift a small car, the Lighthook can without putting any strain on Sydney. It is eventually revealed that the lighthook can lift somewhere around 16 tons before Sydney starts to feel the strain.
  • Rules Lawyer: Sydney, in her superhero RPG game. She knows all the tropes concerning superpowers and how to bend them to her will. This is likely to translate into Genre Savvy later on.
  • Sarcastic Confession: See the link under Bad Liar above. The last one is the truth.
  • Sir Swearsalot: When she gets excited (i.e. a lot of the time), Sydney is prone to swearing in a stream-of-consciousness fashion.
  • Skill Scores and Perks: The Orbs apparently come with a skill tree.
    Sydney: DING mutha fuckas!
  • Spanner in the Works: If a villain tries to do anything where she happens to be, she will somehow be in the right place, at the right time to thwart it.
  • Super Power Lottery: See Ancient Artifact above.
  • They Would Cut You Up:
  • Teleporters and Transporters: Gains the ability to teleport to the place her illusion version is.
  • Tongue Trauma: Narrowly averted when Sydney pulled a robber by the tongue and slammed him to the ground. "averted" because the robber was another super-powered being who was in disguise. His power just happened to also be extreme stretchiness.
  • Too Kinky to Torture: Nonsexual example — she speaks dismissively to the waitress at a spicy-food-oriented restaurant, prompting them to dose her food with "The Unmaker." To the astonishment of all involved, she loves it, and the only problem she has is when a noodle flick into her eye. In fact, getting the hottest food she could appears to be why Sydney dissed the waitress in the first place.
  • Unusual Eyebrows: Mild example: her shaggy lady brows are an unique trait for her.
  • Useless Useful Spell: Her truesight is the strongest anyone has ever seen, able to pierce a Succubus glamor with ease. Unfortunately, it can't pierce more mundane disguises, and illusionists are apparently exceptionally rare on Earth.
    Deus: I'm sure in her line of work she'll eventually meet most of them.
  • Weak, but Skilled: The first thing Maxima saw that actually gathered her interest during the "bank robbery" is Sydney single-handed taking down a guy One Head Taller, with super-powers, military training, and a gun, after he clocked her, in a matter of seconds completely unarmed, and making sure he stayed down. This is before she pulls out her orbs. That very night, during the super-brawl, she was able to field strategies and tactics, on the fly, that greatly surpassed Maxima, a colonel in the armed forces with actual combat experience. The next day, when she's worried about being given a physically humiliating punishment like "a zillion pushups" she admits that she can maybe do about 5 "girlie" pushups.
  • Weaksauce Weakness:
    • For Sydney, it's mittens. At least, that's the only aspect of the problem she's recognized; if something cut off or removed her hand, or otherwise rendered her unable to hold the orbs, she would also be screwed. (Though it has been noted that mittens, or being disarmed, would not render her completely helpless, as she would still be able to use her orbs as bludgeoning tools, since they respond to her mental commands — a trick she's used more than once.) She also gets a good laugh from the rest of the team when she enthusiastically informs them that she's not bulletproof — though there may be a touch of Fridge Horror there too, when one considers that she may have actually tested the red and green orbs for invincibility by having guns shot at her.
    • She has also learned that having her hands held shut is a weakness - she has to hold her orbs to use her powers - just touching her fingertips isn't enough.
    • She literally cannot be separated from her orbs by more than ten yards or so, which means that if the orbs are somehow tethered down or placed in a sealed container that she can't carry with her, she is effectively trapped where they are. This also works in reverse - if she is stuck in one location, the orbs cannot be moved more than ten yards or so away from her.
  • Wounded Gazelle Gambit: Masterfully (and hilariously) pulled off by Sydney on this page.



Sydney's shop's co-owner. More laid-back than Sydney (which is not hard), and usually good at weathering her moods (harder).
  • Locked Out of the Loop: Sydney failed to tell him about her powers. Of course, she didn't tell anyone at first, but since he was catching up on Saga instead of watching TV when the press conference and later the supervillain fight hit the national news, he came into work the next day still ignorant of what had happened, including Sydney's involvement. It looked like he was literally the last person in the comic's cast to find out about Sydney's powers (except that Olivia came in later that morning, and it turned out that she'd turned off her 'phone while doing some homework and not seen the morning news either).
  • Straight Man: He seems to be the more reasonable, business-minded member of the partnership, and he handled the revelation of Sydney's powers with an impressive degree of calm.


A hot guy who shops at Sydney's shop, and on whom she's got an ill-hidden crush.



Tony's sister/cousin (it's a long story). Friends with Sydney, and a cheerful type who's just getting into comics at the time when Sydney first goes public as a superhero.
  • Ms. Fanservice: Invoked in the finest comic store tradition. Sydney hires her as an extra pair of hands knowing that hot girls always get boys into the store.
  • Tangled Family Tree: Olivia's dad got lucky with twins (at a college party or something), meaning that her half-brother is also her cousin.

ARCHON supers


A team of government-sponsored superheroes who recruit Sydney. Tropes applying to the whole team:
  • Cape Busters: Although the Archon field teams are supers themselves, part of their mandate is to address the antics of superpowered vigilantes — so the government has them performing this function. Certainly, the basically non-powered Archon leadership are in the business of controlling supers.
  • Civvie Spandex: Most of the team's costumes are along the lines of military jumpsuits.
  • Code Name: Each fieldable member has one.
  • Heroic Build: With one aversion, every member of the team is a perfect physical specimen.
  • Mildly Military: Some aspects of the team are remarkably informal — such as military discipline administered via atomic wedgie. Possibly justified since standard military disciplinary techniques wouldn't work very well on many of the supers. Two of their stronger members are 'civilian specialists,' even.
  • Military Superhero: Archon is provisionally organized under the DoD.
  • Secret Identity: Averted. As members of an official peace-keeping organization, all of the members of Archon have public identities.
  • Spandex, Latex, or Leather: Systematically averted, from what we can tell. The team's outfits seem to be fairly standard, sensible military-type uniforms. Except Dabbler's, of course, but she's pretty bad with the whole "military discipline" thing in general.
  • Superheroes Stay Single: Averted. At least two of the team's members are explicitly noted to be dating.
  • Superhero Speciation: Subverted. While each hero has a different thematic and different main powers, several powers overlap — there are several flyers, at least two characters with Super Toughness, and a couple with Super Strength.
  • Theme Naming: Archon has five branches identified so far, all of which have their names start with Arc. Arc-Swat for super-combat, Arc-Light for super-investigations, Arc-Dark for some as-of-yet unexplained purpose (likely superpowered espionage and similar intrigue), Arc-Aegis for security, defense, and containment, and Arc-Sparq, which seems to deal with equipment.


Maxima / Maximillia Leander

"I miss the Air Force already."

The commanding officer of the ARCSWAT squad the comic follows. Powerful, beautiful, and a vehement feminist, she serves as something of a straight man to Halo and some of the squad's other, wackier personalities — much to Maxima's regret.
  • Pop-Cultured Badass: Maxima has strong knowledge of pop culture, though she hides it most of the time. In order to get Halo to understand the likely consequences of irresponsible use of superpowers, she uses the death of Gwen Stacy as a metaphor.
  • Scary Shiny Glasses: Maxima only evokes this trope occasionally, but then — yikes.. Contrast Sydney's glasses, whose lenses are more or less invisible.
  • Slasher Smile: Holy shit, Maxima!
  • Slipknot Ponytail:
    • Maxima's bun at the press conference. Analyzed by the author, who admitted that he conferred with his wife to find out how unlikely that would be, especially with Maxima's slippery hair and the bun looking perfect until then (which he agreed would require tons of bobby pins). His idea is that Dabbler gave her a magic scrunchy.
    • Played in reverse after the battle at the restaurant winds down; she used a piece of rebar to improvise a hair tie for a ponytail.
  • So Beautiful, It's a Curse: Maxima is very, very sensitive about her looks — she feels like people treat her like a golden blow-up doll at times. This feeds into her fervent feminism.
  • Super Empowering: Gained her powers when a geode she was opening dumped some liquid onto her (and she also swallowed some of it), though the change wasn't instant.
  • Super Power Lottery: Maxima is just plain more powerful than almost anyone. Deus theorizes that this is because she already had latent high-level superpowers when the geode gave her more powers on top of that.
  • Super Speed: To go with the flying brick package.
  • Super Toughness: Possibly to the degree of Nigh-Invulnerability — we know that she can catch bullets.
  • Unresolved Sexual Tension: Sydney gets this vibe from them when she sees Deus and Maxima meet, even asking about them dating.
  • World's Strongest Woman: Officially, only two people can come close to Maxima's power, and one of them is already dead. The other's Dabbler, and only because of the wide range of power she can bring to bear. Vehemence proves to be a third with enough charging.


Dabbler / Xuriel Shahara Tantalis

"Minimum security... like my pants!"

Part demon, part alien, cybernetic, psychic, magical, trained in martial arts, and mutant besides, this beguiling creature seems to exist to make off-color jokes and be a thorn in Maxima's side.
  • Anything That Moves: And possibly even some things that don't move.
    Dabbler: I find complex women arousing.
    Maxima: You find stairs arousing.
  • An Arm and a Leg: Dabbler has a prosthetic arm; she lost the original because, as she states, she isn't quite as good of a fencer as she'd like to believe.
  • Attention Deficit... Ooh, Shiny!: Tends to get too distracted to get good enough at one thing to really excel at it, which she compensates for by using a but-load of skills.
  • Badass Boast: When she first draws her sword.
    Dabbler: Meet Soul Reaver. I'll try not to sheathe it in your heart.
  • Brilliant, but Lazy: She gets bored when making ammo for her gadgets, so she usually only has 2-3 shots for anything.
  • Charm Person: One of her tricks.
  • Cute Monster Girl: In her true form she is purple, has hooves, four arms and is still insanely hot.
  • Cyborg: She has a cybernetic arm with a teleporter in it, as well as a cybernetic eye (the left, blue one).
  • Dark-Skinned Blonde: In the human glamour we see her using.
  • Distracted by the Sexy:
    • She can cause it on everyone, and doesn't even have to put effort into it; it turns out that her whole body is literally hypnotic, and she is so hot that no-one ever notices the effect.
    • Sydney later uses this to distract Vehemence from his efforts to kill Maxima.
  • Does Not Like Shoes: Her true form has hooves and thus does not need them. Even glamored into a human-looking image, she takes them off when she gets a chance.
  • Even the Girls Want Her: Due to being a succubus and master illusionist. When her powers are active, all the women in the room are prone to start thinking to themselves "Not a lesbian. Not a lesbian. Not a lesbian..." (except Harem).
  • Everyone Calls Him "Barkeep": Her real name is listed on the cast page, but she just uses Dabbler.
  • Eye Scream: Similar to how she lost a hand in a duel, she also lost an eye in a different duel. She has a functional prosthetic there, too, and finds no problem taking it out to demonstrate to others.
  • Forbidden Fruit: Part of why she's a bit fixated on Maxima - she's one of the few people that's shown zero interest in her.
  • Functional Magic: She's a sorceress as well as a demon, mutant, alien, et al.
  • Gadgeteer Genius: As stated by The Rant, she's a better gadgeteer than she is a swordfighter.
  • Genki Girl: While not in Sydney's league, Dabbler is shown to have her Genki moments. She fights Sydney like they're siblings.
  • Green-Skinned Space Babe: Well, purple-skinned teal-striped alien-demon-mutant babe. She can use an illusion to appear as one of the original sort. Or, more specifically, as the general's Star Trek fetish.
  • Hammerspace: Apparently, Dabbler has access to at least two different versions (one via ultra-tech cybernetics, one through magic). Sydney namedrops the trope before rushing in with a cry of "TEACH ME!"
  • Heinz Hybrid: Part succubus, part doppelgänger, and part something else assumed to be alien.
  • Horny Devils: As well as a couple of other things.
  • I Am Not Left-Handed: Initially did not use her sword's true power (including its ability to become two separate weapons) against Heavenly Sword because she wanted to win a straight up swordfight. After being forced to admit Heavenly's better than her, she kicks it up a notch.
  • I Have Boobs, You Must Obey!/The Hypnotoad: Having distracting boobs is an actual superpower for Dabbler whose breasts are literally hypnotic.
  • Jack-of-All-Trades: As her nickname implies... Dabbler outright says that she doesn't excel by doing just one thing, and she has demonstrated powerful and versatile magic, highly advanced technology, artifacts of great power, and great speed and strength. There are things she isn't that good at (as evidenced during her fight against Heavenly Sword), but that is precisely why she has such a diversity of skillsets and tools.
  • Jerkass Has a Point: When she points out a new way to interpret a saying that bothered Maxima.
  • Locked Out of the Loop: The general public and lower-ranked Archon agents are not allowed to know that she is an alien succubus. Sydney was supposed to be in this group, but her truesight led to her figuring out on her own.
  • Loveable Sex Maniac: Comes with the territory of being a succubus. Word of God states the author finds it slightly annoying that so many succubus characters don't really act like sex demons, and so pulls as few punches as he can for an SFW comic when it comes to Dabbler's ...healthy sexuality.
  • Master of Illusion: As a succubus, she can don the appearance of anyone's fetish.
  • Mismatched Eyes: One blue and one green. Apparently one of them is cybernetic, but she doesn't say which to begin with. It's the blue one.
  • Miss Fanservice: Again, comes with the territory of being a succubus, and she pretty much revels in it.
  • Multi-Armed and Dangerous: Her nonhuman form has four arms, although the more human illusion she projects around herself only has two. The other, invisible pair still function, though.
  • Mundane Utility: She claims that the reason she stays in "battle form" at Archon HQ is because having an extra pair of arms is just too useful. The truth, of course, is that it is her real form.
  • Names to Run Away from Really Fast: Okay, "Dabbler" is quite mild as superbeing code-names go. However, her sword is called "Soul Reaver".
  • Ninja Pirate Zombie Robot: Dabbler is a part alien part demon cyborg martial artist Gadgeteer Genius sorceress.
  • Psychic Powers: She possesses several, including a succubus-specific psychic sense for lust, dubbed the "pornosense" by Halo.
  • Shapeshifting:
    • Via glamor-based illusions — according to her cast page she lacks a doppelganger's true shapeshifting ability.
    • During the scene where she's introduced, while she's in human guise, a pair of invisible hands grope Maxima in one panel. They're probably Dabbler's secondary hands.
  • Stupid Sexy Flanders: Dabbler shows her that she loves seducing and confusing the new recruits.
  • Super Senses: Her hearing is acute enough to tell that there's someone standing cloaked in a corner by noticing that the sound is absorbed there.
  • Suspiciously Specific Denial: At the press conference, she notes that she has powers that "look like magic to the untrained eye," a battle form that "looks suspiciously like a four-armed succubus," and that she's from "all sorts of places, some that you can't even imagine."
  • Troll:
  • Unskilled, but Strong: While not exactly poor in any of her main fields, her tendency towards - as her name suggests - dabbling in everything means that she's not as good as she could be. She's lost a hand and an eye (on separate occasions) due to overestimating her own swordsmanship. Page #217 notes that "Heavenly Sword knows Fencing and Kendo. Dabbler knows Hack and Slash."


Harem / Daphne DeShantis

"You may be the most powerful super in the world, but if you want to crank the pranks, you're on!"

A teleporting duplicator, Harem's original body doesn't disappear when she teleports, allowing her to have up to five bodies coexisting at one time. Bisexual and something of a tease, she gets on several of the others' nerves.
  • Achilles' Heel:
    • Sydney's shield, which is the only thing she's ever encountered that blocks her teleportation.
    • Maxima exploits one using super-speed that Harem didn't really know her networked self had: multiplied impact dominoes. Impact one Harem very hard or a few of Harem with even mild shocks or bumps within a short time frame, and it stacks up on all of them in a cascade effect. Ghost pains can affect the ones that were uninjured for a while, even.
  • Alliterative Name: Appropriate to the superhero thing.
  • And That Would Be Wrong: She probably has the most flexible morals on the team.
    Harem: I'd make a great thief if I could carry more.
    Sydney: Also if your ironclad morals didn't stop you.
    Harem: That too. Obviously.
  • Bi the Way: Flirts with the guys on the team, and is the only female in the room not thinking "not a lesbian" when Dabbler turns up the lust aura.
  • Cannot Keep a Secret: If you tell one of her bodies something or one of her bodies sees something (such as Dabbler's Beholder spell, Sydney's accidental joke about Math's name, or Sydney being a vegetarian), the other four will often react to that something even if the one watching/listening is keeping it together.
  • Cordon Bleugh Chef: Unintentionally. Anything any of her bodies eat is tasted by all of them, so if more than one eats at the same time, they can experience some odd flavor combinations. As a rule, they eat separately to avoid this.
  • Differently Dressed Duplicates: Although all her five copies share one mind, over the years, they've started to differentiate their outfits and even their personalities, despite technically still being one person with one mind.
  • Flash Step: Comes with the teleporting territory.
  • Hive Mind:
    • Due to her Me's a Crowd powers. Hilariously demonstrated here when Maxima gives one Harem a painful atomic wedgie. All five of her clones react.
    • Given a painful callback when a telekinetic seriously injures one's hand and another is seen having to force herself to realize it's not her body that's been injured.
  • The Hyena: Lampshaded by the author, who calls Harem a "gigglepuss".
  • Inertia Is a Cruel Mistress: She maintains momentum when she teleports, but relative to her own bodies, and she's learned ways to use this as an attack. If she's falling to the ground she can teleport upside down to fall back up, until the momentum is gone. Or, she can teleport into the air, drop for a bit, and then teleport sideways into an opponent to give them a hell of a dropkick.
  • Logical Weakness: She is unable to take passengers (save for Varia when they've touched), meaning that she cannot help a teammate escape. Also, she gets weaker with every copy of her that exists at a time, and has a strict upper limit to the mass she can normally take with her, which includes her bodies.
  • Me's a Crowd: When Harem teleports, she can leave behind a functional copy of herself. She can create up to five at once, each with different clothing and hair style.
  • The Mole: She's using her powers to play double agent on Archon with Machina Industries because she feels Archon are too full of themselves. And because she thinks it's fun. It has been hinted that she may be a Triple Agent, also because it's fun.
  • Mundane Utility: She sometimes sends one copy to study something while the others are taking care of other things; she has a lot more skills at her disposal than it first seems.
  • No Sell: Is unable to port through Sydney's shield.
  • Only Known by Their Nickname: She's called "Harem" so often that Sydney is initially confused when she refers to herself as Daphne.
  • Only Six Faces: Played with. On the one hand, she goes to a great deal of effort to make sure that her bodies look and even act different, despite being identical clones. On the other hand, the appearances she chose are clearly based on other team members, so it can be easy to mix them up if you're not careful.
  • Pop-Cultural Osmosis Failure: She may not be as pop-culture-minded as Maxima; when Sydney does a Looney Tunes-style trick note  in battle and follows it up by doing the Road Runner sound, she comments "I don't understand what you're doing." However, Word of God is that she does recognize the reference; she just doesn't get why Sydney is doing it.
  • Power Perversion Potential: She has five bodies with one mind, and calls herself Harem.
  • Self-Duplication: When she teleports, she can leave behind a functional copy of herself. She can create up to five at once, each with different clothing and hair style. Interestingly, the more of herself she's got in existence at once, the weaker each one is. Despite this, she prefers to have all five copies at once, as having only one set of eyes and ears makes her feel disoriented and deprived of those missing senses.
  • Super Strength: Capable of this, though she dislikes using it. Her strength is spread across all of her bodies with her max of five equaling out to a physically fit teenager. However, for every body she loses, the remaining ones gain twice as much strength. With just one body she's apparently as strong as Anvil.
  • Teleporters and Transporters:
    • See self-duplication above. Her main function so far seems to be fetching the team's arsenal, since most of it is not stuff you can tote around normally.
    • Some specifics are given in #207. The overall weight of all the copies and their clothes is added to what they're carrying for a sort of overall teleporting weight limit (total weight of clones+whatever clones wear and carry cannot exceed X, by Harem's explanation). When they start having to bring in heavy weaponry one considers taking off her boots to try and stay under the limit before deciding she'll just have to "unteleport" for a bit to reduce the load safely.
  • Wise Beyond Their Years: She's actually nineteen, but acts with knowledge on par with Maxima and Arianna (though not necessarily maturity). This is because of her five bodies allow her to basically experience five times as much as normal people. For example, the cast page notes that she usually has one body sleeping and one body studying while the other three do more interesting things.


Anvil / Kenya Cassidy

"Watch out, the big guns are here."

A super-strong, energy-absorbing powerhouse. Anvil is good friends with Maxima and is the only one of the three African-American members of the team we've been introduced to thus far.


Heatwave / Brook Falls

"You know what I don't get?"

A ditzy pyrokinetic who's dating Mr. Amorphous.
  • The Ditz: Brook wonders how Maxima could have kissed Mr. Amorphous (Brook's boyfriend) and left lipstick on his face when Maxima doesn't wear lipstick. By the time she meets up with Amorphous again, she's ready to beat Max up — until it is explained to her that Harem was actually responsible. She then tries to make boiling soda explode on Harem, who teleports out of the way, so Brook only soaks herself. She then threatens Harem by melting the can in her hand ... effectively welding her own hand shut. Word of God is that she isn't actually as dumb as she appears, but she tends to process information in a non-standard order.
  • Expy: Her powers and parts of her personality suggest the Human Torch — apart from her being a hot, ditzy, redheaded female, of course.
  • Fiery Redhead: She has both a hot-headed personality and heat powers.
  • Flying Firepower: Flight is a secondary power of hers.
  • Glass Cannon: Only about as tough as a normal human.
  • Ironic Name: A heat based super-heroine who's real name is Brook (a small stream) (water)Fall.
  • Significant Green-Eyed Redhead
  • Mundane Utility: Heatwave uses her heat powers to make popcorn.
  • Playing with Fire: Her power.

    Super Hiro

Super Hiro / Hiro (Last name unknown)

Super strong and tough, can fly, is very photogenic, and has an ace up his sleeve. Apparently had a respectable army career before becoming a superhero.


Math / Mathias (Last name unknown)

"I can see your beautiful muscles flexing from a mile away!"

An incredibly accomplished martial artist — so much so that his skills skirt the line between training and actual superpowers. He's also a lecherous creep, though usually a lovable one.

    Mr. Amorphous

Mr. Amorphous / (Civilian Name Unknown)

A super-stretchy member of the Arc-SWAT team. Currently dating Heatwave.
  • Expy: To some extent, in terms of abilities, of various famous comic-book rubber men: Mr. Fantastic, Plastic Man, and the Elongated Man. However, he seems to focus less on the stretching as such and more on the benefits control of his body gives him — strength, toughness, disguise, and so on.
  • Power Perversion Potential: In the words of Maxima...
    Maxima: Brook's a lucky girl, isn't she?
  • Rubber Man: His primary superpower.
  • Shapeshifting: Control of his bodily form extends to disguise abilities.
  • Super Strength: Apparently a function of his control of his body's form and density.


Achilles / Harold (Last name unknown)

"You can only drive a car off a plane into an ammo dump so many times before it gets boring."

An utterly invulnerable man (to the extent that he takes calming swims in active volcanoes and knocks missiles out of the air with his face). Personality-wise, Achilles is somewhat stuck in the '80s, though it's uncertain whether that's just what he's like or if it's a side-effect of his powers.
  • The Ageless: Apparently part of his invulnerability—nothing can harm him, not even time.
  • Boring, but Practical: He gets the worst reception at the power demonstration after headbutting a tank.
    Alt Text: No one appreciates a good defense.
  • Clothing Damage: After hanging out in an explosion, he gets mad that the marshmallows in his pocket melted, ruining his jacket. Then we see that the entire back of his outfit is gone. Word of God is that he goes through clothes like The Incredible Hulk does, only without transforming.
  • Deus Exit Machina: During the first big fight, he quickly gets trapped under the rubble of the restaurant, so he is out of the fight when Vehemence shows up. His power would have been extremely useful against Vehemence, especially if he was immune to his violence aura.
  • Did Not Think This Through: Pulls off a pretty good plan by blocking Heavenly Sword's energy blade with his eyeball, counting on the shock of seeing that making her drop the sword. He then ends up picked up by the villainess and thrown into a wall, which she then drops on him, taking him out of the fight.
  • Disco Dan: Still dresses, and acts, like it's the 1980's. May have something to do with how he's actually in his 50's, and going through some kind of mid-life crisis.
  • Eye Scream: Since he's invulnerable, he can invoke this trope to squick out the person he's fighting.
    Heavenly Sword: Euugh! Why would you block a sword with your eye!?
    Achilles: To get you to drop it, of course!
  • Fastball Special: He can be utilized as a human bullet by his stronger teammates.
  • Fights Like a Normal: He's invulnerable, but not really that much more powerful than a normal human otherwise.
  • Logical Weakness: His invulnerability is his only real power, and he's completely taken out of the fight when he's trapped under rubble.
  • Meaningful Name: Well, it's a superheroic codename, but Achilles is obviously named for Achilles, minus the heel.
  • Nigh Invulnerable:
    • He's described as having "Proper, aggravating invincibility." He's shrugged off attacks that can destroy matter on the subatomic level.
    • He once stopped a cruise missile by headbutting it, and "didn't feel" the resulting explosion.
    • He's the only one other than Maxima to hang out in the massive explosion she caused.
    • His eyeball can block an energy blade.
  • No Sell: As of yet, nothing has been able to get past his powers.
  • Older Than They Look: As part of being The Ageless. He's a little over fifty, but looks to be in his mid-twenties.
  • Required Secondary Powers: Something of an inversion, in that he doesn't have full Super Strength but he is functionally somewhat stronger than a normal human because his invulnerability means he can't injure himself by straining too hard.
  • Stock Scream: Lets loose the Goofy Holler when punched through a roof.
  • Stone Wall: He's Nigh Invulnerable minus the nigh. The problem being, he's otherwise basically just a normal person (albeit 1.5 times as strong as most, since he doesn't have to worry about tearing muscles or anything).
  • You Fight Like a Cow: His unofficial "Power".


X / (Civilian Name Unknown)

Sydney: What's your name?
X: ...X.
Sydney: That's forgettably generic.
X: That's the point.

The classified handler Archon has watching Dabbler, just in case she was serving as the vanguard of an invasion force, or something similar. He's laconic and pragmatic, suiting his job as a spy; he evidently uses a high-tech invisibility/stealth suit, which may be his own design. The only member of Arcdark so far seen (or possibly acknowledged).


Jiggawatt / (Civilian Name Unknown)

A lightning- oriented super; she can create lightning, control lightning, and turn into lightning, allowing her rapid travel. She seems to have a mildly goofy sense of humor combined with a readiness to do the job she's paid for.
  • Electric Black Gal: Insofar as she manifests the trope, she's a slightly unusual gender flipped version. Actually, her specific appearance and lightning-hurling combat style might make her a bit more like a visual Expy of Storm of the X-Men, although when the writer realized this, he changed her hair color retroactively from white to gold, to reduce the similarity.
  • Hand Blast: Her basic offensive power; point at people and zap them with lightning. She's fast enough to knock incoming thrown objects out of the air with a reflex defensive blast.
  • Ride the Lightning: How she gets around when she needs to be quick. Her most powerful offensive option is to turn into lightning and throw herself at an opponent.
  • Sassy Black Woman: Jiggawatt tends this way in the last few panels of this strip.
  • Shock and Awe: Her schtick — lightning is her power.
  • Spell My Name with an "S": According to the cast page, she specifically spells her name this way (instead of Gigawatt) because she wants it spelled like Doc Brown said it.
  • Steel Ear Drums: Averted. She's rendered temporarily deaf after being caught in a large explosion, and even after being treated by a doctor with healing powers, she still has some permanent hearing loss.
  • Unwitting Instigator of Doom: Nearly turns into this during the post-press conference battle. Seems her powers also include the ability to generate positrons (i.e. antimatter), and doing so naturally creates a large amount of gamma radiation. Dabbler reacted with suitable panic to both neutralize what radiation had already been produced as well as discourage Jiggawatt from continuing to use her powers in that fashion.


Adrian Gyron

"Well, I can take a shower in ninety seconds, get dressed in under sixty, and make a bottle of shampoo last six months."

A new recruit for ARCHON, in the same "class" as Sydney.
  • The Big Guy: Is notably taller than all the other recruits.
  • Embarrassing Nickname:
    • Ren is hoping to avoid an annoying superhero moniker, like "the Black Hulk" (or as Sydney suggests, "the Blulk").
    • There's also, to an extent, his actual nickname, "Ren." No one is quite sure how he got it, but it's stuck.
  • Super Speed: Has "some kind of super adrenaline" that causes him to perceive time much more slowly, essentially giving him super speed and super reaction time.
  • Super Strength: Ren implies that his "super adrenaline" also boosts his strength.


Varia / Xochitl Xochiquetzal

"Hiya Halo, I saw footage of you at the cah pahk battle last night, I'm wicked jealous."

A Bostonian Aztec-American member of the team, again in the same "class" as Sydney, with a gestalt ability that changes based on who she is touching.
  • American Accents: Although she's Aztec by heritage, she grew up around Boston, and has an accent to match. This threw Halo the moment she started talking.
  • An Ice Person: Her power from touching Heatwave.
  • Disappeared Dad: When Sydney learns that Xochitl never knew her father, she immediately sets up a betting pool. 9:1 alien father, 20:1 alien father and he's a space emperor, making her a space princess. 18:1 a nymph, 15:1 a wizard, 20:1 Quetzacoatl or some other god.
  • Hollywood Magnetism: The power she gets from Jiggawatt is magnetism, which she uses to help rebuild the overpass.
  • How Do I Shot Web?: Just because she gets a power doesn't mean she knows what it is and the specifics of its function.
  • Lamarck Was Right: If not with her and her Disappeared Dad, the powers she gets from people tend to share themes within families.
  • Logical Weakness: She can't use her powers without touching someone (though Halo wonders if it's possible that she could activate her powers with blood samples and the like), so she can't fight solo, especially since her attacks are useless on the people she gets them from (which thankfully means that the person she touches is immune to any How Do I Shot Web? mishaps).
  • Magic A Is Magic A: She always gets the same power from a person.
  • Meaningful Name:
    • She's called Varia because she has a "gestalt power," which changes depending on what person she's in physical contact with. There's little in the way of an apparent pattern for her powers, so she has theoretically as many powers as there are people on Earth.
    • Her real name is meaningful as well. Xochiquetzal was an Aztec goddess of fertility, beauty and strength, while Xochitl is the Aztec word for "flower." However, in a subversion of this trope, it has exactly zilch to do with her powers.
    • invoked Word of God says the subversion is a bit of a jab at characters that take it kinda to the point where suspension of disbelief starts to fail.
  • Missing Dad: She never knew her father, and all her mother will say is that he was full-blooded Aztec. The second Sydney finds this out, she sets up a betting pool for everything from pagan god to mad scientist who built Varia in a lab.
    Varia: I get a cut, right?
    Sydney: Ten percent.
    Varia: Twenty-five or no deal.
    Sydney: Fine. Unless it's the star princess one and you wind up with a currency with your face on it.
  • New Powers as the Plot Demands: Sort of.
    • The powers she manifests are dependent on who she's just made physical contact with, so as long as she keeps the right people around, she can have as many powers as the situation requires.
    • In particular, when she touches people who also have superpowers, the powers she manifests tend to be related to that person's own powers. She can "ride along" with Harem, for example, while touching Heatwave gave her ice powers in contrast.
    • The powers she gains from various people also seem to be similar amongst blood relatives — which means that she can sometimes identify such relationships by experimentation. One panel shows her telling a small Chinese girl that she is adopted.
      Girl: Duh, my parents are white.
    • Notably, though, she gets no powers from touching Maxima. They're not sure why, but Maxima does have very unusual (and tough) skin.
    • Touching Sydney doesn't give her any obvious powers, but neither notices immediately that Sydney's halo of orbs extends to revolve around Varia as well. What this means remains to be seen.
  • No Sell: The powers she gains from touching a person don't affect them.
  • Overly Long Name: Her real name, Xochitl Xochiquetzal, is a mouthful for everyone but her.
  • Required Secondary Powers: The people she touches to get powers are immune to said powers, preventing any problems that might occur from the manifestation.
  • Steven Ulysses Perhero: A jab at this kind of thing in comics.
  • Take That!: As mentioned above, she's a jab at characters that take Meaningful Names to the point where suspension of disbelief starts to falter.



A new recruit for ARCHON, in the same "class" as Sydney. Claims to be a colony of superpowered spiders with a Hive Mind, may just be a Troll.
  • Ambiguously Human: He claims to be a Mobile-Suit Human wearing superpowered colony of spiders with a Hive Mind, but he may just be hazing Sydney. Word of God is whether or not that's true is undecided until it's officially put into the comic.
  • Creepy Good: A Hive Mind of sentient spiders (if his story is true), but a good guy (if a bit of a Troll.
  • Hive Mind: Claims to be a colony of spiders with a collective intelligence, which he directly compares to the Borg.
  • Mobile-Suit Human: Claims that his "body" is one of these that's made out of special polymers that his spiders inhabit.
  • Troll: He hazes Sydney by telling her that he is a Mobile-Suit Human Hive Mind of intelligent, superpowered spiders. Whether or not it's true, or if he's just lying, is ambiguous.
  • The Worm That Walks: Claims to be a mass of spiders in reality. He may just be messing with Sydney.

    Pixel Lucado 

Pixel Lucado

An Arc-Light special agent with the investigation branch who has some "expertise with artifacts".
  • Badass Adorable: She's only slightly taller than Sydney and she looks like an anime character, but to be a member of ARCON then by definition you qualify as a badass.
  • Boobs of Steel: Averted for Pixel, which makes her rather unusual among supers. Played straight when in her were-cat form.
  • Brutal Honesty: Flat-out states that people have told her that Halo is weird.
  • Does Not Like Shoes: Only seen wearing flip flops, and will kick them off to go barefoot when indoors. This makes more sense after she's revealed to be a were-jaguar: when she shifts her feet become digitigrade like a cat's and would prevent her from wearing shoes, so it would be convenient for her to wear something easy to remove.
  • Invisibility: Can turn invisible in full-jaguar mode.
  • Kinky Spanking: Apparently she's into being spanked.
  • Laser Blade: Her power as a super is laser-claws in her hybrid and animal forms.
  • Never Heard That One Before: Said pretty much word for word to Harem after the latter jokes about her being a panther upon finding out she's a pink were-jaguar.
  • Older Than They Look: Pixel looks like a ten-year-old, but Word of God is that that's an unintentional side-effect of her art style.
  • Our Werebeasts Are Different: Unbeknownst to most of ARCHON, Pixel is a werecat, specifically a were-jaguar, almost doubling in height (and growing in other ways) when transformed. Plus has laser claws
  • The Rival: Downplayed, but Sydney is not happy at finding someone who channels the same aesthetic that Sydney does. Pixel doesn't seem to have a problem with it, though, or even to have noticed.
  • Supernatural Gold Eyes: Turns from blue-green to gold when in her were-cat form.
  • You Gotta Have Blue Hair: Her hair is bubblegum pink, which contributes to her adorable look. In were-jaguar form she has pink fur.

ARCHON Normals



"Superpowers are like vegans—they can't wait to tell you about them."

A sniper and helicopter pilot, and the only active-duty member of ARCHON we meet who doesn't have superpowers or a close approximation thereto.
  • An Arm and a Leg: Lost part of a leg in combat.
  • Badass Normal: Peggy is clearly very good at what she does, and feels perfectly able to work with a team of supers.
  • Bi the Way: She offhandedly explains that she's more attracted to people rather than genders, after Sydney initially picks up a lesbian vibe off her looks, then notices her enjoying the parade of shirtless superguys.
  • Blasting It out of Their Hands: When told to try and avoid fatalities in a large-scale combat, Peggy can always resort to, say, shooting a sword out of an opponent's hands.
  • Friendly Sniper: Evidently her primary function when the team gets into fights.
  • Genre Savvy: Her "supers are like vegans, they can't wait to tell you all about [their powers]" speech was proven correct by the end of the page. It's later proven right again during the team's first battle where many of the villains do in fact boast or show off their powers — though some have to be prompted by Sydney.
  • Handicapped Badass: She's a military sniper who lost her leg in action — but none of her badassitude.
  • Improbable Aiming Skills: While not as cinematic as some, she does shoot a sword out of somebody's hands, at sniping ranges, in the middle of a fight.
  • Punny Name: She's got a prosthetic leg. And her name is Peggy. Har har. Sydney inserts several feet into her mouth when trying to Ignore the Disability.
  • Team Normal: The only member of the field team with no powers of any kind. Even Math has his Charles Atlas Superpower.



"Yes... twist on my finger! MUAHAHAHA!"

The PR representative and legal counsel for ARCHON. Enjoys tweaking Maxima and manipulating the press.
  • Amoral Attorney: Largely averted so far. She points out she can't screw Sydney over with the Archon contract because then she'd have to sue herself later. And after confirming that a waitress at the steakhouse the villains just wrecked can definitely sue said villains for damages, she offers to help in doing so with much enthusiasm — although admittedly that fits with some of her devious ideas about making life difficult for supervillains.
  • The Chessmaster: Arianna is seen playing Maxima like a fiddle for her amusement and the advancement of her organization as a bonus. Further events may eventually upgrade this status to Magnificent Bastard. However, Max seems to be manipulating right back at her...
  • Large Ham: While she's mostly one of the sanest characters around, her manic moments jump headfirst into full-on ham territory, usually with some of the most exaggerated expression in the comic.
  • The Merch: Invoked in universe; part of her job as PR consultant is to push merchandise. She loves Sydney's orbs because it means "collect them all!", and hated Maxima's demonstration because they played havoc with her sales projections.
  • Not Me This Time: Since she arranged the fake bank heist, Maxima apparently assumes that Arianna may also have staged the first supervillain attack. In a wordless conversation of expressions and gestures across the room, Ariana emphatically insists otherwise.
  • Not So Above It All: While she normally leans more towards an Only Sane Woman, she's had her moments.
  • Only Sane Woman: As a pragmatic (and manipulative) non-powered lawyer with PR responsibilities towards a team of supers, Arianna tends towards this trope. Though she's had one or two manic moments.

    General Faulk

General Faulk

"Don't bother imagining us all in our underwear, because we're all dead sexy."

The officer in charge of ARCHON.



"It would be a shame if your bank accounts mysteriously disappeared."

The technical expert at ARCHON. A self-avowed nerd with a bit of a complex about dealing with beautiful women (which makes working with superheroines an ... interesting prospect).
  • Cannot Talk to Women: The incredibly pretty ones, anyway. He seems okay with Sydney. Also with Maxima, likely because she doesn't flaunt when having discussions with him.
  • Geek: Actually, Leon proclaims himself to be both a geek and a Nerd, and Sydney has checked him out and confirmed this. However, their use of the latter term doesn't really accord with the definition used on this site.
  • Hollywood Hacking: He mercilessly skewers it in one memorable exchange.
  • Hacker Cave: His office in Archon headquarters is a fairly clean, well-lit example. We see at least four monitors and several cans of soda.
  • One Head Taller: A good deal taller than Sydney, who a few seconds after noting this wonders how "Leon Scoville" sounds.


Zephan Zoeng

A consultant with ARCHON, Zephan is a retired adventurer with years of experience studying the odder parts of the world.
  • Actually Pretty Funny: Sydney apologizes to him after making a quip about getting the orbs in an old Chinese relic shop. He simply smiles and jokes back that they always have the best stuff there.
  • Collector of the Strange: As a scholar of the unusual, he's accumulated bits and baubles, as well as knowledge.
  • Cool Old Guy: Totally fine with Sydney's quip about Asian antique shops and generally seems like a laid-back and funny guy.
  • Covert Pervert: After Dabbler's entrance, he (and Harem) is the only one entertaining the thought.
    Zeph: I am a Demonologist after all... I'd be neglecting my duties if I didn't offer to study her further.



Actually a novice magician, but evidently not at a level to take part in combat; she works on the support side at ARCHON. However, she has enough competence to cast a spell that keeps herself and two others from being noticed by a large group of supervillains in the middle of a fight scene.


Aurelius Shrapnell

A financial adviser that helps the Archon supes manage their huge paychecks.
  • Awesome Mc Cool Name: Does this really need to be stated?
  • Meaningful Name: Like Varia, his name is a subversion of this, despite Sydney originally thinking it had something to do with his nonexistent powers. That being said, his name translates roughly to "gold dust," which is a reasonable name for a financial advisor.

Machina Industries



"Unbelievable, even better than I'd hoped. Heh heh heh heh..."

A mysterious businessman, the head of Machina Industries, which supplies ARCHON with some of its equipment. He's apparently being set up as a villain for the comic, but he's not done anything actively hostile to the heroes yet — just spied on and subverted members of the team. He seems to be more interested in manipulating them.



Deus's assistant and probably his bodyguard. Given her mannerisms and her collection of swords, presumably some kind of martial artist.


Real name Luana Carvalho, she's a member of the villain group that attacks the heroes at the restaurant. She has the power to open portals between points in space. Apparently previously known as an active villain, in that Zeph identifies her on sight.
  • Facial Markings: Blue stripes painted over her eyes.
  • Like an Old Married Couple: There are hints from the first, subsequently confirmed, that Opal and Vekter are in a relationship. This presumably explains the persistent sense of very mild snarking in their dialogue.
  • Logical Weakness: Is incarcerated by being trapped in a pressurized cell, as her powers would be unable to compensate for the change in pressure.
  • Mundane Utility: She works for Deus, shifting cargo for his land-locked nation. She's pretty much the sole reason they have any real trade.
  • Teleporters and Transporters: Her power. She's fast and precise enough that she not only acts as the team's transport, she can provide communication by opening mini-portals to carry speech from one place to another.
  • Weaponized Teleportation: She can send people who attack her elsewhere, sometimes causing their attacks to hit their friends instead.


The presumed field commander of the villain group that attacks the heroes at the restaurant. Apparently previously known as an active villain, in that Zeph identifies him on sight; he is subsequently shown to have done some shady work for Deus in the past.
  • Delinquent Hair: It's not known whether Vekter's hair is green because of a genetic mutation associated with his powers, a dye job, or something else — but in any case, his hairstyle definitely tends to the (maybe rather over-aged) delinquent look.
  • Goggles Do Nothing: While working for Deus he wears a pear of goggles on his forehead.
  • Improvised Weapon: With his power, just about everything around him can be a weapon. He also carries pockets full of pinballs expressly to be used as projectiles.
  • Like an Old Married Couple: There are hints from the first, subsequently confirmed, that Vekter and Opal are in a relationship. This presumably explains the persistent sense of very mild snarking in their dialogue.
  • Mind over Matter: Vekter is a telekinetic. That seems to be his only power, but he's formidable with it; he can not only throw heavy stuff at people, he can direct teammates' semi-material attacks for a "homing" effect, create a tornado of flying rocks around his own position as a defense, or throw a rock accurately enough to knock a weapon out of an opponent's hand.
  • Mundane Utility: Like Opal, he works for Deus, using his telekinesis to shift cargo. Unlike Opal, he gets bored easily, and Deus implies he goes around looking for trouble on his off time.
  • Unwitting Pawn: Vehemence claims that he let Vekter think assembling the villain group to attack ARCHON was his own idea, but it as really his plan.

An individual in Deus's employ with a lethal gaze.
  • Ambiguous Gender: They've never been referred to with pronouns and haven't been seen besides their hidden face.
  • Ambiguously Human: With the existence of supernatural beings, as well as the fact that Deus knows abut them, it's not impossible for those bandages to hide an inhuman visage.
  • Deadly Gaze: It seems to induce some sort of organ failure, possibly the heart based on the actions of the victim.
  • The Voiceless: They've never spoken.

    Other Mercenaries 
Other individuals working for Deus, some powered and some not.

Cloaking Super

A super with some sort of ability allowing them to turn themselves and others invisible.
  • Ambiguous Gender: They haven't even been spoken about, and their cloak hides any physical indications.
  • Invisibility: Whatever their power is, this is how it's been used so far.
  • The Voiceless: They've never spoken.

Geatish Mercenary

Exactly that.
  • Affably Evil: He discusses the aesthetics of the AK-47 with the men he holds at gunpoint.
  • Maybe Magic, Maybe Mundane: He doesn't do anything flashy to show off powers, but his lack of weapons indicates that he might have some way to compensate.
  • Tattooed Crook: His right arm and part of his neck are covered in Gaelic weave.

Masked Mercenary

A mercenary working for Deus.
  • Affably Evil: He jokes around with a pair of guards even while he's threatening their lives.
  • Badass Armfold: While holding weapons, putting his sword to one guard's throat and a gun to the head of another.
  • Badass Normal: Besides Vale, he's the only one of Deus's mercenaries to not have any hint of powers.
  • In the Hood: He wears a hood along with his mask.
  • Katanas Are Just Better: His sword seems to be one, albeit one with a rather thick blade.
  • Off with His Head!: What he threatens to a pair of guards.
  • Sword and Gun: He wields a pistol and a katana at the same time.

The Twilight Council

     The Council 
A council of supernatural beings that regulates their interactions with the general human populace.
  • Exact Words: Supers weren't hidden by The Veil because they were never specifically written into it.
  • Fur Against Fang: One of many feuds among the groups that constitute the Council.
  • Internal Affairs: They reign in supernatural threats themselves rather than allow others to do it, often with lethal force.
  • The Masquerade: Upheld by the Sigils, which create a world-wide aura that camouflages nonhuman beings.
  • Not-So-Omniscient Council of Bickering: There are a great number of groups represented by the Council, almost all of which have some grudges against each other.
  • Van Helsing Hate Crimes: Played with. The various individuals of the many groups are as varied as humans are, but they are still bound by their nature.
  • What Measure Is a Non-Human?: Sentient constructs have historically been treated poorly, though actions have been taken to avoid this problem in the future.

An elder vampire and the vampire representative on the Council.
  • Monster Progenitor: He's spawned at least two other vampires, though he himself isn't the first vampire.
  • Really 700 Years Old: He actually is around 700 years old. Go figure.
  • Stronger with Age: As with all vampires in this setting.
  • Troll: He tricks Gregor into transforming in order to foist Sydney's fangirling onto him.
  • Weakened by the Light: The flash from a camera is enough to sting.
  • What the Hell Is That Accent?: Its switches his v's and w's, except for when it makes reading his dialogue difficult, but is otherwise normal. Though he has made it clear that it isn't Russian.

A powerful werewolf and the were-being representative on the Council.

A living suit of armor and the representative for aegirs. note 
  • Animated Armor: With sapience to boot.
  • BFS: He's a big guy and he carries a sword to match.
  • Chainmail Bikini: Dabbler uses an illusion spell to he looks like this when he allows the succubus to wield her temporarily. He isn't happy about it.
  • Instant Armor: He can disassemble himself and reassemble around a wearer in a matter of seconds.
  • The Needless: He doesn't need to eat, drink, sleep, or breathe.

    Valen and Trilla 
An elf and a fairy who speak for the Fey races.

A monster of unspecified species and representative for all miscellaneous races on the Council.
  • The Big Guy: He's the largest being on the Council, rivaled only by Icon and Gregor when transformed.
  • Bioluminescence Is Cool: He has several glowing blue spots along his neck.
  • Dark is Not Evil: He's a hulking creature with pitch black skin, fangs, spikes, claws, and all the other tidbits one would expect from a mythical beast. He's also a pretty nice guy with a big vocabulary.
  • Sesquipedalian Loquaciousness: His first line included "axiomatically" and "exemplification".
  • Vocal Dissonance: Despite his monstrous appearance, he has a thourough vocabulary and apparently sounds like Frasier.

A woman of unknown heritage who speaks for the odyssians.note 
  • Deadly Gaze: A character blurb on the webpage notes that she likely has a reason for veiling her eyes.
  • In the Hood: She wears a black hood and cape.

An alien of unknown species and representative for extraterrestrials on Earth.
  • The Greys: He bears a strong resemblance to them.
  • Humanlike Hand Anatomy: Averted. He has three fingers, a thumb, and a second thumb on the other side of his hand.

A succubus and representative for demons.

The mage representative.
  • Ambiguously Human: There's no indication that he isn't human, and all evidence says he is, but being on the Twilight Council means that's not a guarantee.

Other Supernatural Beings

Gregor's daughter and a lycan.

A lycan turned by a serial propagator. She transforms into a werehare.
  • Badass Adorable: A were-hare who can kick the ass of a supernatural murder mannequin.
  • Cuteness Proximity: She induces this in Sydney.
  • Heart Is an Awesome Power: Being a werehare doesn't seem that great, but then you realize those jumping muscles are great at delivering kicks.
  • Involuntary Shapeshifting: She's newly turned so she doesn't have as much control as Gregor or Clover. This results in the occasional random transformation and less control over her appearance in were form.

A vampire sired by Ingsol.

A vampire sired by Ingsol.

A vampire even older and more powerful than Ingsol.

Gault's apprentice.
  • Bag of Holding: Book of holding. Anything that can fit in the book by two axis's can be stored within its pages.
  • Chained by Fashion: She keeps her book chained to her waist.
  • Muggles Do It Better: She summons an assault rifle for combat in order to get around the Mannekiller's mana void.
  • Mundane Utility: Besides potions and weapons, she uses her book to hold handcuffs for... recreational purposes.
  • Spell Book: Her book of holding.
  • White Mage: Her book contains mana potions and antidotes for healing.

A woman with a unique "programming" style of magic.
  • Cowardly Lion: Claims to be not very brave, but still keeps her cool.
  • Crippling Overspecialization: Her magic works by accessing the "source code" of items and allowing her to manipulate them. This makes it much easier for her to alter existing items but much harder to create things from scratch.
    Sydney: Did you just hack my bladder?!
    Krona: I bought you another half-hour. It's like hitting the "snooze" button.
  • Everything Is Online: A magical equivalent. With how her magic works she can "hack" just about anything.
  • Goggles Do Nothing: She wears what seems to be lab goggles.
  • Hero of Another Story: She's a member of the Semper Vigilantis, the Twilight Council's version of ARCHON.
  • Instant Runes: Ones that resemble soundboards and computer screens. She essentially uses them as magical touchscreens for directing her powers.
  • Rewriting Reality: Can alter existing objects with greater ease than most mages, like disarming grenades from a distance.
  • Save Scumming: Can use her powers to do this in real life.
  • Sufficiently Advanced Magic: She uses magic, but it has a distinct technological aesthetic to it.
  • Troll: She changes Gunnhildr's underwear into a thong to give her a wedgie.
  • Wrong Context Magic: Her abilities are magical in natures, but she is not a normal mage or a super. In fact, her abilities are apparently unique enough to warrant her her own faction on the Council, consisting of just her.
  • You Gotta Have Blue Hair: She changed her default hair color to blue. She's later seen changing it into a full rainbow.

A vampire affiliated with Azilus.
  • Action Girl: She's had years of experience in battle and isn't afraid to get a few more.
  • Blood Knight: She could have avoided the entire Mannekiller fight without risk, but fighting seemed more fun.
  • Cleavage Window: A relatively small diamond shaped one.
  • Meaningful Name: "Gunn" means "war" and "Hildr" means "battle", though together it means "battle maiden". Lampshaded by Sydney, who mentions that while it's a pretty cool name it's also a reflection of the unfortunate times she was born into.
  • Really 700 Years Old: She's dresses like a Viking, so she's definitely been around for a while.
  • Villain with Good Publicity: Not her, but something she's aware of. Part of her motivation to fighting the Mannekillers alongside ARCHON was to get some good publicity for vampires.

A winged figure who leads a mercenary force of supernatural beings. She reports to Ingsol on matters of security but it's clear that he's not her only employer.
  • Dark is Not Evil: She has black wings and wears dark clothing but she's not evil. Disinterested in the suffering of others, sure, but not evil.
  • Lack of Empathy: She's more concerned with the potential work she can get after the fall of the Sigils than the massive casualty rates.
  • Only in It for the Money: She doesn't care about a massive crisis that will surely affect her and her organization because she hasn't been paid to.
  • Pointy Ears: She has them.
  • Private Military Contractors: She's a sellsword and leads a group of similar beings.
  • Winged Humanoid: She has a pair of black feathered wings.
  • X-Ray Vision: An inverted version, the bones of her wings can be seen glowing beneath her flesh when she flies.


    Atomic Bombshell 
A super who participated in the attack on the restaurant.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Buffy Speak: She calls her biggest attack "Explodey Bolo".
  • Stuff Blowing Up: Her power lets her create and launch energy congelations that explode with varying degrees of force.

A super who took part in the restaurant attack.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what he did was of his own volition.
  • Super Strength: Enough to go toe to toe with Hiro.

A sonic powered super who takes part in the restaurant attack.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Combat Pragmatist: Her primary tactic is to incapacitate someone with a continuous sonic attack and then toss something heavy into its path, which hurls it towards her now-helpless foe at incredible speed.
  • Make Me Wanna Shout: She can project powerful sonic blasts.
  • Super Strength: She has enhanced strength, enough to toss around chunks of concrete with ease.

A super capable of forming a body out of concrete who took part in the restaurant attack.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Intangibility: In her energy form.
  • Irony: Despite her dismissal of normal humans, she gets incapacitated three times by ordinary humans in the fight. Once by Math, once when Peggy snipes her, and once when she found the claymore Peggy set up to guard her position.
  • Smug Super: She's dismissive of non-supers in the battle. This turns out poorly for her.
  • Taken for Granite: She can form an extremely durable body out of concrete. If it gets too damaged, she emerges from in in an energy form and can create a new one.

    For Whom the Death Tolls 

For Whom the Death Tolls ("Death Toll")
A willfully mysterious cloaked man in a skull mask who watches the battle at the restaurant for a long time, shrugging off any attacks that come his way, before getting involved. Sydney comments that his cape suggests that he's either an arch-villain or a dork; he rapidly proves to be both, more or less. His powers initially appear to involve Energy Absorption, but actually, it's more than that.
  • Adaptive Ability: His power, in a nutshell, is the ability to adapt to deal with the powers of whoever he's currently facing off against. There are three downsides - one is that he has to be able to see what he's dealing with. Two is that he can't adapt to a power that isn't being used in direct offense to him. Three is that there's a limit to how many adaptations he can have at once; he's vulnerable to a massive team-up.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what he did was of his own volition.
  • Atrocious Alias: The absurdity of his villain name has been noted by the heroes and his fellow villains. He seems to be the only one who thinks it's cool. But of course, it's really provocative.
    Anvil: I'm going to arrest you just for that. That is the worst name ever.
  • Combo Platter Powers: Death Toll initially appears to have a wide array of powers capable of dealing with everyone he fights. However Sydney is able to figure out that his power is actually to gain the power to counter whoever is attacking him (frequently with enough force to put the attacker out of the fight).
  • Crippling Overspecialization: His power gives him whatever power he needs to counter an attack. The power granted is usually strong enough to take out his opponent, but while that power manifests he can't gain another.
  • Energy Absorption:
    • A common manifestation of his power; he soaks up incoming damage and then turns it back on the attackers in one form or another.
    • He absorbs the kinetic energy from Anvil's blow, and all the energy she had stored up, rendering her unconscious.
    • When Jiggawatt attacks him by turning into lightning and hurling herself at him, he briefly traps her between his hands, and then shoots her out at Stalwart.
  • The Gadfly/You Fight Like a Cow: His grandiloquent, obnoxious manner, goading and insulting his opponents at every opportunity, and his extra-flashy costume may simply be designed to provoke opponents into attacking him as much as possible, so they don't realize that he can't do anything unless they do. If so, he arguably manages to overdo it.
  • In the Hood: He wears a cowl (admittedly not in black), along with a somewhat Pimped-Out Cape, purely so he can "look imperious". In other words, he lives and more or less lampshades the trope.
  • Logical Weakness:
    • His power doesn't manifest unless he's attacked, so not attacking him essentially renders him powerless.
    • By its nature, it gives him any power he needs. The key here is that "any" means a single power specifically to counter the attack. Avert Mook Chivalry and hit him with enough varied attacks that any one power can't counter them all and he goes down.
  • Mook Chivalry: Relies heavily on this, goading the heroes into attacking him one by one since there turns out to be a limit to how much he can counter at once. He goes down when multiple heroes hit him together.
  • Skeletons in the Coat Closet: He wears a skull mask.

A woman who can project a large energy fist around her hand. She took part in the attack on the restaurant.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Power Fist: Her power.

A super who took part in the restaurant fight.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Bioluminescence Is Cool: One of her powers is being able to glow. If she cranks it up, it serves as a fairly effective flashbang.
  • Didn't Think This Through: She fires off an electrical blast while standing in a stream of water.
  • Psycho Electro: She takes a little to much pleasure in electrocuting people.

    Heavenly Sword 

Heavenly Sword
A swordswoman who participates in the attack on the restaurant.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • BFS/Laser Blade: Her power revolves around energy "blades" which her superpower enables her to create around any long, thin object which she holds in her hand.
  • Cleavage Window: Halo warns her that she'll be tagged as "Keyhole" if she doesn't introduce herself properly during her first appearance (even though it's a fight scene).
  • Explaining Your Powers To The Enemy: Sydney gets her to explain her Sword Beam power by invoking "Silver Age rules".
  • Heart Is an Awesome Power: The author comments here that she has a lot of potential for a seemingly limited power.
  • Implausible Fencing Powers: Trounces Dabbler in a sword fight and easily deflects her magical attacks while doing so. Word of God puts her at a four on the power scale.
  • Logical Weakness: Needs a weapon to channel energy around, and Peggy very nearly takes her out of the fight altogether by shattering her wooden sword with a sniper bullet. If she hadn't picked up another fallen villain's ribbon whip, she'd have been done for.
  • Sword Beam: At least a borderline case; the energy fields she can create around her blade may not give her a true ranged attack, but they give her significantly more reach than a mundane sword.

A super with several multi-purpose orbs of energy.
  • Absurd Phobia: Squirrels.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Beam Spam: With six orbs she can put out a good volume of firepower.
  • Flight: Another use for her orbs.
  • Force Field: She can create limited energy shields by projecting them between her orbs, with the orbs serving as the corners. This limits the flexibility of the shapes she can create but they are still fairly durable.
  • Glass Cannon: Her lasers hit hard but she's just as squishy as a normal human.
  • Laser Cutter: The beams made by her orbs can easily shear through entire buildings.
  • You Gotta Have Blue Hair: Her hair is dyed blue.


A martial artist who participates in the attack on the restaurant.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what she did was of her own volition.
  • Bi the Way: When she gets seduced by Dabbler (which by itself doesn't say anything about her sexuality) she mentions being into women at parties.
  • I Have Boobs, You Must Obey!: She only wears see-through fishnet under her jacket and uses this to distract Math long enough to get some hits through his defenses.
  • The Klutz: Introduces herself by slipping on a piece of glass and falling flat on her ass.
  • Supernatural Martial Arts: She can enhance her very significant skill by invoking various "styles", some of them animal-themed, which grant her various combinations of speed, striking power, and innate resistance to damage.

    Mach the Knife 
A speedy villain with a love of sharp objects who participates in the restaurant attack.
  • Ambiguously Evil: Due to Vehemence's aggro aura it's hard to say how much of what he did was of his own volition.
  • Knife Nut: He has a lot of knifes and is skilled enough to use them as ranged weapons with some degree of accuracy.
  • Super Speed: His power.


Vehemence/Kevin (last name unknown)

A large, Mysterious Stranger who is associated with the villains who attack the heroes at the restaurant, eventually claiming to have organized the action, but who doesn't do much for them for most of the fight. Then he turns against them — before challenging all the heroes still standing at once. While he obviously has super powers, he keeps their precise nature quiet to begine with; just to start with, though, he is able to pass unnoticed through a tornado of flying rocks, and he drops Opal and Vekter with little apparent difficulty after shrugging off some heavy attacks.
  • Abstract Eater: His main (and possibly only true) superpower; Vehemence is "an innate user of vehemic energy ... sometimes called vistric energy." The layman's version: he gains power from violence. He makes his debut by sticking around an all out super brawl between a super hero team and a team-up of villains. Only when it's over does he enter the fray himself, now strong enough to go toe-to-toe with one of the most powerful super beings in the world and only making himself stronger for it.
  • The Ace: To a degree. He's one of only three people to ever fight Maxima to a standstill, even when she had one of the other two and a large group of other supers on her side. On the other hand, the nature of his powers means that he's only this powerful under certain circumstances.
  • Affably Evil:
    • His exact motives are kept quiet for a while, but he's certainly not friendly to the heroes.
    • However, after showing up for the big fight in a nice suit, he has a short, amiable conversation with Sydney, indicates to her which of the other villains looks most worrying, and then privately hopes that she doesn't get herself killed. He becomes far less affable once he starts to fight, but even then he manages a few jokes during the pauses between punches, and he goes to the trouble of preserving his modesty to avoid shocking his opponents too much.
    • He has a dedication to etiquette that verges on Blue and Orange Morality. He'll beat your face in, but he (almost) never swears, and he generally tries to leave his opponents alive if only so they can come back to commit more violence later. He even pointed out to Arc-SWAT that he probably caved in Vekter's ribs and that they should send someone to check on him before the fight really got going.
  • The Ageless: Vehemence's age is unclear; it's not even certain that he's a mortal. However, his knowledge of occult secrets and a casual reference to being present at "the L.A. Race Riots" (which race-related riots in L.A. he means is unclear) suggest that he's certainly been around for some time.
  • Ambiguously Evil: While he attacks Arc-SWAT with clear intent to take them down, and he manipulated dozens of people into a super-powered battle, he's not shown any desire to cause lasting harm past killing Maxima, and then only because she's willing and able to kill him. He's expressed hope that Sydney survives the night, and prompted Arc-SWAT to check on a guy he just hit, as he may have broken some ribs. Furthermore, he shows no real animosity or malice towards our heroes, even complimenting their fighting ability, and obliging Sydney in some light banter.
  • Ambiguously Human: It's not certain whether or not he's human/mortal or not especially given the fact that the only other users of vehemic energy that Dabbler knows of are a type of demon, and the hints that he might be The Ageless.
  • Arc Villain: Of the press conference/first superbrawl arc.
  • Badass in a Nice Suit: Vehemence first appears wearing a suit and a tolerably Nice Hat.
  • Bald of Evil: All part of his shaven-headed thug look.
  • Batman Gambit: He counted on ARC-SWAT to take a "punch first, ask questions later" approach to the supervillain ambush he'd orchestrated to help fuel his powers.
  • Blood Knight:
    • One of the explanations he initially offers for his own actions — and the one that Maxima finds most plausible.
    • Actually, it's really because he draws power from "vehemic energy", which is the psychic energy of violence itself. He engaged Arc-SWAT because superheroes produce otherwise impossible levels of localized violence, which in turn gives him extraordinary levels of power. Which is kind of a very practical reason for being a Blood Knight.
    • It's also implied that vehemic energy feels good to him, which means that he literally gets high off of violence.
  • Chekhov's Gunman: First seen in the first panel in a strip showing the potential reactions of villains to the press conference, then spends the early stages of the superbrawl just hanging in the background. Given that subsequent panels in that strip included a huge demon (possibly archdemon) with an axe to grind against Dabbler, as well as Deus, this could mean that he's actually a Disk One Final Boss or Starter Villain if the other villains shown also end up being Chekhov's gunmen...
  • Combat Pragmatist: He grabs Anvil's hair and swings her around with it when he fights her. He also has no objection to simply trying to kill Maxima after she manages to hurt him.
  • Conservation of Ninjutsu: Vehemence appears to embody the trope, which is invoked, lampshaded, discussed, and Played Straight by and with him. See the main page for more on this. Actually, it turns out that he draws power from violence, so being present at a big fight which thins out both sides powers him up, thereby justifying the trope in his case.
  • Cuteness Overload: Is held in a cell with Kirby's Epic Yarn in order to keep him relaxed. He also has a lousy T-shirt, a Mario star, a poster of Twilight, and a lot of weed smoke.
  • Deadpan Snarker: He has his moments, such as when Sydney claims Dabbler (in full succubus form) is from Jersey.
    Vehemence: Oh, is that where they keep the Aetheon thrones? Pull the other one.
    Sydney: Not New Jersey, obviously. Old Jersey.
  • Distracted by the Sexy: Sydney's plan to stop him involves getting Dabbler to jump rope in front of him (causing her breasts to jiggle), countering his vehemic energy with Dabbler's tantric energy , and causing him to start losing focus and strength.
  • Double Agent: Implied then averted. His actions in standing back from the big fight and then betraying his own side seem to hint at the trope initially, but he eventually claims not to be working for anyone but himself, and he's certainly not there to help the heroes.
  • Early-Bird Cameo: He is depicted several pages before his first "actual" appearance, here.
  • Evil Feels Good: Implied to be a part of the reason that Vehemence is so dedicated to accumulating vehemic energy.
  • Exact Words: Vehemence is very careful in what he says. He almost always speaks in terms of his capabilities, implying the threat that he might actually use those capabilities. This is because he doesn't really have any grand ambitions or political goals. He really does just love violence, thanks to his ability to feed on vehemic energy. In fact, he hates the kind of mayhem he was threatening, since too much violence now means he doesn't get any violence later.
  • Gag Penis: Judging by the reactions of the cast (including an "Oh myyy..."), Vehemence gains one when he hulks out.
  • Genius Bruiser:
    • His primary powers are basically Super Strength and robustness, and he looks the part of a hulking thuggish bruiser. However, he is also very shrewd and well-informed.
    • He is able to manipulate both other villains and heroes into acting in ways that suit him.
    • He recognizes Dabbler's supernatural nature and laughs off her cover story, implying exceptional knowledge of the occult.
    • He later casts a kind of spell that causes the defeated villains to wake up and makes them and the heroes to fight among themselves to get more vehemic power.
  • Genre Savvy:
  • Godzilla Threshold: He's usually careful not to kill the people he fights, since doing so would starve him of his power source, but after powering up as much as he can he goes in for the kill on Maxima, because he regards her as the only hero who stands a chance of stopping him.
  • Healing Factor: Uses this to regenerate his eye, tooth and arm. Plus whenever he does heal, he gets even stronger.
  • Know When to Fold 'Em: Surrenders when Sydney points out it's either that or Maxima frying his head.
  • Lightning Bruiser: One with a shockingly fast recovery time, at that.
  • Logical Weakness: Besides the fact that he needs violence to fuel his powers, and thus isn't much of a threat if no-one is fighting within his range, it's possible to hit him hard enough that the benefits he gets from the violence are outweighed by the damage done.
  • Magic Pants: Vehemence averts and then invokes this trope in a literally magical form when he has absorbed a very large amount of "vehemic energy". He uses it to grow to twice his normal size — with all-too-realistic consequences for his clothes. However, he then flaunts just how much power he has acquired by using some of it to create himself a new pair of pants, complete with accompanying Ka-pants.
  • Manipulative Bastard: Orchestrated the whole superbrawl, roping in all of the supers he knew who could possibly be partial to it (and some who normally wouldn't be, it seems...) and banked on ArcSWAT to react the way they did to fuel up his powers from all the violence.
  • More Than Mind Control: His control over vehemic energy extends to instilling and exacerbating violent tendencies in others; when powered up, he used his vehemic aura to wake up almost every knocked out super and make them fight each other indiscriminately, and post-battle conversations with some of the attacking supers stongly suggest that he used his aura to ramp up their aggression to the point where they thought the brawl was a good idea, which they likely never would have thought otherwise.
  • Motive Rant: Subverted. At one point, he claims he'll start wars all over the world to fuel his powers, but...
    Vehemence: Actually Colonel, I'm not planning on doing any of that. It's just the sort of thing a guy like me is supposed to say. The world could use a good kick in the ass don't get me wrong, but war is unruly. I enjoy a good scrap is all. Think I'll take in a sports riot next. Brazil perhaps.
  • Mysterious Stranger: His initial style, standing off to the side watching as the members of the villain team battle with the members of Arc-SWAT, and then having a polite conversation with Sydney. Also, Maxima refuses to believe his first explanation for his actions.
  • Mysterious Watcher: Although the other villains are willing to regard him as one of their own, he just watches while they fight. Sydney is rightly concerned by this mystery.
  • New Powers as the Plot Demands: Towards the climax of his fight against the team; justified in that by that point he's absorbed so much vehemic energy that he can use it in almost any way he sees fit.
  • Nigh Invulnerable: Just for a start, Vekter hits him with a car which explodes on impact, and the only damage we see is his suit sleeve being slightly ripped. He becomes even more resilient as the fight continues.
  • Pet the Dog: He seems to have a certain fondness for Sydney; she's the one he's referring to in his character pic above.
  • Politically Incorrect Villain: Vehemence says that he has gained more energy from his fight with Arc-SWAT than he got from the L.A. Race Riots. That said, he doesn't say whether he took part.
  • Power Glows: The more vehemic energy he absorbs, the stronger he gets and the more his tattoos glow.
  • Power Tattoo: Seems to be the case, as his tattoos are blue-lavender at the beginning of a fight, then start to glow green, then glow orange after Maxima blows his arm off.
  • Pragmatic Villainy: Twofold. First, he never attempts to kill anyone but Maxima, because he knows that people can't be violent if they're dead, and he doesn't want to cut off his power supply. Second, he only attempts to kill Maxima because he believes that she's the only one who stands a chance of stopping him.
  • Sharp-Dressed Man: Wears a sharp, dark suit and a Nice Hat, and his powers apparently serve to protect these from damage to some extent. However, he takes off first the hat and then his jacket when preparing to fight the heroes.
  • The Stoner: Not by his own choice mind you. While imprisoned by ARCHON, they keep him perpetually high as balls and entertained with video games to keep him under control.
  • Superpower Lottery: As Sydney lampshades, his powerset is no joke.
  • Super Strength: He manifests other powers in due course (and he's certainly quick and tough from the start), and he's quite a smart fighter in his way, but he's definitely very, very strong, and his physique makes him look the part.
  • Talking the Monster to Death: Sort of. He's finally defeated by every super in the fight dogpiling him and holding his head under water. But while he has to spend energy faster than he gains it to keep from drowning, it would still take a while to finally, officially defeat him. So Sydney points out that he can either give up gracefully, or get his head vaporized by Maxima, and he submits to Dabbler's sleep spell.

    The Arab 
A Middle Eastern super who once clashed with Maxima, ending in his supposed death.
  • The Ace: He's one of only three people to ever fight Maxima to a standstill.
  • Bilingual Bonus: His only line so far was in Arabic. A direct translation is "I am the dead one. I am much better now". Word of God is that it was supposed to say "Dead am I? So much the better."
  • No Name Given: Hence the uncreative moniker.
  • Not Quite Dead: Maxima claimed he was dead, though she had her own doubts. The exact method of his survival is as of yet unknown.

Supernatural Threats

Supernaturally animated mannequins sent to kill the Twilight Council and destroy the Sigils..
  • Action Bomb: They're equipped with mana voids, allowing them to drain magical energy from anything that tries to use magic on them, even non-aggressively, and repurpose it into a massive explosion. The yield is apparently enough to breach Maxima's shield.
  • All Your Powers Combined: The composite mannekiller has all the weapons of its component beings.
  • Antimagic: One of their weapons is a blade that counters magic.
  • Bloody Handprint: Each has one on their face made from vampire blood. Besides looking scary, they serve the practical purpose of providing the blood required to animate them.
  • Blood Magic: Each contains a fragment of a blooddrinker sword that serves as their brain and power source.
  • The Brute: One of them is noticeably larger than the others and has a knight's helmet for a head.
  • Detachment Combat: Their limbs can function independently.
  • Golem: Whatever superficial differences there may be, they're considered to be golems.
  • Immune to Bullets: They take minor damage but it doesn't affect them what with their lack of vital organs, pain receptors, or other meaty bits.
  • Mage Killer: Not just mages, but several other kinds if supernatural beings as well.
  • Muggles Do It Better: Their opening attack was a grenade packed with silver buckshot, iron, and white phosphorus.
  • Multi-Armed and Dangerous: The composite mannekiller.
  • No Sell: Bullets don't do anything more than cosmetic damage.
  • One-Winged Angel: With enough blood to fuel the sword fragments, the largest mannekiller can incorporate the parts of the others into a single composite entity.
  • Poisoned Weapons: Retractable claws with paralyzing neurotoxin.
  • Pulling Themselves Together: Allowing them to negate most damage.
  • What Measure Is a Non-Human?: Icon rules them nonsapient, permitting lethal force.
  • Wolverine Claws: One of their many weapons.
  • Your Head Asplode: How Maxima kills the composite mannekiller.

An artificer and blood mage who wants to destroy the Sigils and reveal the supernatural to the greater world.
  • Badass Bookworm: She works primarily through magic, but she's since taken over the body of a much larger and stronger creature.
  • Bad Boss: She drains the blood of her vampire underling in order to fuel her constructs.
  • Black Eyes of Evil: Her sclera are pitch black.
  • Blood Magic: She's skilled enough that she topped the Council's suspect list for creating the Mannekillers, even when presumed dead. She also has a tendency to use vampire blood for her creations in order to give them an extra kick.
  • Body Horror: Her head was cut in half at the jaw, leaving her without a lower jaw or anything below the neck. The top half of her head was then attached to a troll who was maimed in the same way in order to make room for her.
  • Creepy Blue Eyes: The iris and pupil of her eyes are solid blue.
  • Healing Factor: Sydney uses her orbs to attack her, but a broken bone only annoys her due to her having troll blood.
  • Not Quite Dead: She was assumed dead after having most of her head cut off. While not in the best condition, she still survived.
  • Off with His Head!: Well, half of it anyways.
  • Pointy Ears: Whatever she is she has pointed ears.
  • Undeathly Pallor: Her skin is stark white, presumably because of whatever species she is.
  • You Gotta Have Blue Hair: She has blue hair so pale it's nearly white.

A vampire first seen in the gallery of the Council since revealed to be a servant of Sciona.
  • The Mole: For Sciona.
  • Monster Progenitor: He's spawned many vampires, though most of those were to supply Sciona with a continuous source of vampire blood.
  • One to Million to One: He can transform into a swarm of bats.
  • Really 700 Years Old: He's quite old, enough that his blood is significantly more powerful than anything else Sciona can get her hands on.

    Demon Lord 
A powerful demon previously defeated by Dabbler.


A super who got dragged into the restaurant fight because his friends were going. After the fight he ends up sleeping with Dabbler.
  • Knows When To Fold Em: He surrenders as soon as he gets a chance.
  • Laser-Guided Amnesia: Dabbler wipes his mind of the specifics after sleeping with him. According to her, this is to ensure the experience doesn't ruin human women forever.
  • Mundane Utility: He uses his super strength to give haircuts to supers with durable hair.
  • Raging Stiffie: As a result of being the point-blank object of Dabbler's affections. It destroys his pants and the chair he was trying to hide it with.
  • Super Strength: His power.

    Marble Maiden

Marble Maiden

The only named super-powered vigilante, though Archon is closing in on her. The only reason she has been able to evade them for so long is because her ability to turn to stone keeps her from leaving any DNA evidence behind.
  • Attention Whore: Despite not leaving any DNA evidence at any of her encounters, she's constantly posting about them on social media. This is how Archon eventually starts tracking her.
  • Elemental Shapeshifter: She can turn into a super-strong and flexible green stone golem.
  • Impossibly Cool Clothes: Her costume is extremely form-fitting with no straps for her bra. Possible in real life, but extremely impractical for a fight. Sydney theorizes that she glues it to herself after she turns to stone.

A man with the power to refill small amounts of liquid and a historian for the Twilight Council.
  • Casual Kink: He's pretty open about his masochism, particularly being used as a bloodbag by vampires.
  • Cut Lex Luthor a Check: As Sydney notes, there are more profitable uses for hi power.
  • Heart Is an Awesome Power: He can replenish his own blood extremely rapidly, something that makes his invaluable to vampires.
  • Wasteful Wishing: He got his power from a genie. Granted, he was drunk at the time.