Grrl Power is an ongoing story about superheroines doing everyday superheroic things. It has quite a large cast.
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The Comic Shop
Sydney Scoville / HaloThe lead character of the comic, Sydney is a hyperactive, tightly-wound geek who part-owns and runs a comic-book shop. She's also the newest member of Arc-SWAT, and is a bit of an oddity, as she's just a normal human bonded to seven mysterious orbs which give her superpowers.
- A-Cup Angst: Especially when comparing herself with Maxima or some of the other supers she encounters. Peggy tells her that it's okay, because Peggy is built similarly, and "the A Team sticks together." Sydney is not amused.
- Adorkable: With her big round glasses, superhero shirts, and annoying-yet-oddly-charming personality.
- Alliterative Name: Sydney Scoville.
- Ancient Artifact: Halo has seven of them. They're floating orbs in the colors of the spectrum, and each one gives her a different superpower:
- The orange one is pretty well a Wave Motion Gun.
- The yellow one makes an illusion of her that she can see and hear through. It also grants her True Sight, the ability to see through illusions or invisibility. She later finds a setting that grants Aura Vision.
- The blue one lets her fly.
- The indigo one lets her generate force fields.
- The violet one gives her a telekinetic energy-pseudopod.
- She hasn't figured out what the red and green ones do.
- Angrish: The things that Sydney says in an angry rant can cause a passing sailor to blush.
- Ascended Fangirl: A comics nerd turned superhero.
- Attention Deficit... Ooh, Shiny!: She has ADHD, she's on medication one step down from methamphetamine for it, and it still isn't enough to fully regulate the condition.
- Aura Vision: A subpower of her yellow orb.
- Awesome by Analysis: When Sydney deliberately crosses her Genre Savvy with her ADHD ability to come at problems from angles nobody would usually expect by throwing the kitchen sink at them and seeing what might stick, awesome can, in fact, ensue. As Vehemence found to his cost.
- Bad Liar: Sydney cannot tell a convincing lie, occasionally leading to Cassandra Truth-style problems. It just doesn't help that she really was trying to get away from a group of nuns...
- Barrier Warrior: When using the indigo orb. Not only can she change the size of the force field to cover large groups of people, it's strong enough to take some of Maxima's most powerful attacks without difficulty. It even gives her immunity to some non-physical attacks like Vehemence's aggro aura. It also protects the ground at her feet, as evidenced when Maxima hit someone — at the time anchoring himself to the ground — hard enough to lift the street... and Sidney's shield kept the ground at the same level it was when she shielded herself, making a hole on the raised portion.
- Blind Without 'Em: Invoked but averted: Sydney pretends she's helpless without her glasses to get a villain off his guard. She then boasts about averting the trope (thereby lampshading the aversion), pointing out that no one is so blind as to not see someone moving right near them just because you take their glasses off, at least not in law enforcement. (She points out that there are people that blind.)
- Cleavage Window: Stealth subversion. The cleavage window shirt Sydney wears is a Power Girl t-shirt with a fake cleavage design. The same design can be seen in the comic store window during the exterior shot, as shown here.
- Clingy MacGuffin: Sydney and her power-spheres cannot be separated by more than a certain distance. Even Maxima, who can lift a truck with one hand, simply can't pull them apart - though it's an odd case, as she can't drag Syd around by yanking on them, either. This allows Sydney a little bit of gloating at Max (especially when she falls on her butt), but is perhaps her one weakness - if they're pinned in place, she's trapped.
- Cloud Cuckoo Lander: A card-carrying, tax-paying resident of Cloudcuckooland. She acts like the sun burns her, vampire-style (though it doesn't), keeps up a David Attenborough or Jacques Cousteau-style commentary while scuba-diving, and has a doodle of herself marrying a shirtless Wolverine in her note book (which she calls 'the list')
- Cluster F-Bomb:
- While not containing solely F-words, Sydney's cursing did manage to make a sailor blush... though that might be because of the nuns behind her.
- In a Funny Background Event, when Sydney is giving the interview, even the censors comment on it.News crawler: Please make this girl stop cursing. I feel like I'm playing Diablo with the censor button.
- Combat Tentacles: What she uses the violet orb for on occasion.
- Combo Platter Powers:
- Sydney’s seven orbs each do very different things. One gives her flight, one gives her a very impressive force field, one makes a energy-tentacle ... thing, one gives her telepresence and truesight, one makes a powerful energy blast, and the other two no one has any idea about. She can only use two at a time, though, one for each hand.
- This gets taken even further as we learn more about the Orbs. Not only do several of them seem to come with secondary modes, but they also come with a large skill tree. It's possible that at full power she could end up equaling Dabbler or even Max.
- Companion Cube: Sydney's tube, at least in her early scenes. She uses it to hold her power orbs (which otherwise deploy themselves in a ring around her, explaining her hero name), and treats it almost as if it were sentient. Most of her Blatant Lies are attempts at covering up what's really inside it.
- Dark Secret: Parodied. Sydney doesn't want the rest of Arc-SWAT to know that she's a vegetarian. Sadly, one of the people she does tell is one of Harem's duplicates, and the other four spill to everyone else within a page.
- Distracted by the Sexy:
- When she's trying to think of a plan to stop Vehemence, she keeps thinking about Batman, including him dancing with a bat-themed codpiece and no shirt in front of Catwoman.
- Earlier, she finds out that succubus breasts are literally hypnotic, and uses this to distract Vehemence by having Dabbler jump up and down.
- Later, she totally misses her very shirtless teammate's instructions to use a wrist band GPS device.
- Dropped Glasses: Sydney drops her glasses while eating ultra-spicy ramen. just in time to catch a spiced noodle to the eye. She also later drops them during her first real super-battle, but actually turns that to her advantage; see the note on Blind Without 'Em.
- Ear Worm: Invoked in universe; Sydney seems to be prone to this problem because of her ADHD. During her Awesome by Analysis moment, she keeps thinking about Batman ... and, after her plan takes shape inside her mind, Batman pops up once more singing "I'm the Bat-man!" to the tune of Scatman John, and it gets stuck in her head.
- Eye Scream: 3 million Scoville noodle, directly to the eye. Medic...
- Fire-Breathing Diner: Finding a place that serves food hot enough to induce this is one of Sydney's favorite things. She eventually succeeds.
- Flying Brick: In effect... Her orbs can give her flight, invulnerability, and a strong energy tentacle — but only any two of those at a time.
- Geek: And assertive about it. Not that a comics-shop-owning pop culture fan like her can exactly hide it. She might also label herself a Nerd, but she doesn't really fit the definition used on this site.
- Geeky Turn-On: She is attracted to Leon not only because he's tall but because he is a geek AND a nerd. She briefly considers marrying him and having him change his last name to Scoville.
- Genki Girl: In all her ADHD glory. There are times when she seems to be intentionally channeling Tomo from Azumanga Daioh.
- Genre Savvy: According to her entry in the cast page, one of Sydney's advantages is that she can come up with more power stunts than the people whose powers they are. This is demonstrated in the opening pages, where she proves how her attack in a superhero tabletop game actually worked despite the villain's force-field.
- He Is Not My Boyfriend : Yeah, but you wish he was, Sydney.
- Karma Houdini: Thanks to Harem's prank grabbing Maxima's attention, Sydney apparently gets away with snagging Max's hat — and getting away with pulling stuff on Max isn't always easy. She later loses it again, but suffers no punishment.
- Logical Weakness:
- Sydney's shield that blocks anything also does not allow for air flow. After holding one around herself from most of the fight she starts to get lightheaded and is told to drop it for a few moments to get her air back. She does point out the Fridge Logic in that weakness though, like how changing the size of the shield doesn't seem to affect the pressure of the air inside it.
- She also has no Super Strength orb, which means that she is exactly as physically strong as you would expect a nerdy young woman who doesn't seem very athletic to be, so she's unable to lift up a heavy gun at one point (though she probably could have with proper leverage, albeit with difficulty).
- Make Up Is Evil: Downplayed, but Sydney's not wearing make-up makes her feel this way.
- Masochist's Meal: Sydney likes it hot.Sydney: Do you have a dab of pure cap I could garnish this with?note
- Master of Illusion: Minor example; she can produce an illusory copy of herself she can see and hear through, courtesy of the yellow comm-ball orb.
- Meaningful Name: Sydney Scoville loves spicy food, as lampshaded by Mrs. B. at the restaurant.
- Mugging the Monster: A background check reveals that she was once arrested for assault. Maxima does not find that surprising. What surprises everyone in the board room is that she was found not-guilty due to acting in self-defense because somebody actually tried to mug her. The only description in the official police report is "Oh, the humanity!". Further, when her co-worker/business partner hears about the bank robbery, he's concerned about the fate of the bank robbers.
- Mundane Utility: Halo realizes she could totally cheat at Skeeball using the orbs. She can also use them to hit people with as they hurtle round her. In fact, this sometimes seems to be becoming her primary combat technique.
- The Napoleon: Halo sometimes gets peeved about being the smallest super in the cast.
- Nonstandard Character Design: Sydney is very often drawn in cartoony poses while the rest of the cast is drawn more realistically.
- Only the Knowledgable May Pass: Her nerd-test with Leon.
- Perverted Drooling: When presented with a roomful of shirtless, perfectly-muscled superhero hunks.
- Politically Incorrect Hero: Downplayed but present, mostly because she has almost no filter on what she says. She's currently being trained by Arianna to have a bit more of a self-censor, with... limited success thus far.Arianna: It would be a shame to refine you into a more considerate individual then have you insult every Irish person the first time you stub your toe on camera.
Sydney: So... don't say stuff like "potato deficient famine jockeys"?
- Pop-Cultured Badass: She obviously has a detailed knowledge of internet memes, enjoys My Little Pony: Friendship Is Magic enough to have it's opening theme for a ringtone, and when Maxima is testing the strength of her forcefield, Halo starts dancing while singing "Can't Touch This" as well as proclaiming that she is "EENWEENCIBLE!"
- Power Incontinence: Due presumably to her powers deriving from the orbs and not from herself, Sydney has difficulty judging their level. She can't assess how fast she is flying, for instance, or use her energy blasts below maximum output. This has led to both a few accidents and some Achievements in Ignorance.
- Power Perversion Potential: Invoked; when asked to name the orb that produces an energy tentacle, Sydney initially suggests "hentorb," "molestorb" and "The Violator." Eventually, she's forced to pick the more PR-friendly "lighthook."
- Proud to Be a Geek: Sydney is not only very open in her geekery, she explicitly considers geekiness something to be proud of.
- Puppy-Dog Eyes: Sydney's force Maxima to make a Will Save.
- Required Secondary Powers:
- While her shield has the Logical Weakness of being so strong that air can't pass through it, she lampshades how it apparently can compensate and eliminate the change in air pressure that changing its size would cause.
- The flight orb cancels out vertigo while she's holding it, which is good because normally she's slightly acrophobic.
- Although she is nowhere near strong enough to lift a small car, the Lighthook can without putting any strain on Sydney. It is eventually revealed that the lighthook can lift somewhere around 16 tons before Sydney starts to feel the strain.
- Rules Lawyer: Sydney, in her superhero RPG game. She knows all the tropes concerning superpowers and how to bend them to her will. This is likely to translate into Genre Savvy later on.
- Sarcastic Confession: See the link under Bad Liar above. The last one is the truth.
- Sir Swearsalot: When she gets excited (i.e. a lot of the time), Sydney is prone to swearing in a stream-of-consciousness fashion.Math: She's definitely got a blackbelt in cursing. 5th... no, 7th dan.
- Skill Scores and Perks: The Orbs apparently come with a skill tree.Sydney: DING mutha fuckas!
- Super Power Lottery: See Ancient Artifact above.
- They Would Cut You Up:
- Tongue Trauma: Narrowly averted when Sydney pulled a robber by the tongue and slammed him to the ground. "averted" because the robber was another super-powered being who was in disguise. His power just happened to also be extreme stretchiness.
- Too Kinky to Torture: Nonsexual example — she speaks dismissively to the waitress at a spicy-food-oriented restaurant, prompting them to dose her food with "The Unmaker." To the astonishment of all involved, she loves it. In fact, getting the hottest food she could appears to be why Sydney dissed the waitress in the first place.
- Unusual Eyebrows: Mild example: her shaggy lady brows are an unique trait for her.
- Useless Useful Spell: Her truesight is the strongest anyone has ever seen, able to pierce a Succubus glamor with ease. Unfortunately, it can't pierce more mundane disguises, and illusionists are apparently exceptionally rare on Earth.Deus: I'm sure in her line of work she'll eventually meet most of them.
- Weak, but Skilled: The first thing Maxima saw that actually gathered her interest during the "bank robbery" is Sydney single-handed taking down a guy One Head Taller, with super-powers, military training, and a gun in a matter of seconds completely unarmed, and making sure he stayed down. This is before she pulls out her orbs. That very night, during the super-brawl, she was able to field strategies and tactics, on the fly, that greatly surpassed Maxima, a colonel in the armed forces with actual combat experience. The next day, when she's worried about being given a physically humiliating punishment like "a zillion pushups" she admits that she can maybe do about 5 "girlie" pushups.
- Weaksauce Weakness: For Sydney its mittens. At least, that's the only aspect of the problem she's recognized; if something cut off or removed her hand, or otherwise rendered her unable to hold the orbs, she would also be screwed. (Though it has been noted that mittens, or being disarmed, would not render her completely helpless, as she would still be able to use her orbs as bludgeoning tools, since they respond to her mental commands — a trick she's used more than once.) She also gets a good laugh from the rest of the team when she enthusiastically informs them that she's not bulletproof — though there may be a touch of Fridge Horror there too, when one considers that she may have actually tested the red and green orbs for invincibility by having guns shot at her.
- Wounded Gazelle Gambit: Masterfully (and hilariously) pulled off by Sydney on this page.
JoelSydney's shop's co-owner. More laid-back than Sydney (which is not hard), and usually good at weathering her moods (harder).
- Locked Out of the Loop: Sydney failed to tell him about her powers. Of course, she didn't tell anyone at first, but since he was catching up on Saga instead of watching TV when the press conference and later the supervillain fight hit the national news, he came into work the next day still ignorant of what had happened, including Sydney's involvement. It looked like he was literally the last person in the comic's cast to find out about Sydney's powers (except that Olivia came in later that morning, and it turned out that she'd turned off her 'phone while doing some homework and not seen the morning news either).
- Straight Man: He seems to be the more reasonable, business-minded member of the partnership, and he handled the revelation of Sydney's powers with an impressive degree of calm.
A hot guy who shops at Sydney's shop, and on whom she's got an ill-hidden crush.
OliviaTony's sister/cousin (it's a long story). Friends with Sydney, and a cheerful type who's just getting into comics at the time when Sydney first goes public as a superhero.
A team of government-sponsored superheroes who recruit Sydney. Tropes applying to the whole team:
- Cape Busters: Although the Archon field teams are supers themselves, part of their mandate is to address the antics of superpowered vigilantes — so the government has them performing this function. Certainly, the basically non-powered Archon leadership are in the business of controlling supers.
- Civvie Spandex: Most of the team's costumes are along the lines of military jumpsuits.
- Code Name: Each fieldable member has one.
- Heroic Build: With one aversion, every member of the team is a perfect physical specimen.
- Mildly Military: Some aspects of the team are remarkably informal — such as military discipline administered via atomic wedgie. Possibly justified since standard military disciplinary techniques wouldn't work very well on many of the supers. Two of their stronger members are 'civilian specialists,' even.
- Military Superhero: Archon is provisionally organized under the DoD.
- Secret Identity: Averted. As members of an official peace-keeping organization, all of the members of Archon have public identities.
- Spandex, Latex, or Leather: Systematically averted, from what we can tell. The team's outfits seem to be fairly standard, sensible military-type uniforms. Except Dabbler's, of course, but she's pretty bad with the whole "military discipline" thing in general.
- Superheroes Stay Single: Averted. At least two of the team's members are explicitly noted to be dating.
- Superhero Speciation: Subverted. While each hero has a different thematic and different main powers, several powers overlap — there are several flyers, at least two characters with Super Toughness, and a couple with Super Strength.
- Theme Naming: Archon has five branches identified so far, all of which have their names start with Arc. Arc-Swat for super-combat, Arc-Light for super-investigations, Arc-Dark for some as-of-yet unexplained purpose (likely superpowered espionage and similar intrigue), Arc-Aegis for security, defense, and containment, and Arc-Sparq, which seems to deal with equipment.
Maxima / Maximillia LeanderThe commanding officer of the ARCSWAT squad the comic follows. Powerful, beautiful, and a vehement feminist, she serves as something of a straight man to Halo and some of the squad's other, wackier personalities — much to Maxima's regret.
- Achilles' Heel: Sort of. Her ability to "max out" her stats gives her an incredible amount of versatility, but it does mean she has to sacrifice other stats for the one she is increasing. The easiest way to render her helpless is to hit her with so much power that she is forced to dump everything into armor, rendering her Nigh Invulnerable but barely superhuman in every other way. Of course, that's not something that just anyone can do, but this weakness is why her ability to shift her stats around is top-secret. Even her teammates don't know about it (except Dabbler, who figured it out on her own).
- Alien Blood: Her blood is blue. The author notes that this means that her blushes shouldn't be red, but he had use it anyway because otherwise readers wouldn't realize she was blushing at all.
- Badass: At the start of the comic, only two people have ever fought Maxima to a draw. One is presumed dead; the other is Dabbler, who is appropriately smug.
- Bare Your Midriff: Maxima has been shown wearing a belly shirt once or twice. In addition, in one battle the lower part of her shirt and jacket get burned off, creating this effect.
- Berserk Button: Misogyny in any form, ranging from crass pickup lines to a prankster coworker shouting that all women should wear burkas.
- Blood Knight: Maxima enjoys beating up super-powered criminals a little too much, smiling often at the thought of showing punks just how powerful she really is, while threatening those who would think of breaking the law, or while delivering said beat-down. She is also a brutal Combat Pragmatist, although she apparently cannot resist grandstanding every now and then.
- Body Horror: When her gold skin came in her old normal skin started to come off like a bad sunburn. By the time she's taken to a doctor large patchs of her human skin, including over half her face has been peeled off.
- Boxing Lessons for Superman: Along with strength, speed, and invulnerability, Maxima has demonstrated competence in a brutally efficient hand-to-hand fighting style. Word of God is that she believes in doing things as effectively as possible, and in building the most intimidating possible reputation. It's also a bit of a Take That to comics characters — including Superman, in fact — who seem to the author to rely on raw strength without ever learning how to apply it efficiently.
- Bullet Catch: Maxima's first demonstrated superpower (if you don't count a pretty hard face).
- Chrome Champion: Maxima looks like she's made of gold, but in reality it's a much, much stronger classified material. Though they haven't been able to identify what that material is, so it being classified is kinda a moot point.
- Closet Geek: Maxima understands more of Sydney's references than she cares to admit.
- Colonel Badass: Very, very badass.
- Combat Pragmatist:
- Believes in finishing the fight as fast as possible and gaining every advantage, although, being on the side of good, she takes measure of her opponents first to make sure they will survive her attack. There comes a point where she might consider revoking said courtesy, however.
- This shines through during her fight with Vehemence, where he narrowly escapes being made a permanent soprano.
- The Comically Serious:
- Part of what makes her Not So Above It All (generally caused by Sydney) moments so funny.Harem: Have you ever seen someone wind up the Colonel like that?
Arianna: I am so happy right now.
- Apparently Omar, an Arc-SPARQ engineer, is quite fond of yanking Maxima's chain by hammering on her Berserk Button.Omar: One of these days you'll stop falling for that, Max, until then, the anger album continues to grow.
- Part of what makes her Not So Above It All (generally caused by Sydney) moments so funny.
- Complaining About Rescues They Don't Like: Played with when she feels conflicted about Dabbler and Sydney using the succubus's hypnotic body to distract Vehemence from killing her.
- Covert Pervert:
- She enjoys the beefcake as much as other ARC-SWAT gals.Sydney: We only have a problem if [Hiro]'s found a new shirt to put on.
Maxima: [Snort] Shh! Sydney, that's inappropriate. I'm not disagreeing, mind you.
- Later, Maxima has a beat before replying to the photographer upon learning that her "tasteful nudes" offer was made to Hiro as well.
- She enjoys the beefcake as much as other ARC-SWAT gals.
- D-Cup Distress: See So Beautiful, It's a Curse. Maxima is specifically annoyed with her bust because it interferes with drawing and holstering her gun.
- Flash Step: Maxima is fast enough to pull these off. Even against a teleporter.
- Flying Brick: She can fly under her own power and reach supersonic speeds faster than Sydney can say "[bleep] FERRET BALLS!"
- Good Is Not Nice: Maxima makes this very clear about herself during the press conference. She sees managing the "quavering masses" and making them happy as Ariana's job, hers is simply to keep them safe.
- Good Is Not Soft: A point Maxima handily makes about Archon at the same time as proving the above trope about herself.
- Hand Blast: So... Apparently, she can do that.
- Hand Cannon: Maxima has superhuman strength and durability. Her sidearm leverages this.
- Meaningful Name: According to the writer, Maxima was so-named due to an ability to redistribute her power into her abilities in order to "max out" one of her abilities if necessary. Though that could just be considered a well-chosen superheroic codename.
- Noodle Incident: Apparently, she accidentally destroyed a mosque once.
- Not So Above It All:
- Maxima acts like the No-nonsense Military Commander, and for the most part she is, but every now and then we are treated to a glimpse of her less-than-professional side. Such as when she administered "military discipline" via Super-Strength Atomic Wedgie.
- Also, despite her strongly feminist leanings, she's not above making a lewd joke involving Power Perversion Potential.
- Sydney's enjoyment of being able to fly prompts Maxima to join in the fun.
- Not So Stoic: Very few people can get under Maxima's skin, but groping her ass? That gets a response.
- Only Sane Woman: Her anti-patriarchal ideals aside, Maxima often winds up in this role, especially in relation to Sydney is concerned. When Sydney accidentally uppercuts herself into the ceiling, Maxima has Kif tags around her groan.
- Pop-Cultured Badass: Maxima has strong knowledge of pop culture, though she hides it most of the time. In order to get Halo to understand the likely consequences of irresponsible use of superpowers, she uses the death of Gwen Stacy as a metaphor.
- Scary Shiny Glasses: Maxima only evokes this trope occasionally, but then — yikes.. Contrast Sydney's glasses, whose lenses are more or less invisible.
- Slasher Smile: Holy shit, Maxima!
- Slipknot Ponytail:
- Maxima's bun at the press conference. Analyzed by the author, who admitted that he conferred with his wife to find out how unlikely that would be, especially with Maxima's slippery hair and the bun looking perfect until then (which he agreed would require tons of bobby pins). His idea is that Dabbler gave her a magic scrunchy.
- Played in reverse after the battle at the restaurant winds down; she used a piece of rebar to improvise a hair tie for a ponytail.
- So Beautiful, It's a Curse: Maxima is very, very sensitive about her looks — she feels like people treat her like a golden blow-up doll at times. This feeds into her fervent feminism.
- Super Empowering: Gained her powers when a geode she was opening dumped some liquid onto her (and she also swallowed some of it), though the change wasn't instant.
- Super Power Lottery: Maxima is just plain more powerful than almost anyone. Deus theorizes that this is because she already had latent high-level superpowers when the geode gave her more powers on top of that.
- Super Speed: To go with the flying brick package.
- Super Toughness: Possibly to the degree of Nigh-Invulnerability — we know that she can catch bullets.
- Unresolved Sexual Tension: Sydney gets this vibe from them when she sees Deus and Maxima meet, even asking about them dating.
- World's Strongest Woman: Officially, only two people can come close to Maxima's power, and one of them is already dead. The other's Dabbler, and only because of the wide range of power she can bring to bear. Vehemence proves to be a third with enough charging.
Dabbler / Xuriel Shahara TantalisPart demon, part alien, cybernetic, psychic, magical, trained in martial arts, and mutant besides, this beguiling creature seems to exist to make off-color jokes and be a thorn in Maxima's side.
- Anything That Moves: And possibly even some things that don't move.Dabbler: I find complex women arousing.
Maxima: You find stairs arousing.
- An Arm and a Leg: Dabbler has a prosthetic arm; she lost the original because, as she states, she isn't quite as good of a fencer as she'd like to believe.
- Attention Deficit... Ooh, Shiny!: Tends to get too distracted to get good enough at one thing to really excel at it, which she compensates for by using a but-load of skills.
- Brilliant, but Lazy: She gets bored when making ammo for her gadgets, so she usually only has 2-3 shots for anything.
- Charm Person: One of her tricks.
- Cyborg: She has a cybernetic arm with a teleporter in it, as well as a cybernetic eye (the left, blue one).
- Dark-Skinned Blonde: In the human glamour we see her using.
- Distracted by the Sexy:
- Even the Girls Want Her: Due to being a succubus and master illusionist. When her powers are active, all the women in the room are prone to start thinking to themselves "Not a lesbian. Not a lesbian. Not a lesbian..." (except Harem).
- Everyone Calls Him "Barkeep": Her real name is listed on the cast page, but she just uses Dabbler.
- Eye Scream: Similar to how she lost a hand in a duel, she also lost an eye in a different duel. She has a functional prosthetic there, too, and finds no problem taking it out to demonstrate to others.
- Forbidden Fruit: Part of why she's a bit fixated on Maxima - she's one of the few people that's shown zero interest in her.
- Functional Magic: She's a sorceress as well as a demon, mutant, alien, et al.
- Gadgeteer Genius: As stated by The Rant, she's a better gadgeteer than she is a swordfighter.
- Genki Girl: While not in Sydney's league, Dabbler is shown to have her Genki moments. She fights Sydney like they're siblings.
- Green-Skinned Space Babe: Well, purple-skinned teal-striped alien-demon-mutant babe. She can use an illusion to appear as one of the original sort. Or, more specifically, as the general's Star Trek fetish.
- Hammerspace: Apparently, Dabbler has access to at least two different versions (one via ultra-tech cybernetics, one through magic). Sydney namedrops the trope before rushing in with a cry of "TEACH ME!"
- Heinz Hybrid: Part succubus, part doppelgänger, and part something else assumed to be alien.
- Horny Devils: As well as a couple of other things.
- I Am Not Left-Handed: Initially did not use her sword's true power (including its ability to become two separate weapons) against Heavenly Sword because she wanted to win a straight up swordfight. After being forced to admit Heavenly's better than her, she kicks it up a notch.
- I Have Boobs, You Must Obey!/The Hypnotoad: Having distracting boobs is an actual superpower for Dabbler whose breasts are literally hypnotic.
- Jack-of-All-Trades: As her nickname implies... Dabbler outright says that she doesn't excel by doing just one thing, and she has demonstrated powerful and versatile magic, highly advanced technology, artifacts of great power, and great speed and strength. There are things she isn't that good at (as evidenced during her fight against Heavenly Sword), but that is precisely why she has such a diversity of skillsets and tools.
- Jerkass Has a Point: When she points out a new way to interpret a saying that bothered Maxima.
- Loveable Sex Maniac: Comes with the territory of being a succubus. Word of God states the author finds it slightly annoying that so many succubus characters don't really act like sex demons, and so pulls as few punches as he can for an SFW comic when it comes to Dabbler's ...healthy sexuality.
- Master of Illusion: As a succubus, she can don the appearance of anyone's fetish.
- Mismatched Eyes: One blue and one green. Apparently one of them is cybernetic, but she doesn't say which to begin with. It's the blue one.
- Miss Fanservice: Again, comes with the territory of being a succubus, and she pretty much revels in it.
- Multi-Armed and Dangerous: Her nonhuman form has four arms, although the more human illusion she projects around herself only has two. The other, invisible pair still function, though.
- Names to Run Away from Really Fast: Okay, "Dabbler" is quite mild as superbeing code-names go. However, her sword is called "Soul Reaver".
- Ninja Pirate Zombie Robot: Dabbler is a part alien part demon cyborg martial artist Gadgeteer Genius sorceress.
- Psychic Powers: She possesses several, including a succubus-specific psychic sense for lust, dubbed the "pornosense" by Halo.
- Via glamor-based illusions — according to her cast page she lacks a doppelganger's true shapeshifting ability.
- During the scene where she's introduced, while she's in human guise, a pair of invisible hands grope Maxima in one panel. They're probably Dabbler's secondary hands.
- Stupid Sexy Flanders: Dabbler shows her that she loves seducing and confusing the new recruits.◊
- Super Senses: Her hearing is acute enough to tell that there's someone standing cloaked in a corner by noticing that the sound is absorbed there.
- Suspiciously Specific Denial: At the press conference, she notes that she has powers that "look like magic to the untrained eye," a battle form that "looks suspiciously like a four-armed succubus," and that she's from "all sorts of places, some that you can't even imagine."
- Has a "Make Maxima Say..." Bingo Card, with a betting pool currently up to $250. This is revealed right after she says her sword is "mammary-trapped," thus getting Maxima to say "booby-trapped" and letting her mark down the "booby" space on her card.
- And in her first appearance alongside Maxima, she gropes her butt. Maxima responds about as well as you can imagine.
- Unskilled, but Strong: While not exactly poor in any of her main fields, her tendency towards - as her name suggests - dabbling in everything means that she's not as good as she could be. She's lost a hand and an eye (on separate occasions) due to overestimating her own swordsmanship. Page #217 notes that "Heavenly Sword knows Fencing and Kendo. Dabbler knows Hack and Slash."
Harem / Daphne DeShantisA teleporting duplicator, Harem's original body doesn't disappear when she teleports, allowing her to have up to five bodies coexisting at one time. Bisexual and something of a tease, she gets on several of the others' nerves.
- Achilles' Heel:
- Sydney's shield, which is the only thing she's ever encountered that blocks her teleportation.
- Maxima exploits one using super-speed that Harem didn't really know her networked self had: multiplied impact dominoes. Impact one Harem very hard or a few of Harem with even mild shocks or bumps within a short time frame, and it stacks up on all of them in a cascade effect. Ghost pains can affect the ones that were uninjured for a while, even.
- Alliterative Name: Appropriate to the superhero thing.
- And That Would Be Wrong: She probably has the most flexible morals on the team.Harem: I'd make a great thief if I could carry more.
Sydney: Also if your ironclad morals didn't stop you.
Harem: That too. Obviously.
- Bi the Way: Flirts with the guys on the team, and is the only female in the room not thinking "not a lesbian" when Dabbler turns up the lust aura.
- Cannot Keep a Secret: If you tell one of her bodies something or one of her bodies sees something (such as Dabbler's Beholder spell, Sydney's accidental joke about Math's name, or Sydney being a vegetarian), the other four will often react to that something even if the one watching/listening is keeping it together.
- Differently Dressed Duplicates: Although all her five copies share one mind, over the years, they've started to differentiate their outfits and even their personalities, despite technically still being one person with one mind.
- Flash Step: Comes with the teleporting territory.
- Hive Mind:
- Due to her Me's a Crowd powers. Hilariously demonstrated here when Maxima gives one Harem a painful atomic wedgie. All five of her clones react.
- Given a painful callback when a telekinetic seriously injures one's hand and another is seen having to force herself to realize it's not her body that's been injured.
- The Hyena: Lampshaded by the author, who calls Harem a "gigglepuss".
- Inertia Is a Cruel Mistress: She maintains momentum when she teleports, but relative to her own bodies, and she's learned ways to use this as an attack. If she's falling to the ground she can teleport upside down to fall back up, until the momentum is gone. Or, she can teleport into the air, drop for a bit, and then teleport sideways into an opponent to give them a hell of a dropkick.
- Logical Weakness: She is unable to take passengers (save for Varia when they've touched), meaning that she cannot help a teammate escape. Also, she gets weaker with every copy of her that exists at a time, and has a strict upper limit to the mass she can normally take with her, which includes her bodies.
- Me's a Crowd: When Harem teleports, she can leave behind a functional copy of herself. She can create up to five at once, each with different clothing and hair style.
- The Mole: She's using her powers to play double agent on Archon with Machina Industries because she feels Archon are too full of themselves. And because she thinks it's fun. It has been hinted that she may be a Triple Agent, also because it's fun.
- Mundane Utility: She sometimes sends one copy to study something while the others are taking care of other things; she has a lot more skills at her disposal than it first seems.
- No Sell: Is unable to port through Sydney's shield.
- Only Known by Their Nickname: She's called "Harem" so often that Sydney is initially confused when she refers to herself as Daphne.
- Only Six Faces: Played with. On the one hand, she goes to a great deal of effort to make sure that her bodies look and even act different, despite being identical clones. On the other hand, the appearances she chose are clearly based on other team members, so it can be easy to mix them up if you're not careful.
- Pop-Cultural Osmosis Failure: She may not be as pop-culture-minded as Maxima; when Sydney does a Looney Tunes-style trick note in battle and follows it up by doing the Road Runner sound, she comments "I don't understand what you're doing." However, Word of God is that she does recognize the reference; she just doesn't get why Sydney is doing it.
- Power Perversion Potential: She has five bodies with one mind, and calls herself Harem.
- Self-Duplication: When she teleports, she can leave behind a functional copy of herself. She can create up to five at once, each with different clothing and hair style. Interestingly, the more of herself she's got in existence at once, the weaker each one is. Despite this, she prefers to have all five copies at once, as having only one set of eyes and ears makes her feel disoriented and deprived of those missing senses.
- Super Strength: Capable of this, though she dislikes using it. Her strength is spread across all of her bodies with her max of five equaling out to a physically fit teenager. However, for every body she loses, the remaining ones gain twice as much strength. With just one body she's apparently as strong as Anvil.
- Teleporters and Transporters:
- See self-duplication above. Her main function so far seems to be fetching the team's arsenal, since most of it is not stuff you can tote around normally.
- Some specifics are given in #207. The overall weight of all the copies and their clothes is added to what they're carrying for a sort of overall teleporting weight limit (total weight of clones+whatever clones wear and carry cannot exceed X, by Harem's explanation). When they start having to bring in heavy weaponry one considers taking off her boots to try and stay under the limit before deciding she'll just have to "unteleport" for a bit to reduce the load safely.
- Wise Beyond Their Years: She's actually nineteen, but acts with knowledge on par with Maxima and Arianna (though not necessarily maturity). This is because of her five bodies allow her to basically experience five times as much as normal people. For example, the cast page notes that she usually has one body sleeping and one body studying while the other three do more interesting things.
Anvil / Kenya CassidyA super-strong, energy-absorbing powerhouse. Anvil is good friends with Maxima and is the only one of the three African-American members of the team we've been introduced to thus far.
- Boobs of Steel: Possibly bigger than Maxima's, and she's no pushover.Sydney: At least you, uh... how do I put this? You don't have to worry about anyone mistaking you for a man.
Anvil: There is that.
- Dark-Skinned Redhead: Apparently that's her natural hair color.
- Energy Absorption:
- Her primary power — she can absorb kinetic energy and use it to supplement her own punches. Finally demonstrated in #202, where a superstrong villain punches her and she absorbs his blows' power, and then sends him flying with a nose boop.
- And an even stronger one here - she even warns the others to back the hell off due to just how strong Vehemence is.
- Feed It with Fire: She's an energy absorber.
- Finger Poke of Doom: Or rather, Nose Boop Of Doom.Anvil's other fearsome martial arts techniques: Eskimo Kiss, Cheek Punch, Hair Ruffle.
- Gainaxing: She noticeably lacks a bounce during morning workout, leading to a comment chain questioning whether she can use her kinetic-absorption powers on her own boobs.
- Long Hair Is Feminine: Word of God says that Anvil keeps her hair very long due to some insecurity about her femininity, which in turn is due to her height and musculature. She's smart enough to tie her hair up securely if she knows that a fight is coming up, but she doesn't always get the chance — and Vehemence for one opponent, being a canny fighter who has noticed her absorption power, takes full advantage of this.
- Marshmallow Hell: Anvil seems somewhat prone to this effect, thanks to her imposing figure, even by the standards of female supers in the setting:
- She demonstrates a combat implementation of the trope here.
- Later, kind of inverting the trope, Sydney rather walks into things, leading Anvil (and Dabbler) to discuss the subject.
- Muscle Angst: Part of why she keeps her hair long, and why she's worried about her upcoming photo shoot.Anvil: I appreciate that you appreciate fitness in women, Sydney, but most people have a much more narrow idea of female beauty. The further you stray from it... well, you can probably imagine why I might not be excited about being plastered all over the internet, home of pseudo bravery via anonymity.
- No Sell: The biggest advantage to her primary power. She absorbs the full energy from any blow, and is then able to use that to fuel her Super Strength.
- Redhead In Green: She seems to understand the effectiveness of this combination. Her outfit at the steakhouse is primarily green, as is her choker. She's also introduced in a green T-shirt.
- Statuesque Stunner: Easily the tallest member of the team, which caused Maxima to lose a side-bet when she met Sydney.
- Super Strength: One of the stronger members of the team.
Heatwave / Brook FallsA ditzy pyrokinetic who's dating Mr. Amorphous.
- The Ditz: Brook wonders how Maxima could have kissed Mr. Amorphous (Brook's boyfriend) and left lipstick on his face when Maxima doesn't wear lipstick. By the time she meets up with Amorphous again, she's ready to beat Max up — until it is explained to her that Harem was actually responsible. She then tries to make boiling soda explode on Harem, who teleports out of the way, so Brook only soaks herself. She then threatens Harem by melting the can in her hand ... effectively welding her own hand shut. Word of God is that she isn't actually as dumb as she appears, but she tends to process information in a non-standard order.
- Expy: Her powers and parts of her personality suggest the Human Torch — apart from her being a hot, ditzy, redheaded female, of course.
- Fiery Redhead: She has both a hot-headed personality and heat powers.
- Flying Firepower: Flight is a secondary power of hers.
- Glass Cannon: Only about as tough as a normal human.
- Ironic Name: A heat based super-heroine who's real name is Brook (a small stream) (water)Fall.
- Significant Green-Eyed Redhead
- Mundane Utility: Heatwave uses her heat powers to make popcorn.
- Playing with Fire: Her power.
Super Hiro / Hiro (Last name unknown)Super strong and tough, can fly, is very photogenic, and has an ace up his sleeve. Apparently had a respectable army career before becoming a superhero.
- Captain Obvious: Falls afoul of this when signaling to Jiggawatt what she should do. Her response is "Fucking doy", via sign-language.
- Energy Absorption: Turns out to be able to absorb sonic attacks and use them to enhance his strength.
- Flying Brick: It's acknowledged that he comes across as a bit of a "Superman lite".
- Mr. Fanservice: Often looses his shirt, much to the delight of his female teammates.
- Punny Name: Self-evident, really.
- Steven Ulysses Perhero: A borderline case, perhaps; named Hiro, superhero code name "Super Hiro".
- Walking Shirtless Scene: Has lost his shirt several times already.
Math / Mathias (Last name unknown)An incredibly accomplished martial artist — so much so that his skills skirt the line between training and actual superpowers. He's also a lecherous creep, though usually a lovable one.
- Arrogant Kung-Fu Guy: A sympathetic version, but it's clear Math took the job to hopefully find a strong, worthwhile opponent at some point. When he meets one in Jabberwokky his response is "FINALLY!"
- Challenge Seeker: See Arrogant Kung-Fu Guy, above.
- Badass Boast: Oh HELL yes.There's no such thing...(Punches superhuman across a parking lot)...as just human.
- Badass Normal: Math's martial arts prowess is so great that Maxima describes it as "indistinguishable from superpowers"; it certainly allows him to mess with Anvil without getting pummeled senseless, and to tackle several empowered villains simultaneously. He can still be blindsided when he gets arrogantly overconfident or Distracted by the Sexy, however. (Though it's possible that he faked getting surprised by Sydney, and was just hoping for guilt-based CPR.)
- Charles Atlas Superpower: Math is the only person on the field team that we know of without superpowers. Instead, he's just a martial artist ... one so skilled that it's impossible to tell the difference between him and someone with superpowers. Actually, this is more or less literally true; he has demonstrated the ability to kick a large, stone-bodied supervillain into the air, and then send her flying for yards with a follow-up punch.
- Lovable Sex Maniac:
- Math is obviously a martial artist in the style of Master Roshi.Math: Sensible. That is my kind of woman. Eh, who am I kidding, they're all my type.
- Deconstructed when, as Maxima calls him on later, he is so distracted when Jabberwokky's jacket falls open and he gets a peek at her breasts that she could easily take him out.
- Math is obviously a martial artist in the style of Master Roshi.
- Those Two Guys: Ironically, he seems to have this relationship with Harem off duty. He is usually shown alongside her, and she tolerates his Lovable Sex Maniac antics more then the other women on the team.
- Troll: When he's not busy looking for new and impressive foes to fight, he likes to mess with the other supers, as demonstrated in his fight with Anvil.
Mr. Amorphous / (Civilian Name Unknown)A super-stretchy member of the Arc-SWAT team. Currently dating Heatwave.
- Expy: To some extent, in terms of abilities, of various famous comic-book rubber men: Mr. Fantastic, Plastic Man, and the Elongated Man. However, he seems to focus less on the stretching as such and more on the benefits control of his body gives him — strength, toughness, disguise, and so on.
- Power Perversion Potential: In the words of Maxima...Maxima: Brook's a lucky girl, isn't she?
- Rubber Man: His primary superpower.
- Shapeshifting: Control of his bodily form extends to disguise abilities.
- Super Strength: Apparently a function of his control of his body's form and density.
Achilles / Harold (Last name unknown)
"You can only drive a car off a plane into an ammo dump so many times before it gets boring."An utterly invulnerable man (to the extent that he takes calming swims in active volcanoes and knocks missiles out of the air with his face). Personality-wise, Achilles is somewhat stuck in the '80s, though it's uncertain whether that's just what he's like or if it's a side-effect of his powers.
- The Ageless: Apparently part of his invulnerability—nothing can harm him, not even time.
- Boring but Practical: He gets the worst reception at the power demonstration after headbutting a tank.Alt Text: No one appreciates a good defense.
- Clothing Damage: After hanging out in an explosion, he gets mad that the marshmallows in his pocket melted, ruining his jacket. Then we see that the entire back of his outfit is gone. Word of God is that he goes through clothes like The Incredible Hulk does, only without transforming.
- Did Not Think This Through: Pulls off a pretty good plan by blocking Heavenly Sword's energy blade with his eyeball, counting on the shock of seeing that making her drop the sword. He then ends up picked up by the villainess and thrown into a wall, which she then drops on him, taking him out of the fight.
- Disco Dan: Still dresses, and acts, like it's the 1980's. May have something to do with how he's actually in his 50's, and going through some kind of mid-life crisis.
- Eye Scream: Since he's invulnerable, he can invoke this trope to squick out the person he's fighting.Heavenly Sword: Euugh! Why would you block a sword with your eye!?
Achilles: To get you to drop it, of course!
- Fastball Special: He can be utilized as a human bullet by his stronger teammates.
- Fights Like a Normal: He's invulnerable, but not really that much more powerful than a normal human otherwise.
- Logical Weakness: His invulnerability is his only real power, and he's completely taken out of the fight when he's trapped under rubble.
- Meaningful Name: Well, it's a superheroic codename, but Achilles is obviously named for Achilles, minus the heel.
- Nigh Invulnerable:
- He's described as having "Proper, aggravating invincibility." He's shrugged off attacks that can destroy matter on the subatomic level.
- He once stopped a cruise missile by headbutting it, and "didn't feel" the resulting explosion.
- He's the only one other than Maxima to hang out in the massive explosion she caused.
- His eyeball can block an energy blade.
- No Sell: As of yet, nothing has been able to get past his powers.
- Older Than They Look: As part of being The Ageless. He's a little over fifty, but looks to be in his mid-twenties.
- Required Secondary Powers: Something of an inversion, in that he doesn't have full Super Strength but he is functionally somewhat stronger than a normal human because his invulnerability means he can't injure himself by straining too hard.
- Stock Scream: Lets loose the Goofy Holler when punched through a roof.
- Stone Wall: He's Nigh Invulnerable minus the nigh. The problem being, he's otherwise basically just a normal person (albeit 1.5 times as strong as most, since he doesn't have to worry about tearing muscles or anything).
- You Fight Like a Cow: His unofficial "Power".
X / (Civilian Name Unknown)
Sydney: What's your name?The classified handler Archon has watching Dabbler, just in case she was serving as the vanguard of an invasion force, or something similar. He's laconic and pragmatic, suiting his job as a spy; he evidently uses a high-tech invisibility/stealth suit, which may be his own design. The only member of Arcdark so far seen (or possibly acknowledged).
Sydney: That's forgettably generic.
X: That's the point.
Sydney: That's forgettably generic.
X: That's the point.
Jiggawatt / (Civilian Name Unknown)A lightning- oriented super; she can create lightning, control lightning, and turn into lightning, allowing her rapid travel. She seems to have a mildly goofy sense of humor combined with a readiness to do the job she's paid for.
- Electric Black Gal: Insofar as she manifests the trope, she's a slightly unusual gender flipped version. Actually, her specific appearance and lightning-hurling combat style might make her a bit more like a visual Expy of Storm of the X-Men, although when the writer realized this, he changed her hair color retroactively from white to gold, to reduce the similarity.
- Hand Blast: Her basic offensive power; point at people and zap them with lightning. She's fast enough to knock incoming thrown objects out of the air with a reflex defensive blast.
- Ride the Lightning: How she gets around when she needs to be quick. Her most powerful offensive option is to turn into lightning and throw herself at an opponent.
- Sassy Black Woman: Jiggawatt tends this way in the last few panels of this strip.
- Shock and Awe: Her schtick — lightning is her power.
- Spell My Name with an "S": According to the cast page, she specifically spells her name this way (instead of Gigawatt) because she wants it spelled like Doc Brown said it.
- Steel Ear Drums: Averted. She's rendered temporarily deaf after being caught in a large explosion, and even after being treated by a doctor with healing powers, she still has some permanent hearing loss.
- Unwitting Instigator of Doom: Nearly turns into this during the post-press conference battle. Seems her powers also include the ability to generate positrons (i.e. antimatter), and doing so naturally creates a large amount of gamma radiation. Dabbler reacted with suitable panic to both neutralize what radiation had already been produced as well as discourage Jiggawatt from continuing to use her powers in that fashion.
"Well, I can take a shower in ninety seconds, get dressed in under sixty, and make a bottle of shampoo last six months."A new recruit for ARCHON, in the same "class" as Sydney.
- The Big Guy: Is notably taller than all the other recruits.
- Embarrassing Nickname:
- Ren is hoping to avoid an annoying superhero moniker, like "the Black Hulk" (or as Sydney suggests, "the Blulk").
- There's also, to an extent, his actual nickname, "Ren." No one is quite sure how he got it, but it's stuck.
- Super Speed: Has "some kind of super adrenaline" that causes him to perceive time much more slowly, essentially giving him super speed and super reaction time.
- Super Strength: Ren implies that his "super adrenaline" also boosts his strength.
Varia / Xochitl Xochiquetzal
"Hiya Halo, I saw footage of you at the cah pahk battle last night, I'm wicked jealous."A Bostonian Aztec-American member of the team, again in the same "class" as Sydney, with a gestalt ability that changes based on who she is touching.
- American Accents: Although she's Aztec by heritage, she grew up around Boston, and has an accent to match. This threw Halo the moment she started talking.
- An Ice Person: Her power from touching Heatwave.
- Disappeared Dad: When Sydney learns that Xochitl never knew her father, she immediately sets up a betting pool. 9:1 alien father, 20:1 alien father and he's a space emperor, making her a space princess. 18:1 a nymph, 15:1 a wizard, 20:1 Quetzacoatl or some other god.
- Full-Contact Magic: Seems to need to stay in contact with a person to keep her powers from them going, if her holding onto Jiggawatt when using her Hollywood Magnetism is any indication.
- Hollywood Magnetism: The power she gets from Jiggawatt is magnetism, which she uses to help rebuild the overpass.
- How Do I Shot Web?: Just because she gets a power doesn't mean she knows what it is and the specifics of its function.
- Lamark Was Right: If not with her and her Disappeared Dad, the powers she gets from people tend to share themes within families.
- Logical Weakness: She can't use her powers without touching someone (though Halo wonders if it's possible that she could activate her powers with blood samples and the like), so she can't fight solo, especially since her attacks are useless on the people she gets them from (which thankfully means that the person she touches is immune to any How Do I Shot Web? mishaps).
- Magic A Is Magic A: She always gets the same power from a person.
- Meaningful Name:
- She's called Varia because she has a "gestalt power," which changes depending on what person she's in physical contact with. There's little in the way of an apparent pattern for her powers, so she has theoretically as many powers as there are people on Earth.
- Her real name is meaningful as well. Xochiquetzal was an Aztec goddess of fertility, beauty and strength, while Xochitl is the Aztec word for "flower." However, in a subversion of this trope, it has exactly zilch to do with her powers.
- Word of God says the subversion is a bit of a jab at characters that take it kinda to the point where suspension of disbelief starts to fail.
- New Powers as the Plot Demands: Sort of.
- The powers she manifests are dependent on who she's just made physical contact with, so as long as she keeps the right people around, she can have as many powers as the situation requires.
- In particular, when she touches people who also have superpowers, the powers she manifests tend to be related to that person's own powers. She can "ride along" with Harem, for example, while touching Heatwave gave her ice powers in contrast.
- The powers she gains from various people also seem to be similar amongst blood relatives — which means that she can sometimes identify such relationships by experimentation. One panel shows her telling a small Chinese girl that she is adopted.Girl: Duh, my parents are white.
- Notably, though, she gets no powers from touching Maxima. They're not sure why, but Maxima does have very unusual (and tough) skin.
- Touching Sydney doesn't give her any obvious powers, but neither notices immediately that Sydney's halo of orbs extends to revolve around Varia as well. What this means remains to be seen.
- No Sell: The powers she gains from touching a person don't affect them.
- Overly Long Name: Her real name, Xochitl Xochiquetzal, is a mouthful for everyone but her.
- Required Secondary Powers: The people she touches to get powers are immune to said powers, preventing any problems that might occur from the manifestation.
- Steven Ulysses Perhero: A jab at this kind of thing in comics.
- Take That: As mentioned above, she's a jab at characters that take Meaningful Names to the point where suspension of disbelief starts to falter.
VanceA new recruit for ARCHON, in the same "class" as Sydney. Claims to be a colony of superpowered spiders with a Hive Mind, may just be a Troll.
- Ambiguously Human: He claims to be a Mobile-Suit Human wearing superpowered colony of spiders with a Hive Mind, but he may just be hazing Sydney. Word of God is whether or not that's true is undecided until it's officially put into the comic.
- Creepy Good: A Hive Mind of sentient spiders (if his story is true), but a good guy (if a bit of a Troll.
- Hive Mind: Claims to be a colony of spiders with a collective intelligence, which he directly compares to the Borg.
- Mobile-Suit Human: Claims that his "body" is one of these that's made out of special polymers that his spiders inhabit.
- Troll: He hazes Sydney by telling her that he is a Mobile-Suit Human Hive Mind of intelligent, superpowered spiders. Whether or not it's true, or if he's just lying, is ambiguous.
- The Worm That Walks: Claims to be a mass of spiders in reality. He may just be messing with Sydney.
"Superpowers are like vegans—they can't wait to tell you about them."A sniper and helicopter pilot, and the only active-duty member of ARCHON we meet who doesn't have superpowers or a close approximation thereto.
- An Arm and a Leg: Lost part of a leg in combat.
- Badass Normal: Peggy is clearly very good at what she does, and feels perfectly able to work with a team of supers.
- Bi the Way: She offhandedly explains that she's more attracted to people rather than genders, after Sydney initially picks up a lesbian vibe off her looks, then notices her enjoying the parade of shirtless superguys.
- Blasting It out of Their Hands: When told to try and avoid fatalities in a large-scale combat, Peggy can always resort to, say, shooting a sword out of an opponent's hands.
- Friendly Sniper: Evidently her primary function when the team gets into fights.
- Genre Savvy: Her "supers are like vegans, they can't wait to tell you all about [their powers]" speech was proven correct by the end of the page. It's later proven right again during the team's first battle where many of the villains do in fact boast or show off their powers — though some have to be prompted by Sydney.
- Handicapped Badass: She's a military sniper who lost her leg in action — but none of her badassitude.
- Improbable Aiming Skills: While not as cinematic as some, she does shoot a sword out of somebody's hands, at sniping ranges, in the middle of a fight.
- Punny Name: She's got a prosthetic leg. And her name is Peggy. Har har. Sydney inserts several feet into her mouth when trying to Ignore the Disability.
- Team Normal: The only member of the field team with no powers of any kind. Even Math has his Charles Atlas Superpower.
AriannaThe PR representative and legal counsel for ARCHON. Enjoys tweaking Maxima and manipulating the press.
- Amoral Attorney: Largely averted so far. She points out she can't screw Sydney over with the Archon contract because then she'd have to sue herself later. And after confirming that a waitress at the steakhouse the villains just wrecked can definitely sue said villains for damages, she offers to help in doing so with much enthusiasm — although admittedly that fits with some of her devious ideas about making life difficult for supervillains.
- The Chessmaster: Arianna is seen playing Maxima like a fiddle for her amusement and the advancement of her organization as a bonus. Further events may eventually upgrade this status to Magnificent Bastard. However, Max seems to be manipulating right back at her...
- Large Ham: While she's mostly one of the sanest characters around, her manic moments jump headfirst into full-on ham territory, usually with some of the most exaggerated expression in the comic.
- The Merch: Invoked in universe; part of her job as PR consultant is to push merchandise. She loves Sydney's orbs because it means "collect them all!", and hated Maxima's demonstration because they played havoc with her sales projections.
- Not Me This Time: Since she arranged the fake bank heist, Maxima apparently assumes that Arianna may also have staged the first supervillain attack. In a wordless conversation of expressions and gestures across the room, Ariana emphatically insists otherwise.
- Not So Above It All: While she normally leans more towards an Only Sane Woman, she's had her moments.
- Only Sane Woman: As a pragmatic (and manipulative) non-powered lawyer with PR responsibilities towards a team of supers, Arianna tends towards this trope. Though she's had one or two manic moments.
General FaulkThe officer in charge of ARCHON.
- Closet Geek: Dabbler reads his fantasy and changes into an Orion Slave Girl. There are other hints too.
- Everyone Calls Him "Barkeep": Well, it's not too unusual to refer to the one general present as "the General."
- Glasses Pull: For especially dramatic moments.
- Real Men Wear Pink: Apparently the General is a fan of My Little Pony, Pokémon and Sailor Moon. Though that might just be because he has grandkids.
- The Wonka:
- The General is shaping up to be this. The fact that his uniform seems to be a shade of purple helps.
- Here's a good example of his thought process.
- He also apparently keeps a pair of glasses just so that he can dramatically take them off.
LeonThe technical expert at ARCHON. A self-avowed nerd with a bit of a complex about dealing with beautiful women (which makes working with superheroines an ... interesting prospect).
- Cannot Talk to Women: The incredibly pretty ones, anyway. He seems okay with Sydney. Also with Maxima, likely because she doesn't flaunt when having discussions with him.
- Geek: Actually, Leon proclaims himself to be both a geek and a Nerd, and Sydney has checked him out and confirmed this. However, their use of the latter term doesn't really accord with the definition used on this site.
- Hollywood Hacking: He mercilessly skewers it in one memorable exchange.
- Hacker Cave: His office in Archon headquarters is a fairly clean, well-lit example. We see at least four monitors and several cans of soda.
- One Head Taller: A good deal taller than Sydney, who a few seconds after noting this wonders how "Leon Scoville" sounds.
Zephan ZoengA consultant with ARCHON, Zephan is a retired adventurer with years of experience studying the odder parts of the world.
- Actually Pretty Funny: Sydney apologizes to him after making a quip about getting the orbs in an old Chinese relic shop. He simply smiles and jokes back that they always have the best stuff there.
- Collector of the Strange: As a scholar of the unusual, he's accumulated bits and baubles, as well as knowledge.
- Cool Old Guy: Totally fine with Sydney's quip about Asian antique shops and generally seems like a laid-back and funny guy.
- Covert Pervert: After Dabbler's entrance, he (and Harem) is the only one entertaining the thought.Zeph: I am a Demonologist after all... I'd be neglecting my duties if I didn't offer to study her further.
GwenActually a novice magician, but evidently not at a level to take part in combat; she works on the support side at ARCHON. However, she has enough competence to cast a spell that keeps herself and two others from being noticed by a large group of supervillains in the middle of a fight scene.
A financial adviser that helps the Archon supes manage their huge paychecks.
For Whom the Death Tolls
For Whom the Death Tolls ("Death Toll")
A willfully mysterious cloaked man in a skull mask who watches the battle at the restaurant for a long time, shrugging off any attacks that come his way, before getting involved. Sydney comments that his cape suggests that he's either an arch-villain or a dork; he rapidly proves to be both, more or less. His powers initially appear to involve Energy Absorption, but actually, it's more than that.
- Adaptive Ability: His power, in a nutshell, is the ability to adapt to deal with the powers of whoever he's currently facing off against. There are three downsides - one is that he has to be able to see what he's dealing with. Two is that he can't adapt to a power that isn't being used in direct offense to him. Three is that there's a limit to how many adaptations he can have at once; he's vulnerable to a massive team-up.
- Atrocious Alias: The absurdity of his villain name has been noted by the heroes and his fellow villains. He seems to be the only one who thinks it's cool. But of course, it's really provocative.Anvil: I'm going to arrest you just for that. That is the worst name ever.
- Badass: The first active thing he does is one-shot Anvil.
- Combo Platter Powers: Death Toll initially appears to have a wide array of powers capable of dealing with everyone he fights. However Sydney is able to figure out that his power is actually to gain the power to counter whoever is attacking him (frequently with enough force to put the attacker out of the fight).
- Energy Absorption:
- A common manifestation of his power; he soaks up incoming damage and then turns it back on the attackers in one form or another.
- He absorbs the kinetic energy from Anvil's blow, and all the energy she had stored up, rendering her unconscious.
- When Jiggawatt attacks him by turning into lightning and hurling herself at him, he briefly traps her between his hands, and then shoots her out at Stalwart.
- The Gadfly/You Fight Like a Cow: His grandiloquent, obnoxious manner, goading and insulting his opponents at every opportunity, and his extra-flashy costume may simply be designed to provoke opponents into attacking him as much as possible, so they don't realize that he can't do anything unless they do. If so, he arguably manages to overdo it.
- In the Hood: He wears a cowl (admittedly not in black), along with a somewhat Pimped-Out Cape, purely so he can "look imperious". In other words, he lives and more or less lampshades the trope.
- Logical Weakness:
- His power requires him to be attacked first so he can then counter whatever is being thrown at him. So...
- Sydney points out that as long as no one attacks him, he's powerless.
- She then suggests another option; lay off the Mook Chivalry and all hit him at once, so as to overload his powers.
- Man of Kryptonite: Death Toll automatically has whatever power he needs to counter whoever attacks him. However, if no one attacks him, he can't do very much. Also, he can't counter too many opponents at once.
- Mook Chivalry: Relies heavily on this, goading the heroes into attacking him one by one since there turns out to be a limit to how much he can counter at once. He goes down when multiple heroes hit him together.
A swordswoman who participates in the attack on the restaurant.
- BFS/Laser Blade: Her power revolves around energy "blades" which her superpower enables her to create around any long, thin object which she holds in her hand.
- Cleavage Window: Halo warns her that she'll be tagged as "Keyhole" if she doesn't introduce herself properly during her first appearance (even though it's a fight scene).
- Explaining Your Powers To The Enemy: Sydney gets her to explain her Sword Beam power by invoking "Silver Age rules".
- Heart Is an Awesome Power: The author comments here that she has a lot of potential for a seemingly limited power.
- Implausible Fencing Powers: Trounces Dabbler in a sword fight and easily deflects her magical attacks while doing so. Word of God puts her at a four on the power scale.
- Logical Weakness: Needs a weapon to channel energy around, and Peggy very nearly takes her out of the fight altogether by shattering her wooden sword with a sniper bullet. If she hadn't picked up another fallen villain's ribbon whip, she'd have been done for.
- Sword Beam: At least a borderline case; the energy fields she can create around her blade may not give her a true ranged attack, but they give her significantly more reach than a mundane sword.
A martial artist who participates in the attack on the restaurant.
- Badass: Picks a fight with Math and is able to match him pretty well, with her powers balancing his superior technique.
- Bi the Way: When she gets seduced by Dabbler (which by itself doesn't say anything about her sexuality) she mentions being into women at parties.
- I Have Boobs, You Must Obey!: She only wears see-through fishnet under her jacket and uses this to distract Math long enough to get some hits through his defenses.
- The Klutz: Introduces herself by slipping on a piece of glass and falling flat on her ass.
- Supernatural Martial Arts: She can enhance her very significant skill by invoking various "styles", some of them animal-themed, which grant her various combinations of speed, striking power, and innate resistance to damage.
A member of the villain group that attacks the heroes at the restaurant, with the power to open portals between points in space. Apparently previously known as an active villain, in that Zeph identifies her on sight.
- Like an Old Married Couple: There are hints from the first, subsequently confirmed, that Opal and Vekter are in a relationship. This presumably explains the persistent sense of very mild snarking in their dialogue.
- Logical Weakness: Is incarcerated by being trapped in a pressurized cell, as her powers would be unable to compensate for the change in pressure.
- Teleporters and Transporters: Her power. She's fast and precise enough that she not only acts as the team's transport, she can provide communication by opening mini-portals to carry speech from one place to another.
- Weaponized Teleportation: She can send people who attack her elsewhere, sometimes causing their attacks to hit their friends instead.
Vehemence/Kevin (last name unknown)A large, Mysterious Stranger who is associated with the villains who attack the heroes at the restaurant, eventually claiming to have organized the action, but who doesn't do much for them for most of the fight. Then he turns against them — before challenging all the heroes still standing at once. While he obviously has super powers, he keeps their precise nature quiet to begine with; just to start with, though, he is able to pass unnoticed through a tornado of flying rocks, and he drops Opal and Vekter with little apparent difficulty after shrugging off some heavy attacks.
- Abstract Eater: His main (and possibly only true) superpower; Vehemence is "an innate user of vehemic energy ... sometimes called vistric energy." The layman's version: he gains power from violence. He makes his debut by sticking around an all out super brawl between a super hero team and a team-up of villains. Only when it's over does he enter the fray himself, now strong enough to go toe-to-toe with one of the most powerful super beings in the world and only making himself stronger for it.
- Affably Evil:
- His exact motives are kept quiet for a while, but he's certainly not friendly to the heroes.
- However, after showing up for the big fight in a nice suit, he has a short, amiable conversation with Sydney, indicates to her which of the other villains looks most worrying, and then privately hopes that she doesn't get herself killed. He becomes far less affable once he starts to fight, but even then he manages a few jokes during the pauses between punches, and he goes to the trouble of preserving his modesty to avoid shocking his opponents too much.
- He has a dedication to etiquette that verges on Blue and Orange Morality. He'll beat your face in, but he (almost) never swears, and he generally tries to leave his opponents alive if only so they can come back to commit more violence later. He even pointed out to Arc-SWAT that he probably caved in Vekter's ribs and that they should send someone to check on him before the fight really got going.
- The Ageless: Vehemence's age is unclear; it's not even certain that he's a mortal. However, his knowledge of occult secrets and a casual reference to being present at "the L.A. Race Riots" (which race-related riots in L.A. he means is unclear) suggest that he's certainly been around for some time.
- Ambiguously Evil: While he attacks Arc-SWAT with clear intent to take them down, and he manipulated dozens of people into a super-powered battle, he's not shown any desire to cause lasting harm past killing Maxima, and then only because she's willing and able to kill him. He's expressed hope that Sydney survives the night, and prompted Arc-SWAT to check on a guy he just hit, as he may have broken some ribs. Furthermore, he shows no real animosity or malice towards our heroes, even complimenting their fighting ability, and obliging Sydney in some light banter.
- Ambiguously Human: It's not certain whether or not he's human/mortal or not especially given the fact that the only other users of vehemic energy that Dabbler knows of are a type of demon, and the hints that he might be The Ageless.
- Arc Villain: Of the press conference/first superbrawl arc.
- Badass in a Nice Suit: Vehemence first appears wearing a suit and a tolerably Nice Hat.
- Bald of Evil: All part of his shaven-headed thug look.
- Batman Gambit: He counted on ARC-SWAT to take a "punch first, ask questions later" approach to the supervillain ambush he'd orchestrated to help fuel his powers.
- Blood Knight:
- One of the explanations he initially offers for his own actions — and the one that Maxima finds most plausible.
- Actually, it's really because he draws power from "vehemic energy", which is the psychic energy of violence itself. He engaged Arc-SWAT because superheroes produce otherwise impossible levels of localized violence, which in turn gives him extraordinary levels of power. Which is kind of a very practical reason for being a Blood Knight.
- It's also implied that vehemic energy feels good to him, which means that he literally gets high off of violence.
- Chekhov's Gunman: First seen in the first panel in a strip showing the potential reactions of villains to the press conference, then spends the early stages of the superbrawl just hanging in the background. Given that subsequent panels in that strip included a huge demon (possibly archdemon) with an axe to grind against Dabbler, as well as Deus, this could mean that he's actually a Disk One Final Boss or Starter Villain if the other villains shown also end up being Chekhov's gunmen...
- Combat Pragmatist: He grabs Anvil's hair and swings her around with it when he fights her. He also has no objection to simply trying to kill Maxima after she manages to hurt him.
- Conservation of Ninjutsu: Vehemence appears to embody the trope, which is invoked, lampshaded, discussed, and Played Straight by and with him. See the main page for more on this. Actually, it turns out that he draws power from violence, so being present at a big fight which thins out both sides powers him up, thereby justifying the trope in his case.
- Cuteness Overload: Is held in a cell with Kirby's Epic Yarn in order to keep him relax. He also has a lousy T-shirt, a Mario star, a poster of Twilight, and a lot of weed smoke.
- Deadpan Snarker: He has his moments, such as when Sydney claims Dabbler (in full succubus form) is from Jersey.Vehemence: Oh, is that where they keep the Aetheon thrones? Pull the other one.
Sydney: Not New Jersey, obviously. Old Jersey.
- Distracted by the Sexy: Sydney's plan to stop him involves getting Dabbler to jump rope in front of him (causing her breasts to jiggle), countering his vehemic energy with Dabbler's tantric energy , and causing him to start losing focus and strength.
- Double Agent: Implied then averted. His actions in standing back from the big fight and then betraying his own side seem to hint at the trope initially, but he eventually claims not to be working for anyone but himself, and he's certainly not there to help the heroes.
- Early-Bird Cameo: He is depicted several pages before his first "actual" appearance, here.
- Evil Feels Good: Implied to be a part of the reason that Vehemence is so dedicated to accumulating vehemic energy.
- Exact Words: Vehemence is very careful in what he says. He almost always speaks in terms of his capabilities, implying the threat that he might actually use those capabilities. This is because he doesn't really have any grand ambitions or political goals. He really does just love violence, thanks to his ability to feed on vehemic energy. In fact, he hates the kind of mayhem he was threatening, since too much violence now means he doesn't get any violence later.
- Gag Penis: Judging by the reactions of the cast (including an "Oh myyy..."), Vehemence gains one when he hulks out.
- Genius Bruiser:
- His primary powers are basically Super Strength and robustness, and he looks the part of a hulking thuggish bruiser. However, he is also very shrewd and well-informed.
- He is able to manipulate both other villains and heroes into acting in ways that suit him.
- He recognizes Dabbler's supernatural nature and laughs off her cover story, implying exceptional knowledge of the occult.
- He later casts a kind of spell that causes the defeated villains to wake up and makes them and the heroes to fight among themselves to get more vehemic power.
- Genre Savvy: Possible dangerously so:
- Godzilla Threshold: He's usually careful not to kill the people he fights, since doing so would starve him of his power source, but after powering up as much as he can he goes in for the kill on Maxima, because he regards her as the only hero who stands a chance of stopping him.
- Healing Factor: Uses this to regenerate his eye, tooth and arm. Plus whenever he does heal, he gets even stronger.
- Know When to Fold 'Em: Surrenders when Sydney points out it's either that or Maxima frying his head.
- Lightning Bruiser: One with a shockingly fast recovery time, at that.
- Logical Weakness: Besides the fact that he needs violence to fuel his powers, and thus isn't much of a threat if no-one is fighting within his range, it's possible to hit him hard enough that the benefits he gets from the violence are outweighed by the damage done.
- Magic Pants: Vehemence averts and then invokes this trope in a literally magical form when he has absorbed a very large amount of "vehemic energy". He uses it to grow to twice his normal size — with all-too-realistic consequences for his clothes. However, he then flaunts just how much power he has acquired by using some of it to create himself a new pair of pants, complete with accompanying Ka-pants.
- Manipulative Bastard: Orchestrated the whole superbrawl, roping in all of the supers he knew who could possibly be partial to it (and some who normally wouldn't be, it seems...) and banked on ArcSWAT to react the way they did to fuel up his powers from all the violence.
- More Than Mind Control: His control over vehemic energy extends to instilling and exacerbating violent tendencies in others; when powered up, he used his vehemic aura to wake up almost every knocked out super and make them fight each other indiscriminately, and post-battle conversations with some of the attacking supers stongly suggest that he used his aura to ramp up their aggression to the point where they thought the brawl was a good idea, which they likely never would have thought otherwise.
- Motive Rant: Subverted. At one point, he claims he'll start wars all over the world to fuel his powers, but...Vehemence: Actually Colonel, I'm not planning on doing any of that. It's just the sort of thing a guy like me is supposed to say. The world could use a good kick in the ass don't get me wrong, but war is unruly. I enjoy a good scrap is all. Think I'll take in a sports riot next. Brazil perhaps.
- Mysterious Stranger: His initial style, standing off to the side watching as the members of the villain team battle with the members of Arc-SWAT, and then having a polite conversation with Sydney. Also, Maxima refuses to believe his first explanation for his actions.
- Mysterious Watcher: Although the other villains are willing to regard him as one of their own, he just watches while they fight. Sydney is rightly concerned by this mystery.
- New Powers as the Plot Demands: Towards the climax of his fight against the team; justified in that by that point he's absorbed so much vehemic energy that he can use it in almost any way he sees fit.
- Nigh Invulnerable: Just for a start, Vekter hits him with a car which explodes on impact, and the only damage we see is his suit sleeve being slightly ripped. He becomes even more resilient as the fight continues.
- Pet the Dog: He seems to have a certain fondness for Sydney; she's the one he's referring to in his character pic above.
- Politically Incorrect Villain: Vehemence says that he has gained more energy from his fight with Arc-SWAT than he got from the L.A. Race Riots. That said, he doesn't say whether he took part.
- Power Glows: The more vehemic energy he absorbs, the stronger he gets and the more his tattoos glow.
- Power Tattoo: Seems to be the case, as his tattoos are blue-lavender at the beginning of a fight, then start to glow green, then glow orange after Maxima blows his arm off.
- Pragmatic Villainy: Twofold. First, he never attempts to kill anyone but Maxima, because he knows that people can't be violent if they're dead, and he doesn't want to cut off his power supply. Second, he only attempts to kill Maxima because he believes that she's the only one who stands a chance of stopping him.
- Sharp-Dressed Man: Wears a sharp, dark suit and a Nice Hat, and his powers apparently serve to protect these from damage to some extent. However, he takes off first the hat and then his jacket when preparing to fight the heroes.
- The Stoner: Not by his own choice mind you. While imprisoned by ARCHON, they keep him perpetually high as balls and entertained with video games to keep him under control.
- Superpower Lottery: As Sydney lampshades, his powerset is no joke.
- Super Strength: He manifests other powers in due course (and he's certainly quick and tough from the start), and he's quite a smart fighter in his way, but he's definitely very, very strong, and his physique makes him look the part.
- Talking the Monster to Death: Sort of. He's finally defeated by every super in the fight dogpiling him and holding his head under water. But while he has to spend energy faster than he gains it to keep from drowning, it would still take a while to finally, officially defeat him. So Sydney points out that he can either give up gracefully, or get his head vaporized by Maxima, and he submits to Dabbler's sleep spell.
The presumed field commander of the villain group that attacks the heroes at the restaurant. Apparently previously known as an active villain, in that Zeph identifies him on sight; he is subsequently shown to have done some shady work for Deus in the past.
- Delinquent Hair: It's not known whether Vekter's hair is green because of a genetic mutation associated with his powers, a dye job, or something else — but in any case, his hairstyle definitely tends to the (maybe rather over-aged) delinquent look.
- Like an Old Married Couple: There are hints from the first, subsequently confirmed, that Vekter and Opal are in a relationship. This presumably explains the persistent sense of very mild snarking in their dialogue.
- Mind over Matter: Vekter is a telekinetic. That seems to be his only power, but he's formidable with it; he can not only throw heavy stuff at people, he can direct teammates' semi-material attacks for a "homing" effect, create a tornado of flying rocks around his own position as a defense, or throw a rock accurately enough to knock a weapon out of an opponent's hand.
- Unwitting Pawn: Vehemence claims that he let Vekter think assembling the villain group to attack ARCHON was his own idea, but it as really his plan.
Other Characters, Possibly Ambiguous
"Unbelievable, even better than I'd hoped. Heh heh heh heh..."A mysterious businessman, the head of Machina Industries, which supplies ARCHON with some of its equipment. He's apparently being set up as a villain for the comic, but he's not done anything actively hostile to the heroes yet — just spied on and subverted members of the team. He seems to be more interested in manipulating them.
- Affably...Something: His actual morality's still a bit up in the air at the moment, but he seems well liked and respected by his subordinates and appears genuinely apologetic for killing a despot in front of his son (though he points out that the guy was a real piece of work). Even his son is disgusted by his father's activities when Deus shows him condemning tapes and he then apologized for killing his father in front of him.
- Card-Carrying Villain: Deus works hard to project this image, though it's not known for certain if that is his true role yet. He's certainly shown to be willing to order a cold-blooded murder — but only of a brutal and vicious (and, in his eyes, stupid) dictator.
- The Chessmaster: In spite of his... eccentricities, Deus is quite adept at playing the long game.Deus: A few billions in, dozens of billions out long-term. Most executives only care about the next quarter. They lack vision. I plan for decades.
- Cloud Cuckoo Lander: Every single one of his appearances involves his quirks being Played for Laughs.
- Cut Lex Luthor a Check: Averted. He hasn't allowed his villainous tendencies to stop him from making tens of billions of dollars through various business ventures.
- Dramatic Thunder: He has a pocket-sized remote control to let him invoke this. He's miffed when it doesn't work right.
- Evil Laugh: The somewhat too self-consciously sinister Deus lampshades this like crazy, with technological assistance; he claims that he has "a condition"note . Vale, apparently the Only Sane Woman in that office, looks long-suffering a lot.
- Good Scars, Evil Scars: Has a large X-shaped scar in the middle of his face.
- Hidden Agenda Villain: Well, MAYBE not a villain (big emphasis on MAYBE), but he's definitely got a hidden agenda.
- Meaningful Name: Mr. Deus is inside Machina Industries. And his scar is a X.
- Pragmatic Villainy: Become the Puppet Master behind the throne of a small sovereign African nation? Sure! But he won't work with anyone corrupt or wasteful. After all, he wants to see a return on his investment.
- Troll: Likes messing with people, like purposefully acting as if he misunderstood something Maxima said.
- Unreliable Narrator: While he's being interviewed by a business TV show, Deus gives an account of how he came to take over his own country — while the pictures show what actually happened. One strip even has a footnote invoking this trope by name.
- Unresolved Sexual Tension: Sydney gets this vibe from them when she sees Deus and Maxima meet, even asking about them dating.
ValeDeus's assistant and probably his bodyguard. Given her mannerisms and her collection of swords, presumably some kind of martial artist.
- Beleaguered Assistant: She weathers the idiosyncrasies of Deus and his visitors with deadpan acceptance. She may be an Only Sane Woman.
- Cleavage Window: Her outfit has one.
- Dark-Skinned Blonde: Well, light pink, but the effect is similar.
- Not So Stoic: PRESS PRESS PRESS PRESS PRESS PRESS PRESS
- You Gotta Have Blue Hair: Or pink, in her case.