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The Player

    The Kind Faerie 

The Kind Faerie

A new faerie that finds itself called to the boarding school in which the game takes place.


  • Bad Powers, Good People: You have a power established in the tutorial to be able to drain the life from a living thing, but you only ever use this power to help people. However, even your well-intentioned uses of the power end up causing indirect chaos, leading you to relinquish ever receiving it in the first place.
  • Heroic Mime: The Kind Faerie probably can't speak to anyone because they exist within stopped time. However, the Kind Faerie also never writes anything down, even though they are shown capable to using chalk on a chalkboard.
  • No Name Given: The children merely refer to you as the faerie, with "kind" being the most common adjective, but it isn't treated as a name and isn't capitalized in the subtitles. Subverted if you find the clues that prove you're Alexis.

The Children

    In General 

A group of children adopted by Margareta and the Headmaster and brought to live at a boarding school.


  • Happily Adopted: The children all seem to love their life at the boarding school, getting along with both the headmaster and each other perfectly.
  • Iconic Item: Each of the children has an item that is associated with them throughout the game. Yuliya has a brooch, Lorinc has a ladle, Marie has a cleaning cloth, Nils has his glasses, Herman has his hat, and Rozsa has her hair ribbons. Getting used to these gives meaning when you eventually find them abandoned late in the game.
  • Signature Instrument: Each of the children have one, aside from Yuliya who sings. Lorinc plays the piano, Marie plays the violin, Herman plays the bassoon, Nils plays the clarinet, and Rozsa plays the triangle.

    Yuliya 

Yuliya

Voiced by: Zoe Thorne (English), Yuri Noguchi (Japanese)

A girl who believes in faeries that called you to the boarding school. Initially tries to get her classmates to also believe in you.


  • Always with You: Yuliya gets to retroactively invoke this at the end of the game. After being brought back to life, she gets to explain to her friends (who were lamenting that she missed their recent adventures) that she literally was with them the whole time (as a ghost).
  • The Anti-Nihilist: In the ending, Yuliya decides to live life to the fullest, despite the implication that she knows she doesn't have long left to live.
  • Dead All Along: The Yuliya you interact with for most of the game is actually a ghost.
  • Delicate and Sickly: Yuliya makes careful movements and has pale hair and skin. The ending of the game implies she might be terminally ill, and that is the reason she was so willing to give her remaining time up to a faerie.
  • Moment of Lucidity: After Yuliya becomes the Wicked Faerie, she becomes lucid for long enough to beg you to take her time in order to prevent any of it from happening.

    Lorinc 

Lorinc

Voiced by: Joe Gaminara (English), Daichi Hayashi (Japanese)

The oldest and largest boy of the group, who tries his best to act as a big brother for the rest.


  • Big Brother Instinct: Lorinc sees himself as the group's big brother and acts upon that every chance he gets, even when that results in him being bitten (non-fatally) by a snake.
  • The Big Guy: Lorinc doesn't just act as the big brother of the other children, he's literally the biggest of them, being tall and solidly built. While it's implied he does more than it outside of the plot, the main heavy lifting we see him do is holding Herman so the other boy can open a window.
  • Must Make Amends: After being the only survivor of the forest trip, Lorinc feels he needs to make up for it, even if that costs him his life.
  • Survivor Guilt: Being the only one to escape the Evil Faerie, Lorinc cannot live with himself, and even calls himself a coward for screaming and running. The fact that he didn't exactly run so much as fall backward over a cliff in a panic, obviously doesn't offset the guilt much when everyone else still died, especially since he might have saved everyone but Nils with the protection of the cat had he not fallen.
    • While it might be a case of the developers being efficient with resources, Lorinc has the same dialogue even in the timeline where the majority of his friends survived.

    Herman 

Herman

Voiced by: Gerran Howell (English), Kengo Kawanishi (Japanese)

A boy who enjoys climbing, sleeping in trees, and is known for always wearing a hat.


  • Never Bareheaded: Herman is known for this in-universe. You can temporarily keep his hat for the duration of one epoch, but he gets it back.

    Marie 

Marie

Voiced by: Naomi McDonald (English), Miyuki Kobori (Japanese)

A girl who appears to take care of much of the cleaning and other morning chores at the school. She enjoys opening the windows and feeling the breeze coming in.


  • Promotion to Parent: Marie has seemed to have taken a bit of this role on for herself. She is often seen doing chores even for the Headmaster and seeks to take care of Rozsa when she gets out of the winter cold.

    Nils 

Nils

Voiced by: Teresa Gallagher (English), Ayumu Murase (Japanese)

A young boy with glasses who loves to read and owns a pet mouse, Noo.


  • Nerd Glasses: Nils has glasses and is the most studious of the children, always found around books.

    Rozsa 

Rozsa

Voiced by: Emma Pierson (English), Mika Takashita (Japanese)

The youngest of the bunch, a small girl who walks with a cane due to a nasty leg wound.


  • Ambiguous Situation: Exactly what's going on with Rozsa's wound is never confirmed. While it can be presumed that Margareta's zombie inflicted the wound, even that begs the question as to why Rozsa would have gotten close enough to be touched after seeing the red light was originating from an animated corpse. Then, while Rozsa claims the wound won't heal because the "thing" touches her every night in her dreams, this lines up with no power we see in the rest of the game. Some sort of imperfect, localized version of the red ring's ability to steal someone's time can be guessed, but is not directly supported anywhere. Even the idea that it literally can't heal is never confirmed, as while the nearly year-long period we can observe it over is a long time for any wound, it's not a truly extended period, and in the ending where you never prevented her wound, the game does not treat that as a bad ending.
  • Wound That Will Not Heal: Rozsa writes a letter to the Headmaster explaining that the "thing" touches her leg in her dreams every night, and that is why it hasn't healed after months since the accident.

Adults

    The Headmaster 

The Headmaster

Voiced by: Peter Marinker (English), Ryuji Mizuno (Japanese)

An elderly, wheelchair-bound man, the headmaster is the only adult left in the lives of the children and does his best to do right by them.


  • The Atoner: He was once part of a conspiracy to use the power of the faerie that unleashed the Evil Faerie upon Robb's Forest to begin with. However, he and Margereta turned over a new leaf in order to protect and raise the orphans normally, and will even sacrifice his life to keep Rozsa from harm.
  • Driven to Suicide: Implied in the event that the children are killed by the Evil Faerie, as his empty wheelchair can be found on the dock where Margareta did the same.
  • Ear Trumpet: The headmaster owns one that is irreparably smashed in the present.
  • No Name Given: Oddly, is the only person living in the boarding school that isn't given a name.
  • Secret Diary: It's not so secret to the player, but the headmaster keeps a journal where he voices his regrets and all of the other things he wants to keep from the children, which conveniently give the player greater context of the story.
  • Secret Secret-Keeper: A note from the headmaster, when the school first becomes aware of your presence, implies that he figured out that you're Magareta's Alexis, but he plays along and never even says this to you.

    Margareta 

Margareta

A woman who used to run the boarding school with the headmaster, but has passed by the start of the game.


  • Came Back Wrong: Margareta drowned herself in the river, but didn't exactly seem to die (or become a faerie). She washes up on the dock in February as some sort of animated corpse and is implied to have caused the injury on Rozsa's leg.
  • Driven to Suicide: A note from the headmaster reveals that Margareta drowned herself in the river.
  • Good Parents: Margereta's goal after defecting from the faerie researchers. A photo of her with the children when they were younger speaks to this goal, and the present state of the school implies she succeeded.

Other

    The Guide 

The Guide

Voiced by: Joanna Bobin (English), Nozomi Takatsuki (Japanese)

A mysterious voice who offers the player some information about the world early on.


  • The Un-Reveal: The Guide has a dramatic speech condemning the Evil Faerie, but never has a role again and whether they are actually a character or just a narrative device is never made explicit.

    Pets 

Danny

A large dog that lives at the boarding school.


  • Big Friendly Dog: The dog is large and seems to get along with everyone very well. Unlike the cats, the dog isn't even bothered by your presence.

Noo

Nils' pet mouse which died by eating something too large for its throat.


  • Unwitting Instigator of Doom: Noo eating the gear dooms the timeline. If you bring Noo back to life to get the gear for the music box, the children are inspired to find something to resurrect Yuliya with. If you give Noo a burial in the river, the timeline auto-corrects by retroactively having you bring a bird back to life instead to compensate for the broken music box. Either way, the children are inspired to bring Yuliya back and walk into tragedy as a result.

Tia

A black cat that doesn't like you walking past it.


  • Insurmountable Waist-Height Fence: Is introduced in the tutorial to serve this purpose. Only once are you able to coax Tia out of the way rather than simply having to wait for another epoch.

Old Man's Cat

A white cat employed to keep faeries away.


  • Cute Kitten: While the white cat's ability to deter faeries is highly plot relevant, this cat is never in a position to be upset with you. When you see it, it's either curled in someone's arms, or curled up alongside Tia, and allows you to pet it without issue.
    Spoiler Characters 

Old Man

Voiced by: Peter Marinker (English), Ryuji Mizuno (Japanese)

An old man who lives with his cat in the mountains, wary of the evil faerie that roams the region.


  • The Atoner: He has a secret trap door in his cabin that leads directly to the tunnels under the school, implying he was connected to the experiments that were originally planned to be carried out involving the children. Nevertheless, even while dying he tries to save the children from the Evil Faerie, clearly regretting his role in creating the faerie as much as the headmaster and Margareta.
  • Come with Me If You Want to Live: He is introduced as an old hermit demanding that the children follow him to safety as they entered the forest without a cat for protection.
  • No Name Given: Is never really given the chance to get a name.
  • Secret-Keeper: The Old Man has a photo of a group of adults with the golden wand, strongly implying he was part of the group that experimented with the faeries along with the headmaster and Margareta.
  • The World's Expert (on Getting Killed): He knows about the Evil Faerie and has managed to survive in the forest just fine until the children arrive, upon which he dies before you can see the present version of him. Justified, as he knowingly gave up what protected him (his cat) to Lorinc in order to save the children.

The Evil Faerie

An evil faerie who wanders Robb's Forest and drains the time away from anyone he can reach.


  • Evil Counterpart: The Evil Faerie has the exact same powers as you, but is using them to kill people.
  • Karma Houdini: In no timeline is the Evil Faerie dealt with, meaning he can continue to kill anyone who enters Robb's Forest.
  • Knight of Cerebus: Once you see him, the fun times are over and the game gets much more serious. After that point, even older plot points are re-examined in a new light. This is even invoked in universe, when Lorinc says he can't but be scared of you after seeing how terrifyingly your powers can be used.
  • No Name Given: While he almost certainly was a colleague of the Headmaster and Margareta, the Evil Faerie's human past is otherwise left undiscovered, name included.
  • Tragic Villain: Heavily implied. While we don't know the exact origin of this particular faerie, we know that the researchers were trying to become faeries explicitly to avert the sort of horrible tragedies that the evil faerie now finds himself compelled to do.
  • The Unfought: All of your attempts to keep the Evil Faerie from killing the children involve keeping the children from encountering him to begin with. While it would be difficult to arrange an epoch in which he is accessible without having already killed, the possibility is never even addressed. There is one time you have the agency to approach him (after he has killed), but you can't interact with him or his items at all, and he in turn ignores you.
  • Would Hurt a Child: All but one of the people we see him kill are children, and the two you see him kill in front of you are children.

Alexis

A baby who passed before the events of the game, whose tombstone can be found in the back yard.


  • Distinguishing Mark: The baby has a birthmark on her left hand.
  • Two Aliases, One Character: You can find the grave for Alexis early on in the game. It is not until the end of the game that you can find a photo of Alexis that calls attention to the baby's birthmark. If you check your hand, you realize that you, the Kind Faerie, were Alexis all along.

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