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Matthew Simmonds, also known as 4mat or 4-Mat, comes from a background of creating electronic music and chiptunes as far back as the Amiga when he first began his career on the Demoscene. His musical prowess shows with a variety of genres all in the style and tone of the original SpongeBob show!


  • The Title Screen is a nostalgic first impression for fans of the original show who love its signature music. The beta version of the theme is also a pretty nice remix of the show's theme. The GBA version sounds more cheery and upbeat, especially considering how much easier the GBA version is. And the unused GBA version just has some charm about it, despite going unused as well.
  • Even the Options menu is a great piece that gets you grooving.
  • The Game Boy Advance version's main menu theme is rather catchy, despite being so short.
  • The save file theme really makes you feel better about having to get a working memory card.
  • Level Select Map works as an energetic and catchy bop to get you motivated and moving when you pick a level.
  • The cutscene music when SpongeBob is talking with Mermaid Man and Barnacle Boy at Shady Shoals Rest Home between levels has a relaxing and energetic tone. The beta version is also a rather good bop.
  • Jelly Fields (GBA version) is a perfect introduction to the game with the familiar musical style from the show to welcome players. It also fits Downtown Bikini Bottom pretty well!
  • Sandy's Tree Dome is a lively piece that gets your feet tapping and encourages you to stroll through the level. The GBA version was strangely moved to Downtown Bikini Bottom, while the Jelly Fields theme took its place. It still fits the level.
  • Fish Hooks Park has a Latin flavor to it and fits the tension of trying not to be snagged by one of the hooks. The GBA version may be faster, but it is just as much of an ear worm as the Playstation version.
  • Big Wheel / Tunnel of Love sounds like elevator music and makes the bonus levels fun and memorable.
  • Cavernous Canyons is a very catchy and energetic piece that stops to catch its breath in a beautiful breakdown. It almost sounds as good on the GBA version!
  • Thermal Tunnels makes for a relaxing experience while you float around on the bubbles and balloons. The GBA version still sounds very calming, especially fitting for this version's Acrid Air Pockets.
  • Lava Fields has a big band swing and jazz style fitting for the volcanic setting and dangerous platforming. On GBA, it sounds more like tap dancing, which isn't a bad thing.
  • The theme for the Sub-Shark is fittingly devious, sounding like a more intense version of the Lava Fields it inhabits. It's not the most threatening theme, but it does put you in the mood to thrash the robotic shark!
  • Precipice Canyon sounds haunting and ominous and is reminiscent of a Yoko Shimomura piece from Kingdom Hearts. On the GBA, it sounds kinda like Harry Potter instead.
  • Desert Wasteland (GBA version) has a prehistoric sound and fits perfectly with the time period you're exploring when time traveling to the past.
  • Inside the Whale (GBA version) is the creepiest theme and level in the game and yet sounds upbeat enough to keep you on your toes while dodging undead fish and trying not to get digested by a whale.
  • The theme for the Parasitic Worm amps up the Inside the Whale theme to sound more akin to a predatory chase theme, displaying the Parasitic Worm as a hungering monster. Perfectly intense for the final stretch of one of the more threatening chapters of the game.
  • Road to Rock Bottom is a remix of the Jelly Fields music and soon turns into a very tranquil and catchy piece. The Game Boy Advance version sounds very calming, especially the first part.
  • Lonely Souls, in an ironic twist, is one of the liveliest and happiest tunes in the game despite its name. Especially in the GBA version.
  • Graveyard uses organs and synths to fit the atmosphere of skeletons, skulls, and spooky stuff trying to attack you. The GBA version also uses this theme for Last Stop, instead of the Lonely Souls music.
  • The theme for the Flying Dutchman, if you can hear it over the constant onslaught of his taunts, is just as thrilling and devious as one would hope for a battle against one of the show's most prominent and scary villains.
  • Ghost Train is a spooky bonus level and has the perfect Rareware sound.
  • Industrial Jelly Fields / Oil Rig is a fan favorite and for good reason with its very soothing sound that reminds you of breezy summer days. The GBA version, however, sounds a bit sadder. It feels like... you failed.
  • Man Ray's Lair has the sound of preparing for war as you wage battle against Man Ray and the threats to come in the last levels. This track, shared with Oil Rig in this version, also fits very well, due to how hard Oil Rig is in this version.
  • Canning Factory starts out as a lively polka and soon turns into an even livelier and frantic tune before slowing down again. The GBA version also works perfectly as a final level theme.
  • Credits is simply a breathtaking and epic piece that truly marks the ending of this grand adventure. The prototype version sounds just as good, with hints of the show's title theme being included.
  • For a Cut song, the Big Top theme sounds amazing, fitting the carnival/bonus level theme perfectly. The GBA version instead uses this track for the credits, where it sounds just as good.

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